Glad I found your channel. Not that I need any help with the game, your vids are just a pleasure to watch/listen to. I tried to watch that other guy, but he's obsessed with perfect numbers which I never cared for. Good job dude :)
Thanks for sharing your experience with outposting and rare resources. I have discovered a good self check in my outposting. On my home planet, I'll setup my station to remote demand before I head out. That way, once I do find my resources and they are going into the remote station, immediately I can see a ship coming to collect. Saved myself a few trips back because I forgot to check my stations.
Don't know if it's a bug, but you can do the factorio thing and raise land up under pumps and they keep producing. You can't put the lake back, but if you don't mind a permanent fixture of pumps you can never rearrange, you can cover a lake in pumps.
CORRECTION: The star type does not seem to affect the minerals found in that system. I just confirmed in my current save that organic crystals, spiniform stalagmite crystals, kimberlite, and optical grating crystals occur in all types/colors of stars. Neutron stars and black holes are an exception however, being the only place you seem to be able to get unipolar magnets. Neutron stars and black holes also had exactly the same rare ore types, but I don't know if that is consistent since I only have one of each in my current save. (Those were Fire Ice, Fractal Silicon, Optical Grating Crystal, and Unipolar Magnets).
the star types i mentioned have the highest chances of these rare resources. with the exception being unipolar magnets they are ONLY around black holes and neutron stars
I just wanna say that if I see anyone converting optical crystals into Photon Combiners (instead of using them all for Casimir Crystals) in order to save stone, I am calling the police.
Really? 6 optical crystals for a Casimir versus 1 titanium crystal, which is much easier to make. Just combine titanium ingots and organic crystals (which are super plentiful on oceanic jungles) Using the optical grating crystals for photon combiners cuts out 2 entire production lines, and lets you use your stone for the damn titanium glass to make plane filters
@@tomwallen7271 Technically its 1 Titanium Crystal versus 24 stone and 6 circuits (12 iron and 6 Copper), since it's a 6:1 tradeoff. But yeah your point still stands, especially if you aren't sporting a ton of organic crystals. If you need a ton of sails in the air fast Opticals can help quite a bit.
Good Video. Thanks for this. I'm just working on getting Warpers up and running in my 1st play-through. Can't wait to get out there and get at the rare ores on the distant planets. Nicely Done!
I like to process some of the base materials on planet. E.g. Copper ore is never used as copper ore, so I often offer the copper ore to an unpowered station, add a small smelter rack powered by green power and also offer the processed material. that way I can simply order a better material and partly save on shipping space which saves warpers and a ton of energy. Also, materials will come in quicker. E.G. you usually use Unipolar magnets only for the particle containers. one shipment of procesed containers contain 10 shipments of unipolar magnets and 2 shipments of copper (ore or ingot) Energy requirement is an argument though, but later oon it is not a problem withartificial suns, carging stations or just tons of wind power. Another comparison: 1 shipment of electromagnetic turbines (the green ones) is 10 iron and 2 copper shipments, but 1 turbine/s costs 8-11 MW power 1 processor shipment are 2 iron shipments, 8 silicon ore shipments, 3 copper shipments for ~8MW per 1/s production. something easily done is making titanium crystals out of organic crystals. they aren't needed anywhere else.
i understand that and i've argued it as well but... it's much easier to have a planet which all of your smelting and processing so you only need to planet hop with 4 items (stellar drones, miners, belts, wind). if you do the processing on the planet, then you need everything else. also when the resources are exhausted you can just claim the few items and move on. i wanted to setup my lava planet, in my starter system, for manufacturing but i may just change that to just harvest.
Why do you set your interstellar logistics stations on home planets to demand and set such low storage for things like ore? It’d probably be better to set that higher so your drones can pull from it more between vessels trips. Makes sense for things like warpers but not ore.
at the end of the video? Because if i left them default we would of waited 30seconds for them to do a round trip for the first item, then another 30 seconds for the second item then the 3rd and 4th etc... the idea was to demonstrate that all the items we had just made outposts for were available for import
i'm going to rethink my setup. i was thinking to process and/or manufacture everything on the planet i'm harvesting BUT it's much easier to just plop down some miners and have drones carry all the raws to a smelting planet (probably my lava planet).
I am a bit confused on warp cores. Building them is no problem, but how do you set up a distribution network to get them to your logistics stations? Do you have a dedicated logistics station per planet to request warp cores which distributes (by belt or otherwise) the warp cores to all the other stations on the planet that are doing actual work?
