We Added WATER Invasions to Stickman Trenches and It Changed Everything!

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  • Опубликовано: 5 сен 2024

Комментарии • 2,3 тыс.

  • @mochamaddavinensyabani3786
    @mochamaddavinensyabani3786 Год назад +408

    How about adding new units? Like flamethrower, medic, etc. But you can only bring 5 unique troops to battle, so you have to choose before entering the battle
    Edit: wow, so many comments thanks guys
    Anyway, here's my idea
    1. Flamethrower unit have his own gasmask, but doesn't make units around him wear gasmask, and he have a chance to explode on death
    2. Medic unit will help units that are injured, maybe add a health system where the lower the unit health the slower he get and lower his accuracy
    3. Units that places mine on the battlefield, so he'll run in front of your trench and place mines (maybe also make the unit able to deactivate enemy mines)
    4. Trainer(?) Able to support units, making them faster and stronger

    • @SilentAssassian15
      @SilentAssassian15 Год назад +19

      I had this same idea but you said it way better

    • @floodedhat4957
      @floodedhat4957 Год назад +4

      I have suggested flamethrowers before so I hope you get it added

    • @mandalorian753
      @mandalorian753 Год назад +4

      Yeah like you could pick 5 out of many types of units for the battles

    • @phamtuan1840
      @phamtuan1840 Год назад +4

      there is a potential problem with that, you could accidentally pick a bad unit comp and then the entire game is not fun. It's gonna be much harder to balance too.

    • @Roki89
      @Roki89 Год назад +4

      RPG unit

  • @WinerVonGames
    @WinerVonGames Год назад +154

    Suggestions:
    1:you can upgrade the sub-machine gun to a Flame-thrower
    2:an upgrade that you get reinforcements when the bunker get low (just like Stick-War Legacy)
    3:you cant see the enemy in a foggy map (fog of war)
    4:an upgrade that increases the artillery accuracy or the amount of shells fired
    5:an upgrade that let the riflemen throw grenades

    • @sabrinaduncan1459
      @sabrinaduncan1459 Год назад +1

      Good suggestion but literally NO one asked for your edit.
      (He deleted it nvm)

    • @edvardio2786
      @edvardio2786 Год назад +7

      @@sabrinaduncan1459 no one asked you to say that

    • @dextergibson5411
      @dextergibson5411 Год назад +1

      U are so mean

    • @Elliot_1248
      @Elliot_1248 Год назад

      Has the same idea for fog and riflemen

    • @Elliot_1248
      @Elliot_1248 Год назад

      @@sabrinaduncan1459 no asked for u to say that

  • @warbrain1053
    @warbrain1053 Год назад +140

    For vehicles: (please upvote the list, if they get added it will allow a lot of nation difference)
    - Germany mainly made heavy armor : *A7v*, and *K-Wagen* was a prototype that would even have flamethrowers. For lighter vehicles they would only have captured vehicles or armored cars
    - Britain had both medium and heavy armor : *Whippet*, the *Mark* series with machinegun versions and canon versions. They too have armored cars. Fun fact : The mark series chassis was used for the first Self propelled Artillery and first armored troop carriers, could be boss fight
    - France had *Schneider* and *St Shamond* tanks with bigger guns that were more like casemated SPGs than tanks, and then the renault tanks that were much faster and better at traversing no man's land and could get either canons or mgs (can be a choice in the tech tree). Like most they had armored cars. Renault was also used as a radio tank i believe in a special modification
    - Russia (imperial) had a few prototypes : the *Tsar Tank*, *Mendeleev tank* (that was more of a mobile bunker with a big gun than a breakthrough tank) but were mainly using armored cars since the terrain wasn't so bad. Later during civil war they got Renault FTs and Mark tanks.
    - Russia (Red) : Armored cars, captured Renaults and Mark tanks
    - Austria-Hungary : Hungary had a prototype for a light machinegun tank *Burstyn Motorgeschütz*. Also as usual, armored cars. Other than that, due to mountains, not a lot of armor was ever used
    - USA : They used renaults/mark tanks, tho by the end they tried to make their version of the Mark series, the *Liberty* tank.
    That's all the WW1 tanks i can remember, but that's quite a lot already! So have fun!

    • @carrott36
      @carrott36 Год назад +1

      I think we should stay away from prototypes, two Renault FTs shouldn’t be able to kill a K-Wagen because the K-Wagen was so strong, but for balancing reasons has to be on par with a Mark Tank. Germany can get some captured tanks, and some nations should get a small cavalry troop of varying sizes as a replacement tank.

    • @warbrain1053
      @warbrain1053 Год назад +1

      @@carrott36 yeah cavalry could work for everyone. But K-wagens could be very expensive and/or a boss mob in endless wave. Technically if you want nation specific tanks, you have to edit them to balance them. The FT/whippet should be faster compared to other tanks and infantry, the heavy tanks being slower and maybe artillery have a delay so more chance to hit slower targets like heavy tanks

    • @carrott36
      @carrott36 Год назад

      @@warbrain1053 I think we can find a tank with a heavy/light version that was actually made for nearly every nation, if not we use cavalry or armoured cars. Germany captured many, MANY more tanks than they made so the A7V could be a heavy tank and they can have captured tanks for light tanks.

    • @warbrain1053
      @warbrain1053 Год назад +1

      @@carrott36 yeah but captured tanks may remove the charm. Yeah captured for maybe some nations but nation specific special units/superweapons sound good too. British SPGs, french assault guns, german/russian supertanks that cost over 1000 money and are very slow, italian mountaneers with armor, etc

    • @danielradcliffe8056
      @danielradcliffe8056 Год назад

      Slight grammatical error it’s St. Chamond not Shamond

  • @CaptainFritz28
    @CaptainFritz28 Год назад +167

    For the maps aesthetically, I think the trenches should continue off-screen, like the river does. That way it seems like you are actually a part of a larger battle, and not just a one-off skirmish in the middle of nowhere.

    • @NerdyToothpick
      @NerdyToothpick Год назад +8

      A new ground texture would be nice too.

  • @juwonkim1887
    @juwonkim1887 Год назад +22

    Also, it would be cool if you could control the tank since it would be kinda weird for the tank to keep on going forever. So I would suggest like those buttons you have on those trenches with orders like stop, attack, retreat, or stuff like that. I always appreciate your work and hope you are able to finish it early for us to play :D

  • @AmpWatchesVideos
    @AmpWatchesVideos Год назад +66

    I really liked the idea of machinegunners coming out if you buy them, so why not do the same thing for when upgrading things.
    Whenever you want to upgrade something, 1 or 2 sappers will come out and start upgrading the thing you wanted to upgrade, making it so you can not just upgrade mid battle and raise your chances out of nowhere. The sappers can also be killed, meaning you need to have the area clear in order for them come through, they will upgrade it for 2-3 seconds, then they will go back.

    • @Doi-
      @Doi- Год назад +1

      Good

    • @reaperofsouls1528
      @reaperofsouls1528 Год назад +3

      This sounds like an idea I had a while back except I called them Builders (where they upgraded your base as well as trenches and weapon emplacements). Sure hope we see something like this in the game.

