Everything about Pillage

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  • Опубликовано: 31 дек 2024

Комментарии • 151

  • @TabalugaDragon
    @TabalugaDragon 2 года назад +165

    Fun fact - attacking Night Elves' ancients and letting them regenerate during night gives you unlimited resources. Also, didn't know Pillage power depends on your upkeep. Thanks for the vid!

    • @fra435
      @fra435 2 года назад +15

      Great, now I don't need to leave the game when I'm the only one left and I've mined out the map :).

    • @TabalugaDragon
      @TabalugaDragon 2 года назад +12

      @@fra435 there are a few situations in very long maps when you have an almost-beaten enemy and you could get additional resources in order to battle the main opponent.
      Yes in most cases it's impractical, but still a nice thing nevertheless. Because this is not a game that has unlimited gold, gold is strictly limited by gold mines, so this is a nice way to have as much as you want, even though it would take a century.

  • @judge7447
    @judge7447 2 года назад +167

    Conclusion:
    1.) Cost of building (including upgrades such as Tier 2, Tier 3 or Scout tower -> arcane tower) affects pillage
    2.) Upgrades such as Masonary, Arcane Sentry does not
    3.) Upkeep affects the resources received

    • @justaname4654
      @justaname4654 2 года назад +19

      upkeep affect all gold income even gold when you sell item so with pillage only affect gold, not wood

    • @synka5922
      @synka5922 2 года назад +10

      In fact, it is always 50% of the building value. so the formula for gold would be X-50%*Y=Z , for wood simply X-50%=Z
      X is Building value (price + upgrade price), Y is current upkeep (100% = 1.0, 70% = 0.7) and Z the potential pillage value

    • @sebastianvroom7595
      @sebastianvroom7595 2 года назад +3

      @@synka5922 But also the building's HP matters, pilaging a building, letting it repair and then pillaging it again nets more money, i believe it's something like the game takes the amount of damage dealt to the building, calculates the value of it based on the buidling's total cost, and then gives you the appropiate amount of money.
      so its like resourcers recieved is Z = (dmg dealt/HP total) * buidling cost * 0.5, income to be applied to the gold, and that processes for each hit

    • @synka5922
      @synka5922 2 года назад +2

      @@sebastianvroom7595 thats still based on building value, as repairs are also based on how much the buildings cost. its simply based on the percentage I assume. 1% damage = 0.5% of value pillaged
      so for a townhall at no upkeep that is (for gold):
      385-50%=192, 192/100= 1.92, so 1.92 gold per 1% of damage dealth, you can see that not every hit gives gold too.

    • @sandro5535
      @sandro5535 2 года назад +1

      @@synka5922 In editor you can alter repair value but in melee maps all repair costs are equal to building value, repair 50%=paying 50% of building cost total

  • @bobbyferg9173
    @bobbyferg9173 2 года назад +81

    The Acolytes might as well be handing resources directly to the raider at the end

    • @sadcyclops8909
      @sadcyclops8909 2 года назад +33

      Acolytes be like: "Ill pay you 100 bucks to fuck off."

    • @veilnebula2411
      @veilnebula2411 2 года назад

      @@sadcyclops8909 Damn it i spat my drink

  • @kaalsemulzii1920
    @kaalsemulzii1920 2 года назад +67

    Your doing the same kind of critical work as Spirit of the Law channel does for Age of Empires II. I'm really happy for that. The more you know about the game, the better you will be in it. Thank you for your hard work. Appreciate it.

  • @andresrojas8368
    @andresrojas8368 2 года назад +126

    Wow I didn't realize that pillage is affected by upkeep

    • @TabalugaDragon
      @TabalugaDragon 2 года назад +21

      I hate when a game doesn't tell you something this important

    • @Gabrielbarsch
      @Gabrielbarsch 2 года назад +3

      me neither

    • @ljubomirmiljkovic104
      @ljubomirmiljkovic104 2 года назад

      yeah this sucks

    • @dengist8172
      @dengist8172 2 года назад +4

      Also gold from selling item is affected

    • @voicugeorge8778
      @voicugeorge8778 2 года назад +4

      every type of gold income is affected by upkeep such as receiving from an ally, mercenaries, item selling

  • @Tak_Sebe
    @Tak_Sebe 2 года назад +43

    Главное, что надо знать об пилладже - это то, что он не отнимает ресурсы у противника. А то до сих пор немало игроков думает, что это способ воровства денег у врага. На деле враг потеряет ресурсы разве что на починке зданий.

