Vinny - Atari Atrocities

Поделиться
HTML-код
  • Опубликовано: 27 дек 2024

Комментарии •

  • @vinesaucefullsauce
    @vinesaucefullsauce  10 месяцев назад +28

    ChatReplay ► chatreplay.stream/watch?v=NtxfSMvJ2nU
    Chrome Extension (Compatible with Edge) ► chatreplay.stream/chrome
    Firefox Add-on ► chatreplay.stream/firefox

    • @michaelbullen3104
      @michaelbullen3104 9 месяцев назад

      J A H N N Y you better tell Vin to play more Artery 2600 this segment rules

  • @mikoirl
    @mikoirl 10 месяцев назад +363

    To be someone in the 80s experiencing videogames for the first time, no matter how shitty they were. Reminds me of the first time my family got internet, it was wonderful.

    • @blobbem
      @blobbem 10 месяцев назад +25

      I remember as a kid being entranced by PS1 graphics. Being able to control what was on-screen was amazing, compared to movies, and Crash Bandicoot was peak graphics for all I cared. It couldn't be topped.
      I'd love to see a person's reaction to playing the arcade game Cube Quest from 1983 for the first time, though. It must have blown people's minds whenever they were lucky enough to see it in action.

    • @Mr.SpicyIce
      @Mr.SpicyIce 10 месяцев назад +8

      ​@@blobbemVR is this for me. So much trash. Although the trash is to show what can be done.

    • @nickfarace9339
      @nickfarace9339 10 месяцев назад +11

      I played the crap out of adventure as like a 4-5 year old. The dragon scared the CRAP out of me. Enough that I had to take breaks from the game.

    • @french.toastman
      @french.toastman 10 месяцев назад +3

      It was wild.

    • @dooffff
      @dooffff 10 месяцев назад +1

      Yeah just summarize the video for the sake of top comment lol

  • @BradTheProducer
    @BradTheProducer 10 месяцев назад +262

    Vinny immediately speed-running a soft lock on Adventure literally had me screaming at my screen.

    • @corazonfeathers8116
      @corazonfeathers8116 10 месяцев назад +26

      That's our Vinny

    • @TheRedCap
      @TheRedCap 10 месяцев назад +14

      It wasn't even a softlock, that key was to get the sword, which is optional. He needed the black key just south of the starting area.

    • @notaplasticexistence
      @notaplasticexistence 8 месяцев назад

      I doubt it really

  • @VinchVolt
    @VinchVolt 10 месяцев назад +135

    Vinny's horror at the knowledge that the YTP of his own voice acting was hand-made is way funnier than it ought to be. Dude was _not_ prepared for the sheer dedication of poopers.

    • @TheSizzleDash
      @TheSizzleDash 10 месяцев назад +10

      yes i am very dedicated at pooping lmao the terms

  • @redcomet_622
    @redcomet_622 10 месяцев назад +178

    IIRC The DK port at 8:46 was intentionally made that way as a way to get people to play the Colecovision port

    • @Mordecrox
      @Mordecrox 10 месяцев назад +40

      How many hands John Coleco had to grease to get all the gorm out of those kongs? I mean look at DOS Kong. Now that's a record Billy doesn't want reinstated.

    • @warbossgegguz679
      @warbossgegguz679 10 месяцев назад +52

      Correct. And Coleco even got taken to court by Mattel and Atari over them doing this with a TON of games.

    • @The_Boctor
      @The_Boctor 10 месяцев назад +13

      It goes deeper. People allege that Atarisoft made the C64 port of DK (Arcana Software did one in Europe, I'm talking about the NTSC one) slow on purpose. Looking at the fluidity of the Atari 800 port, it seems plausible, but the graphics were at least really well converted.

    • @warbossgegguz679
      @warbossgegguz679 10 месяцев назад +4

      @The_Boctor That'd be a bit bizarre to me, when Atari handled port duties for multiple Colecovison titles (Galaxian, Berzerk, etc.) and those are all probably the best versions of those games available at the time. Same with Mattel and their M-Network ports of Intelevision titles to the 2600. But whenever it's a coleco port to Atari or Intelevision (DK, Lady Bug, DK Junior, etc.) it's ALWAYS trash.
      And part of the reason we know is because people were able to make homebrew versions of those games that would've run on contemporary hardware and are great. So the two options are either Coleco was just that incompetent on any hardware that wasn't their own, or it was deliberate. And the evidence points toward the latter.
      In the case you're referring to, know Atari's history and work ethics at the time, I'd imagine it's more the result of crunch than sabotage. That's the reason for like 90% of bad atari ports (see Pac-Man on the 2600).

  • @oddcrafter1270
    @oddcrafter1270 10 месяцев назад +58

    35:43 - I like how the pilot's scarf visibly flutters. That's a neat graphical touch.

  • @SeedyZ
    @SeedyZ 10 месяцев назад +64

    I swear the sound effects from the Donkey Kong port are like THE stock video game sound effects. I've heard these exact sounds in shows before.

    • @stevethepocket
      @stevethepocket 10 месяцев назад +36

      Yep, the Atari 2600 version of _Pac-Man_ gets that treatment a lot too.

  • @nightterror6727
    @nightterror6727 10 месяцев назад +119

    8:35 I love how most of the sprites are okay looking and then you have Donkey Kong who is just a gingerbread man

    • @FinleyZero
      @FinleyZero 10 месяцев назад +20

      He's even throwing chocolate chip cookies at Jumpman. Very appropriate.

  • @holdingpattern245
    @holdingpattern245 10 месяцев назад +28

    Adventure is a really unique game. The number 1 at the beginning means the tutorial, you can change it to 2 which is the actual game, and 3 which is a randomizer that works surprisingly well. It was an early favorite of the Stamper brothers.