  • @dkerey
    @dkerey Год назад +27

    A few suggestions:
    1. The ability to have soldiers with armor.
    2. Signal Flares to help artillery accuracy at night or in rain.
    3. Heavily upgraded trenches auto-equip masks for soldiers.
    4. Grenadier or Bomber unit that deals lots of damage to soldiers in trenches and fortifications, and tanks. That or the ability to upgrade soldiers to have different types of grenades.
    5. Fully upgraded machine gun nests are made of concrete and cannot be destroyed by regular gun fire unless the trench is captured(as in infantry have the ability to destroy the nest only if they capture the trench). A Grenadier unit, missile tank or artillery could destroy it normally.
    6. Incendiary artillery. This could block off trenches from enemies with fire.
    7. Engineer unit. Could build barbed wire, cover and tank barricades.
    8. Multiple tiers of tanks. You could have to upgrade the previous tanks or just have another that is more expensive.
    9. Artillery makes dents in the ground for soldiers to use as cover. In the rain, these holes could flood.
    10. Different maps with new terrain, like forests, housing, cliffs, or even beaches for naval combat!
    11. Destroyed objects can serve as cover for units. This would work well with suggestions 10 and 5.
    12. New teams. You already know this though.
    13. Sort of like AOE, you could have different phases in the war, like early war, middle war, and late war. Each would have their own tech trees, some unique units, and a Gargantuan unit such as an airship or big Giga Chad tank. You would have to wait for tech like flamethrowers, and tech like Cavalry would just disappear in the next phase.
    14. A Storm unit with grenades, a sub machine gun, a club or a knife. This unit could tear down units similar to the shotgun but with more range and fire rate. A mobile machine gun!
    15. A Medic unit that can heal wounded units. Maybe 2 in 10 shots depending on the weapon would only injure the soldier, not kill. They could be downed or something.
    16. Trench improvements. You could build field/anti-tank guns or artillery that fire at things trying to cross no-mans land. This would probably come in the late game, (or middle war in suggestion 10)because it slows progress on assaults.
    Really good job on the game, and I think it's going to be great.

  • @arelyyna8478
    @arelyyna8478 Год назад +25

    If you want that little extra flavour you can add a nations flag mounted to each frontline trench, and a white one for unowned/abandoned trenches

  • @kimjoonb.angeles822
    @kimjoonb.angeles822 Год назад +6

    Hopefully this will help to improve the game.
    New Idea:
    1. Add new Tanks ( from WW l )
    2. Add a mode called Defend the Trenches where you have 3 Trenches to protect. Each wave gets harder. The more you survive a wave the more you have to protect your trench before you start the next wave
    3. Add a Bunker with a Artillery on it

  • @juwonkim1887
    @juwonkim1887 Год назад +8

    Now that you've added water river things to the maps I suggest adding a little more depth to the water so that if artillery fired into the river, the river would get too deep for them to wade across of so I would also suggest adding cool swimming actions, also some new units like the medic or the flame thrower. You could also add tank barriers that could stop the tanks coming in from the direction of the barrier until it manages to break through. I love ur videos so pls the new updates :D.

  • @maxyuratich9445
    @maxyuratich9445 Год назад +268

    Maybe you could add rafts that allow the troops to move faster across water; you could maybe upgrade the rafts like machine guns or protection. You could also vary river sizes to make the rafts more worth while. Edit: Or pontoon bridges. Thank you vaxland mapping for that one.

    • @vonRubentroph
      @vonRubentroph Год назад +13

      Or make like makeshift bridge it makes vehicles and infantry move faster on water.
      Make the building cost a little expensive so its worth the buy.

    • @upgraded7527
      @upgraded7527 Год назад +8

      @@vonRubentroph that would make sense because duckboards were placed in trenches to help stop flooding, they could also be used on a river in this situation

    • @hungcuong606
      @hungcuong606 Год назад +4

      @@vonRubentroph that could work and the enemy can use it as well so there a high risk high reward

    • @rayyanrafiq3850
      @rayyanrafiq3850 Год назад +3

      Where the planes at

    • @VaxlandMapping101
      @VaxlandMapping101 Год назад +6

      Pontoon bridges!

  • @zuko_7272
    @zuko_7272 Год назад +6

    1.A duckboards across the trenches after a upgrade and the stick men walk faster across them because they don’t need to go in and out of the trench to get across
    2.A.P land mines and A.T land mines you can place behind your first trench and mine sweepers
    3.Being able to press the number keys on PC to spawn troops
    4.Upgrading the artillery bombardment so it sends more shells. Upgrading the precision artillery so it sends two shells or more accurate. Upgrading the gas to have a higher chance to kill the enemy troops

    • @drjockey
      @drjockey Год назад

      Along with the duckboard maybe a parapet with some uses like allowing one soldier on it further attacking range or something idk

  • @jackmasterpunk8350
    @jackmasterpunk8350 Год назад +14

    Perhaps where the machine gun emplacement is you could have multiple options rather than just a machine gun (e.g. anti-tank gun, mortar, short range artillery, etc.) and give them all a similar upgrade tree to the machine gun. Also these different replacements should be tech tree unlockable starting off with the basic machine gun (can be accessible by right clicking the purchase icon with the starter unit being the machine gun alternatively if you hover your mouse over the purchase button and just purchase it instead of the typical machine gun with various prices with the anti-tank gun being most expensive, followed by the mortar with the machine gun being the cheapest.
    Another thing to do could be dynamic weather so after x amount of time (e.g. 5 mins) it would turn from night to day or vice-versa and things like rain last a random amount of time (e.g. anytime between 3 and 5 mins determined by a random number table in the code).

  • @sammyblackstone1129
    @sammyblackstone1129 Год назад +5

    Now that you have terrain factors, maybe the ability to buy barbed wire when upgrading trenches or spikes to slow down enemy vehicles. Also could just be static like the rivers are on different maps

  • @craygaming6775
    @craygaming6775 Год назад

    And add flayer troop boost 20% troop speed increases 38% damage troop and low chance hit to easy kill and high chance to get hit troop hard

  • @Vietnamgala
    @Vietnamgala Год назад +14

    Suggestion:You should add tank traps and barbed wires.Tank trap can be place near your fartherest trench,it can damage and disble the tank so it cannot move.Barbed wire that slow and damage infantry troops when contact,tanks can run over barbed wires

    • @Doi-
      @Doi- Год назад +2

      Tank traps stop tanks until you use demolition charges

  • @oo.1214
    @oo.1214 Год назад +76

    SUGGESTION: For the research tree I think that you shouldn't be able to decrease the price of troops as that could make the balancing of the game much harder. I also think that upgrades for trenches should take time and maybe some maps could have land mine fields. Also maybe you could have it kind of like stick war 3 in which you chose a handful of units however some could be faction exclusive.

    • @Bossysauce553
      @Bossysauce553 Год назад +4

      You could also add temperatures where maybe if it’s super cold ice forms on the rivers which can get pockmarked by artillery turning that part into water where a unit could fall in and get stopped and maybe eventually killed.

