Trenchbroom and Quake: Terrain Manipulation with the Vertex Editor

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  • Опубликовано: 28 ноя 2024

Комментарии • 12

  • @Slipseer
    @Slipseer  4 года назад +4

    Feel free to leave comments suggesting future video topics.

  • @_meatsoup
    @_meatsoup 4 года назад +8

    I got into Quake map making because of you. Thank you.

  • @HonsHon
    @HonsHon 3 года назад +3

    Ever found out any other ways to do this? Not complaining btw, this was awesome! Got me to understand terrain manipulation much better now.

    • @igorigor3960
      @igorigor3960 3 года назад +3

      Hey! If you did not figured out yet, you can use Clip tool and slice down a big brush(shape). If Clip tool deleting the other part of the brush press Ctrl + Enter(two times) before accepting the slicing. The result is the same but you dont do the dragging and stuff

  • @oaooaoipip2238
    @oaooaoipip2238 2 месяца назад

    Wow.

  • @Marduk401
    @Marduk401 2 года назад +1

    the textures look like they are blending how did you do that?

  • @Mizuki_Jun10
    @Mizuki_Jun10 Год назад +1

    What command do you use to so easily duplicate these 64x64 brushes next to each other like this?

    • @Slipseer
      @Slipseer  Год назад +1

      Ctrl+Click Drag when the brush is selected

  • @Annatar0
    @Annatar0 3 года назад

    how about creating cracks with lava poking up or a cave wall that is concave?. Very useful tutorial!.

  • @OleksiiTheAngry
    @OleksiiTheAngry 3 года назад

    (secret) doors get me confused. I mean, the functioning, not the looks.
    In terms of looks - uneven realistic looking terrain.
    Thanks for your videos!

  • @PinchySkree
    @PinchySkree 4 года назад

    This is the method I learned from studying these www.simonoc.com/pages/articles.htm
    I demonstrated it recently just for fun www.twitch.tv/videos/657071455?t=01h14m20s

  • @quasiotter
    @quasiotter 4 года назад

    that was cute :O}