Chroma needs a REWORK, not the (Guardian Armor) Augment | Warframe 2024

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  • Опубликовано: 7 июн 2024
  • How would you change Chroma?
    Timestamps Below ⬇️
    Intro - 0:00
    Discussing Chroma’s Issues - 2:24
    Discussing the New Augment - 3:27
    How to fix Chroma - 4:59
    Outro - 7:02
    #warframe #freetoplay #2024 #chromaprime #wellplayedninjas #rework
    Track: On my Mind - Jae Ren
    Music provided by Verde Música Studio
    Watch:
    • 🎧 BACKGROUND Music for VLOGS while TA...
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    / wellplayedninjas
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Комментарии • 56

  • @wellplayedninjas
    @wellplayedninjas  Месяц назад +5

    THANKS FOR THE PATIENCE ON THIS ONE GUYS!

  • @kyaii
    @kyaii Месяц назад +21

    BRUH I WAS ABOUT COMMENT ON THE NOVAUMBRAL BEEF AND THEN HEARD MY NAME 😭😭😭😭😭

  • @UmbraGuide
    @UmbraGuide Месяц назад +11

    Real

  • @AsterAlpinus7
    @AsterAlpinus7 Месяц назад +4

    Adding further notes to the augments itself. I think there are inconsistencies regarding the way it transfers damage. I tried it with a friend on the simulacrun and noticed dmg transfered to you can't outright kill you (you remain at 2hp), yet I used it on a netracell for shits and giggle alongside that friend and 2 randos but I got taken down at least thrice maybe 4 times. While I got res'd in all of them and managed to finish the mission after everyone was amped up with their builds, I'd love it the 50% dmg absortion were evenly distributed between the amount of squadmates.
    I've used the same build solo on SP Murmur Survival and everything works fine and it allows me to scale normally since I'm not taking dmg away from other players, but for the sake of "teamplay" (which is the alleged focus of the augment) it should work that way.
    Glad to see you once again over here and hear that things are getting better, if ever so slowly. Be safe!

  • @Raikeran
    @Raikeran Месяц назад +2

    Effigy was my main reason for using Chroma before i abandoned him tbf. the efficiency and strength aspects definitely need to be tweaked to both be manageable and bring good damage wherever it sits. hell, you could add guaranteed aggro to the pelt so the reduced armor debuff and increased speed gains an additional merit

  • @kurisu1204
    @kurisu1204 Месяц назад +2

    That Spongebob ref was absolute Gold!!!!!

  • @ReeceRacc
    @ReeceRacc Месяц назад +1

    tbh Grendel doesn't even have a passive, it's like they ran out of description space for his 1 and just used his passive description for the rest

  • @whatissurge
    @whatissurge Месяц назад

    Props on the better mic sound quality.

  • @giraoshaw
    @giraoshaw Месяц назад +2

    i wish at the very least theyd make it so his 4th ability can follow you around like a sentinel and have a hold activation to place it down as it is currently

    • @jacobhurst7275
      @jacobhurst7275 Месяц назад

      There's kind of an augment that janks that function, good luck fitting it in.

  • @NinjaSyao
    @NinjaSyao Месяц назад

    One thing I heard someone suggest awhile ago for his 4th sounded very interesting: make it a special Sentinel that just follows you around and fights. Could even allow you to mod it like you can with Venari for Khora and stuff.
    I like the suggestion for his breath and adding the element toggle to his passive, would make him more flexible with Helminth too if you no longer lose the toggle when subsuming over his 1st, though it would definetly need wayyyyy better scaling for most of the elements to deal proper damage (though recent frames like Dante and Dagath have shown that DE now understands how much damage abilities need to be worth using over our weapons).

  • @Darthmufin
    @Darthmufin Месяц назад +1

    It's sort of telling that even DE forgot about chroma if he comes out with an augment to 'fix' him not being able to easily charge his vex armor when allies give him overguard, only to change vex armor and let him get it through kills, making the augment even more worthless.
    It's also bad because the augment makes you take ally damage which works for tanks in MMO's but not in warframe where enemies deal thousands of damage a bullet and you have a few thousand health. It's the same bad idea as the ack and brunt augment that does the same exact thing, but that mod is even worse as you have low range, have to be blocking, and you gain no benefit from it.
    The 'take ally damage' needs to be changed to 'receive bonus damage on your next attack equal to 50% of ally damage redirected' with some sort of reasonable damage cap. done.