    • @steviejean0926
      @steviejean0926 Год назад

      Brilliant idea

    • @goldngamer1365
      @goldngamer1365 Год назад +1

      I prefer stick empires where you are forced to use these units for this empire rather than stick war 3 where you can make a deck to completely counter the enemy units or the exact opposite

    • @Saintmrbitchtaker
      @Saintmrbitchtaker Год назад

      @@goldngamer1365 I’m impressed by that idea

  • @matthewbutler-boucher1405
    @matthewbutler-boucher1405 Год назад +21

    You should add selective movement as well for each unit to either charge or stay behind

  • @jacksonskousen7045
    @jacksonskousen7045 Год назад +41

    Along with each faction having their own unique vehicles, what if each faction also had their own unique weapons? Even if it was just a visual thing, making each factions guns look similar to what was used by that side in the actual war could be really cool

    • @patimationstudios
      @patimationstudios Год назад +2

      Or just Custom Units entirely, like If he adds Russia there could be Cossacks or the Germans could have Stormtroopers

  • @SargentSetter
    @SargentSetter Год назад +16

    Add the ability to move particular soilders and units between trenches rather than everyone in the trench

  • @PEEWEYMINGMoe
    @PEEWEYMINGMoe Год назад +8

    You could add a nice little focus tree to the officer unit similar to HOI4. Like, you could right-click it, It would give you 3 or 4 options that allow you to specialize your officer. The officer could be upgradable to give buffs to tanks, give an attack bonus to all troops so they could charge faster, a defensive bonus that reduces the chances of one of your soldiers getting struck by a bullet while they're in a trench and you could also upgrade them into artillery specialists so artillery is more accurate and shoots more rounds.

  • @PgMonsterALT
    @PgMonsterALT Год назад +23

    For Endless mode: Any tanks that make it off the screen deduct a certain amount of enemies from the next incoming wave, this would really help in the harder difficulties too!

  • @gusjurgens3202
    @gusjurgens3202 Год назад +9

    You should add a campaign mode where you choose where to attack and that effects the terrain and how many troops/ funds they can use.

  • @legitelf0058
    @legitelf0058 Год назад +5

    A pretty good idea I just had is that each faction had one or two special units that only they have access to. Whether it’s a flamethrower for merica or some sort of extra mustard gas thing for Germany, or for Russia when you click is a bunch like eight weak units with an smg spawn in and rush as fast as they can.

    • @carrott36
      @carrott36 Год назад

      The M1A1 Thompson wasn’t used in WWI, especially not by Russia.

    • @legitelf0058
      @legitelf0058 Год назад

      @@carrott36 it was an example idk ww2 that wellll

  • @rwnd4154
    @rwnd4154 Год назад +14

    Suggestion: maybe add a feature where it spawns two or three infantry just to make it more effective or allow it to upgrade to allow more units to be summoned

  • @pillr3817
    @pillr3817 Год назад +12

    I’ve always felt that having xp show level up options in the middle of a battle was distracting, so if you could save them and the player could use them later on, it would be nice.

  • @crazy4everr
    @crazy4everr Год назад +10

    you could add air support/paratroops that come with machine guns every time your opponent gets close to your base. but it only happens once every set time. or you can use air support with points that will spawn riflemen instead of machine guns.

  • @Thomas_Hunt
    @Thomas_Hunt Год назад +14

    This has moved a lot since it was announced in October.

  • @ulthorchaotic9019
    @ulthorchaotic9019 Год назад +5

    Could be interesting to add bridges that can be build and/or destroyed to the game, that way you can make it so that your units move faster over the river, or if your doing badly and slowing the enemy by destroying a bridge might save you.

  • @ice111110
    @ice111110 Год назад +5

    I'm so excited for this, and I really like following along in the development process!

  • @ragejackson7136
    @ragejackson7136 Год назад +7

    Suggestion:
    I think you should make it so that different countries would have a special buffs and debufs for their nation so maybe gas costs less or a unit can be produced slightly quicker without research or run quicker or abilities cost less but maybe some troops are slower or unlocking some unit requires more medals

  • @Unknownfish27
    @Unknownfish27 Год назад +8

    Oooh so cool

  • @Zoses
    @Zoses Год назад +5

    I think, instead of making the artillery have a more vague area at night or in fog, it should increase the chance of it missing the unit, making it hit accurately, but kill less units.
    As you said, different countries should have different skills and specialties, for instance one country could be good at controlling water, air support etc.
    Bots could maybe also each have their own style of play with different names, so their is one that like to sent takes, stack riflemen, defend more etc. So you would need different strats for different bots.

  • @poggingmilk9452
    @poggingmilk9452 Год назад +4

    Suggestion: You would be able to upgrade your trench to level 5 maximum. Level 4 would just add barbed wire spread infront of the trench, that slows down enemies, similar to water. Level 5 would add some czech hedgehogs, which when a tank comes in contact with would make them slow down and move away. It would also add anti-tank/anti-infantry mines that would explode either when coming in contact with infantry or Tanks. The location of the mines aswell as the hedghogs would be in a random pattern in a radius of 10 meters infront of the trench (czech hedgehogs and mines would be able to stack on top of each other).

  • @MikeS_8
    @MikeS_8 Год назад +9

    I can see this game advancing greatly since it was released.

    • @Raycist500
      @Raycist500 Год назад

      It hasn't released yet bro

    • @MikeS_8
      @MikeS_8 Год назад

      Well duh the demo

  • @drjockey
    @drjockey Год назад +10

    Suggestion:
    Especially with the water, I think there should be a chance for a soldier to get trench foot slightly, decreasing their movement speed.

  • @yuentschang3189
    @yuentschang3189 Год назад +5

    I think you should be able to lock certain units in trenches so that when you attack, they can stay behind and support you or not die from the attack. The trenches are crowded, so IDK how you would implement it.

  • @Random_Guy152
    @Random_Guy152 Год назад +5

    video 7 of asking for a flamethrower unit and every unit has a tech tree so that a shotguner turns into a flamethrower and the sniper turns into an anti armor unit and when its rainy the trenches fill a little bit with water and did you forgot about a Kampagne

  • @damianmarano1937
    @damianmarano1937 Год назад +4

    hey baron you should add more countries and maybe add a gallopoli, it would be really cool

  • @kbarney3241
    @kbarney3241 Год назад +1

    1. Add a flamethrower unit. 2. Add a medic that heals units around it. 3. Add snow which can make shots miss more. 4. Add a forest map.

  • @KelradRez
    @KelradRez Год назад +2

    My suggestion is there to be hills or mountains. Like where you could put unit's inside. Or on top of the mountain and if enemies are attacking the mountain they'd have to raise a flag. 2 it would also be cool to have different water depths so the enemy crossing. The river would get slowed down even more.3 it would also be cool if instead of walking over the water you have to buy rubber boats. 4 would be good to have a limit on the rubber boats you can buy. Also that depending on the special weather the currents of the water change having a higher chance for the rubber boats to sink or capsize. 5 Also would be cool to add another unit like spotter that increases accuracy of artillery and buffs soldiers in the trench giving them more range.6 And you can also add a flamethrower unit to clear out bunkers faster but if they die the fuel explodes killing the flamethrower and soldiers nearby. 7 last i think you should add a "specialist kind of unit" that ecxeels at everything but gas and health.

