Forcing The Enforcer
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- Опубликовано: 1 окт 2024
- G'day all MrPaladin here.
If you are thinking about taking the enforcer, there is only 1 situation where you can consistently get a better advantage than the other spy weapons. It can 2 shot a razorback. But there are also other spy guns that can 2 shot a razorback and do a better job at mid range.
Today I tried to look for situations where the enforcer would be the best weapon to shoot with... honestly take an amby instead and take a little more time to aim. It can still 2 shot the razorback wearing snipers and still give you better damage output and aim cooldowns in any other gun-play.
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"Hey patrick what am I?"
"A spectator?"
"No, a cloak and dagger spy!"
"What's the difference?"
ba dum ch
The enforcer should become a sentry buster and not apply the damage reduccion on sentries
nice idea!
I think it already does.
Jonah Kluger
No. It only bypasses the Sentry's shield if it's being wrangled.
Oh okay, my bad.
I think this "pierce resistances" should be extended to all revolvers, and the sentry buster nich should be given to the Diamondback (pex remove the stored crits and just have it crit for as long as a player-owned sapper is active. This would also indirectly buff the RTR). I wish the Enforcer marked for death for around 0.4 seconds when disguised or when critting, just enough to get another shot, and have the current disguise speed and smoke be a new penalty for the Enforcer, while every other weapon gets no smoke and near-instant disguises. You get the same effective DPS as the on-release Enforcer but if you miss a single hit, you loose all the benefits.
It really is sad that Valve decided that nerfing the Ambassador and the Deadringer more worthwhile then fixing this poor gun. In fact, let this be a petition starter to get all the crappy weapons to have at least some viability in the future. #SaveCrappyWeapons
They should do like Red Hook and instead of nerfing the good stuff, buff the weak. Either way you're making the field more level.
Risemonger the enforcer doesnt need a buff. Its a basically a direct upgrade because even if you miss the first shot ur other shots will do really close the stock.
Thank god you ain't a TF2 developer. Overcomplicating shit is never a solution.
DrivanRadosivic
Almost none of the stock weapons in game need changed. The only two I would even consider touching would be demo's primary and other primary. If stock is outright weaker than an unlock, then the unlock should be nerfed to be a sidegrade of the stock. The stock weapons are already pretty well balanced across the classes, so any major change to the stock weapons could cause a huge issue in game balance.
The only changes I would consider (and I'm still not sure about this) would be to give the demo's grenade launcher 6 shots instead of 4, but then make the stock sticky bomb launcher have a slightly longer arm time. Ideally this change would not make the demo weaker, but just change which weapon the demo prioritizes when spamming.
DrIvanRadosivic
No. Just... no. That's just fucking stupid, son.
13:36 WTF? The scout ice statue's mouth moved!!
Abdalrhman Mohsen scout is just one cool dude :p
That was actually a little unsettling. Like something from a Stephen King book or film.
if u didnt know corpses talk! iced or not they talk
if you wait enough the ice effect will despawn and now they're just jelly
Minty holy sh t the zombies are coming
One situation the Enforcer does better than all other guns... you can 2 (body) shot enemies at close range so its good for taking out razorback snipers... but there are other guns that can do that and even the weakest guns can do it in 3 shots at close range (or 4 at usual) and those weak guns have other benefits.
I find the enforcer is simply too niche in its skills to warrant taking over the guns that can do more and do it more often...
MrPaladin nιce vιd мrP 😃
MrPaladin which one is the best weapon in tf2?
The enforcer is like a more reliable ambassador against razorback snipers. Its got a good niche now, to be honest.
It’s kinda sad that the enforcer did what the ambi once did (though in comp if the razorback is allowed it can be good for getting snipers down)
Hey Mr P!
Two times I've seen the enforcer used effectively:
I notice it's an excellent "training wheels" revolver, since the slower fire rate makes newer spy players learn to take their revolver shots more carefully so they can land hits
Once, a Spy used it to snipe my wrangled sentry gun
You can kill 125HP players with 2 shots. Don't forget it.
Yes you can theoretically but I've never seen it done
LUL. I love killing snipers on 2Fort with Enforcer with only 2 shots.
Drapperbat Do you watch HL games? Its the meta there.
