Fun fact - attacking Night Elves' ancients and letting them regenerate during night gives you unlimited resources. Also, didn't know Pillage power depends on your upkeep. Thanks for the vid!
@@fra435 there are a few situations in very long maps when you have an almost-beaten enemy and you could get additional resources in order to battle the main opponent. Yes in most cases it's impractical, but still a nice thing nevertheless. Because this is not a game that has unlimited gold, gold is strictly limited by gold mines, so this is a nice way to have as much as you want, even though it would take a century.
Conclusion: 1.) Cost of building (including upgrades such as Tier 2, Tier 3 or Scout tower -> arcane tower) affects pillage 2.) Upgrades such as Masonary, Arcane Sentry does not 3.) Upkeep affects the resources received
In fact, it is always 50% of the building value. so the formula for gold would be X-50%*Y=Z , for wood simply X-50%=Z X is Building value (price + upgrade price), Y is current upkeep (100% = 1.0, 70% = 0.7) and Z the potential pillage value
@@synka5922 But also the building's HP matters, pilaging a building, letting it repair and then pillaging it again nets more money, i believe it's something like the game takes the amount of damage dealt to the building, calculates the value of it based on the buidling's total cost, and then gives you the appropiate amount of money. so its like resourcers recieved is Z = (dmg dealt/HP total) * buidling cost * 0.5, income to be applied to the gold, and that processes for each hit
@@sebastianvroom7595 thats still based on building value, as repairs are also based on how much the buildings cost. its simply based on the percentage I assume. 1% damage = 0.5% of value pillaged so for a townhall at no upkeep that is (for gold): 385-50%=192, 192/100= 1.92, so 1.92 gold per 1% of damage dealth, you can see that not every hit gives gold too.
@@synka5922 In editor you can alter repair value but in melee maps all repair costs are equal to building value, repair 50%=paying 50% of building cost total
Your doing the same kind of critical work as Spirit of the Law channel does for Age of Empires II. I'm really happy for that. The more you know about the game, the better you will be in it. Thank you for your hard work. Appreciate it.
Главное, что надо знать об пилладже - это то, что он не отнимает ресурсы у противника. А то до сих пор немало игроков думает, что это способ воровства денег у врага. На деле враг потеряет ресурсы разве что на починке зданий.
@@Dmitriy_Doc ну типа да, пилладж можно перевести как мародёрство, и, собственно, орки как бы выносят всё ценное из зданий аля мародёры. Но сам скилл не совсем верно перевели как "грабёж" и тут уже пошли другие ассоциации.
Let's not forget that Pillaje also works on players who leave the game! (I'm sure that's why it was the post from the other time, I think the map I sent to Funny, having several other buildings, didn't turn out very well, if I had known, I would have hidden them /: ) ------------------------------------------------------- No olvidemos que el Pillaje también funciona con los jugadores que abandonan el juego! (Seguro que por ello era el post de la otra vez, creo que el mapa que le mandé a Funny al tener varios edificios demás, no quedó muy bien, de haberlo sabido los hubiera ocultado /: )
Upkeep diminishes ALL income by 30% (low Upkeep) and 60% (high Upkeep). It also effect Income generated by "Pillage", item Sales and Alchemist's Ultimate ability "Transfusion"
4:23 From this, I assume you also don't gain any resources when attacking your own buildings. This may sound dumb, but sometimes, when coding, this kind of situations could go unchecked. Great video btw. This was very informative.
I suspect it's actually because the Murlock hut doesn't have a gold price, or, rather, it's price is 0, and the amount Pillage returns seems primarily based on the structure of the building. I could be wrong. The test would first be to see if editing the value of a structure in the editor changed the Pillage value at all. Then, change the value of the Murlock Hut to something, and see what happens.
The backpack itself doesn't influence the building. However, with the backpack upgraded, the second building was technically "more expensive" than the first building, you invested more gold in it. Is that gold taken into account when you pillage it ? The answer is no, and that's exactly the point he was making. Another example would have been the forge (or cemetery, hall of huntresses...). A fully upgraded forge, which would cost thousands, would give as much money to pillage as a none upgrade one, since those upgrades do not affect the building's health directly. I hope it was clear !
