With how the devs already said they are interested in fnaf, with a large portion of the community wanting springtrap (most of the people that don't are people who hate the series just because of the Fandom, and probably know nothing about springtrap) they will likely be more motivated to add them as they saw they are wanted.
@@aetriandimitri190 Imagine hating a game purely for it's fandom in 2020 Srsly tho i'm interested in what the Devs could do with this so i'm all for it.
@@dumblenutz5561 I was honestly pretty annoyed with the Fandom when the games first were coming out (they've grown better as they've aged up). But I've never hated the games for them, they were honestly really good for how simple they were and had good lore that I have to applaud Scott for. It's nice that with this whole thing people are looking back at fnaf fondly and want a character from it in the game
@@aetriandimitri190 and they are still here but not alot of them i honestly hate the those stupid animations where some character who can't even talk like springtrap are fucking singing like wtf that's honestly ruining the character for me i don't find any characters scary when I see those videos that's why I don't watch them honestly I wish these people didn't exist they are ruining the game for me and for others they are the reasons why other communitys hate fnaf
*The Machine-* A mechanical killer, able to locate and hunt down unsuspecting survivors with his power “Main Attraction”. His personal perks “Spring Loaded” “False Hope” and “Always Comes Back” allow him to punish unskilled engineers and make it more difficult for them to rescue eachother. *Lore-* William Afton was known as “The Face of Freddy Fazbears Pizza” that was the restaurant he worked at. Always on top of all the other employees there. He was well respected, wearing a flashy, purple uniform given only to the best employees who worked there. Freddy Fazbear’s Pizza was a restaurant designed to be family friendly fun for all ages. Afton saw potential in a place like that, but there was always something off, something wrong with the place. The potential for a truly great restaurant was tainted by one bad decision after another. One day, Afton decided that the only way to make the staff wake up and improve, was to throw dirt on them, and taint their name, forcing change. He used one of the many mascot costumes he had used, a yellow one. With that costume on, he lured 5 children into the back room of the restaurant, and murdered them in cold blood. He then hid the bodies in 5 animatronic suits, hoping they would never be found. Over many years, complaints piled up, and the restaurant was shut down. But then, it reopened. After several murders and several closing and reopenings, Afton was fed up. He lured the animatronics of his first 5 victims to demolish them. He was unaware that the souls of the children would be vengeful. They cornered Afton. Out of fear, he retreated into the old Rabbit Suit he murdered them in. But the suit was old and decrepit. A small amount of moisture caused the springlocks holding the robotic parts back to snap loose, driving them into his flesh. The pain and anguish only fueled his anger. And during his final breaths, he vowed vengeance. Years later, he reawakened in a new location. He recognized several objects scattered around in what appeared to be some sort of horror attraction, and he was the star. He walked around, feeling pain in every movement. But he managed. He pushed forward to find someone else in the building, sitting on a chair managing several faulty security systems. Anger overtook him, he wanted the man dead. He failed 5 times, 5 nights in a row, and burned in the building. As he burned, smoke enveloped him, or so he thought. He felt a moisture, a very similar moisture to when he first died. He realized it wasn’t smoke enveloping him, it was fog. He blacked out, and reawakened once more. He found several hooks lying around, and several people sitting by a campfire. The same anger he felt towards the security guard overtook him once more. He wanted to see them die. He would kill them all. They would all suffer just like all the children did, just like he did. *Power: Main Attraction-* Years of working at the same pizza restaurant has taught you a thing or two about security. Pressing the active ability button near a wall, tree, or other obstacle will place a security camera on it. You can carry 6 cameras at a time. The auras of survivors will be revealed to you when they are within a 8 meter range of a security camera. A survivor can break a security camera if they spot one. You will gain a notification when a security camera is broken, and the camera will be brought back to your inventory. 6 ventilation shafts will also be spread randomly throughout the map. The auras of these vents will be revealed to you in white. Vents can be located in the walls or floor of a map. Using the active ability button while standing near a ventilation shaft will allow you to crawl inside. From there, you can select one of the other 5 ventilation shafts to quickly travel to. Survivors can also seal a vent if they find one. Only 2 vents can be sealed at a time. The auras of sealed vents will be revealed to you in yellow. Pressing the active ability button during a chase will flash a 5 meter cone of red light in front of The Machine. If the attack hits a survivor, they will scream and gain the Hindered status effect for 3 seconds. If the attack misses, The Machine will undergo a 3 second state of fatigue. After use, the ability will undergo a 15 second cooldown before it can be used again. *Perks-* *Spring Loaded-* You’ve learned the hard way that machinery can be fatal if mishandled. Survivors will be given the deep wound status effect if they fail a repair skillcheck or fully complete a sabotage action 10 meters from the killer. “After learning of an unfortunate incident at the sister location involving multiple and simultaneous springlock failures, the company has deemed the suits temporarily unfit for employees.” -Phone Guy *False Hope-* You know how to manipulate people’s hopes to lead them to their deaths. When a survivor is hooked, the perk activates. When activated, all other survivors will see the aura of the hooked survivor as well as 2 extra fake hook auras at least 20 meters away from the real location of the hooked survivor. The aura of the 2 fake hooks will be revealed to you in yellow. The perk deactivates either when the survivor is unhooked or when the survivor reaches the second stage of sacrifice. “Management has also been made aware that the Spring Bonnie animatronic has been noticeably moved, and would like to remind employees that this costume is not safe to wear under any circumstances.” -Phone Guy *Always Comes Back-* Like the children in the old pizza restaurant, you are drawn to the weaker targets. You become obsessed with one survivor. If you begin a chase with the obsession and let them escape, gain a token. You have a maximum of 3 tokens. Hitting a survivor that isn’t the obsession with one or more tokens will apply the mangled status effect on them and consume one token. Hitting the obsession with all 3 tokens will immediately put them in the dying state and consume all tokens. “We had a spare in the back, a yellow one. Someone used it. Now none of them are acting right.” -Phone Guy *Memento Mori-* The Machine grabs onto the back of the survivors head and smashes their face on the floor 5 times. He then grabs the survivor by back of their neck, lifts them up, rips their jaw off, and finishes them off by twisting their head 180 degrees. The Machine walks off as the survivor falls back on the floor, lying on their stomach with their head facing upwards. *Mike Schmidt-* A fearless security guard. Able to make the most out of his surroundings and share his findings with the rest of his team. His personal perks “Hyperawareness” “Light in the Darkness” and “Communicator” allow him to pass valuable information to other survivors and make the most out of the tools he is given. *Lore-* Mike Schmidt was an unusual employee. He worked as a nightguard in Freddy Fazbear’s Pizza. Despite the dangers he faced, he continued to work the nightshifts there. Even more strange, he cared not about the money he was given. It seemed like some force drove him there, as if he’s been to Freddy Fazbear’s Before. He was respected by all the other employees, not because he was good at his job, but because of his bravery. Without fail, he perfected every night, surviving against all odds. But one day, on his last week before retirement, he flipped his camera down to find a limp animatronic suit staring at him. It was golden yellow, and bared the image of Freddy Fazbear. The suit stood up, and lunged forward at Mike. He blacked out, and when he awoke, he was in a whole new world. He saw hooks, generators, and a campfire in a barren forest. He wondered if he had died, and if this was the afterlife. His many thoughts were interrupted by the sound of screaming. He had to investigate. If anyone is going to be a hero, it was going to be him. He ran deeper into the fog, and was never seen or heard from again. *Perks-* *Hyperawareness-* Your sharp senses are a security camera of their own. When repairing a generator good skillchecks will reveal the auras of all survivors for 2 seconds. Great skillchecks will reveal the aura of the killer for 2 seconds and has a cooldown of 15 seconds. “Uhh, it might be a good idea to peek at those cameras while I talk just to make sure everyone's in their proper place. You know” -Phone Guy *Light in the Darkness-* You’ve learned that flashlights can be deadly weapons against those hiding in the shadows. Upon your first chest search, you are guaranteed to get a flashlight of any rarity. The battery life of all flashlights are increased by 12%. The visual brightness of flashlights are also increased by 12% “If you can’t find something, or someone, on your cameras, be sure to check the door lights. You might only have a few seconds to react.” -Phone Guy *Communicator-* Information is valuable. And in a team, everyone needs to be knowledgeable. Any aura that is revealed to you will also be revealed to all other survivors that are 20 meters away from you. “Hello? Hello, hello? Well if you’re hearing this, then chances are you’ve made a very poor career choice.” -Phone Guy
