Definetly, it would be awesome if 3D coat add VR support on the software. For now I will jump into medium and VR because I think it will increase so much the speed of hard surface sculpting like this for me. I think the fact that you can put an object on the space exactly where you need it with just 1 click is crazy.
I can see this extremely useful with a gaming treadmill creating environments/areas as you walk etc. Creating/sculpting creatures with Bones for animation, then applying materials, detailing floppy skin areas and adding an AI persona would be amazing. Kodon VR Sculpting is way ahead of Medium it seems - like 10 years or so.
Great conversation! I'm fairly new to VR, but isn't it common that people experience fatigue after about an hour of using the headset. I've read a review from a concept artist saying that the Quest 2 causes him headaches where as the older headset (RIft I believe) - doesn't? Any thoughts?
To be honest I haven't used much vr still. Im concerned about effect on the eyes first of all and I've heard about fatigue too. I can wait another few years for technology to mature :)
Awesome video and workflow :)! I was wondering if there’s any good advice on how to export properly from Medium to Blender for lighting and render. I generate very very heavy geometry :/… Thanks!!
Hey man, would you know how to make the Medium app more optimized? It doesn't handle precise meshes very well even with a 4090 etc, or are you only able to do mostly low poly sculpting in Medium?
not too sure about substance 3D modeller. It still looks like a hobbyist tool or maybe a concept artist bashing out tool. But competition is always good for us as end users.
@@AntonTenitsky its still in early stages. im hoping it will become as great as i think it can be. i remember zbrush in its infancy. this is substance modeler in its infancy.
so medium was bought by adobe but is not being continued by them. substance modeler is being cont by them and they will eventually port all the code i bet from medium to modeler so if your going to spend time in there just know ahead of time that issue. their is also gravity sketch which seems more surface instead of volume oriented. i see using coat still as its way more mature a tool set. i am learning modeler for the fact that it prob will get better but its too early atm to use deeply. i see myself going vr next year to hop on board so to speak. i think ai is cool but too many artists use things that are new and hot as crutches. yeah there is a diff between production and personal yes. but even in production you still need some original thoughts. alot of art online is highly derivative and so is our entertainment becoming more so. as AI gets better will people get lazier? will artists get lazier? these new technologies are a double edged sword. use but have discipline with them. dont let them run you instead of you running them. a note from your future.
@@AntonTenitsky hi anton. im glad you did this video. ive been looking at medium. its too bad adobe bought it and is refusing to cont dev and instead remake it which is bizarre but easy to understand from a money perspective. im buying a head set next year. i wont be totally going vr thats just too early except for these concept things. but. i will be starting the learning process. there is something about physical gesturing and getting the whole body into something thats prob very useful. the vr thing seems very free flowing once someone gets into it. but im not dropping coat any time soon. infact im trying to use it for painting models instead of sp just because. i already know sp and i find it very interesting to learn multiple programs because they all teach me how to look at things slightly differently. please do more on coats paint room btw. thats an area few really explain well. and are coats cage settings for baking unique to each retopo layer? or is there only one global setting for all layers?...ive been wondering how the bake cage settings are stored in coat.
So great to see Andre's process, thanks for the vid and the interesting conversation!
Enjoyed the chat with other artists, thanks.
Really great video thanks
Definetly, it would be awesome if 3D coat add VR support on the software. For now I will jump into medium and VR because I think it will increase so much the speed of hard surface sculpting like this for me. I think the fact that you can put an object on the space exactly where you need it with just 1 click is crazy.
I can see this extremely useful with a gaming treadmill creating environments/areas as you walk etc. Creating/sculpting creatures with Bones for animation, then applying materials, detailing floppy skin areas and adding an AI persona would be amazing. Kodon VR Sculpting is way ahead of Medium it seems - like 10 years or so.
Would love to know more specifics about his workflow in medium. Very enjoyable.
