Growing the Cult - Rimworld Ideology Ep. 10 [Rimworld Cold Bog Randy 500%]

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  • Опубликовано: 25 янв 2025

Комментарии • 369

  • @PeteComplete
    @PeteComplete  3 года назад +59

    Enjoy another episode and let me know what you think about 1) attacking traders and wanderers from other factions and 2) building a wood-fueled stove!
    ► Full Playlist: bit.ly/31c5iBQ
    ► Link to fan fiction by Daniel Farkas: rimworldsnovels.wordpress.com/jingz/

    • @ichifish
      @ichifish 3 года назад +7

      Pete, I love the gentle way you say "In your head, hunting thrumbo [using the traders] might seem like a cheap tactic" to mean "don't be THAT guy." The most important thing is the rp. If it fits with your rp (it usually doesn't in mine, but it certainly does for the cult of Jinx), then do it!
      Speaking of rp, attacking traders and many other things depend a lot on how you want to rp it. From watching other RW streamers I'd say outsourcing all the decisions can lead to bad rping, as the loudest voices always advocate for the same things (cannibals, etc.). While I love the fan contributions, I'm here to hear you. Whatever story you create will be unique and the fanbase will adapt to that. As for the woodstove in particular, I see the main issue being that vanilla doesn't offer an appropriate art asset, not the stove itself.
      I actually think the feast mechanic in Vikings is a good balancing mechanic. When I used the mod it always happened at the wrong time. Watch out for the ravager armor's lack of neck protection!

    • @petemartin_net
      @petemartin_net 3 года назад +1

      (1) I would find a RP reasons to attack, such as ideology incompatibility. For example, find out a trader is part of a religion that loves cutting down trees... then wipe them out for heresy. (2) Its not a stove, it's an alter of sacrificial timber. Burning the bodies of the trees to provide for the tribe. The forest gives warmth and nourishment. Hail Jinx.

    • @denta1flam3s2
      @denta1flam3s2 3 года назад

      Attack all non tribal factions. Reject modernity

    • @YourLocalMairaaboo
      @YourLocalMairaaboo 3 года назад

      So you want to make a more heavily modded campaign?
      Fine by me!
      The idea seems cool too.
      Maybe you could also balance it better than the average youtuber.
      (Would love to see what you would do with a relatively large modlist)

    • @JBS482
      @JBS482 3 года назад +1

      I am super hooked on the Rimworld series, Pete. Stellar job. Side Q, is there anywhere you store the artwork submitted for these episodes so we can check them out in higher res?

  • @garethwyndham6772
    @garethwyndham6772 3 года назад +619

    I think it would be fun to pick a faction that is ideologically incompatible and beat up on them. A holy war of sorts.

  • @Cloud7050
    @Cloud7050 3 года назад +627

    I think a wood-fired stove still makes sense lore-wise. Referencing the way Primitive Technology works with fire frequently and builds many stove-like structures out of clay and mud.

    • @joelfilho2625
      @joelfilho2625 3 года назад +30

      Shame the aesthetics don't particularly reflect that. I still find it weird that a freshly neolithic tribe can build something akin to a modern wood stove without any prior research.

    • @breadcrumb37
      @breadcrumb37 3 года назад +9

      @@joelfilho2625 that knowledge couldve drifted from any of the technologically advanced groups on the rim

    • @SpaghettiEnterprises
      @SpaghettiEnterprises 3 года назад +27

      @@joelfilho2625 Nah, it could just be a bunch of carefully piled stones held together with mud. Any kind of box around a fire counts a stove imho

    • @joelfilho2625
      @joelfilho2625 3 года назад +9

      @@breadcrumb37 but then following that logic, wouldn't the more important technologies also drift to the tribes? Basic furniture, clothing for extreme weather? A few guns? But none of that is reflected ingame

    • @joelfilho2625
      @joelfilho2625 3 года назад +8

      @@SpaghettiEnterprises I agree with what you mean, but the issue is that the game doesn't differentiate. A freshly neolithic tribe that doesn't even make beds yet can somehow build a stove that looks a lot like a modern, white countertop stove and is also the same efficiency wise as a modern stove.

  • @spritenado6983
    @spritenado6983 3 года назад +218

    Maybe you could pick the faction most ideologically different from the Cult of Jingz and start only attacking them first and then grow more aggressive as the colony grows in strength

  • @arkdirfe
    @arkdirfe 3 года назад +39

    I really love the notion that if outsiders ever see Thoraya in clothes, it's because she's about to run them through with a sword.

