About the holes in the mesh when you brought it in: The way renderers work when you have a "hard edge" is by actually splitting the normal on those edges and making them perpendicular. Most non-Proprietary model formats won't store the auxiliary info explaining it's still the same edge, and just knows it's two separate edges with different normals, so it appears as a hole when you go to modify the mesh. A way to get around that is to smooth the normals before exporting.
Dude! amazing work :) I'm addicted to your content, once that notification alert goes off, I have to watch the video. Keep up the great work, looking forward to your game and future content.
Art inspo: I've been drawing olive trees in my most recent piece, pictures of olive trees might help you coming up with organic tree sculpts, they look wicked and so do your sculpts ❤
And like a slimy, gooey, stringy, texture in the arm pit thing and pore type things on it that bust when you shoot it on the bark, kinda like eggs. Edit: also a glow on the armpit thing, kinda like a stranger things portal by adding dust and glow and strings. Maybe even tintikles. idk tho it just sounds cool. Edit 2: also try the same thing for the monsters, like for the one with the one hand reaching out of the hoodie thing you should make it slimy with stringy slime almost like hes split in half. also make the egg yolk more like stranger things portal also and give most of them orange pore type things to make them even creepier. Just a suggestion, It would be cool.
Does anyone know if you can create a 3D design and save as STL file for a CNC machine?? I use vectric vcarve pro software to carve out 3d designs out of wood.
hey i commented this before, but what happened to the "touch of infinity" that you wanted to add to each creature? i think you described it as some sort of repeating "infinite" looking pattern somewhere on the character? i thought it was really interesting! not to say i don't like what you're doing, you're doing amazing on this game! so happy to have been watching this journey!
@@BoroCGey, I got a cool idea. Sorry for bad grammer tho It would be kinda cool if there was a slimy, gooey, stringy, texture in the arm pit thing and pore type things on it that bust when you shoot it on the bark, kinda like eggs. Edit: also a glow on the armpit thing, kinda like a stranger things portal by adding dust and glow and strings. Maybe even tintikles. idk tho it just sounds cool. Edit 2: also try the same thing for the monsters, like for the one with the one hand reaching out of the hoodie thing you should make it slimy with stringy slime almost like hes split in half. also make the egg yolk more like stranger things portal also and give most of them orange pore type things to make them even creepier. Just a suggestion, It would be cool.
I haven't been on Boro's channel for a long time, so I'm wondering, what happened with that Black Widow digital piece he was working on for ages? With that spider woman in an orphanage with all the weird human spider kids. I enjoyed seeing it progress. I'm guessing he gave up on it and deleted all evidence, or am I missing something? Would love to know the story there.
from a 3d modeling perspective coming from blender, hearing you say decimate everytime makes me cringe knowing that your topology is just gone. Its not like good topology is necessary but it makes me feel good seeing my model with nice topology.
Nice I was really hoping for another VR video. Awesome. Developers are really active in the Discord listening to feedback.
Same! Vr sculpting is very interesting imo
It is awesome, when it's done right. And I love going back to Shapelab sponsorships, since it's very easy to recommend this app.
@@BoroCG the snap to surface and connected features are what I was missing. So cool
This is the game I am actually excited to see. I love seeing your videos pop up.
About the holes in the mesh when you brought it in: The way renderers work when you have a "hard edge" is by actually splitting the normal on those edges and making them perpendicular. Most non-Proprietary model formats won't store the auxiliary info explaining it's still the same edge, and just knows it's two separate edges with different normals, so it appears as a hole when you go to modify the mesh. A way to get around that is to smooth the normals before exporting.
Is that the birthing tree where the neonites emerge from that cavity? It looks really cool, I need to try sculpting in VR
No it's not about neonates )
Dude! amazing work :) I'm addicted to your content, once that notification alert goes off, I have to watch the video. Keep up the great work, looking forward to your game and future content.
