Defending against an ENDLESS Invasion of Stickmen in Stickman Trenches
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- Опубликовано: 21 янв 2023
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Welcome to Stickman Trenches!
Stickman Trenches is a challenging Real Time Strategy game in which you need to manage your men and weapons and build up your defenses in the brutal trenches of Stick World War 1. Balance focusing on attack and defense. Build up your army using numerous infantry types and powerful war machines like tanks, while also upgrading your trenchworks to better defend your men and protect your base. Remember soldier, if your base gets taken you lose. So charge across no-mans land and take the enemy's base first!
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Stickman Trenches is a Stick Fight in World War 1! Wishlist it on Steam today.
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1.A duckboards across the trenches after a upgrade and the stick men walk faster across them because they don’t need to go in and out of the trench to get across.
2.A.P land mines and A.T land mines you can place behind your first trench and mine sweepers.
good idea
Those are called duckboards.
WOW THATS A GOOD IDEA MY G
@@Templar_Ant TY I’ll change it now
For the way the map looks, I suggest changing the ground color to a more grayish mud with small water pools. Also add dead black trees or trees that were burnt. Like you mentioned, craters will give more realistic vibe as there was a lot of artillery usage in WW1. Optionally if you want you can add dead tanks from previous assaults or just apart of the scenery
Yeah, there could also be some bodies
also, craters could be used for cover as troops are crossing no man's land
@@upgraded7527 yes
And like tank tracks and footprints running both ways
@@crazycow25 yes
Suggestion: Unit Filtering; this would allow you to select a specific type of unit to push, so if you wanted your machine gunners to stay and defend a trench near your base you could send only riflemen to capture more trenches
Another quick idea for Endless Mode: Have Unit Caps for the trenches. For example: Once you have 100 men in the trench you can't add anymore units. This way you're not losing too many FPS. Also it would help balance the game somewhat since you're not able to just constantly spam units inside a trench, thus making the endless waves of enemies that much more difficult.
The cap could also become greater after each upgardes
Here's some suggestions:
1) The precision strike could have a % chance to make a foxhole, where troops will get some cover when attacking
2) You could add mini events, for example an ambush where the enemy sends a bunch of troops at once, or something similar to a creeping barrage
3) You could build mini facilities near the base to facilitate or upgrade your troops (ex. a firing range for better accuracy or a medical tent for more health, or even huts for automatic riflemen dispensing)
Cool ideas I like them, would probably take a bit of extra programming though…
Great ideas, I also thought about the creeping garage being an ability
These are great ideas and I would love to see if they get implemented.
@@lavasevilgainz09 Every update would take extra programming though.
When tanks are destroyed there's a chance of between 1-4 members of the tank crew to survive and jump out of the tank at attack
Just putting this out here again, I would LOVE some sort of a Campaign mode for the game, where you choose a faction, and play as them in WWI battles. You have to move across the map and strategically move sort of like raven field, and losing a battle would just mean you’re pushed back to a previous battleground. This would also be a great way to implement a much more advanced research tree into the game, allowing you to save research between battles and upgrade your guys a little bit at a time
i would like this but to add to this idea is that when you keep attacking in one turn the difficulty would go up
1I’d recommend that the trench machine gun could be upgraded to a tank turret like the Germans used on Normandy because you mentioned wanting each side to be unique
2 the Germans were very diligent about how they dug their trenches so that artillery was less effective against it because of the squared corners so there’s an idea for a passive buff
Suggestion:
Increase the range of the Mounted Machine Guns. During WWI machine guns would be able to fire from long distances. The Vickers Gun, which is the one you have in the game, could fire to over 4000 yards. So basically my idea is that the Vickers could fire from the distances of the first and beginning of the middle trenches in Map 2. I'll be playing this game when it comes out, keep up the good work! Everyone here loves the game.
I have some ideas:
1. The ability to build barbwire or tank traps to slow down or stop troops
2. The ability to make tanks stationary after you launch them to put them on the defense
3. Maybe build an area behind the base were you can upgrade systems to get more money and other things
4. Flame throwers
5. The ability to build different things on your base, for example you could build a radar to view some of your enemies stats or a bunker full of powerful cannons or soldiers
6. Have the ability to put a tank in front of soldiers as they charge so they tank the damage while soldiers cross the line safely
7. Troop transports, they carry troops out on to the battlefield and the troops fire on the enemy and you can choose if you want to release your troops or keep them in until they get destroyed
8. When you upgrade trenches or machine guns have a transport go out onto the field to deliver the materials but if you have to build new transports if they get destroyed
9. The ability to choose different generals for each battle which give you buffs or have the ability to make your own generals but you start out as a commander or something and the more you play the high the rank and the better buffs you get like better tactics
10. The ability to have special tactics
11. Chicken
Number 11 is the most important.
it would also be nice to have suply lines, to diliver food and amunition. Just to counter having too many people in the trench, so in adition to buying the infantry you would have to sustain your army.
The suply lines would cost pasive negative income, so the more suply lines you have the less money you would earn. In adition to the money system as mentioned above!
You forgot 12. Chicken nuggets
They don't have radar in WW1...
I like all of these suggestions. None of them compare to the Chicken though.
I think you can add some 'commanders' system in endless mode. Something like: Once in a while you are told that enemy has changed their commander which means that some of them can send out more tanks, artillery strikes and they can use units with non-basic stats: for example some of them can have faster units but they have lower accuracy. Also different commanders can have different time between waves and different amounts of units per wave
If you add commanders then you can add enemy's field bases. For example. Commander comes in with the first wave which instantly attacks you but commander and some of soldiers stay at the back and they can place artilleries to shoot you or save up some soldiers to rush you down. You can raid those bases like in basic mode and then your soldiers retreat and other enemy commanders ready up to replace the old one...