HL and casual are two very different game modes. I know Uncle Dane thinks that weapons balanced in comp are balanced in casual as well, but he's missing a few key details. First the player count. 12v12 and 9v9 are different enough that some weapons lose (or gain) effectiveness. 12v12 is more chaotic, especially since casual has less communication (hence why the YER is more effective). Second, random criticals exist in casual which breaks the balancing on a few weapons. In a game mode with no random criticals, the no random critical stat has no meaning on a weapon. I think this is why the enforcer is meta in HL, since the only negative to it is the reduced fire rate at that point.
The enforcer change always felt like valve retooling the weapon into a counter to the razorback... which to be honest we already have two other guns that do that, and even the weakest gun can still get the kill on a sniper in 3 shots. For the "opening gambit" role the rework took this gun to, it doesn't do it very well, even compared to other spy guns.
Rather than buffing it's damage (Which it will never have more than the ambassador or diamondback without making those weapons pointless) maybe make it so where you decloak much more quickly while this weapon is drawn, but with a slower weapon switch speed to prevent you from being able to stab out of cloak faster. Get spotted by an engineer while cloaked? Drop cloak and immediately put two in him, you can't do that with any other gun.
Its good for making people underestimate you because your using a bad weapon
Gibusvision already does that with no penalties since it allows you to use stock or other decent wheelguns.
I actually really like the enforcer
Its good im pubs because you can catch people off guard by an enforcer spy being able to aim
"He is the one."
Haha, ohh that cracks me up. 😁
even tho i know its the worst bye far, im a numbers person, and i admire that with the fix to actually pierce resistances like its supposed to, i dont have to think about how much less damage it does against resistances, i see a number and i know my enforcer WILL kill my enemy, its a shining example of consistency and thats why i use it, plus the slower firing speed forces me to improve my aim, helping me with other pistols in the long run
Good point. With practice it would be consistent. Kind of like me with the letranger
suspicious tree
Good point. Shredding is nothing to roll your eyes at.
suspicious tree its not the worst, i say its an upgrade because the firing speed is very minor if you play with it, you wont find a difference. The amby is far worse
The Enforcer is pretty much at the moment what Big Earner used to be once. By that I mean - not a good choice.
I miss the old Enforcer to be honest.
Elwis From Poland it's better than the weapon which now can't be talked about which got hugely nerfed
I think it should have maby a 10-15% damage bonus with its resistance piercing mechanic
Used to be? Big Earner is still garbage.
Quyzbuk wouldn't say it's garbage it's actually viable in Highlander comp and casual
Quyzbuk usually after a stab u die in highlander this:
1:makes getting some types of trickstabs after a stab to escape easier because of the speed boost
2:sometimes the speedboost allows you to escape
The old big earner wasn't viable at all
Maybe the enforcer should simply do more damage to targets with less HP on a disguised shot instead of simple bonus damage. That way it's the opportunist gun and not the opening gambit.
Oh, and bring back the Ambassador's range.
well it was kinda like that for a long time and people said it was very op.
Narros Jefferson no, the enforcer used to have a straight damage boost regardless of what your target's health was. This way it's not a straight up gunslinger and can still be used to pick off weakened opponents from mid to close range.
You wouldn't be able to get away with Dr. Enforcicle this way, either.
BakedBread
Ambassador as a mini-sniper war pig again? Thanks but no thanks.
Dinner-fork tongue every single class has an effective answer for spy with ambassador. Every. Single. One. There was no problem with that gun, just whiny crybabies who haven't the battlesense to stay out of sightlines, or to know how to doubletap duck while jumping when you're likely at risk.
Or if it were so easy, why not out-ambassador the enemy spy?
The disguised shot thing I always find stupid.
What if the Enforcer did cumulative damage where each successful hit does more damage until three accurate shots does fifty percent more damage or something?
Kerplunker balancing a weapon around hacks is never the answer.
Well then just remove sniper.
You would generally never even get that 3rd shot unless your opponent is so F2P that they think they're on your team.
@@kerplunker360 they would be better off using ambassasdor
that would be useless dont make stats just to make stats, make them to fill a role
13:34 that scout statue just shut his mouth after yelling XD
I find the Enforcer a really underused weapon, sure some revolvers can do the same job but better but that extra damage on the first shot can really make a difference as you can two shot 125 health classes which would normally take three shots on top of it piercing through resistances. If they made it so the piercing effect goes through buildings since buildings are resisted by Revolvers, this would make it a good sidegrade to use over the Stock Revolver and other unlocks to make it easier to take out Engineers buildings.
not only razorbacked snipers, but also engineers with their backs firmly in a corner as well. You can 2 shot them before they can get a 2nd swing on their sentry while the revolver's 3rd shot is just a tad too slow.
