Diablo 4 PTR - Balance & Meta: It's Broken
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- Опубликовано: 6 июл 2024
- #Diablo4 #Season5 #Patch #Balance #wudijo
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Timestamps:
00:00 Progression On PTR
02:15 Balance
05:09 Kiss-Curse Items
08:02 Powercreep
20:14 Class Specific Items Competing
22:32 Testability
27:58 Item Design
30:38 Expansion
32:56 Expectations
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If they want it tested and checked for bugs or bad interactions they should have a PTR vendor with the new items and aspects.
I don't know why they dont do this. It was the same way in D3.
^this - 100%. Defense rests. Promoted.
I love how alot of QoL features from D3 got lost while making D4. It's sadly pretty obvious that Blizzard just rushed the production in order to inflate their value during the Microsoft acquisition.
You'd think they'd know this since they did it in d3 for years
@@partyrd487 ^x 200% multiplicatively from me"
Blizzard: Opens a PTR to test the new things. Doesn't give us the new things to test.
But they actually did. That hell arena, new uniques, skill changes...
@@user-hf6bt4ge4z and those items you have to grind out like a regular season. Which, and this shouldn't have to be said, actually defeats the entire purpose of a test server. They're just playing the next season early, this can't be called a PTR.
@@user-hf6bt4ge4z That's not what they meant, they mean the actual items to test. You going to have people grind 1 month to finally test it when s5 just releases the next day?
@@user-hf6bt4ge4z Where are the new uniques ?
And the fact that you dont get all the tempers unlocked on boosted characters. You dont get materials to upgrade gear and summon bosses. You for some reason only get 920 gear from boosting instead of 925 wich makes no sense.
To me the most important point: 28:26 - having uniques that are obligatory to run in a build rather than being a good option that makes it hard to choose - makes it feel like the D3 set items that were mandatory for each build...
One thing I did like about the set items is that sometimes they buffed a certain category of skills instead of just one single skill. It gave a bit of leeway to focus on different skills if those skills had supporting legendaries. I think I remember the spider armor for witchdoctors buffing any kind of creature skills, so you had a fairly big selection. I wonder if uniques in D4 should be built more like that, where they usually buff a whole category of skills instead of just one singular skill. The new sword for basic skills seems like a good start? Maybe have a unique that is for all the lightning skills, another for physical skills, and others for the other elements. Maybe another that only works for ultimate, one for core, and so on. I dunno.
exactly my thoughts. a step back in my opinion. D3 itemization was horrific.
@@dominicstark6318💯
Blizzard: Why do we need to have a test team when we can just throw anything raw to the public, let them test it, and just wait for feedback!
And not provide any of the tools required to test it. No aspects, no tempers, no uniques, no combat log, and unless you actually tape your own gameplay, you can't even notice the numbers because there's way too many of them and only stay on screen for like 0.2 sec at best. At this point, it can't be called PTR, it's just an S5 early access "play now cause it sure as hell won't look any different when it launches" vibe
With blizz track record it's better for pro players to test instead but even after that they don't make the proper changes.
I feel like they are so focussed on making "new" content, when we would have been way happier with them just improving the existing content.
There were plenty of unique items that goes basically completely unused that could have been redesigned and improved rather than making brand new uniques
Where i hear exactly the same thing, ahh yes in Helldivers 2, stop making new content people said, improve what you have right now, they move from releasing content almost every week or two weeks to hold a single patch almost two months, and when the patch came out it introduce more glitches in the game that all existing glitches combined.
Tal-rasha ring needs to be a legendary node on its own paragon board or even a passive in the skill tree
Dude! That would be an amazing idea! You can only use so many legendaries. Putting them into Paragon solves 2 problems
No it's pointless. Everyone will have the same board
@@espertix5839 better than everyone using the same ring
@@espertix5839 Everybody to a large degree already has the same board... the only difference is that the board of your build (e.g. fire, frost) has the most points... the rest copy pasta mostly
it already is for +15% damage
I am a big basic attack enjoyer and yet i hate the basic attack meta so much. i want playing basic attack build to be my choice, not the "right thing".