There was no more space in my original comments for this, so all add ons for The Machine will be listed here: *Add-Ons-* *Common-* *Molded Pizza Slice-* An unfinished pizza slice left to rot in the dumpster. The repugnant stench sharpens The Machines senses *The light flash area of effect will be shown in a white aura* *Kids Drawing-* A shoddily made drawing of a child next to her “best friend” Bonnie. It’s strangely unnerving. *Slightly reduces fatigue recovery time* *Live Wire-* A loose wire from a broken security camera. It strangely pulsates with electrical energy. *Slightly increases the security camera detection range* *Broken Voice Box-* A voice box broken beyond repair. A small tag can be read on the side of the speaker. “The Mangle”. *Slightly increases the ventilation travel speed* *Plastic Pirate Hook-* A toy pirate hook found in the prize counter of Freddy Fazbear’s Pizza. *Slightly increases the range of the light flash* *Uncommon-* *Deflated Balloon-* A balloon with a gaping hole in it that makes it impossible to inflate. A signature can be seen reading: “BB” •Unlocks the phantom ability: “BB” Phantom BB will wander around the map attempting to find a survivor. When he finds one, he will fun directly at them until they vaunt a window or drop a pallet. If Phantom BB catches the survivor, he will jumpscare them and give them the blindness status effect for 30 seconds. *Empty gift-box-* A gift box that’s been violently ripped open. A few strings can be seen inside. •Unlocks the phantom ability: “Puppet” The last generator you damage will have Phantom Puppet possessing it. If a survivor fails or hits a good skill check, the generator will explode and the Phantom Puppet will stare at them, giving them the Hindered status effect for 30 seconds *Empty Freddy Head-* An animatronic Head of Freddy Fazbear that’s completely empty. It seems like you can wear it if you really want to. •Unlocks the phantom ability: “Freddy” Freddy will wander around the map until he finds a survivor. When he finds one, he will run towards them until they hide in a locker. If he catches a survivor, he will jumpscare them and give them the exhausted status effect for 30 seconds. *Rare-* *Bonnies Guitar-* An electric guitar played by Bonnie the Bunny during many performances at Freddy’s only one string remains intact. *Moderately increases the range of the light flash* *Freddy’s Top Hat-* A small top hat belonging to the lead animatronic, Freddy Fazbear. It’s taken quite a beating over the years. *Moderately increases the ventilation movement speed* *Door Button-* A red button used to close security doors, torn off by something or someone. *Moderately increases the time it takes to destroy a security camera* *Faz-Token-* A small golden coin bearing the face of Freddy Fazbear used to play various arcade games. It’s partially rusted. *Moderately decreases the cooldown of the light flash* *Very Rare-* *Chica’s Cupcake-* The cupcake belonging to Chica the Chicken. It’s stare if awfully unnerving. *Increases the amount of security cameras by 2* *Exotic Butters-* A basket full of several butters from around the globe. A note can be seen inside. “For Eggs Benedict” *Significantly increases the security camera detection range* *Hand Crank-* A signature hand crank used for springlock suit maintenance. Blood stains cover the ends of the crank. *Increases the amount of ventilation shafts by 2* *Music Box-* A small music box found in the prize counter of Freddy Fazbear’s Pizza. Strings can be seen dangling from the box’s opening. *Significantly increases the ventilation movement speed* *Ultra Rare-* *Severed Frontal Lobe-* A piece of a child’s brain. Pieces of flesh and bone are still attached to it. •Light flashes will instantly destroy pallets. •Significantly reduces the fatigue time. •Significantly reduces the light flash cooldown duration. “They used to be allowed to walk around during the day too, but then there was the Bite of 87.” -Phone Guy *Bloody Springlock-* A springlock that fell off of The Machine when it started moving around. It’s damp with his own blood. •Survivors hit with The Machines light flash will suffer from the exposed status effect for 3 seconds •Moderately increases the fatigue time “What a deceptive calling, I knew it was a lie the moment I heard it, obviously, but it was intriguing nonetheless.” -William Afton
Also as a side note, if anyone recognizes this post, good. This was not stolen, as I made the original post and copy pasted it here to give it some more exposure.
I love it. I love perks that are gimmicky but practical. And I like his power too. Just a bit of things I feel could be different. -False hope seems pretty bad, 20 meters isn't much, especially if it's an outdoor map, they will be able to see the real hook, maybe increase the length, and also make it so that when you hook the survivor, you gain the undetectable status for 15 - 20 seconds depending on the tier. This will make it so that the survivors will have almost no clue to where the real hook was unless they SAW you hook them, maybe make it so that you're also undetectable when carrying the survivor, could work well with knockout maybe so they have no clue where they are. -Light in the darkness seems ok, but it only works if you have a flashlight, which seems unlike any other perk, for example, self care gives a faster self heal with medkits, but you can also self heal without one. So my idea is, it works like pharmacy, whenever you open a chest, you are guaranteed a flashlight, but those same buffs (12% battery and brightness) will apply aswell. The perk can always be used in some way in a match without a flashlight. It just seems out of place if you needed an item for it to work -Always comes back is cool, I like the concept. Just a suggestion though, the amount of time the survivor remains broken should change depending on your stacks (1 stack = 30 2 stacks = 40 and 3 stacks = 50. But i guess this comes with the flaw of what would change when it tiers up. Oh well. Great idea, I'm totally in love with this concept and those perks are great. As I said, I love gimmicky perks that work. one more thing, for spring loaded, just read it a bit. I like the concept, but when will it actually work, sabos are rare and so are survivors failing skill checks. keep it the way it is, but instead, when a survivor FINISHES a gen, they get deep wound, of course, this would only apply when they're injured because deep wound doesn't work that way.
ive heard a lot of Springtrap DBD concept music and this one is the best one by FAR holy shit you NAILED it! My only gripe was i felt the fnaf 2 ambiance should have happened a little less, maybe once or twice during the end where it loops, but other than that this is amazing!
I feel like A different one was better, I can't remember the exact name, but it was Something Envy or something like that, but his uses sounds from the games as well, which I feel perfectly fits
@@firsencounterassault I hope it's happening now in 2024 it's the 10th year anniversary of five nights at Freddy's they say they're supposed to be a news happening today?
I just don't think the name "The Machine" embodies who he really is. "The Attraction" I find much better, as Springtrap is the main attraction of Fazbear's Fright, as well as the irony of him becoming the attraction after forcing those poor dead kids to become the attractions of all the other locations.
This I absolutely perfect in every single way. If they do add Springtrap, the soundtrack will be disservice to the character. You really need to consider getting a job as composer over at the DbD studio!
Honestly, the effects of machinery, the sinister ambience and that damn sound that plays when something is in the ventilation makes this above other themes for springtrap, you really outdid yourself on this one
It was not the first time William found himself engulfed in flames, but this time there was nowhere to run. He banged and clawed against the wall, howling in complete agony. The fur on his suit wore a cloak of fire, his steel endoskeleton began to melt, and what was left of his decades-decaying body was being reduced to ash. Losing his will, his banging started to lose intensity and his screaming started to fade. As smoke filled the room, he started thinking to himself, “This is it. Henry won.” He was ready to embrace Hell. Little did he know, something else came. The smoke turned into fog, and before he knew it, the inferno faded into complete darkness. Then he found himself in woods. Not just any woods. The woods on the road to Freddy Fazbear’s Pizza. William knew that whatever this was, whoever was behind this, was offering a gift, not punishment. The devil would have to wait, for something else took interest of him.