Art inspo: I've been drawing olive trees in my most recent piece, pictures of olive trees might help you coming up with organic tree sculpts, they look wicked and so do your sculpts ❤
Your taking hand sculpting a game to another level
Are the neonites such as guts in their final form now? They seem a bit disconnected from the tree
This video is a little travel back in time - check the previous video to see the latest update on the neonates behavior
You should add a effect on the fleshy inside part that makes it look like it has a heart beat or slight wiggle lol
And like a slimy, gooey, stringy, texture in the arm pit thing and pore type things on it that bust when you shoot it on the bark, kinda like eggs.
Edit: also a glow on the armpit thing, kinda like a stranger things portal by adding dust and glow and strings. Maybe even tintikles. idk tho it just sounds cool.
Edit 2: also try the same thing for the monsters, like for the one with the one hand reaching out of the hoodie thing you should make it slimy with stringy slime almost like hes split in half. also make the egg yolk more like stranger things portal also and give most of them orange pore type things to make them even creepier.
Just a suggestion, It would be cool.
You made me buy it, I hope it's really good because I enjoy zbrush and blender sculpt lol
Amazing work!
Does anyone know if you can create a 3D design and save as STL file for a CNC machine?? I use vectric vcarve pro software to carve out 3d designs out of wood.
Hi, bro! This is so interesting! Where do you download this? Steam or meta store?
@BoroCG How much is the maximum poly count that you've experienced in Shapelab without lagging?
hey i commented this before, but what happened to the "touch of infinity" that you wanted to add to each creature? i think you described it as some sort of repeating "infinite" looking pattern somewhere on the character? i thought it was really interesting!
not to say i don't like what you're doing, you're doing amazing on this game! so happy to have been watching this journey!
Thanks! I'm planning to implement the touch mostly when texturing, so things could have variety without too much restrictions with this concept
Gotta admit though, I do keep forgetting about this :D
@@BoroCGey, I got a cool idea.
Sorry for bad grammer tho
It would be kinda cool if there was a slimy, gooey, stringy, texture in the arm pit thing and pore type things on it that bust when you shoot it on the bark, kinda like eggs.
Edit: also a glow on the armpit thing, kinda like a stranger things portal by adding dust and glow and strings. Maybe even tintikles. idk tho it just sounds cool.
Edit 2: also try the same thing for the monsters, like for the one with the one hand reaching out of the hoodie thing you should make it slimy with stringy slime almost like hes split in half. also make the egg yolk more like stranger things portal also and give most of them orange pore type things to make them even creepier.
Just a suggestion, It would be cool.
Привет от полковника мельникова!!!
Прэт!
Lal the, which 6,
Lal the, which 6,
Lal the, which 6,
Lal the, which 6,
I haven't been on Boro's channel for a long time, so I'm wondering, what happened with that Black Widow digital piece he was working on for ages? With that spider woman in an orphanage with all the weird human spider kids. I enjoyed seeing it progress. I'm guessing he gave up on it and deleted all evidence, or am I missing something? Would love to know the story there.
Haha, it's in the playlists on the channel: ruclips.net/p/PL26-CxnLWOfAUMzfZBPI2uooidi4vUMuS
All the painting content is available in the playlists. I put it all there, since I now do 3D mostly
Good stuff sir. Keep it up.
Can’t WAIT for the huge arm to emerge from the tree. This armpit looks ticklish :)
Очень круто, передавай привет Мельнику)
Hello! What vr do you use?
Quest 2
@@BoroCG Thank you!
from a 3d modeling perspective coming from blender, hearing you say decimate everytime makes me cringe knowing that your topology is just gone. Its not like good topology is necessary but it makes me feel good seeing my model with nice topology.
I'm missing the "eat your rats", "Outlandish Curiosity", "SCPs" drawing and painting days ... ☹☹
nice tree
13:13⁶⁶+11:44⁶⁶+22:44⁶⁶+33:44⁶⁶+16:84⁶⁶666666
No. Your name is Bald Jeff Winger.