do more. please. personal tricks are always appreciated. because sometimes what we consider easy or needless to say - may be a revelation to others. in case of this particular video I never thought of that trick with cutpasting extra details that go beyond grid - very useful. hey thanks man
I started making maps for Quake 2 using Treench Broom, and I'm really enjoying it. There are many techniques within this map-making process, and they make the result much more beautiful. Sadly im having problems about how to make curves for corridors.
do more. please. personal tricks are always appreciated. because sometimes what we consider easy or needless to say - may be a revelation to others. in case of this particular video I never thought of that trick with cutpasting extra details that go beyond grid - very useful. hey thanks man
no worries, glad it helped!
this saved me some serious headaches, thanks. i never felt 'safe' scaling stuff because i didnt understand the math
What a neat trick! Thanks for sharing!
I started making maps for Quake 2 using Treench Broom, and I'm really enjoying it. There are many techniques within this map-making process, and they make the result much more beautiful.
Sadly im having problems about how to make curves for corridors.
cool stuff
Thank you. But how did you change textures?