I love you! Haha I stared playing few days ago and I've been struggling with my constructions and couldn't find a video like yours explaining everything so clear, thanks! Tomorrow I'll try to build this one. Also I'm gonna check the blue, red and yellow you said at the beginning, great content
Sooooo glad I found your videos!! I've been struggling with the basics of these exact builds, thank you so much for the clarity and also not trying to cram everything into the tightest space...I can do that later, but I really enjoy how easy your builds are to follow along with. Keep it up! Newly subscribed.
Thanks so much! Some of the best and easiest breakdown of exactly what's required. Taking the plunge and building the required stuff for setup as I watch. Cheers! Also, I had NO idea you could burn hydrogen. Goddamn.
Mk3 belts of sorters are so good! I was lucky with my starting system and rushed to get the Mk3 logistics and set up a small production on my second planet just a few hours into the game. So now I have about 15k sorters and 24k belts stored up 😂
So, I figure most people opt for outposting different components using drone towers rather than single builds like this, and while this makes the logistics simpler to wrap your brain around, it can make it difficult to tell if you have enough production. Here are some of the combined numbers for yellow and purple (I excluded the energetic graphite for red because JD's build for red cubes is self-contained via x-ray cracking): 8 titanium smelters 17 energetic graphite smelters 18.5 plasma refineries (22.5 if you include the red cube build) ___ BTW this is 9.2 crude per second (11.2 including red cubes) 9 plastic chemical plants
Why not smelt it on the planet that it is coming from first and then bring over the already smelted titanium/silicon? Is there a difference in efficiency there? I am asking because that's what I am doing but if this makes more sense im definitely going to change it up
because soon (tm) ill be setting up a smelting planet, and if im moving around raw resources to one smelting planet there then those resources can some from ANYWHERE in the cluster. Also means I dont have to carry around and build many many smelting blocks
Okey short cuts time : fire ice and stelegmite fire ice is very common you could find on ice giants via gas giant collectors or ice planet as raw mines %70 chance it Will be on starting system and stelegmite directly turns into corbon nanotubes one to one ratio and found on oceaninc planets unlike fire ice actualy rare Will simplefy to this - - - - fire ice =grafit + titanium =carbon nanotubes + porocessor =purple cubes or stelegmite =carbon nanotubes +porocessor = purple cubes
difference between Mk1 and Mk2 Assemblers is 4MW of power, difference between Mk2 and 3 is 1MW. total of 5MW power difference between Mk1 and 3. Mk1 needs ~44 Assemblers vs Mk2 at 32 vs Mk3 at 23. These and above numbers are with ADVANCED recipes. Mk1 33 Amblr @ 79.4MW Mk2 24 Amblr @ 82.2MW 2.8MW difference over Mk1 Mk3 18 Amblr @ 83.1MW, So 3.7MW difference over MK1
So i agree but i also disagree, 3-4MW of extra power (or about a 5% increase) tends to be a lot early game. Now im in late game i can ignore these things things entirely but considering how many requests I have for a video about power any saving a good saving. Now I didn"t take into account the power requirements for the extra sorters, with that taken into account maybe things would be closer to breaking even. But as far as I'm concerned and your maths even proves the point the power cost difference between MK1 and MK2 assemblers is to high for what little benefit they give. P.S. Mk3 assemblers are a non issue, as you don't have the tech to unlock them yet
a good rule i tried and liked ( it cant be highly subjective ) is try to maneuver to fusion generators in tech tree asap it is hard because you have to cram as much as possible in research to get there but after you can experiment on endgames because deuterium generators scale really really well so you have alot of room to have fun and not worry about blackouts
They reallu need to balance the power req for some stuff. The mkII assembler uses a ridiculous amount of power. Should be at least 100 less. Better yet, they need to hurry up with implementing building mods for efficiency, speed and productivity.
Loving how this guy is so concerned about power usage when by this point you basically have power coming out of your ears trying to burn off excess hydrogen and refined oil, Basically you want to extract all the oil on your planet you can as it's FREE power, Without any vein/miner research you get about 30/s average crude on your starting planet, completely free power....