    • @Dmitriy_Doc
      @Dmitriy_Doc 2 года назад +11

      Больше похоже на то что орки разбирают здания на кирпичи и стройматериалы и продают их со скидкой 50% абстрактному покупателю 😎

    • @Tak_Sebe
      @Tak_Sebe 2 года назад +2

      @@Dmitriy_Doc ну типа да, пилладж можно перевести как мародёрство, и, собственно, орки как бы выносят всё ценное из зданий аля мародёры. Но сам скилл не совсем верно перевели как "грабёж" и тут уже пошли другие ассоциации.

    • @SU76M
      @SU76M 2 года назад

      @@Tak_Sebe "Мародёрство" и "грабёж" практически одно и то же.

  • @ESZQ1024
    @ESZQ1024 2 года назад +19

    Let's not forget that Pillaje also works on players who leave the game! (I'm sure that's why it was the post from the other time, I think the map I sent to Funny, having several other buildings, didn't turn out very well, if I had known, I would have hidden them /: )
    -------------------------------------------------------
    No olvidemos que el Pillaje también funciona con los jugadores que abandonan el juego! (Seguro que por ello era el post de la otra vez, creo que el mapa que le mandé a Funny al tener varios edificios demás, no quedó muy bien, de haberlo sabido los hubiera ocultado /: )

    • @4bafiafzil999
      @4bafiafzil999 2 года назад +1

      Who? Allies?

    • @TabalugaDragon
      @TabalugaDragon 2 года назад +6

      AND on ancients who regenrate during night, pretty much giving you unlimited resources

    • @ESZQ1024
      @ESZQ1024 2 года назад +3

      @@TabalugaDragon sure

  • @bok3rnes425
    @bok3rnes425 2 года назад +31

    Love your channel FunnyWarcraft it feels like Warcraft3 class where we all can learn and gather knowledge about Warcraft3 👍👍👍

  • @muratkaradag3703
    @muratkaradag3703 2 года назад +8

    Upkeep diminishes ALL income by 30% (low Upkeep) and 60% (high Upkeep). It also effect Income generated by "Pillage", item Sales and Alchemist's Ultimate ability "Transfusion"

  • @lordbstarkhell5471
    @lordbstarkhell5471 2 года назад +12

    4:23 From this, I assume you also don't gain any resources when attacking your own buildings. This may sound dumb, but sometimes, when coding, this kind of situations could go unchecked.
    Great video btw. This was very informative.

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 2 года назад +3

      I suspect it's actually because the Murlock hut doesn't have a gold price, or, rather, it's price is 0, and the amount Pillage returns seems primarily based on the structure of the building.
      I could be wrong.
      The test would first be to see if editing the value of a structure in the editor changed the Pillage value at all.
      Then, change the value of the Murlock Hut to something, and see what happens.

  • @banditkeith6479
    @banditkeith6479 2 года назад +7

    I find it ironic that none of the bandits have pillage(me included in America).

  • @winterchill365
    @winterchill365 2 года назад +2

    "Pillagers. Emboldened by the flame of ambition."

  • @arnsrn7115
    @arnsrn7115 2 года назад +4

    0:56 Didn't understand, what's the difference to building if upgrade for backpack is done or not? How does it influence directly on the building? O_0

    • @raidmefti6897
      @raidmefti6897 2 года назад +1

      The backpack itself doesn't influence the building. However, with the backpack upgraded, the second building was technically "more expensive" than the first building, you invested more gold in it. Is that gold taken into account when you pillage it ? The answer is no, and that's exactly the point he was making.
      Another example would have been the forge (or cemetery, hall of huntresses...). A fully upgraded forge, which would cost thousands, would give as much money to pillage as a none upgrade one, since those upgrades do not affect the building's health directly.
      I hope it was clear !