DUDE! me too - I always try to make some form of basic attack build, then they come with the "lets force everyone into basic attack" and now the last thing I want to make is a basic attack build...
@@andregoepfert2745 same.
Wudijo: Powercreep is out of control...
Blizz: Nerf sorc!
Cry about it
@@YM-ex8hh you're the only one crying here tho lmao
@@YM-ex8hh Yep literally YouOnlyLiveOnce is joking about it, and YM's state of mind breaks right away, what a delicate flower!
@@DARKCOP2011 Maybe he's one of those Sorc devs ??
@@TetsuoVN Good point!
Power creep is worrisome. Been feeling like this since season 1
Go try a non bugged build lol
Haven’t felt it on druid or sorc lol
Power creep is quite easy to deal with tbh.
However if you run a normal build and not dealers choice bugged build each season. You'll realize power creep isn't really bad in this game.
Go create your own build without using guides instead of using the most optimal builds by maxroll or some other guide. Bet you won’t feel so powerful or just play Druid. lol
@@systemtrend3194 Lol yeah that was my experience. It’s rough
At 34:10, I disagree. Barbarians will have more slots for new overpowered unique items compared to Druids and Sorcerers, which will further worsen class balance. but overall, great video, thanks for putting it together!
Don't forget Necro, just because they got to enjoy one season of being decent with minions. They have the same slot limitation, and esp. Shadow Builds got hit so hard for no reason - rn it looks like everything but Bone Spirit is going to be way behind.
I think sorcss should ise 2h staff and focus at the same time :V
Just ask them to put all the new stuff in a npc like in D3 ptr problem solved
At this point in time i think they should be smart enough to do that on their own.
i agree with wudijo about the powercreep and new uniques design, however i think wudi is too biased towards only legendaries and hard nerfing stuff which i don't agree. I hope blizzard listen some of his thoughts but not too much otherwise we are back at 0 with only legendaries with good tempers and trash an uniteresting uniques.
The kind of bugs they let on the PTR, and even live, are so blatant they should have been ironed out before end users ever get to see them. It's just clearly massive incompetence.
What game dev do you work for?
I really think Blizzard needs to rework how they distribute multipliers and get their math in order. Right now its imo just the wild west of multipliers. Everything has one and that things that dont are trash. They need to create a system where they can introduce new items and mechanics without worrying about creating huge imbalances between classes every time.
Imo they need to do something like this:
[x]% damage multipliers are now only available through the Skill tree, paragon legendary nodes and glyphs, class mechanics and uniques. Aspects and tempers don't multiply damage in any way any more.
Tempers cannot give chance for multicast, duration increases to dot effects and other effects that effectively work as multipliers. They instead come from overskilling your abilities. E.g having 8/5 skillpoints in firebolt gives it a 60% chance to cast twice.
Regular uniques only give kiss-curse multipliers like you mentioned here. There is always a downside.
Unber uniques are the only items that can give flat multipliers that can be used without a condition.
I think this would reduce the ridiculous power discrepancy between barbarians and classes who can only use one weapon. It would also open up much more room in buildcrafting as the difference between a kinda shit meme build and a hyper minmaxed build wouldnt be as big. At least not as much as it is today, talking 10000s of % difference in damage output. Its just nuts.
No one at blizzard can math. They can’t even get slides correct.
all they need to do its change bufff multipliers from skills and paragon for the rest of the classes except barb nothing else
After the whole disaster that was the pre season 1 patch it seems like Blizzard is afraid of bringing the game back down to more reasonable numbers.
