Whenever this conversation comes up, I never really see the spatial aspect of it mentioned. If you are modeling or doing layout of a room for example, something that seems okay on the monitor can be very obviously wrong when wearing a VR headset. For example the height of a desk or doorframe.
I've been doing 3D Modeling for decades. VR modeling is the next level. Other than seeing some of the great work done with it, You can't understand unless you put on a headset. I can do more creatively complex models in the fraction of the time with VR Adobe Medium. I'm doing more of exactly what I want to do now that VR has finally delivered on it's 40 year old promise since VPL Labs. I don't use VR for my finer museum sculpting at least not yet. They can be clean up later Zbrush or Maya or not. I can definitely say without VR I would not be doing my best 3D ideas. Flat plane modeling wasn't intuitive or fluid enough. Seem like VR broke the barrier between artist and tools, or 3D space in general. With VR, you are in the space, no outside of a computer. It's a big difference in understanding scale. VR is a better "Medium" for ideation and fast drafting. It's not precision but still very clean work. So Glad I made the leap.
Agreed , for me doing the foundation work is much more natural in VR now and have started to prefer pushing and pulling poly's with my hands than with the mouse and keyboard. Main app being gravity sketch, it is really great for quickly sketching out something complex in 3D and doing a base model from there, in the video here he mentions precision being a draw back but quite a few car designers are using Gravity Sketch in their workflow and making actual 3D car models and even interiors. Unless you're diving in deep and trying things out yourself I think it's not good to take input from someone on youtube who isn't actually experimenting or plugging it into workflows practically.
It depends what you're doing. VR navigation alone absolutely blows the desktop away. It's not even in the same universe. VR is amazing for some things and far better than desktop. In other tasks desktop programs are better. I've been using Substance Modeler for almost 3 years now. I do a lot of my work work in VR. The rest I do in Zbrush. I work in 3D miniature/collectible sculpting. A recent job I did in VR was 2.2 BILLION triangles. Not possible even in Zbrush.
Thanks for sharing the SpongeBob tutorial with all of us. I recently found out about shapelab vr, and now the software you use. Which one do you prefer? And why?
@@renstillmann Substance Modeler is far better for what I'm doing. I use it for work. Shapelab, imo, is a bit of fun, but I stopped using it because the scene mode is so bad. It's so clunky that it pretty much cancels out all the advantages of working in VR.
I think the only problem with VR modeling is that the programs aren't mature enough yet. They're being compared to applications that have been around for over a decade with larger teams adding features. I'm no expert, but I find the headset and controllers to be a far more natural way to sculpt than using a tablet.
That's a really great perspective! Could you help me understand why modeling hard surface is different? is it efficient to modeling hard surface using VR?
I just want to make simple sculptures that i can 3D print and paint. I have no prior 3D modelling experience other then getting halfway through the donut tutorial. But i DO have 2 vr headsets. Yall think 3d modeling will work for what i do and if so, what software? I have experience sculpting with clay, and drawing 2d as well...
Sure works! Try Shapelab, it's perfect for that kind of work. I use it and love it. Even allowed me to clean up some 3D scans I made, so that I could 3D print them.
I just have a 3D viewport into Blender. (Two virtual monitors in VR, one is a normal Blender main window, the other is a 3D Blender viewport into the same scene.)
Have you tried Simlab composer or Simlab VR Studio? they require no coding; they are node based easy to use and fast to learn softwares for creating immersive and impressive VR experiences.
Why @ucorp-studio comment was filtered? I know because I know him. As someone who has used ZB for over 15 years and has been part of an Oscar-winning team, I have successfully implemented VR sculpting into my pipeline/workflow. I use SL for hand-sculpting tasks and SMD for hard surface.
"do not feel like VR is a professional solution", hm, maybe that's because the softwares are in too early stages. I tested one VR myself, and I think the current softwares I see here and there are far from the true capacity the VR can offer.