    • @arnsrn7115
      @arnsrn7115 2 года назад +2

      @@raidmefti6897 yeah bro, you are totally right. After I wrote my question I thought maybe it's connected with the main building as it's being made in it. But your answer is even more deep!
      Thanks again. Especially seldom thing in modern web space and utub comments :)
      gl&hf

    • @raidmefti6897
      @raidmefti6897 2 года назад +1

      @@arnsrn7115

  • @Ivan_Yates
    @Ivan_Yates 2 года назад +14

    Супер! Не знал что штрафные ресурсы за лимит действуют на грабёж! Фанни ты крут!

    • @TabalugaDragon
      @TabalugaDragon 2 года назад +8

      можно сказать что штраф за грабёж... настоящий грабёж!

  • @ashrasmun1
    @ashrasmun1 2 года назад

    The fact that upkeep affects Pillage blew my mind. What an interesting video!

  • @dimitaraleksandrov6381
    @dimitaraleksandrov6381 2 года назад +2

    Great stuff, very informative video that answered questions about pillage I didn't even know I had :)

  • @AlexSpl
    @AlexSpl 2 года назад +22

    Это, наверное, одна из самых не очевидных механик в игре! Играю 20 лет в варкрафт и не знал, что грабёж зависит от лимита 😳

    • @TabalugaDragon
      @TabalugaDragon 2 года назад +5

      тоже самое. игра должна сообщать такие подробности.

    • @karpai5427
      @karpai5427 2 года назад +2

      @@TabalugaDragon Вроде даже золото данное союзниками и золото за проданные предметы влияет, но я сам не проверял.
      Так что влияют расходы на всё, кроме золота добавленное через скрипты в кастомках.

    • @TabalugaDragon
      @TabalugaDragon 2 года назад +1

      @@karpai5427 проверю сегодня)

    • @TabalugaDragon
      @TabalugaDragon 2 года назад +5

      @@karpai5427 про предметы проверил - это так, происходит серьёзный штраф, причём он не отображается. Например предмет на продажу стоит 50, продаёшь - в воздухе появляется 50(как будто ты получил 50), а по факту тебе дали 20, то есть 40% от должной суммы. Определённо недоработка игры и мне непонятно почему это так и не исправили.
      про данное союзниками золото проверить к сожалению не могу, надо будет с другом как нибудь сыграть. Но вообще, я крайне расстроен такими штрафами. Всегда бесил этот штраф, а тут оказывается что он относится вообще ко всему

    • @karpai5427
      @karpai5427 2 года назад +5

      @@TabalugaDragon Действительно грустно. По моему штрафовать добычу с рудника было бы достаточно.
      Это делает крипинг ещё более не прибыльным по деньгам. А как хорошо платили за крипов в RoC.. эх...

  • @omri9325
    @omri9325 2 года назад +4

    I think the last clip of repair/no-repair had the team names wrong

  • @BorisAnatolievich
    @BorisAnatolievich 2 года назад +4

    To assume what i've just learned
    A*B*C*D = pillaged resources
    A - coefficient equal to % of building health taken by hit
    B - pillaged coefficient (50%)
    C - total building cost basis
    D - upkeep coef (0.7 or 0.4 if needed)
    It would be nice to see how the game stores and handles variables of "pillaged damage" because there's no rounding

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 2 года назад +1

      Maybe the game is always tracking decimals of resources, it's just that Pillage is the only thing that interacts with it?
      I guess you could test it being tracked on a by unit basis, if you had, say, 3 groups of Raiders, had one Raider attack one building alone, had 3 attacking a building together, and then had two raiders, but one only took a single swing at the building.
      Between them, they SHOULD end up with different internal decimals, and result in a 1-3 value difference in Gold and Lumber.
      Or just have one Raider attack a building a few times, kill it, then have another finish the job.
      If it's tracked externally, they should end up the same.
      I'm also curious about the Murlock hut. I'm not sure if it's not giving Pillage because it's Neutral, because the Mirelurk Hut doesn't have a default internal construction cost/its cost is 0, or if the Murlock Hut isn't being internally treated as a building, but as a doodad like a Crate or a Gate or something.
      If editing the cost of a building impacts what gets Pillaged from it, you might also be able to test how much value is being retained by setting the cost to be extremely low, like 2 or 5 Gold or something.