@@raidmefti6897 yeah bro, you are totally right. After I wrote my question I thought maybe it's connected with the main building as it's being made in it. But your answer is even more deep! Thanks again. Especially seldom thing in modern web space and utub comments :) gl&hf
@@TabalugaDragon Вроде даже золото данное союзниками и золото за проданные предметы влияет, но я сам не проверял. Так что влияют расходы на всё, кроме золота добавленное через скрипты в кастомках.
@@karpai5427 про предметы проверил - это так, происходит серьёзный штраф, причём он не отображается. Например предмет на продажу стоит 50, продаёшь - в воздухе появляется 50(как будто ты получил 50), а по факту тебе дали 20, то есть 40% от должной суммы. Определённо недоработка игры и мне непонятно почему это так и не исправили. про данное союзниками золото проверить к сожалению не могу, надо будет с другом как нибудь сыграть. Но вообще, я крайне расстроен такими штрафами. Всегда бесил этот штраф, а тут оказывается что он относится вообще ко всему
@@TabalugaDragon Действительно грустно. По моему штрафовать добычу с рудника было бы достаточно. Это делает крипинг ещё более не прибыльным по деньгам. А как хорошо платили за крипов в RoC.. эх...
To assume what i've just learned A*B*C*D = pillaged resources A - coefficient equal to % of building health taken by hit B - pillaged coefficient (50%) C - total building cost basis D - upkeep coef (0.7 or 0.4 if needed) It would be nice to see how the game stores and handles variables of "pillaged damage" because there's no rounding
Maybe the game is always tracking decimals of resources, it's just that Pillage is the only thing that interacts with it? I guess you could test it being tracked on a by unit basis, if you had, say, 3 groups of Raiders, had one Raider attack one building alone, had 3 attacking a building together, and then had two raiders, but one only took a single swing at the building. Between them, they SHOULD end up with different internal decimals, and result in a 1-3 value difference in Gold and Lumber. Or just have one Raider attack a building a few times, kill it, then have another finish the job. If it's tracked externally, they should end up the same. I'm also curious about the Murlock hut. I'm not sure if it's not giving Pillage because it's Neutral, because the Mirelurk Hut doesn't have a default internal construction cost/its cost is 0, or if the Murlock Hut isn't being internally treated as a building, but as a doodad like a Crate or a Gate or something. If editing the cost of a building impacts what gets Pillaged from it, you might also be able to test how much value is being retained by setting the cost to be extremely low, like 2 or 5 Gold or something.
Второй раз пишу. Первый раз писал по поводу громкости интро и аутро. Теперь же грешок как и большинства ютуберов: делайте рекомендуемые видео после контента, потому что последние 20 секунд не видно украденного золота и леса. Как бы не особо критично, но интересно, сколько в итоге получилось.
4:00 "Gold is mined from gold mines" 4:15 Follow-on question: Pillaged gold and lumber do not count for mined resources on the score screen. Also, pillaged resources are lost to upkeep. Would the score screen show pillaged gold/lumber in the resources lost to upkeep column or not? (I would assume not.)
Hello. You made quite a few videos where heroes fight Archimonde. Have you considered DISPELLING Archimonde? If he was summoned (with infinite lifespan) and not immune to magic, how much wisps would it require? (Assuming he will fight for his life)
If I remember correctly NE's ancients have passive regeneration. I wonder if you leave building almost dead and let it recover by itself, does that create infinite resources.
Значит "грабёжь" работает в половину цены постройки здания и с учётом улучшений самого здания. Против ночных работает слабее(висп в цену не входит), но с выкопавшеегося дерева всё же добывает. На полученное золото влияет лимит, по дереву нет. Добывает от % нанесенного урона. Вывод (урон после всех снижений/общее здоровье здания)*(цена здания с учётом апгрейда)*0,5.
Надо было ещё проверить перерабатывается ли дерево в золото, если рейдер атакует выкопавшееся дерево, а дерево ест деревья и восстанавливает ХП. И действует ли грабеж на союзников, может когда патовая ситуация можно у своих дерево подрезать?