I'm sad because I like the short barreled revolver design the enforcer has, but I can't use it, at least not effectively
Salty Fries its not terrible. ill say its a direct upgrade to stock considering its only downgrade is no random crits and 20 percent slower firing speed. what makes it so bad?
Think of the situations where it is useful, and consider what would happen if you brought a different gun. The ambassador can 2-shot 150 HP enemies at that range if you land a head shot, it can even 2-shot a 200 HP player if you have really good aim and timing (and a little bit of luck). The diamondback can do that as long as you have stored crits as well. The extra cloak from the l'etranger can help you get away easier after a kill, or go further behind enemy lines. Stock is generally more reliable, and if you get a random crit will outshine the enforcer as well. The no random criticals is kind of a meme for balancing weapons, but it does have value in casual (but since Valve is trying to push a mode that has no random criticals, shouldn't they rebalance all those weapons? I mean that's one stat that just outright doesn't matter if there are no random criticals on the server), especially since the revolver does get a surprising number of criticals as long as you're getting stabs to keep your damage up. 800 damage is all you need to get max random crit chance (12%), which is pretty easy to get as spy. From there you can expect roughly 1 in every 10 shots will do 120 damage, which pretty much catches up with the enforcer at that point.
Clnr0n05 firstly, diamondback is overpowered, amby takes really good aim, and the enforcer will do more damage than the stock. Enforcer can 2 shot enemies at close range if you land the first shot which isnt that hard. Landing an amby headshot is harder. Look at the enforcer, its basically a straight upgrade. the 20 percent slower firing speed is not. Random crita are useless because you cant rely on them. It just gives you more damage overall, if you land the first shot. If you dont, it doesnt matter because it will have the same damage as stock.
I love how your alias is "Paid Salt Miner"
Is it just me or does it feel like the spy has very few loadout options these days?
5 ways to do the same thing
ploughes clues yeah, like only 3 viable knives and revolvers
DarkSoul
? only 3 knives? All of the spy's knives are viable now. Some are more reliable than others, but they all work fine. There are only 2 revolvers that are iffy, the amby and the enforcer. All 3 watches work (though the DR has seen better days). Obviously the RTR isn't great in most situations, but really almost all of these weapons can be used together. Pretty much just avoid using the RTR, and don't use the YER and enforcer together (especially if you're using the DR).
Clnr0n05 I do see where you are coming from with how all three watches work, but the dr used to be an upgrade (which was not okay) now instead of being a side grade like it should be, in most situations it just feels like a direct downgrade. Since the update it just feels like valve took a whole play style from the spy and just left him his stock invis or the cad
ploughes clues
imo the DR has a bit of an identity crisis right now. It feels like a weapon you would use to infiltrate, but works better for getting away. The problem with it being set up like this is that the spy really needs a way to infiltrate. I agree with not letting ammo boxes refill it, because it was extremely obnoxious to play against, but I don't see why dispensers couldn't fill it up. If the spy is using a dispenser to spam it, it's your fault imo. Either destroy the dispenser if it's on the spy's team, or keep the spy away from your dispenser.
The loud decloak and short cloak time also make it a questionable escape tool. You don't get very far away (even with the speed boost) and then make tons of noise when you decloak, attracting more attention. Maybe they could make it a little quieter, or instead of using half the cloak on activation it could use only 1/4 of it.
The really weird thing about it is that it feels like it's only worthwhile with 2 weapons now. This is a huge step backwards for spy, since the spy really was the only class that felt like you could pick any item and make it work with almost any other item.
DrivanRadosivic
Not really. It's just a little too weak. It used to be very strong (better than stock in some ways). Those are uses for the RTR, but not the best uses for it. Use it on mini sentries, or on a large engie nest (3+ engies) just as your team is about to attack.
As a gun spy, stock makes more sense since you destroy buildings very quickly that way. Stock sapper does damage and you do damage with your gun. Why de-level a tele when you can just destroy it? It forces the engineer to go all the way back to spawn and build a new tele entrance (assuming they saved the exit) then level all the way back up from 1, on top of repairing the exit. That's much more annoying than just releveling it.
I love the fact that a painted gibus is an instant telling the enemy to back off
Thanks for trying different things. Have a good day!