    • @holdingpattern245
      @holdingpattern245 9 месяцев назад +1

      @stanbrule9357it only rearranges the item locations, but this completely changes the order you need to do things in the game, so it still results in wacky situations

  • @orvilleredenpiller338
    @orvilleredenpiller338 10 месяцев назад +85

    "Proto-Zelda." Which is funny because Adventure was an attempt by the creator to make a graphical game inspired by the text-based Colossal Cave Adventure.

    • @warbossgegguz679
      @warbossgegguz679 10 месяцев назад +22

      I mean, you can say that for basically every early RPG and Adventure game (Rogue and DND for example), but none of them did it in real time other than Adventure. Also, Ninty has cited Adventure as an influence.

    • @TheWrathAbove
      @TheWrathAbove 10 месяцев назад +7

      ​@@warbossgegguz679 I mean, Hydlide while bad absolutely did that over a year before Zelda 1 released

    • @Zanpaa
      @Zanpaa 10 месяцев назад +11

      How is that funny?
      "This guy is my dad." "This is funny because he also has a father."

    • @warbossgegguz679
      @warbossgegguz679 10 месяцев назад +3

      @@TheWrathAbove bump combat comes from Dragon Slayer which is even earlier of we're getting as deep as possible... though that itself is arguably descendant from Rogue.
      Point being every thing is built off something else I guess, lol.

    • @annarenfold438
      @annarenfold438 10 месяцев назад +1

      @@warbossgegguz679 When it comes to videogames, obviously they needed to build off of things that did well. Hydlide is terrible but it's obvious that A LOT of games use systems that work just like it, and Zelda looks like they took that style and did a great job at it. If not for mediocre or underbaked games, we would have never gotten any of the modern classics. And all thanks to fucking Pong and that other vector game that basically set the entire gaming industry off.

  • @GamayObera
    @GamayObera 10 месяцев назад +20

    43:38 Congo Bongo was developed by Ikegami, the same company who did the original DK and Zaxxon. The original AC version had an isometric playfield and featured 4 stages, unlike the A2600 and SG-1000 versions.

  • @joercagu2
    @joercagu2 10 месяцев назад +41

    6:40 never played that game, but im pretty sure that it didn't glitch, it was on 2 player mode, because the "lives" where still 3 after he died and were on the other side of the screen

    • @annarenfold438
      @annarenfold438 10 месяцев назад +1

      Since Vin didn't grow up with them, maybe he just couldn't figure out that Atari games sometimes default to 2P modes... and some like Indiana Jones just... need 2 sticks for wathever reason.

    • @125scratch2
      @125scratch2 10 месяцев назад +1

      @@annarenfold438also probably accidentally set 2p mode

    • @annarenfold438
      @annarenfold438 10 месяцев назад

      @@125scratch2 Yeah, he did say "what is this" when a couple games seemingly let him pick between modes and levels in a very Atari way.

    • @125scratch2
      @125scratch2 10 месяцев назад +1

      @@annarenfold438 A lot is lost with the lack of manuals I feel

    • @annarenfold438
      @annarenfold438 10 месяцев назад

      @@125scratch2 From lore to instructions or even context, yeah, no manuals hurts these old games way more than primitive graphics or audio.

  • @Forever_Zero
    @Forever_Zero 10 месяцев назад +156

    I mean, everyone blame E.T. as the single culprit for the videogame clash but Atari brought its own demise when they went overboard with the publicity instead of investing in a good game

    • @annarenfold438
      @annarenfold438 10 месяцев назад +14

      Also, the entire "videogame crash" only really affected the US directly... Asia and Europe were still going strong and in particular, the UK released tons of games that are extremely influential and important pillars of PC gaming and early consoles.

    • @holdingpattern245
      @holdingpattern245 10 месяцев назад +23

      @@annarenfold438 it didn't affect Europe because they had no industry to crash, just a bunch of small-time home computer game publishers, USA had those too and they weren't affected by the crash either but it didn't matter because that was peanuts compared to the console market, the only unaffected place was Japan which is why they went on to dominate the industry for decades and Europe didn't.

    • @annarenfold438
      @annarenfold438 10 месяцев назад +3

      @@holdingpattern245 And the rest it history, as they say. Japan truly became the leader when it came to videogames in the early days, with big names like Nintendo and SEGA just absolutely on top of the game.

    • @Asterra2
      @Asterra2 10 месяцев назад

      @@annarenfold438Didn't happen until the Famicom, or more particularly a year or two after Famicom launched, since early Famicom games largely didn't outpace extant hardware from other makers. The Famicom was _almost_ as ahead of its time as the Atari VCS was, so it took a while for devs to start realizing its potential. There was simply nothing like the Atari craze in other territories, including Asia, so there was nothing to crash. I think the point is often missed that until the VCS came along, and particularly until the world's first killer app (Space Invaders on VCS in 1980) came along, there was no console market to speak of.

    • @schtive81
      @schtive81 10 месяцев назад +6

      I think ET was the tipping point of the 1983 videogame crash. But it wasn't the sole reason why it crashed. ET apparently was one of the best selling games on the console.
      But retail outlets were overwhelmed with returns and refunds. Which caused retailers to dump videoigame systems altogether. Pac-Man 2600 was also a big culprit too.

  • @chiron540
    @chiron540 10 месяцев назад +62

    I forget if this name was already suggested, but Atari Archive might be a good name for this segment.

    • @marafolse8347
      @marafolse8347 10 месяцев назад +12

      That's already a show, really cool, goes through each game chronologically and in exhaustive detail.

    • @MediaMunkee
      @MediaMunkee 10 месяцев назад +7

      _Atarocities._

    • @_plg
      @_plg 10 месяцев назад

      Atarcities isn't taken, is it?