He's only using the Vessels from his home planet to transfer materials. Therefore, only his home planet Interstellar stations need the warp cores. The logistics vessels will take 2 warp cores with them when they head out - 1 for the trip to the remote planet and 1 for the return trip back to the home planet. If he put Vessels in the remote planets then he would also have to worry about powering them up and supplying them with warp cores. Instead he leaves the remote stations bare bones which simplifies the overall logistics.
But it would require a decent amount of infrastructure to be able to power smelters/assemblers required for processing. Once you centralized most of your processing to certain key planets then its just a matter of shipping the raw materials to your factory planets.
I think it depends on what you're producing and the density of it. Something like Oil is already as dense as it gets, as 2 crude oil turns into 2 refined oil, so you don't get a density benefit from refining on site. Same with fire ice, 2 turns into 2 graphene (and you'd need to set up a production chain to convert it. The only one that is seriously benefitting from that kind of processing is the Optical Crystals which turn into casimir crystals at a 6-1 ratio (assuming you have hydrogen and graphene on planet for the recipe). The only thing I process before transport is things like Silicon Ore which goes 2-1 in density to an ingot with just a simple smelt. Unipolar Magnets would work the same turning into particle containments at a 5-1 ratio (with a bit of copper, which should be no problem).
yes and no... as commented below. BUT having to setup smelter after smelter after smelter will drive you insane... ive setup a single planet for smelting (upcoming video)
@@JDPlays i see. i was worried about space efficiency but i guess turning a whole planet into a gigantic smelting facility that recieves ore from other planets and exports bars/plates can also work
So JD, do you just abandon your home planet/system at a certain point and start fresh? My production systems are so intertwined that it would almost be easier to set up a cybertron for production and outsource my gathering/processing to other systems.
Stalagmite 😅 Nilaus has a technique where he doesn't bring a lot of stuff to other planets. He just brings the interplanetary towers and requests what he needs from them.
Yes but on your first trip out to intersteller space you generally dont have a heap of towers and plenty of warpers to bring materials out, this video based around your first trip to other suns filling your inventory gives you plenty of stuff to get the job done
@@JDPlays honestly I dont believe that. you should have interstellar logistic stations already being made since you are probably already farming from the 2 other planets within your starting solar system already. so those should be automated anyhow. then you need warpers for yourself to get out there anyways, so again might as well have that automated as well. thus you have all you need to be bringing out intersteller towers and warpers on your first trip to have everything delivered to you, and also delivered back home
I actually prefer shipping everything to a neighbouring smelting planet, in side your main star system. So warp to smelting planet, then smelted then shipped inside the same star system
Oops I glad it helped even if a bit late. The only suggestion I have is click the like button so there is a better chance others might not see the video a day late
Can you elaborate on how you pin the star in your hud? Pressing tab for me only brings up the mouse pointer with no option for pinning. keybindings did not have anything either.
if you haven't figured it out already, let me explain: to pin a astronomical object to your Hud, simply find it in the sky and hover over it with your mouse until you see a little pin icon beside (just to the right) the object.
Nice vid! Hey, how did you rotate your miner at an angle when placing it at 33:56. I can't find any info on how to free rotate (instead of just 90 degree angles). I play on PC, thanks!
Hey , nice video thanks. I have a question, what does it mean when you click on a star and it shows resources ? can i harvest them or what does it mean. Thank you very much and carry on with your good content. stay healthy
Damn, you really don't have much unipolar magnets at all, do you? I can't remember exactly how much I had on my planets, but both my black hole and Neutron star had multiple clusters of Unipolar magnet, not just the one patch.
lol its pronounced// StUh Lag mites//. (stalagmite crystals) and //cash mirror// (casimir crystals ) just an fyi good vid liked, for sure.. thinking about it .. i really like that word.. stalagmites //slash// stalagtypes
Well if you ahve alot for hydrogen you have a lot of deutrium because 1 hydrogen passing 1 machine has a 1 percent of turning into a deutirium so hydrogen isnt really that different from deutirium
I wrongly thought that you need to power the logistics station but you don't need to. I used to import warp cores onto every planet set up logistics ships. Also i'd have a power ring on every planet (solar panels around the equator)
I finished the game before looking at guides I wanted to try and figure out stuff myself. It ment I ignored a few things and I concentrated on others. But now that I have finished the game once, I have started looking at guides and streams just to see how people are playing the game different to how I played it. I might start a new game using your tips and others tips but I might wait for more to be added into the game before I get into another 100 hours of play.