I know that my idea is very complex but I think it can be fun to have some variety in enemy forces while also having to leave your base for a short while
Possible suggestion for endless mode
1. Have the enemy have artillery every few minutes so there is not a build up of troops to the point of no troops actually being killed on your side
2. Make the tanks stronger allowing them to be more effective
3. Less points accumulated the amount of time that goes on making people think on how they spend their points late game
I have a few suggestions:
1. Once you advance to the second trench in endless mode, you can pay to create barbed wire and minefields. Now since this would be OP I know a way you could possibly balance it. Enemy troops have to climb over barbed wire yes, but barbed wire can be destroyed by enemy tanks, as that's what they were originally used for and artillery doesn't destroy barbed wire. For minefields, enemy troops have to crawl through the mine field (they also have a chance to detonate mines which have a blast radius, because, mine), but since they are prone, it is harder to hit the troops.
2. Artillery can create craters which you and the enemy team can use for cover, allowing you to advance farther.
3. The ability to dig more trenches farther ahead, but it requires you to advance a certain number of troops forward and costs money. (I'd say like 10 troops, so if you aren't careful they can be entirely mowed down by enemy gun fire if you don't time it right.
(Edit)
4. Tanks cannot be penetrated well with small arms fire, meaning troops either have to toss grenades at it, specific anti tank troop types are made, or you just blast it with artillery. To balance this, tanks are considerably slower (Because you know... tanks.) and can just roll over enemy occupied trenches. And to connect it to one of my previous suggestions, it also destroys barbed wire.
1. Have tanks and artillery leave craters in the ground
2. Add more decorations to the map such as dead trees, barbed wire or tank traps. The barbed wire could also be used to slow down infantry
3. Not necessarily to do with endless mode but if more decoration were added then it would give a lot more options for something like a map builder
4. Instead of tanks disappearing after the get destroyed, maybe they could leave a wreck that stays around for a few minutes
A map builder would be awesome for this game. Hope the developers think about adding one.
For the skill tree you could do something like “Draft Units” to increase unit creation speed or “Improved Training” to give them certain buffs. You could also give certain ones downsides. Ex: Draft decreases cash inflow for a minute or so since there’s less workers or something like that.
Another idea is you could make it so you can pick the units that are on your base to add some customization. It should start with the base units but you can click on it and appoint units you have on the field to defend. Or you could call up your defenders to fight if it’s necessary and then send more units to defend or something, or even set up a regiment where they rotate in and out to keep your units alert and give a new defender wave certain buffs and after a minute or two debuffs if they don’t switch out.
Another idea for skill tree could be upgrade paths. For example rifleman upgrades could branch in two ways with one creating higher quality riflemen and the other increasing the number of rifleman and you can only choose one path.
@@kaelkirkby9191 that’s a great idea!
1) Have the tanks properly supported by infantry
2) At later waves start having an artillery barrage precede the attack
3) At later, later waves, start having one precision artillery attack right as the enemies are getting into range of the trench
4) Finally, have gas attacks at the end of a wave.
5) (optional) - wave 100 never ends, and an endless stream of troops, tanks, with occasional arty strikes attack till the player is eliminated.
Rather than having these appear in order, just have it so that by wave x one of these starts happening. Then at a later wave another one is randomly selected to happen. This way there's a bit of variety to how endless mode escalates.
Oh, and make there be a limit to how many troops can fit in a trench.
These suggestions are just for how the game is currently, thought it might be immediate help and leave future help to the other awesome nerds out there. Good work & Goodluck!
Suggestions:
1. You should add morale and different seasons to the game
2. Also add guys like the rifleman but with automatic weapons and maybe grenades who cost more and don't have to deploy
3. Make the cannon tanks have a 1/3 chance to destroy sandbags or fortification when they fire
4. Sapper who can go into no mans land and lay mines then retreat
5. Camo snipers who can disguiser themselves in no mans land and can shoot but is detected by an officer or charge
6. You can select groups of people to attack or retreat like click twice on a rifleman and select all riflemen
7. Machine gun nest go in front of trench not behind
8. Machine gun nest doesn't die in one hit and has to worn down or get hit by mortar
9. Engineer unit armed with sub machine gun who upgrades and builds stuff? Can repair as well? Remove barbed wire and mines?
10. Flamethrower unit who can burn guys in and out of trenches trenches alive effectively?
11. Spy unit who can sabotage units (reduced range, fire rate, damage and health) or buildings ( infantry reduced build rate), (tank reduced build rate), (artillery costs more and less accurate) detected by officer
12. Every unit has tech tree?
13. Infantry barracks, tank manufacturer and artillery site (infantry come out of barracks tank come out of manufacturer artillery fire from site) ?
14. Grenadiers who have anti tank grenades and have anti building and anti infantry grenades with rifle?
Add a sniper tower upgrade to the trenches that can fire across long distances, but it can be used by the enemy if the trench is taken. Also, add an option to set the sniper in the tower target certain units first.
Suggestion
1)During certain waves you could add barrages that hit your base.
2)Add an unit that explodes when reaching the enemy trenches.
3) Add air support strife run that kills infantry and add anti air cannons in the trenches to counter this.
3 is a good idea but I think WW1 is a bit early for 2
that seems like irak and alqaeda
@@themangolorian117 yeah
Ideas and improvements for stickman trenches
Shotgunner - when in a trench, they will be more likely to miss due to scatter shots and more more likely hit the trenches.
If there are lots of units in a trench, the shotgunner will sometimes cause friendly fire.
Sniper - when standing idle on open ground, the sniper will lay down and blend into the map and only firing will show him to the enemy, so like a ghillie suit. When in camo mode, they should be able to have a higher rate of fire and damage.
Machine gun bunker - give the gunner a bullet chain and have two guys come out, also make them move slower as moving a heavy weapon.
Sapper - you must have one in order to upgrade buildings, trenches, bunkers, etc. also should have some kind of build animation.
You should have a proper reload action. Where they actually reload. They should duck down in trenches to reload, making it harder to hit them. Also when in combat, they sometimes panic and reload slower.
Trench charges - soldiers will now try to make it to the enemy trench and go into melee combat with their bayonets.
