I never found those two types of spells to be useful tbh. How dangerous disease will be in Skywind? Might be worth pumping duration to something like 600 seconds+.
@@thermocrius dunno man. I always found it easier to remove the disease if you get it rather then try to reduce chance of getting one. Easier on the resources.
@@Karina-winsmore You haven't even played Skywind yet, so you don't know how the resources will be acquired nor used. Also, the duration will scale with skill + perks. I know the morrowind ones were complete garbage, but that's not the case in Skywind.
Great visuals. Always cool to these little teases. Thanks for all you do!
I like so much the visual effects. Really cool
Very nice, as always. I also noticed that some of the items have now descriptions, that is a nice touch.
Nice particle effects
Great work! I really liked the little particles.
love the particles
Lookin damn good!
Must be a treat to have access to the mod. Unless you keep your playing of it purely within development and testing?
I am one of the leads and currently the longest active member, so it's strictly for development. But the development is the actual fun part for me.
@@thermocrius That is admirable! Keep it up.
I never found those two types of spells to be useful tbh. How dangerous disease will be in Skywind? Might be worth pumping duration to something like 600 seconds+.
Dangerous if you don't treat them fast. The spells already last a very long time and even longer if dual cast.
@@thermocrius dunno man. I always found it easier to remove the disease if you get it rather then try to reduce chance of getting one. Easier on the resources.
@@Karina-winsmore You haven't even played Skywind yet, so you don't know how the resources will be acquired nor used. Also, the duration will scale with skill + perks. I know the morrowind ones were complete garbage, but that's not the case in Skywind.
@@thermocrius alrighty then.
*Cough*