@@paulopinto6725 how do chu figur 🤔 its possable from wat iv herd about SP.T ctr. suu tbh it act. fits well in dbd in my opion 😄 but tbph who knows onlys time will tell 😅
MR. X GAMING why though lmao? It would be very iconic, I mean FNAF has been this one of the biggest horror game franchises. It’s been going on for YEARS, it’s coming out with a movie, many games, books. It would be in DBDs best interest. It could bring more people into the game
altho ult. in my opion if they DO put in a fan made ctr. i 110% wanna see SONIC.EXE in 1st abouve all els sence his ctr. design and backstory fits rwy well for DBD and also it would make exe.s get back MUCH of his under appr. REP. back and make him well known for more then just a past/forgotton creepy pasta 😄
oh shit, I already made some themes myself quite early on, but I see that they've become irrelevant as this is genuinely amazing! I love how it incorporates a ton of actual in-game sounds!
You're really good at this, dude. You capture the themes so well, it makes me want all of this in the game. So much in fact that personally, I like your Pyramid head chase music better than the official one!
I was waiting for someone to create a lobby and chase music for springtrap and oh boy am I glad it was from one of the better music composers for these. Amazing work, I can actually 100% visualize getting chased by him in DBD.
Dead by Daylight: Night at the Entity's - Fanmade Spotlight Trailer Welcome to Dead by Daylight. A frightening place for children and grown-ups alike, where fantasy and horror come to life. Experience the haunting tales of Five Nights at Freddy's in the realm of the Entity. Enter *Fazbear's Fright.* Once meant to be the horror attraction of the local amusement park, Fazbear's Fright was meant to tell the haunting stories of the Afton Murders, and the mysterious workings behind the doors of Freddy Fazbear's Pizza. The new killer is *The Machine.* Once a model employee in Freddy Fazbear's Pizza, William Afton fell into darkness by slaughtering five children and shattering the animatronics he hid them in, all to spite his employer company. When these children came back to haunt him, his fate was sealed in the suit he used to lure them, the springs trapping him and taking his life. He would eventually come back in the Entity's realm, as he always does... The Machine's power is "Phantoms". Haunt your victims before closing in for the kill. William summons the phantoms of the animatronics he once broke, leaving them waiting. When a survivor gets close enough to a phantom, it will pop out to scare them, inflicting the Shocked status effect. When a survivor is affected by Shocked, chances of a successful skill check are reduced, and their movement becomes more erratic for the duration. The Machine comes with three new Perks. Disorient your victims with "Oxygen Level". Survivors that enter a certain point in your terror radius will be inflicted with Exhausted until they escape. Show your skill with machinery with "Tampering". After kicking a generator, any survivor repairing it that fails a skill check within a certain timeframe will suffer from the Haemorrhage status effect for a short duration. Let their voices lure you with "Voice Clip". Survivors that remain in your terror radius for a long enough period of time will scream, revealing their position. Bloodlust will also generate at a faster rate when chasing the Survivor that screamed. Delve into the mystery of the murders...and uncover the man behind the slaughter...in Dead by Daylight.
Hemorrhage is a really bad debuff. Maybe make it injure or give them the broken status instead. The rest of the perks seem interesting. I would have the perks at these blood web tiers for now: 30: Hardware Tampering (current), 35: Automatonophobia (different title for 'Voice Clip'), and 40: Suffocating Presence (replaces 'Oxygen Level' as a title). As a buff to suffocating presence, I would give it this: Survivors that enter within 8/16/24 meters of the killer gain 10 seconds of exhaustion. That way they can't just walk to get rid of it during a chase. It would work similarly to Mindbreaker, except be way better.
That chase music.... Really gets it across that an ANIMATRONIC is chasing you of all things. Also the chase music using the audio for when springtrap guess close in fnaf 3 is clever. You're getting better and better with every new upload. Can't wait till Yuno Gasai.
These are really good, probably my favorite. I like that the terror radius at 32 meters has like a clunky rhythm to it that reminds me of how he walks. It's a decomposed body in animatronic machinery, and the music in a way describes that
This is incredible, as always. BHVR should hire you I swear. I really hope you’ll do some more classics from movies one day! Like Pinhead, The Grudge, Pennywise... Or also The Other Mother from Coraline! So curious on how their themes would sound. Anyway keep up the good work, your creations are amazing.
the terror radius gets replaced with "It's been so long" by TheLivingTombstone, the closer the Attraction gets to the survivor, it gets louder and more "ear-rapey"
Springtrap honestly deserves his own spot in the game. If you're not a killer in DBD, you're basically not one of *The Boys* and i personally think that Will has the type of history to qualify. He's definitely one of the most well-known video game antagonists at this point.
THE BEST ONE SO FAR HANDS DOWN! I love how You combined the sounds from fnaf in this. And that chase and therror radius theme holy shit. Awsome work!!! I really hope he gets added
I remember the whole trend when people wanted Springtrap in DbD. And just as usual, the music truly does feel like it’d be actual music for the DLC if it were to happen
I absolutely love that terror radius/chase theme! The build up really captures the moment you start hearing more of a machines parts as you get closer! Also, am I the only one who thinks the chase theme sounds a bit like a demented carnival ride? Cause if that was intentional that just makes it all the better! (And even if it wasn’t, it still gives that feel, and I’ll still love it)
all this time later and this is still an absolute banger, i doubt we'll have something like this in the game when FNAF comes around, but this (or something similar) would be sick to hear in game
Love this theme gave me chills! My favorite fan rendering of the theme so far! I would have added hints of freddy’s music box in the chase theme though!
i have never thought of how would a five nights character fit in DBD (more because i don't find the fnaf franchise scary at all) but this masterpiece has changed my opinion, you nailed it!
This one was pretty good. How about you do some Creepypastas themes? Since you did one on Sonic.exe it would be good to see one on Slenderman or even Ben Drowned.
@@firsencounterassault If you need something to pull references from for Slenderman (musical motifs, perk names, an alias beginning with "the"), I'd suggest looking into the old Marble Hornets webseries. The monster in that (alternatingly called "the slender man" and "The Operator") is where most of the Slenderman mythos and abilities originally comes from (causing static on video, becoming more aggressive as you learn more about it, teleporting when nobody's looking at it, etc.), and the series is credited as being the first Slenderman ARG, the first thing to introduce the character to a wide audience, the first thing to establish some vague idea of a Slenderman canon, and one of the first works that Slenderman's original creator showed approval towards. Slenderman has been licensed for commercial use a few times, and most of those times the Marble Hornets IP was also acquired, including for a (really terrible) theatrical movie called Always Watching: A Marble Hornets Story. Along with Marble Hornets getting a comic book reboot last year, I can't see Dead By Daylight using the character without at least *some* acknowledgment of the series, if not fully licensing it. Of course, you do whatever you feel works best. Keep up the good work.
the terror radius 32 literally makes me want to leave its that scary like just imagine you being the only survivor cuz everybody else died. damn i'd be scared as heck
I liked this chase music, i would love to see springtrap getting added into the game, just imagine getting chased by him while your playing as Heather in Hawkins.
@@BCA-6 i honestly disagree. While i think its true and springtrap wouldn't fit in dbd that doesnt mean no character from fnaf would. I personaly would love to see ennard in dbd. Just imagine the mecanics he can have. Thats just my oppinion and i respect yours. Edit: aren't all the licensed killers fan service? Who gives a fuck as long as its fun to play, y'know?