It's Good in 1 vs 1 spy
"Need a Good Aim"
"and some luck"
I prefer amby
Paladin.... are you using the..... RED TAPE RECORDER?! What happened to your mojo
Using weird loadout today
5:59
Welcome to my special kind of hell
The only time the Enforcer is useful is on CTF maps where there are stagnant snipers and the occasional friendly... even then the Ambassador is the better option.
15:00 *insert spy's theme*
i think that the older one was better. this one is just WAY too situational, and even in those situations, it's easily outclassed.
also i want my amby range back, or at least the first-shot accuracy back to 100% instead of 50%
or a strangifier for it, so people stop calling me out for using a unique spec ks amby
Azotic Topaz But there are strange ambies out there, couldn’t you just get one of those
neither both versions were like that fun to fight or fight against, i think it would be a nice gimmick weapon for the spy if they changed it or what i've been having in mind, es the most old western looking revolver (the l'etranger is a nagant but is already in use) why not make the spy a class changing weapon.
something like +20% damage, left click will normal shooting, mouse 3 will let you hammer fire it with a really high fire rate or something like that, and increase the spy health up to 150, but makes every single of his backstabs only deal 50% of the total maximum health (require 2 backstabs and ignore overheeling [i a heavy is at 450 and gets backstab it will be 150 instead of 230]) and unable to disguise [nulify the eternal reward])
The first shot accuracy was never lost. Please come up with valid complaints such as "it's weaker than the Revolver in all ranges" or "the headshot range is too short."
tbh people sayingi s weaker than the revolver is kinda net picking, 90 damage is enough damage to make every other class enough (except the heavy) to die, and since when the spy was supposed a class to kill face by face?
1. 박건우, I remember them saying in the initial 'preview' patch notes that they would decrease its first shot accuracy, and I thought they did do it in the official release, I'm sorry.
2. duckn1, I'm not buying a strange amby because mine is special to me, that's why I put the spec ks on a unique one.
maybe it's bad, but only real downside is 20% slower firing speed which only makes shots more accurate
Ah look at the lovely thumbnail, ghee id love to know who put so much effort into making that amazing thumbnail, oh well i guess we will never know.
Me when I’m a spy
*Using Stock Revolver, DBack or ambassador* gets like no kills misses every shot
*When using Letrenger or Enforcer* never misses goes on 30 kill-streak.
When I use garbage revolver in terms of damage I get all the kills
that's because you play with more safety with these weapons
Nøbødy Enforcer isn’t garbage it only has the firing speed
As a pyro main, every time I see an enforcer spy I always salute them on chat, not because it's by far the worst weapon in most cases scenarios but because he annoys the engis on last PLEASE SOME ONE KILL THEM (I should not be screaming that as a support pyro lol)
By this point the only thing I like on the Enforcer is its design. I'm a fan of the snubby aesthetic.
Hi MrPaladin Lagg here, good to see you again been a few years since our Sinshine Halloween game:
ruclips.net/video/CEVPV0EkPlY/видео.html. Your reactions are always priceless : D Haha I honestly was confused when I crit a spy saw the flash the first 3 rockets I aimed at the pyro the last one I was going for the spy, no clue it was you XD My friend Mario showed me this,
I'm pretty sure I had a good chuckle, thanks for being a good sport dude :D
Though this is kind of unrelated to the video, do you think the decloak sound should have a maximum distance to be heard from?
That way it might be easier to decloak without being hunted down by that one player with 40/20 hearing and max headphone volume.
I remember the old enforcer it had a situational use and was mostly a last resort since it gave you a 20% damage boost undisguised which in my opinion was good but it had a lower firing speed i believe so at best a sidegrade to the stock since the revolvers are inaccurate still (it may have been less accurate too but not sure anymore)
Sadly valve rather decides to listen to nerf gund that are perfectly fine or make certan weapons unusuable (see natacha and brass beast and amby) sad undeserved stuff
It would be a bit more interesting if the enforcer passively buffed your disguise speed, so you can disguise faster for the extra damage during a fight. Gimmicky but it could be useful.
sees video
look at Thumb nail
quick someone get that gun away from that spy before he shoot him self and get him a Psychiatrist. pronto
What's the mod you're using that tells you about the damage taken by enemies or ''Heavy eating sandwich nearby'' ?
I like the enforcer cuz it does Xtra damage while disguised and I'm an accurate shot but not headshot accurate so ja
For me I had used the enforcer just for fun and now I cant get used to using any other revolver
The only thing the enforcer is enforcing is its bad reputation
I love the Enforcer, and seeing it this way is sad. Why Valve?! WHY HAVE YOU FORSAKEN MEEEE?!