  • @dukereg
    @dukereg 3 года назад +114

    I think the most thematic way to attack other groups is to aggressively attack all logging camps for cutting down trees, then get more extreme from there.

    • @chrisjames8979
      @chrisjames8979 3 года назад +16

      The classic eco-terrorist route. I love it!

    • @LittleLion93
      @LittleLion93 3 года назад +3

      Those savage hurting poor innocent trees! They deserve to be raided I tell you!!!

    • @AbstractTraitorHero
      @AbstractTraitorHero 2 года назад

      @@chrisjames8979 I honestly feel the empire feels like a super thematic villain.

  • @PerfectAlibi1
    @PerfectAlibi1 3 года назад +189

    more aggressive? I mean, you could would make things interesting.
    But you might want to keep atleast one friendly faction to trade with.

    • @rygyouwill5293
      @rygyouwill5293 3 года назад +5

      friendly outlander is best for trade i guess

  • @Leapalot
    @Leapalot 3 года назад +235

    Love me some Pete Complete. Anytime, anywhere. Can't wait for the more heavily modded series too! 🤔
    As far as the stove goes, I think it makes sense. They need to use wood to fuel the campfire anyway, so it's not big deal where/how it gets used.
    On the topic of attacking travelers... Maybe we could pick a faction to bully?

    • @Ranylyn
      @Ranylyn 3 года назад +6

      Seeing you in Pete's comment section made me consider a Stardew-themed Rimworld Colony.
      You've created a monster. I hope you're happy with this fresh heck you've unleashed upon my save files.
      (I'm only half teasing ;p)

    • @mcblaggart8565
      @mcblaggart8565 3 года назад +2

      I like the idea of a specific enemy a lot more than just flailing at anyone who shows up to trade until, VERY quickly, no one comes to trade.

    • @Livienna
      @Livienna 3 года назад +1

      Worlds colliding!!!

  • @AdelarLerigon
    @AdelarLerigon 3 года назад +40

    10:10 "... as Reddini goes into a daze in her prison cell, which could last for quite some time, a few *daze* even ..." :D

    • @BladeU92
      @BladeU92 3 года назад +1

      Ha! That went right over my head until I read your comment.

  • @ShiryuCain
    @ShiryuCain 3 года назад +147

    I am fine with attacking other factions but the Cult needs power before that.
    And power comes from number.
    We need to recruit a whole gaggle of cannon fodd.... willing adepts for that.

    • @mcblaggart8565
      @mcblaggart8565 3 года назад +2

      I'm mostly opposed. I mean, it's just making enemies for the sake of making enemies.
      If you want enemies, Randy will supply them. Without losing trading partners.

    • @KougaJ7
      @KougaJ7 3 года назад +1

      In Rimworld you mostly get recruits by imprisoning survivors of battles anyway.

    • @ShiryuCain
      @ShiryuCain 3 года назад

      @@mcblaggart8565 that's fair. But still, an army of fanatics can't hurt. And it's thematic.

    • @notean
      @notean 3 года назад

      Actually they could switch to tanking dryads.

  • @Zee3po
    @Zee3po 3 года назад +25

    Cult of Jingz are tribal, death loving, tree loving, opportunists. All visitors whether hostile or not, are measured up for value to the tribe. Sometimes they will trade with them, or decide to bring them into the tribe (willing or not), and other times those visitors just might "go missing".

  • @billy3k717
    @billy3k717 3 года назад +17

    Selling the weapons from the fallen traders to the second caravan was legendary haha, master play

  • @mikeschwartz1764
    @mikeschwartz1764 5 месяцев назад +1

    I love that during the conversation at 10:00, where you're talking about how to attack other factions, Maniac walks by with a dead body. Perfect.

  • @dragonlloux
    @dragonlloux 3 года назад +44

    I think the stove is fine, I’d be happy with anything up to early medieval times.
    Regarding aggressiveness, probably better to pick a few factions (maybe based on their believe) and take them on, attacking on site, keep other at acceptable relations with a attack here and there and a relationship mending if needed

  • @s_gren9981
    @s_gren9981 3 года назад +98

    A wood fueled stove is fine I think. Even in medieval times they had those so it isn't the worst

    • @LordGingerBerry
      @LordGingerBerry 3 года назад +4

      Damn autocorrect back at it again xD

    • @JoseRodriguez-ut4up
      @JoseRodriguez-ut4up 3 года назад

      Lol I would love to see a documentary on that Medical times.