Dude I watched and listened to this when it first came out years ago and now that the collab is actually happening I knew I had to come back and pay my respects
I love that you can faintly hear the main Dead By Daylight theme in this, that's a detail that so many people don't include when making fan made DBD lobby themes. Here's to hoping Springtrap makes it into Dead By Daylight!
Like he said in Fnaf 6 "I Always Come Back!" and even after Henry burned him alive at the end of the game. The Entity proved him wrong! I think Henry will be the survivor because he's the one who burn Springtrap two times in Fnaf 3 and 6 and William/Springtrap would be pissed off and would have a motive to kill Henry to get his revenge over and over, and The Entity would be interested of William, because on how he lure's children into the back room where he killed them inside the animatronics, which they would possesses them. He even program the SL animatronics to kill kids, so The Entity would have interest in William before he finally dies in Fnaf 6. But later came back in The Entity world to kill once more!
I think the reason this music concept stands out more than the rest, is just because you didn't just use basic "mechanical", or "childish" sounding instruments.... you actually used instruments that are used in the FNaF soundtrack (like the main instruments from Ennard's theme, or Ventablack, and even the ambience from UCN). But you also did something kind of unexpected in my opnion, and seemed to have implemented a piano too (like there is in SL's and FFPS's ending cutscenes). The warning sound from FNaF 2 is also a nice touch. All around, solid theme. I hope that we can actually see FNaF join DBD in the near future.
I've been on a very long binge with DBD Springtrap music over the last 24 hours, and this is THE one that I enjoy and vibe with the most. Where most lack is the chase sequence. The sense of urgency and danger just isn't there, or the build up to it it waaaaayyy too similar to the original sound created for the terror radius, so there seems to be no change in the danger distance. The composition and structure of your music is done well.
Oh my god how?! You're a freaking mind reader!!!!! I Am really so so excited!!! This is going to be amazing After it's been 3 years five nights at freddy's is finally coming to dead by daylight woooo I think it's time to celebrate right now wooooooo!!!!!!🍾🍾🍾🥂🥂🥂🎉🎉🎉🎉
Damn, this is great! Really captures the vibe, tone, everything. If they were to ever do a Five Nights at Freddy's/DBD mash-up, these are totally the theme(s) they need to use - perfectly spot on!
WOOOOWWWWWW🎉🎉🎉
I knew it dude! I KNEW you'd predict another one!
i am so incredibly excited LOLLL
LESSS GOOOO, I don't know if you will get contacted for the main menu music but you would deserve it
LET'S FUCKING GOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!
RUclips deleted my other comment, but I don't care.
OUR DREAMS COME TRUE FNAF IN DEAD BY DAYLIGHT DHHFHDBDJXJBDHDJDBDBHDJXJFBDHXJXUXJDBDB!
Everyone is on the springtrap train
Imagine if all the support and hype get him into the game
With how the devs already said they are interested in fnaf, with a large portion of the community wanting springtrap (most of the people that don't are people who hate the series just because of the Fandom, and probably know nothing about springtrap) they will likely be more motivated to add them as they saw they are wanted.
@@aetriandimitri190 Imagine hating a game purely for it's fandom in 2020
Srsly tho i'm interested in what the Devs could do with this so i'm all for it.
@@dumblenutz5561 I was honestly pretty annoyed with the Fandom when the games first were coming out (they've grown better as they've aged up). But I've never hated the games for them, they were honestly really good for how simple they were and had good lore that I have to applaud Scott for. It's nice that with this whole thing people are looking back at fnaf fondly and want a character from it in the game
@@dumblenutz5561 I hate Fortnite by its players is that good
@@aetriandimitri190 and they are still here but not alot of them i honestly hate the those stupid animations where some character who can't even talk like springtrap are fucking singing like wtf that's honestly ruining the character for me i don't find any characters scary when I see those videos that's why I don't watch them honestly I wish these people didn't exist they are ruining the game for me and for others they are the reasons why other communitys hate fnaf
*The Machine-*
A mechanical killer, able to locate and hunt down unsuspecting survivors with his power “Main Attraction”. His personal perks “Spring Loaded” “False Hope” and “Always Comes Back” allow him to punish unskilled engineers and make it more difficult for them to rescue eachother.
*Lore-*
William Afton was known as “The Face of Freddy Fazbears Pizza” that was the restaurant he worked at. Always on top of all the other employees there. He was well respected, wearing a flashy, purple uniform given only to the best employees who worked there. Freddy Fazbear’s Pizza was a restaurant designed to be family friendly fun for all ages. Afton saw potential in a place like that, but there was always something off, something wrong with the place. The potential for a truly great restaurant was tainted by one bad decision after another. One day, Afton decided that the only way to make the staff wake up and improve, was to throw dirt on them, and taint their name, forcing change. He used one of the many mascot costumes he had used, a yellow one. With that costume on, he lured 5 children into the back room of the restaurant, and murdered them in cold blood. He then hid the bodies in 5 animatronic suits, hoping they would never be found. Over many years, complaints piled up, and the restaurant was shut down. But then, it reopened. After several murders and several closing and reopenings, Afton was fed up. He lured the animatronics of his first 5 victims to demolish them. He was unaware that the souls of the children would be vengeful. They cornered Afton. Out of fear, he retreated into the old Rabbit Suit he murdered them in. But the suit was old and decrepit. A small amount of moisture caused the springlocks holding the robotic parts back to snap loose, driving them into his flesh. The pain and anguish only fueled his anger. And during his final breaths, he vowed vengeance. Years later, he reawakened in a new location. He recognized several objects scattered around in what appeared to be some sort of horror attraction, and he was the star. He walked around, feeling pain in every movement. But he managed. He pushed forward to find someone else in the building, sitting on a chair managing several faulty security systems. Anger overtook him, he wanted the man dead. He failed 5 times, 5 nights in a row, and burned in the building. As he burned, smoke enveloped him, or so he thought. He felt a moisture, a very similar moisture to when he first died. He realized it wasn’t smoke enveloping him, it was fog. He blacked out, and reawakened once more. He found several hooks lying around, and several people sitting by a campfire. The same anger he felt towards the security guard overtook him once more. He wanted to see them die. He would kill them all. They would all suffer just like all the children did, just like he did.
*Power: Main Attraction-*
Years of working at the same pizza restaurant has taught you a thing or two about security. Pressing the active ability button near a wall, tree, or other obstacle will place a security camera on it. You can carry 6 cameras at a time. The auras of survivors will be revealed to you when they are within a 8 meter range of a security camera. A survivor can break a security camera if they spot one. You will gain a notification when a security camera is broken, and the camera will be brought back to your inventory. 6 ventilation shafts will also be spread randomly throughout the map. The auras of these vents will be revealed to you in white. Vents can be located in the walls or floor of a map. Using the active ability button while standing near a ventilation shaft will allow you to crawl inside. From there, you can select one of the other 5 ventilation shafts to quickly travel to. Survivors can also seal a vent if they find one. Only 2 vents can be sealed at a time. The auras of sealed vents will be revealed to you in yellow. Pressing the active ability button during a chase will flash a 5 meter cone of red light in front of The Machine. If the attack hits a survivor, they will scream and gain the Hindered status effect for 3 seconds. If the attack misses, The Machine will undergo a 3 second state of fatigue. After use, the ability will undergo a 15 second cooldown before it can be used again.
*Perks-*
*Spring Loaded-*
You’ve learned the hard way that machinery can be fatal if mishandled. Survivors will be given the deep wound status effect if they fail a repair skillcheck or fully complete a sabotage action 10 meters from the killer.
“After learning of an unfortunate incident at the sister location involving multiple and simultaneous springlock failures, the company has deemed the suits temporarily unfit for employees.” -Phone Guy
*False Hope-* You know how to manipulate people’s hopes to lead them to their deaths. When a survivor is hooked, the perk activates. When activated, all other survivors will see the aura of the hooked survivor as well as 2 extra fake hook auras at least 20 meters away from the real location of the hooked survivor. The aura of the 2 fake hooks will be revealed to you in yellow. The perk deactivates either when the survivor is unhooked or when the survivor reaches the second stage of sacrifice.