In your eyes forsaken me
I have an idea for buffing the enforcer
It’s a minor buff but I think it’s necessary.
Idea: Let the enforcer be able to reload the gun while the spy is invisible
This might sound stupid but this could change the gun
noice
the enforcer is only good against snipers and defensive sentrys
I kinda like the enforcer
this same load out works really well for me, it forces me not to spam my gun, so jah i like the enforcer
Ehhh... Ok
Mr P is like an item on tf , he is good at anything with spy but he has low accuracy with the gun. He is balanced,right? :))))
Personally the enforcer is my primary for spy only because i find its slower rate of fire to be helpful when placing shots especially against other spies in a gun game. Other than that it doesn't really shine to much.
I use it for the resistance penetration mostly. The thing melts wranglers and will shoot through any resistance apart from the sapper resistance (that includes DR spies). The damage bonus is really only good against 125 health classes with their backs against a wall or razorback snipers. I never understood why not one talks about the resistance piercing and how it got buffed in blue moon.
No one talks about it because it is an extremely obscure mechanic: List of all resistance weapons that i can recall from memory.
Heavy's brass beast, fists of steel, and natasha: Just backstab him, he has a high enough hp pool that even with damage piercing it wont help all that much anyways.
Medic's vaccinator (bullet resistance): _Just backstab him,_ or wait until he switches to explosive/fire, if his team is even slightly competent they will shoot the spy who is just standing around spamming revolver shots.
Wrangler: This one is ok-ish. But remember that the engineer is likely having tunnel vision right now and stab and sapping is considerably easier on wrangled guns (takes longer before it shoots you)
The issue is that the first 4 weapons I covered, no one uses as much as other options (except maybe fists), and all of them are already pretty bad on using a revolver anyways.
have you ever wondered what was on the screen in the intro
I sometimes switch to the enforcer temporarily when there is a good razorback sniper or an abundance of them on the other team
blazek1ller you better of using ambassador at close range
gosh this really drives home how bad the enforcer really is nowadays, depressing
How do you have the old interface?
7:35 The Spy didn’t die, what a legend.
It’s good for operation hoovy
He took only 5 minutes to hate the enforcer
The Enforcer should do bonus damage against anyone recently damaged by teammates (but not by fellow Spies or self-damage). It's an ENFORCER.
It should be used to ENFORCE. It was part of a mobster set. Strength in numbers. It would also reward Spies for helping teammates and, y'know, playing a team game.
Whenever i feel like i cant shoot anything, i just jokingly blame it on the other players ( In my head, of course, ) By saying,"Stop dodging bullets! This isnt the matrix!"
I'm under the impression the Enforcer's primary use is vaccinator medics. And even then I don't think it's that great. Taking out the medic is important, but so is taking everyone else out. A mild boost to taking out vaccinator medics isn't usually worth taking a massive deficit to fighting the rest of the team.
I don't see why this thing is so hard to balance. Just give it a reasonable situational purpose, damn it.
MrPaladin: [fires the Enforcer]
Enemy team: ruclips.net/video/RnO-TcPxcF0/видео.html
I actually forgot this gun existed
Though with it in mind I have a fun load out challenge
-Risky Business
Eternal Reward and Enforcer
Make hasty decisions on if the extra damage will be worth the disguise
They need to fix its damage since it ignores enemies that have damage vulnerability. Maybe make it allow you to decloak 50% faster as a bonus since the Enforcer is designed to answer back what's forcing you to come out from hiding.
Oof, I was wondering why I didn't get a notification for this video....I got un-subbed.....oof
MrPaladin.....I guess you're now the Jedi....
Here's an idea: Rework the Enforcer to be sort of like the L'Etranger, but for health instead of cloak. Here's an idea of stats:
(+) +20% health received from healthpacks on user (25.6% small, 60% medium, 100% large)
(+) On hit: 50% of damage returned as health (30 at point-blank, 20 at mid-range, 10 at long-range)
(+) Any source of health can overheal user (This means dispensers, healthpacks, and shooting with the revolver can heal user)
( - ) 30% Longer attack interval (0.754s as opposed to 0.58s)
( - ) 20% Longer decloak time on user (2.16s as opposed to 1.8s)
Whaddya think? The Spy is sacrificing Lethality for Survivability, which sounds like a fair enough trade to me.