  • @sprybug
    @sprybug 10 месяцев назад +62

    Hey Vinny, it's been a while! I just want to let you know I was responsible for the Super Mario (Princess Rescue) and Zippy the Porcupine homebrews. I did those back in the early to mid 10's, just before I started watching you. I'm sorry. ;)

    • @REM_sheep
      @REM_sheep 10 месяцев назад +5

      Honestly super impressive! The legally distinct names are wonderful lol

    • @sprybug
      @sprybug 10 месяцев назад +10

      @@REM_sheepHehe. Thanks. I wanted to keep the honored tradition of naming games based off of existing properties in a way that was fitting. Princess Rescue, because Atari back in the day named their games based off what the game was rather about or what you did. What do you do in Super Mario Bros.? The goal is to rescue the Princess. Princess Rescue. Sonic? Well, what would his lesser known ancestor cousin might be? A porcupine named Zippy? Sure. :)
      I did finally create my own original Atari Homebrew though and it came out in 2023 called Robot Zed. Inspiration from games like Mega Man and Kirby. A platformer/mission rescue type game with power ups that you get from your enemies and some slight Rogue like elements (as much as I could do with limited hardware), where different sections of a level would be randomly selected for you to play on making it a little different every time. Plus you got to choose the order of which levels you wanted to play in the style of Mega Man after you passed the initial intro level to get you familiar with the game before really settling in.

    • @BigOlSmellyFlashlight
      @BigOlSmellyFlashlight 10 месяцев назад +3

      i remember playing those homebrews when they had just come out and dabbling in batari basic for my own

    • @sprybug
      @sprybug 10 месяцев назад +2

      @@BigOlSmellyFlashlightAwesome! How did it go?

    • @TheRedCap
      @TheRedCap 10 месяцев назад +4

      I just want you to know I keep Princess Rescue on my Harmony cart (don't have the Encore edition so unfortunately Zippy is too big) and boot it up from time to time. What you managed to do on this geriatric """"'hardware""""" is incredible and I commend your work. Just about the only thing I've been able to do with it is make a rainbow-color screen and laugh at the funny patterns from deliberately fucking up the TIA timing routines (I really hope this doesn't damage my CRT lol)

  • @duckwantbreads
    @duckwantbreads 10 месяцев назад +31

    6:00 Pong itself was actually a ripoff of a Magnavox Odyssey game called Table Tennis, Magnavox ended up taking Atari to court over it Atari settled for $1.5m.

    • @warbossgegguz679
      @warbossgegguz679 10 месяцев назад +4

      What a surreal period where the concept of table tennis could be patented and "owned" purely because it was digital.
      Also a bit ironic when Magnavox would steal the concept of Simon (Touch Me by Atari) from Atari not that much later.

    • @alfiehicks1
      @alfiehicks1 10 месяцев назад

      ​@warbossgegguz679 No, it's not just that the concept of digital table tennis was owned by Magnavox, it's that Pong is an iterative copy of Magnavox's Table Tennis. Even in those far simpler times, it was still certainly possible to create multiple, wholly unique versions of the simplest of concepts.
      There were already a number of electronic tennis games prior to even Magnavox's Table Tennis, all of which play and look very different from each other, further highlighting the similarities between Pong and Magnavox's Table Tennis.

    • @warbossgegguz679
      @warbossgegguz679 10 месяцев назад

      @04I've seen the odyssey's games, and you have totally free movement with no scoring mechanism... so that already is a massive difference.
      Ralph Baer kind of has a history of being extremely petty and arrogant, so I think that plays a role.

  • @ge0ne0
    @ge0ne0 10 месяцев назад +83

    I’m 45. Born when Space Invaders was released. My father had an Atari he let us play on. Then he got the Commodore 64 and Amiga and eventually, I got my own Sega Genesis for Christmas. Growing up along side video games was an amazing experience. Still love gaming to this day. I’ve shared it with all my kids who are all adults now (and gamers). Bout to put my Vinesauce shirt on (under my suit) and head to work. Helldivers 2 when I get home. Long Live Gaming.

    • @joelockard7174
      @joelockard7174 10 месяцев назад +5

      It's great being older and living with those memories of games before they started to sour. The only real modern games I play now are from indie otherwise they're monetized into the dirt usually. Can't tell you how many times I'll pop on the NES or Sega and play randomly whatever I have. Now at this point I have entire libraries on SD cards and play them on stuff like Ever Drives. That's something I'll always enjoy even when the modern industry just disappoints again and again.

    • @corazonfeathers8116
      @corazonfeathers8116 10 месяцев назад +5

      Aw, I hope you had a good work day.

    • @JoseBronxRican
      @JoseBronxRican 9 месяцев назад +1

      Another one of the old-heads here. Vinny obviously missed my other comments on videos that I made whenever the community got too ignorant about stuff from way back in the day. Yes, there are older viewers (Vinny's funny... enough), and yes, by watching I'm exposing myself to remarks and commentary that shits all over everything I ever knew and loved, but I can live with it. 😀

  • @Arcademan09
    @Arcademan09 10 месяцев назад +46

    E.T. gets the credit for crashing the game industry but in reality it was actually the Atari Pac-Man port because so many people *KNEW* what the arcade game was supposed to look and sound like, people legitimately felt ripped off with Pac-Man

  • @Its_PizzaTime
    @Its_PizzaTime 10 месяцев назад +21

    Atari is very easy to point and laugh at nowadays. Adventure has absolutely nothing on Tears of the Kingdom, obviously. However, despite not growing up in the 70s or even the 80s, I have a deep fascination with Atari and games of its time. These games look simple, but there was a lot of thought and artistry that went into making them. You have such limited hardware and you gotta use it to create a game that people will wanna keep coming back to. It’s not easy, and when Howard Scott Warshaw tried to get a bit unorthodox under a strict deadline, his game found itself in a New Mexico landfill. I highly recommend looking into Atari’s history. It was a crazy time.