That patch was actually a good thing for the game but reddit/youtube had to bitch about it with the stupidest takes (no, it wasn't perfect, but the direction was great)... now we deal million times more dmg because they are not allowed to nerf the overall numbers, because of that reaction to the first nerfs. Sorc and Druid aren't weak because of the nerfes, they are weak because their whole design isn't kinda infinitley dmg scale like barb. Barb is a mistake, always was, and kinda ruining the whole game slowly, becasue they trying to elevate other classes to their levels. We are already at a powercreep level that was unimaginable 1 year ago, not like "every build can clear nmd100" but "everyone and their mother can beat Pit100 if they can capable of reading a guide" it's a joke.
They are, but just applies to sorc
Uneducated response my guy.
Sorc/Druids need some big buffs with interesting mechanics and not just 5%[x] here and there, its not gonna do anything. It's quite sad to see that they still struggle to bring back build, the same builds, they heavily nerfed into the ground and beyond on release... i.e Hydra, Rabies, Minions, Shred
Man all Blizzard know how to do its this: Buff? Yeah sure 10% now 11%, Nerf? OF COURSE 500% now 0.0000001%. Barb buff? YEAHH SURE! 10% NOW 9999999999999999999999999999999999999999% Sorc nerf? Just say it! 271% now 0.00000000000000000000000000000001%.
How is the HS rogue doing in the PTR? I was late to the game with mine and starting to think about which class to run next season.
dead, victimize is unusable
Bugged so it can't be tested properly. Classic.
I just want to know if sorcerer dmg is still 'on a Tuesday' behind cc layers
Yes, it is
Yes, it is.
Barb - 140%[x] damage.
Others - 4%[x] damage if the enemy is on the left, was frozen in the last 3 seconds, is Vulnerable but you haven't hit it recently, and it is Sunday.
Even if all the CC layers match you will do 2% of Barb damage (excluding bugs of course) where Barb hits for 1.5 billion and you maybe will hit for 30 million.
@@tomtomkowski7653 as it should be. 😂 Otherwise unga bunga rob will start moaning and bitching about how sorcs are doing more damage than his barb
I really feel like you are overvaluing the amount of people who play or think like you. I would wager the vast majority of people who play WANT these crazy op things. Power creep be damned. D3 got crazier and crazier and still had a solid following. Same with PoE from what I’ve seen and heard. If this is what drives player engagement and shop spending even if for just a few weeks out of a 3 month season then blizzard will keep doing it.
@wudijo do you think it would help if they removed all multiplicative damage?
Would definitely be easier to balance
Regarding the convo about build gaps at 34:25, while the relative tier rating of each given build may not change with the addition of items like the Crown, what likely *will* change is the magnitude of difference between each tier.
For the sake of example, let's say Shred is doing 100dps and Bash is doing 200dps. A 50% bonus is going to equate to 50dps for Shred and 100dps for Bash. Because of the initial gap in damage, Bash gets TWICE the benefit relative to what Shred receives, at least from a raw DPS output perspective. It's the same way compound interest works. The more of something you have, the greater net benefit you'll see from percentage increases. So, whichever builds are outperforming other builds without these items are then just going to blow them out the water even more once everyone has their uniques, creating a much larger gap than before. :(
Its an odd season guys, what'd we expect? Season 4 was good but obviously season 5, being an odd season, is going to be pretty underwhelming.
HAH! It's the Microsoft Windows treatment but inverted. =P
Wudi isn't talking about a seasonal theme. It's the long term direction of itemisation and balance that isn't looking good right now. These issues can easily persist beyond season 5
s4 was in is riddled with bugs aswell and balance is just as shit
Think for a second. How could season 5 be worse than season 4 when season 4 didn't have a theme?
The entire reason the odd seasons were worse in the past is because they were either boring or under baked.
@@MajorCooke2😂😂😂😅😂😂
What he thinks about Storm arrows and Rain of arrows sinergy? I do like that style.
The only unique we've seen from PoE 2 (the low level belt that drains your mana until you're max health) is way more interesting than any of the new uniques they've added.