  • @snowbunny3668
    @snowbunny3668 Год назад +1

    1 Add upgrades to tanks and future cars
    2 add upgrades to soldiers and future soldiers
    3 add airports for planes and air support
    4 add boats to get across the river faster
    5 add outpost at river so enemy can't get across the river ez
    6 add artillery cars so it can have better accuracy in night
    7 for endless add bosses at each 10th wave
    8 add rocks for attacking soldiers to hide behind
    9 add oceans with ships
    10 soldiers get hurt
    11 add medics to heal injured soldiers
    12 commanders can make formations
    13 make guns that can take out incoming tanks.
    hope this can help :)

  • @samuelwilson5257
    @samuelwilson5257 Год назад +1

    4th vid of showing my ideas.
    I said number 1 on a video, but I do not think you will check.
    1.Add a sandbox mode with infinite money, medals, and no cooldown on units. You can also force enemy unit spawning, ability usage, and attack. Also, you can change the weather.
    2. Day and night cycle (comes in with 3)
    3.Add a feature in setting that makes weather changes mid game. If it snowed the snow was smaller and smaller effect and snow as time goes by, it rains it is mud for a few days, etc.
    4. Trench were very, very dirty, so why not make feature that makes it to were trenches need cleaner or else units die.
    5. Add hunger, if a unit does not have food for a day they will not fight. A day later they die.
    6. In the research tree you choose from cheaper units or lower cooldown. Tanks can be faster or deal more damage. Artillery can deal more damage or fire more shells. Gas can last longer or go through gas masks easer.
    7. Add a feature to select unit to attack or retreat rather than wasting all the units.
    8.After a trench is taken then some unit might run away and are shot. The officer decreases the chance of this.
    9. Add a bonus for a side EX Germans will not retreat from the field. The British get money faster.
    decrease

  • @samuelehas8712
    @samuelehas8712 Год назад +1

    Baron create AI personality like forts were one guy give a research buff, and another give a artillery buff. They all could have pros and cons, that would be cool to see in this game.

  • @someguy5729
    @someguy5729 Год назад

    There should be the following features:
    For the Skill tree:
    Bayonets-allows riflemen to use their bayonets when 2 forces battle in no mans land
    Night vision googles- takes of modifiers regarding the accuracy of artillery
    Recon unit- makes artillery more accurate, focusing the bombs on enemies(when the map has the midnight /thick fog ,this unit takes of the modifiers regarding the artillery's acuracy)
    Engineer -gives the trench he is in a half of an upgrade(only one half per trench aka 2 engineers =1 upgrade for the trench they are occupying )
    Heroes - stronger versions of already existing units or entirely new and unique units(edit from the new comment)
    More Accurate sights- increases the chances of infantry hitting their shots
    Events-every day a custom gamemode can be played on a custom map(potentially made by players if this feature will be added ), for instance:
    Bombed Battlefield - craters and bomb shells are left from previous battles,giving cover for attackers.(if a crater is near a tranch, then shtogunners can enterthe trench via the hole for massive dmg posiblities )
    Airstrike Assault- ever so often no mans land will be bombed via airplanes
    Boss fight-a very strong unit /group of units will be in the middle. The players objective- to oof the soldier/soldiers in the middle
    New Vehicle Ideas:
    Transport Truck- can take units in and transport them to a given position
    Buggy- a fast but light vehicle with a machine gun operator in the back, firing suppressive fire .Units under suppressive fire are forced to lay down unless they are in a maxed out trench
    land & water vehicle -can transport units across water or land
    New unit ideas:
    Trench Digger -1 trench digger cannot use his ability, which is making a new trench on the map, which cannot be upgraded.When these units are ordered to attack, when there is an opening in the sandbags they will use it to enter the trench and give foes the shovel
    Bombardier - medium -range units that fire bullets from SMG's and also use bombs to clear enemy lines
    Medic-units that focus on healing others and keeping them in the fight
    Flamers-units that use flamethrowers to roast enemies from up close. These units also don't need officers to get gas masks
    Grenadiers - units that use grenade launchers to make enemies cry for their mamas .They also do more damage against heavy vehicles

  • @highschoolfool
    @highschoolfool Год назад +1

    i think you could make troops have to be unlocked by completing certain missions in the campaign.
    a troop you could add is an engineer that can make sandbag walls that multiple soldiers can stand behind.
    another idea is that you could make other factions with different troops and not just different helmets but maybe clothes Aswell.
    you could also make battlefields for tanks that fight in stationary bunkers

  • @michaelfrei9296
    @michaelfrei9296 Год назад

    There are two options for anti-tank:
    1. Artillery borne mine laying. Mines are invisible to all players regardless of who laid them and friendly units can be affected by friendly mines. Damage should be divided among unis in a mines effect radius so that a mine can take out a solo tank but tank + ground units only get severely damaged in proportion to the number of units in the mines radius.
    2. A combat engineer class. This could add a whole new level of depth to the game but as far as anti-tank goes they could be used to build hedgehogs. They're those giant metal crosses you see on WW2 beaches. They should have a reasonable amount of health but be really easy to miss and larger strikes have the chance to move them.
    Outside of anti-tank The combat engineer could be its own tech tree. I'd say there should be three tech trees; units, artillery, and engineers.
    Units should progress from foot soldiers with various arms, medics, commanders, engineers, then move through the vehicle ranks. There could also be additional upgrades for commanders like tactical retreats (auto retreat from if incoming units have an overbearing force), chemical readyness, life support, etc. And commanders should be permanently stationed at a trench and individually upgradeable.
    The artillery tree can work a few ways. First progressing through types. Blanket munition, precision strike, and mine layer all independently researchable. Then each can be upgraded. Blanket munition can have two options; change airburst level (affecting spread) or shell density (affecting the number of impacts.) Precision strike can improve accuracy where you first start with the ability to get reliably close to a trench with massive damage (slowing all units in the affected areas) and upgrading until you select the unit you want to hit and your artillery will lead them and fire at where that unit will be at when the round reaches then. Then the minelayer can upgrade the number of mines laid.
    Finally, the engineer class can add so much. Hedgehogs like I mentioned. But roads to supply controlled trenches more quickly. Roads whose efficiency can be affected by artillery strikes and mines. Bridges for different unit weight classes. Build triage tents. They should need to be present to make any upgrades to a trench.

  • @sullymeneghetti8462
    @sullymeneghetti8462 Год назад +1

    you should add stuff like trees and rocks that obstruct vision and provide cover. maybe(and this might be too much to ask) A city map where there are buildings that you can hide in and trenches in the street. Perhaps Have a woods map were you can hide troops behind trees. Make the maps more dynamic. Oh here's an idea, seasons Like winter spring summer fall and early winter. in winter your troops are slow, and can get killed by cold related deseases unless you upgrade them to have coats. in summer they can die of heatstroke if they have too much gear or a gas mask. spring it just rains a lot. fall doesn't really do much. It is just like, regular mode. early winter slows you down in the mud + normal winter negatives. also seasonal camouflage.