Trenches should have ladders in them, and soldiers take time to climb the ladder up into no-man land.
P.S. I love what you're doing with your games, I can't wait for them to be released. So keep doing what you're doing.
Suggestions for endless:
1. The only way to gain money is by killing enemy
2. You get medals every wave
3. Airstrikes, Gas, And Tanks wont give you money if they kill (This is so that players cant just spawn kill the enemy and cheese the waves and timer)
4. For the timer there should be challenges that you need to get to a wave in a certain amount of time
5. there should be a unit limit that can be ugraded in research (So that you cant just have a absurd amount of units that the game cant keep up with how much unit you have)
A suggestion for the tanks...maybe have a button in-between the trenches that will have them either attack forward or park behind the currently owned trench and defend it. Maybe also add in a mortar squad to sit behind your base when you upgrade it to bombard enemies that get close. The mortars can be affected by the weather as well from increased accuracy when its clear to reduced or inaccurate fire when its foggy or raining.
Sounds awesome
Suggestion:
In the great war the trenches were almost never fully quiet so add soldier a passive fire ability even if they are out of range but greatly reduce the chance of that actually hitting something
It would be a great counter to snipers, one that is sorely needed.
Suggestions.1.Add flamethrower units
2.When units are hit they have chance of surviving and being wounded,add medic units that can heal them
3.Make officers having abilitys officers and they cost stars (for example air support or bayonet charge)
4.Morale:If in boat sides morale drops units will get debufs and if it drops to 0% then ai or player lose
5.Multiplayer-Player vs Player
6.Add more factions and every faction has special units
7.Add anti-tank units
8.Use ideas from Warfare 1917
9.Use ideas from Trench Warfare 1917: WW1
I would suggest that in endless mode when a stickman stays in a trench for too long they would either die or be an easier target for the enemy. Also, I would suggest adding medical support so that you can heal those stickmen with lower health or those stickmen that has already been shot. I appreciate every pinch of your effort on this game baron, keep up the good work ;D
In endless mode, the weather and time of day should change over time. During nighttime there could be limited visibility and accuracy, rain could make your troops run slower because if mud, and fog could limit visibility as well
Yes
I so hope they add weather effects in endless and regular mode.
Perhaps instead of only being able to summon one unit every time you level up you should get several e.g. 5 riflemen at once or 3 shotgunners so there’s more incentive to pick them. Keep up the good work Baron
yes like guns up
I think a cool feature for endless mode would be soldiers digging new smaller trenches, and tunnels between trenches. Also, I think a cool thing to call in would be a zeppelin that shoots at enemies and drops high explosive and gas shells. Also I think tanks should only be able to be taken out by grenades and AT weapons that you could equip soldiers with.
It seems really easy to win, so if you implement the crater idea, I would recommend letting enemies take cover in the craters to either wait for more units, or fire from the cover of the trench.
a small recommendation for endless is to have a secondary method of getting unit/support by upgrading the main base similar to a production game. but it is super simple upgrade base and it can produce one unit or one type of support.
but the initial cost to initiate the second method is high to balance out the free unit over a set time. So it is something for the long term planner.
I have a few ideas
1. You can make maps (the player) and you have online levels like 1917 trenches.
2. There is a place for units to rest and the longer that the units don’t rest for, the slower the rate of fire or the rate of damage.
3. You have a but more terrain (I just needed one more idea lol)
I hope I helped you out
Good unit idea: Miners: They can expand the trenches and make them able to hold tanks. Flame throwers: They can decimate trench defenses. Bombers: They hold a bomb and run out into the open to jump into an enemy trench and blow it up from the inside. You can upgrade these people with heavy shields and protective armor to improve their chances of making it.
Perfect idea
Maybe in endless mode you should have a certain amount of money after each wave gained, then later waves you can increase the amount or based on how many units are killed. Certain units have more money associated with them perhaps. Also include a more permanent upgrade like a sniper Tower included in a trench or something like that so it's snipers can snipe longer down the field and would be more effective. Including a temporary barbed wire to slow enemy units down could also be an interesting addition
The endless mode should get harder and harder for each 5 or 10 waves you survived. Like better tactics, more men, different types like shotguns, rifles, flamethrowers and that each type of trooper, including zhe Panzers, gets different types of upgrades, like faster production, more damage and more hp, the range of machine gunner nests behind the trenches aswell as the range of any tanks should be made larger.
...
The tanks during WWI weren't called Panzers.
SUGGESTION: you should add land mines to endless mode or even the skirmish mode
There are a lot of ideas out there, but none like this. To fill up the map a bit, you could have some bodies from each wave that stay. For example: you rush 1 wave forward and it gets defeated which means that a 5th of the waves bodies stay. Another idea is to add mele possibly. So you could rush the enemy and instead of shooting at them all of the time, you could mele them and the strongest, most manned line would win. Sorry for the long ideas
You should add a wider Map view, and multiple choices of different trenches to Branch out to. That way it wouldn't just be one-on-one, but you can try to flank the enemy. Then, you could add a way to whatever trenches you want
I have some ideas:
1) The men in the trenches need supplies to be effective. The further a trenchline is from your base, the harder it is to keep it supplied. This should give both teams a "home advantage" near their bases. Maybe some sort of building between trenches and/or units that carry stuff?
2) You could add some extra terrain elements to the no man's land in front of trenches, like craters or ruins or whatever, that act as a trench-like line, but offer less cover and has no upgrades. A half point to a trench if you like. If the artillery can create such craters, even better. Just imagine the player preparing for an attack by making some new cover in front of the enemy trenchline.
3) Fog of war, that hides the far away trenches, but if you buy a scout plane, it flies over the entire battlefield, and you can see what the enemy is doing. If the don't shoot it down first of course.