  • @EthVortexShield
    @EthVortexShield 2 года назад

    as a warcraft 3 fan who stopped playing around 2008 I am glad to know the nuances of this upgrade finally, ty

  • @jarekvoice08legend
    @jarekvoice08legend 2 года назад +4

    At the end the Raider with the sign "No repair" is in fact the real "Repair" Raider, small fault there, probably not worth reuploading video for. :-D

  • @alexmelik4030
    @alexmelik4030 2 года назад

    Pillage was one of main reasons I played predominantly Horde on both RoC and TFT. When you pillage properly and successfully, satisfaction is immense.

  • @luna_9528
    @luna_9528 2 года назад +3

    Great video! Thank you for stay posting

  • @thunderbird19932
    @thunderbird19932 2 года назад +4

    Второй раз пишу. Первый раз писал по поводу громкости интро и аутро.
    Теперь же грешок как и большинства ютуберов: делайте рекомендуемые видео после контента, потому что последние 20 секунд не видно украденного золота и леса. Как бы не особо критично, но интересно, сколько в итоге получилось.

  • @sebastianviruzab7986
    @sebastianviruzab7986 Год назад

    the first edit with raider grunt and ESPECIALLY peons was absolutely fucking hilarious🤣

  • @POINTS2
    @POINTS2 2 года назад +1

    4:00 "Gold is mined from gold mines"
    4:15 Follow-on question: Pillaged gold and lumber do not count for mined resources on the score screen. Also, pillaged resources are lost to upkeep. Would the score screen show pillaged gold/lumber in the resources lost to upkeep column or not? (I would assume not.)

    • @Weigazod
      @Weigazod 2 года назад

      That requires testing but gold from neutral creeps are also not listed gold mined and I am unsure if upkeep affects that.

  • @Slothien
    @Slothien 2 года назад +6

    Can you do a video on aoe spells. Which hits air. Which hits buildings. Damage cap etc etc.

    • @Slothien
      @Slothien 2 года назад +1

      I only recently found out blizz hits air loo

  • @Sly88Frye
    @Sly88Frye 2 года назад

    Big surprise to find out that Pillage can be affected by Upkeep

  • @Mashguns
    @Mashguns 2 года назад

    the fact that the peons fast forward went through a day and night cycle was unintentionally comedy

  • @justincase5002
    @justincase5002 2 года назад +1

    Hello. You made quite a few videos where heroes fight Archimonde. Have you considered DISPELLING Archimonde? If he was summoned (with infinite lifespan) and not immune to magic, how much wisps would it require? (Assuming he will fight for his life)

  • @NeoKaiser0
    @NeoKaiser0 2 года назад

    One thing I wish this video explored was whether or not pillage affected Fortified units, like the Siege Engine.

  • @3ryuken
    @3ryuken 2 года назад

    I can't believe someone is still making Warcraft 3 videos

  • @TheSuperColonel
    @TheSuperColonel Год назад

    I think only undead unsummoning buildings do not get affected by taxes unless the latest versions changed it.

  • @7771-h3w
    @7771-h3w 2 года назад +2

    If I remember correctly NE's ancients have passive regeneration. I wonder if you leave building almost dead and let it recover by itself, does that create infinite resources.

    • @andrewshaw1395
      @andrewshaw1395 2 года назад

      At that point it’s probably not very feasible way to farm resources… will take forever!