7:24 or you could just have your hub/mall put all your buildings into the logistics network so you don't even have to think about what you have in your inventory other than fuel and a logistics station. Just request what you forgot to bring when you get there and build the rest while you wait.
true, but thats potentially a LOT of warpers, sure late game its not a problem but when you have your first 30-40 warppers then filling your inventory and going and grabbing a bunch of rares can make life much easier
@@JDPlays honestly even early interstellar when you're converting lenses to warpers it wasn't that big of an issue for me. That may be just a side effect of the way I build but I think if you're going to be using warpers to transport the resource back and forth anyway you should have another two or four in there to for a drone to go fetch that thing you forgot to bring.
Ostras, osea que solo usando energia en las torres de tu planeta principal funcionan las naves y las torres de los plantas lejanos no hace falta energia jaja de lujo
what u doing with all that oil ? later on with organic cristals and acid imports i only use it for plastic and dont need so much of it . destroyed and buried half of sources on my home planet cuz i was not needing so much
friendly reminder if you plan on playing after you done everything do use lv3 belt on each of miner or oil extractor because after you leveling the vein level serval time your lv1 or lv2 belt just wont enough for the mining speed
@@Pimpmedown after a while your mining speed will increase drastically, but i would recommend you centralize all your resources and produce mass quantity at once, instead of producing whatever you need at the mining site
I haven’t left my home system yet, kinda scared too but this video has prepared me for that inevitability. Also just curious, was this video meant to be out earlier? This only seems to be 40ish hours in and some of your earlier videos are later than that
once you're in yellow cubes, you need to venture out of the system. it's actually quite easy and JD made it much easier than what i did. i'd suggest setting up your lava planet as a smelting area so you only need to setup stellar towers and miners on new planets. i did smelting on planet and needing to bring smelters, assemblers, sorters, splitters, etc was a pain.
@@jetah50 I don’t have a lava planet in my home system, just and icy planet and a very barren nothing planet. I’m like 100 hours into the game and am playing it in a VERY slow pace, mainly because I like watching the automation a lot of the time. I am going to set up a mining planet at some point, probably just before finding all these rare resource planets
I went through this exercise recently it's a game changer and god send. Fixed my yellow science production by shipping in extra organic crystal (chem labs make it slow) and green science with fire ice for graphene and the casamir crystals.
You make it look so easy.. I am happy that I now have yellow cubes (second run). Made a bus for the main resources and that looks cool.. I would like t do that on a rich resource planet.
Glad I found your channel. Not that I need any help with the game, your vids are just a pleasure to watch/listen to. I tried to watch that other guy, but he's obsessed with perfect numbers which I never cared for. Good job dude :)
Thanks for sharing your experience with outposting and rare resources. I have discovered a good self check in my outposting. On my home planet, I'll setup my station to remote demand before I head out. That way, once I do find my resources and they are going into the remote station, immediately I can see a ship coming to collect. Saved myself a few trips back because I forgot to check my stations.
Great advice! glad its working for you!
Don't know if it's a bug, but you can do the factorio thing and raise land up under pumps and they keep producing. You can't put the lake back, but if you don't mind a permanent fixture of pumps you can never rearrange, you can cover a lake in pumps.
Oh i forgot to mention that, yep i found that out accidentally on my home world when i sorta filled in under my water pumps
CORRECTION: The star type does not seem to affect the minerals found in that system. I just confirmed in my current save that organic crystals, spiniform stalagmite crystals, kimberlite, and optical grating crystals occur in all types/colors of stars. Neutron stars and black holes are an exception however, being the only place you seem to be able to get unipolar magnets. Neutron stars and black holes also had exactly the same rare ore types, but I don't know if that is consistent since I only have one of each in my current save. (Those were Fire Ice, Fractal Silicon, Optical Grating Crystal, and Unipolar Magnets).
Not for me, my current black hole outpost for unipolar magnets has no optical grating crystals
the star types i mentioned have the highest chances of these rare resources. with the exception being unipolar magnets they are ONLY around black holes and neutron stars
I love how you set your belts up around your miners just like me, in a square! Looks so organized from planet view.
They are!
I just wanna say that if I see anyone converting optical crystals into Photon Combiners (instead of using them all for Casimir Crystals) in order to save stone, I am calling the police.