    • @wellplayedninjas
      @wellplayedninjas  Месяц назад +1

      Exactly, chroma really gets to shine at the high level sections in warframe but the way level cap enemies work, yes he will just get one shot and this augment doesnt help with that. I really hope we get a rework for him before the end of the year.

    • @honorguard7616
      @honorguard7616 Месяц назад +1

      Kinda hoped that the 50% reduction worked after all ally resistance s and than hit your resistances

  • @SUSeARC
    @SUSeARC Месяц назад +1

    I have to say, saying chromas passive is bad is pretty harsh when there are some frame passive that don't do anything / never get activated / inconsistant like frost, Gara, nova, equinox, nyx, oberon, nekros, and im sure many others where you could remove the passive their passive and in sure it would take players months to even realize it was removed with how worthless they are. Additional movement is welcome in my book

  • @hightemplar9368
    @hightemplar9368 Месяц назад

    His new augment also does not trigger archon intensify, which is really bothering me as you could make a REALLY high strenght build with it and combat discipline
    i tried bringing this up to DE on patch notes forums and their streams but no luck

  • @rudycastillo4150
    @rudycastillo4150 Месяц назад

    Why not combine number 1 with number 4 into d duration 4th ability that follows and primes enemies. Maybe make it where it optional to blow it's flames (hold toggle to make so that you can also prime )

  • @cameronellison9096
    @cameronellison9096 Месяц назад

    Do the idea u suggested with his 1st with increased damage His skin should be moddable as a rifle and it should be mobile like yarelis merulina with augment as well as take away the crowd dispersion.

  • @sethbestboi7994
    @sethbestboi7994 Месяц назад +1

    This to me should stay as an augment, I agree he needs a change but I've run into instances where you can actively be trolled whilst using this augment so having that be a base part of Hus kit is uhhhh not the best choice

    • @jacobhurst7275
      @jacobhurst7275 Месяц назад

      The fix for the troll is the same as gyre. Need to reset abilities? Map hole, yeet.

  • @Sci-Fi_Freak_YT
    @Sci-Fi_Freak_YT Месяц назад +2

    Well at least Vex Armor finally works 👍

  • @generationpcth2271
    @generationpcth2271 Месяц назад +1

    💪

  • @RapTapTap69
    @RapTapTap69 Месяц назад

    I like the idea of your 1 rework but i think if they made his 4 duration based it would be a lot more comfortable. Regular cast stays in place and hodl cast follows

  • @paulhank1444
    @paulhank1444 Месяц назад +1

    Tell you what, the change from the dollar store mic to a quality one still has me in shambles as it happened to me before with another content creator I loved who had a terrible mic but that added to the experience. Said creator and sadly was starting to not be as cool as when I first saw them, and ultimately vanished completely off the platform. You got quite the setup now, so props to you, effort paid off.
    Regarding Guardian Armour, the mere existence of the augment is imo nullified by the change to how VA works in a later patch due to overguard taking over, so the mod is but a pointless small duration "qol" that isn't better than slotting more ability efficiency or P.Flow so you can cast it again. And Chroma can have a ton of energy for nothing in that regard.
    Another of my major problems with him is that Spectral Scream doesn't scale of range mods as you'd think it would.
    Every range mod gives 1/4 of their actual % towards the range extension, meaning that at 200% range, you have 12.5m of range on the ability. It has 10m at base. Bruh, I just wanted to set a corridor on fire turns out my dragon has asthma or smth.
    I think your idea on how you'd like Spectral Scream to be could work, but I'd make it part of Effigy instead. Adding in a change to how range affects the length of the flame, giving it also a wider cone of effect (please) and your idea of way more statuses/s, could turn Effigy into a great way to CC areas with cold, armour strip if using Archon Continuity, or set things ablaze for quite some damage with Archon Vit + an external source of armour strip. Or silly electric grouping bombs with some grouping ability.

  • @chungo2548
    @chungo2548 Месяц назад

    People really overblow the issue of getting your vex armour stacks up like its not that hard to take 400 shield damage and 100 health damage to max out both buffs. He needs a new 1 and 4 but his 2 and 3 work fine as they are, his 2 also makes him one of the best glaive users in the game because of how additive damage scales with those. Limbo can hit higher numbers but chroma can hit millions more consistently.