  • @eldrichnemo9312
    @eldrichnemo9312 10 месяцев назад +22

    Howard Scott Warshaw programmed E.T. in five weeks. I will always defend it for that reason and because it's one of the first games I ever had, I played hours of it over and over successfully. While no one would describe it this way at the time it's an open world map where collectables appear in randomized locations. I supposed it's a walking simulator as well as a proto-horror game because you're constantly running from the authorities like you would a monster in Amnesia.
    I have two distinct E.T. memories: one was the time the game glitched causing infinite "reeces pieces" (the single pixel you see in the middle of some screens) to scroll left to right allowing me to max out what I could pick up, the other was the first lucid dream I ever had where recognizing I was dreaming playing E.T. I walked into my kitchen and dumped a bucket of water over my head to wake myself up.

    • @Zanpaa
      @Zanpaa 10 месяцев назад

      "It's bad but they didn't put in a lot of work so it's good actually" is a wild argument

    • @missowless
      @missowless 10 месяцев назад +11

      @@Zanpaa ET isnt honestly THAT bad for its era and platform. It was just very meh and overhyped, so was a crazy financial failure.

    • @spacebassist
      @spacebassist 10 месяцев назад +8

      @@Zanpaa i think another (probably better) example would be DOOM on the Saturn, that was another instance of insane crunch by one programmer. it's still a piece of crap yeah, but it's more about what was achieved with such a suffocating deadline

    • @espurrthestupididiot2405
      @espurrthestupididiot2405 10 месяцев назад

      Proof that nostalgia can happen even when you're fed garbage.

    • @eldrichnemo9312
      @eldrichnemo9312 10 месяцев назад +5

      @@Zanpaa Warshaw put in a TON of work, but his bosses? Yeah not so much! Just like video games today

  • @ImmaLittlePip
    @ImmaLittlePip 10 месяцев назад +45

    I thought Johnny was going to make the Loss comic with atari games in the thumbnail

    • @EthVortexShield
      @EthVortexShield 10 месяцев назад +1

      lmao

    • @8bitpixelbreakin
      @8bitpixelbreakin 10 месяцев назад +1

      You made me double check the thumbnail to make sure it wasn't Loss.

  • @MisterPancake778
    @MisterPancake778 10 месяцев назад +17

    BACK IN MY DAY WHEN THE GAME WAS THE GAME

  • @caucasoidape8838
    @caucasoidape8838 10 месяцев назад +6

    Is this how E.T. got sick outside, he kept falling into pits looking for items?

  • @endlesswanderer1753
    @endlesswanderer1753 10 месяцев назад +18

    That Superman game is so crazy complex it makes it almost incomprehensible. The game 'map' is essentially 20 or so screens layered on top of each other in a grid. If you Google it, it looks almost like the stage map from Outrun.
    Even by 80s Atari standards, the game was too alien for most people to figure out, but I've always had a weird appreciation for it. And I'm not even a Superman fan.

  • @MacUser2-il2cx
    @MacUser2-il2cx 10 месяцев назад +10

    Empire Strikes Back was my favorite Atari game back then. It was basically Defender but on Hoth.

  • @NeptuneCactus
    @NeptuneCactus 10 месяцев назад +8

    The Space Runaway Ideon artwork at 10:36 legitimately caught me off guard

    • @Squiddy0912
      @Squiddy0912 10 месяцев назад +1

      Vinny didn't realize how right he was when he called it a "Gundam".

  • @Ryusuta
    @Ryusuta 9 месяцев назад +1

    Princess Rescue really is something special. Not only did they make a full instruction booklet and cart for it, but if you played it on a system using a Genesis controller, they allowed you to use the extra button for fireballs. (It's up on the joystick if you're playing on a normal Atari 2600 controller.) Serious kudos to the people that put the time and effort into the extra details and added bits.

  • @TakeNoShift
    @TakeNoShift 10 месяцев назад +7

    27:24 for lobotomy

  • @SuperSmashDolls
    @SuperSmashDolls 10 месяцев назад +4

    3:37 Fun fact: ET constantly lands in this hole because the collision detection for holes is pixel perfect. And it includes your head. Someone actually wrote a ROM hack that fixes that and it makes the game significantly less frustrating.
    8:44 Yes this is official. But it's *also* a bootleg.
    Nintendo licensed Donkey Kong's rights out to different companies. Coleco got the console rights and Atari got the home computer rights. So the Atari 2600 version officially licensed from Nintendo, but *not* Atari, because it was developed by Coleco.
    Coleco would then release a home computer (the Coleco Adam) and demoed it running Donkey Kong, which pissed off Atari so much they dropped their plans to license and release the Famicom in the USA. Yes, the NES almost wound up being an Atari product!

  • @pareidolist
    @pareidolist 10 месяцев назад +21

    I liked "Atari Archaeology"

  • @thatoneweirdguy7447
    @thatoneweirdguy7447 5 месяцев назад +1

    it's astonishing that any games ever got made for this system, given what a nightmare it was to code for

  • @clairecaldwell1611
    @clairecaldwell1611 10 месяцев назад +5

    "Adventure is a pretty good game."
    (Vinny softlocks himself only a minute in)
    Never change, Binyot ♡

  • @phili.9304
    @phili.9304 10 месяцев назад +7

    This is what TV show directors think how video games look now

  • @Tanookicatoon
    @Tanookicatoon 10 месяцев назад +5

    I was sure in Adventure, you could use the bridge to grab the key if it gets stuck in anything.

  • @warbossgegguz679
    @warbossgegguz679 10 месяцев назад +20

    0:50 I know some people are really married to this idea that we're on the brink of a new "crash" when financially video games are turning higher profits than ever and the industry is growing rather than shrinking. The only thing that's happening is some major players are dipping and/or going under, but even then the headlines don't really convey how much money companies like Squenix, WB, EA, and Activision are making on their "failures". Reviewers and influencers complaining =/= the game lost money. And for every major bomb they have a ton of wins.
    And even then all you're going to see is new giants start to form out of small companies. That's literally how both Activision and EA started. This kind of stuff is cyclical.
    I get that there's the perpetual "anti-corporate" "modern gaming sucks" crowd, but the entire market tanking isn't something to wish for.

