Hi It's the first videos of yours I've found. Thanks for sharing it! You've made me realize some important thins that's gonna help me with creating my booster packs. ;)
Glad I could help! If you'd like make sure to subscribe as well as join our community as we try to help one another out when it comes to developing TCGs :) www.guilded.gg/i/ENZJlaXE
Any chance you have a written step by step tutorial? I think I understand from the video but it can get a bit confusing and a written step by step guide would be easier to reference. My game is coming out soon and I want to follow up the starter decks with boosters. One thing I don't understand is why you have to make 3 of the same rarity class, couldn't you just put like 4 copies of one card and 4 copies of another and just 1 or 2 of the one you want to be super rare so it would be a 2/8 chance of getting the rare? Would be nice if TGC would just let you specify how many cards you want in the pack and they would just randomly pull from each category the amount of each rarity per pack, So you could have 10 commons, 8 uncommon, 6 Rare, 3 Legendary, and 1 Super Rare and then cards per pack be 10 and you specify you want 4 common, 3 uncommon, 2 rare and 1 Legendary, Put the Super Rare as a Legendary class so you have 1 in 4 chance of getting it. Add more copies to increase rarity basically without making multiple Uncommon classes like you did. Been almost 3 years since this vid and they still haven't changed anything sadly.
I do not, however for future tutorial videos I'll try to post my written script on the discord server along with the video for anyone who wishes to read it step by step :) I'll try go through the videos I already have, however I cannot make any promises.
Hello, So if I wanted to create have a 1 true rare card show up in every 10 or so packs ordered, then I would classify the 1 true rare card and have 10 other "rare" cards of the same class. That way each pack bought will have less chances for the 1 true rare card and more chances for the other 10 to be included? Does that make sense? Just want to clarify your work around. Thanks for the video btw!
Not through TGC, you can make it so a foil card shows up in every pack but they charge you for an entire foil sheet print. You're pretty limited with TGC atm.
@@sebreezethelegion8793 As of now I only know one of three options. Buying the equipment and printing it yourself, having MakePlayingCards print them, ship them, and you packing them yourself, or going through a publisher. I'll try and look up more info, but those are the only three ways I can see it happening at this time.
Great video man. There's lots of people out there that needed to know this :)
Hi It's the first videos of yours I've found. Thanks for sharing it! You've made me realize some important thins that's gonna help me with creating my booster packs. ;)
Glad I could help! If you'd like make sure to subscribe as well as join our community as we try to help one another out when it comes to developing TCGs :) www.guilded.gg/i/ENZJlaXE
@@TCGNews I thought I’ve subscribed earlier today. But now I did for sure! :)
Any chance you have a written step by step tutorial? I think I understand from the video but it can get a bit confusing and a written step by step guide would be easier to reference. My game is coming out soon and I want to follow up the starter decks with boosters. One thing I don't understand is why you have to make 3 of the same rarity class, couldn't you just put like 4 copies of one card and 4 copies of another and just 1 or 2 of the one you want to be super rare so it would be a 2/8 chance of getting the rare? Would be nice if TGC would just let you specify how many cards you want in the pack and they would just randomly pull from each category the amount of each rarity per pack, So you could have 10 commons, 8 uncommon, 6 Rare, 3 Legendary, and 1 Super Rare and then cards per pack be 10 and you specify you want 4 common, 3 uncommon, 2 rare and 1 Legendary, Put the Super Rare as a Legendary class so you have 1 in 4 chance of getting it. Add more copies to increase rarity basically without making multiple Uncommon classes like you did. Been almost 3 years since this vid and they still haven't changed anything sadly.
I do not, however for future tutorial videos I'll try to post my written script on the discord server along with the video for anyone who wishes to read it step by step :) I'll try go through the videos I already have, however I cannot make any promises.
Hello, So if I wanted to create have a 1 true rare card show up in every 10 or so packs ordered, then I would classify the 1 true rare card and have 10 other "rare" cards of the same class. That way each pack bought will have less chances for the 1 true rare card and more chances for the other 10 to be included? Does that make sense? Just want to clarify your work around. Thanks for the video btw!
Good, helpful video!
Very helpful!!
Any way to make rarities in the printing phase? Like different glosses on the cards or textures?
Not through TGC, you can make it so a foil card shows up in every pack but they charge you for an entire foil sheet print. You're pretty limited with TGC atm.
@@TCGNews I guess I'm wondering what processes i would have to go through when distributing a tcg to get those different rarities
@@sebreezethelegion8793 As of now I only know one of three options. Buying the equipment and printing it yourself, having MakePlayingCards print them, ship them, and you packing them yourself, or going through a publisher. I'll try and look up more info, but those are the only three ways I can see it happening at this time.
Please tell me Can i make more rarity for m'y game because i have 7 rarity
If it's through the game crafter this is the best way I know for it sadly.
What is TCG??
Trading Card Game