Why not both? Hydrogen is the most needed resource for casimir crystals
i havnt found a shortage of optical crystals in the cluster
Really? 6 optical crystals for a Casimir versus 1 titanium crystal, which is much easier to make. Just combine titanium ingots and organic crystals (which are super plentiful on oceanic jungles)
Using the optical grating crystals for photon combiners cuts out 2 entire production lines, and lets you use your stone for the damn titanium glass to make plane filters
@@ixosis71 Which is more plentiful? Titanium Crystals? or 4 stone and a circuit?
@@tomwallen7271 Technically its 1 Titanium Crystal versus 24 stone and 6 circuits (12 iron and 6 Copper), since it's a 6:1 tradeoff. But yeah your point still stands, especially if you aren't sporting a ton of organic crystals. If you need a ton of sails in the air fast Opticals can help quite a bit.
Good Video. Thanks for this. I'm just working on getting Warpers up and running in my 1st play-through.
Can't wait to get out there and get at the rare ores on the distant planets. Nicely Done!
I like to process some of the base materials on planet. E.g. Copper ore is never used as copper ore, so I often offer the copper ore to an unpowered station, add a small smelter rack powered by green power and also offer the processed material. that way I can simply order a better material and partly save on shipping space which saves warpers and a ton of energy. Also, materials will come in quicker.
E.G. you usually use Unipolar magnets only for the particle containers. one shipment of procesed containers contain 10 shipments of unipolar magnets and 2 shipments of copper (ore or ingot)
Energy requirement is an argument though, but later oon it is not a problem withartificial suns, carging stations or just tons of wind power.
Another comparison: 1 shipment of electromagnetic turbines (the green ones) is 10 iron and 2 copper shipments, but 1 turbine/s costs 8-11 MW power
1 processor shipment are 2 iron shipments, 8 silicon ore shipments, 3 copper shipments for ~8MW per 1/s production.
something easily done is making titanium crystals out of organic crystals. they aren't needed anywhere else.
i understand that and i've argued it as well but...
it's much easier to have a planet which all of your smelting and processing so you only need to planet hop with 4 items (stellar drones, miners, belts, wind). if you do the processing on the planet, then you need everything else.
also when the resources are exhausted you can just claim the few items and move on.
i wanted to setup my lava planet, in my starter system, for manufacturing but i may just change that to just harvest.
Why do you set your interstellar logistics stations on home planets to demand and set such low storage for things like ore? It’d probably be better to set that higher so your drones can pull from it more between vessels trips. Makes sense for things like warpers but not ore.
at the end of the video? Because if i left them default we would of waited 30seconds for them to do a round trip for the first item, then another 30 seconds for the second item then the 3rd and 4th etc... the idea was to demonstrate that all the items we had just made outposts for were available for import
@@JDPlays thanks makes sense 👍
i'm going to rethink my setup. i was thinking to process and/or manufacture everything on the planet i'm harvesting BUT it's much easier to just plop down some miners and have drones carry all the raws to a smelting planet (probably my lava planet).
Check the next video after this in the playlist it is my smelting planet!
@@JDPlays I'm watching the "American District" right now. i can smell the oil already!
@@jetah50 *loads shotgun*
Did someone say *OIL?*
I am a bit confused on warp cores. Building them is no problem, but how do you set up a distribution network to get them to your logistics stations? Do you have a dedicated logistics station per planet to request warp cores which distributes (by belt or otherwise) the warp cores to all the other stations on the planet that are doing actual work?
He's only using the Vessels from his home planet to transfer materials. Therefore, only his home planet Interstellar stations need the warp cores. The logistics vessels will take 2 warp cores with them when they head out - 1 for the trip to the remote planet and 1 for the return trip back to the home planet. If he put Vessels in the remote planets then he would also have to worry about powering them up and supplying them with warp cores. Instead he leaves the remote stations bare bones which simplifies the overall logistics.
Try this video Tom ruclips.net/video/UqroAgxkuUo/видео.html
REALLY loving that Dyson Sphere you got running for these vids 😍
isn't more space efficient to process the raw materials on site and then import through interstellar logistic the refined product?
But it would require a decent amount of infrastructure to be able to power smelters/assemblers required for processing. Once you centralized most of your processing to certain key planets then its just a matter of shipping the raw materials to your factory planets.
I think it depends on what you're producing and the density of it. Something like Oil is already as dense as it gets, as 2 crude oil turns into 2 refined oil, so you don't get a density benefit from refining on site. Same with fire ice, 2 turns into 2 graphene (and you'd need to set up a production chain to convert it. The only one that is seriously benefitting from that kind of processing is the Optical Crystals which turn into casimir crystals at a 6-1 ratio (assuming you have hydrogen and graphene on planet for the recipe).