Thanks man! I got more videos about my workflow on my channel
@@MechNuggets Sweet! On my way to check them out now!
Nice Gothham knights just got released.
Thanks ! Great artist and great talk :D
I too prefer medium over 3DC for the same reasons.
Interesting conversation! I'm curious what the process looks like after modeling, is there some retopology before rendering?
No retopo, straight to rendering in Keyshot
@@MechNuggets ok cool! But when they're going into a game: manual retopo or does someone else build them from scratch using his sculpt as reference?
@@michailludner Yeah for game production someone needs to retopo the whole thing for sure.
Very interesting, thanks
Great conversation! I'm fairly new to VR, but isn't it common that people experience fatigue after about an hour of using the headset. I've read a review from a concept artist saying that the Quest 2 causes him headaches where as the older headset (RIft I believe) - doesn't? Any thoughts?
To be honest I haven't used much vr still. Im concerned about effect on the eyes first of all and I've heard about fatigue too. I can wait another few years for technology to mature :)
@@AntonTenitsky Thank you for the answer, that’s definitely worth considering
Will they ever update Medium?
No, it's abandoned now :( they switched to substance modeler
Awesome video and workflow :)! I was wondering if there’s any good advice on how to export properly from Medium to Blender for lighting and render. I generate very very heavy geometry :/… Thanks!!
You can use free quad remesher called instant meshes. Also 3d coat and zbrush can do optimization
Hey man, would you know how to make the Medium app more optimized? It doesn't handle precise meshes very well even with a 4090 etc, or are you only able to do mostly low poly sculpting in Medium?
Switch to Substance Modeller. Medium is abandonware. Modeller is far superior and still relatively young in the development stage.
i was wondering about this!! i think its goin to be better than zbrush or 3d coat! :] substance 3d modeler has desktop capability as well as vr!! :]
not too sure about substance 3D modeller. It still looks like a hobbyist tool or maybe a concept artist bashing out tool. But competition is always good for us as end users.
@@AntonTenitsky its still in early stages. im hoping it will become as great as i think it can be. i remember zbrush in its infancy. this is substance modeler in its infancy.
i like Substance 3D Modeler the most
Do you use it as vr or desctop? Or both
so medium was bought by adobe but is not being continued by them. substance modeler is being cont by them and they will eventually port all the code i bet from medium to modeler so if your going to spend time in there just know ahead of time that issue. their is also gravity sketch which seems more surface instead of volume oriented. i see using coat still as its way more mature a tool set. i am learning modeler for the fact that it prob will get better but its too early atm to use deeply. i see myself going vr next year to hop on board so to speak.
i think ai is cool but too many artists use things that are new and hot as crutches. yeah there is a diff between production and personal yes. but even in production you still need some original thoughts. alot of art online is highly derivative and so is our entertainment becoming more so. as AI gets better will people get lazier? will artists get lazier? these new technologies are a double edged sword. use but have discipline with them. dont let them run you instead of you running them. a note from your future.
well, I try to put some light on new stuff :) I'm not shifting to VR any time soon yet
@@AntonTenitsky hi anton. im glad you did this video. ive been looking at medium. its too bad adobe bought it and is refusing to cont dev and instead remake it which is bizarre but easy to understand from a money perspective. im buying a head set next year. i wont be totally going vr thats just too early except for these concept things. but. i will be starting the learning process. there is something about physical gesturing and getting the whole body into something thats prob very useful. the vr thing seems very free flowing once someone gets into it. but im not dropping coat any time soon. infact im trying to use it for painting models instead of sp just because. i already know sp and i find it very interesting to learn multiple programs because they all teach me how to look at things slightly differently. please do more on coats paint room btw. thats an area few really explain well.
and are coats cage settings for baking unique to each retopo layer? or is there only one global setting for all layers?...ive been wondering how the bake cage settings are stored in coat.
lost you at nft
how can you compare photobashing to the ai shit.. xD insane comparison.