    • @s_gren9981
      @s_gren9981 3 года назад +1

      @@LordGingerBerry frick

  • @ichifish
    @ichifish 3 года назад +6

    Pete, I love the gentle way you say "In your head, hunting thrumbo [using the traders] might seem like a cheap tactic" to mean "don't be THAT guy." The most important thing is the rp. If it fits with your rp (it usually doesn't in mine, but it certainly does for the cult of Jinx), then do it!
    Speaking of rp, attacking traders and many other things depend a lot on how you want to rp it. From watching other RW streamers I'd say outsourcing all the decisions can lead to bad rping, as the loudest voices always advocate for the same things (cannibals, etc.). While I love the fan contributions, I'm here to hear you. Whatever story you create will be unique and the fanbase will adapt to that. As for the woodstove in particular, I see the main issue being that vanilla doesn't offer an appropriate art asset, not the stove itself.
    I actually think the feast mechanic in Vikings is a good balancing mechanic. When I used the mod it always happened at the wrong time. Watch out for the ravager armor's lack of neck protection!

  • @Greeev
    @Greeev 3 года назад +157

    Even though Reddini is the most skilled crafter, having her do the crafting probably isn't a good idea since she's half blind.

    • @hghchaito3972
      @hghchaito3972 3 года назад +20

      it's both curse and a blessing. Being slower at crafting allow you to wast less resources while training your crafter since you gain crafting experience during working on stuff, meaning slower work (from having bad vision in this case) allow you to get more exp for the same amount of materials.

    • @Greeev
      @Greeev 3 года назад +2

      @@hghchaito3972 more xp doesn't matter when she'll still be a shitty crafter even at lvl 20 since she can't see.

    • @hghchaito3972
      @hghchaito3972 3 года назад +25

      @@Greeev quality is only affected by skill level plus when you hit higher lvls like 15 to 20 you just replace her eyes with bionic ones

    • @benwillems8584
      @benwillems8584 3 года назад +7

      Have you seen what blind sculptors can do?

    • @ZeroNumerous
      @ZeroNumerous 3 года назад +28

      @@Greeev Blindness literally doesn't affect quality. It's just slower than normal.

  • @HisShadow
    @HisShadow 3 года назад +20

    The wood-fired stove is completly fine. However being aggressive to everyone you meet doesn't sound like a great idea. It's nice to see random traders come by.

  • @daikansanchez7674
    @daikansanchez7674 3 года назад +8

    These episodes last to little. A testament to your narrative skills that you make 22 minutes seem like nothing.
    You, my good sir, are legendary.

    • @Dr.Bob-
      @Dr.Bob- 3 года назад +1

      Liked the shuttle landing as a cliff hanger!

  • @jollyroger296
    @jollyroger296 3 года назад +32

    I'm a simple man, I see Pete, I watch Pete.

  • @syfygeek43
    @syfygeek43 3 года назад +42

    Hey Pete, if you're interested in a heavily modded series, might I suggest Save Our Ship for the next series? I think that would be fun to watch and a totally different way to play the game. Something I think you can appreciate.

    • @PerfectAlibi1
      @PerfectAlibi1 3 года назад

      I'm more vanilla myself.

    • @VynalDerp
      @VynalDerp 3 года назад +3

      There are two things I want to see:
      Feralisk Infested Jungle from Alpha Biomes/Alpha Animals
      A space ship/derelict station run from SOS2

  • @bruhder5854
    @bruhder5854 3 года назад +10

    As someone that played the game for a while without mods, once I started using some mods (mostly quality of life) I can't see myself going back to vanilla anymore.

  • @JasonSteelflex1102
    @JasonSteelflex1102 3 года назад +2

    first, i love the vibe of this series so far. you have a way of making each rimworld playthrough feel completely fresh, and this is my favorite so far. I think it would fit the Cult of Jingz to greet visitors more aggressively too.
    Second, I had a crap day and your video let me crack a beer, relax, and unwind a bit. So thanks for the amazing content

  • @cheaterman49
    @cheaterman49 3 года назад +2

    About "greeting" travelers... I'm personally all for it! But it's important to keep in mind the value of a close ally, so perhaps don't make enemies with the closest tribe, trade is really an incredibly useful tool to have :-)

  • @travisshallenberger9486
    @travisshallenberger9486 3 года назад +1

    A wood fired stove would make sense to me. Most primitive/aboriginal groups do make some type of oven or stove. I realize yours won't be made of mud or clay, but it still belongs. As for attacking people wandering through, I think you're not ready for that yet. A lot of the colonists have somewhat low skills, and with the primitive tech, making enemies of too many factions could be a severe detriment. Stick with fighting the other hostile tribespeople for now, and recruiting whoever is a decent pawn.
    Also, I'd LOVE to see you play a more heavily modded playthrough! A Star Wars, Lord of the Rings, or Warhammer styled game would be just a few of the great options to pick from, though I can see you doing a full on Viking game as well.
    "Did you ever hear the Tragedy of Darth Pete Complete the Wise?"

