Yeah in the next updates there will be a talk button for every room, other than the other stuff in the update, like new Chara/Clover portrait, hurt enemies sprite and dialogue, and undertale yellow areas like we saw the start of steamworks
Hiyaa! yup, I've already seen many of the complaints presented in the video, and I completely understand your point! The mod was honestly just something silly I decided to do one day bc I saw nobody else had done something similar, I never expected it to get this big Having that many eyes on something i made was kinda scary honestly. I had NEVER made a mod or programmed before this, so I made many amateurish mistakes, some of which carried over to 1.6.1, which is honestly a shame. Because of it getting popular though, I have the chance to work with so many cool people and try to make it the best it can be! Next update will take a while, but it will definitely be worth it. Regardless of the intent, constructive criticism is always appreciated! Hope I can meet your expectations in the future :>
@@Military_base01 it would be funny if you just made a video that's just criticism and just hateful bashing without any type of advice every April fools
The fact they quit the 99999 attack in the sans fight is just the dumb istg why would you do that when we do that damage because that's how it works in the lore
Yeah, this change always annoyed. The amount of ddd as mage you f do yo Sans (and others) is not only less impactful, but like you said, there are more reasons for both the really high number and it being all 9’s for Sans. I don’t hate the UT Red snd Yellow mod, but I didn’t like that change. I do kind of like Sans’ would changing depending on the weapon you use. But I also feel the slash wound is just very impactful, iconic, snd symbolic. Like, a lot of first time players will use the real knife, Chara’s weapon during Sans’ fight snd there is also the fact that Sans basically hit third-partied snd pretty likely killed by Chara, who obviously, is connected more with knifes, bladed stuff, cuts and slashes (even using one to kill your and/or Frisk snd erase the world, basically. So yeah, I got mixed felings on the wound changing. I both like it snd don’t.
Believe it or not, but looking back, this is an issue I have with Yellow Geno; you never break double digits, even against Zenith Martlet! I suppose it *kind of* makes sense not to do it with Ceroba, but I've got a better idea; she puts up barriers, and your attacks are strong enough to break them. You know, the same ones that the FIGHT button couldn't *scratch* in Pacifist? ...And now they've brought the issue to "regular" Undertale... The same issue that breaks dramatic effect...
@@UlyssesK402 frisk intend would still make more sense to be even bigger since they not only want to kill monster kind but humans too every single living being meanwhile clover kills monsters just for a selfish sense of justice
152 damage 152 damage from a weapon that was made specifically so show what a nightmare have you become, weapon that can destroy anything with 1 hit and even the entire world was nerfed to a weapon that barely one shots buff sea horse
@@skell6134 "No, there is no way that knife in a fictional world with surrealist monsters with determination made into some sort of fantastical magic could deal 99999 damages to an animated skeleton!" If Undertale was realistic, Frisk would have died immediately after the prologue considering they fall from so high.
it sucks only seeing dialogue of a corrupted-by-the-player Chara and also just knowing normal Chara manipulates people (or just Asriel, at least) and also laughed when they found out they made Asgore ill, we don't know how a pacifist route Chara would even be, there's prob something in the narration while we are in the True Lab, but other than that, we don't know anything about Chara
@@mariotheundying Yeah, imo i feel the game doesnt do a god job at portraying Chara as "morally grey/ambiguous", all we know about them makes them seem pretty damn evil, even if they probably arent
I ranted about the stats in an another comment, so I will make a fair statement about Chara's writing. Chara is not easy to write. They are such a cold and "straight to the point" character already, even being the only character to talk in a "mature" tone in the Japanese translation. So I get why they made them an edgy teen, instead of trying to fit them in. As long as the rest of the writing is more than "haha fanservice", I have no problem wit- ... Oh.
> (Monsterkind's dreams, held beneath a fake sky...) > (I find it quite sad.) bro didn't you went underground just because you hate humanity so much?? it's your own fault that you don't get to see the "real" sky
The damage always putted me off in this mod It just removes any kind of impact of the scene Like, are you gonna sit there and try to tell me that dealing barely over 100 damage to Sans feels just as impactful as dealing like 9,999,999?
@@skell6134 Ah, yes, exactly what i wanted in my game about a human able to reset time falling into an underground world inhabited by monsters made of magic Realism
@@skell6134 Here's the thing tho...Undertale Yellow didn't previously have "unrealistic" stats, so it's a non-issue There wasn't any point in Undertale Yellow's history where you were dealing "unrealistic" damage, so no one has an issue with the stats there Ever heard of "if it ain't broke, don't fix it"? Well, Undertale Red and Yellow saw that with the damages and decided to throw it out the window
@@skell6134 The unrealism makes it more impactful. You're so absurdly powerful at that point that you're able to deal inhuman amounts of damage, because you aren't human anymore.
Making the stats "canon" is... Not optimal. Stats in Undertale aren't true, yes. But the game is balanced on the fact that the stats you see are not real. Making the stats ACTUALLY canon is not how you fix a game. Asgore 3 hit killing you is so hilarious. It's like he WANTS to fight you. Undyne the Undying isn't meant to actually have 99AT or 99DF. Monsters provide the stats, so she gives an overly exxagirated number. And this stat "fix" doesn't even fit the lore. How much damage a monster takes and deals is dependent on how much they want to fight. That's why off-guard kills deal UNSEEN amount of damage. So Sans should still take 99999 damage. It's an off-guard hit. And Asgore shouldn't have 80 stats. His DF is -30 in the files BECAUSE he doesn't wish to win. I get what the mod is trying to do, and I admire the effort, I really do. But this is not how you balance a game.
@@sheogorath6834 *"Glyde: AT:HIGH DF:HIGH* *Refuses to give more details about its statistics."* Even if monsters didn't provide their check stats, that isn't my main point. Making the stats actually "canon" ruins the balance.
@@Thorumsu "Glyde: AT:HIGH DF:HIGH Refuses to give more details about its statistics." That just prove that they can refuse to show their stats, not that they made it up or that they can lie about it. "Making the stats actually "canon" ruins the balance." True. Yellow could get away with it because their stats are just low enough to manage it, but trying to do the same in UT is just stupid. (Toriel could one hit us if that worked like that lmao)
@@sheogorath6834 "Refuses to give *MORE* details about its statistics" The "MORE" there confirms that they already provided *some* details. Said detail being "HIGH". So Glyde was able to make his stats say "HIGH". Again, he refuses to give MORE details. He was the one who provided "HIGH". Mad Dummy provdes their defence stat as "YES", which makes a lot of sense if you consider their personality. But again, this doesn't matter for my main argument, which is imbalance.
One of my favorite details IN genocide normally is the extreme damage the in lore reason being the desire to kill increasing damage and this is actually a catalyst to a lot of really scary moments like the damage done to Undyne was a hit you were trying to do on MONSTERKID (it usually does 18-27k) and the game literally ending with Chara dealing as much damage as they do to you It lessens the impact severely taking away the damage values being scarily large
While I personally enjoyed UT:R&Y, I did agree with a lot of the points made in this video I do, however, don't believe this was made just to cash in on the popularity of yellow, but rather as a passion project made after yellow's release. If that were the case, the creator wouldn't be listening to the audience and taking any criticisms for it to fix it, I really do believe that R&Y will be amazing once it's finished, it'll just take a bit of time
every dialogue text is replaced with a 20 minute video essay dissecting the subject, and every encounter has to be played in the background while Based Guy reviews stuff in yet another video essay
POV you interact with a tree *this is a tree in Snowdin. In my opinion this tree makes no sense being alive unless evergreen so *proceeds to have 10000 more text bosses explaining why trees ruin or improve snowdin*
Im no think clover stay in silentz clover do it a pacifist route and probably want to help a another human if can, im no think talk to much but clover definitively gonna talk in routes like neutral or pacifist to help
I will say, I do understand the changes to damage. As someone who's tried to figure out how the hell stats work in the canon, and how we're so overpowered despite having such lower stats compared to a lot of the monsters, I completely understand and even appreciate the changes, in *some* areas. In the Asgore fight, while unfair, I think it does better show why all the monsters thought you couldn't beat him, and actually gives him some respect. But, obviously in the genocide fights, it doesn't work because they took out the dramatic effect, which is part of the lore. TLDR: I get why they changed damage for some boss fights, but changing the damage in the genocide fights was a bad move for lore and drama reasons.
This has so much potential it’s insane. A mashup between undertale and undertale yellow?! That sounds great but it’s completely ruined by awful balance. The ghosts are completely put to the side and the story only changes in the pacifist and genocide ending. That’s it. If it was me then maybe we could’ve had a new route where frisk doesn’t listen to toriel and clover and pulls the wrong lever in the ruins and goes through the areas of undertale yellow. Seeing how the cast is doing after the events of that game and how clover reacts to seeing his friends again, that would’ve been really good and as for chara, I don’t mind him being a jerk as long as he is a jerk in the beginning but as the game goes on, he grows more kind and respectful towards humans. But instead he stays a jerk throughout the whole game which is lame. Make clover’s dialogue more interesting, there are snippets of that throughout the game but most of it is generic good guy. Maybe add a clover boss fight at the end of genocide, seriously that would be dope! And most of all, fix the awful balancing which isn’t even that hard! Just have the balancing of undertale and there we go! Fixed! This has so much potential if it wasn’t rushed just so it came out while yellow was popular. I hope the creator listens and puts more time in and fixes this game and make it great because I know for a fact that it can be.