Dude we are looking that will blender become more powerfull in sculpting in future will it across Zbrush we like to see this video it will be help full to select the software for beginning
Blender fundamentally cannot be better than Zbrush because it has too many areas to cover. Sculpting is only one of many of these areas. I think blender needs to support sculpting on meshes over a million polycount without stuttering and frame drops before it can get into the multi-million spot y’know?
It would be more exciting to have this Soft without the glasses, because they keep trying to sell something that doesn't make any sense, it's fine for a game or something immersive for enjoyment, but a common tool. This story is missing a part friends
The headset is half the advantage. Seeing your objects in 3d space gives you depth perception and scale you don't get from a flat screen. You're in the room with your model and that changes everything. Plus having a tool that moves in 3d space rather than a flat surface. VR headsets (and controllers) can very much be useful tools beyond games.
VR sculpting may be fun but it’s not practical, I 3D model on nomad sculpt and blender for animation because I can’t access Real Clay yet. I don’t want to be immersed in a 3D world while working or sculpting for fun in VR. And VR headset aren’t a part of even most peoples lives, even for fun most get bored of it and people are finally getting wiser to health risks of wearing the radiation emitting devices. And personally I still want to leave something behind that’s physical in the world for people to see knowing how companies say things we buy digitally aren’t ours to be owned.
Whenever this conversation comes up, I never really see the spatial aspect of it mentioned. If you are modeling or doing layout of a room for example, something that seems okay on the monitor can be very obviously wrong when wearing a VR headset. For example the height of a desk or doorframe.
@@Imperfectlink. just use a human model as a scale reference, it's very common
is nice to talk about how something feel instead of talking about wich is more efficient
I've been doing 3D Modeling for decades. VR modeling is the next level. Other than seeing some of the great work done with it, You can't understand unless you put on a headset. I can do more creatively complex models in the fraction of the time with VR Adobe Medium. I'm doing more of exactly what I want to do now that VR has finally delivered on it's 40 year old promise since VPL Labs.
I don't use VR for my finer museum sculpting at least not yet. They can be clean up later Zbrush or Maya or not.
I can definitely say without VR I would not be doing my best 3D ideas. Flat plane modeling wasn't intuitive or fluid enough. Seem like VR broke the barrier between artist and tools, or 3D space in general. With VR, you are in the space, no outside of a computer. It's a big difference in understanding scale. VR is a better "Medium" for ideation and fast drafting. It's not precision but still very clean work. So Glad I made the leap.
Agreed , for me doing the foundation work is much more natural in VR now and have started to prefer pushing and pulling poly's with my hands than with the mouse and keyboard. Main app being gravity sketch, it is really great for quickly sketching out something complex in 3D and doing a base model from there, in the video here he mentions precision being a draw back but quite a few car designers are using Gravity Sketch in their workflow and making actual 3D car models and even interiors. Unless you're diving in deep and trying things out yourself I think it's not good to take input from someone on youtube who isn't actually experimenting or plugging it into workflows practically.
Which software do you use and what is it that you are making ? (Vfx, modeling, animation)
I’m using Adobe VR softwares with Oculus Quest both Substance Modeler and Medium
It depends what you're doing. VR navigation alone absolutely blows the desktop away. It's not even in the same universe. VR is amazing for some things and far better than desktop. In other tasks desktop programs are better.
I've been using Substance Modeler for almost 3 years now. I do a lot of my work work in VR. The rest I do in Zbrush. I work in 3D miniature/collectible sculpting. A recent job I did in VR was 2.2 BILLION triangles. Not possible even in Zbrush.
Thanks for sharing the SpongeBob tutorial with all of us. I recently found out about shapelab vr, and now the software you use. Which one do you prefer? And why?
@@renstillmann Substance Modeler is far better for what I'm doing. I use it for work. Shapelab, imo, is a bit of fun, but I stopped using it because the scene mode is so bad. It's so clunky that it pretty much cancels out all the advantages of working in VR.
