the idea for an edited sw metropolis bg came about due to do a possible theory that sw metropolis' bg is a leftover from cyber city, when metropolis and cyber city merged
Interesting use of Sonic 2's Death Egg Zone music. It also seems to me like the level layout took some inspiration from Sonic & Knuckles' Death Egg Zone.
Temporary asset or no, the odd-looking placeholder evokes the idea of a forcefield with spikes under it that can poke just past the edge from inside, which would be a cool visual gimmick in a romhack, fangame or official level.
Interesting use of Sonic 2's Death Egg Zone music. It also seems to me like the level layout took some inspiration from Sonic & Knuckles' Death Egg Zone.
I must admit, you did a better recreation than I did. GGs
W henry
thank you
@@KnuxKraftyAnd Is Mod Of RSDKv4 Sonic 2??
@@CHANCE-wc2tu yes, this is a modification of sonic 2(2013)
@@KnuxKrafty ok And You are update This mod And set to In progress
Or Can send me The link download???
Very unique choice to adapt Metropolis’ background here. Also thank you for using the correct music haha.
the idea for an edited sw metropolis bg came about due to do a possible theory that sw metropolis' bg is a leftover from cyber city, when metropolis and cyber city merged
God i love these types of beta recreations they're always so cool!
Geez dude I love your content (+ Subscriber) keep up the good work
THIS IS AWESOME!!!
Sick!
Interesting use of Sonic 2's Death Egg Zone music. It also seems to me like the level layout took some inspiration from Sonic & Knuckles' Death Egg Zone.
the layout is the official found original layout
You can also Name it to cyber city
The reason that this is called genocide city is because the original name of the zone was genocide city
Don't be a wuss, call it Genocide City
@@KnuxKrafty i can see why they didnt went with that lol
I'm looking forward to the demo and the 4:5
Are the spikes supposed to simulate electric panels?
Yes, they are also temporary until I code the electric floors
Temporary asset or no, the odd-looking placeholder evokes the idea of a forcefield with spikes under it that can poke just past the edge from inside, which would be a cool visual gimmick in a romhack, fangame or official level.
in sonic delta 2024 this 3 zones need rings and a lot
I’m excited for “Sonic 2 Max” or whatever it’s called
Is sonic 2 restored
The only things left are enemies and collisions :)
Nice Mod ♥️♥️♥️😍
pls make it the game patch allready in the game!
Plus Sonic's Jumpball should have the shine on it
that's something that will be fixed
One problem i have is that the background for the title screen is to bright
it's accurate
@@KnuxKrafty Do you have a source?
@@theluisman250 emerald hilll originally used green hill's palette, indicated by a development palette
@@KnuxKrafty Interesting! however Green Hill's palette uses a light blue for the water instead of a cyan color
That's what the color of the water is in the title screen, it's the green hill palette
Han Pasado 84 Años...... (Sarcasmo)
Bro Que Onda Con La Música De La Pantalla De Título?🤣🤣
the sega and title screen music are from david javesola's demo tape (ruclips.net/video/rJLkkOxRP8Y/видео.html)
Hey knuxKrafty
Can you give me the link to the previous version?
wow thats really annoing
@@FyonixYT ?
Interesting use of Sonic 2's Death Egg Zone music. It also seems to me like the level layout took some inspiration from Sonic & Knuckles' Death Egg Zone.