Suggestions:
Add sappers that create holes and place landmines and barbed wires
Add Armour to soldiers when upgraded in the Research tree
If you are giving different abilities to each country then have Russia not be affected by cold weather and give them a flag carrier soldier which gives them more speed and health but takes 5% health
You could add defenses on the outside of the trenches or in no man’s land like barbed wire mines etc. You could also add a feature where you can select troops to go into the trench ahead instead of all the troops going. Or add a feature where you can stop troops or tanks at different spots. You could also add in air strikes or bombing runs as specialties. It would be cool to see some other factions like grenadiers or heavy troops with bazookas.
-map could slowly change over time with the amount of dead, gas and artillery strikes. I.e: churned up mud, blood, dead plants, tread tracks
-the base could be upgraded with a "passive" ability (I.e: slowly produces troops or income or medals) and an "active" ability (I.e: call in a cavalry charge, a landship, artillery barrage or even a spray of gunfire from the base itself)
-there could be a small skill tree for each unit, allowing for each unit to become better at something specific or unlocking a little bonus feature for them.
-give endless some bonus objectives. Like every 5 waves there is a care package that you have to go out and collect/defend and then bring back to your base for a supply bonus
A cool idea I had, a multiplayer campaign similar to btd contested territory. Two teams push forward into the opponents area by capturing trenches, and whenever a trench is taken, it pushes the progress bar closer to the capital. First team to the others win
Idea: when the base reaches a certain level, it can give troops grenades, gasmasks so your are less reliant on officers to protect from gas, healing items to help in the trenches and maybe even radios to make artillery more accurate?
Such a beautiful game, I'm do happy you decided to become a developer
1. As you said, add more tanks and variety to them maybe have it, that you can unlock some new tanks as you do the levels, or maybe even add a campaign that you could do for them. If you do decide to make a campaign I suggest giving other rewards as well.
2. I would love to see more upgrades for the base and the trenches, like you said a minefield would be something that you could add as an upgrade you do after upgrading the base to max level. maybe even make the minefield dangerous to cross for your team, not as dangerous as it is for the enemy but have the land mines stay, and have your troops mostly move around them but some of them are set off causing that soldier to die along with some soldiers that are to close to the mine.
3. along with the mine field you could add a minesweeper that can defuse the mines.
4. As mentioned before you could add a campaign(just discovered that somebody else also had this idea and commented on it, not copying his idea though), this campaign could work by either unlocking levels one after another after you complete the level before that(pretty simple and not to different from the already existing single battle), or you could have it that you start off with little resources and have to think of tactics to do to take over the trenches and with this you get some rewards unique to that trench which could either be technology currency medals or soldiers(whatever really) with these new resources you then have to take on a new trench which will be more difficult. the tech you unlock from these campaigns could then be used for the other game modes.
5. (sorry for these reviews not being in order) the tech you unlock for example tanks can't all be used every single battle. for example, you have 10 tanks you could use but you can only put five of them into the battle.
6. finally you could also have one upgrade on the trench that you can add a deeper trench or(I saw this on another comment) have the trenches actually be dangerous for the people living inside of them depending on how much they are upgraded(this would be different from the sandbags and those upgrades).for example, you could have one level be the soldiers are standing in dirty water ankle deep, and then the highest level would be that there is a wooden platform that the soldiers can stand on which would be above the water.
Suggestions:
-Allow players (and the enemy) to buy barbed wiring for their trenches, making it impossible for the enemy to get into the trench. Though on a drawback you can't go over the top.
-add a barbed wire cutter unit that will charge Infront of the infantry and drop down near the wiring and will start dealing damage to it (dropping down makes them harder to hit)
-When barbed wire reaches 0 HP, it will instantly fall apart and cannot be deployed when the enemy is attacking.
-research can increase barbed wire health and can also increase the width of the barb wire.
-You can deploy your own barb wire cutter units to destroy your own barb wire if you want to try an offensive
Loved the video @Baron! Can't wait for the next video man! I have a few ideas for Endless Mode.
1). When a Wave Comes in, there should be a Patrol of about 5 Teams of 3 to 5 Men. They could be LMG Teams, Rifle Teams or even 2 man Anti-Tank Rifle Teams and 3 Man Command Teams. How they'd be Sent would be a Bit of Rn-Jesus but it'd be a Nice way to say "Gentlemen, Prepare your Butts!" To the Player.
2). New Vehicles will definitely come in Handy for the Game. Calling in British Bristol F.2B Fighter-Bombers or French Nuiport 17's or Austrian/German Halbertstadt C.VIII's for Air Support or A British Mark IV, Mark IV Tadpole or Mark V* (Mark Five Star) or a French St. Chamond Tank or German A7V for Armor Support would be nice as well!
3). Some sort of Progress bar for Endless Mode when you send troops over the Top to show that "Hey you can end this a Lot Quicker and Get more Funds and XP by doing this." The More Troops and Units you send, The More Damage that can be dealt to the Enemy AI off-Screen.
4). Control Groups based around the Officer Units. If you have an Officer in your Trenches, you should be able to select him and Assign Nearby Troops and Units to his Command. This way, you don't have to send all of your Units out at once and you can Save up for another Charge or Offensive.
5). The Need to Control Tanks to keep them in check is a must. Even in the Sandbox Mode, The Tanks can just keep going and if not timed right you'll end up losing your Troops because they Outran their Armor Support.
Hope you liked the ideas man, and I'll catch you in your next video!
I think upgrading your base should come with different upgrades itself for example: first upgrade could be the barracks where from that barracks/medical tent, you upgrade the cool down time for your units and/or health, second upgrade could be the armory where you would increase the rate of fire or damage or even specialized weapons, third could be logistics center where you could unlock or upgrade your abilities, fourth could be the command center where you can get a specialized commander/general specializing in a certain tactic (defense, offense, specialist, etc).