I think what you are suggesting for the Scoundrel's Kiss should be in the skill tree. Aspects/uniques that modify a skill should be in the skill tree. They could be skill runes or something that modify the skill a certain way.
bro its so true... how they want us to test out stuff when we have to grind so long to even get the items lol
Uniques should change your build, legendaries should empower them. Uber uniques should make you want to build around them. I feel like their design philosophy has creeped closer to Diablo 3s higher damage number style, not great.....I completely agree with you Wudi. These new uniques are not designed well at all.
Pretty much, we are going to end up with D3 all over again with 150,000% dmg eventually since it seems no one at blizz has a creative bone in their body.
@@Mesoz yeah the bugged 1,000,000,000s of damage we're seeing certainly makes it feel that way. Idk why they are adding these HUGE multiplier items when theres so many bugs.
Finally, someone releases a video with the same concerns I've had the second I started seeing these crazy uniques. It's dangerously irresponsible to release such powerful items and ignore so much more work they need to do looking over all classes and skills.
Excellent takes all around. I hope Blizzard takes a good long look at this video.
The only thing Blizzard didnt break is my disappointment.
🤣🤣🤣🤣🤣🤣
go play POE :) it`s nice you have REAL DOWNSIDES ... FORCED Mechanics ... nerfs every league ...
Are you really disappointed that test realm doesn't work as intended?
@@drdynanite It's waaaay too broken, how can we test things when nothing works? Also doesn't address the continued poor design decisions and lack of vision, it's like everything they do disregards every other part of the game and how it fits together.
@@fammud1192 Again, it's PTR. Yes, it's a shame some of new items are broken, but it is what it is. And devs still can make appropriate changes to their design philosophy and vision, that's the point of PTR. So I don't share this doom and gloom sentiment about PTR. If they leave everything as it is and push it to S5, then I'll be upset, but at the moment you're just overreacting at least imo.
I stopped when I realised the PTR was missing the D3 PTR buff
Damn you are so much on point its crazy . You do double dip bugged damage on devs with that vid. Wp gg bro
They should also expand the PTR to at least 3 weeks (or why not 5 weeks?), updating it halfway through to fix bugs etc. Also add a vendor where you can test every single new item and updated items like some others said in the comments.
not all unqiues have downsides. Only extremely powerful ones should. that being said, even in PoE, the iems with large downsides are able to be mitigated since you have 6 stats and an implicit on all non uniques. Diablo has half the stats on legendary gear. If a unique took 4 items to overcome the downside, then the unique needs to always have more power than 4 other items combined. that isnt a solution. Agree that the power here is too high though.
Sounds like we're going to go from ignoring 98% of our loot, to ignoring 99% of our loot. Exciting! lol
I agree with you, Wudi, about the items. And people who blast and play many hours a day like we do would also more than likely agree with you. It seems to me that these changes are not geared towards us blasters and more geared to casual players to feel powerful
If the majority of the player base are casuals then it makes sense to design the game more for them than the grinders. The game should never be designed for the minority of the player base.
@Limikkin I 💯 agree with you on that. And it's apparent in the retention numbers, through battlenet, steam and so on D4 has more players playing at the end of season then other popular arpgs because of the amount of casual players
Strongly agree with this comment. I really hope Blizzard doesn't start tuning this game based on the opinion of those who plays this game for 12 hours a day. Keep it tuned for the casual players who have lives outside of video games.
I’m a hard core casual and I don’t like these changes. Has nothing to do with how much you play and everything about fun, build diversity and exploring the game options.
@5280Recreation that is a good and valid point
Indeed, the powercreep does seem out of control.
Even when I first played the beta I was honestly surprised there were so many sources of multipliers and additional damage. Do we really need such high numbers right from the beginning? I thought it was somewhat strange and well... boring how so many of the aspects increased damage by X amount instead of doing unique effects, changing how skills worked instead of how much they do. I was originally expecting the paragon boards/glyphs to be the main source of damage increase and leaving our choices of skills/aspects to be how we wanted things to function. I guess it's sorta true, but there are just way too many multipliers from aspects in my opinion.