The only thing I process before transport is things like Silicon Ore which goes 2-1 in density to an ingot with just a simple smelt. Unipolar Magnets would work the same turning into particle containments at a 5-1 ratio (with a bit of copper, which should be no problem).
yes and no... as commented below. BUT having to setup smelter after smelter after smelter will drive you insane... ive setup a single planet for smelting (upcoming video)
@@JDPlays i see. i was worried about space efficiency but i guess turning a whole planet into a gigantic smelting facility that recieves ore from other planets and exports bars/plates can also work
So JD, do you just abandon your home planet/system at a certain point and start fresh? My production systems are so intertwined that it would almost be easier to set up a cybertron for production and outsource my gathering/processing to other systems.
Stalagmite 😅
Nilaus has a technique where he doesn't bring a lot of stuff to other planets. He just brings the interplanetary towers and requests what he needs from them.
Yes but on your first trip out to intersteller space you generally dont have a heap of towers and plenty of warpers to bring materials out, this video based around your first trip to other suns filling your inventory gives you plenty of stuff to get the job done
@@JDPlays honestly I dont believe that. you should have interstellar logistic stations already being made since you are probably already farming from the 2 other planets within your starting solar system already. so those should be automated anyhow. then you need warpers for yourself to get out there anyways, so again might as well have that automated as well. thus you have all you need to be bringing out intersteller towers and warpers on your first trip to have everything delivered to you, and also delivered back home
would you smelt common resources i.e copper, iron on those worlds or just ship the ores?
I actually prefer shipping everything to a neighbouring smelting planet, in side your main star system. So warp to smelting planet, then smelted then shipped inside the same star system
I needed to watch this yesterday. LOL
Oops I glad it helped even if a bit late. The only suggestion I have is click the like button so there is a better chance others might not see the video a day late
Can you elaborate on how you pin the star in your hud? Pressing tab for me only brings up the mouse pointer with no option for pinning. keybindings did not have anything either.
if you haven't figured it out already, let me explain: to pin a astronomical object to your Hud, simply find it in the sky and hover over it with your mouse until you see a little pin icon beside (just to the right) the object.
Nice vid! Hey, how did you rotate your miner at an angle when placing it at 33:56. I can't find any info on how to free rotate (instead of just 90 degree angles). I play on PC, thanks!
Shift + R
Hey , nice video thanks.
I have a question, what does it mean when you click on a star and it shows resources ? can i harvest them or what does it mean.
Thank you very much and carry on with your good content. stay healthy
A very useful video, thank you!
Nice. But I only have the little transport towers. How about a video on those, earlier game towers and there uses?
Good idea!
Damn, you really don't have much unipolar magnets at all, do you?
I can't remember exactly how much I had on my planets, but both my black hole and Neutron star had multiple clusters of Unipolar magnet, not just the one patch.
Great video. Thank you.
Glad you liked it!
lol its pronounced// StUh Lag mites//. (stalagmite crystals) and //cash mirror// (casimir crystals ) just an fyi good vid liked, for sure.. thinking about it .. i really like that word.. stalagmites //slash// stalagtypes
Well if you ahve alot for hydrogen you have a lot of deutrium because 1 hydrogen passing 1 machine has a 1 percent of turning into a deutirium so hydrogen isnt really that different from deutirium
I wrongly thought that you need to power the logistics station but you don't need to. I used to import warp cores onto every planet set up logistics ships. Also i'd have a power ring on every planet (solar panels around the equator)
Check the playlist i just did a video on power, and wind is MUCH cheaper then solar
I finished the game before looking at guides I wanted to try and figure out stuff myself. It ment I ignored a few things and I concentrated on others. But now that I have finished the game once, I have started looking at guides and streams just to see how people are playing the game different to how I played it. I might start a new game using your tips and others tips but I might wait for more to be added into the game before I get into another 100 hours of play.
7:24 or you could just have your hub/mall put all your buildings into the logistics network so you don't even have to think about what you have in your inventory other than fuel and a logistics station. Just request what you forgot to bring when you get there and build the rest while you wait.
true, but thats potentially a LOT of warpers, sure late game its not a problem but when you have your first 30-40 warppers then filling your inventory and going and grabbing a bunch of rares can make life much easier
@@JDPlays honestly even early interstellar when you're converting lenses to warpers it wasn't that big of an issue for me. That may be just a side effect of the way I build but I think if you're going to be using warpers to transport the resource back and forth anyway you should have another two or four in there to for a drone to go fetch that thing you forgot to bring.