The enforcer used to be the only gun I ever used. Never understood why my friends mocked me all the time... The only benefit I see and maybe this is that valve was going for, having your first shot be 100% accurate so while your still in your disguise you can make the most count before your discovered. I dunno.
The first shot is 100% accurate for all the other spy guns as well.
Any shot that takes place at least 1.25 seconds after firing is fully accurate, with the exception of the Ambassador and Enforcer which cut this down to 0.95 seconds. The 1.25 second time also applies to the Pistols and SMGs.
Omega59 i see.thanks for info
Mr. P!!! Make a scout gameplay pleeezzzz XD just once. That's all i ask for :) with the Force a Nature tho
I’d Prefer The L’estranger, Even though i dont have an enforcer, because the L’estranger is good overall for cloak regen rate and the damage is not bad, But the enforcer used to be good for the great damage but is now reduced to the first shot having more damage, its good for surprises nowadays but not as good as it used to back then.
Does the enforcer's damage piercing even work consistently? I know at launch it failed to pierce some sources of it. Even worse, against stuff that gave bullet WEAKNESS...you did normal damage, not taking the weakness into account. Because it was piercing a negative resistance. Incredibly sloppy on Valve's part.
Hey guys,
A weird bug occured lately, my spycicle is showing up only partially, i cannot see the upper part and the knife is transparent-like even though i do not use transparent viewmodels. It shows up whole only when i cloak. Sometimes it does not display at all. I dont use any gamebreaking commands or mods, I'm using slightly modified Comanglia FPS config though. Thanks in advance for any help, especially from such master like Mr. P.
Honestly i love how his voice is a bit calm
Valve intended the weapon to finish off low health targets in one or two shots, but I seem to find myself in situations where the enemy has health which even the L'Etranger can finish off. So making it so that it does +25% damage to low health opponents would make it more useful. Or, maybe they could change the +20% to +40% damage bonus while disguised but add a 7 second cool down time on cloak every time you land a shot while disguised and remove the firing speed penalty.
Positives
+40 damage bonus while disguised
Attacks pierce damage resistance effects and bonuses
Negatives
On hit while disguised: Wearer cannot cloak for 7 seconds
No random critical hits.
Its effective against Wrangler shield, sapper protection, natasha/brass beast
I agree with 99% of your videos and opinions but here I don't. Your points in this video are:
- I am missing my first shot, so there's no bonus (but then also the old Ambassador is useless?)
- I'd be better off stabbing him, which yes, you would.. but that's what the class is about.. you should get more stabs than shots
- But other people spam with their guns, yes, but spy is not a spam class.. do you spam with the L'Etranger?
I find the Enforcer to be really close to the stock revolver.. and should be used like one. You might almost argue it's a carbon copy with little bonuses and maluses.
I don't think the design where it only deals more damage once is good. If you dealt, say, 60 damage over 40, it doesn't change much. But three hits of 60 rather than 40 would deal deal 180 damage, enough to kill most classes, as opposed to 120 damage, not enough to kill a scout. Damage bonuses are only good if it does that extra damage every time, rather than just once. (unless it's a high burst damage weapon)
To make this viable, how about making it inflicts a small snare debuff, like the heavy's gun does? (don't remember wich) maybe this might save that gun, and not make it too overpowered. Also, since it ignores most buffs, why not ignore damage reduction from sappers?
I use the Enforcer a lot. I don’t know why but it’s by favorite Revolver for Spy.
Easy enforcer buff: be able to shoot when Decloaking (and maybe being able to shoot when Recloaking) It will make the enforcer ENFORCE the firing mechanic of spies cloak and make it into a "fire on the whim" gun like some other guns in the game...
I think you focus too much on that one gimmicky upside of doing more damage while disguised. But don‘t forget that the enforcer pierces through any resistances (and yes, any, it got fixed with the jungle inferno update). So you do more damage against brass beast heavies, sapped sentries, vaccinated people, fists of steel, etc. and in that little nieshe, it can be really good. Plus, the ambassador is now so bad that the enfsorcer is actually a viable replacement for it, since you can still two-shot rahorback snipers.
PS: please practice your aim, it made cringe really hard.
Enforcer needs a buff or straight rework for sure. I think it should be the definitive gunspy revolver. The old one is a good start, having a boost when undisguised. Perhaps it could do more damage based on how much cloak meter you have?