“Management has also been made aware that the Spring Bonnie animatronic has been noticeably moved, and would like to remind employees that this costume is not safe to wear under any circumstances.” -Phone Guy
*Always Comes Back-*
Like the children in the old pizza restaurant, you are drawn to the weaker targets. You become obsessed with one survivor. If you begin a chase with the obsession and let them escape, gain a token. You have a maximum of 3 tokens. Hitting a survivor that isn’t the obsession with one or more tokens will apply the mangled status effect on them and consume one token. Hitting the obsession with all 3 tokens will immediately put them in the dying state and consume all tokens.
“We had a spare in the back, a yellow one. Someone used it. Now none of them are acting right.” -Phone Guy
*Memento Mori-*
The Machine grabs onto the back of the survivors head and smashes their face on the floor 5 times. He then grabs the survivor by back of their neck, lifts them up, rips their jaw off, and finishes them off by twisting their head 180 degrees. The Machine walks off as the survivor falls back on the floor, lying on their stomach with their head facing upwards.
*Mike Schmidt-*
A fearless security guard. Able to make the most out of his surroundings and share his findings with the rest of his team. His personal perks “Hyperawareness” “Light in the Darkness” and “Communicator” allow him to pass valuable information to other survivors and make the most out of the tools he is given.
*Lore-*
Mike Schmidt was an unusual employee. He worked as a nightguard in Freddy Fazbear’s Pizza. Despite the dangers he faced, he continued to work the nightshifts there. Even more strange, he cared not about the money he was given. It seemed like some force drove him there, as if he’s been to Freddy Fazbear’s Before. He was respected by all the other employees, not because he was good at his job, but because of his bravery. Without fail, he perfected every night, surviving against all odds. But one day, on his last week before retirement, he flipped his camera down to find a limp animatronic suit staring at him. It was golden yellow, and bared the image of Freddy Fazbear. The suit stood up, and lunged forward at Mike. He blacked out, and when he awoke, he was in a whole new world. He saw hooks, generators, and a campfire in a barren forest. He wondered if he had died, and if this was the afterlife. His many thoughts were interrupted by the sound of screaming. He had to investigate. If anyone is going to be a hero, it was going to be him. He ran deeper into the fog, and was never seen or heard from again.
*Perks-*
*Hyperawareness-*
Your sharp senses are a security camera of their own. When repairing a generator good skillchecks will reveal the auras of all survivors for 2 seconds. Great skillchecks will reveal the aura of the killer for 2 seconds and has a cooldown of 15 seconds.
“Uhh, it might be a good idea to peek at those cameras while I talk just to make sure everyone's in their proper place. You know” -Phone Guy
*Light in the Darkness-*
You’ve learned that flashlights can be deadly weapons against those hiding in the shadows. Upon your first chest search, you are guaranteed to get a flashlight of any rarity. The battery life of all flashlights are increased by 12%. The visual brightness of flashlights are also increased by 12%
“If you can’t find something, or someone, on your cameras, be sure to check the door lights. You might only have a few seconds to react.” -Phone Guy
*Communicator-*
Information is valuable. And in a team, everyone needs to be knowledgeable. Any aura that is revealed to you will also be revealed to all other survivors that are 20 meters away from you.
“Hello? Hello, hello? Well if you’re hearing this, then chances are you’ve made a very poor career choice.” -Phone Guy
There was no more space in my original comments for this, so all add ons for The Machine will be listed here:
*Add-Ons-*
*Common-*
*Molded Pizza Slice-*
An unfinished pizza slice left to rot in the dumpster. The repugnant stench sharpens The Machines senses
*The light flash area of effect will be shown in a white aura*
*Kids Drawing-*
A shoddily made drawing of a child next to her “best friend” Bonnie. It’s strangely unnerving.
*Slightly reduces fatigue recovery time*
*Live Wire-*
A loose wire from a broken security camera. It strangely pulsates with electrical energy.
*Slightly increases the security camera detection range*
*Broken Voice Box-*
A voice box broken beyond repair. A small tag can be read on the side of the speaker. “The Mangle”.
*Slightly increases the ventilation travel speed*
*Plastic Pirate Hook-*
A toy pirate hook found in the prize counter of Freddy Fazbear’s Pizza.
*Slightly increases the range of the light flash*
*Uncommon-*
*Deflated Balloon-*
A balloon with a gaping hole in it that makes it impossible to inflate. A signature can be seen reading: “BB”
•Unlocks the phantom ability: “BB”
Phantom BB will wander around the map attempting to find a survivor. When he finds one, he will fun directly at them until they vaunt a window or drop a pallet. If Phantom BB catches the survivor, he will jumpscare them and give them the blindness status effect for 30 seconds.
*Empty gift-box-*
A gift box that’s been violently ripped open. A few strings can be seen inside.
•Unlocks the phantom ability: “Puppet”
The last generator you damage will have Phantom Puppet possessing it. If a survivor fails or hits a good skill check, the generator will explode and the Phantom Puppet will stare at them, giving them the Hindered status effect for 30 seconds
*Empty Freddy Head-*
An animatronic Head of Freddy Fazbear that’s completely empty. It seems like you can wear it if you really want to.
•Unlocks the phantom ability: “Freddy”
Freddy will wander around the map until he finds a survivor. When he finds one, he will run towards them until they hide in a locker. If he catches a survivor, he will jumpscare them and give them the exhausted status effect for 30 seconds.
*Rare-*
*Bonnies Guitar-*
An electric guitar played by Bonnie the Bunny during many performances at Freddy’s only one string remains intact.
*Moderately increases the range of the light flash*
*Freddy’s Top Hat-*
A small top hat belonging to the lead animatronic, Freddy Fazbear. It’s taken quite a beating over the years.
*Moderately increases the ventilation movement speed*
*Door Button-*
A red button used to close security doors, torn off by something or
someone.
*Moderately increases the time it takes to destroy a security camera*
*Faz-Token-*
A small golden coin bearing the face of Freddy Fazbear used to play various arcade games. It’s partially rusted.
*Moderately decreases the cooldown of the light flash*
*Very Rare-*
*Chica’s Cupcake-*
The cupcake belonging to Chica the Chicken. It’s stare if awfully unnerving.
*Increases the amount of security cameras by 2*
*Exotic Butters-*
A basket full of several butters from around the globe. A note can be seen inside. “For Eggs Benedict”
*Significantly increases the security camera detection range*
*Hand Crank-*
A signature hand crank used for springlock suit maintenance. Blood stains cover the ends of the crank.
*Increases the amount of ventilation shafts by 2*
*Music Box-*
A small music box found in the prize counter of Freddy Fazbear’s Pizza. Strings can be seen dangling from the box’s opening.
*Significantly increases the ventilation movement speed*
*Ultra Rare-*
*Severed Frontal Lobe-*
A piece of a child’s brain. Pieces of flesh and bone are still attached to it.
•Light flashes will instantly
destroy pallets.
•Significantly reduces the fatigue time.
•Significantly reduces the light flash
cooldown duration.
“They used to be allowed to walk around during the day too, but then there was the Bite of 87.” -Phone Guy
*Bloody Springlock-*
A springlock that fell off of The Machine when it started moving around. It’s damp with his own blood.
•Survivors hit with The Machines light
flash will suffer from the exposed
status effect for 3 seconds
•Moderately increases the fatigue time
“What a deceptive calling, I knew it was a lie the moment I heard it, obviously, but it was intriguing nonetheless.” -William Afton
Also as a side note, if anyone recognizes this post, good. This was not stolen, as I made the original post and copy pasted it here to give it some more exposure.
I love it. I love perks that are gimmicky but practical. And I like his power too.
