Hold on a minute. Not only did y'all put Levitate back in, but you improved it? The EXACT OPPOSITE of the direction TES went after Morrowind. I am beyond excited.
I can't put in to words just how much I LOVE the Morrowind UI you've done (the spells are also fantastic). From the art around the compass to the menus. Stunning work.
So we are keeping skyrims summon limit? Or will it be like morrowind where as long as the spell has different names you can summon as much as you like? Beyond that though looking great and forward to playing :D
I have some ideas for conjuration perks that will allow you to summon more than one at the same time at a cost of draining your total magicka while active.
Enemies only scale up a bit, never down. We have different level ranges for regions and creature types. For example, the area near ghost gate will always have level 20+ enemies. (number not final)
I'm seriously impressed with how much detail is going into this mod. Thanks for your hard work! I'll continue to sit here in perpetual eagerness
Wow
The potential with Skyrim’s AI to lock all npc’s in their closets, it’s gonna revolutionize my low effort gameplay stylings.
Hold on a minute. Not only did y'all put Levitate back in, but you improved it? The EXACT OPPOSITE of the direction TES went after Morrowind. I am beyond excited.
Bro these VFX are so nice. I can not wait for Skywind!!!
I love that UI, and those effects are great
I can't put in to words just how much I LOVE the Morrowind UI you've done (the spells are also fantastic). From the art around the compass to the menus. Stunning work.
The box effect of the feather spell feels really out of place.
Betuesda: doesn't remake morrowind
Elder scrolls fans: fine il do it myself
Soo pretty :)
Wow, amazing work! Thank you for all you do for the Skywind project, really appreciate you.
Amazing amazing work! Every effects are well-done with really great detail.
The UI colors and style is awesome
The level of detail is stunning. I'm looking forward to playing around with all the spells.
But, as one they fear...in their tongue he is zoidberg, dragonborn
I dont think feather effects will be usefull with current spell cost. Never used feather spells in morrowind because of that.
What are you even on about?
Will there be spellmakimg?
Jump and Levitation
That UI is orgasmic!
Fantastic
So satisfying
Fantastic job
I'm so used to the vanilla skyrim spell vfx that a red vfx impressed me.
that jump spell needs a buff 5% is nothing
Nothing in my videos is balanced in any way. I am not showcasing numbers here. That much should be obvious.
I wish i could get that levitation as a mod for Skyrim.
So we are keeping skyrims summon limit? Or will it be like morrowind where as long as the spell has different names you can summon as much as you like? Beyond that though looking great and forward to playing :D
I have some ideas for conjuration perks that will allow you to summon more than one at the same time at a cost of draining your total magicka while active.
I wish Skywind won't level scale enemies, then multiple summons could potentially make sense.
Enemies only scale up a bit, never down. We have different level ranges for regions and creature types.
For example, the area near ghost gate will always have level 20+ enemies. (number not final)
Fan-fucking-tastic!
Oh wow, the water effects are so good
nice
I want to play this so bad!
The feather one is so cool