So basically, the amount of gold you gain from pillage depends only on the building's health and your upkeep, On the other hand, it doesn't depend on the building's armor nor on your damage, as it doesn't matter if you destroy it under one minute or in one hour.
Блин, а сколько золота рэйдеры спёрли у аколитов? 🤣 Вообще забавные видосы - ничего не сказал, а только показал, и вроде всё ясно. 👍 Хотя с разным лимитом разный грабёж = как по мне, дичь полная. Как обычно эфемерная налоговая зарешала..........
Ну тогда вдогонку к последней сцене - орк ест эльфийское здание, здание отъедает свою прочность на деревьях - этакий рынок из дерева в золото. Интересно, какой курс получится, с учётом того, что в в срубленном дереве на складе появляется 50 дерева?
Fun fact - attacking Night Elves' ancients and letting them regenerate during night gives you unlimited resources. Also, didn't know Pillage power depends on your upkeep. Thanks for the vid!
Great, now I don't need to leave the game when I'm the only one left and I've mined out the map :).
@@fra435 there are a few situations in very long maps when you have an almost-beaten enemy and you could get additional resources in order to battle the main opponent.
Yes in most cases it's impractical, but still a nice thing nevertheless. Because this is not a game that has unlimited gold, gold is strictly limited by gold mines, so this is a nice way to have as much as you want, even though it would take a century.
Conclusion:
1.) Cost of building (including upgrades such as Tier 2, Tier 3 or Scout tower -> arcane tower) affects pillage
2.) Upgrades such as Masonary, Arcane Sentry does not
3.) Upkeep affects the resources received
upkeep affect all gold income even gold when you sell item so with pillage only affect gold, not wood
In fact, it is always 50% of the building value. so the formula for gold would be X-50%*Y=Z , for wood simply X-50%=Z
X is Building value (price + upgrade price), Y is current upkeep (100% = 1.0, 70% = 0.7) and Z the potential pillage value
@@synka5922 But also the building's HP matters, pilaging a building, letting it repair and then pillaging it again nets more money, i believe it's something like the game takes the amount of damage dealt to the building, calculates the value of it based on the buidling's total cost, and then gives you the appropiate amount of money.
so its like resourcers recieved is Z = (dmg dealt/HP total) * buidling cost * 0.5, income to be applied to the gold, and that processes for each hit
@@sebastianvroom7595 thats still based on building value, as repairs are also based on how much the buildings cost. its simply based on the percentage I assume. 1% damage = 0.5% of value pillaged
so for a townhall at no upkeep that is (for gold):
385-50%=192, 192/100= 1.92, so 1.92 gold per 1% of damage dealth, you can see that not every hit gives gold too.
@@synka5922 In editor you can alter repair value but in melee maps all repair costs are equal to building value, repair 50%=paying 50% of building cost total
The Acolytes might as well be handing resources directly to the raider at the end
Acolytes be like: "Ill pay you 100 bucks to fuck off."
@@sadcyclops8909 Damn it i spat my drink
Your doing the same kind of critical work as Spirit of the Law channel does for Age of Empires II. I'm really happy for that. The more you know about the game, the better you will be in it. Thank you for your hard work. Appreciate it.
Wow I didn't realize that pillage is affected by upkeep
I hate when a game doesn't tell you something this important
me neither
yeah this sucks
Also gold from selling item is affected
every type of gold income is affected by upkeep such as receiving from an ally, mercenaries, item selling
Главное, что надо знать об пилладже - это то, что он не отнимает ресурсы у противника. А то до сих пор немало игроков думает, что это способ воровства денег у врага. На деле враг потеряет ресурсы разве что на починке зданий.
Больше похоже на то что орки разбирают здания на кирпичи и стройматериалы и продают их со скидкой 50% абстрактному покупателю 😎
@@Dmitriy_Doc ну типа да, пилладж можно перевести как мародёрство, и, собственно, орки как бы выносят всё ценное из зданий аля мародёры. Но сам скилл не совсем верно перевели как "грабёж" и тут уже пошли другие ассоциации.