I've recently found out that a writer known as "Shade of Silent Fire" has been hired (invited? I doubt they are getting paid) to work on the mod. I've read this person's stuff, and their Clover characterization is probably the best i've seen. He always acted and talked exactly how i would have expected him to, so i have high hopes for future updates.
While the gameplay/attack focus is a problem, you'll be surprised about the other points. The ghosts(Chara and Clover) will not only have rewritten dialogue, but also have a talk button so you can talk with them in every room(or almost all) likr the undertale cellphone, that us dialogue boxes. And that small steamworks interaction wasn't only that, like said in some dev stuff, you will be able ro explore all of it and even go to other parts of undertale yellow in other updates, fighting new monsters, having new cutscenes and stuff in general. And other small stuff like normal enemies will have hurt sprites/dialogue like UTY
@@ViniciusDiasissy I’m excited for that. This game has so much potential and if all of this is added, then they will be great but I am confused about the ghosts? Did you mean that they will have rewritten dialogue or not?
The "going from their actual focus to trying to fix 'mistakes' and add to the game, only to make the game worse" reminds me of another popular undertale mod, hopefully R&Y doesn't share its fate
I feel like Clover and Chara were both written too formally, particularly in Neutral and Pacifist. They are both kids, so I think more back and forth banter between them would have been awesome. Also, the devs should add more of the UTY map in (particularly the rest of the Steamworks and the Wild East) in-game so we can see how the characters are getting along after Clover’s passing. What I do like is the attempt to give Clover a happier ending with them getting resurrected and resurfacing with the others. Also, I’d like to see more Pissed Clover dialogue in Genocide please (and I guess this could be a stretch but could we get a _No More Deals-like_ fight instead of them just promptly jaundice blasting you.
I had a dream recently about a potential UT fangame. It would be sort of like Deltarune but in the Undertale format, and be a post genocide fangame. The party members would consist of Flowey, Chara and the Human (whatever you named them) coming to terms with what they’ve contributed to, as something greater than them in power torments them out of spite for what the three of them were all responsible for. It would play similarly to La Jupovania, however I wanted it to be a lot more horror focussed, as your video on UT horror got me cooking up something. I’d imagine the tormentor character would play a similar role to La Jupo, however a lot more serious in nature, and the game would consist of all of the areas of the OG Undertale, but corrupted due to the fact that the reset that takes place after every genocide was stopped by something, leaving all the monsters of the world corrupted and under the influence of the punisher/tormentor character. Sorry if this is rambling, but I genuinely felt like I wanted to share this idea. It sounded cool to me.
Also all the monsters that didn’t die (Monster Kid, Napstalook, Alphys and the True Lab Ghosts) could be around the underground and judge you sparingly
I was thinking of a mod where clover emptied out the underground but didn’t snitch to the human race in order to wipe out the remaining ones, so frisk finds the underground with some schizophrenic five souls following them, and they traverse through the underground with a blissfully unaware toriel, however clover never exited the barrier in hopes to shoot the remaining monsters himself, so frisk encounters him, they exchange ideals with each other, and then they end up fighting.
Oh yeah and the royal guard of course ambushes you a lot more often with an even stronger undyne fight, and alphys overdosed on DT while testing and got merged with an amalgamate so don’t expect much help from her.
@@Military_base01 (Sorry for late reply.) Basically when Astigmatism is in a fight, there's flavor text from Chara and Clover. Chara says ARE YOU A BULLY BECAUSE YOU STRONG OR ARE YOU STRONG BECAUSE YOU BULLY. And Clover says NAH ID WIN.
I have an idea why not make damage multipliers, When you get the fight in the middle and correctly you do 2x damage but if you just spam the fight button then you lose .5x basically dealing halved damage
I will say, the layering thing in the steamworks is absolutely intended. There's even a description talking about how this room makes your head feel cluttered, and the foreground pipes cover parts of the text, so it isn't a bug, but I absolutely thought the same thing at first.
I'm kind of disappointed Chara and Clover never get much interaction beyond a few snippets. Why? Why in the world is Chara and Clover not allowed to interact much if we cannot see more of them? Clover is written decently but darn it Chara is still a brat that never grows. Clover is not given much development beyond being a bratty devil on your shoulder. If UTR&Y really wanted to make the mod engaging why didn't we get interactions from their experiences? Like Clover encouraging you to befriend the monsters while Chara is basically being a rude jerk yet slowly respects you? What about Flowey. Since he sense you and the monsters, I'm sure he must sense Chara and Clover and what would he react? But too bad he only realizes his best friend Chara is back at the ending of the Pacifist Route. Also why in the world is the dialogue and gameplay still follow the UT story? Why do we get the same Chara cutscene from the original UT No Mercy route? Why was this just plastered and paste from the gecko? If they really want to make the game engaging perhaps Chara and Clover are temporary assists or help guide the player with instructions. And the balancing is making things worse. Look I get they wanted to make things fair but the DMG is not great in UTR&Y. As if the devs felt the No Mercy Route needs adjustments. The reason why the UT No Mercy Route works is that the more powerful you were the more compelling and unsatisfying it was. There is a reason why we defeated Neo Mettaton because we're too stronger after we eliminated Undyne. Also why did the devs decided to use the stats UT provided seriously because they're just data on how the monsters experience are battle wise. Asgore is -30 Def because he doesn't want to battle you. And Undyne The Undying's stats are supposed to make it her form terrifying description wise. Also it sucks we don't get to see cameos of the UTY cast. I know the UTY devs may not allow their characters in other fangames, but at least try to mention or have Clover lament their friends. And what's the point of having Clover now if they never get to have his friends back. Sigh...he could've just said that Toriel and Papyrus reminded him of Martlet. And Chara's reactions to the Dreemurr Family. Come on. Sigh, I don't think this mod was terrible by any means but I'm rather disappointed by the end product.
Here’s how I’d fix Undertale Red & Yellow: Keep the balance as the same for the monsters, also Sans takes 99999 damage. Instead, I’d focus on fixing Chara and Clover. For Clover and Chara together: Have them replace all the text outside of the introduction to them talking in fights they should. Clover won’t appear talking in Flowey’s fight or Asriel’s…but the six souls are able to be reached out to to save in Asriel’s fight, how? Well… Chara’s Changes: Chara will have been confirmed to have been used to the humans falling down hearing them, so they’ll be the ones helping saving not just Asriel, but Clover and the other human souls. Chara when you kill Toriel in Neutral, will struggle to not cry saying “B-big kids don’t cry, keep it together, Chara…” and when you spare any member of their family in Pacifist and Neutral routes for all of them, and especially Toriel when you abandon the Genocide run, Chara will thank you and ask you to be kinder like Clover, after Genocide in Ruins, Chara will start to be corrupted. More flavor texts that aren’t just references, and changing Chara’s tone. Also, when you scare Flowey in New Home during Genocide, Chara would be able to talk through Frisk, and tell Flower (calling him Asriel) to stay away, Chara was able to snap out of their corruption to try and save someone. Chara will also be the one to stop you attacking Clover after you kill Clover in your second Genocide route. Clover: Tone down the references!
@@Person76439 if I recall, despite Chara being in auto-kill mode for you due to corrupted by LOVE, you have to press enter to start killing Flowey, so your point is entirely null.
@@aureliamastergoomba1278 LOVE does not make you WANT to murder. That's a fundamental misunderstanding of what it is and what it represents. LOVE is tied to empathy. Low empathy does not make you a megalomaniac, that's all on Chara.
@@RealYoungDefiant the more LOVE you gain, the easier it becomes to hurt and kill, the less it hurts to kill, so it definitely makes you want to kill things!
@@aureliamastergoomba1278 No it doesn't lmao. It being easier not to feel empathy for killing does not make you actively SEEK to kill. The difference is so obvious.
I don't think it would be such a good option,but having someone good at game design and creative attack patterns like FDY without the precise and impossible aspect in fangames would be cool.
Time to make an undertale yellow and red mod where it simply shows how much damage geno clover does to starlo, make ceroba shield herself and use the mask to show why clovers damage is so low, and make both clovers damage and zenith martlets hp way higher. That way red and yellow can make high damage a thing in geno and the lore/impact isn't broken. I mean, let's be honest, clover isn't THAT weak, he willingly dies in pacifist, doesn't fight back in flawed, and is against a time lord in neutral. Vengeance clover is funnily enough weaker in geno than in the other routes power scaling wise. I think the key thing is that clover simply doesn't hate as much as geno frisk, whose power comes from determined anger, not justice. Neutral implies clover was too weak to handle normal undertale, but the flashbacks weren't normal undertale. There were undodgeable traps and lasers, and monsterkind was problably more eager to kill humans fresh off of integrity falling down. Fact is, clover wasnt that much weaker, the underground was actually harder, and frisk had people looking out to ensure safety. Toriel in the ruins, sans in the whole underground, and alphys literally disarming traps and puzzles for you, making fake dangers instead of the real ones clover had to deal with.
LOVE stands for Level of Violence, a way to measure someone's capacity to hurt. I don't see how hate has to do with higher damage, Clover's intent to harm is clear.