You might wanna set it up on a different planet, and use the hydrogen for burning to prevent having to ship accumulators and/or those Dyson Tower receivers (not sure what they are called again). Still usefull information imo, especially since you have hydrogen coming out of your ears and without burning them, what you will use them for?
its 5-10% extra power for the only gain being a few less machines. And you forget, of that 30 oil your already using 10 of it for red, yellow and now purple science, After you add Green science your up around 48 oil per second! IE most of the oil on starter planets. So Im trying to conserve a little bit of power where we can
@@JDPlays when you start building massive factories you try to squeeze as many assemblers in the least amount of space as possible. One MK. III assembler is equivalent to 2 MK. I assemblers, so they take half the space. It really does matter in the long run, trust me.
Looking at the calculator for the game, When producing with 20 MK 1 assemblers you use 6MW of power, With using MK2 assemblers you only need 15 and uses 8MW of power, However, if they sit idle the MK1 machines use more power, Also you have to take into consideration, you might have 4 sorters also draining power on each assembled, Basically for using 25% less machines, You use 25% less sorters, belts, power poles etc, It's not just about power for speed, It's efficiency of space and resource use, Making your production lines smaller for a bit more power use saves material, time and space, not to mention takes a calculation out of the ratios, Also if I remember correctly you can get all the hydrogen and if you are lucky deuterium from your parent planet after Yellow science so again power is pretty trivial, Hell I was slapping down solar down all over after as soon as I unlocked it because I didn't like the efficiency of the thermal power stations, I'm considering even using the MK 3's just so I don't use as many machines and uses same power as MK 2's (10 MK 3's use 8MW, 15MK 2's use 8MW, 20 MK 1's use 6MW, Think of the sorters and production line length savings)
I love you! Haha I stared playing few days ago and I've been struggling with my constructions and couldn't find a video like yours explaining everything so clear, thanks! Tomorrow I'll try to build this one. Also I'm gonna check the blue, red and yellow you said at the beginning, great content
Sooooo glad I found your videos!! I've been struggling with the basics of these exact builds, thank you so much for the clarity and also not trying to cram everything into the tightest space...I can do that later, but I really enjoy how easy your builds are to follow along with. Keep it up! Newly subscribed.
i built your blue, red, and yellow build. was waiting on this one, THANKS!
Hope you enjoy it! Green is a MASSIVE build (you have been warned) that video should be out tomorrow
Thanks so much! Some of the best and easiest breakdown of exactly what's required. Taking the plunge and building the required stuff for setup as I watch. Cheers!
Also, I had NO idea you could burn hydrogen. Goddamn.
Glad I could help
Awesome. Best tutorials on DSP science packs. Just what is needed.
Thanks! I was about to do my purple and I knew nothing about how to do this, thanks!
No problem!!
Once again, great vid, I just started purple... I sure wish I knew that about the assembly machines before I updated them all. duh. lol. Thanx! 😄
Glad to help
Subscribed because I like your content and you are a fellow Aussie. Great work. Keep it up.
Love it, keep up these awesome How To's, mmm. :-)))))))))
Thanks! Will do!
Thanks a lot for the ratios and layout ideas. Neat!
Brother awesome videos keep it up 👍🏻
Mk3 belts of sorters are so good! I was lucky with my starting system and rushed to get the Mk3 logistics and set up a small production on my second planet just a few hours into the game. So now I have about 15k sorters and 24k belts stored up 😂
thnx imabout to build purple science myself so this is very usefull
Glad I could help
So, I figure most people opt for outposting different components using drone towers rather than single builds like this, and while this makes the logistics simpler to wrap your brain around, it can make it difficult to tell if you have enough production. Here are some of the combined numbers for yellow and purple (I excluded the energetic graphite for red because JD's build for red cubes is self-contained via x-ray cracking):
8 titanium smelters
17 energetic graphite smelters
18.5 plasma refineries (22.5 if you include the red cube build)
___ BTW this is 9.2 crude per second (11.2 including red cubes)
9 plastic chemical plants
Thanks again for another great plan! A bit curious why the carbon nanotubes are coming out both sides and running opposite directions.