  • @DistinctionDave
    @DistinctionDave 3 года назад +4

    A wood-fuelled stove absolutely makes sense to me. We've had that technology for literally thousands of years; the Romans certainly knew of it, and I think it probably extends beyond that.
    Attacking traders? Yes. It will cause multiple problems, but we haven't had that sort of playthrough yet, and I'm all for it!

  • @memeaficionado
    @memeaficionado 3 года назад +1

    This might be a bit more on the cheesy side, but a really good option for beauty when on high threat scale is to make fence posts out of jade in your colonists bedrooms. Theyre the same beauty as if you made a wall out of it, but only take one unit of jade, plus having jade used in structure actually adds less wealth than just having jade sit in your storage

  • @ShadowWolfRising
    @ShadowWolfRising 3 года назад +1

    The Trees Speak to me! They say "Wood Stove is probably a good idea, you already got wood working and wood buildings, it's not a stretch that they could figure that out thematically. As for Traders, I'd say let's hold of a little longer, not sure the colony is quite ready for that, at the bare minimum not until a larger storage zone is prepared.".
    THE TREES HAVE SPOKEN!

  • @vladatodiresei4931
    @vladatodiresei4931 3 года назад +1

    Pete please add anything that makes you enjoy playing rim, I absolutely love the series and would like to see anything rimworld related coming from your channel in the future.

  • @Beetlejax123
    @Beetlejax123 3 года назад

    Pete I fell in love with your channel the moment I came across one of your videos. Can't stop binge watching every episode.
    Thanks for the top tier content.

  • @pyromaniacal13
    @pyromaniacal13 3 года назад +1

    Uh oh, boys. He's dipped his toes into mods. Only a matter of time before railguns, nuclear weapons, and roombas!

    • @mirjanbouma
      @mirjanbouma 3 года назад

      I'm here for any and all of them!

  • @kelsanswer
    @kelsanswer 3 года назад +1

    Not sure if anyone mentioned this yet, but the Vanilla Expanded: Cooking has several Neolithic/medieval cooking styles. Stews and soups, cheesemaking, and grilling - all things done by both types of people. I really think the soups and stews would add the most flavor (pun intended), especially considering it was the base food for almost every culture during neolithic and medieval times.

  • @CreepyPersonCube.
    @CreepyPersonCube. 3 года назад +3

    Woodfired stoves are extremely ancient inventions. Just imagine it's a pile of clay or a whole pig draped in leaves and buried with burning ashes. Or just say they got it from one of the dozens of wrecked space ship bits all around the map.

  • @Redundant_Narrator
    @Redundant_Narrator 3 года назад +12

    If you're aiming for the Ideology ending, it would be interesting to have the cult move to a tundra beach tile (getting that viking vibe) and then on a mountain tile where Specs can build her evil lair.
    Then again, Ideology is a hard quest, so if you don't want to, it's understandable.

    • @ichifish
      @ichifish 3 года назад +2

      Yeah, it's also a LONG quest, with some... lulls... while you grind up wealth in the second and third colonies. If he wants to stay with tribal tech it will be hard to defend 350K-level raids as well. Having a bunch of psycasters helps, but it's hard to imagine doing it without bionics and good gear or a tower-defense killbox. When I did it my first colony was arid, second was frozen mountains, and third was desert seacoast. The locations you suggest are definitely cool for his theme. Restarting on desolate tiles was fun, but I really didn't enjoy the overall mechanics of quest, which are pretty sociopathic.

  • @kanesnod6994
    @kanesnod6994 3 года назад +1

    man watching this is so satisfying you dont miss anything, id love to be a pawn in the little bog village you have, wouldn't be half bad

  • @squishypotatos9654
    @squishypotatos9654 3 года назад

    This is probably my most favorite content on RUclips!

  • @MrRonV
    @MrRonV 3 года назад

    Nah, don't need more agression in the world, be merciful. Also a wooden stove sounds like luxury.
    Thanks for your lovely content, keep up the great work.

  • @townbug
    @townbug 3 года назад

    Pete, I'm in a wonderful cycle of falling asleep to your videos only to wake up and finish them before productivity. great videos, keep it up my friend. hope you are doing well

  • @antonym4220
    @antonym4220 3 года назад

    Hi Pete!
    I think a wood stove is fine lore-wise. As for attacking travelers, I'd hold off until the village is a bit more populated/built up. Remember, this is a 500% run! Those civil outlanders might bring the smoke, and its a bit early for that imo.