Wudijo just wants everyone to deal 17 dmg like Druid and every pit boss is as hard as Lilith.
A 2-month break between season 4 and the expansion is cool. I might even open my steam library!
18:25 I couldn't disagree more with the downside aspect. Yes, these items seem to be shaping up to be so universal that they find their way into any build, but I very much doubt the solution would be to make them have extremely punishing downsides, then all of your gearing and theorycrafting would be centered not about optimizing but patching up, specially "4-5 items to make up for it"? jesus christ god no.
I got PTR seen that its not setup like PTR on wow with no vendors and insta left because of this - not grinding PTR to TEST something
It would help Sorc if some of the new strong uniques would only be usable by Sorc chars, the other classes already have enough good ways to boost up their damage.
What do you think about that wudi?
100% agreed. Hopefully Adam J watches this! Also ... I miss the balance of NMD 100 pre-season... defenses mattered, not just dmg/glass-cannoning.
What if we could only wear 2 uniques at a time, could that solve many of these problems?
Thanks for the very informative and good summary. Hopefully Blizzard will pay attention.
Great video. I was really hyped after s4. I thought they are heading in right direction with this game, but mid season patch and now ptr shows they are completely clueless.
Game balance is non existence. Instead of trying to fix that they are making it even worse. What a pity.
First of all i would Love If everything gets cut in half at least. The Power creep currently is just ridiculus and i dont wont to reach a d3 Level already
Idk if it’s just me but after the PTR update my Necro is getting one shot in the pit way too much. Not even high pits either, at 71 it’s been happening and at 81 is a damn near guarantee🤦♂️
Raxx mentioned that the devs told him that most players are hyper casual and just blindly put five points in basic attacks. This is why.
LOL at the Northwar build "this is the future"
PREACH WUDI, man is doing the developer's job for them
There are so many bugs or undocumented changes that I don't even know how to interpret my testing data on the PTR. On another note Wudi definitely seems to be the voice of reason here. Makes a lot of good points!
Numbers are getting way too high and impossible to parse, like three zeros+ too large at this point.
it is almost like blizzard uses the excuse of "thats what the ptr is for" for not testing their own changes.
Hears is a question I asked in feedback. Since season 5 is the return to hell why not bring back a classic weapon from d2/d3 and that weapon would be the demon machine crossbow since there is not a unique crossbow and 3 not so great unique bows
They need to control how many multipliers exist in the game. It will slowly become like D3 where four to five digit multipliers are normal. Probably should just have addictive stuff with very few multipliers and they should be capped. 300% multiplier should be reserved for something with a crippling downside.
There are druid aspects you can put on two handed weapons for near or above 300% multiplicative damage. The builds that use them are garbage. Your statement is true when referring to other classes (except sorc) and the new uniques though for sure
@@konrah1486 Yeah, same in D3. You have Shadow set with 5 digit multipliers and yet they can't make it as broken as others because the build has like 2 multipliers not counting generic sources unless they give an absurd multiplier to compensate. Meanwhile, Sorcerer always find ways to be broken because they have "hidden" multipliers plus 4 ways to scale their DPS.
PoE does it better even after years of power creep. You can get to billion damage, but usually it means you are a glass cannon or super rich. Making it tank and with high damage requires huge resources as a compensation. However, billion may look absurd, but most builds do fine on single digit million or double digit one. Meanwhile, D3 is going to literal gazillions. D4 if it's not tone down, it may go to the same path of using three to six digit multipliers to try balance the game instead of cutting or adding like -10/+10 or -25%/+25%.