Just a bit of things I feel could be different.
-False hope seems pretty bad, 20 meters isn't much, especially if it's an outdoor map, they will be able to see the real hook, maybe increase the length, and also make it so that when you hook the survivor, you gain the undetectable status for 15 - 20 seconds depending on the tier. This will make it so that the survivors will have almost no clue to where the real hook was unless they SAW you hook them, maybe make it so that you're also undetectable when carrying the survivor, could work well with knockout maybe so they have no clue where they are.
-Light in the darkness seems ok, but it only works if you have a flashlight, which seems unlike any other perk, for example, self care gives a faster self heal with medkits, but you can also self heal without one. So my idea is, it works like pharmacy, whenever you open a chest, you are guaranteed a flashlight, but those same buffs (12% battery and brightness) will apply aswell. The perk can always be used in some way in a match without a flashlight. It just seems out of place if you needed an item for it to work
-Always comes back is cool, I like the concept. Just a suggestion though, the amount of time the survivor remains broken should change depending on your stacks (1 stack = 30 2 stacks = 40 and 3 stacks = 50. But i guess this comes with the flaw of what would change when it tiers up. Oh well.
Great idea, I'm totally in love with this concept and those perks are great. As I said, I love gimmicky perks that work.
one more thing, for spring loaded, just read it a bit. I like the concept, but when will it actually work, sabos are rare and so are survivors failing skill checks. keep it the way it is, but instead, when a survivor FINISHES a gen, they get deep wound, of course, this would only apply when they're injured because deep wound doesn't work that way.
Overawareness is just a better dark sense, tone it down a bit.
But...
These "guys" from FNAF aren't hitting u...
They're just jumpin'.
So...
This FNAF DLC will be hard as fuck to get...
Do I hear the sweet sounds of FNAF 2 when someone is down the hall in the "lobby" theme?...GOD I miss that sound.
@Morpheu. Oh absolutely, makes it sound even more menacing.
Five Nights at Freddy’s 2 is the best FNAF game for that SOLE reason
Even the phrase "Death is not an escape" suits this character's backstory very well.
"You will be dead by daylight"
Gets turned off at 6 AM
WERE SO FAZBACK
Good one
This is hands down the best fan made lobby music for Springtrap i've seen!
I love how it combines the New Fnaf3 theme as well as the fnaf 2 ambiance
Hey, ZombieWarsSMT :D
Wasn’t expecting to see you, here.
I think Mr. Envy's still takes the cake for me, but this is incredible
I like your profile picture
I love how you can hear the noise from fnaf 2 when there’s something in the hall
Thank you for notice that ^u^
The meme hall
@@firsencounterassault I’m thinking that Matt and Scott is having a conversation about this and taking time after work
ive heard a lot of Springtrap DBD concept music and this one is the best one by FAR holy shit you NAILED it! My only gripe was i felt the fnaf 2 ambiance should have happened a little less, maybe once or twice during the end where it loops, but other than that this is amazing!
I feel like A different one was better, I can't remember the exact name, but it was Something Envy or something like that, but his uses sounds from the games as well, which I feel perfectly fits
i feel like fnaf 2 ambiance made it hundred times better
hey Question XD
I personally like this more:
ruclips.net/video/lpenCEU_mGU/видео.html
@@charlesnojinson4760
Is it maybe this one?
ruclips.net/video/lpenCEU_mGU/видео.html
OH MY GOD first encounter assault we freaking did it YOU DID IT AGAIN!!!! That’s like 7 IN A ROW GOD YOU ARE THE FUTURE TELLING
Words cannot describe how good this is. I am desprate for him in the game now.
Thank you!!
@@firsencounterassault I hope it's happening now in 2024 it's the 10th year anniversary of five nights at Freddy's they say they're supposed to be a news happening today?
@@Beessokoo1coo1still with hype?, hope you do
@@Don_weon608 I heard the news is happening right now my hype was released yesterday
I just don't think the name "The Machine" embodies who he really is. "The Attraction" I find much better, as Springtrap is the main attraction of Fazbear's Fright, as well as the irony of him becoming the attraction after forcing those poor dead kids to become the attractions of all the other locations.
MrFr0stbite i think attraction is fitting but machine just sounds more gruesome, if that makes sense. It packs more punch.
When I wrote my fanfiction, I called him "The Mascot"
@@TreguardD Not bad! There's a lot of options for Springtrap, huh.
HyperShard yeah..there’s also the revenant.
MrFr0stbite I like the names people have given him but I sorta like “the remnant” a little more due to lore reasons.
I really hope Scott approves of the idea of Springtrap being in this game. It would be epic
me too ~(σ°∀°)σ..:*☆
He definitely would accept it, however I doubt BHVR would want Springtrap in their game.
Gαtt anything’s possible
@@NotGatt Maybe that's what Behavior wants you to think
@Vevencio Torres (124vevtorr) where have they said that they would be cool with it?
This I absolutely perfect in every single way. If they do add Springtrap, the soundtrack will be disservice to the character. You really need to consider getting a job as composer over at the DbD studio!
I'm working in a game as a composer :D I will spam it when it's done ^u^ and thank you so much!
Honestly, the effects of machinery, the sinister ambience and that damn sound that plays when something is in the ventilation makes this above other themes for springtrap, you really outdid yourself on this one
Thank you so much!! :D
Can we use this in a video?
Yes, crediting to me you can use it for all you want
And thank you
@@firsencounterassault Hey um, do you think you could do a wendigo? (NOT Until Dawn, I mean a wendigo with the deer skull for a face and everything)
@@critter_guy2197 might be the next killer too 🤷♂️
@@austynxyz oh how wrong you was
It was not the first time William found himself engulfed in flames, but this time there was nowhere to run. He banged and clawed against the wall, howling in complete agony. The fur on his suit wore a cloak of fire, his steel endoskeleton began to melt, and what was left of his decades-decaying body was being reduced to ash. Losing his will, his banging started to lose intensity and his screaming started to fade. As smoke filled the room, he started thinking to himself,
“This is it. Henry won.”
He was ready to embrace Hell. Little did he know, something else came.
The smoke turned into fog, and before he knew it, the inferno faded into complete darkness.
Then he found himself in woods. Not just any woods. The woods on the road to Freddy Fazbear’s Pizza.
William knew that whatever this was, whoever was behind this, was offering a gift, not punishment.
The devil would have to wait, for something else took interest of him.
That last line goes incredibly hard 🔥
With all the fanmade songs of dbd for Springtrap the dev's have to take notice for this
That is if they ever wanted to talk to Scott cawthon about it.
The wait is over it’s happening!
i love how terror radius music emmulates clacking of the loose mechanical parts, amazing!
If they don’t put springtrap in dbd 😳
Unlikely
@@paulopinto6725 how do chu figur 🤔 its possable from wat iv herd about SP.T ctr. suu tbh it act. fits well in dbd in my opion 😄 but tbph who knows onlys time will tell 😅
MR. X GAMING why though lmao? It would be very iconic, I mean FNAF has been this one of the biggest horror game franchises. It’s been going on for YEARS, it’s coming out with a movie, many games, books. It would be in DBDs best interest. It could bring more people into the game
altho ult. in my opion if they DO put in a fan made ctr. i 110% wanna see SONIC.EXE in 1st abouve all els sence his ctr. design and backstory fits rwy well for DBD and also it would make exe.s get back MUCH of his under appr. REP. back and make him well known for more then just a past/forgotton creepy pasta 😄
@@shadowdragonx07 work on your gramar and spelling please. I almost got a migraine from reading that
master piece like always
Thank you mr. GOD!
@@firsencounterassault lol
Everybody saying "The Machine" and "The Attraction" but has anyone considered "The Suit?"
or "The Slaughterer"
Or the MAN BEHIND THE SLAUGHTER lol
the nicknames of the killers are given by his abilities or appearance and I think it is better to call him "the animatronic"
I once saw someone say "Just call him the Killer" and then I replied with "choose your killer, the Killer"
"The Suit" sounds interesting.