  • @lordmakino9514
    @lordmakino9514 Месяц назад

    Easiest way to fix chroma elemental ward gives all 4 buffs at once so we can well have more mod space his 3rd at base gives more serration and his 4th take away the double credit and make it like wukongs 1st but obviously instead of him with a gun he now has either a single element or can make corrosive or viral or any combo depending on your colors that you use on 1 or the 2 spaces
    The 1st can be a helmith slot since it seems that people really love it when there is a easy choice like bots instead of having to think of what to take off

  • @GNF_cao
    @GNF_cao Месяц назад

    I will not ask any question i just hope that everything is alright for you and your family bro ❤❤
    And yeah as a chroma main i just take like 10 xanny bars before i play 😂

  • @lmaox8953
    @lmaox8953 15 дней назад

    4:30 You state that his range and efficiency are bad making is 4 bad. Effigy is unaffected by range, and duration augments the drain of abilities, making his 4 only have an upfront cost and drain very little over time. So your point there is incorrect.

  • @xnbk-yotiex5247
    @xnbk-yotiex5247 Месяц назад

    Imagine Chroma getting a rework similar to the Hydroid rework.
    But I do feel bad for the one guy who does main Chroma 😢

  • @ieatsoupinbed5189
    @ieatsoupinbed5189 Месяц назад +2

    i think chroma isnt that bad as people make him out to be, yes 2 of his abilities are just awful and i really hope they change his 4th ability because its just so cool but the real problem with chroma is his survivability. ive tried some builds and what i came up with to make him like an actual usable frame is with gloom, all you need is neutral range and he preforms really well and he doesnt really need health or armor mods since his cold elemental ward and his vex armor already make him so tanky that combined with the 95% slow of gloom and the hp regeneration makes him very survivable and gives a solid damage boost to your weapons

    • @honorguard7616
      @honorguard7616 Месяц назад

      I just did umbral mods and PS + PD with gloomv

    • @ibrigabuse8093
      @ibrigabuse8093 Месяц назад +2

      So he is that bad to the point you used gloom to not die

    • @honorguard7616
      @honorguard7616 Месяц назад

      @@ibrigabuse8093 more for a easy source of healing here, headache was death by a thousand cut s thus life steal without anything needed is good

  • @FabiTheSnake
    @FabiTheSnake Месяц назад +2

    The problem isn´t Chroma´s design, it´s the EHP scaling (which is getting changed for warframes aswell i believe?)
    His 1 just needs better scaling, the Elemental swap is nice to have, and his 4 REALLY needs some work.
    Like i do not get why he has a Credit multiplicator, while also pushing enemies away from that credit boost range?
    Otherwise if his 1 had better scaling, and it applied to his 4, it would be pretty solid actually. Switching to Toxin for Corpus, and with the new Cold changes having a solid CC Turret,
    Otherwise stacking heat on Grineer is really not too bad.

  • @nguyenhuyduc9151
    @nguyenhuyduc9151 Месяц назад

    When try to fight infested and boom

  • @ok_listen
    @ok_listen Месяц назад +1

    I love Chroma, I hate his kit. He's just boring. I would love a full rework asap.

  • @TobiramaDE
    @TobiramaDE 21 день назад

    try to use quick thinking and rage. and you will never die as long as anyone kill something. Its not meta but until lvl 300 enemies its really easy. requirement is to have a lot health to get more health regen. his 1 and 4 need a rework. no matter what
    the effect of the 2nd augment should me implemented in the ability (or be an exilus mod)

  • @AzureSapphires
    @AzureSapphires Месяц назад

    The one good thing I liked about the change is now he can stack from killing enemies and no longer has to commit suicide or be close to death all the time. Other than that, his 1 and 4 still suck. Give his 4 a roaming AI or something like Wukong's clone and make his 1 single cast like a godzilla beam or an eruption. His 1 is the most visually unappealing thing to see, its like him puffing weed.

  • @FTHarding
    @FTHarding Месяц назад

    The Guardian Armor augment ain't worth it. It leaves you vulnerable to getting killed by your squad and turns your health bar into a slot machine. Chroma is best utilized as an offensive tank in his current form, but it's damn expensive to achieve. Don't worry about buffing squad mates. Go for power and duration. His 3 and his 2 are the only things viable. Replace his 1 or 4 with Pillage or some other armor strip ability. The buff from vex armor with a good weapon setup will have you cruising through 95% percent of the base game and Steel Path. But I don't advise soloing higher level content. Even if you don't die, it'll take longer than it's worth without a team.