I wish they would bring back set gear. One of my favorite parts of d3 was theory crafting different combinations of set gear combinations. It gave you something to hunt for, had a massive payoff, and made the game that much more fun. Sets that fired basic skills with core skills took care of mana problems and made the basic skills actually usable. They could rework it and get creative, but I think it’s a massive opportunity for fun farm-ability.
Very good points! Found myself agreeing with all of it.
I feel like Blizzard really designed themselves into a difficult spot with the aspect system as a whole, and it might be too much of a challenge for them to fix.
Reminds me D3. Everyone is forced to play one build because of ridiculous (x). But in worst state. Math in D3 actually works compare to monkeys who are responsible to programming in D4. S2 and S4 were great... hoping to waiting room to S6. Dissapointment
In the future, a vendor that sells everything for 1 gold would do a world of good.
Thank you for bringing up rapid fire and scoundrels kiss. Rapid fire has always been my favorite go to skill, but I don't like the way it works with the ring. So it ruined my favorite skill for me because all balancing for the skill will be based on using the unique.
I wish they'd fix everything that doesn't work or doesn't work as described currently before they introduce new stuff to the game that also has a 50%+ chance to be broken... Smh...
on the topic of making the rapid fire ring generic and not required that kinda actually opens up a neat idea within the design space where a new system is added where we can find/craft a new type of item that augments functionality of specific skills
wouldn't that be a neat world where ur lvling up with a build you've always been comfortable with and all of a sudden you find this special glyph/attachment of sorts that completely changes how one ability that u arent currently using works and encourages u to swap builds right then and there
It's crazy they are making regular uniques better then mythics, crown over shako so far
Blizzard needs to focus on just 2 things, balance and new end game content, but what it seems is that no one talks about this in a meeting or no one addresses either of the 2 topics. We don't need new unique ones, we need the current unique ones to work and for us to be able to make different builds without having to surrender to 1 or 2 skills.
For real the diversity of build is only focused around one move, like for barbs ww now bash and flay everything else not worth it rogues heartseeker and rapid everything else trash, sorc has some variation but can barely push high pit
Honestly think that the biggest thing holding d4 back, in terms of power and builds, is the lackluster skill "tree". Since there is so little power in your class trees, the items have to make up for that, meaning that we most likely end up in a d3 situation at some point.
Blizzard really needs to develop some proper skill trees, call it "season of remade skills" or something, with new abilities that interact with each other, like the old skill tree we were shown for d4 back in the day
Fair play to you Wudijo, this is a honest review. I saw a video a while ago from Bellular about how Blizzard’s number 1 priority is to keep people in the game - at the expense of pretty much everything else - ‘longer engagement leads to higher likelihood of spending in the shop’. Making very OP uniques but giving them the very slim drop chance you have highlighted is perhaps, in their minds, a way to keep players grinding and grinding. The build variety was limited on release but, as you say, it does seem that they are narrowing it further and further. Everyone running the same thing. Yawn fest. For someone of your understanding and creative talents, its got be getting very tiresome. POE2 is on the horizon.
Would love to see some druid love
Why dont they let us have an extra ring slot if they won't give us 3rd enchantment slot?
the only ptr d4 needs is someone to test the dev's they lack many many skills ..seem to be missing
The problem is you have all this power creep and no builds require it to do anything but pits, and you can't do pits over 170 with basically any build
Like just copy wow, have vendors that sell uniques. Same company right?
I’m glad you’re saying this as well. They need to just give us infinite resources, tempering, and access to all items. In my opinion, all of these new uniques should be held back until the current uniques are addressed. I also find the new uniques to be just bland damage multipliers. Uniques need to be far more transformative.
The PTR was a massive failure, and I'm extremely concerned about Season 5.
Honestly im gonna skip so i dont get mad for the xpac release.
@@joelhodoborgasthink I’m gonna do the same tbh
Concerned BTW it's only going to last 2 months...