    • @rocci99
      @rocci99 2 года назад

      I think they need to eat tree to regenerate

    • @andrewshaw1395
      @andrewshaw1395 2 года назад

      @@rocci99 no I don’t think they need to, I’ve seen them regenerate, just extremely slow

    • @TabalugaDragon
      @TabalugaDragon 2 года назад

      yes it does, I checked it many times. It's a very slow, but an actual way to get unlimited resources in the game without cheats or map editing

    • @TabalugaDragon
      @TabalugaDragon 2 года назад +6

      @@rocci99 no, they regenerate by themselves during night

  • @Weigazod
    @Weigazod 2 года назад

    Welp, that saves me the trouble of testing it.
    Thanks!

  • @gordonasx7746
    @gordonasx7746 2 года назад

    Good video mate! Keep 'em coming!!

  • @F0rCe77
    @F0rCe77 2 года назад

    "Gold is mined from gold mines" Oh the irony

  • @cooltv2776
    @cooltv2776 2 года назад

    if you have upkeep and pillage, you get less gold. but does the lost gold get tracked in the "gold lost to upkeep"? I assume it doesnt

  • @attention_shopping
    @attention_shopping 2 года назад +1

    the upgrades are interesting

  • @Thiccoman
    @Thiccoman 2 года назад

    ok Pillage is quite fair, good to know there are no exploits

  • @romand65
    @romand65 2 года назад

    видео, которое я столько лет ждал

  • @jamescoopertumulak6582
    @jamescoopertumulak6582 2 года назад

    Broo. What if you pillage a night elf tree while that tree/structure is consuming a tree

  • @josegabrielhernandez1859
    @josegabrielhernandez1859 2 года назад

    Amo este canal y amo el wacraft 💓💓💓

  • @DZHaart
    @DZHaart 2 года назад +1

    What about hitting an undead building that's also being unsummoned?

    • @FunnyWarcraft3
      @FunnyWarcraft3  2 года назад +3

      Nothing. You get a small amount of resources.

  • @andersonalmeida1139
    @andersonalmeida1139 2 года назад

    Wait?! Pillage increases wood too??? I never knew it, tought it was just gold

  • @squidmanfedsfeds5301
    @squidmanfedsfeds5301 2 года назад

    Good video I understood what was happening but some dialogue or text would be an improvement

  • @dawnwatching6382
    @dawnwatching6382 2 года назад

    What happens if multiple units attack a building? Do they get the same total amount of resources of it as a single unit attacking the building would?

  • @karpai5427
    @karpai5427 2 года назад

    I wish you could pillage your own and allies buildings.

  • @Gloosx1488
    @Gloosx1488 2 года назад +1

    Bro we really need EVERYTHING ABOUT BANISH
    Pls do!

    • @Gloosx1488
      @Gloosx1488 2 года назад

      Especially the magic damage multiplier is juicy to explore, what spells can go thru? maybe something unexpected

    • @Gloosx1488
      @Gloosx1488 2 года назад

      Also what about life-drain into banish? does the hitpoints drained increase too?

    • @Gloosx1488
      @Gloosx1488 2 года назад

      soul burn + banish????

  • @TheKhairulredzuan
    @TheKhairulredzuan 2 года назад +1

    I want to see more of you vs insane com 🙂

  • @Kardeell
    @Kardeell 2 года назад

    Значит "грабёжь" работает в половину цены постройки здания и с учётом улучшений самого здания. Против ночных работает слабее(висп в цену не входит), но с выкопавшеегося дерева всё же добывает. На полученное золото влияет лимит, по дереву нет. Добывает от % нанесенного урона. Вывод (урон после всех снижений/общее здоровье здания)*(цена здания с учётом апгрейда)*0,5.

  • @ЕвгенийСтепуков
    @ЕвгенийСтепуков 2 года назад

    Надо было ещё проверить перерабатывается ли дерево в золото, если рейдер атакует выкопавшееся дерево, а дерево ест деревья и восстанавливает ХП.
    И действует ли грабеж на союзников, может когда патовая ситуация можно у своих дерево подрезать?