@@Tak_Sebe "Мародёрство" и "грабёж" практически одно и то же.
Let's not forget that Pillaje also works on players who leave the game! (I'm sure that's why it was the post from the other time, I think the map I sent to Funny, having several other buildings, didn't turn out very well, if I had known, I would have hidden them /: )
-------------------------------------------------------
No olvidemos que el Pillaje también funciona con los jugadores que abandonan el juego! (Seguro que por ello era el post de la otra vez, creo que el mapa que le mandé a Funny al tener varios edificios demás, no quedó muy bien, de haberlo sabido los hubiera ocultado /: )
Who? Allies?
AND on ancients who regenrate during night, pretty much giving you unlimited resources
@@TabalugaDragon sure
Love your channel FunnyWarcraft it feels like Warcraft3 class where we all can learn and gather knowledge about Warcraft3 👍👍👍
Upkeep diminishes ALL income by 30% (low Upkeep) and 60% (high Upkeep). It also effect Income generated by "Pillage", item Sales and Alchemist's Ultimate ability "Transfusion"
4:23 From this, I assume you also don't gain any resources when attacking your own buildings. This may sound dumb, but sometimes, when coding, this kind of situations could go unchecked.
Great video btw. This was very informative.
I suspect it's actually because the Murlock hut doesn't have a gold price, or, rather, it's price is 0, and the amount Pillage returns seems primarily based on the structure of the building.
I could be wrong.
The test would first be to see if editing the value of a structure in the editor changed the Pillage value at all.
Then, change the value of the Murlock Hut to something, and see what happens.
I find it ironic that none of the bandits have pillage(me included in America).
"Pillagers. Emboldened by the flame of ambition."
0:56 Didn't understand, what's the difference to building if upgrade for backpack is done or not? How does it influence directly on the building? O_0
The backpack itself doesn't influence the building. However, with the backpack upgraded, the second building was technically "more expensive" than the first building, you invested more gold in it. Is that gold taken into account when you pillage it ? The answer is no, and that's exactly the point he was making.
Another example would have been the forge (or cemetery, hall of huntresses...). A fully upgraded forge, which would cost thousands, would give as much money to pillage as a none upgrade one, since those upgrades do not affect the building's health directly.
I hope it was clear !
@@raidmefti6897 yeah bro, you are totally right. After I wrote my question I thought maybe it's connected with the main building as it's being made in it. But your answer is even more deep!
Thanks again. Especially seldom thing in modern web space and utub comments :)
gl&hf
@@arnsrn7115
Супер! Не знал что штрафные ресурсы за лимит действуют на грабёж! Фанни ты крут!
можно сказать что штраф за грабёж... настоящий грабёж!
The fact that upkeep affects Pillage blew my mind. What an interesting video!
Great stuff, very informative video that answered questions about pillage I didn't even know I had :)
Это, наверное, одна из самых не очевидных механик в игре! Играю 20 лет в варкрафт и не знал, что грабёж зависит от лимита 😳
тоже самое. игра должна сообщать такие подробности.
@@TabalugaDragon Вроде даже золото данное союзниками и золото за проданные предметы влияет, но я сам не проверял.
Так что влияют расходы на всё, кроме золота добавленное через скрипты в кастомках.
@@karpai5427 проверю сегодня)
@@karpai5427 про предметы проверил - это так, происходит серьёзный штраф, причём он не отображается. Например предмет на продажу стоит 50, продаёшь - в воздухе появляется 50(как будто ты получил 50), а по факту тебе дали 20, то есть 40% от должной суммы. Определённо недоработка игры и мне непонятно почему это так и не исправили.
про данное союзниками золото проверить к сожалению не могу, надо будет с другом как нибудь сыграть. Но вообще, я крайне расстроен такими штрафами. Всегда бесил этот штраф, а тут оказывается что он относится вообще ко всему
@@TabalugaDragon Действительно грустно. По моему штрафовать добычу с рудника было бы достаточно.
Это делает крипинг ещё более не прибыльным по деньгам. А как хорошо платили за крипов в RoC.. эх...
