3D Coat vs Adobe Medium VR with Andre Lang Huynh

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  • Опубликовано: 23 ноя 2024

Комментарии • 38

  • @Psyfio
    @Psyfio Год назад +7

    So great to see Andre's process, thanks for the vid and the interesting conversation!

  • @ArmoredColony
    @ArmoredColony 2 года назад +5

    Enjoyed the chat with other artists, thanks.

  • @TylerEdlin84
    @TylerEdlin84 2 года назад +3

    Really great video thanks

  • @Patxi__
    @Patxi__ Год назад +1

    Definetly, it would be awesome if 3D coat add VR support on the software. For now I will jump into medium and VR because I think it will increase so much the speed of hard surface sculpting like this for me. I think the fact that you can put an object on the space exactly where you need it with just 1 click is crazy.

  • @GameArtsCafe
    @GameArtsCafe Год назад +2

    I can see this extremely useful with a gaming treadmill creating environments/areas as you walk etc. Creating/sculpting creatures with Bones for animation, then applying materials, detailing floppy skin areas and adding an AI persona would be amazing. Kodon VR Sculpting is way ahead of Medium it seems - like 10 years or so.

  • @Crompwell
    @Crompwell 2 года назад +7

    Would love to know more specifics about his workflow in medium. Very enjoyable.

    • @MechNuggets
      @MechNuggets 2 года назад +6

      Thanks man! I got more videos about my workflow on my channel

    • @Crompwell
      @Crompwell 2 года назад

      @@MechNuggets Sweet! On my way to check them out now!

  • @phantomapprentice6749
    @phantomapprentice6749 2 года назад +3

    Nice Gothham knights just got released.

  • @yugi9710
    @yugi9710 2 года назад +2

    Thanks ! Great artist and great talk :D

  • @cgooch_
    @cgooch_ 2 года назад +2

    I too prefer medium over 3DC for the same reasons.

  • @michailludner
    @michailludner 2 года назад +3

    Interesting conversation! I'm curious what the process looks like after modeling, is there some retopology before rendering?

    • @MechNuggets
      @MechNuggets 2 года назад +4

      No retopo, straight to rendering in Keyshot

    • @michailludner
      @michailludner 2 года назад

      @@MechNuggets ok cool! But when they're going into a game: manual retopo or does someone else build them from scratch using his sculpt as reference?

    • @MechNuggets
      @MechNuggets 2 года назад +2

      @@michailludner Yeah for game production someone needs to retopo the whole thing for sure.

  • @denyskyrychenko6976
    @denyskyrychenko6976 2 года назад +1

    Very interesting, thanks

  • @assumzaek
    @assumzaek 10 месяцев назад

    Great conversation! I'm fairly new to VR, but isn't it common that people experience fatigue after about an hour of using the headset. I've read a review from a concept artist saying that the Quest 2 causes him headaches where as the older headset (RIft I believe) - doesn't? Any thoughts?

    • @AntonTenitsky
      @AntonTenitsky  10 месяцев назад +1

      To be honest I haven't used much vr still. Im concerned about effect on the eyes first of all and I've heard about fatigue too. I can wait another few years for technology to mature :)

    • @assumzaek
      @assumzaek 10 месяцев назад

      @@AntonTenitsky Thank you for the answer, that’s definitely worth considering

  • @FPChris
    @FPChris Год назад

    Will they ever update Medium?

    • @AntonTenitsky
      @AntonTenitsky  Год назад

      No, it's abandoned now :( they switched to substance modeler

  • @thebustermonkey
    @thebustermonkey Год назад

    Awesome video and workflow :)! I was wondering if there’s any good advice on how to export properly from Medium to Blender for lighting and render. I generate very very heavy geometry :/… Thanks!!

    • @AntonTenitsky
      @AntonTenitsky  Год назад

      You can use free quad remesher called instant meshes. Also 3d coat and zbrush can do optimization

  • @wonderland4301
    @wonderland4301 Год назад

    Hey man, would you know how to make the Medium app more optimized? It doesn't handle precise meshes very well even with a 4090 etc, or are you only able to do mostly low poly sculpting in Medium?

    • @musashidanmcgrath
      @musashidanmcgrath Год назад +1

      Switch to Substance Modeller. Medium is abandonware. Modeller is far superior and still relatively young in the development stage.

  • @IronMan-yg4qw
    @IronMan-yg4qw 2 года назад +1

    i was wondering about this!! i think its goin to be better than zbrush or 3d coat! :] substance 3d modeler has desktop capability as well as vr!! :]

    • @AntonTenitsky
      @AntonTenitsky  2 года назад +1

      not too sure about substance 3D modeller. It still looks like a hobbyist tool or maybe a concept artist bashing out tool. But competition is always good for us as end users.

    • @IronMan-yg4qw
      @IronMan-yg4qw 2 года назад

      @@AntonTenitsky its still in early stages. im hoping it will become as great as i think it can be. i remember zbrush in its infancy. this is substance modeler in its infancy.

  • @joshjosh488
    @joshjosh488 2 года назад

    i like Substance 3D Modeler the most

    • @AntonTenitsky
      @AntonTenitsky  2 года назад

      Do you use it as vr or desctop? Or both

  • @marsmotion
    @marsmotion 2 года назад

    so medium was bought by adobe but is not being continued by them. substance modeler is being cont by them and they will eventually port all the code i bet from medium to modeler so if your going to spend time in there just know ahead of time that issue. their is also gravity sketch which seems more surface instead of volume oriented. i see using coat still as its way more mature a tool set. i am learning modeler for the fact that it prob will get better but its too early atm to use deeply. i see myself going vr next year to hop on board so to speak.
    i think ai is cool but too many artists use things that are new and hot as crutches. yeah there is a diff between production and personal yes. but even in production you still need some original thoughts. alot of art online is highly derivative and so is our entertainment becoming more so. as AI gets better will people get lazier? will artists get lazier? these new technologies are a double edged sword. use but have discipline with them. dont let them run you instead of you running them. a note from your future.

    • @AntonTenitsky
      @AntonTenitsky  2 года назад

      well, I try to put some light on new stuff :) I'm not shifting to VR any time soon yet

    • @marsmotion
      @marsmotion 2 года назад

      @@AntonTenitsky hi anton. im glad you did this video. ive been looking at medium. its too bad adobe bought it and is refusing to cont dev and instead remake it which is bizarre but easy to understand from a money perspective. im buying a head set next year. i wont be totally going vr thats just too early except for these concept things. but. i will be starting the learning process. there is something about physical gesturing and getting the whole body into something thats prob very useful. the vr thing seems very free flowing once someone gets into it. but im not dropping coat any time soon. infact im trying to use it for painting models instead of sp just because. i already know sp and i find it very interesting to learn multiple programs because they all teach me how to look at things slightly differently. please do more on coats paint room btw. thats an area few really explain well.
      and are coats cage settings for baking unique to each retopo layer? or is there only one global setting for all layers?...ive been wondering how the bake cage settings are stored in coat.

  • @hpbecraft
    @hpbecraft Год назад +1

    lost you at nft

  • @amenbrother8785
    @amenbrother8785 Год назад +1

    how can you compare photobashing to the ai shit.. xD insane comparison.