Why not smelt it on the planet that it is coming from first and then bring over the already smelted titanium/silicon? Is there a difference in efficiency there? I am asking because that's what I am doing but if this makes more sense im definitely going to change it up
because soon (tm) ill be setting up a smelting planet, and if im moving around raw resources to one smelting planet there then those resources can some from ANYWHERE in the cluster. Also means I dont have to carry around and build many many smelting blocks
Ah yes, I am currently tackling the purple cubes
Okey short cuts time : fire ice and stelegmite fire ice is very common you could find on ice giants via gas giant collectors or ice planet as raw mines %70 chance it Will be on starting system and stelegmite directly turns into corbon nanotubes one to one ratio and found on oceaninc planets unlike fire ice actualy rare Will simplefy to this - - - -
fire ice =grafit + titanium =carbon nanotubes + porocessor =purple cubes or stelegmite =carbon nanotubes +porocessor = purple cubes
correct rare resources make this whole thing a LOT simpler!
difference between Mk1 and Mk2 Assemblers is 4MW of power, difference between Mk2 and 3 is 1MW. total of 5MW power difference between Mk1 and 3.
Mk1 needs ~44 Assemblers vs Mk2 at 32 vs Mk3 at 23. These and above numbers are with ADVANCED recipes.
Mk1 33 Amblr @ 79.4MW
Mk2 24 Amblr @ 82.2MW 2.8MW difference over Mk1
Mk3 18 Amblr @ 83.1MW, So 3.7MW difference over MK1
So i agree but i also disagree, 3-4MW of extra power (or about a 5% increase) tends to be a lot early game. Now im in late game i can ignore these things things entirely but considering how many requests I have for a video about power any saving a good saving.
Now I didn"t take into account the power requirements for the extra sorters, with that taken into account maybe things would be closer to breaking even. But as far as I'm concerned and your maths even proves the point the power cost difference between MK1 and MK2 assemblers is to high for what little benefit they give.
P.S. Mk3 assemblers are a non issue, as you don't have the tech to unlock them yet
Do a quick tech tree video please
added to the list!
a good rule i tried and liked ( it cant be highly subjective ) is try to maneuver to fusion generators in tech tree asap it is hard because you have to cram as much as possible in research to get there but after you can experiment on endgames because deuterium generators scale really really well so you have alot of room to have fun and not worry about blackouts
now for the green one!
Its massive, video should be out tomorrow!
@@JDPlays ah perfect timing, I’m on my third play though stuck at the green cubes again
Green one is gonna be nasty, just look at the tech tree make me crazy
They reallu need to balance the power req for some stuff. The mkII assembler uses a ridiculous amount of power. Should be at least 100 less. Better yet, they need to hurry up with implementing building mods for efficiency, speed and productivity.
I didnt make mine long, I made them dense, clusterd, and unable to be stacked with more of themselves lol
Loving how this guy is so concerned about power usage when by this point you basically have power coming out of your ears trying to burn off excess hydrogen and refined oil, Basically you want to extract all the oil on your planet you can as it's FREE power, Without any vein/miner research you get about 30/s average crude on your starting planet, completely free power....
You might wanna set it up on a different planet, and use the hydrogen for burning to prevent having to ship accumulators and/or those Dyson Tower receivers (not sure what they are called again). Still usefull information imo, especially since you have hydrogen coming out of your ears and without burning them, what you will use them for?
not to mention that you'll have a giant ass power generator around your star (which is the point of the game at the end of the day)
its 5-10% extra power for the only gain being a few less machines. And you forget, of that 30 oil your already using 10 of it for red, yellow and now purple science, After you add Green science your up around 48 oil per second! IE most of the oil on starter planets. So Im trying to conserve a little bit of power where we can
@@JDPlays when you start building massive factories you try to squeeze as many assemblers in the least amount of space as possible. One MK. III assembler is equivalent to 2 MK. I assemblers, so they take half the space. It really does matter in the long run, trust me.
Looking at the calculator for the game, When producing with 20 MK 1 assemblers you use 6MW of power, With using MK2 assemblers you only need 15 and uses 8MW of power, However, if they sit idle the MK1 machines use more power, Also you have to take into consideration, you might have 4 sorters also draining power on each assembled, Basically for using 25% less machines, You use 25% less sorters, belts, power poles etc, It's not just about power for speed, It's efficiency of space and resource use, Making your production lines smaller for a bit more power use saves material, time and space, not to mention takes a calculation out of the ratios, Also if I remember correctly you can get all the hydrogen and if you are lucky deuterium from your parent planet after Yellow science so again power is pretty trivial, Hell I was slapping down solar down all over after as soon as I unlocked it because I didn't like the efficiency of the thermal power stations, I'm considering even using the MK 3's just so I don't use as many machines and uses same power as MK 2's (10 MK 3's use 8MW, 15MK 2's use 8MW, 20 MK 1's use 6MW, Think of the sorters and production line length savings)
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