I think the last clip of repair/no-repair had the team names wrong
To assume what i've just learned
A*B*C*D = pillaged resources
A - coefficient equal to % of building health taken by hit
B - pillaged coefficient (50%)
C - total building cost basis
D - upkeep coef (0.7 or 0.4 if needed)
It would be nice to see how the game stores and handles variables of "pillaged damage" because there's no rounding
Maybe the game is always tracking decimals of resources, it's just that Pillage is the only thing that interacts with it?
I guess you could test it being tracked on a by unit basis, if you had, say, 3 groups of Raiders, had one Raider attack one building alone, had 3 attacking a building together, and then had two raiders, but one only took a single swing at the building.
Between them, they SHOULD end up with different internal decimals, and result in a 1-3 value difference in Gold and Lumber.
Or just have one Raider attack a building a few times, kill it, then have another finish the job.
If it's tracked externally, they should end up the same.
I'm also curious about the Murlock hut. I'm not sure if it's not giving Pillage because it's Neutral, because the Mirelurk Hut doesn't have a default internal construction cost/its cost is 0, or if the Murlock Hut isn't being internally treated as a building, but as a doodad like a Crate or a Gate or something.
If editing the cost of a building impacts what gets Pillaged from it, you might also be able to test how much value is being retained by setting the cost to be extremely low, like 2 or 5 Gold or something.
as a warcraft 3 fan who stopped playing around 2008 I am glad to know the nuances of this upgrade finally, ty
At the end the Raider with the sign "No repair" is in fact the real "Repair" Raider, small fault there, probably not worth reuploading video for. :-D
Pillage was one of main reasons I played predominantly Horde on both RoC and TFT. When you pillage properly and successfully, satisfaction is immense.
Great video! Thank you for stay posting
Второй раз пишу. Первый раз писал по поводу громкости интро и аутро.
Теперь же грешок как и большинства ютуберов: делайте рекомендуемые видео после контента, потому что последние 20 секунд не видно украденного золота и леса. Как бы не особо критично, но интересно, сколько в итоге получилось.
Согласен!
the first edit with raider grunt and ESPECIALLY peons was absolutely fucking hilarious🤣
4:00 "Gold is mined from gold mines"
4:15 Follow-on question: Pillaged gold and lumber do not count for mined resources on the score screen. Also, pillaged resources are lost to upkeep. Would the score screen show pillaged gold/lumber in the resources lost to upkeep column or not? (I would assume not.)
That requires testing but gold from neutral creeps are also not listed gold mined and I am unsure if upkeep affects that.
Can you do a video on aoe spells. Which hits air. Which hits buildings. Damage cap etc etc.
I only recently found out blizz hits air loo
Big surprise to find out that Pillage can be affected by Upkeep
the fact that the peons fast forward went through a day and night cycle was unintentionally comedy
Hello. You made quite a few videos where heroes fight Archimonde. Have you considered DISPELLING Archimonde? If he was summoned (with infinite lifespan) and not immune to magic, how much wisps would it require? (Assuming he will fight for his life)
One thing I wish this video explored was whether or not pillage affected Fortified units, like the Siege Engine.
only works on buildings
I can't believe someone is still making Warcraft 3 videos
I think only undead unsummoning buildings do not get affected by taxes unless the latest versions changed it.
If I remember correctly NE's ancients have passive regeneration. I wonder if you leave building almost dead and let it recover by itself, does that create infinite resources.
At that point it’s probably not very feasible way to farm resources… will take forever!
I think they need to eat tree to regenerate
@@rocci99 no I don’t think they need to, I’ve seen them regenerate, just extremely slow
yes it does, I checked it many times. It's a very slow, but an actual way to get unlimited resources in the game without cheats or map editing
@@rocci99 no, they regenerate by themselves during night
Welp, that saves me the trouble of testing it.
Thanks!
Good video mate! Keep 'em coming!!