If they bring a fnaf killer in the game, I‘ll give them all my money
Or any licenced killers u like
Just saying
Luck with that
time to go bankrupt
My mom going to be so mad at me! 😭
OMG WHY WAS THIS SO GOOD. The minute the chase music started u had me it was amazing
Thank you very much!
Three teachables
- The main attraction
- Man behind the slaughter
- Its me
One of the perks just has to be
"I always come back"
Or "Always comes back"
Perfect
But “It’s me” is Golden Freddy’s thing
Yea but he has a quote on FFPS that ends with "it's still me"
"But I assure you...it's still me..."
oh shit, I already made some themes myself quite early on, but I see that they've become irrelevant as this is genuinely amazing! I love how it incorporates a ton of actual in-game sounds!
Thank you! and I liked you cover themes for Springtrap!
Your springtrap chase is one of my favorites I love everyone inputs for themes but yours is unmatched imo
You're really good at this, dude. You capture the themes so well, it makes me want all of this in the game. So much in fact that personally, I like your Pyramid head chase music better than the official one!
Thank you!! I like the official PH music, it's not so bad like everyone says, but not being egocentric, I feel mine more SH XD
FirsEncounterAssault corn h u b
I was waiting for someone to create a lobby and chase music for springtrap and oh boy am I glad it was from one of the better music composers for these. Amazing work, I can actually 100% visualize getting chased by him in DBD.
Dead by Daylight: Night at the Entity's - Fanmade Spotlight Trailer
Welcome to Dead by Daylight. A frightening place for children and grown-ups alike, where fantasy and horror come to life. Experience the haunting tales of Five Nights at Freddy's in the realm of the Entity.
Enter *Fazbear's Fright.* Once meant to be the horror attraction of the local amusement park, Fazbear's Fright was meant to tell the haunting stories of the Afton Murders, and the mysterious workings behind the doors of Freddy Fazbear's Pizza.
The new killer is *The Machine.* Once a model employee in Freddy Fazbear's Pizza, William Afton fell into darkness by slaughtering five children and shattering the animatronics he hid them in, all to spite his employer company. When these children came back to haunt him, his fate was sealed in the suit he used to lure them, the springs trapping him and taking his life. He would eventually come back in the Entity's realm, as he always does...
The Machine's power is "Phantoms". Haunt your victims before closing in for the kill. William summons the phantoms of the animatronics he once broke, leaving them waiting. When a survivor gets close enough to a phantom, it will pop out to scare them, inflicting the Shocked status effect. When a survivor is affected by Shocked, chances of a successful skill check are reduced, and their movement becomes more erratic for the duration.
The Machine comes with three new Perks.
Disorient your victims with "Oxygen Level". Survivors that enter a certain point in your terror radius will be inflicted with Exhausted until they escape.
Show your skill with machinery with "Tampering". After kicking a generator, any survivor repairing it that fails a skill check within a certain timeframe will suffer from the Haemorrhage status effect for a short duration.
Let their voices lure you with "Voice Clip". Survivors that remain in your terror radius for a long enough period of time will scream, revealing their position. Bloodlust will also generate at a faster rate when chasing the Survivor that screamed.
Delve into the mystery of the murders...and uncover the man behind the slaughter...in Dead by Daylight.
Available now everywhere...
Shouldn't tampered do something better than hemorrage since it's literally useless maybe replace it with exposed or broken or even exhausted
Exactly xD
Hemorrhage is a really bad debuff. Maybe make it injure or give them the broken status instead. The rest of the perks seem interesting.
I would have the perks at these blood web tiers for now: 30: Hardware Tampering (current), 35: Automatonophobia (different title for 'Voice Clip'), and 40: Suffocating Presence (replaces 'Oxygen Level' as a title).
As a buff to suffocating presence, I would give it this: Survivors that enter within 8/16/24 meters of the killer gain 10 seconds of exhaustion. That way they can't just walk to get rid of it during a chase. It would work similarly to Mindbreaker, except be way better.
Could you do similar fanmade spotlight trailers for the previous ones? I keep looking at the old ones excepting this to read.
Hands down, THE BEST lobby music for a FNAF Chapter in DBD.
This is probably the best I've heard for any Springtrap concepts
Thank you!
That chase music.... Really gets it across that an ANIMATRONIC is chasing you of all things. Also the chase music using the audio for when springtrap guess close in fnaf 3 is clever. You're getting better and better with every new upload. Can't wait till Yuno Gasai.
I'm ngl I lowkey doubt they'll be able to make a lobby theme as good as this one 🙌 but I'm still so excited
These are really good, probably my favorite. I like that the terror radius at 32 meters has like a clunky rhythm to it that reminds me of how he walks. It's a decomposed body in animatronic machinery, and the music in a way describes that
Thank you!! really!
I love how you adding sounds form the FNAF games into the song, LOVE IT!!!
The king makes his return
Amazing. Absolutely amazing.
epic
It’s a cross over episode
Hey do you mind collabing? I would like to see that
Thanks! I wanna add that your SFM Trailer of Springtrap is sick!
This is the best theme I've heard for springtrap. It loops very well and sounds amazing.
I think your take on the chase music is awesome! It's really spine-chilling! And the lobby music is really good too! ❤
This is incredible, as always.
BHVR should hire you I swear.
I really hope you’ll do some more classics from movies one day! Like Pinhead, The Grudge, Pennywise... Or also The Other Mother from Coraline!
So curious on how their themes would sound.
Anyway keep up the good work, your creations are amazing.
Thank you so much :D
Everyone keeps calling him 'The Machine'
but as a man of culture I call him:
'THE MAN BEHIND THE SLAUGHTER'
that's actually pretty funny lol
I think “The Suit” would be pretty dope
the terror radius gets replaced with "It's been so long" by TheLivingTombstone, the closer the Attraction gets to the survivor, it gets louder and more "ear-rapey"
Ayyyyyyyyyyyyyyyy!👉👉
the nicknames of the killers are given by his abilities or appearance and I think it is better to call him "the animatronic"
Springtrap honestly deserves his own spot in the game. If you're not a killer in DBD, you're basically not one of *The Boys* and i personally think that Will has the type of history to qualify. He's definitely one of the most well-known video game antagonists at this point.
The soundtdack is a banger, by the way 💗 absolutely loved it!
You are absolutely right.
THE BEST ONE SO FAR HANDS DOWN! I love how You combined the sounds from fnaf in this. And that chase and therror radius theme holy shit. Awsome work!!! I really hope he gets added
I remember the whole trend when people wanted Springtrap in DbD.
And just as usual, the music truly does feel like it’d be actual music for the DLC if it were to happen
Trend?
"Wanted"?
We still want hahahaha
@@Durinson1 give this man a true
Guess what
I absolutely love that terror radius/chase theme! The build up really captures the moment you start hearing more of a machines parts as you get closer!
Also, am I the only one who thinks the chase theme sounds a bit like a demented carnival ride? Cause if that was intentional that just makes it all the better! (And even if it wasn’t, it still gives that feel, and I’ll still love it)
the scraping metal, the dark electronic tones, the amazing and digestible inclusion of the fnaf soundtrack, you've made something truly amazing man!
0:01 lobby
3:19 32 meters
3:32 24 meters
3:45 12 meters
3:58 4 meters
4:09 RUN FOR YOUR LIFE!!!
all this time later and this is still an absolute banger, i doubt we'll have something like this in the game when FNAF comes around, but this (or something similar) would be sick to hear in game
This is the most exhilarating chase music I've heard so far for springtrap
Love this theme gave me chills! My favorite fan rendering of the theme so far! I would have added hints of freddy’s music box in the chase theme though!
Thank you!!!!