  • @imalcohol5682
    @imalcohol5682 3 года назад +8

    I think it would be fun to make a sort of "question for the spirits of the trees" wether to attack the trades or not. Like a coin flip for those who tress pass on the territory

  • @Crowbars2
    @Crowbars2 3 года назад +2

    I think a wood fueled stove would still fit in with the tribalist aesthetic, and it results in a more efficient use of wood, food, and time when used for cooking. I also think in terms of the faction relationships that you should keep on good terms with an ideologically similar faction, but to declare war on an ideologically different faction, and to keep the rest (including the empire) on neutral terms. I feel like that's what our bloodlusty psychopath would want to do anyway, to satisfy her bloodlust on an ideologically and technologically inferior group of heathens (and who the Cult would want to rally against anyway), yet to bring rewards to those whos ideologies please us, but no one else matters to our bloodlusty psychopath unless she can extract some value out of them.
    Makes sense if Specs is viewed as the leader of the faction, and of the Cult of Jingz, like all good religious leaders saying "Our religion tells you to do what I wanted you to do anyway."

  • @michagoworowski4448
    @michagoworowski4448 3 года назад +1

    Beekeeping sounds like it would really fit in the cold bog aesthetic

  • @ElfLover333
    @ElfLover333 3 года назад

    Love the new outro layup. Glad that the overlays, no longer block any of the Patrion names. :)

  • @michaeltalpas
    @michaeltalpas 3 года назад

    The picture of Edmo's horn was perfect. I love the big E

  • @BlackWyrmTV
    @BlackWyrmTV 2 года назад

    Wow I cannot wait for the new biotech series. This series is soooo good. The fan art really brings this story to life too. Idk how you play this so cleanly either my colonies always wind up in starvation and chaos

  • @qianyuezhang8407
    @qianyuezhang8407 3 года назад +9

    I love the campfire, it seemed like a symbol of this cult. I don't like attacking friendly traders, at least not all of them.

  • @greenrena8503
    @greenrena8503 3 года назад +1

    -Khorne- I mean Jingz dosn't care how the blood flows, just that it flows!

  • @l1ghtshd0w71
    @l1ghtshd0w71 3 года назад

    Cheers pete thank you for continuing the series your videos help me rewind after a long day keep up the great work

  • @AshenDruid
    @AshenDruid 3 года назад +6

    Go for the stove! It'd be cool if there was a mod that retextured it. Although you really do need to fix the storage and expand the common area first. Would a storage mod be acceptable? Not the infinite one, but the idea of nailing a box together isn't exactly complicated. And resource crates are pretty nifty.

    • @mirjanbouma
      @mirjanbouma 3 года назад

      There's a good mod which name escapes me, but it has almost exactly what you describe. Double shelves, food basket, cloth hamper, weapons cabinet... That last one looks a bit too modern IMO for this series, but it's super nice. It makes no sense to me that three hats take up the same space as three big chunks of rock. A

    • @mirjanbouma
      @mirjanbouma 3 года назад

      There's a good mod which name escapes me, but it has almost exactly what you describe. Double shelves, food basket, cloth hamper, weapons cabinet... That last one looks a bit too modern IMO for this series, but it's super nice. It makes no sense to me that three hats take up the same space as three big chunks of rock. A

  • @SpaghettiEnterprises
    @SpaghettiEnterprises 3 года назад +1

    I vote yes on the stove and smart on the aggression. Pick which factions to attack, which ones to ally, which ones to be neutral.

  • @Tama-sg7sv
    @Tama-sg7sv 3 года назад +2

    Hello Pete, in my opinion cooking stove is just a metal plate above campfire so you should definitely go for it

  • @s_gren9981
    @s_gren9981 3 года назад +1

    Man this day keeps getting better!

  • @DuzyUno
    @DuzyUno 3 года назад

    Nice! Always a splendid job Pete! Please keep up the good work :) As for the questions,
    1. Yes, let's make this party started! Let our enemies know our name and tremble on it's sound!
    2. Sadly i don't have an opinion ;)

  • @willhonorless2195
    @willhonorless2195 3 года назад +11

    I would say wait a bit longer on picking fights. The Outland factions outgun you and the tribals have a numbers advantage. I'd say work on getting proper armor first

  • @tomisabum
    @tomisabum 3 года назад +11

    I think holding off on wooden stoves is a good idea, at least until after you've expanded your far too small storage and living space for your new recruits.