I suggested the armory above because I also believe that you could then change the individual unit into another unit if you so choose like a rifleman (higher accuracy, slow rate of fire) or change them into a SMG (higher rate of fire, lower damage), a shotgunner (single target, medium rate of fire) could change into a grenadier (area of affect blast, medium rate of fire, chance to drop grenade on death/possible friendly fire), machine Gunner turns into heavy weapon specialist (anti-tank unit), officer can receive promotion to field grade officer to widen area of effect for gas masks and buffs, sniper can change into a designated marksman (making him more effective in close range combat and higher rate of fire). The armory would also potentially give individual unit abilities, like grenades, or gas masks (if you just want to just make them an upgrade), molotovs, armor piercing rounds, medical kits etc.
I do think if you do the upgrade system or something similar the tanks need to be buffed and heavy tanks need to be added (my opinion). Especially if you start adding specialized units/upgrades specific for tanks.
If you add a defensive building aspect such as mines or barbed wire I think that would be cool. For the enemy to pass through barbed wire you have to sacrifice a unit or two (they lay on top of the wire as the other men step on them to get across). For no man's land the more explosions that occur there should be craters that increase cover but lowers unit movement speed.
I think you could also choose specific base defense implacement such as mortar team (slow rate of fire but area of affect normal to infantry and vehicle) machine gun (close range but rapid fire good for infantry), and anti-tank canon (accurate, effective against tanks)
Depending on what different factions you have or want to add give each of them their own sort of specialized buff/unit or something. For example: If you add Russians for example give them conscripts (cheap, low damage, low health, low accuracy, but can swarm). I think giving each faction their own niche or their own buff would be cool and add variety.
I also think that increasing variety of upgrades or upgrade paths/unit paths will add variety to the game. I like the progress so far. Thank you for the content
Suggestions:
Static defenses: barbed wire that causes slowness or very minor damage,
No Mans Land: should have craters that makes moving through slower for troops/tanks but it does provide small protection. also it should look like mud not sand lol
I think Airplanes should be part of the game too. they can do strafing runs or bombing runs like horizontally along the map.
it would also give you another reason to add mortars and AA-Guns!
Possible suggestion: perhaps there could be a potential crate or something to the far right that can only be captured by troops. It has X hp and requires a second to take. If you get it, you get additional medals or some other useful perk, but it’s a big risk to try to get it. That adds a little bit more strategy to it in addition to home defense.
Also, a max unit cap in each trench makes sense. The enemy power seems to scale too slowly. They also might need gas or artillery every 5 or 10 waves so it adds additional difficulty.
I have a great suggestion
Instead of upgrading the base, when clicked there is focus trees you can choose and you can choose one, lets say one is for making rifleman faster to make and deal more damage, and other could be like defense focus where the base gets more HP and machine Guns get more damage or firerate
I played a game that was similar and one song I liked was that you could add defense like bunkers and other machine gun positions , I also think some of the later levels should just have a crap ton of tanks
Maybe you could make it so that sometimes enemy soldiers could surrender? Also, the British made a bicycle with a machine gun on it, that would just be hilarious to see.
You should add cavalry or some kind of horse unit. Horses were very heavily used in WW1. A biplane strafing run could be cool too! Maybe a blimp, but those weren't quite as common. Random dead trees and puddles/muddy craters on the battlefield could make it look a bit more visually interesting. Oh! and you could add engineers that can repair the vehicles and trenches. Maybe they could also build other fortification too.
my ideas are as the following
1. every trench you get in skirmish is more stars you get leading to a (if not correctly defended) snowball.
2. a tech tree idea of the snipers do not cost medals BUT cost the current conversion rate -10.
3. upgrade to trenches. entrenched tanks these would cost 250 and be effective at deterring tanks. a little more range than a common rifleman.
Create a unique ability for officers to control an x number of rifle men in the trench.
That gives the userss trench the ability to send out an individual officer who will also be followed by x number of rifle men.
This gives the player more flexibility to send out example 3 officers followed by 15 rifle men to attack a trench.
This allows for surgical strikes to happen instead of the stalemate build up all in type game fashion. As well as raise the rifle man's value as a unit.
Implement this throughout the whole game and you allow endless mode to have a wider range of objective game play.
Example enemy establishes a forward base that spawns x amount cannon fodder. That Increases over time and can only be taken out by your soilders.
I can elaborate if you like.
A cool idea is in-between waves, there is an artillery barrage. Also, a nice little touch is whenever you order units to the next trench, an officer whistle blows.
Oh baron talking about the tank strategies got me thinking. In WWII tank platoons would go out and be somewhere between 3 and 5 tanks that would attack and patrol together, I would love to see an additional summons in this game that allows you to call in a tank platoon that will have 3 tanks roll in formation together into battle, however since that would be quite powerful I would recommend offsetting it by making the cool down very slow and the cost relatively expensive, perhaps 650 stars and 3 medals?
1. Flame thrower units (evolved versions of the shotgunner with closer range but can hit multiple units and he already has a gas mask plus he weak to snipers because they have a chance when shorting at him to blow up his gas tank and cause an explosion near your own units)
2. Add bayonets to the rifle men so that when they first charge the trenches they run into it with their bayonets (I’m suggesting a cheaper rifle man who is just the bayonets)
3. If you add the last idea you could add an more expensive and better version of him which has a short sword and a pistol like a general type ( he could stab units like shot gunners or anything like that who gets close to him and gives a body boost of strength to near by units like how the officer gives gas mask to near by units)
4. You could add a assault troop (He would be more expensive than the shotgunned but less expensive that the officer and his weapon would be a semiautomatic rifle so he wouldn’t be close ranger but shot faster that the normal rifle men plus he would carry grenades so that he would be more effective against tanks)
5. You could add a engineer for the defense aspect of the game (you would buy him and then assign him to build anything like barracks or wired fence or mines and the more you buy the fast the assemble is but as he builds anything he’ll be in no man’s land ((except for the barracks)) which you would have to protect him or build it when you’re at a standstill)
6. You could also add a jeep with a mounted machine gun ( It would be cheaper than the tanks and weaker but be able to cross the map quicker than the normal units)
7. This one I find kinda iffy but would be interested which is paratrooper which would be one the right side ( at first it would drop just basic rifle men but you could go into the reacher tree and upgrade it to drop better units or more units or both)
8. A medic who could heal your troops (He would has a pistol but also a syringe he would every once in a while stab a unit with the syringe giving him more health and a slight boost for the next few seconds)
I can't wait to play this game.
