Trenchbroom and Quake: Curved Tunnel

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  • Опубликовано: 24 ноя 2024

Комментарии • 44

  • @DavidSpell
    @DavidSpell 4 года назад +43

    New mappers: Don't forget to add _phong 1 to the curves for that smooth lighting. Also make sure a Shambler can navigate the hallway if you need one in that area.

  • @kanewilliams1653
    @kanewilliams1653 3 года назад +15

    What a pain to make a curved tunnel, I had no idea how involved it would be, much respect for Quake level editors! I presume it's a lot easier in model games to make something like this, wow!

    • @adog3129
      @adog3129 2 месяца назад +1

      not relevant to quake but i really love the trenchbroom/blender/godot workflow, it's great to have big blocks for walls etc then be able to use a model for anything complicated

  • @theegg4202
    @theegg4202 Год назад +17

    Why am I here I've never even played Quake and its 3 am

    • @Slipseer
      @Slipseer  Год назад +21

      you yearn for the tunnels

    • @kiyu3229
      @kiyu3229 Год назад +2

      @@Slipseer hi I don't know If this is the right place to ask but do you know where I can learn trenchbroom I'm a complete beginner

    • @Slipseer
      @Slipseer  Год назад +6

      @@kiyu3229 Check out the tutorials from dumptruck_ds in youtube

    • @kiyu3229
      @kiyu3229 Год назад +2

      @@Slipseer thanks:)

    • @adog3129
      @adog3129 2 месяца назад

      it's never a bad idea to learn something random

  • @dantescanline
    @dantescanline 4 года назад +19

    These videos are such a great resource. I realize a lot of these techniques are obvious once you've seen it but I would have never figured this out on my own.

  • @leglockcontrol
    @leglockcontrol 4 года назад +9

    I am like 20 years later into mapping, and I am thankful that there is these videos around that shows you how to deal with these stuff. Thank you!

  • @5minutemovies977
    @5minutemovies977 Год назад +4

    My mind is blown at how fast things can go when you know the shortcuts and stuff. I'm still so slow with trenchbroom. Half of what you do looks like black magic to me.

  • @mariokart8054
    @mariokart8054 11 месяцев назад

    This is an excellent vertical slice tutorial for many things actually. Very much appreciated.

  • @frayedsanity
    @frayedsanity 2 года назад +2

    I just started using Trenchbroom after being Radiant 1.47 for so long. All I say is WOW! There are so many powerful features that I needed but never had in radiant that are available in Trenchbroom!
    Great video too! I learned alot.

  • @jlewwis1995
    @jlewwis1995 4 года назад +6

    Also if you are putting the tunnel in a box for vising it would probably be smart to put skip on all the faces of the walls the player cant see to reduce the amount of triangles being rendered because the game and vis will think you can see the whole tunnel even the outside since its func_detail(well maybe the bottom faces will get removed by bsp because they're touching the floor which is a world brush but the other ones wont, the performance gain might be small on modern pcs but it's pretty quick to do so it certainly wouldn't hurt :)

  • @ScarletPimp007
    @ScarletPimp007 4 года назад +3

    Love these tutorials, please keep making more!

  • @QuakeWorldTeamFortress
    @QuakeWorldTeamFortress 4 года назад +5

    My new favorite youtube channel.

  • @gabrielsolon8491
    @gabrielsolon8491 12 дней назад

    its 5 am, never played quake and i have a unity game project to work, still nice video

  • @Levelworm
    @Levelworm 4 года назад +2

    Man that is slick~~

  • @Arctic.Wolves
    @Arctic.Wolves 4 месяца назад

    Wow that was cool, thanks for tutto

  • @PROSTO4Tabal
    @PROSTO4Tabal 2 года назад +1

    fov is like wearing perscription glasses +10

  • @MiguelGomez-pg6dd
    @MiguelGomez-pg6dd Месяц назад

    I yearn for the tunnels, more tutorials my liege please....

  • @davidzachary7152
    @davidzachary7152 4 года назад +3

    I wish there was trenchbroom style editor for unreal engine 4 because making maps in ue4 is a torture and takes a lot of more time

    • @Slipseer
      @Slipseer  4 года назад +12

      You can import .map files created with trenchbroom using the HammUEr plugin for UE4.
      Alternatively trenchbroom has built in .obj export which you can utilize.

  • @quae6843
    @quae6843 4 года назад

    It's beautiful

  • @Marduk401
    @Marduk401 Год назад +1

    3:28 shift-alt-left_double_click does not seem to work, it just applies the texture without a rotation

  • @sveinndagur
    @sveinndagur 10 месяцев назад

    How would you go about adding things like supporting geometry, beams, etc that curve along the hallway? Sounds impractical tbh.

  • @christiankraft8681
    @christiankraft8681 3 года назад +4

    When I Skew, the start of the extrusion (not the end) skews also, messing up the brush. What am I doing wrong? Edit: worked it out, i thought you meant the Skew tool, but you can "skew" also with ALT + SHIFT after extruding! Keep up the fantastic work

  • @Arifmeticus
    @Arifmeticus 4 года назад +6

    Hi, why do you use func_detail on the corridor brushes and then seal them? Why not just use usual brushes in the first place?

    • @Slipseer
      @Slipseer  4 года назад +8

      The curves can interact poorly with VIS during compile, creating a lot of extra unnecessary VIS portals. Now if this is your only curved hall in the map, it's not that big of a deal, but if you're making a map with a ton of whacky geo, you need to be mindful of detail brushes.

    • @Arifmeticus
      @Arifmeticus 4 года назад +1

      @@Slipseer Thank you! So the rule of thumb is to keep structural brushes square and add func_details to embellish geometry on top?

    • @Slipseer
      @Slipseer  4 года назад +7

      The #1 thing that goofs up VIS the most are brushes that create any sort of convex protrusion in your rooms. Those absolutely need to be func_detailed. Concave detailing plays nicer with VIS. You absolutely can have structural brushed rooms that are angled or curved as long as they're mostly concave. In this tutorial I func_detail'd the whole tunnel to sort of "cover all grounds".

    • @Arifmeticus
      @Arifmeticus 4 года назад +2

      @@Slipseer thanks for the detailed answer!

  • @pura8898
    @pura8898 Год назад +1

    2 word
    Holy fuck

  • @bodycountplays2915
    @bodycountplays2915 3 года назад +2

    Would this map editor be compatible with games on the quake 2 engine? even if they highly modified, warfork for example

    • @Slipseer
      @Slipseer  3 года назад +2

      Trenchbroom supports Q2 yes. You can technically work on anything that accepts the .map format in some capacity, but Q2 has full support.

  • @OleksiiTheAngry
    @OleksiiTheAngry Год назад

    Are all vertices on grid here in the complete tunnel?

  • @joel6376
    @joel6376 2 года назад

    I remember bless

  • @borntopwnyou
    @borntopwnyou 4 года назад +2

    I don't remember subbing to this channel and the oldest visible video is from a week ago. I'm confused.

    • @Slipseer
      @Slipseer  4 года назад +3

      Old channel of mine I repurposed.

    • @borntopwnyou
      @borntopwnyou 4 года назад +2

      @@Slipseer I thought that must have been the case. What was the channel originally?

    • @Slipseer
      @Slipseer  4 года назад +2

      Some old metal tracks I've done. My newer stuff can be found here on my main channel:
      ruclips.net/user/markiemusic

    • @borntopwnyou
      @borntopwnyou 4 года назад +4

      @@Slipseer Oh shit, yeah I know you. You make some good stuff.

  • @teiman
    @teiman 7 месяцев назад

    :- O