@@NovaAeternus when i say hate, im talkinf about the instant boss kills. Clover and frisk do similar damage anyways, but frisk exceeds normal limits more often like with undyne the undying
Clover IS weak and they would still have toriel in the regular ruins And sans looking out for frisk is... honestly barely a factor most of the " looking out for " that he does is not doing his job to instantly report undyne about frisk and help her blocking off the path to hotlands as planned ( also selling hot dogs in hotlands ) sans not being there just means undyne doesn't stop when chasing You and no one sells hot dogs in hotlands The rooms are not the exact same as undertale since they are meant to be short sections And again clover being weak is the entire reason flowey ( the guy who did everything) choose to take clover to the other path in the first place hell stat wise ceroba is weaker than papyrus and zenith marlett is weaker than mettaton EX literally only Asgore and arguably flowey would be real threats to frisk
@danielgonzalez-vm5lj if there were instant kill rooms and unavoidable traps, then you can't blame clover for not being able to get past on his own. Alphys could have turned those off for frisk. Besides, "you'd be dead where you stand" implies sans is actually putting in the work, and again, alphys is being helpful. I'm not saying clover isn't weaker- frisk is definately stronger. But that's mainly because of natural determination and intent in geno. Anytime clover canonically dies in yellow that you can't respawn, it's because of flowey or just not fighting back/giving in.
@@SoundtrackDetector sans wasnt even in yellow at all back then he was not even around snowdin same with papyrus since the snowdin shop keeper mentions they just appeared one day Besides sans woudnt randomly attack clover just because the entire point is the guy is too lazy and won't care about doing anything untill literally he has no choice but to step in UTY still doesn't make sense with the UT timeline anyway just flowey existing messes everything up
2:56 Clover thinks he's goku you are not him my guy 😭 The damage nerf did make the tension go down but ngl the worst part is it gave garou more content and made "cocopower" a thing
Yeah, I agree, Undertale Red & Yellow is dissapointing, basically all of Clover's text is meant to have you like the "I understood that reference" scene from Avengers, the real STATS thing really takes away from the game. Truth be told there is potential here that is very much wasted, some tips I'd give would be: Make Chara and Clover talk more in and out of fights, since it is the main point of the mod Undo the reduced damage on Sans, Asgore and Undyne Reduce how long Undyne's spear stays ffs And maybe allow us to choose which fun events to appear, cause, for example, the music test fun event complete locks you out of the game and blocks off a room
This is why balancing gameplay and lore is important. You want your game's setting to be interesting, but you also want actually playing the game to be fun. If you want to demonstrate how strong a character is lore-wise, you should make them harder to beat compared to others but not outright impossible. Like-wise, you don't want to throw in every bit of the story interrupting the interactions every 5 seconds.
There is one scene with this Chara that I unironically like. During the true lab, after watching the tapes, Clover asks Chara if they were the human children in the videos. Chara snaps, causing Clover to apologize for opening up old wounds, only for Chara to tell Clover that they're the one who's sorry and that it was rude of them to lash out, and they feel remorse for what their plan put Asriel through. It's a nice bit of character growth that happens way too late.
Every flavor text is 7 different people all talking over eachother, fully voiceacted and with the audio mix out of whack to simulate the pure hellish torment Frisk is putting up with. If you beat the game you get to uninstall the mod/mute the audio. Every time you die or simply take damage they ALL start backseat gaming.
@@LeleO5RRHfrisk dies "Oh come on! You could've just taken a step to the left!" "You suck at this!" "Maybe heal up next time." "(Angry yelling)" "Stay determined." "This painful to watch!" "PLEASE STOP DYING" all simultaneously
nah even if they add more dialogue between those 2 ghosts, the gameplay is the same as the original there is nothing more to it other than 2 voices in your head
UTR&Y is still in WIP but yeah it somehow made the game both worse and better (in cocept) like seeing the armours in the overworld is cool but the sprites could've been better, also i want Clover and Chara to talk more since it's the main concept of the mod and also BALANCE THE FUCKING GAME
I disagree with quite a few things here: First, you forgot that they added the Mad Mew Mew fight, which is just a nice THING to have. Her fight is the best Undertale has to offer, and its there, in all the Nintendo Switch glory. Onto the actual points: 1. "Clover references UTY alot" Yeah? Its their only point of base when spectating Frisk. Naturally them going "Papyrus reminds me of Martlet" makes sense, and is even slightly cute in the sense that it makes UTY feel a bit more connected to base UT, is one of UTYs biggest flaws. 2. "The first fallen human sucks" I disagree completely. They add a nice bit of negativity whenever Clover is overtly optimistic. "You should turn back" vs "You want to continue, so continue." Although I do get what you mean with how it feels out of place when base dialogue plays. The first fallen humans generally agreed upon name is FANON! Chara could be a reference to how the human sprites in the code is named "MainChara" in reflection to main character. I'm pretty sure OMORI does something similar, too. Either way, if the name can't even be pinned down, saying that they aren't in character just means that they didn't align with YOUR specific subset of Chara. You mention a lot about how this version stinks so... why not share your interpritation of Chara? 3. "Run is broken" Run was never meant to be in Undertale, so yeah it is broken. Although I imagine the broken bits could be patched out in updates. I actually disagree entirely with removing running from Undyne. Instead Undyne should be going dead fast to hunt you down. (also im sorry but running to skip the vent puzzle in hotland is too good it has to stay) 4. Undertale items look weird when you put em on. I mean, its putting items onto one of the worst toby fox sprites known. Frisk looks UGLY in undertale, and the sprite is probably a bit weird to work around. 5. They nerfed Jerry. Good. Taking 100 hits to kill Jerry was annoying, so having them go down in an unnatural amount of three hits compared to one or two is nice. However, I do think ideally Jerry should go down in roughly four to five hits. 6. The final hit is low. Honestly, I both agree and disagree. Yeah its a bit weird that the BIG FINAL BLOW is low, but its also EXTREMELY FUNNY. It shows that Sans isn't some crazy insane HP based person. He's weaker than his brother! The only reason he lasted so long was because he is a lot like you: dodging until dodging becomes inefficient. It makes Sans feel... more like a person. Undyne should of kept her dead high dmg, but Sans not having an extremely high amount of DMG took on your only blow feels... nice. Basically,
I can only recommend this mod if you were wanting to replay undertale anyway. It was pretty annoying how the ghosts only talked like twice per entire area and it really felt like just an average qol mod.
I've seen a few up and coming screenshots, the next update looks great. New dialogue, new sprites, bug fixes, new funny moments (true lab), though I hope they can keep it going.
@@Thatorangejuiceguy118 Video came out 20 minutes ago when I commented. You commented 15 minutes before I commented . You only watched 5 minutes of the video, assuming you watched it as SOON as it came out.
Why people think frisk is goddamn haunted by ghosts. Not mentioning that chara is a demon who comes, not a ghost who's following. And clover soul who is in tube, how can ghost exist when the soul isn't broken? All clover see in undertale is darkness.
This mod is a good demonstration of the differences in formulas UNDERTALE and UTY have compared to one another, and how Yellow's can go drastically out of hand, being much easily noticed in the context of a game that we are familiar with to the casual observer. It is ironic the Creator believed they were improvements, as a comment by the Coder of UTY themselves on the El Bailador preview suggested they wanted to be as accurate to UNDERTALE as possible. So it would be Yellow itself that made mistakes that the Mod Creator carelessly assumed were fixes. The Game's praises were sung by those that didn't know better, and those that didn't know better took it as fact. It is funny that this mod has it's own following like that too.
That last line pretty much sums up a chunk of the UT fandom in general unfortunately, that's how we wound up with all the fanon and "canon" messes running around.
1:44 to 2:26 Yeah, Clover is much better executed in this, with Genocide specifically, his whole soul trait is Justice. Justice for the human souls by finding out what happened, saying there will be consequences for continuing Genocide.
FINALLY SOMEONE GETS IT I HAVE BEEN WAITING FOR THIS FOR SO LONG (edit while watching: i knew that they ruined the asgore's fight, but when i saw undyne i actually started crying)
recommandation: play utr&y, go to the mtt fight, in the middle of it quit to menu but don't quit the game then load and go back in, it'll give an epic secrent that is defentally not a glittch
Red and Yellow is somewhat fun, at least to me. A few convinces here and there, and dialogue. There is lots of potential in it. It's good, though I have reservations about the mods future due to a... incident. Basically 2 people working on the mod broke up a friendship and someone banned cross 3 discord servers... over an explicit fanfiction. It wasn't even UTY fanfiction or had any relation to them, but they broke up a close-friendship that was about 6 months long... over a fanfic, not even hoasted on discord but rather AO3(Where any type of fic is allowed, and the site goes by "Don't like, don't read"). These people where close, as in "share content there working on" type, and broke it up over a piece of internet writing. To me that does not scream 'long term stability'. Personally the mod has been a bit... tainted for me because of that, but it has potential. The people working on it have talent and the effort to actually do it, I've seen there individual works. It would be a shame if it collapsed due to some stupid reason, it has potential and the talent & time to achive it.
I thought you got banned for the Underage Frisk/Sans fic that you posted? You know, the one that goes against the server's rules? The same rules that we banned several other authors for?
YOOOO that's cool and like ot should be edgy and stereotypical but then every few minutes based guya appears next to dust sans and explains how he isn't accurate and stuff and then eventually dustsans gets sick and tired and kills him but then he still appears every few seconds as a ghost annoying dust and then he eventually just gives up and spares you.
Bosses being harder and taking nore hits is what i actually like. It makes Undertale feels more like an rpg and makes more sense lorewise lol, why would someine like Asgore be defeated so easly?
I don't think the modders understood the point of Asgore fight. He is intentionally not OP because he doesn't want to kill us, nor even fight. Weirdly enough, they made him spareable to ENPHASISE him not wanting to fight you, though Bits and Pieces did it first so maybe they just copied that?