  • @lauramae6548
    @lauramae6548 3 года назад +1

    I love the idea of a heavily-modded playthrough in the future 😃! You could pick a theme and add a whole bunch of flavour/gameplay stuff (e.g. decide on a tropical resort-themed colony and use Hospitality, Biomes! Islands, Vanilla Ideology Expanded - Memes and Structures, etc.) and then some difficulty-increasing mods to balance it out, it'd be mad

  • @andrewegan4270
    @andrewegan4270 3 года назад

    I really appreciate your pacing on this series.

  • @minizila
    @minizila 3 года назад +6

    1. Wood Stove is fine, although I'm curious if there are any mods that add something a bit more thematic to the primitive play style, like a clay oven or something.
    2. I think a cool option for attacking neutral/friendlies would be to look at the various factions ideologies, and perhaps attack the factions whos ideaology clashes most with the cult of Jingz.

  • @Dalladon
    @Dalladon 3 года назад

    I think that either solution in fighting our neighbours would work on a narrative level - but ask a few clariyng questions: How would traders respond if you used the conversion skills on them? Is that considered a hostile action? Because we still need to spread the word of Jingz? Maybe once the Horn of Jingz is safely back home a much more aggressive spreading of the cult might be in order?
    For the Stove part - I suggest you just do what you prefer - The campfire of course serve both heat and cooking needs, I do not know how if the stove does as well - but that might early on, prevent any spatial difficulties.
    I hope we get to see more Cult of Jingz significant culture building too - as I believe only one piece of art sits indoors, and only one monument is placed next to the anima tree. Defining a little more what makes the Cult of Jingz, besides Masks, Robes and so on.

  • @gamesdisk
    @gamesdisk 3 года назад

    I like the fact there are people who we are friends with, and the triggering wildlife to fight them while they are visiting.
    I also think there is like a new stove/permanent campfire in Vikings(defo in villina expanded, might be medievil) that is made of stone

  • @christopherg2347
    @christopherg2347 3 года назад

    11:15 I think you should consider the middle reward. Glitterworld medicine could save someones life, _especially_ without a good doctor. Just call it "magic medicine". And uranium can make some _damn fine_ melee weapons and primitive metal armors.
    19:02 "Foolish Took" - Gandalf to a Hobbit. A Race known to be inherently sanguine and gourmets. That name fits so well, I am sure you were waiting for such a combination of traits to use it 😁
    # Extra fuelled Stove. Pretty sure Tribals understand cooking so well they could make fuelled stoves. You would need one latest when you make bread, which should be in the "sedentary tribe" side of the techtree.
    But I have to admit, I never considered using a campfires slower working speed to train cooking. And for the same space you csn throw 3 times the manpower at the problem.

  • @guiamaro97
    @guiamaro97 3 года назад

    Great content as always Pete! Keep it up mate!

  • @KaizerKilborn
    @KaizerKilborn 3 года назад

    Wood Stoves seem fine. And instead of aggressively attacking, perhaps aggressively converting is a better approach. You can even have multiple colonies on the map started up at once with key figures leading each area if you want to change up playstyle, though I'm unsure how sending them to different tiles actually works. Good Luck, Pete!

  • @orc_zilla2476
    @orc_zilla2476 3 года назад

    I bloody love these episodes. Thanks Pete. Alos Wood fuel stove ASAP 😁

  • @skysmeller
    @skysmeller 3 года назад +1

    I like ur vids man, hope this one will be as perfect as last ones ^^

  • @Swifticuffs
    @Swifticuffs 3 года назад +4

    For myself, I will eagerly await a heavy modded game, and enjoy this series in the meantime.

  • @GurraDesu
    @GurraDesu 3 года назад

    I definitely think you should go for a wood- stove. Rimworld doesn't do a good job of distinguishing different tech-levels of cooking stations, but it isn't "lore-breaking" to let the tribe have access to a dedicated cooking platform. The kitchen is the centre of the hut after all.
    While I am interested in seeing the cult ramp up its aggression, I do think they ought to pick one singular faction that they are okay with, apart from the empire.

  • @joshandhistube
    @joshandhistube 3 года назад

    I love this show and didn't want this to end. I'm also looking forward to a crazy modded session in the future. Specifically...can you make and run a restaurant? I tried once and couldn't pull it off successfully.