  • @ThatOneHellmetVro
    @ThatOneHellmetVro Год назад +1

    SUGGESTION: factions have diffrent research trees, lets say for the British, they get faster rifleman production as first upgrade then seconed machine gun tank gets more HP and costs less and last upgrade would be that normal tank costs less does more damage and has more HP and the germans first upgrade would be faster rifleman production seconed upgrade would be stronger machine guns (not the troop, the turret) and they cost less, third upgrade would be cheaper base upgrades stronger rifleman on the base and extra cash per second

  • @foxtrotgaming1552
    @foxtrotgaming1552 Год назад

    1. Rifle men could be given anti tank gear when upgraded in the skill tree
    2. You could add or use a heavy mark 1 tank as an upgrade or an expensive special unit.
    3. Maybe concrete trenches when fully upgraded and concrete pillboxes for fully upgraded machine guns.
    4. Anti tank cannon for for trenches and splash damage.
    5. Play as austria-Hungary, Russia, Italy, Australia factions

  • @GermanGuyTactical
    @GermanGuyTactical Год назад +1

    A simple suggestion would be to make the officer give some kind of morale boost to the troops for slightly increased firing rate and/or movoment speed + a whistle sound effect when a trench with an officer in it is about to charge.
    Maybe you could also add a map with realistic trenches (zig-zag shaped)?

  • @Violry
    @Violry Год назад +1

    Hey Baron, great video love how the game is progressing magnificently.
    I have couple of suggestion regarding armor for both sides:
    1. Machine Gun Jeeps - They can be use for transporting men at a high speed to a capacity of 5 units. One will be the gunner and 4 other are riding cannot drive in the water
    2. Zodiac boats - Transport men up to 6, travels in the river at a rapid speed, cannot drive on land.
    If any of these ideas need tweaking please do just giving you some suggestion of which you can build on
    Cheers

  • @Goose_ytgames
    @Goose_ytgames Год назад +1

    SUGGESTIONS: You should add medics where when they “die” they will have 10 seconds of o get revived by the medic or they will die, also you should add mechanics to pose as the medics for the tanks. I haven’t watched all the vids yet but if you didn’t add this you should add muddy floor/ground so infantry get slowed and tanks get slowed or maybe stopped. You should also add mines for for a new upgrade for the trenches so the troops and tanks can get stopped.

  • @noahrankin1598
    @noahrankin1598 Год назад +1

    For the tanks crossing water there could be certain rivers that are shallow and don’t slow tanks and deeper rivers that do slow them down also for the deeper rivers normal soldiers would have to swim across slowing them down even more then the shallow rivers and stopping them from being able to shoot while swimming but snipers would be able to shoot across the rivers at trenches immediately after the river. 6:27
    Also on certain maps there could be an expanse of no man’s land after the river so that troops could cross safely so long as the enemy didn’t rush from their trenches to attack .

    • @noahrankin1598
      @noahrankin1598 Год назад

      Also are there any plans for multiplayer?

  • @mshadow1953
    @mshadow1953 Год назад

    1. Flamethrower unit have his own gasmask, but doesn't make units around him wear gasmask, and he have a chance to explode on death
    2. Medic unit will help units that are injured, maybe add a health system where the lower the unit health the slower he get and lower his accuracy
    3. Units that places mine on the battlefield, so he'll run in front of your trench and place mines (maybe also make the unit able to deactivate enemy mines)
    4. Trainer(?) Able to support units, making them faster and stronger
    1. Flamethrower unit have his own gasmask, but doesn't make units around him wear gasmask, and he have a chance to explode on death
    2. Medic unit will help units that are injured, maybe add a health system where the lower the unit health the slower he get and lower his accuracy
    3. Units that places mine on the battlefield, so he'll run in front of your trench and place mines (maybe also make the unit able to deactivate enemy mines)
    4. Trainer(?) Able to support units, making them faster and stronger

  • @alexsymes9746
    @alexsymes9746 Год назад

    Suggestions:
    Because there will be different factions French, German, British and Americans besides different helmets they should have different attributes
    1: For the British have the Mk IV tank
    2: For the Germans have stick grenades and the elite ‘Sturmtruppen’
    3: Further in development you could also add planes where perks or units are also faction specific, for example; Have the red baron & zeppelins for Germany
    4: For the Americans, have cheaper shot gunners as they are the ones who introduced them into the war
    5: Have the German gas attacks be stronger than than the rest
    6: Have at least 2 more unit types; i.e. have a medic and flamethrower
    6: This is just for cosmetics; but you could also change the skins of the rifles and add more things to no man’s land
    7: once you control an area between 2 trenches you should be able to add barbed wire and mines, which slow down units or do extra damage against infantry… but this should have no effects on tanks as they would destroy the wire by driving through it.

  • @Dean4412
    @Dean4412 Год назад +1

    So i noticed you offered 5 medals next to unlocking a 5 medal research.
    5 medals or unlock gas.
    May be an idea to give every unlock a ranking system based on medal cost etc.
    Like using a thing you haven't unlocked has a half medal cost.
    Now you level up and you can either random the cost level up tree or make it static based on level.
    E.g. at level 4 you can unlock tank or gas or get 4 medals.
    Or level 2 you can use gas or tank or get 2 medals.
    I hope i made sense.

  • @SxnisterKing
    @SxnisterKing Год назад

    New units:
    Flame unit- Carries a flamethrower that is close range, they're a little bit tanky but once they get killed they explode due to the gas tank on their backs (if you want the explosion to cause damage to your own troops and the enemies go for it and seeming it's close range the explosion will hit the enemies) This unit can be upgraded to have further range, more hp and a larger explosion radius.
    Grenadier- A troop that throws grenades, depending on the faction, the British would throw frag's and the Germans would throw stick grenades these units can also be upgraded to either throw sticky bombs, trap bomb (this will be a passive upgrade that won't replace the current grenade and will be placed by using money when the troop is in a trench and they can place a trap inside and will explode once the enemy takes over that trench), molotovs and gas grenades :)
    Heavy tanks for both factions I don't know much about tanks expect the basic ones like the sherman and the tiger tank (think these are heavy? xD)
    APC's- This vehicle will be able to go over wet mud but ofcourse weaker to the other tanks but great for infantry. Upgrading this would include an extra MG and more hp.
    Bazooka unit- This unit will carry a rocket launcher and do heavy dmg to the tanks and aircraft, but by default their reload speed is really slow. Upgrading this unit will have a reload speed buff.
    Mortar unit- Even though there is a skill that drops bombs a motar unit should also be included, their range is long and random chance to drop on the enemy (just like the skill) but it's a higher chance if you have the increase accuracy upgrade. At first the unit will just be one, but to increase speed because naturally they will be slow you can upgrade it to 3 units, reloader, spotters and the unit that fires. The spotters is added once you buy the increase accuracy upgrade and the unit that reloads is the reload increase upgrade. These units will be at the side of the MGers.
    Medic- Medic comes with a small pistol just like the officer, but their goal is to increase the troops HP by 5-10% (10% is highest to get by upgrading) this only works if they're in the trench with the units.
    Re-done officers- The Officers need a re-vamp for their passive skill, exepect for giving the troops gas masks they should give reload, accuracy and damage buffs (bit op but that's why you increase their price a little)
    Re-done infrantry- The infrantry just need a passive skill to give other troops gas masks.
    That is all I can think of for new normal units, now onto special units ;)
    Special units: These cannot be upgraded.
    V-1 Flying bomb unit (aircraft) this unit is really op seeming in the WW2, the germans invented a bomb that was the most feared weapon in the war, so this new unit will only be for the Germans. This unit is a aircraft which goes over the map and drops 1 bomb at the nearest enemy then disappeares due to it's destrutive nature and be way too op for this unit to stay on the field. Ofcourse this special unit can be beaten by a Bazooka unit or an anti-air weapon.
    Anti-air- This unit is self explainatory, it destroys aircraft that is on the field (currently only the V-1)
    Due to the lack of time I have left this is all for now, but I do have few map ideas, few new special units and skills which I will list later :P

  • @kbarney3241
    @kbarney3241 Год назад +1

    Add an armored transport vehicle. It can carry like, 10 to 5 riflemen. It could cost about 400 to 500 stars. You can choose if you want to unload the troops or you can choose troops to get in. You can also choose for it to retreat back to base or charge. All about armored transport vehicle.