Just skip S5. Only 2 months anyway
@@brawndothirstmutilator5863 Yeah and? if you get sick, and you continue to get sicker do you wait 2 months and stop being concerned? do you understand what the meaning of the word is. It doesn't matter if it's 2 months OR NOT, there is massive problems with the game, the Season 5 PTR the game feels WORSE than it did in Season 4, not an improvement but a step in the wrong direct. More bugs, more things that are broken in the game, they took away more power from the players and nerfed more builds. You do know that critiquing a billionaire dollar company isn't personal right, like YOU AREN'T BLIZZARD. You do know how many people are concerned about this right? Wudijo, Raxx, DatModz, and all sorts of other content creators are saying the same thing, that Blizzard has major balancing problems, and that they made the game worse. It's been over a year now since the game has been out, Season 4 didn't even have a seasonal theme because they needed to rework ALL OF THE LOOT IN THE GAME. And BTW, tempering still doesn't feel great, which is one of the main mechanics of the game now. So yes, people are concerned, and comments like yours are dogshit. Don't be a dismissive asshole because someone has a different opinion that yours just because you want to simp for Blizzard. It's about time they actually listened to their playerbase and fixed their game.
great video! perfectly explained what is wrong with the insane powercreep.
Does it HAVE to have a downside? What was Shako's downside? Grandfather's downside? Starless skies? Most of these crazy uniques don't have a downside or at least not one worth considering when tou consider the buff they give.
Problem with sorc is that they want you to combine different elements and that becomes the builds instead they should give us more option to run just fire, or just lightning or just cold
Great video! I will sy this seems so hard. Like I really like the Basilisk Staff for druid because it sounds interesting and changes something but ppl complain that's its not just damage. All complain about both side and it sucks.
Very good Wudi, I agree with everything. They nerfing the highest class. I do not know, make that top builds go to 130, and lower go to 105. They have the tools to be able to do that.
Stop nerfing bring everything up. No class is even close to pit 200
@@brawndothirstmutilator5863 and what's the problem with that? Pit 200 isn't supposed to be achieved.
@@AndreyGPDevs don’t waste time creating content that is not supposed to be achieved, put the bong down. Just because they tuned it to a degree where they didn’t want the players to be able to do T200 upon release, doesn’t mean they don’t intend T200 to be achieved. They were just leaving themselves room for a power creep in the midseason patch/ new season without having to develop entirely new endgame content.
@@brawndothirstmutilator5863nop, good nerfs makes the game healthier. The "only buff" mentality is killing this game.
Agreed...I want a challenging game that gives me some choices in gear (and every build can perhaps be viable to a degree). Personally, I'd love to see some crossover gear (like maybe sorc's can shapeshift, or rogues can get a barb shout from a unique helm, etc)
seems like I won't be playing s5
I for one am an auto attack enjoyer so I approve this message. Thanks blizzard
I'm pretty sure that the Blizzard plan is to cripple the majority of existing characters so that when the expansion drops the new "Spirit Born" character is the new meta and therefore sells more expansions. But I also felt like the famous pre season 1 nerf was to funnel everyone into playing seasonal characters.
I'm excited to see what the unique buffs / overhauls are - but it takes a lot of wind out of your sails seeing brand new uniques introduced that feel like they're poorly designed. How are you going to go back and fix the existing pool of unique items when you can't even design them when given a clean slate? Between that, the horrendous state of class imbalance, and the new activity seemingly like a boring grindfest... it's going to take a LOT before I even consider playing season 5. Super excited for season 6 and the new class reveal though, will absolutely be playing that regardless.
Preach it man. Doing the lord's work as usual.
It's crazy how people were so convinced early on that this would be a more methodical aRPG, but we've basically had one-button builds, screen-wide clearing, terrible visibility and crazy damage for a while now. They need to reign this in now or just embrace it and go full D3/PoE. A lot of people are going to like this direction, but a lot of people will feel jebaited by Blizz's early messaging about the game.