    • @firstnamlastnam2141
      @firstnamlastnam2141 10 месяцев назад +7

      If I had to guess, the "wishing" is everything going so bad that devs are forced to make good games again, which, _could_ happen, but still probably wouldn't be that good of an idea anyway. I'm no economics expert, but I have to assume a crash now would be _way_ more impactful than the 1983 one.

    • @warbossgegguz679
      @warbossgegguz679 10 месяцев назад +9

      @@firstnamlastnam2141The problem I have is the "again" part. Like, EA, Activision, and Ubisoft sure, but have ALL AAA GAMES in the past decade or so really been terrible? Because nobody told me.
      Guess I should now hate DMC5, GoW, Doom & Doom Eternal, every Nintendo game, RE 2, 3, 4, and 8, Tekken 8, SF 6, KoF15, Dragon Quest 11 and Monsters, FFXV, XVI, and VII Remake...
      I hope you see my confusion.
      You basically have to be buying exclusively games from those 3 publishers to genuinely think the entire gaming landscape is worthy of going scorched earth on atm.

    • @firstnamlastnam2141
      @firstnamlastnam2141 10 месяцев назад +3

      @@warbossgegguz679 Yeah, I get where you're coming from. It's just people coming to that conclusion after being burned one too many times, I suppose. I'm sure they'll get what's coming to them eventually, and hopefully not at the cost of complete annihilation.

    • @Zorro9129
      @Zorro9129 10 месяцев назад +5

      Market crashes are a good thing because they clear out the slop. I don't know if we'll get a full-scale crash, but I'm definitely rooting for large studios to go under.

    • @Zanpaa
      @Zanpaa 10 месяцев назад

      Nobody thinks there will be a crash. They think the large players doing garbage like Skull and Bones will have to change their ways, and they will.

  • @StuntedSlime
    @StuntedSlime 10 месяцев назад +7

    Pac Kong is a game where you play as a man who has to save ÷ signs from a phoenix while dodging autumn leaves.

  • @thetman0068
    @thetman0068 10 месяцев назад +2

    Fun fact, the Atari 2600 had a variant of the same processor as the NES and many, many other 8-bit machines of the 70s and 80s. Its primary limitation is the weird video/audio chip and the fact it only has 128 Bytes of RAM. Yes, BYTES. As in, 0.128 kilobytes.

  • @MylesSmith-q4y
    @MylesSmith-q4y 10 месяцев назад +3

    The colour of the key has to match the colour of the gate.

  • @Drayze1
    @Drayze1 10 месяцев назад +4

    So did the producers of Pac Kong just steal a piece of Space Runaway Ideon promotional art and slap it on the box?

  • @Stabby666
    @Stabby666 10 месяцев назад +1

    I know it's funny to mock, but it's amazing how some of these games, especially the homebrew, look this good when you consider the specs of the system. All it has are 2 small 8x1 pixel sprites, 2 1 pixel "ball" sprites, and a couple of baackground block registers that can mirror or repeat. Everything else is done with carefully timed code updating the screen as it's being drawn (it has no video RAM, and only 128 bytes of RAM + the ROM on the cartridge for the game itself). "Racing the beam" is the phrase used, and it takes a lot of skill as a programmer to get this all working.

  • @SamLovesMovies25
    @SamLovesMovies25 10 месяцев назад +1

    I grew up in the SNES era, however my brother and I did have a plug-and-play thing with a bunch of Activision Atari 2600 games on it (i.e. Pitfall, River Raid, Atlantis, etc.). We understood that these (even back then) were old games, but we still had lots of fun playing them!

  • @Katey627
    @Katey627 9 месяцев назад +1

    Yes. People born in the 70s watch your streams. Adventure and Breakout were my jams. We played on our tube TV in the basement with red shag carpet and a bar with glitter Formica.

  • @mcorleonep
    @mcorleonep 10 месяцев назад +4

    I grew up in this era the whole way. Atari was da bomb for Space Invaders & Asteroids. What killed it was the fact that 3rd party software was the Wild West of video games. It started with Activision (formed by ex-Atari employees not getting royalties for their top selling games). After that it snowballed with countless software publishers and a lot of shovelware was being released which caused the collapse…

  • @guymann1660
    @guymann1660 10 месяцев назад +2

    "...however, this doesn't exist and you're just dreaming."

  • @MacUser2-il2cx
    @MacUser2-il2cx 10 месяцев назад +3

    Zaxxon is normally flying in an angle and you move between spaces and shoot things in the air and on the ground. 3rd person 3D is ambitious though!

  • @lucascouto166
    @lucascouto166 10 месяцев назад +1

    I love 2600 games for what they are. I've probably found out about them through AVGN, and I believe the setting he'd put up to play those games made me enjoy them way more than just watching a gameplay video

  • @NotOnLand
    @NotOnLand 10 месяцев назад +4

    I was born in the 90s but my grandma had an Atari, so I played a lot of games on it before having more modern systems. Dark Dungeons for the 7800 was my favorite.

  • @jabmaster1000
    @jabmaster1000 10 месяцев назад +1

    “Could you imagine all the kids who had their Atari console up at max volume?”
    One thing that I love about the Activision Anthology Atari collection was that you could put the game on mute and jam out to some 80’s tunes from the in game boombox. I feel like that was what a lot of kids did. Just turn the dial to 0 and listen to the radio while you play Atari.

  • @alexandreturcotte6411
    @alexandreturcotte6411 9 месяцев назад +3

    10:26 Ideon, what the heck it's doing here?!