Side note: we really need a silenced pistol for spy, obviously with the silent killer trait, like YER has.
My suggestion for the enforcer is to mark the enemy for death on first disguised shot, but idk how well it would tie into gameplay
Wouldn't it be cool if the spy had a backstabbing gun. With a crit increase tired to how much cloak is drained at the time of the shot.... Granted yes I can see the abuse buuuuttt... I'm not saying huge crit like maybe a strong 60 crit behind and 80 on a headshot.... Idk but I could see it tied to good timing and leaves spy low on cloak.... Thoughts?
The enforcer is also just a terrible weapon even in the situations where it should shine. You get AT MOST 72 damage, a 12 damage increase from stock, for all those downsides, and its only on disguise.
0:11 you play spy like always
Poor Enforcer... I do believe that the old version needed a nerf, but the rework (or rather, the reversal) that it received completely removed any viablility. The Amby didn't really need its nerf, either, in my opinion: the Diamondback deals the same amount of damage with guaranteed crits regardless of whether you hit a headshot or a bodyshot, and you get these crits literally from just being effective with your other tools.
They do need to buff the enforcer, I personally like it, but the damage isn’t enough to warrant using it, give it a bit more of a downside and then give it a damage bump, maybe 40-50% rather than 20, make it worth using
"He is The One" lol made me laugh :^)
Did u no that in pyrovision, getting backstabbed by a spysickle will still allow the people to finish their quotes and have their mouths keep moving like that dead soldier in What Would You Do For A Dulunkus Bar?
But I like the enforcer I love using it don't get me wrong IT SUCKS! But I like to not use meta so I use the red tape,enforcer,cloak and dagger,and well yeah icicle
Quick an easy fix, just make it do more damage to buildings and have a lower damage output vs players. It would be the L'Etranger of sentry destruction instead.
This is like the problem with the old big earner. It was, by far, the worst spy knife right up to before gun mettle. It also has the problem of not being used enough, a lot like the YER before jungle inferno. It's primary upside is nothing to cheer for. There must be a change made to it. Or buff it even if you have to...
The Enforcer is like the Classic. You get to do more damage, but it's still sub par.
Enforcer needs a buff. Take away the gimmick from it and just make it a slightly more powerful gun, but give it some sort of debuff to your cloak or your disguise meter as a result. It would give Spies an interesting weapon that they can use that's slightly better than stock before the inevitable Diamondback nerf that the trolldier mains keep screaming for.
Its nice to see try hard mr.paladin, you trying to make enforce work just like you doing contract, like it :), more vid like doing challange please :)
Mr.Paladin, I think it is the Placebo effect. The brain thinks you are going to miss, you will miss. Just like how medicine works when you think it will work.
A good idea for an enforcer buff would be to give it increased dmg on targets with less than 75% health and it would give the wearer 25-35% faster decloak speed. That'd make it a real opportunist weapon looking for a finishing blow on an escaping target.
You need to make a thumbnail where 3 spies are T-posing around a heavy thats cowering in a corner.
While the Enforcer has pretty much been nerfed into the worst gun ever since they made it so you have to be disguised to use it, they DID add the resistance piercing so it does full damage against Vaccinators, Heavies that have spun up with certain miniguns and Demoknight shields. Honestly, still not worth it. I'd prefer the Ambassador or Diamondback over this gun any day since it can pretty much do the same thing only better.
Nice vid but I think even you %100 hit that enforcer bonus its not worth the use... I wish they gave it like +%15 percent cloak on the bonus hit instead of the damage, that would make it pretty useful in maps where metal is scarce
I find it really saddening that the Enforcer is THIS useless. I honestly prefer the Diamondback though
Brazil , i really like your videos man, i found your videos when i searching for a some tf2 brazil videos , then i found your channel, ( pls dont be racist bevause i from brazil )
If the enforcer was made like the caber for the demoman the. It would be a lot more fair because you would get that kill. But you couldn't spam it. If you had a slower firing speed still. And again Valve please buff the caber please.
Mr.Paladin, I know this might sound silly. Try using the enforcer against a sapped sentry gun. I believe that the bullet penetration stat works on the gun. A small burst of damage might help barely take it down.
Interesting. As soon as i'm using something disliked seriously, someone makes a video about it. Happends every time. Expecting to see more enforcer spies yelling at me about copying mrpaladin loadout.
You're like the Bob Ross of Spies. "i'm just gonna grab this little health pack here, and STAB!"