  • @factworld2867
    @factworld2867 Год назад +1

    Suggestions:
    1. Russian tsar tank, British mark V, armoured vehicles
    2. I feel like it would be cool to add a sabre unit: good at charging and bad at defending.
    3. Also I would like the battles to last a bit longer so they would be even more epic and also for the screen offering rewards to show up at a corner so it doesn't interrupt the scene?
    4. How about a medic unit? I feel like that could make some new strategies to the game
    5. Airstrikes would be really cool. You could have planes streaking across the sky. Two types mabe: One very accurate, like a bomb, and another less accurate and more of a machine gun
    6. If you add a flamethrower it could deal damage to multiple units at once but it DEALS the damage slowly, so it would be more of a support unit
    P.S once you are able to, please think about releasing this to mobile

  • @andrewfernandez2998
    @andrewfernandez2998 Год назад +1

    1. you could add pontoon bridges which could be used to speed up troop movement over water.
    in addition it would be unlocked by medals and the bridge could be destroyed by artillery.

    • @andrewfernandez2998
      @andrewfernandez2998 Год назад +1

      1. forgot to mention upgrades to the idea of pontoon bridges t would be upgraded health per upgrade for upgrade level one, then move to level two to be able to increase the health and troop movement speed. level three pontoon bridge would be the ability to allow tanks and armored tanks to cross through. tanks going across the water would be slowed down but then have a pontoon bridge make the tank cross at normal speed.
      2. Water would also dramatiacally reduce the troops in the water's ability of attacking and would make them way more vulnerable.

  • @MG-Goofy
    @MG-Goofy Год назад +1

    How about adding new units? Like flamethrower, medic, etc. But you can only bring 5 unique troops to battle, so you have to choose before entering the battle
    Anyway, here's my idea
    1. Flamethrower unit have his own gasmask, but doesn't make units around him wear gasmask, and he have a chance to explode on death
    2. Medic unit will help units that are injured, maybe add a health system where the lower the unit health the slower he get and lower his accuracy
    3. Units that places mine on the battlefield, so he'll run in front of your trench and place mines (maybe also make the unit able to deactivate enemy mines)
    4. Trainer(?) Able to support units, making them faster and stronger

  • @Galaxy2Music
    @Galaxy2Music Год назад +1

    -Add Landmines
    -For the British add the Thompson submachine guns
    -For the Germans add the MP40
    -Add Allies to help the British
    -Add the Axis Forces to help the Germans
    -And more Allies to attack the Germans like you said.
    -Add more Axis Forces to attack the British

  • @KagemandV2
    @KagemandV2 Год назад +1

    add a maximum cap for ppls in the trench, like 30 or 40 at lvl 3, and llike 10 at the lower levels or smt. (the balance is always tricky) And then let the previous trenches mount to backup if ppl die and such. Thay way, the amount of trenches you own, determines your total troop count.
    Also, consider a way to add passive income, such as a bank or wahtever, which can be upgraded, to maybe give some playsyle differences bewteen trench rush and turtle strat

  • @KyleTheRobloxProjector
    @KyleTheRobloxProjector Год назад +2

    Suggestion. Maybe Add Like Custom GameModes Like No Trenches and Rush Only and sniper only game mode and like a zombie mode and add like uniform to stickman and a bag that holds a lantern and change one thing about the waves if you pass a wave make it like u got money ike 15k for wave 50 like that and when an artillery shoots and misses add a big hole And An Engineer that can build more machine guns barb wires reinforce more trenches and expand trenches and add a jeep that can transport 24 units and make the units able to fire while theyre in the car And for messing porpuses add reloading :) and add swiming animations and make the river more deep so when tanks go to the river they like half of their body sunk in river and when artillery fires in it creates big splashes

  • @adrianourso9583
    @adrianourso9583 Год назад

    Hey baron, love the vids! I have 2 suggestions. 1. A jeep that will pick infantry out of trenches and deliver them quickly throughout the battlefield. You will be able to put 10 on at once and decide how many infantry go on or go off at a trench. Maybe it could have a machine gun? 2. Perhaps zeppelins could be used to provide cannon and machine gun support for extended periods. You could maybe have artillery destroy them?

  • @bananasplit8647
    @bananasplit8647 Год назад +1

    The addition of combined arms warfare would be amazing, you could have an option for a reconnaissance for a more precise artillery attack or one for a bomber.

  • @mshadow1953
    @mshadow1953 Год назад

    1. Flamethrower unit have his own gasmask, but doesn't make units around him wear gasmask, and he have a chance to explode on death
    2. Medic unit will help units that are injured, maybe add a health system where the lower the unit health the slower he get and lower his accuracy
    3. Units that places mine on the battlefield, so he'll run in front of your trench and place mines (maybe also make the unit able to deactivate enemy mines)
    4. Trainer(?) Able to support units, making them faster and stronger

  • @spartandog1188
    @spartandog1188 Год назад +1

    You should add boats that could go on the river for like 2mins that will shoot any troops out of the trenches and you have to wait and you can destroy it without tanks or artillery

  • @m4ndo224
    @m4ndo224 Год назад

    Hi Barron, something cool you should add are troop transports; you could make these less expensive than a tank, but with more health and no offensive capabilities. Troop transports can protect up to 6 units from enemy rifles, enemy machine guns and gas, although bullets and artillery will make the transport loose health. These transports could be modeled after the amphibious DUKW transports used during World War Two so they would make sense in water as well.

  • @profox5623
    @profox5623 Год назад +1

    things you should add number.
    1 there should be a medic at base camp.
    2 there is a chance that your personal get shot in the leg, so Thay have to crawl back to the friendly lines and then 2 solders take them to base camp or 2 medics from base camp come to pick him up. and to take him back so he can heal then join the fight again and there is a chance they die.