  • @disquettepoppy
    @disquettepoppy 10 месяцев назад

    26:07 I struggled to find what game title Vinny was trying to pronounce, but it was "Entombed", and it's not a homebrew, it's from 1982

  • @vicemartyr60
    @vicemartyr60 10 месяцев назад +11

    I was born 1975 and I’ve watched you since you started streaming Vinny.

  • @UnavoidableFate
    @UnavoidableFate 10 месяцев назад +9

    I was born in 79 and have been watching Vin for YEARS

  • @gooeydude574
    @gooeydude574 10 месяцев назад +7

    I find Jr Pac-Man for Atari to be pretty good even if really fucking hard

  • @BMoser-bv6kn
    @BMoser-bv6kn 9 месяцев назад +2

    One of the most horrifying moments of my life was when I bothered to learn how to play ET.... and found out it's one of the best 2600 games. Up there with Enduro and Montezuma's revenge. Almost solely due to its random nature, it's a kind of fun scavenger hunt game.
    Due to the limitations of the console, randomized content really helped stretch out the lifespan of a game.
    General tips for those who don't want to read the manual:
    Those symbols at the top of the screen are your jedi powers. They're tied to specific spots of the screen, to use them just go back to those spots. Crucial ones are the Force Sonar power, which is the ? mark. It tells you if there's a phone part in a hole, so you don't have to blindly jump into holes like an idiot. Another is mind control, the palace symbol, which will cause the molesters to go home and leave you alone for a while.
    After you collect the phone, you phone home using the space invader symbol hidden somewhere on the map (try to keep an eye out for it while putting together the phone), and run back to the landing pad tile back on the first screen. Then you win a round~
    Also don't let yourself hit the ground when falling into a pit, use force levitate. Impacting the ground uses more of your midichlorians and if you run out of midichlorians you die.

  • @DoitForTheLolz1
    @DoitForTheLolz1 9 месяцев назад +1

    Vinny forgetting the Atari lore. Atari games were in fact in demand post 80's because older gamers didn't want to spend more money, and thought their consoles worked just fine, so a lot of customers in video stores would complain about no new Atari games, resulting in all of those late releases.

  • @davidmiller9619
    @davidmiller9619 10 месяцев назад +18

    Goes without saying, but having able to PLAY a video game at home in the late 70s and early 80s, utilizing only one button and the joystick, no need to worry about updates you just put in the game and play...was a luxury...

    • @totororaptors
      @totororaptors 10 месяцев назад +19

      Yeah but also all of the games looked like vomit and there was no quality control
      Actually maybe that hasn't changed

    • @pareidolist
      @pareidolist 10 месяцев назад +10

      When the game... WAS the game

    • @shawnpatrick1877
      @shawnpatrick1877 10 месяцев назад +4

      @@totororaptors That's a stupid, revisionist-history, kinda thing to say. That would be like whining about the first movies not having sound and thinking that people must have been appalled at the lack of color and high definition back then. They weren't, and there's a reason why the Atari 2600 was the longest-selling console. There was no quality control with 3rd party games after a court ruled that Atari had to allow everyone to make cartridges for their system. There are a few games that people still collect and play NOW, almost half a century after the console debuted. You can't judge everything by modern standards.

    • @totororaptors
      @totororaptors 10 месяцев назад

      @@shawnpatrick1877 sorry

    • @pareidolist
      @pareidolist 10 месяцев назад

      ​@@shawnpatrick1877I'll gladly judge everything by modern standards. The first movies looked terrible. The founding fathers were racists. Aristotle was a dumbass. I could do this all day.

  • @FormulaFanboy
    @FormulaFanboy 9 месяцев назад +1

    Vinny, I would vote to call this "Atari Anomalies". Because some are good, some are bad, but all are unusual.
    Either way, I told my friends I was going to an 'AA meeting'.

  • @rionthemagnificent2971
    @rionthemagnificent2971 10 месяцев назад +5

    Who destroys the Gond? LUTHER DESTROYS THE GOND!

  • @TheRedCap
    @TheRedCap 10 месяцев назад +2

    kinda disappointed they didn't include DKVCS in the pack. Such an impressive homebrew.

  • @PKMNwww411_MkII
    @PKMNwww411_MkII 9 месяцев назад +1

    We avoided a video game crash during the great recession of 2008.

  • @ssolle2978
    @ssolle2978 10 месяцев назад +21

    The idea that E.T. is a terrible game is a myth. It's an alright game for its time, the worst sin it commits is just being frustrating to play for the first time (which can leave a bad impression on someone, leading them to believe it's a bad game). The game isn't confusing if you actually read the manual, and reading the manual was the norm for the 8-bit era, but people nowadays tend to forget that, they try to play it without reading the manual and they leave with a misconception that the game is too confusing. I think most people nowadays think it's a terrible game solely from hearsay without actually giving the game a fair shot. The developer managed to make a decent game despite being given an absurdly short amount of time to work on it, which is an accomplishment.

    • @Zanpaa
      @Zanpaa 10 месяцев назад +3

      People defending ET will never stop being hilarious. You even admit it was bad but hey, it was made in a short amount of time, so somehow that makes it good.

    • @Myriadis
      @Myriadis 10 месяцев назад +13

      @@ZanpaaWay to twist everything he wrote there, congratulations

    • @WasabiKitCat
      @WasabiKitCat 10 месяцев назад +8

      ​@@Zanpaahe said it was just "decent" not good. E.T. isn't really spectacularly bad compared to countless other Atari games, it was shovelware but not unplayable. It mainly gets it's bad reputation from how much of a let down and financial failure it was, but if you were to play it in a vacuum (with the instructions like intended) it would be like, a solid 4/10 compared to other games on the console at the time. Not good, but not "worst game ever made" levels of bad.