I think the only problem with VR modeling is that the programs aren't mature enough yet. They're being compared to applications that have been around for over a decade with larger teams adding features. I'm no expert, but I find the headset and controllers to be a far more natural way to sculpt than using a tablet.
there is a plugin for blender for vr called freebird, and I would love to try and use is sometime
its awesone for now, buts still needs a lot of developement. Lots of things are missing, BUT its under steady developement!
Great video
That's a really great perspective! Could you help me understand why modeling hard surface is different? is it efficient to modeling hard surface using VR?
I just want to make simple sculptures that i can 3D print and paint. I have no prior 3D modelling experience other then getting halfway through the donut tutorial.
But i DO have 2 vr headsets.
Yall think 3d modeling will work for what i do and if so, what software?
I have experience sculpting with clay, and drawing 2d as well...
Sure works! Try Shapelab, it's perfect for that kind of work. I use it and love it. Even allowed me to clean up some 3D scans I made, so that I could 3D print them.
I will use these for my personal projects
I just have a 3D viewport into Blender. (Two virtual monitors in VR, one is a normal Blender main window, the other is a 3D Blender viewport into the same scene.)
Do you mind sharing how you set this up? That sounds perfect.
Have you tried Simlab composer or Simlab VR Studio? they require no coding; they are node based easy to use and fast to learn softwares for creating immersive and impressive VR experiences.
Why @ucorp-studio comment was filtered? I know because I know him.
As someone who has used ZB for over 15 years and has been part of an Oscar-winning team, I have successfully implemented VR sculpting into my pipeline/workflow. I use SL for hand-sculpting tasks and SMD for hard surface.
Don't bother mate. I was probably too descriptive about tools and links.
"do not feel like VR is a professional solution", hm, maybe that's because the softwares are in too early stages. I tested one VR myself, and I think the current softwares I see here and there are far from the true capacity the VR can offer.
Dude we are looking that will blender become more powerfull in sculpting in future will it across Zbrush we like to see this video it will be help full to select the software for beginning
Blender fundamentally cannot be better than Zbrush because it has too many areas to cover. Sculpting is only one of many of these areas. I think blender needs to support sculpting on meshes over a million polycount without stuttering and frame drops before it can get into the multi-million spot y’know?
It would be more exciting to have this Soft without the glasses, because they keep trying to sell something that doesn't make any sense, it's fine for a game or something immersive for enjoyment, but a common tool. This story is missing a part friends
The headset is half the advantage. Seeing your objects in 3d space gives you depth perception and scale you don't get from a flat screen. You're in the room with your model and that changes everything. Plus having a tool that moves in 3d space rather than a flat surface. VR headsets (and controllers) can very much be useful tools beyond games.
It's useful if you have tactile feed back. I can't connect with something flying in the air. Or if the within a controlled environment it's good
Не ожидал мем про пацана)))
Mari vs Painter vid !
vr modelling wins. because you can work 2 hand, but software still very draft and bad. need more investition in professional vr software.
VR sculpting may be fun but it’s not practical, I 3D model on nomad sculpt and blender for animation because I can’t access Real Clay yet. I don’t want to be immersed in a 3D world while working or sculpting for fun in VR. And VR headset aren’t a part of even most peoples lives, even for fun most get bored of it and people are finally getting wiser to health risks of wearing the radiation emitting devices. And personally I still want to leave something behind that’s physical in the world for people to see knowing how companies say things we buy digitally aren’t ours to be owned.
zaza
VR headsets are too uncomfortable compared to monitors
I can wear my Reverb G2 V2 for hours... there's also this new one... forgot its name. It's comparatively tiny to a G2 for instance.
"Ivan" - american, okay)
the best way is to use Blender in VR on Virtual Desktop with mouse and keyboard.
Ehh no
You're just viewing a 2D screen in VR. Not the same at all as working on a 3D model in VR.
3d modeling in VR is completely different from 3d sculpting.. Need to fix that title..