  • @nameidk7019
    @nameidk7019 Год назад +1

    SUGGESTION: Add moral and make it decrease based on nearby troops deaths, artillery, gas, the amount of enemies. to slow the rate or increase morale the amount officers in their current trench, allied tanks, winning a trench and defending a trench. The higher a soldiers morale is the higher accuracy, speed and fire rate is, if a soldier has a low morale they shoot slower, move slower and they would have lower accuracy

  • @annettefoun7980
    @annettefoun7980 Год назад

    I think I have a good idea for a new unit in the game, medics. Medics can’t be killed but you can only have a certain amount of them in a trench at once. They run out into the battlefield and grab wounded soldiers. Soldiers while charging have a chance of getting hit but not die, the soldiers if not treated in time will die, but if they are treated in time they will live. After some time in a trench the soldier that was shot can fight again

  • @stillapieceofgarbage1407
    @stillapieceofgarbage1407 Год назад

    Suggestion: the trench raider, a kinda super unit, only one out at a time, could be faction specific if you want, the trench raider is armed with a gask mask constantly, but this mask will always make them survive gas, have a sawed off and club, will also be able to take 3 hits rather than just one, this applies to artillery too to counter simply percisioning what would be a very expensive unit, the unit would not be able to defend in any way. When attacking with them will run directly into the enemy trench, on the way will fire the sawed off both times while still running into the trench, when they enter the trench will begin hitting enemies with his club, for every enemy he fights in the trench a 50/50 would go off if he would win a melee fight, if he looses he will move onto the next enemy and take a hit, if he wins will kill them and go to the next, if runs through all enemies in trench but enemies still stand simply repeat till he dies or they die, only a sniper can shoot a trench raider once in a trench due to friendly fire risks. This all may be hard to code but would be the most unique and complicated unit by a long shot, but would help with coding future units due to experience

  • @standardrobloxian7212
    @standardrobloxian7212 Год назад +1

    i think tanks could be affected by chem gas because the openings were not airtight and they didnt have gas masks, so if the crew died because of chemical gas, no one would be able to drive the tank and thus it would be classified as destroyed

  • @Unlockedsoul
    @Unlockedsoul Год назад +1

    Yes you once said you wanted to add creator by art, but you could also have the attackers or defender be able to hide in the creators. Author idea is to add shell shock men, like if a are shell hits right next to them they don't die but get shell shock. And it slows there running speed or accuracy. Lastly, when you send your men in for a attack if you have a officer he would blow a whistle to signify a attack.

  • @TomaDinesGaming
    @TomaDinesGaming Год назад

    Suggestions:
    1 Add aircraft (I know this is world war 1 era but it would be cool)
    2 Add the ability to make fort and to reinforce them forts can defend against tanks
    3 Add navy battles with Destroyers, Frigates and Submarines

  • @snodog00
    @snodog00 Год назад

    A troop transport truck would be a cool addition. Basically, it's a military truck with the back full of basic units that attack as it advances. When it's destroyed, the units then disperse and attack. Be a good way to inject a few troops to your front line without having to do it one by one, and they get a little bit of protection from their advancing enemies. Different attacks would have different effects. Gas would kill all the troops in the back, but not the troops in the cab or artillery can destroy the truck, but the troops would disperse and keep advancing. Or you could load up different kinds of troops like flame troopers or officers or snipers.

  • @roccopignataro8665
    @roccopignataro8665 Год назад

    I love this game! I also have some suggestions:
    1. You could make a flame-thrower unit
    2. Each country could have it's unique abilities, for example, the British could make tanks for a cheaper price, since they created the tank.
    3. Units in different countries could have their differences, like different tanks or main bases
    Hope this game gets better and better :)

  • @Somerandomperson42132
    @Somerandomperson42132 Год назад

    Suggestion:
    1.riflemen/assault should be able to throw grenades, anti tank or anti personnel
    2.using explosives/tank shots should release shrapnel projectiles to the enemy that it hits
    3. the sub-machine gun man should have some recoil + the rifle guy can be upgraded to a sniper
    4. the trench machine gun should have another upgrade to turn it into a tank turret (mounted cannons)
    5. tanks can be upgraded to a model with both the cannon and machine gun (and will use the weapons depending on effectiveness)
    6. barbed wire and natural blockages, barbed wire slows down and kills enemies, natural blockages (tunnels, mountains) need to be shot down, tunnels can be crossed by stickmen but only a limited amount of stickmen can enter them + they are slowed down, mountains can only be destroyed by explosives/cannon tank and artillery, mountains can block artillery barrages but it takes damage so the best way of taking down a mountain are artillery barrages.
    7. about the snipers idea, they should be able to stay behind lines and is always targetted last unlike other troops. they also should be the most accurate unit, while the submachine gun should have recoil, i also expect the riflemen to have recoil, machine gun tanks and trench machine guns also should have that.
    8. just for fun make heavy rain make puddles that make stickmen slip and fall (damaging them a lil bit)
    9. upgraded officers can give the soldiers boots (they go faster in rain) and a 3rd upgrade giving them goggles (they have more range) and a 4th with all the same features but upgraded, non-upgraded still gives gas masks, a 5th one which gives them bulletproof vests (or armor) giving them resistance against bullets (explosives can break the armor). and 6th upgrade giving the officer an ability to call in special forces reinforcements (those reinforcements include 5 assault rifles,1 sniper, and a turret humvee) usable only once every match. and somehow a 7th which gives the officer to deploy traps (or a trapper unit of some sort) and a 8th that will spawn a halftrack/jeep to transport allies, ignores terrain, has a fixed speed, has a small chance to crash killing all the units in it (increased chance at night or during rain) and a 9th to give it an ability to call close air support (choice of attack helicopters, transport helicopters, bomber planes, and fighter jets)and a 10th which finally upgrades all the other features one last time and turns all riflemen into submachine guns, it also gives access to a final upgrade of the mounted turret to turn it into a basic missile silo (with machine gun) and the missile silo can be used only every 1200 seconds (assuming your round goes that long), wiping out all enemy soldiers but not the base.
    10. if an air force update gets added we need anti air units (stinger anti air soldiers, or gatling anti air on the trenches)
    11, an impossible mode (aka a new difficulty) enemies can spawn soldiers at their own will without spending too much cash and an advanced AI plans attacks with precision and power using all resources to advantage and having more advanced units than you (Bazookas, artillery units,medium tanks, and bomber planes). beating this mode will give you access to all those units and a special achievment/badge. the best way to beat this mode is using alot of upgraded officers from the other ideas
    12, achivements should be added. achivements give boosts depending on how hard. (ex, "beat easy mode, 0.5X multiplier" "beat medium mode 1X multiplier" and "beat difficult mode 1.5X multiplier"
    "beat impossible mode, 3x multiplier" these all stack but should also be nerfed a bit sometimes.) also not only achievements for modes but also for doing certain things (modding the game, beating your first round, winning 100 rounds, losing 100 rounds, and last of all losing and winning 100 rounds)
    13. oceans, these seperate units from eachother and units cannot swim on it, meaning the only way to cross oceans is to buy a bridge (depending on size) or buy a landing craft and boat (a canoe, gunboat, light warship, cruiser, destroyer, then carrier, carriers will spawn aircraft and helicopters to transport allies to the shore. it has a 5% chance to be a fighter jet and a 85% chance to be a landing craft, the rest is a chance to be transport planes/helicopters. if the round lasts long enough then you will be able to save up 55,500 to buy the carrier, destroyer costs 25000 light warship costs 10000, the gunboat costs 5000, canoe costs 100, btw destroyer doesnt transport it attacks and gunboat both attacks and transports and is made to be a fancy way of guarding carriers in the game.
    14. you can modernize your army (resetting your army during a match and giving access to stronger units and more upgrades)
    these features should be implemented on longer matches and larger maps however.