    • @shawnpatrick1877
      @shawnpatrick1877 10 месяцев назад +5

      @@Zanpaa People criticizing it will not stop being hilarious because everyone alive at the time knows that you're just full of crap and pretending that you know something based on things you've read online. If you even so much as played a significant number of Atari games, you would know it was mediocre with some good qualities and nowhere near bad by the standards of the time. Even people who had issues with it back then seem to be those who were too young or too dumb to read the manual. Every kid I knew at the time liked the game. That's real life, not a James Rolfe skit, and even James has said as much.

    • @shawnpatrick1877
      @shawnpatrick1877 10 месяцев назад +3

      @@WasabiKitCat It was also one of the best-selling games on the console. It lost money because Atari constantly made horrible business decisions and decided to make more cartridges than the number of consoles that existed at the time. They thought it would sell systems due to the movie's popularity, but even if it did, their estimation was ridiculous. Atari was notorious for bad decisions like turning down Nintendo's offer to distribute their console under the Atari brand name in North America.

  • @RadWabbit
    @RadWabbit 10 месяцев назад +4

    28:50 It's completely deserved in my opinion. Do you ever see a video game commercial on TV and feel awkward? I feel bad for everyone else who has to watch it and isn't a gamer. The Playstation "To Michael" ads spring to mind. If you take a step back and look from an outsider's perspective, it is weird and sad how into it people are. I believe it's because I remember a time when playing them, or especially talking about video games in public meant you were a NERD. I like video games but I hate the modern culture of them, especially how it leaks into real life & mainstream media. When people talk about them in public I catch myself spacing out from the conversation and I look at them as nerds, even though I myself am one.

  • @MacUser2-il2cx
    @MacUser2-il2cx 10 месяцев назад +6

    It was Atari, everyone was ripping off each other. lol

    • @disquettepoppy
      @disquettepoppy 10 месяцев назад

      fun fact: Atari ripped off Magnavox Odyssey for Pong

  • @ElysianAura
    @ElysianAura 10 месяцев назад +5

    I know people in chat had to know the one plane game was called "Barnstorming" but once you hear the name, seeing you can fly through them becomes a lot more obvious.

  • @blissfulzane715
    @blissfulzane715 10 месяцев назад +6

    My older brothers and sisters had an Atari. It's in the attic now covered around fiberglass. Wonder if it's worth it to dig it out of there.

  • @Dr.Strangelewd
    @Dr.Strangelewd 10 месяцев назад +10

    With games like these it's small wonder the market crashed. Remember, these used to cost over $100-120 in modern money.

  • @Longuncattr
    @Longuncattr 9 месяцев назад +2

    Does anyone know what emulator Vinny was using? There's some pretty weird visual glitches here that shouldn't be happening.

  • @JacobKinsley
    @JacobKinsley 9 месяцев назад +2

    Some of these games actually look pretty great considering the Atari was made to run things like pong and space invaders

  • @CrustyFox87
    @CrustyFox87 Месяц назад

    40:30 Well there was an Atari version of Blackjack, so I guess that’s close enough

  • @residentweasel
    @residentweasel 10 месяцев назад +2

    Growing up with grandparents who kept the same Atari 2600 they bought in the 80s, they also had a copy of ET. I would spend hours trying to beat the game while my grandpa would watch in the background. He never told me it was impossible, I just thought I sucked. Because I guess there's nothing funnier than a 3 year old screaming at a TV over a few pixels.

    • @shawnpatrick1877
      @shawnpatrick1877 10 месяцев назад +1

      It wasn't impossible, you really just sucked. I beat it at the age of 5. There were even difficulty levels you could choose to make it almost impossible not to beat the game.

    • @residentweasel
      @residentweasel 9 месяцев назад +2

      @@shawnpatrick1877 claro que sí.

  • @Zorro9129
    @Zorro9129 10 месяцев назад +10

    Atari games go underappreciated. It was an extremely important era of vidya.

  • @TropicalEmperor
    @TropicalEmperor 10 месяцев назад +8

    Atari nostalgia

  • @MikeZeroX
    @MikeZeroX 10 месяцев назад +2

    *"We have Sonic at home."*

  • @caleb46321
    @caleb46321 10 месяцев назад +1

    My dad has E.T on the Atari from when he was younger and it sure is a video game

  • @disquettepoppy
    @disquettepoppy 10 месяцев назад +3

    As someone far too young for this stuff... I actually enjoy Adventure, but you need to play it awhile (or read the manual) to really understand
    In fact for most of the games you'd need some guide in order to appreciate them. Some of them are really hard to figure for yourself, and even the manual was not enough - but keep in mind kids probably played them for weeks on end, especially the Adventure-styled ones, and figuring them out was part of the fun. E.T. wasn't so bad, but it came well.. very late in the system lifetime, and the falling into the pits and getting out of them was slow and pointless (it was there to convey that you lose so much energy/stamina flying up... but it could have simply drained faster proportional to the speed-up). Still it has quite a few of different mechanics, like the field being divided into invisible zones (you can see the indicator on the top) to activate various contextual actions, like the dashing, and having to manage the energy, as well as different collectibles, and the screens are connected in a non-Euclidean fashion (just like Adventure) so you also have to figure out the "hyperspace". Before E.T, its author made Raiders of the Lost Ark , which was a way more cryptic Adventure-inspired game, and it was generally well received (as well as Yars' Revenge before it, that was considered among the best Atari 2600 titles.. because it basically played like an arcade game, but it wasn't a (compromised) port of one).

  • @Cyberbrickmaster1986
    @Cyberbrickmaster1986 9 месяцев назад +1

    It would be interesting to see if there are actually 40 to 50 somethings that actually watch your content!
    Also, when you said that Zippy is not real, did you mean it was a homebrew game, a fan game in the style of Atari 2600, or the gameplay is pre-recorded footage, so it actually doesn't exist?