I love the mod despite its flaws, but with the stat change, it made the asgore fight SO HARD that I had to turn on easy mode just for that one fight 😢😢
To be fair, Chara has literally no shown personality in base Undertale, but their pessimistic attitude in the mod (at least seems) annoying Also, Clover is just a reference, either referencing UTY (like you said) or referencing Goku in most dialouge Hey, quick edit at 9:35 (note, i havent played hell mode, im juat basing it off ths fact you called it "canon stats" mode) Asgore has heavily nerfed stats in base UT, but nitpicks aside, i agree with you that it (seems) to be horribly balanced, as its just meant to be harder, not unwinnable
Chara is pretty open ended when it comes to what they are as characters, but this pessimism of a character doesn't feel like what Chara represent at all
@@naganut9718 I completely agree, we barely know anything about them, but pessimism doesn't fit with anything we do know about them (and as you already said, what they represent)
6:26 It's all fun and games until you find out that TS!Underswap nails at keeping Chara... Well, *in character!* There's a video about analyzing TS!Chara which explains what I just said. _... We cannot escape that one peak fangame, can we?_
9:39 Why do I kind of like the idea that you can’t deal decent damage to a monster until you drop their defense a lot? Someone has to make a fan game with that idea.
Yeah I was really hoping the primary focus of the mod, Chara and Clover, would have more dialogue than they did. They’re barely focused on, and even then they still manage to shaft Chara and focus more on Clover
One thing i noticed by accident while playing this mod. Mettaton now will keep his legs and arms in overworld sprite after battle, if you finish it fast enough
I knew there was something off about the Undyne the Undying fight. I was doing a Genocide run in Undertale Red and Yellow and the boss was WAY to difficult, and so I went onto easy and I STILL couldn't beat her. I've done the fight many times now, and it feels like I can't do it here. I hope they fix that eventually.
11:16 it may not be very legit but you can stand between the spears so they won't hit you, the hit hitbox appear for way too long as the fight goes on and makes it based on luck. Source Shayy's stream
What i'd like is a undertale mod/fangame where chara follows frisk around in ghost form, and at first they hate Frisk due to their hatred of humans (y'know, considering they sacrificed themselves just for humans to kill their brother, even though he didn't even fight) and Chara absolutely loves the monsters, their pessimism and angst only directed towards Frisk, but Chara's opinion on you *changes depending on your choices.* If you do neutral, their opinion of Frisk pretty much stays the same as the start. In a no mercy run they just hate Frisk all the more. But in genocide, what goes from hatred and fear slowly turns into corruption from sheer LOVE, turning them into "the demon who comes when people call its name". ... But, in the pacifist run, Chara warms up to Frisk more and more, even having little bonding moments with them, and eventually even becoming friends.
Will you ever do a video on Overtime, the TF2 x UT game? It had loads of potential, but ended just being... eh Weird controls, lack of enemy variety and just bad design decisions all around. It was pretty much UT from Goodwill
I had been hyped since I saw the mods' release, I would genuinely love to see this project actually finished, since it's quite sad to see that an "overall improved version" turns out boring, broken and unbalanced. I love this thing so much, and that's the reason I'm complaining 😅
BASED TAKE! I was thinking those EXACT things when I tried it out as well!! It's like they sucked out the soul of Undertale, added Steamworks and a hint of ghosts talking with each other. I can see the effort, but it just seems like a worse version of Undertale honestly. The genocide run lost its charm, and so did the final battle with Asgore, you took my words out of my mouth 😭😭
Undyne’s spear attack is simple to dodge just sit in the sweet spot between the spears and before anyone says “but that’s not the way you’re supposed to do that,” personally hard modes in games should require more game sense like that, things that make you use little tricks like that to better yourself. Even in standard ut I would say that using that sweet spot is easier than dodging the spears, it’s easy to pull off and guarantees you don’t accidentally get hit. But that’s my opinion.
Undertale Red and Yellow stream highlights: ruclips.net/video/pwvpVy5EbBM/видео.html
I noticed you played Overtime, you gonna make a video about it or nah?
I played this mod, and i think that there should be more dialogues, i was kinda disappointed that Chara and Clover talked so little
I saw that there will be a chat button in the next version of the game
Yeah in the next updates there will be a talk button for every room, other than the other stuff in the update, like new Chara/Clover portrait, hurt enemies sprite and dialogue, and undertale yellow areas like we saw the start of steamworks
Wasn't that the whole point of the two?
Shinix is working on a very big update actually to give more dialogue
Hiyaa! yup, I've already seen many of the complaints presented in the video, and I completely understand your point! The mod was honestly just something silly I decided to do one day bc I saw nobody else had done something similar, I never expected it to get this big
Having that many eyes on something i made was kinda scary honestly. I had NEVER made a mod or programmed before this, so I made many amateurish mistakes, some of which carried over to 1.6.1, which is honestly a shame.
Because of it getting popular though, I have the chance to work with so many cool people and try to make it the best it can be! Next update will take a while, but it will definitely be worth it.
Regardless of the intent, constructive criticism is always appreciated! Hope I can meet your expectations in the future :>
Wish you and your team good luck
@@Military_base01 it would be funny if you just made a video that's just criticism and just hateful bashing without any type of advice every April fools
Best of luck shinix
Question, once more undertale color games release, will this game update to include them? Or will that be up to somebody else?
The fact they quit the 99999 attack in the sans fight is just the dumb istg why would you do that when we do that damage because that's how it works in the lore
Yeah, this change always annoyed. The amount of ddd as mage you f do yo Sans (and others) is not only less impactful, but like you said, there are more reasons for both the really high number and it being all 9’s for Sans.
I don’t hate the UT Red snd Yellow mod, but I didn’t like that change.
I do kind of like Sans’ would changing depending on the weapon you use. But I also feel the slash wound is just very impactful, iconic, snd symbolic. Like, a lot of first time players will use the real knife, Chara’s weapon during Sans’ fight snd there is also the fact that Sans basically hit third-partied snd pretty likely killed by Chara, who obviously, is connected more with knifes, bladed stuff, cuts and slashes (even using one to kill your and/or Frisk snd erase the world, basically.
So yeah, I got mixed felings on the wound changing. I both like it snd don’t.
Believe it or not, but looking back, this is an issue I have with Yellow Geno; you never break double digits, even against Zenith Martlet! I suppose it *kind of* makes sense not to do it with Ceroba, but I've got a better idea; she puts up barriers, and your attacks are strong enough to break them. You know, the same ones that the FIGHT button couldn't *scratch* in Pacifist?
...And now they've brought the issue to "regular" Undertale... The same issue that breaks dramatic effect...
@@UlyssesK402 i think that's because clover and frisk are not the same, frisk is pure evil clover feels justified on what they're doing
@@Based_Gal01 Fair point, although the killing intent is still strong.
@@UlyssesK402 frisk intend would still make more sense to be even bigger since they not only want to kill monster kind but humans too every single living being meanwhile clover kills monsters just for a selfish sense of justice
152 damage
152 damage from a weapon that was made specifically so show what a nightmare have you become, weapon that can destroy anything with 1 hit and even the entire world
was nerfed to a weapon that barely one shots buff sea horse
Its more realistic this way and we all know that
Outside of that hit on Sans real knife never deals that 99999 anyway
Actually it wouldn't EVEN because said seahorse (Aaron) has enough defense to not even DIE from the hit
@@skell6134 "No, there is no way that knife in a fictional world with surrealist monsters with determination made into some sort of fantastical magic could deal 99999 damages to an animated skeleton!"
If Undertale was realistic, Frisk would have died immediately after the prologue considering they fall from so high.
@@lexcentrique2554 It never deals 99999 damage outside of sans fight bro
@@skell6134 Bro, Asgore.
You literally one shot Asgore.
Undertale fans if writing in character Chara dialogue was a competition: 😨😨😰😭😱
tbf its really damn hard, to this day i still dont fully know how an in character chara is, but yeah it still sucks
it sucks only seeing dialogue of a corrupted-by-the-player Chara and also just knowing normal Chara manipulates people (or just Asriel, at least) and also laughed when they found out they made Asgore ill, we don't know how a pacifist route Chara would even be, there's prob something in the narration while we are in the True Lab, but other than that, we don't know anything about Chara
@@mariotheundying Yeah, imo i feel the game doesnt do a god job at portraying Chara as "morally grey/ambiguous", all we know about them makes them seem pretty damn evil, even if they probably arent
@@santiagojoaquinrojas9435agree, chara is a dickhead but they arent evil
chara straight up doesn't have a personality, if you wanna write anything with them you have to make up things, what are you on
Undertale Undyne The Undying: around 2k damage
Undertale R&Y Undyne The Undying: 60-70
At least she don't have 23k hp in the mod lmao.
Imagine having to deal with that.
@@sheogorath6834 that would take ALOT of hits.
@@sheogorath6834 23K Hp, 70 maximum per hit.
That would be atleast 3260 hits give or take
Guess what? That 60 dmg is literally on Genocide Ceroba (Flint Ammo) and Zenith Martlet (F. Pellets) fight.
@@ziatcg8137 note that silver bullets would do more damage than f pellets on zenith martlet
wasnt the "your the scum of the universe and im getting sick of it" goku's phrase to frieza
pretty sure it is
Pretty accurate for the moment since Frieza committed several mass genocides and Frisk is doin the same thing.
cowboy really think he Goku tf
@primeslash I mean if you could shoot out laser beams from your soul...
@@Dragonfire-ir5ln Clover became goku in uty geno and red and yellow
I ranted about the stats in an another comment, so I will make a fair statement about Chara's writing. Chara is not easy to write. They are such a cold and "straight to the point" character already, even being the only character to talk in a "mature" tone in the Japanese translation.