  • @kevinh3238
    @kevinh3238 Год назад +1

    Maybe on some modes or maps the weather effect change every min of 30s? So for example you can decide to consolidate your forces in daytime and strike in the night with fog

  • @RNoNsense
    @RNoNsense Год назад +1

    Idea: New Vehicle "THE HUMVEE" Can Hold 1 Machine Gunner Or Sniper But The Chances Of The Unit Getting Hit Is Higher. Then For The Passengers The HUMVEE Can Hold 4 People. The Humvee's Health Is The Same As The Tank But A Little Faster!

  • @adhamtdg
    @adhamtdg Год назад +1

    _ For the germans (i just saw in google) you can an ev 4 as an armored viechle and an a7v as a tank ( instead of having the same viechles for both of the teams)
    _ you can add air strikes for both teams
    _ you can add gernade trenches for gernade men

  • @Snifitpatrol11
    @Snifitpatrol11 Год назад +1

    Pretty late because I had to brainstorm and here is my suggestion:
    Make each faction (if your actually adding more faction aside from Germans and British) have different units/abilities like British can have more defenses like mortar placement while Germans have stronger tanks. It's up to you but that's my idea.

  • @seaneshbaugh2503
    @seaneshbaugh2503 Год назад

    Two things for ya Baron. If you are adding other factions (Soviets) T-34 for tanks. Secondly it would be cool if when an officer goes into a trench he disperses the troops so they are less likely to be hit by artillery.

  • @dontjugemepls7424
    @dontjugemepls7424 Год назад +1

    what you could do to make late game more interesting is buff tank and create tree for upgrading rifleman, shotguner and the other so the person has to think about what they want to spect in

  • @amirirfanbinnorhirdimoe
    @amirirfanbinnorhirdimoe Год назад +1

    Old Nuclear? Maybe, idk. It'll be very funny if you add it. It light up like half of the map and it kill all troop that is inside of the nuke zone.

  • @andrewfernandez2998
    @andrewfernandez2998 Год назад +1

    finally the last suggestion I would make would be adding mines( anti-tank mines and anti- personnel mines) Then make a unit of a mine detector to clear the mines.

  • @EditorSecimi
    @EditorSecimi Год назад

    Suggestions:
    1: Multiplayer, Co-Op
    2: Sniper buff (he can do more damage to machine gun so you can use sniper for attacks too)
    3: Mug when it's rainy (Trenche forward is get muggy and it can be kill your soldier like %30 chance to lose a soldier in mug)

  • @xiaoma20121979
    @xiaoma20121979 Год назад +1

    Idea: make different tanks for each factions and make to separate modes like WW1 mode and WW2 mode another idea: when trenches get bombed and the shells hits the sand bags some troops will try to rebuild the Trench after the bombing

    • @colton4109
      @colton4109 Год назад +1

      I was thinking the same thing.

  • @ViolentNut
    @ViolentNut Год назад

    Specialized units for factions would be nice. Germans could have Stormtroopers that spawn with masks and are able to survive more effectively under fire (also maybe not be fired upon until they're rather close as if fog was there since they'd be camouflaged. Brits could have colonial conscripts which would be way cheaper but less effective in general. Frenchies could have mortarmen and spotters (mortars need spotters to shoot even remotely accurately, meaning if you want to use one you have to have the other). Italians could have Arditi with more armor and survivability from artillery. Austro-hungarians could have demolitions experts to destroy trenches and fortifications easier.

  • @Tixro.
    @Tixro. Год назад +1

    Suggestion: make the officer's gas mask be unlocked after researching gas mask. Suggestion 2: Let research increase weapon's damage. going off suggestions i like to ask, how much will the game cost? i cant imagine it being just free.

  • @randomguysittinginfrontofa3008
    @randomguysittinginfrontofa3008 Год назад +1

    You should only be able to place so many units on a trench, and upgrading it adds defense and more unit cap.

  • @stormy1055
    @stormy1055 Год назад

    I have some ideas on how to makes the game better
    1. Add bunkers or artillery trenches
    2.Add different types of bunkers like high walls which improve defense but decreases the power of attacking and retreating of your forces and but it takes trench research and takes 10 to 15 seconds of building and slows down your troops and makes it where your troops don't go their but if the opponent takes it while it's building they will have a 50% of continuing the build or scrapping it but if it's built it can reduce the damage of the enemies attack on the trench like slowing them down with the high wall trench so the types of trench are drive trench makes it to where it's faster to move through the trench but has a backfire effect if enemies take it then the high wall which I explained then the 3rd is backdown trench which makes it so that your troops can offensively defend the trench.
    3.stances yes their are already some but you need more like kneeling and more animations when shooting to make it have variety.
    4.adding more troops like a shield troop, grenade launcher troop, sabatour which can go through the backlines and kill some of your troops and disturbs your artillery and some abilities usage for 3 to 6 seconds, the kamikaze which explodes in an enemy trench and creates craters which slow down your and the enemies troops by 10% to 25% you can refill it yourself or the enemy but it will take 4 to 7 seconds
    5.some voicelines and sound effects for the troops.

  • @andrewb3060
    @andrewb3060 Год назад

    The rifleman upgrade idea at 9:40 would be very cool if it wa s made stratiegic by only allowing you to use an upgrade one a match and one at a time. That way you plan out when to use them (e.x. bayonetts for faster running in the beginning to take a further trench, then switch to anti tank late game, but that means you miss other upgrades
    Also the difficulty looks a lot better. You werent super easily wiping the ai out, and they also werent just spamming out troops pulling resources out of nowhere. It was still winnable

  • @samuelehas8712
    @samuelehas8712 Год назад +1

    Baron, add the ability to spawn barbed wire, or make the existing barbed wire kill, slow, or wound troops. You could also create a campaign or some sort of "Commando " level ??

  • @xammax_4331
    @xammax_4331 Год назад

    Medals are used for the tech trees.
    one tech tree unlocks new supports (starting with basic artillery and support trucks ending with tanks and napalm/gas artillery.) second type of tech tree upgrades unlocked units and supports.
    the slots for support can be either set up as a deck as you unlock newer supports you cam replace weaker ones. Or you can gain one use support cards every so often depending on how well you upgrade your economy. the game randomly gives you supports from the types you unlocked in the tech trees. medals are used only for tech trees and unique soldiers suck as faction heros and officers and experienced soldiers with buffed stats. Every nation could have passive buffs for supports.

  • @ryanbrasfield1588
    @ryanbrasfield1588 Год назад +1

    You could add a morale function to the game like if your troops or the enemies troops, have an unsuccessful attack on a trench It would lower morale and if your or the enemy’s morale got to low you or the enemy would surrender also prolonged bombardments would lower morale. In ww1 morale was a big thing so it would be cool to see it in your game

  • @dirkvanbellegem1591
    @dirkvanbellegem1591 Год назад +1

    Idea: soldier crossing the water hold their guns up their heads for historical accuressy and they are actiuly in the water instead of their feet

  • @tyler-jamesgrimmer
    @tyler-jamesgrimmer Год назад

    You should add rockets as and upgrade in the trench. Just pay stars to buy one rocket each time and someone could pick it up and shoot tanks.
    A good addition to Stickman Trenches would be multiple lanes which you had to balance. This could increase difficulty later.