1) Mortar unit?
2) Defensive gun emplacements (like 40mm cannons mounted on the trench for a new type of passive trench defense)
3) Anti tank troops (anti material rifle or bazooka/panzerfaust)
4) grenadier?
5) scout units that work like officers but only increase range of troops
6) ability to have more control over vehicles
7) anti infantry trucks (like mg jeeps and APC’s that passively produce troops extremely slowly for extended raids)
barbed wire- you buy it and it slows down troops who cross over it but tanks can trample it
tanks- in endless mode have tanks that you spawn circle around the front trench until destroyed
endless mode- have enemy tanks spawn later and make it harder with more enemy troops from the start
research tree- I have heard this being mentioned before but I would like to add my thoughts: make it so riflemen or other troops cant damage tanks until upgraded in a research tree. Another thing I would love to see is bayonets being used in fighting. Ex. enemy troops advance jump into your trenches and stab all of your troops with bayonets. It would disallow riflemen from shooting offensively.
Recxomendations/ideas:
1.
it'd be more realistic if soldiers did not all fire at the same time and stop at the same place to aim and fire when charging. Maybe some of them could even crouch or get down.
2.
Itd be cool if there was a supply system, it'd add more things to make endless mode more intresting because you may need to consider that your troops can get out of amoo/food/supplies.
3.
Its also be cool to be able to summon various tanks at once (maybe when you level up). Just imagine 5 tanks charging at the same time Lol.
Suggestions:
1. Different types of levels (like beach landings, or air drop raids
2. Campaign mode
1. maybe you can lick the barracks and it will spawn lots of units as reinforcements when your money is low and then make it like a ability with cooldown.
2. You can try making bosses that when you reach a certain amount of rounds like a captain/commander that spawns more troops/infantry and stays back.
3. You can make it so that tanks stay to help your units but they can get hit more easily since they tanks and they can't take cover.
I like the idea of each unit having a mutually exclusive tech tree so like mg gets rate of fire or damage
Add air drops
Add more physics like add holes when bombs explode or add dead trees in area of toxic waste or gas
Add army formations to keep soldier formal and strategic
Have the officer be able to call for reinforcement
Have the soldiers have secondary weapons
Have the soldiers be bale to dodge 20% of bullets fired at them when upgraded in research tree
Have historical battles
Add ambushes
Add a zombie mode
Add Soviet Sappers and German Stormtroopers
I am loving the look and feel of this game already, I would however like to see more variety in things. Like different maps will have different environments. Not to mention the lack of variety with the tanks.
To upgrade the machine gun system and the base in general, I think you could do that:
Do a research tree that you can have access through the base, then you put the research tree for the base and another one for machine gun, and or mortar if you had some. That means you could summon mortar or other machine guns, and upgrade them like they fire further, but they miss more shot. You could also add the ability to send another men to the machine gun and help load it, so it would fire faster and idk
1. I think it would be a nice feature if the base had an artilery gun
2. maybe you could make an option to biuld a machine gun or a mortar
3. it would be cool if you could see how many troops you have
EXCELLENT IDEA!!! You should have it as like a card pack style so you can choose like what units you take into battle which will also let you come up with different units to use in the game
I think it would be cool if, kind of like in 'warfare 1917', each unit was actually a squad of units, or could be upgraded into a squad of units (Riflemen were quick, sent out a group of 7, machine gun crews had the gunner and a rifleman to protect them, assaults came in packs of 4...), but I think it would also be a good idea to either have an icon or an 'inventory' in each trench to help position your troops, sending shotgunners to pressure troops while machine guns hold the line. A way to fine tune who gets sent to what trench. 3:22 'Maybe it would be good to have snipers in a back trench'.
If you're looking for ways to make it interesting, I have the following suggestions for endless mode.
Powers, abilities are only unlocked at higher levels, higher waves. You can't get say.... Poison gas until your HQ reaches a certain level and it reaches a certain wave count.
Personally, I'd also consider forcing an advancement. Each time you reach a value of ten, 10, 20, 30, 40 etc, you have to advance to a new trench. No choice about it. You need to defend a trench further away from your HQ.
If you did go down this path, I'd have the HQ unlock features, abilities and weapons. So that would be field guns, barbed wire, mine fields, the traditional trench additions. Especially some trench mortars. The better the HQ, the more the options, the more powerful the weapons too.
I'd also consider having a split between a direct fire gun, early AT gun, perhaps that can only shoot over two trenches. High angle, area effect field guns, has a range minimum and a range maximum. Say it can shoot between 2 trenches and four trenches.
If you're looking for something interesting to add to the game, the Livens Flame Projector might be up your alley for this game.
Another thought from my end would be including dug outs as spawn points. In the case you've lost everyone, you might not lose the trench. If you can reinforce it in time and you can get enough forces in them. Upgrades for the dug out would be the number of and type of troops within.
In terms of other upgrades, digging in field guns between trenches may be another thing to consider.
Depends how nasty damp little trench you want to go. Borrowing a line from Lawrence of Arabia.
For endless mode to make it more fun.
1- Have a special troop so you can build more trenches.
2- Manage what troops can be in each trench
3- Sniper towers or something to make spider reach farther
4- Limit of troops per trench so you have to have a strategy for each trench
5- Make the enemy tank go behind the foot soldiers
I HAVE RETURNED TO MY FORMER FAVIRITE AND SEE HE HAS A NEW GAME?! its great to be back
I got multiple ideas: 1°) What about having bunkers, where instead of a machine gunner be on the trenches, we could place a bunker anywhere and have it resist artillery and tank shells. Also, make it so that the machine gunner be immune to infantry or machine gun tank fire, but, the machine gunner could be killed by snipers. 2°) Also, somehow make some infantry units throw grenades, like the riflemen, shotgunner etc. 3°) And add and assault unit, where they instead of a slow machine gun unit, thy use an more faster submachine gun, like the Mp18 and also make it throw grenades aswell. Thats all.