  • @russellholmes3187
    @russellholmes3187 3 года назад

    Hiya Pete
    I got through your Mass Effect 2 series, caught up with your Mass Effect 3 series, and re-blasted your Xcom series while awaiting your next (this) upload. (got to be honest - the last was just so I could hear you crack your usually perfect composure in "Sectopod Shenanigans"; I was right there with you, mate)
    Hope you are doing good, thanks once again for doing these, they are appreciated.
    With regards to Modding your play-thru: sure, yeah, do whatever you think is right for you. After all, it's your game, and you allowing us to give input and feedback is a step up from those who pre-record 10 episodes and then start making comments about the comments. If you [/i]are[i] (I _so_ want bb-codes for u-tub) going to go the mod path, though - LWM's Deep Storage is the one and only I would advocate; You are v.short on room, and this will help SO much, and it all costs resources so it's not like it's free. Just tossing it in there.
    All the best to you and yours
    Russ

  • @michaelnelson2976
    @michaelnelson2976 3 года назад

    Very excited to see the mods you've added in and how it will broaden play!!

  • @OneHunchMan
    @OneHunchMan 3 года назад

    The zen intro puts me into the mood everytime

  • @OregonRoo
    @OregonRoo 3 года назад

    The fact that the Lamma got named Tina was so good.

  • @CorruptorPeste
    @CorruptorPeste 3 года назад

    We can get both. The stove and the camp fire. Why not?
    Thanks pete for the amazing series.

  • @mirjanbouma
    @mirjanbouma 3 года назад

    Maniac is too old to be tardy, lol get it dude! Nice episode, Pete, I did wonder if there wasn't a brainy person in the attack group, like the one bleeding out on the south edge of the base.
    I personally think that making all enemies will be a bad idea, since you almost always need some trading to happen, and without a trading beacon that means at least one friendly faction. I'm in favour of the Viking stove, it fits the theme.
    Thanks again, also I would love a "real" modded playthrough at some point. Vanilla expanded is a great springboard, I feel those are always well balanced and very stable in performance. On the other hand I also wouldn't mind your nature documentary style of editing and voiceover on a silly run like a zombie run for example. Whatever you choose next, I'm sure it will be very entertaining and I'll be here for it.

  • @The_Truth_Wizard
    @The_Truth_Wizard 3 года назад

    It's always such a pleasant surprise whenever a new episode comes out. Also just use the dang woodfired stove. You think privatives didn't use stoves come on now. They would make that stuff out of clay and just use it. I do appreciate your apprehension for electricity though. Maybe hold off on it until a scientist joins who can bring in the electricity. Anyways thank you for the quality content.

  • @CormacHolland
    @CormacHolland 3 года назад +1

    Beekeeping??? I'm intrigued, you should definitely check that one out.

    • @mirjanbouma
      @mirjanbouma 3 года назад

      I bet it's for mead. Can't have Vikings without mead!

  • @sudonahm6940
    @sudonahm6940 3 года назад

    I think the stove would be on theme. I think you should save the killing of the travelers until there is some kind of secret village aesthetic, like trees are blocking everything and you've got traps and totems everything.

  • @hillnotting
    @hillnotting 3 года назад

    Pete complete + MODDED rimworld = heaven

  • @drchaos2000
    @drchaos2000 3 года назад +1

    i think all technology before electricity is fair game, so get those smithing and cooking going

  • @Nachturnus-1888
    @Nachturnus-1888 3 года назад +1

    The two viewers in my household vote-
    Aggression - split. One Says more attacks on traders, the other says to stay friendly.
    Stove - both vote yes in favor of stove.

  • @sengokunadekochan
    @sengokunadekochan 3 года назад

    Build the wood fuelled stove and pick a faction that is ideologically incompatible and have fun. I like the crochet version of specs too!

  • @kallekulmala1876
    @kallekulmala1876 3 года назад +1

    Babe wake up Pete just posted

  • @BenchongDy
    @BenchongDy 3 года назад

    Finally! Been waiting for this

  • @antonjakobsson7379
    @antonjakobsson7379 3 года назад +3

    I'd like for us to be friendly with other colonies and start using a wood-fueled stove.

  • @st3w14
    @st3w14 3 года назад

    Stove is a must and has been around forever so no need to worry on that front. As far as attacking visitors, I think the tribe is smart so maybe only opportunistic attacks when you see a worthwhile person or group

  • @shaneswart2230
    @shaneswart2230 3 года назад

    I am all for going aggro on all the other factions, save the empire as the final boss. But Liviana is not currently equipped to handle that kind of aggressiveness. I think for now you should focus on getting quality pawns or rather develop the ones you got.
    A strategic suggestion would be to convert the prison area into a slavecamp, turn them into a frontline melee wall during raids. Since we are still in the wood era. That way you stay true to the neolithic psychopath. It would also help develop the village further. I'm not sure what the Cult of Jingz standing is about slaves.
    As for the stove. A wood powered stove is definitely not out of the roleplay path. So by all means go for it. SInce the Cult is growing, we need to find that balance between tribe and efficiency.