Ostras, osea que solo usando energia en las torres de tu planeta principal funcionan las naves y las torres de los plantas lejanos no hace falta energia jaja de lujo
You didn't connect the power to the interstellar hub on the acid planet?? In fact I don't think you ran power to any of the interstellar stations?
You don't have to power them
You only need to power Hubs if they have ships/drones based there - visiting ships are already charged.
they don't actually need power if they don't send ships out themselves
@@ResandOuies That explains it, thanks :)
@@rodentpete Thanks for the clarification, annoyed now I set up so many powered remote stations all with ships in lol
Thanks again for that tutorial. Especially that TAB key tip, omg what a life saver
No problem!
what u doing with all that oil ? later on with organic cristals and acid imports i only use it for plastic and dont need so much of it . destroyed and buried half of sources on my home planet cuz i was not needing so much
depending on scale you might want that oil back. Im currently burning about 80 oil per second in my save!
friendly reminder if you plan on playing after you done everything do use lv3 belt on each of miner or oil extractor because after you leveling the vein level serval time your lv1 or lv2 belt just wont enough for the mining speed
so i also have to keep space for 3x smelters?
@@Pimpmedown after a while your mining speed will increase drastically, but i would recommend you centralize all your resources and produce mass quantity at once, instead of producing whatever you need at the mining site
i mean NO offence when i ask this, but I'm curious why you have troubles with the pronunciation of some of the names and even resources.
simply dyslexia unless ive heard the word and used the word a number of times, i find pronouncing it quit difficult
@@JDPlays whenever/if-ever i find a miss-pronunciation I'll gladly comment the correct pronunciation... if i remember of course lol.
Nice video. Could you do a video about the dyson sphere production chain???
Yes I can and have done already
ruclips.net/video/LWDlBHMzAok/видео.html
I haven’t left my home system yet, kinda scared too but this video has prepared me for that inevitability.
Also just curious, was this video meant to be out earlier?
This only seems to be 40ish hours in and some of your earlier videos are later than that
i loaded a save relevant to the topic im covering.... i wanted to be at this point in the tech tree so this was the save loaded :)
@@JDPlays makes sense
once you're in yellow cubes, you need to venture out of the system. it's actually quite easy and JD made it much easier than what i did.
i'd suggest setting up your lava planet as a smelting area so you only need to setup stellar towers and miners on new planets. i did smelting on planet and needing to bring smelters, assemblers, sorters, splitters, etc was a pain.
@@jetah50 I don’t have a lava planet in my home system, just and icy planet and a very barren nothing planet.
I’m like 100 hours into the game and am playing it in a VERY slow pace, mainly because I like watching the automation a lot of the time.
I am going to set up a mining planet at some point, probably just before finding all these rare resource planets
Mine. Mine. Mine.
Mine. Mine. Mine.Mine. Mine. Mine.Mine. Mine. Mine.Mine. Mine. Mine.Mine. Mine. Mine.
I prefer to process most rare resources on site and then just ship the products - saves some space on the homeworlds.
Also check that planets actually have wind for power - some don't.
true some dont, but on those i import hydrogen and burn that for power
how come they don’t sell robot skins
Nice video
Thanks
👍
Just wait till you get to the antimatter fuel rods, those things burn forever
they do they are nice
I ship my water off world
I went through this exercise recently it's a game changer and god send. Fixed my yellow science production by shipping in extra organic crystal (chem labs make it slow) and green science with fire ice for graphene and the casamir crystals.
You make it look so easy.. I am happy that I now have yellow cubes (second run). Made a bus for the main resources and that looks cool.. I would like t do that on a rich resource planet.
Ive had plenty of practice!
u didnt power either of those intergalactic hubs lol
O i c
dude clean your throat when talking 🤮, nice video, thanks for sharing
Sorry about that
@@JDPlays hehe it's ok, now is so ez to get resources from other solar system with your video thanks again
+
Who has build a dyson shpeer yet
I’ve made a Dyson Ring so far
just started as just finished the infrastucture to make the comments and rockets automated
Layer 4 is going up now...
@@JDPlays just started layer 1 (have a bottle neck with quantum chips I need to try and resolve
Just starting my first Dyson Sphere but got distracted by a power death spiral.
first
A 30 minutes video, to explain something that could have been explained in like 3 minutes, not happy.