So I get why they made them an edgy teen, instead of trying to fit them in. As long as the rest of the writing is more than "haha fanservice", I have no problem wit-
...
Oh.
Yeah...
The endings are painfully just "haha fan service goes BRRR".
> (Monsterkind's dreams, held beneath a fake sky...)
> (I find it quite sad.)
bro didn't you went underground just because you hate humanity so much?? it's your own fault that you don't get to see the "real" sky
The damage always putted me off in this mod
It just removes any kind of impact of the scene
Like, are you gonna sit there and try to tell me that dealing barely over 100 damage to Sans feels just as impactful as dealing like 9,999,999?
Its just being realistic
Obviously no matter how bad of person you are, you wont be able to oneshot a actual tank with a kitchen knife you know
@@skell6134 Ah, yes, exactly what i wanted in my game about a human able to reset time falling into an underground world inhabited by monsters made of magic
Realism
@@lunaitor-uq9hz Just dont play mod if you having problem with that
And Undertale yellow b een going specifically realism way in terms of stats . -.
@@skell6134 Here's the thing tho...Undertale Yellow didn't previously have "unrealistic" stats, so it's a non-issue
There wasn't any point in Undertale Yellow's history where you were dealing "unrealistic" damage, so no one has an issue with the stats there
Ever heard of "if it ain't broke, don't fix it"? Well, Undertale Red and Yellow saw that with the damages and decided to throw it out the window
@@skell6134
The unrealism makes it more impactful. You're so absurdly powerful at that point that you're able to deal inhuman amounts of damage, because you aren't human anymore.
This truly was our Undertale: Character and Juandice
Is that an undertale red reference?
What kind of genocides is this!?
Injustice!?
Justice has beem served, you zip up your pants.@@wantedbird55srandomchannel28
Making the stats "canon" is... Not optimal. Stats in Undertale aren't true, yes. But the game is balanced on the fact that the stats you see are not real. Making the stats ACTUALLY canon is not how you fix a game. Asgore 3 hit killing you is so hilarious. It's like he WANTS to fight you.
Undyne the Undying isn't meant to actually have 99AT or 99DF. Monsters provide the stats, so she gives an overly exxagirated number. And this stat "fix" doesn't even fit the lore. How much damage a monster takes and deals is dependent on how much they want to fight. That's why off-guard kills deal UNSEEN amount of damage. So Sans should still take 99999 damage. It's an off-guard hit. And Asgore shouldn't have 80 stats. His DF is -30 in the files BECAUSE he doesn't wish to win.
I get what the mod is trying to do, and I admire the effort, I really do. But this is not how you balance a game.
"Monsters provide the stats" Nothing even suggest that.
@@sheogorath6834
*"Glyde: AT:HIGH DF:HIGH*
*Refuses to give more details about its statistics."*
Even if monsters didn't provide their check stats, that isn't my main point. Making the stats actually "canon" ruins the balance.
@@Thorumsu "Glyde: AT:HIGH DF:HIGH
Refuses to give more details about its statistics." That just prove that they can refuse to show their stats, not that they made it up or that they can lie about it.
"Making the stats actually "canon" ruins the balance." True. Yellow could get away with it because their stats are just low enough to manage it, but trying to do the same in UT is just stupid. (Toriel could one hit us if that worked like that lmao)
@@sheogorath6834
"Refuses to give *MORE* details about its statistics"
The "MORE" there confirms that they already provided *some* details. Said detail being "HIGH".
So Glyde was able to make his stats say "HIGH". Again, he refuses to give MORE details. He was the one who provided "HIGH".
Mad Dummy provdes their defence stat as "YES", which makes a lot of sense if you consider their personality.
But again, this doesn't matter for my main argument, which is imbalance.
One of my favorite details IN genocide normally is the extreme damage the in lore reason being the desire to kill increasing damage and this is actually a catalyst to a lot of really scary moments like the damage done to Undyne was a hit you were trying to do on MONSTERKID (it usually does 18-27k) and the game literally ending with Chara dealing as much damage as they do to you
It lessens the impact severely taking away the damage values being scarily large
“You’re the scum of the universe, and I’M getting sick of it.”
Goku ahh line.
Clover's theme color is the same as that of SSJ Goku so...
@@maila319 “THATS IT FRISK…NOW IM *MAD!*
@@TheFirstFallen "Piss beam go"
@@psebb3502 frisk: “…ngh…no…Im the most determined in the universe…therefore…YOU MUST DIE BY MY BLADE!” Clover: “YOU FOOL!” *uses piss beam*
While I personally enjoyed UT:R&Y, I did agree with a lot of the points made in this video
I do, however, don't believe this was made just to cash in on the popularity of yellow, but rather as a passion project made after yellow's release. If that were the case, the creator wouldn't be listening to the audience and taking any criticisms for it to fix it, I really do believe that R&Y will be amazing once it's finished, it'll just take a bit of time
Can't wait for the Undertale Based mod in which Based Guy follows you through the entire game,reviewing and giving opinions on every single thing
Lol
Bet.
every dialogue text is replaced with a 20 minute video essay dissecting the subject, and every encounter has to be played in the background while Based Guy reviews stuff in yet another video essay
and every time based guy starts talking I Really Don't Want To Be Here Right Now from the Undertale Nihilism Mod Official Soundtrack starts playing
POV you interact with a tree
*this is a tree in Snowdin. In my opinion this tree makes no sense being alive unless evergreen so *proceeds to have 10000 more text bosses explaining why trees ruin or improve snowdin*
If Clover and Chara would actually spectate frisk, they would just sit with imaginary popcorn and do NOTHING until frisk gonna start being genocides.
Im no think clover stay in silentz clover do it a pacifist route and probably want to help a another human if can, im no think talk to much but clover definitively gonna talk in routes like neutral or pacifist to help
This take is so hot its literally giving me 3rd degree burns
that take is the exact take i have on it actually
It fed me
This take is the objective truth
@@goldendarius still hot
3:41 If you do a second genocide, Clover actually catches onto your trick, killing you anyway
I will say, I do understand the changes to damage. As someone who's tried to figure out how the hell stats work in the canon, and how we're so overpowered despite having such lower stats compared to a lot of the monsters, I completely understand and even appreciate the changes, in *some* areas. In the Asgore fight, while unfair, I think it does better show why all the monsters thought you couldn't beat him, and actually gives him some respect. But, obviously in the genocide fights, it doesn't work because they took out the dramatic effect, which is part of the lore.
TLDR: I get why they changed damage for some boss fights, but changing the damage in the genocide fights was a bad move for lore and drama reasons.
This has so much potential it’s insane. A mashup between undertale and undertale yellow?! That sounds great but it’s completely ruined by awful balance. The ghosts are completely put to the side and the story only changes in the pacifist and genocide ending. That’s it. If it was me then maybe we could’ve had a new route where frisk doesn’t listen to toriel and clover and pulls the wrong lever in the ruins and goes through the areas of undertale yellow. Seeing how the cast is doing after the events of that game and how clover reacts to seeing his friends again, that would’ve been really good and as for chara, I don’t mind him being a jerk as long as he is a jerk in the beginning but as the game goes on, he grows more kind and respectful towards humans. But instead he stays a jerk throughout the whole game which is lame. Make clover’s dialogue more interesting, there are snippets of that throughout the game but most of it is generic good guy. Maybe add a clover boss fight at the end of genocide, seriously that would be dope! And most of all, fix the awful balancing which isn’t even that hard! Just have the balancing of undertale and there we go! Fixed! This has so much potential if it wasn’t rushed just so it came out while yellow was popular. I hope the creator listens and puts more time in and fixes this game and make it great because I know for a fact that it can be.
I've recently found out that a writer known as "Shade of Silent Fire" has been hired (invited? I doubt they are getting paid) to work on the mod.
I've read this person's stuff, and their Clover characterization is probably the best i've seen. He always acted and talked exactly how i would have expected him to, so i have high hopes for future updates.
Least schizophrenic uty and red fan
@@LeleO5RRH Good because this mod has serious potential that wasn’t realized because of how rushed it was.
While the gameplay/attack focus is a problem, you'll be surprised about the other points.
The ghosts(Chara and Clover) will not only have rewritten dialogue, but also have a talk button so you can talk with them in every room(or almost all) likr the undertale cellphone, that us dialogue boxes.
And that small steamworks interaction wasn't only that, like said in some dev stuff, you will be able ro explore all of it and even go to other parts of undertale yellow in other updates, fighting new monsters, having new cutscenes and stuff in general.
And other small stuff like normal enemies will have hurt sprites/dialogue like UTY
@@ViniciusDiasissy I’m excited for that. This game has so much potential and if all of this is added, then they will be great but I am confused about the ghosts? Did you mean that they will have rewritten dialogue or not?
Undertale fandom trying not to make Chara edgy challenge (They lose after 5 seconds)
In every Chara writer's defense, we literally have only _minutes_ worth of dialogue from them.
13:32 the creator of the mod 100% nerfed your dmg and undynes hp to glaze zenith martlet
bro couldn't accept that martlet wasn't natty and undynde is
Frisk being LV 10 and Clover being LV 19 meanwhile:
"B-But in-game 🤓", Final froggit victim.
@@ViciousVenisoni kinda find it hard to believe undyne is natty since she's friends with alphys but oh well
@@skell6134 clover had a working gun while frisk had kicks, which one is the real menace?
The "going from their actual focus to trying to fix 'mistakes' and add to the game, only to make the game worse" reminds me of another popular undertale mod, hopefully R&Y doesn't share its fate
Name of the mod?