  • @markhawthorne53
    @markhawthorne53 3 года назад +3

    The stove is fine by me and tribal being aggressive would fit and would be a new Play style and interesting while continue to being neutral will be very similar to your last rim world playthrough

  • @bezigrad
    @bezigrad 3 года назад

    As Liviena is becoming a proper colony with different structures, a wood-fueled stove is definitely a good option and still well within the tribal age. As far as attacking other factions - I would attack them based on their ideology. If it is somewhat compatible to The Cult of Jingz, I would leave them alone, but if they are very industrial in their ways... destroy the heathens!

  • @patrickaycock3655
    @patrickaycock3655 3 года назад

    as far as the campfire vs wood stove debate, id use both. id set up a "hangout/party" spot with the campfire that could be a backup cooking area and have the stove in a more proper area to function as my main food production. the campfire fits the aesthetic for the cult, but it doesnt need to be inside a building. the stove could be inside. nothing says the cult has to be pure primitive. seeing as most members of the cult will come from foreign factions, it is reasonable that some would teach others how to build a stove. but thats just my thoughts.
    speaking of foreign factions, i think its ok to have some allies. after all if you are building an empire then youd want allies. but i also think that the cult would target a faction whose ideals are opposed to the way of jingz.

  • @pyrotfd
    @pyrotfd 3 года назад +7

    I think, you shouldn't be hostile against everyone. Friendly factions should stay your friends...
    ...all others aren't friends, are they? 😈

  • @mockingbert3023
    @mockingbert3023 3 года назад

    Now you got us all excited for a modded series 🙂

  • @royohz
    @royohz 3 года назад

    I feel like it is the duty of the Cult of Jingz to immediately captu-, I mean, take in stray lone wanderers and show them the err of their beliefs. Then you may send them on their merry way to spread the good word if you don't want to grow your colony too fast.

  • @GhostBusters815
    @GhostBusters815 3 года назад +1

    Definitely don't want to start attacking factions without more protection and medicine

  • @cattrucker8257
    @cattrucker8257 3 года назад

    I'd say it's fine to use wood-fueled stoves and handcraft workbenches. Real tribes are usually at about that level. And it makes sense for this particular tribe to have decent structures, being that they live in fairly harsh conditions - that'd lead them to knowing a thing or two about crafting and building things, just not technologically sophisticated ones.
    As for factions, I'd say it's not a good idea to attack everyone indiscriminately. If anything, you're not ready for that yet. But do check out the list of ideologies and see if any of the neutral factions are very different from the colony's beliefs and perhaps fight them in particular.

  • @zlorfik2428
    @zlorfik2428 3 года назад

    Agressive: Yes
    Stove: No
    I believe the campfire has so much feeling of tribal and given pretty much all of the other aspects in the colony are currently tribal as well, I would stick with it. Given you've got yourself a new cook now, I think that's reasonable for the moment. It is also more wood conservative than a stove. I do realize that it takes 50% more time to prepare on a campfire and also that pemmican generally produces less nutrition per work time than other meals. Given that they now have a dining table & chairs, maybe you could also start making simple meals for daily consumption with the pemmican serving as your winter reserve. This would cut down some of the time spent cooking while not necessarily going away from tribalism too much.

  • @emmata98
    @emmata98 3 года назад +7

    Maybe a bit more hostile, since you kinda already are with leaving hunting to the visitors, but not against all factions.
    To the stove: I would wait a bit longer, or look for a mod, witch offerce a low tech kitchen. But this also isn't that pressing, since you need to expand beforehand

  • @LordMcDonalds
    @LordMcDonalds 3 года назад

    Finding a nemesis might be a fun innovation. Perhaps a fraction that has beliefs or ideology opposite to the one held by the Cult of Jinx, just as gareth wyndham said in one of the top comments.

  • @theburningruler7279
    @theburningruler7279 2 года назад

    How fitting is it that Took's childhood is "Cult Child"

  • @aglowcheese36
    @aglowcheese36 3 года назад +1

    I think a wood stove is fine. maybe find something that retextures it to look like an old clay stove or something since it would fit the aesthetic quiet well. as for the hostility i think it would be interesting to see you attack one specific faction who’s ideology goes against yours the most and eventually the empire

  • @Tassadar661899
    @Tassadar661899 3 года назад

    Cooking -> Yes to the wood-fueled stove
    Aggression -> As others mentioned in the comments it would be cool to check out the other existing factions and pick 1-2 of them that run counter to the Cult of Jingz as the arch enemies to attack on sight :D