3:20 speaking on that, what if there where squadrons? Basically you can select certain troops and make them rush to the enemy base or fall back while keeping the rest of the troops in the original trench
Hi baron, I love the content and have been following the development of the game since you started making videos about it, I think an improvement to endless mode would be like a forward dougout/foxhole that can have 1 to 3 units that can kill units from a not as heavily defended but forward point
For endless mode add Calvery units for the attackers.
. Add a flame thrower unit that will rush up to the trenches and try to clear them out
.flame thrower has a 20% chance of blowing up after killed
.endless mode add barb wire slows engines by30% and hurts them a little bit
Maybe add the gun with a helmet on top showing that a unit died like a grave stone
i can imagine planes. like, almost like artillery strike rng aiming but strafing, and less effective on trenched soldiers but last longer than a normal artilery strike which can be effective when the enemy mass charged with tanks which can also be used againts the player.
i can also imagine that instead of adding more vehicle like heavy tank, why not just make it an upgrade of the light tanks with slightly more cost. maybe also add upgrades to the other specials? like making the artillery barrage into a creeping barrage, or the precision into something more high explosive? or also making the gas actually slows down infantry approach or followed with extra artillery shots?
also to add more difficulity and variety to endless mode, maybe make it so that certain wave(maybe every 3 waves or 5) the enemy use mass artillery strike? or perhaps smoke which covers their advance? dont they use smoke cover in WW1? or perhaps make it so enemy runs faster, perhaps armored enemy(tankier soldiers basically), or even bosses like maybe a general that can summon precision strikes? or maybe change climates?
1) maybe add like a logistics commander which when around troops, troops get better accuracy
2) maybe add Australia as the soldiers could have slouch hats on
3)maybe add a ammo feature, that could be unique
4)when it raining trench’s will slowly flood and you could need a special unit to empty them, the high tier the trench the slower it floods
5)add bar wire
6)add airborne which will Parachute in and drop right into combat
7) do something with weapon condition, like troops need to clean their weapons otherwise they may jam or just outright explode and kill the troop, mud
I suggest buffing the tanks by making them invulnerable to bullets and adding the anti tank cannon to counter against them. Also have anti tank grenades as an upgrade for infantry.
Maybe give soldiers a defensive buff when they're behind a tank? Add a cavalry charge ability that's faster than other units but doesn't stop until they die. Land mines with a time limit before they expire. Engineers to boost/reduce the defense of a trench. Lv 4 trenches are bunkers that require an engineer to breach. Barbed wire to reduce the speed of all units, but with a set number of units it can affect. Upgrades to units to specilize in one type of warfare. ie- snipers for range or anti-tank, soldiers with move speed or grenades, Officers with health or attack buffs.
You could add lock system on the trenches so you can organise your troops across trenches. Basically be able to have a back line of defence in the event the front line all get killed - might make for longer games and more advanced tactics? All I’m saying imagine an entire back line of machine gunners that would be fun
Hey baron this game looks amazing just like bot wars they are both beautiful and I can't wait to play them. I have a idea which I pretty sure you have already thought of but a D-day for the stick man trenches would be awesome. Just an idea but I am loving what you are coming out with do keep it up!
(my old comment )
There should be the following features:
For the Skill tree:
Bayonets-allows riflemen to use their bayonets when 2 forces battle in no mans land
Night vision googles- takes of modifiers regarding the accuracy of artillery
Recon unit- makes artillery more accurate, focusing the bombs on enemies(when the map has the midnight /thick fog ,this unit takes of the modifiers regarding the artillery's acuracy)
Engineer -gives the trench he is in a half of an upgrade(only one half per trench aka 2 engineers =1 upgrade for the trench they are occupying )
Heroes - stronger versions of already existing units or entirely new and unique units(edit from the new comment)
Events-every day a custom gamemode can be played on a custom map(potentially made by players if this feature will be added ), for instance:
Bombed Battlefield - craters and bomb shells are left from previous battles,giving cover for attackers.(if a crater is near a tranch, then shtogunners can enterthe trench via the hole for massive dmg posiblities )
Airstrike Assault- ever so often no mans land will be bombed via airplanes
Boss fight-a very strong unit /group of units will be in the middle. The players objective- to oof the soldier/soldiers in the middle
(my new comment )
New Vehicle Ideas:
Transport Truck- can take units in and transport them to a given position
Buggy- a fast but light vehicle with a machine gun operator in the back, firing suppressive fire .Units under suppressive fire are forced to lay down unless they are in a maxed out trench
New unit ideas:
Trench Digger -1 trench digger cannot use his ability, which is making a new trench on the map, which cannot be upgraded.When these units are ordered to attack, when there is an opening in the sandbags they will use it to enter the trench and give foes the shovel
Here's some suggestions : 1 sandbox 2 multilayer 3 flame boys 4 Hills in the terain 5 traps 6 fake wooden stick man heads so the enemy will shoot them instead of your units 6 bunkers maybe snipers can go in bunkers and snipe them from far distances. 7 zombie mode 8 much much more tanks 9 custom levels made by the community 10 super
units like heros. 11 how about more armys like india,china and many more 12. If you add objects, like rocks,trees and buildings you should make them hide behind objects with your command or without your command 13 a level system so every battle you do you get points and you can level up 14 with that level system theres a battle pass and you can unlock new units. 15 I want MORE units/gun men. 16 a battle planes 17 weather like rain, or snow. 18 bunker raiders. They raid bunkers with weapons. 19 a button in the menu where you can watch your last matches. 20 unit selecting. If there are lots of units coming in the game maybe you select the units you can only use in your battle. 21 Wether effects if the snow your units will be more slower. 22 exiting matchs 23 armour for your units 24 capture the flag mode 25 a counter so you can only use 50 units just so the game won't lag.