@rogayboss69420 thanks also long time no see either
@rogayboss69420 bits and pieces had good stuff in the game, sad the creator decided to diddle
@rogayboss69420 wait how are these two similar?
what was the mod??
I feel like Clover and Chara were both written too formally, particularly in Neutral and Pacifist. They are both kids, so I think more back and forth banter between them would have been awesome. Also, the devs should add more of the UTY map in (particularly the rest of the Steamworks and the Wild East) in-game so we can see how the characters are getting along after Clover’s passing.
What I do like is the attempt to give Clover a happier ending with them getting resurrected and resurfacing with the others.
Also, I’d like to see more Pissed Clover dialogue in Genocide please (and I guess this could be a stretch but could we get a _No More Deals-like_ fight instead of them just promptly jaundice blasting you.
You forgot to mention that muffet turns into an obligatory boss in genocide
She isn't in the og?
@@pineapple-gw2hhshe has lower defense in the of but not here, waste of time
@@pineapple-gw2hhshe gets one shot in the original
the only good thing about that is the fact that we see the intentionally hidden dialogue.
@rogayboss69420 Hotland Is supposed to be incredibly Easy and boring
I had a dream recently about a potential UT fangame. It would be sort of like Deltarune but in the Undertale format, and be a post genocide fangame.
The party members would consist of Flowey, Chara and the Human (whatever you named them) coming to terms with what they’ve contributed to, as something greater than them in power torments them out of spite for what the three of them were all responsible for.
It would play similarly to La Jupovania, however I wanted it to be a lot more horror focussed, as your video on UT horror got me cooking up something.
I’d imagine the tormentor character would play a similar role to La Jupo, however a lot more serious in nature, and the game would consist of all of the areas of the OG Undertale, but corrupted due to the fact that the reset that takes place after every genocide was stopped by something, leaving all the monsters of the world corrupted and under the influence of the punisher/tormentor character.
Sorry if this is rambling, but I genuinely felt like I wanted to share this idea. It sounded cool to me.
Undertale 2: Revenge Of The Scientist
Also all the monsters that didn’t die (Monster Kid, Napstalook, Alphys and the True Lab Ghosts) could be around the underground and judge you sparingly
I was thinking of a mod where clover emptied out the underground but didn’t snitch to the human race in order to wipe out the remaining ones, so frisk finds the underground with some schizophrenic five souls following them, and they traverse through the underground with a blissfully unaware toriel, however clover never exited the barrier in hopes to shoot the remaining monsters himself, so frisk encounters him, they exchange ideals with each other, and then they end up fighting.
Oh yeah and the royal guard of course ambushes you a lot more often with an even stronger undyne fight, and alphys overdosed on DT while testing and got merged with an amalgamate so don’t expect much help from her.
I can't believe you didn't mention Clover literally saying "Nah, I'd win" in the mod(yes clove actually said that.)
Wait when??
Try not to make Clover & Chara completely OOC Challenge (IMPOSSIBLE)
@@Military_base01 (Sorry for late reply.) Basically when Astigmatism is in a fight, there's flavor text from Chara and Clover. Chara says ARE YOU A BULLY BECAUSE YOU STRONG OR ARE YOU STRONG BECAUSE YOU BULLY. And Clover says NAH ID WIN.
@@sanek35-ni6cbgod this game really is terrible isn't it?
@@sanek35-ni6cbpeak
I have an idea why not make damage multipliers,
When you get the fight in the middle and correctly you do 2x damage but if you just spam the fight button then you lose .5x basically dealing halved damage
I will say, the layering thing in the steamworks is absolutely intended. There's even a description talking about how this room makes your head feel cluttered, and the foreground pipes cover parts of the text, so it isn't a bug, but I absolutely thought the same thing at first.
it isn't a bug! it's a feature
Yeah, i feel like it could've been easily fixed if it's an error, isn't it just changing the depth of the pipes? that's it
I'm kind of disappointed Chara and Clover never get much interaction beyond a few snippets. Why? Why in the world is Chara and Clover not allowed to interact much if we cannot see more of them?
Clover is written decently but darn it Chara is still a brat that never grows. Clover is not given much development beyond being a bratty devil on your shoulder. If UTR&Y really wanted to make the mod engaging why didn't we get interactions from their experiences? Like Clover encouraging you to befriend the monsters while Chara is basically being a rude jerk yet slowly respects you? What about Flowey. Since he sense you and the monsters, I'm sure he must sense Chara and Clover and what would he react? But too bad he only realizes his best friend Chara is back at the ending of the Pacifist Route.
Also why in the world is the dialogue and gameplay still follow the UT story? Why do we get the same Chara cutscene from the original UT No Mercy route? Why was this just plastered and paste from the gecko? If they really want to make the game engaging perhaps Chara and Clover are temporary assists or help guide the player with instructions.
And the balancing is making things worse. Look I get they wanted to make things fair but the DMG is not great in UTR&Y. As if the devs felt the No Mercy Route needs adjustments. The reason why the UT No Mercy Route works is that the more powerful you were the more compelling and unsatisfying it was. There is a reason why we defeated Neo Mettaton because we're too stronger after we eliminated Undyne. Also why did the devs decided to use the stats UT provided seriously because they're just data on how the monsters experience are battle wise. Asgore is -30 Def because he doesn't want to battle you. And Undyne The Undying's stats are supposed to make it her form terrifying description wise.
Also it sucks we don't get to see cameos of the UTY cast. I know the UTY devs may not allow their characters in other fangames, but at least try to mention or have Clover lament their friends. And what's the point of having Clover now if they never get to have his friends back. Sigh...he could've just said that Toriel and Papyrus reminded him of Martlet. And Chara's reactions to the Dreemurr Family. Come on. Sigh, I don't think this mod was terrible by any means but I'm rather disappointed by the end product.
ITS A ROM HACK/MOD NOT A FANGAME
Chara undertale: depressed kid with a resentment to Humanity
Chara R&Y: E d g y v e r s i o n o f K R I S.
holy shit, the same thing????
@@aerodynamo4874🤑
Here’s how I’d fix Undertale Red & Yellow:
Keep the balance as the same for the monsters, also Sans takes 99999 damage. Instead, I’d focus on fixing Chara and Clover.
For Clover and Chara together: Have them replace all the text outside of the introduction to them talking in fights they should. Clover won’t appear talking in Flowey’s fight or Asriel’s…but the six souls are able to be reached out to to save in Asriel’s fight, how? Well…
Chara’s Changes: Chara will have been confirmed to have been used to the humans falling down hearing them, so they’ll be the ones helping saving not just Asriel, but Clover and the other human souls. Chara when you kill Toriel in Neutral, will struggle to not cry saying “B-big kids don’t cry, keep it together, Chara…” and when you spare any member of their family in Pacifist and Neutral routes for all of them, and especially Toriel when you abandon the Genocide run, Chara will thank you and ask you to be kinder like Clover, after Genocide in Ruins, Chara will start to be corrupted. More flavor texts that aren’t just references, and changing Chara’s tone. Also, when you scare Flowey in New Home during Genocide, Chara would be able to talk through Frisk, and tell Flower (calling him Asriel) to stay away, Chara was able to snap out of their corruption to try and save someone. Chara will also be the one to stop you attacking Clover after you kill Clover in your second Genocide route.
Clover: Tone down the references!
@@Person76439 if I recall, despite Chara being in auto-kill mode for you due to corrupted by LOVE, you have to press enter to start killing Flowey, so your point is entirely null.
@@aureliamastergoomba1278 LOVE does not make you WANT to murder. That's a fundamental misunderstanding of what it is and what it represents.
LOVE is tied to empathy. Low empathy does not make you a megalomaniac, that's all on Chara.
@@RealYoungDefiant the more LOVE you gain, the easier it becomes to hurt and kill, the less it hurts to kill, so it definitely makes you want to kill things!
@@aureliamastergoomba1278 No it doesn't lmao. It being easier not to feel empathy for killing does not make you actively SEEK to kill. The difference is so obvious.
Yeah i think you do that it will solve it,Also out of topic one of my only headcanons of Undertale was the Male Frisk and Female Chara thing XD
2:52 "You are the scum of the universe and im getting sick of it" familiar
For those who don't get it its goku speech against Frieza
i genuinely HATED playing the genocide run in this mod,all because they made undyne a fucking GOD.
I don't think it would be such a good option,but having someone good at game design and creative attack patterns like FDY without the precise and impossible aspect in fangames would be cool.
Fdy games would be fun if they were somewhat balanced
Time to make an undertale yellow and red mod where it simply shows how much damage geno clover does to starlo, make ceroba shield herself and use the mask to show why clovers damage is so low, and make both clovers damage and zenith martlets hp way higher.
That way red and yellow can make high damage a thing in geno and the lore/impact isn't broken. I mean, let's be honest, clover isn't THAT weak, he willingly dies in pacifist, doesn't fight back in flawed, and is against a time lord in neutral. Vengeance clover is funnily enough weaker in geno than in the other routes power scaling wise. I think the key thing is that clover simply doesn't hate as much as geno frisk, whose power comes from determined anger, not justice.
Neutral implies clover was too weak to handle normal undertale, but the flashbacks weren't normal undertale. There were undodgeable traps and lasers, and monsterkind was problably more eager to kill humans fresh off of integrity falling down.
Fact is, clover wasnt that much weaker, the underground was actually harder, and frisk had people looking out to ensure safety. Toriel in the ruins, sans in the whole underground, and alphys literally disarming traps and puzzles for you, making fake dangers instead of the real ones clover had to deal with.