"Gold is mined from gold mines" Oh the irony
if you have upkeep and pillage, you get less gold. but does the lost gold get tracked in the "gold lost to upkeep"? I assume it doesnt
the upgrades are interesting
ok Pillage is quite fair, good to know there are no exploits
видео, которое я столько лет ждал
Broo. What if you pillage a night elf tree while that tree/structure is consuming a tree
Amo este canal y amo el wacraft 💓💓💓
What about hitting an undead building that's also being unsummoned?
Nothing. You get a small amount of resources.
Wait?! Pillage increases wood too??? I never knew it, tought it was just gold
Good video I understood what was happening but some dialogue or text would be an improvement
What happens if multiple units attack a building? Do they get the same total amount of resources of it as a single unit attacking the building would?
I wish you could pillage your own and allies buildings.
Bro we really need EVERYTHING ABOUT BANISH
Pls do!
Especially the magic damage multiplier is juicy to explore, what spells can go thru? maybe something unexpected
Also what about life-drain into banish? does the hitpoints drained increase too?
soul burn + banish????
I want to see more of you vs insane com 🙂
I will post new video 1vs23 in September
@@FunnyWarcraft3 nice 🙂
Значит "грабёжь" работает в половину цены постройки здания и с учётом улучшений самого здания. Против ночных работает слабее(висп в цену не входит), но с выкопавшеегося дерева всё же добывает. На полученное золото влияет лимит, по дереву нет. Добывает от % нанесенного урона. Вывод (урон после всех снижений/общее здоровье здания)*(цена здания с учётом апгрейда)*0,5.
Надо было ещё проверить перерабатывается ли дерево в золото, если рейдер атакует выкопавшееся дерево, а дерево ест деревья и восстанавливает ХП.
И действует ли грабеж на союзников, может когда патовая ситуация можно у своих дерево подрезать?
да, перерабатывается в золото и дерево, проверено. ведь ты атакуешь здание. Также это даёт бесконечные ресурсы, потому что Древа регенятся ночью
На союзников не работает.
الحمدلله من العشر الاوائل😆♥
Damn still alive
Only youtuber worth subscribing
4:00 What the fuck is this pathing lmao
Dude actually backs off after already attacking the structure xD
You should check tanks as well.
Why tanks but not ghouls?
@@FunnyWarcraft3 Just to show that armor type has no effect that you gain something from it.
Or maybe we do but we don't know it yet.
Is pillage usable to make a rage system like WoW Warrior?
So basically, the amount of gold you gain from pillage depends only on the building's health and your upkeep,
On the other hand, it doesn't depend on the building's armor nor on your damage, as it doesn't matter if you destroy it under one minute or in one hour.
It depends on a building's cost rather than hp
3:03 ohh reaLLY
How to hide thumbnails blocking at the end?
It already write down in the world editor isn't it?
What is happening, when the raider attacks Pocket Factory or Castle or when you have 80+ limit army? It isn't.
2:50 эт реально прекол)
But what if you attack ally's building? :0
You will get zero resources and an angry ally
Nice video
That peon took him 3 days loooool
yo pensaba que le quitabas el oro y madera a tu oponente XD
''Everything about Pillage'' I have no idea how much it costs and it didn't say in the video ^^ Almost everything...
Basic knowledge in the link in the description box
Блин, а сколько золота рэйдеры спёрли у аколитов? 🤣
Вообще забавные видосы - ничего не сказал, а только показал, и вроде всё ясно. 👍 Хотя с разным лимитом разный грабёж = как по мне, дичь полная. Как обычно эфемерная налоговая зарешала..........
Ну тогда вдогонку к последней сцене - орк ест эльфийское здание, здание отъедает свою прочность на деревьях - этакий рынок из дерева в золото. Интересно, какой курс получится, с учётом того, что в в срубленном дереве на складе появляется 50 дерева?
Грабеж даёт половину стоимости от здания?
I never know how much i truly need this useless information, thank you funnywarcraft3
Cool
ха неплохой способ передавать ресурсы в ффа другому игроку без потерь: он будет ломать твое здание райдером а ты нон стоп чинить его
Can someone explain? Thx
Number of hp and upkeep affect pillage, everything else - doesn't.
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@@RedCaviarRus and some upgrades of towers
i dont understand the point of this video