This is amazing... To be honest, it's not strictly necessary to know or study mathematics to use Blender's math nodes. The truth is that "mathematics" in Blender is approached differently from the way it's taught in school. In Blender, for example, the "add" node simply adds things, the "divide" node divides, and the "multiply" node multiplies, etc. While it’s true that mathematical operations are directly represented in Blender's nodes, you’re not dealing with numbers in the traditional sense but rather with visual connections between nodes. This means that, in many cases, a deep understanding of "traditional" math taught in school isn't required.
Ducky, Ducky... dude! You should just open a school at this point, this is insanely high quality and your tutorials LITERALLY help build CAREERS. Invaluable information and approach - youre a knowledge treasure trove and a TRUE teacher! Keep slaying
I never knew how much I needed Math in blender untill now, watching this video. Insane take on Blender Math, congrats for the course too. Definetly gonna grab it this week.
this animations are really cool.. i followed one video on your channel with this proximity node thing and it's was fun and after i came out with some cool stuff
Hi Nathan, thank you so much for great lessons to us. Many of us see the fluidity of your rendered videos and wonder how you do them, so I would really appreciate it if you could teach us tricks why they look so fluid and smoother.
I was playing dancing line when i got the notification and I almost died but watched the video anyways (dancing line is a difficult game about tapping)
Okay, at 3:45 that's one of the situations where I could get along very well without a Math node 😁 You have a Map Range node there... instead of multiplying, just change the To Min and To Max values. In this case I actually see the Multiply node as a limitation rather than a benefit. You have the Map Range set to output values between -1 and 1. Okay, that's not enough for you so you multiply by 5. Great, it goes up to 5 now. But also down to -5. What if -1 was pretty fine? To get -1 with multiplying, you need to adjust the To Min value to -0.2, but instead you could just forget about multiplying and only adjust the To Max value. Just my thoughts. Of course I use the Math and Vector Math nodes a lot as well, but that was an example where you could well do without.
What's the format of the course? Is it downloadable content so it can be done offline, or is the video on a service that requires streaming? (ie. constant connectivity)
I am trying to make a video of cells repopulating and outcompeting other cells. I want to make blobs of one color basically push our blobs of another color.... What would be the best approach for a novice?
This is amazing... To be honest, it's not strictly necessary to know or study mathematics to use Blender's math nodes. The truth is that "mathematics" in Blender is approached differently from the way it's taught in school. In Blender, for example, the "add" node simply adds things, the "divide" node divides, and the "multiply" node multiplies, etc. While it’s true that mathematical operations are directly represented in Blender's nodes, you’re not dealing with numbers in the traditional sense but rather with visual connections between nodes. This means that, in many cases, a deep understanding of "traditional" math taught in school isn't required.
Absolutely! That’s why I love them!
Ducky, Ducky... dude! You should just open a school at this point, this is insanely high quality and your tutorials LITERALLY help build CAREERS. Invaluable information and approach - youre a knowledge treasure trove and a TRUE teacher! Keep slaying
his tutorials just keep getting better and better
Thank you!!
I never knew how much I needed Math in blender untill now, watching this video. Insane take on Blender Math, congrats for the course too. Definetly gonna grab it this week.
worked construction for 3 years going all in on blender. appreciate the tutorials.
this is awesome !
the quality of your tutorials has always been great, but has really been skyrocketing these last two years or so !
This was one of those videos i could watch without skipping forward, relaxing to see you explain everything.
this animations are really cool.. i followed one video on your channel with this proximity node thing and it's was fun and after i came out with some cool stuff
The cat has a procedural texture, lovely!
Thanks for this tutorial
Geometry nodes are very amazing
Awesome work man
This was awsm, just got into geometry nodes and I'm suuper pumped!🔥
Such an adorable kitty-catty...
And the tutorial is good too 👍
whar a wonderful tutorial!
Thanks a lot for sharing this one.
Hi Nathan, thank you so much for great lessons to us. Many of us see the fluidity of your rendered videos and wonder how you do them, so I would really appreciate it if you could teach us tricks why they look so fluid and smoother.
Absolutely I’ll do that
@@TheDucky3D Thank you so much Nathan
천천히 따라 해보는 사람을 위한 배려가 점점 늘어나네요
I was playing dancing line when i got the notification and I almost died but watched the video anyways (dancing line is a difficult game about tapping)
Hahaha!
great video man you came a long way
Thanks!
in 2:10 i use the combine XYZ to do the same thing instead of add but I guess if you're adding then it's one node insted of 2 great video !
Thank you... I was looking for such a video....
Most welcome 😊
Would you say your course is for absolute beginners or should I do a course before? because I'm only interested in motion graphics.
Okay, at 3:45 that's one of the situations where I could get along very well without a Math node 😁 You have a Map Range node there... instead of multiplying, just change the To Min and To Max values.
In this case I actually see the Multiply node as a limitation rather than a benefit. You have the Map Range set to output values between -1 and 1. Okay, that's not enough for you so you multiply by 5. Great, it goes up to 5 now. But also down to -5. What if -1 was pretty fine? To get -1 with multiplying, you need to adjust the To Min value to -0.2, but instead you could just forget about multiplying and only adjust the To Max value.
Just my thoughts. Of course I use the Math and Vector Math nodes a lot as well, but that was an example where you could well do without.
That's a hdri I haven't seen before. Nice lighting!
Thanks!
Bro i started making art because i was bad at math and now your telling me i need even MORE MATH?!?
Haha I’m so sorry!!
Mathematical!!!
What's the format of the course? Is it downloadable content so it can be done offline, or is the video on a service that requires streaming? (ie. constant connectivity)
Downloadable
You could download all of the files
@@TheDucky3DThat sounds good because of instable internet.
I am trying to make a video of cells repopulating and outcompeting other cells. I want to make blobs of one color basically push our blobs of another color.... What would be the best approach for a novice?
17:40 why set set named attribute to Instance??
And here i thought by me finishing Advanced Calculus.... Im dine with maths forever..
Ducky post this video... Why!????? 😭
Please forgive meeee
The bluey math is called 'Scalar Math'
lol the old course was like yeah, we use color ramp here (rip map grange)
Haha
I am interested.
Is the price including the discount.50 euro.
hey you didn't show the final render
4:55 Wake up!
0:15 its just quick clip
Bro do you have any logical Idea about the Impact of AI on 3d artists job in fewer than 10 years in future?
We’re going to be fine my friend
I am first watcher your this video
Congrats!!
1st