Here's 2 suggestions:
1. Add a sniper's nest in ww1 style whenever a sniper stands in No Man's Land out of reach from the enemy trench. This adds more detail and decor. A sniper's nest was often a dead horse hollowed out from the inside where the sniper could rest and/or hunt until he was either found by the infantry or killed by artillery.
2. Add cavalry units. Infantry units with swords or pistols riding on horses. Since they're on horses they cannot stay inside the trenches and could rush straight forward to the enemy trench. Because of its speed it could be fun to make them more harder to hit, as well as have the option to slay soldiers in their faces with a sword. Obviously, I think it would be fair if you have to unlock this unit with at least 2 soldiers because of its speed.
Mortar ranges: have an area in the back dedicated to mortar/artillery units that consistently fire
maybe u should have a unit cap for each trench. it means you would be encouraged to divide ur forces throughout ur trenches and holding a greater number of trenches is even more important and perhaps trench upgrades could increase the number of troops it can hold. it would also make large infantry pushes start with sending the ones in the back to cross the filled trenches, giving time for the opponent to notice and react with their own counterplay. plus it would prolly look better than a single trench being crammed to the brim with men
also what if you had a game mode where each side starts with 1 trench and you can build new ones wherever you like
I know I said this in one of your other videos but I think adding a Medic unit (for troops) and a Builder unit (for mortars, landmines, barbed wire, ext) would be very interesting.
Some ideas-
Medics: Able to heal units over time and the amount they heal is determined by a Tech Tree researched at your Base. For Medics I'm thinking 3 levels Called Med 1-3, with Med 1 being 5% HPS (healing per second), Med 2 being 10% HPS, and Med 3 being 15-20% HPS for all troop units.
Builders: Able to heal and place down mortars and other emplacements such as landmines(able to hit 5 units at once or 1 Tank unit), barbed wire (passively does 5-20% damage based off of Base current Lv). Also they could have a Tech Tree where they start off at Builder Lv1 and go to Builder Lv3.
Level 1: Build and heal mortars and other emplacements at 5% per second.
Level 2: Build and heal mortars and other emplacements at 10% per second.
Level 3: Build and Heal Mortars and other Emplacements at 15-20% per second.
Base: Has a Tech Tree where Lv1 is a small unit of 3 Riflemen, 3 Shotgunners and 1 Sniper on the roof with 1 Machine Gun or Mortar emplacement that auto targets enemy units that get close to the Base. With heath being at 100%.
Lv2 adds Barbed Wire (does passive damage 5-10% per second until destroyed when base is 10-20% damaged) and adds one more unit: 4 Riflemen, 4 Shotgunners, 2 Snipers and 2 Machine Guns and/or Mortar units (with Sandbags around them) And health of base is 200%.
Lv3: Barbed wire now does 15-20% passive damage per second until destroyed (once base is like 30-40% damaged) Units: 5 Riflemen, 5 Shotgunners, 3 Snipers, and 3 Machine Guns and/or Mortar units (With concrete over them, like in current upgrade for Machine Guns) With Base health being set to 300%. Further you could have Base units get bonuses based off of research levels for units. Maybe your Troops now hit units further out from base at Lv2 to first trench and Lv3 to second trench? However not sure if this would make your Base too over powered or not.
Last please 🙏 add weather to the game as I thought this was an amazing idea and adds depth to the combat WW1 experience.
As always thanks for your time and good luck with getting this game rolled out.
The builder unit should be called the engineer cuz it would make more sense being in an army
Day 2 of suggesting a new faction: the Ottoman empire. Instead of tanks and poison gas, they have horses and maybe armored cars which they used a lot. Maybe some new maps could be added, like Galipoli or just some desert maps in general. They could fight against the British or maybe even the Australians. Aesthetically they could have white head wraps or robes.
Something that could be a good mechanic is something like ´counter offensive´ the enemies get snipers, artillery or gas canisters that are prepping to be fired on youre trench and you have to attack that in order to keep yourself alive
You should add planes that can do bombing runs and strafe run the enemy, to counter that add AA guns, add anti tank units like the howitzer style gun, add craters that spawn after an artillery barrage and possibly have units dive in them for cover when they are in no man’s land, add Calvary units, have multi stage levels in scirmish add a morale meter for both teams etc.
I think that the artillery leave craters that slow the enemy in endless mode but also make it the same what in the other mode but instead just the enemy it also can effect you so there is a cost for using them. And that tanks leave tank trails for detailing to make the maps more alive also you have a troop limit that increases as you get further in endless mode
I suggest that there's a extremely small chance that a tank gets stuck when crossing a trench. Maybe higher or lower chance depending on the weather.
I think you should have a wave where after you fight a “special enemy unit” (a mini boss) you have a wave where you can set up preparations out side of your trenches like putting land mines, trip wires, bunkers, and small turrets to slow down the enemy.
NEW UNIT's, Grenadier... throws smoke or chemicals or explosives etc... could be really useful... Also you need the ability to move specific units to the next trench... eg several buttons to allow 1 set unit to advance and not the others? Maybe extend the Tech Tree to allow more advanced units (even give them better armor only?)
Also maybe allow the ability to place down "Czech hedgehog's" to block tanks coming in a specific line (since they come out in random spots it could be interesting)
you should add a charge movement to stickman trenches that makes your troops 50% faster for 5 seconds but also gives them 30% less accuracy for 10 seconds
Should have troop limits on endless mode that increases overtime like at 4 minutes you get like 10 more troops and
boss levels would be great with unique names have them larger more of a threat.
Also could have what's called a kill box in war movies you see those big concrete blocks out in front of gates it breaks an enemy change and forces them in to a choke point thus closing them in a kill box. Would be a neat upgrade for the no man's land in front of the trenches obviously make it super expensive as like an late game upgrade.
I think units that lob grenades (maybe officers) would be a good addition to make it so you can’t clump up units ,maybe also encourage having a reserve in the back line .