LOVE stands for Level of Violence, a way to measure someone's capacity to hurt. I don't see how hate has to do with higher damage, Clover's intent to harm is clear.
@@NovaAeternus when i say hate, im talkinf about the instant boss kills. Clover and frisk do similar damage anyways, but frisk exceeds normal limits more often like with undyne the undying
Clover IS weak and they would still have toriel in the regular ruins
And sans looking out for frisk is... honestly barely a factor most of the " looking out for " that he does is not doing his job to instantly report undyne about frisk and help her blocking off the path to hotlands as planned ( also selling hot dogs in hotlands ) sans not being there just means undyne doesn't stop when chasing You and no one sells hot dogs in hotlands
The rooms are not the exact same as undertale since they are meant to be short sections
And again clover being weak is the entire reason flowey ( the guy who did everything) choose to take clover to the other path in the first place hell stat wise ceroba is weaker than papyrus and zenith marlett is weaker than mettaton EX literally only Asgore and arguably flowey would be real threats to frisk
@danielgonzalez-vm5lj if there were instant kill rooms and unavoidable traps, then you can't blame clover for not being able to get past on his own. Alphys could have turned those off for frisk.
Besides, "you'd be dead where you stand" implies sans is actually putting in the work, and again, alphys is being helpful.
I'm not saying clover isn't weaker- frisk is definately stronger. But that's mainly because of natural determination and intent in geno. Anytime clover canonically dies in yellow that you can't respawn, it's because of flowey or just not fighting back/giving in.
@@SoundtrackDetector sans wasnt even in yellow at all back then he was not even around snowdin same with papyrus since the snowdin shop keeper mentions they just appeared one day
Besides sans woudnt randomly attack clover just because the entire point is the guy is too lazy and won't care about doing anything untill literally he has no choice but to step in
UTY still doesn't make sense with the UT timeline anyway just flowey existing messes everything up
2:56 Clover thinks he's goku you are not him my guy 😭
The damage nerf did make the tension go down but ngl the worst part is it gave garou more content and made "cocopower" a thing
They're adding a "talk" feature to let you talk to the ghosts in every room at your will
that's a good start at least.
Schizophrenia gaming
Yeah, I agree, Undertale Red & Yellow is dissapointing, basically all of Clover's text is meant to have you like the "I understood that reference" scene from Avengers, the real STATS thing really takes away from the game. Truth be told there is potential here that is very much wasted, some tips I'd give would be:
Make Chara and Clover talk more in and out of fights, since it is the main point of the mod
Undo the reduced damage on Sans, Asgore and Undyne
Reduce how long Undyne's spear stays ffs
And maybe allow us to choose which fun events to appear, cause, for example, the music test fun event complete locks you out of the game and blocks off a room
This is why balancing gameplay and lore is important. You want your game's setting to be interesting, but you also want actually playing the game to be fun. If you want to demonstrate how strong a character is lore-wise, you should make them harder to beat compared to others but not outright impossible. Like-wise, you don't want to throw in every bit of the story interrupting the interactions every 5 seconds.
The best part of this mod definitely was when Chara said "i am FREAKY", can't believe they added such thing!!!¡!¡!
There is one scene with this Chara that I unironically like. During the true lab, after watching the tapes, Clover asks Chara if they were the human children in the videos. Chara snaps, causing Clover to apologize for opening up old wounds, only for Chara to tell Clover that they're the one who's sorry and that it was rude of them to lash out, and they feel remorse for what their plan put Asriel through.
It's a nice bit of character growth that happens way too late.
14:43 we're not doing 999 dmgs when we kill sans in undertale bc it's the ultimate hit, it's bc sans didn't expect it
It's both. We didn't need to take Mettaton by surprise to deal a shit load of damage to him.
@@sheogorath6834he had low def
Becasue Mettaton NEO's DEF was so shit that you just one hit them.
Ya cant compare that with suprise attack bruh
@@Lunahazel-n8n sans also haves low DEF (1 DEF) so idk what's your point
@@AntError_existsomeone with 1 def and didn't expect the hit only deals 152 dmg from a 99 attack weapon?
i now want a mod wiht all the 6 soul and chara taking to you
Undertale: Insanity Edition
Enjoy going through all of Undertale, but with way too many voices narrating.
Every flavor text is 7 different people all talking over eachother, fully voiceacted and with the audio mix out of whack to simulate the pure hellish torment Frisk is putting up with. If you beat the game you get to uninstall the mod/mute the audio. Every time you die or simply take damage they ALL start backseat gaming.
Litterally just the personality gimmick in disco elysium lol.
Undertale but Frisk gets severe head trauma from the fall
@@LeleO5RRHfrisk dies
"Oh come on! You could've just taken a step to the left!"
"You suck at this!"
"Maybe heal up next time."
"(Angry yelling)"
"Stay determined."
"This painful to watch!"
"PLEASE STOP DYING"
all simultaneously
nah even if they add more dialogue between those 2 ghosts, the gameplay is the same as the original there is nothing more to it other than 2 voices in your head
Undertale blood and piss did not cook with this one
UNDERTALE RED AND YELLOWS WRITING: EXISTS
THAT ONE MINION FROM KICKABLE ME: THE LOWEST FORM OF WIT
5:28 Maybe it’s because Chara remembers walking there with Asriel?
UTR&Y is still in WIP but yeah it somehow made the game both worse and better (in cocept) like seeing the armours in the overworld is cool but the sprites could've been better, also i want Clover and Chara to talk more since it's the main concept of the mod and also BALANCE THE FUCKING GAME
Did bro see too many Garo UTRY shorts on his feed?
Bro I get WAY TOO MANY
i hate that guy
@@Virtual_Garbage i agree
Seems
To be
at least, Clover!Swap Undertale seems promising
I disagree with quite a few things here:
First, you forgot that they added the Mad Mew Mew fight, which is just a nice THING to have. Her fight is the best Undertale has to offer, and its there, in all the Nintendo Switch glory.
Onto the actual points:
1. "Clover references UTY alot"
Yeah? Its their only point of base when spectating Frisk. Naturally them going "Papyrus reminds me of Martlet" makes sense, and is even slightly cute in the sense that it makes UTY feel a bit more connected to base UT, is one of UTYs biggest flaws.
2. "The first fallen human sucks"
I disagree completely. They add a nice bit of negativity whenever Clover is overtly optimistic. "You should turn back" vs "You want to continue, so continue." Although I do get what you mean with how it feels out of place when base dialogue plays. The first fallen humans generally agreed upon name is FANON! Chara could be a reference to how the human sprites in the code is named "MainChara" in reflection to main character. I'm pretty sure OMORI does something similar, too. Either way, if the name can't even be pinned down, saying that they aren't in character just means that they didn't align with YOUR specific subset of Chara. You mention a lot about how this version stinks so... why not share your interpritation of Chara?
3. "Run is broken"
Run was never meant to be in Undertale, so yeah it is broken. Although I imagine the broken bits could be patched out in updates. I actually disagree entirely with removing running from Undyne. Instead Undyne should be going dead fast to hunt you down. (also im sorry but running to skip the vent puzzle in hotland is too good it has to stay)
4. Undertale items look weird when you put em on.
I mean, its putting items onto one of the worst toby fox sprites known. Frisk looks UGLY in undertale, and the sprite is probably a bit weird to work around.
5. They nerfed Jerry.
Good. Taking 100 hits to kill Jerry was annoying, so having them go down in an unnatural amount of three hits compared to one or two is nice. However, I do think ideally Jerry should go down in roughly four to five hits.
6. The final hit is low.
Honestly, I both agree and disagree. Yeah its a bit weird that the BIG FINAL BLOW is low, but its also EXTREMELY FUNNY. It shows that Sans isn't some crazy insane HP based person. He's weaker than his brother! The only reason he lasted so long was because he is a lot like you: dodging until dodging becomes inefficient. It makes Sans feel... more like a person. Undyne should of kept her dead high dmg, but Sans not having an extremely high amount of DMG took on your only blow feels... nice.
Basically,
Nah, bro was sniped before he could finish his comment 😭
@@xandtheironminer602 I FORGOT TO WRITE THE ENDING!!!!
It was meant to go:
"Basically I disagree but I respect your opinion" or something
@xandtheironminer602 XDD
God fucking dammit I thought of fucking Goku when Clover said "you're the scum of the universe"
0:31 was it garoshadow? it was garoshadow.
0:28
Garo. You’re talking about Garo.
Hopefully this mod improves in future updates. There is still some hope.
Apparently the creator got more people working on it, so hopefully we'll see big improvements both in writing and mechanics in the next update.
I see what you did there. Sacred will steal your soul
nuh uh,I'm playing Undertale MINUS
"your the scum of the universe, and im getting sick of it! Friez-"
Clover is goku 😱
I can only recommend this mod if you were wanting to replay undertale anyway. It was pretty annoying how the ghosts only talked like twice per entire area and it really felt like just an average qol mod.
Was thinking about ut red & yellow but, after this maybe I should just go back to using utbnp's cancelled build
The next update looks really good that’s why you should have probably waited a bit longer for it to come out
You didn’t even watch the damn video
@@reinybongos1953 yes I did
I've seen a few up and coming screenshots, the next update looks great. New dialogue, new sprites, bug fixes, new funny moments (true lab), though I hope they can keep it going.