  • @Takato
    @Takato 10 месяцев назад

    I mean, that rotating gonzo head on the muppets game is indeed impressive for the atari

  • @Blue_Tophat
    @Blue_Tophat 10 месяцев назад +2

    (31:28) For a moment it kinda sounded like Vinny was just making shit up, but then the hard cut to that title screen had me literally cackling

  • @streled5361
    @streled5361 10 месяцев назад +3

    Everyone keep calling ET THE worst game ever and being one of the main causes of the video game crash of 1983
    It is... in a technical way
    Not only was that game rushed but Atari had the guts to make more copies than there were consoles, around the time where there so many shovelwares, clones, too many consoles, no real difference between versions and no quality control
    And despite being rushed and made in only 6 weeks, ET is pretty well made and fairly unique in gameplay for its time

  • @smellthel
    @smellthel 10 месяцев назад +1

    I’m just noticing now that ET doesn’t look weird in the game. Apparently the head is the top part and not the top of his mouth!

  • @Paradi5e_l0st
    @Paradi5e_l0st 10 месяцев назад

    46:12 NIgel thornberry throws it back for his overlord

  • @annarenfold438
    @annarenfold438 10 месяцев назад +3

    Even though the Ataris were no more by the time I was playing vidya as a bab, there's something so incredibly nostalgic and classic about the graphics, music and SFX that come out of the 2600.

  • @cookieface80
    @cookieface80 10 месяцев назад +4

    The video game crash is overblown. It only happened in the US.

  • @SamusEny
    @SamusEny 10 месяцев назад +1

    born in 1982 and grew up playing on a 128k+ zx spectrum until i got my master system 2 and then on to every system since then but mostly a pc gamer

  • @BroomPusher2024
    @BroomPusher2024 8 месяцев назад

    10:26
    The glory days when bootleggers just stole cover art from Space Runaway Ideon, refused to elaborate and left.

  • @buriedinbooks881
    @buriedinbooks881 10 месяцев назад

    I was surprised to not see Quadrun here specifically because it allegedly had the first ever voice lines on a home game console, even if it was creepy as hell. Though to be fair I have no idea if this game ever had an emulation for it due to how few of the cartridges exist

  • @ifoundatoucan8627
    @ifoundatoucan8627 10 месяцев назад

    1:29 dude I could literally make a whole movie out of this with all of our favorite characters from our favorite games going all the way back the the Atari but it’s like set in the future and everything sucks and everyone has a vr headset thing and…

  • @JadeFoxAlpha
    @JadeFoxAlpha 10 месяцев назад

    24:46 "You can do things?" RAVES reviewer.

  • @jabmaster1000
    @jabmaster1000 10 месяцев назад

    I’m surprised the Halo Atari 2600 game wasn’t shown off here. That game is fascinating

  • @ArmoredChocoboLPs
    @ArmoredChocoboLPs 10 месяцев назад +9

    Atari was a big part of my childhood, despite hatching the same year NES came out
    My top favorite was Hall of the Mountain King, hope Vinny does that one one day since it had pretty good music for 6 bit midi
    Pitfall 2 was my second and I think it fueled my interest in Metroidvania

  • @foursidekm
    @foursidekm 10 месяцев назад +1

    Mario actually was more blue than red in the arcade mario bros

  • @The_Walnoys
    @The_Walnoys 10 месяцев назад

    Be me who bought a 2600 in 2021 and its one of those ones where if you love the history of Video Games as a whole, its neat to have but the games are just simple and makes you appreciate how far the genre has become.
    Obviously there were those games that didnt have the time and effort put into them but the ones like PONG, Adventure, Pitfall, and Missile Command laid the foundation for Nintendo/Sony/Microsoft and even SEGA for a short time to run wild with it.

  • @exxor9108
    @exxor9108 10 месяцев назад +2

    The Atari port of Donkey Kong has all those sound effects that corporate executives who either don't know, or don't care about video games, making something that has the most basic and generic sound effects. Its so plain and basic that its fucking disgusting.

  • @sevenheavenhavengaming
    @sevenheavenhavengaming 9 месяцев назад +1

    Some of these Atari games are pretty good. I mean even with the simplistic and primitive looking pixels, they look playable. These old school retro games rely on good gameplay and not graphics unlike nowadays gaming industry.

  • @jabmaster1000
    @jabmaster1000 10 месяцев назад

    I love donkey Kong on the Atari 2600, it’s actually one of my favorite ways to play the game

  • @99sins
    @99sins 10 месяцев назад

    So from the Atari bootlegs we got Mpreg Jumpmad, proto-Chad, Bruigi and 3 types of freddy Kongbear

  • @autisticgirl1614
    @autisticgirl1614 10 месяцев назад +13

    I’m pretty sure the ET game was only given 6 weeks (or months, I could be wrong) of development, which was probably why the game was so shitty.

    • @thecaptain6520
      @thecaptain6520 10 месяцев назад +20

      5 weeks. All before Christmas

    • @Altern8One
      @Altern8One 9 месяцев назад

      Now compare that amount of development time to the one of Pac-Man 2600, which got 4 months and still was shit

  • @Xenon_XTH
    @Xenon_XTH 10 месяцев назад

    8:56 johnny test uses this sfx from the atari 2600 donkey kong

    • @masicbemester
      @masicbemester 10 месяцев назад +1

      Yup! And it's used by countless other cartoons as well. I've even heard a radio game show use that sound effect.

  • @LightSilver7
    @LightSilver7 10 месяцев назад

    these are the blueprints of gaming

  • @JamienautMark2
    @JamienautMark2 10 месяцев назад

    I played a lot of Atari at my grandparents for a few years that and Mario 64 were the only games I had there. I played a lot of Adventure, Food Fight, and this defender game with 4 corners and each person had a corner.

    • @warbossgegguz679
      @warbossgegguz679 10 месяцев назад

      Warlord is the name.
      Used to have some old Atari plug & plays that I played a lot, Warlord included. Is good.