  • @isaacbernardez6193
    @isaacbernardez6193 Месяц назад

    Idk, i like chroma a ton, they shoukd make guardian armor standards, and change his 1 and tweak his 4, but other than that i think hes solid, he does everything's you need, tank + damage ez

  • @XcrazymanIII
    @XcrazymanIII Месяц назад

    WDYM Rework he only needs a tweak to his 1 and 4 just subsume his 1 for nourish... ,his guardian armor should be part of his 3 i agree

  • @Ellyark
    @Ellyark Месяц назад

    add him to the list

  • @bluexeyedxpassion
    @bluexeyedxpassion Месяц назад

    nothing is wrong with this mod. it actually makes him into the very thing he was supposed to be.......which is a tank. but they can do, is fix that BS effigy into an actual dragon and allow him to fly and rain hellfire on enemies.

  • @ifeawosika966
    @ifeawosika966 Месяц назад +1

    His passive is very good. Use it with parkour mods or infested mobility and watch him fly

  • @Uthandol
    @Uthandol Месяц назад

    Chroma has sucked since his Vex nerf. All of this is just a shitty band-aid. But that was the problem with Chroma from the get go. He had ONE good power and when that was taken he suffered. Chroma has needed a total rework for YEARS. But has not gotten and will never get one.

  • @Palayedeuhm
    @Palayedeuhm Месяц назад

    I hate augment bandaid fixes. FIX THE FRAME

  • @17400
    @17400 Месяц назад

    Chroma does not need a rework, his kit good as is. Second and third ability are very useful and what makes him great combat and buffer frame. His first ability allows you to choose the buff for elemental ward, if for some reason you need survivability (fire/ice), reload speed (toxin) or crowd control (electricity). Fourth ability is mainly used for credit farm so changing it would be a mistake because a lot of people prefer profittaker credit farm with chroma over index. You can subsume abilities over his 1 or 4 depending on the build, unlike some frames who will loose some effectiveness due to the fact that their abilities combine well and replacing one of the abilities will have to sacrifice something. Chroma doesn't suffer from that issue.
    Regarding the build, it's true that's better to build him into strength and duration. But you can also build into range by sacrificing duration. Honestly, duration is more of a convenience stat that allows you to pay less attention to casting abilities. It's also helps with energy sustain since less casting = less energy spent. But let's be honest, you can build him with great energy economy even with 45% of ability efficiency, game gives you all possible tools for it (energize, flow, blue/yellow archon shards, zenurik, death cube, sahasa kubrow etc.). Building warframe isn't possible without compromises, you have to make them in order to understand which mod gives you most value. Sometimes you need to decide whether you want 15% more strength or 15% more range. Or maybe you need more efficiency instead of it. If you can't find any suitable build, then make your own.

  • @cheesejuice_
    @cheesejuice_ Месяц назад

    other frames: my everything is bad
    chroma: I have 2 bad abilities for augur gating I can cast anytime to enable channeled incarnon perks with extra priming and 2 giga dmg buffs for team
    passive also isnt absolute garbage in comparison to how all passives in warframe are meaningless.
    Now consider doing 100x more dmg on any gun without having to mod for either dmg or elemental damage (yes, hundredfolding your damage)

  • @DrunkTigerGrill
    @DrunkTigerGrill Месяц назад +1

    Chroma needs 3 new abilities lmao

  • @switch8001
    @switch8001 Месяц назад

    Chroma is and has been perfectly fine for what he’s supposed to be for years. He’s a tank that gets above 95% damage reduction and puts out massive weapon damage. Y’all just cry about every frame that can’t nuke rooms with an AoE 🤷🏻‍♂️

    • @RapTapTap69
      @RapTapTap69 Месяц назад +2

      People love gun buffer frames the issue is that chroma has 2 nearly useless abilities. I don't think he needs a full rework but considering half of his kit sucks, I'd like to see a little love given to him

    • @ibrigabuse8093
      @ibrigabuse8093 Месяц назад +2

      Nobody wants chroma to nuke. We want to actually use his other abilities like inaros with inaros. You’re just purposely missing the point.

    • @switch8001
      @switch8001 Месяц назад

      @@ibrigabuse8093 Inaros was fine before his rework 🤷🏻‍♂️. Chroma is fine as is. Just subsume any ability over his first and he’s perfect. You can use all his abilities as of now so I don’t understand your point. I can name 37 things off the top of my head that need to be changed or should have been changed years ago.

    • @ibrigabuse8093
      @ibrigabuse8093 Месяц назад +2

      @@switch8001 you’re delusional ima just leave it at that

    • @switch8001
      @switch8001 Месяц назад

      @@ibrigabuse8093 I guess I’ll just have to upload a video or 2 of Chroma breezing through random steel path missions and endurance runs to shut you crybaby clowns up 🤷🏻‍♂️. Apparently y’all have no idea how to use mods or even know what they do.