@@Thatorangejuiceguy118 Video came out 20 minutes ago when I commented. You commented 15 minutes before I commented . You only watched 5 minutes of the video, assuming you watched it as SOON as it came out.
the glazing is so insane the creator might have to start a donut shop
Why people think frisk is goddamn haunted by ghosts.
Not mentioning that chara is a demon who comes, not a ghost who's following.
And clover soul who is in tube, how can ghost exist when the soul isn't broken? All clover see in undertale is darkness.
This mod is a good demonstration of the differences in formulas UNDERTALE and UTY have compared to one another, and how Yellow's can go drastically out of hand, being much easily noticed in the context of a game that we are familiar with to the casual observer.
It is ironic the Creator believed they were improvements, as a comment by the Coder of UTY themselves on the El Bailador preview suggested they wanted to be as accurate to UNDERTALE as possible. So it would be Yellow itself that made mistakes that the Mod Creator carelessly assumed were fixes.
The Game's praises were sung by those that didn't know better, and those that didn't know better took it as fact. It is funny that this mod has it's own following like that too.
That last line pretty much sums up a chunk of the UT fandom in general unfortunately, that's how we wound up with all the fanon and "canon" messes running around.
1:44 to 2:26
Yeah, Clover is much better executed in this, with Genocide specifically, his whole soul trait is Justice. Justice for the human souls by finding out what happened, saying there will be consequences for continuing Genocide.
cant wait for the actual undertale red and yellow where frisk and clover fight red from undertale red
i guess the real undertale red and yellow was vanilla experience along the way
FINALLY SOMEONE GETS IT
I HAVE BEEN WAITING FOR THIS FOR SO LONG
(edit while watching: i knew that they ruined the asgore's fight, but when i saw undyne i actually started crying)
recommandation: play utr&y, go to the mtt fight, in the middle of it quit to menu but don't quit the game then load and go back in, it'll give an epic secrent that is defentally not a glittch
Which Mettaton? NEO, EX, Quiz, Box Form?
@@nonyplayz1 ex (haven't checked neo, probbly has something simaler
And what's gonna happen
@@Лягушка-е3й check it for yourself
Red and Yellow is somewhat fun, at least to me. A few convinces here and there, and dialogue. There is lots of potential in it.
It's good, though I have reservations about the mods future due to a... incident.
Basically 2 people working on the mod broke up a friendship and someone banned cross 3 discord servers... over an explicit fanfiction. It wasn't even UTY fanfiction or had any relation to them, but they broke up a close-friendship that was about 6 months long... over a fanfic, not even hoasted on discord but rather AO3(Where any type of fic is allowed, and the site goes by "Don't like, don't read"). These people where close, as in "share content there working on" type, and broke it up over a piece of internet writing.
To me that does not scream 'long term stability'.
Personally the mod has been a bit... tainted for me because of that, but it has potential. The people working on it have talent and the effort to actually do it, I've seen there individual works. It would be a shame if it collapsed due to some stupid reason, it has potential and the talent & time to achive it.
hmmm... that's interesting. i wonder what the fanfic was about.
I thought you got banned for the Underage Frisk/Sans fic that you posted? You know, the one that goes against the server's rules? The same rules that we banned several other authors for?
@@bigchungus7071 They did lmao.
even though this mod is getting a major update, we can still say this, "What the fuck happened here?"
Yo i saw u in Undertale: Final Judgement but u left cuz all ur data was reset i hope u get ur data back and ur content is fire keep it up
Nobody:
Undertale gamers on their way to make sure nobody can read the dialogue:
There should be a Dusttale game where Based Guy explains why the plot fails
YOOOO that's cool and like ot should be edgy and stereotypical but then every few minutes based guya appears next to dust sans and explains how he isn't accurate and stuff and then eventually dustsans gets sick and tired and kills him but then he still appears every few seconds as a ghost annoying dust and then he eventually just gives up and spares you.
Bosses being harder and taking nore hits is what i actually like.
It makes Undertale feels more like an rpg and makes more sense lorewise lol, why would someine like Asgore be defeated so easly?
Because he doesn't wanna fight, like at all...
@@Alex-gg9ht Yeah, but this mod shows a glimpse of how Full Power Asgore would be: stronger and tanking more hits.
Yeah, full potential Sans and Asgore that really did try to fight would be insane.
I don't think the modders understood the point of Asgore fight. He is intentionally not OP because he doesn't want to kill us, nor even fight. Weirdly enough, they made him spareable to ENPHASISE him not wanting to fight you, though Bits and Pieces did it first so maybe they just copied that?
I love the mod despite its flaws, but with the stat change, it made the asgore fight SO HARD that I had to turn on easy mode just for that one fight 😢😢
dear diary,today basedguy lived up to his name
To be fair, Chara has literally no shown personality in base Undertale, but their pessimistic attitude in the mod (at least seems) annoying
Also, Clover is just a reference, either referencing UTY (like you said) or referencing Goku in most dialouge
Hey, quick edit at 9:35 (note, i havent played hell mode, im juat basing it off ths fact you called it "canon stats" mode) Asgore has heavily nerfed stats in base UT, but nitpicks aside, i agree with you that it (seems) to be horribly balanced, as its just meant to be harder, not unwinnable
Chara is pretty open ended when it comes to what they are as characters, but this pessimism of a character doesn't feel like what Chara represent at all
@@naganut9718 I completely agree, we barely know anything about them, but pessimism doesn't fit with anything we do know about them (and as you already said, what they represent)
6:26 It's all fun and games until you find out that TS!Underswap nails at keeping Chara... Well, *in character!* There's a video about analyzing TS!Chara which explains what I just said.
_... We cannot escape that one peak fangame, can we?_
9:39 Why do I kind of like the idea that you can’t deal decent damage to a monster until you drop their defense a lot? Someone has to make a fan game with that idea.
It’s a Work In Progress, guys. Not everything is gonna be optimized well.
Now play Underpeak Battle Mode. (please 🥺)
Hmmm, so if i say "Undertale red and yellow is a good mod" you get angry?
GRRRR YOU..YOU'VE JUST STATED AN OPINION?!?!?!
THATS IT YOU'RE BANNED!!!
@@Military_base01 oh shi-
@foxyoddish
Banned for 1 Year.
Reason: NO OPINIONS ALLOWED
Yeah I was really hoping the primary focus of the mod, Chara and Clover, would have more dialogue than they did. They’re barely focused on, and even then they still manage to shaft Chara and focus more on Clover
5:21 I think this is more of an Underswap reference than anything.
One thing i noticed by accident while playing this mod. Mettaton now will keep his legs and arms in overworld sprite after battle, if you finish it fast enough
I knew there was something off about the Undyne the Undying fight. I was doing a Genocide run in Undertale Red and Yellow and the boss was WAY to difficult, and so I went onto easy and I STILL couldn't beat her. I've done the fight many times now, and it feels like I can't do it here. I hope they fix that eventually.
Can’t wait for Undertale: Orange x Pink x Blue x Cyan x Green x Yellow (Aka Undertale: Schizophrenia)
11:16 it may not be very legit but you can stand between the spears so they won't hit you, the hit hitbox appear for way too long as the fight goes on and makes it based on luck.
Source Shayy's stream
your channel feels like if whoisthisgit made videos about undertale instead of old 16-bit era games. Ironic considering he hates undertale.
is this whoisthisgit 2.0
tbf i think the more realistic approach with the damage is pretty interesting, as being angrier doesnt make the bullet hurt any more or less
But isn't part of the lore of Undertale that having more violent intent increases damage onto enemies?
What i'd like is a undertale mod/fangame where chara follows frisk around in ghost form, and at first they hate Frisk due to their hatred of humans (y'know, considering they sacrificed themselves just for humans to kill their brother, even though he didn't even fight) and Chara absolutely loves the monsters, their pessimism and angst only directed towards Frisk, but Chara's opinion on you *changes depending on your choices.*
If you do neutral, their opinion of Frisk pretty much stays the same as the start.
In a no mercy run they just hate Frisk all the more.
But in genocide, what goes from hatred and fear slowly turns into corruption from sheer LOVE, turning them into "the demon who comes when people call its name".
...
But, in the pacifist run, Chara warms up to Frisk more and more, even having little bonding moments with them, and eventually even becoming friends.
I wanna see that too, ngl. If I wasn't lazy as shit and could code, I would make that into a mod.
Undertale Bits and Pieces:
Will you ever do a video on Overtime, the TF2 x UT game?
It had loads of potential, but ended just being... eh
Weird controls, lack of enemy variety and just bad design decisions all around. It was pretty much UT from Goodwill
I'll cover it eventually,but for now its not at the top of my priorities
I had been hyped since I saw the mods' release, I would genuinely love to see this project actually finished, since it's quite sad to see that an "overall improved version" turns out boring, broken and unbalanced.
I love this thing so much, and that's the reason I'm complaining 😅
i feel like this mod was only made to cater in undertale yellow's popularity
most of it feels so scuffed it's not funny
BASED TAKE! I was thinking those EXACT things when I tried it out as well!! It's like they sucked out the soul of Undertale, added Steamworks and a hint of ghosts talking with each other. I can see the effort, but it just seems like a worse version of Undertale honestly. The genocide run lost its charm, and so did the final battle with Asgore, you took my words out of my mouth 😭😭
Undyne’s spear attack is simple to dodge just sit in the sweet spot between the spears and before anyone says “but that’s not the way you’re supposed to do that,” personally hard modes in games should require more game sense like that, things that make you use little tricks like that to better yourself. Even in standard ut I would say that using that sweet spot is easier than dodging the spears, it’s easy to pull off and guarantees you don’t accidentally get hit. But that’s my opinion.