Omg the devs heard me ruclips.net/video/8SFQjkMHuwM/видео.html
I love all of these springtrap chase music ideas, theyre all so creepy and any of them could work really well in game to be honest. nice job!
Thank you ^u^
I wasn't too big on fnaf but damn! :)❤️
i have never thought of how would a five nights character fit in DBD (more because i don't find the fnaf franchise scary at all) but this masterpiece has changed my opinion, you nailed it!
That chase music sounds like it has loud, clanging footsteps in it and I love it
This one was pretty good.
How about you do some Creepypastas themes?
Since you did one on Sonic.exe it would be good to see one on Slenderman or even Ben Drowned.
I could consider Slender, some people is asking for him in this channel, and thank you!
@@firsencounterassault If you need something to pull references from for Slenderman (musical motifs, perk names, an alias beginning with "the"), I'd suggest looking into the old Marble Hornets webseries. The monster in that (alternatingly called "the slender man" and "The Operator") is where most of the Slenderman mythos and abilities originally comes from (causing static on video, becoming more aggressive as you learn more about it, teleporting when nobody's looking at it, etc.), and the series is credited as being the first Slenderman ARG, the first thing to introduce the character to a wide audience, the first thing to establish some vague idea of a Slenderman canon, and one of the first works that Slenderman's original creator showed approval towards.
Slenderman has been licensed for commercial use a few times, and most of those times the Marble Hornets IP was also acquired, including for a (really terrible) theatrical movie called Always Watching: A Marble Hornets Story. Along with Marble Hornets getting a comic book reboot last year, I can't see Dead By Daylight using the character without at least *some* acknowledgment of the series, if not fully licensing it.
Of course, you do whatever you feel works best. Keep up the good work.
it just sounds like hes getting closer and closer by hearing his mechanical body moving him so frighting..
the terror radius 32 literally makes me want to leave its that scary like just imagine you being the only survivor cuz everybody else died. damn i'd be scared as heck
Very creepy and DEFINITELY FNaF nostalgic, very well done
I LOVE that you added the hallway sound effect from Fnaf2!! This is amazing!!
Dead By Daylight devs, HIRE THIS PERSON! This is amazing!!!
Please apply for a job at BHVR they desperately need you
If they want to answer me haha and thank you
Im sure they’d love to have someone as talented as you on the team!
@@firsencounterassault try and hit up a interview with them.
I liked this chase music, i would love to see springtrap getting added into the game, just imagine getting chased by him while your playing as Heather in Hawkins.
This is amazing
Thanks!!
FINALLY LETS FUCKING GOOOOO + THIS MENU THEME FUCKING SLAPS DUDE
THIS! This just relays the game. And I'm in love. Thank you for blessing my ears.
I like how you used the melody of the Remastered Fnaf 3 Menu Theme! I haven’t really seen anyone in the comment section point that out.
Thank you for noticing that!! ^u^
I think my phone broke,
From pressing the like button too hard!
THANK YOU!!! ^U^
FirsEncounterAssault same
Holy moly this is fricking amazing my dude, this is one of my fav soundtrack concepts and I can’t stop listening to this!!
I'm glad you like it a lot! Thankss
Bro has the power to predict killers :D
Come on everyone know springtrap is the perfect killer for dbd
@@BCA-6 how dare you
@@BCA-6 so You have choosen DEATH
Yeh but the devs would make him a tier F for sure
@@bigenemy000 it suck that it's true
@@BCA-6 i honestly disagree. While i think its true and springtrap wouldn't fit in dbd that doesnt mean no character from fnaf would. I personaly would love to see ennard in dbd. Just imagine the mecanics he can have. Thats just my oppinion and i respect yours.
Edit: aren't all the licensed killers fan service? Who gives a fuck as long as its fun to play, y'know?
Dude I watched and listened to this when it first came out years ago and now that the collab is actually happening I knew I had to come back and pay my respects
Everything I wanted to say I said before at sonic's, you absolute legend, congratulations!
Scott neeeeds to consider this, I know if it did he wouldn’t use this fan made audio but it’s so so good
This would be such a good idea for a major update!
Nice.
This is very impressive, terrific job.
Out of all the ones I've heard this one's got to be the best BY FAR.
Thank you!!!
I’m coming to you know now for killer predictions 😂 you nailed it 🔥
And here I am before the reveal of chapter 30 in DbD, so close to Halloween and the fnaf movie, I really hope it's Springtrap XD.
naaah its going to be predator next like 50/50 terminator. Maybe Springtrap is coming after that two... :)
I love that you can faintly hear the main Dead By Daylight theme in this, that's a detail that so many people don't include when making fan made DBD lobby themes. Here's to hoping Springtrap makes it into Dead By Daylight!
Well...
Spring trap: im a half human half animatronic so I should be in dbd cuz basically all the killers are humanoids
the last one was a dorito
*laughs in Demogorgon*
Humanoid means human-shaped.
Springtrap is a humanoid.
*"Old Sport"*
Why, hello there, Old Sport.
Like he said in Fnaf 6 "I Always Come Back!" and even after Henry burned him alive at the end of the game. The Entity proved him wrong! I think Henry will be the survivor because he's the one who burn Springtrap two times in Fnaf 3 and 6 and William/Springtrap would be pissed off and would have a motive to kill Henry to get his revenge over and over, and The Entity would be interested of William, because on how he lure's children into the back room where he killed them inside the animatronics, which they would possesses them. He even program the SL animatronics to kill kids, so The Entity would have interest in William before he finally dies in Fnaf 6. But later came back in The Entity world to kill once more!
Finally, i edged so hard bout this one
Where the hell was my notification for this!? I can’t believe im 3 hours late to this amazing piece on music!
Another chapter you got right, yet again!!
This is SO GOOD. Great job... I actually believe that we can make this happen
Now I want this to be a real chapter in Dead By Daylight because it looks, and sounds, freaking awesome :'D
wow you're so talented!! your themes are amazing
Thank you so much!!!
You can actually hear the faint sound of clicking that a springlock would make during the terror radius. I like it.
I love you put the fnaf 2 alarm inside,really creative and cool
I think the reason this music concept stands out more than the rest, is just because you didn't just use basic "mechanical", or "childish" sounding instruments.... you actually used instruments that are used in the FNaF soundtrack (like the main instruments from Ennard's theme, or Ventablack, and even the ambience from UCN). But you also did something kind of unexpected in my opnion, and seemed to have implemented a piano too (like there is in SL's and FFPS's ending cutscenes).
The warning sound from FNaF 2 is also a nice touch.
All around, solid theme. I hope that we can actually see FNaF join DBD in the near future.
I saw your Jason video or "The Slasher" last night and I gotta say, DBD should start taking notes
“The attraction” sounds cool too
The Salvage
I've been on a very long binge with DBD Springtrap music over the last 24 hours, and this is THE one that I enjoy and vibe with the most. Where most lack is the chase sequence. The sense of urgency and danger just isn't there, or the build up to it it waaaaayyy too similar to the original sound created for the terror radius, so there seems to be no change in the danger distance. The composition and structure of your music is done well.
GODDAMN BRO, ITS HAPPENING
This is so freaking good! almost outstands all the other DBD springtrap themes! keep up the awesome work!!
Oh my god how?! You're a freaking mind reader!!!!! I
Am really so so excited!!! This is going to be amazing After it's been 3 years five nights at freddy's is finally coming to dead by daylight woooo I think it's time to celebrate right now wooooooo!!!!!!🍾🍾🍾🥂🥂🥂🎉🎉🎉🎉
Damn, this is great! Really captures the vibe, tone, everything. If they were to ever do a Five Nights at Freddy's/DBD mash-up, these are totally the theme(s) they need to use - perfectly spot on!
Wow Cara Muito Impressionante Vc Me Surpreende Mais E Mais a Cada Vídeo
Obrigado!
This is probably the best fnaf version for dbd on youtube