Season 4 was cool, I enjoyed it. Last Epoch update is looking nice though. We'll see how they remedy the S5, new mechanic doesn't seem interesting, needs more fun choices if it's to be any good.
It’s so odd they don’t have settings for a prod build and settings for a PTR build. It’s a simple config file or something else. The tech people out there puzzle me sometimes
So for a PTR I would really love to see a few things changed. I'm going to list them out in no particular order. 1. Instead of giving us our previous characters if the intention is for us to test new things give us one or two of each character class pre-built at level 100, have the gear be item level 925 and already have the skills Paragon and items equipped, as such that would support the new build they would like us to try. We can tweak it from here with small things we find here or there but this would allow us to start immediately with testing new builds and new ideas. 2. Have a vendor that will give us mythical uniques as well as all of the other class specific unique items for free, this is a testing server no one wants to spend copious amounts of time farming the item before testing it it defeats the purpose. 3. This one is not aimed at the developers but more at the target audience, I think we need to realize that the PTR is often going to be busted, they have not add many PTR with Diablo 4. I feel like we should almost expect there to be some glaring issues and as long as we report these bugs hopefully they can be patched prior to live launch. My biggest gripe is that so many build breaking glitches make it into live for a few weeks before getting patched out and if people jump on those bills early they have a clear advantage in having quote-unquote more fun... As with most exploits.... People typically exploit early and often until they are resolved. Can't blame them.
they may need to provide something like Jamella in D2 where players can craft gear for testing
not having a vendor with all the new items like they've always done in wow+d3 is a complete travesty
not sure what they were thinking - all i wanna do is test 3 items and it takes all of my time on ptr to find even 1
if they dont have the uniques increase your damage, but only change functionality, like wudi suggests, it would be cool if they let us temper the uniques
Since season 0 there was no balance in D4, so i'm not surprised at all.
blizzard balance is push dmg from anything and any classes by 500%
There's no balance within the same class, so why would there be any between different classes
The issue currently was that uniques were undertuned now in the ptr its the opposite lol
I would better to use all these op uniques, rather than rolling tempering over and over again. I the idea of tempering but gambling feels tempers is frustrating.
I wish they would allow console players to participate in ptr. I hate the kiss curse system they use currently. Yes, power creep becomes a problem no matter what, but the bigger problem is the majority of players can't make a build on their own that competes. As a primary druid player, I am more concerned with class balance. Everyone that I have seen ask for a harder WB for example, plays barb. When Raxx said the new wb took his team of op barbs a full minute, I was trying to conceptualize how long that would take a druid. If you want a challenge, play a different class. I have been at the WB by myself this season and it was ROUGH. Just wish I didn't have to by a pc to have a voice because people who can play 12 hours a day are probably no longer in touch with the majority no matter how humble or nice they are.
I was building blight build on s4, i got it adjusted to s5 on ptr and its weaker than a bone splinters build i cooked out today..
I quit this terrible excuse of a test realm and went back to HAVING FUN with my bash barb. The Axial conduit pants have a cool effect, but i had to go get my starless skies AND my shako to make it decent. THEN, I went looking for that Lucion helm, with no luck. Season 4 PTR was so much fun, and this is a pile of shit.
Bringing in a bunch of new gear will just kill a bunch of old gear unless they give options to acquire more aspects to build.
Honestly, I've been super critical of PTRs going back a decade with WoW. Without fail, every PTR, there are basic things that are just not working. For example a set bonus not triggering at all or a Boss doing zero mechanic. Or severe balance issues that aren't even tricky to find. Stuff like tossing all basic skill interactions onto your character and then being completely OP resulting in a nerf. Stuff like this happens every time without fail.
What were we actually testing? This is stuff that you would find with a surface level pass through. Then we get to live and the tricky hidden interactions come to light and maybe it gets fixed in the mid season. It would be great if we could find that stuff on a PTR.
As a sorc I wanna wear the druids ware-bear chest with a barb helm that gives me a shout