    • @TabalugaDragon
      @TabalugaDragon 2 года назад

      да, перерабатывается в золото и дерево, проверено. ведь ты атакуешь здание. Также это даёт бесконечные ресурсы, потому что Древа регенятся ночью

    • @Tak_Sebe
      @Tak_Sebe 2 года назад +1

      На союзников не работает.

  • @MHX1093
    @MHX1093 2 года назад +1

    الحمدلله من العشر الاوائل😆♥

  • @adrianbalajadia8865
    @adrianbalajadia8865 2 года назад

    Damn still alive

  • @bjornironside1436
    @bjornironside1436 2 года назад

    Only youtuber worth subscribing

  • @RatKing2137
    @RatKing2137 2 года назад

    4:00 What the fuck is this pathing lmao
    Dude actually backs off after already attacking the structure xD

  • @NocnyGD
    @NocnyGD 2 года назад

    You should check tanks as well.

    • @FunnyWarcraft3
      @FunnyWarcraft3  2 года назад

      Why tanks but not ghouls?

    • @NocnyGD
      @NocnyGD 2 года назад

      @@FunnyWarcraft3 Just to show that armor type has no effect that you gain something from it.
      Or maybe we do but we don't know it yet.

  • @jaimonji5503
    @jaimonji5503 2 года назад

    Is pillage usable to make a rage system like WoW Warrior?

  • @raidmefti6897
    @raidmefti6897 2 года назад

    So basically, the amount of gold you gain from pillage depends only on the building's health and your upkeep,
    On the other hand, it doesn't depend on the building's armor nor on your damage, as it doesn't matter if you destroy it under one minute or in one hour.

    • @tobyalder42
      @tobyalder42 2 года назад

      It depends on a building's cost rather than hp

  • @juanrodrigo1
    @juanrodrigo1 2 года назад

    3:03 ohh reaLLY

  • @miekwavesoundlab
    @miekwavesoundlab 2 года назад

    How to hide thumbnails blocking at the end?

  • @chickenrice6606
    @chickenrice6606 2 года назад

    It already write down in the world editor isn't it?

    • @FunnyWarcraft3
      @FunnyWarcraft3  2 года назад

      What is happening, when the raider attacks Pocket Factory or Castle or when you have 80+ limit army? It isn't.

  • @KeizashiAcidRain
    @KeizashiAcidRain 2 года назад

    2:50 эт реально прекол)

  • @imp_raziel
    @imp_raziel 2 года назад

    But what if you attack ally's building? :0

    • @FunnyWarcraft3
      @FunnyWarcraft3  2 года назад +1

      You will get zero resources and an angry ally

  • @bejandavid1304
    @bejandavid1304 2 года назад

    Nice video

  • @SKiBOiDawah
    @SKiBOiDawah 2 года назад

    That peon took him 3 days loooool

  • @ZKNewBorn7
    @ZKNewBorn7 2 года назад

    yo pensaba que le quitabas el oro y madera a tu oponente XD

  • @Si6roS
    @Si6roS 2 года назад

    ''Everything about Pillage'' I have no idea how much it costs and it didn't say in the video ^^ Almost everything...

    • @FunnyWarcraft3
      @FunnyWarcraft3  2 года назад

      Basic knowledge in the link in the description box

  • @LeedsThePlanet
    @LeedsThePlanet 2 года назад

    Блин, а сколько золота рэйдеры спёрли у аколитов? 🤣
    Вообще забавные видосы - ничего не сказал, а только показал, и вроде всё ясно. 👍 Хотя с разным лимитом разный грабёж = как по мне, дичь полная. Как обычно эфемерная налоговая зарешала..........

  • @merlkori7409
    @merlkori7409 2 года назад

    Ну тогда вдогонку к последней сцене - орк ест эльфийское здание, здание отъедает свою прочность на деревьях - этакий рынок из дерева в золото. Интересно, какой курс получится, с учётом того, что в в срубленном дереве на складе появляется 50 дерева?

  • @reanir9621
    @reanir9621 2 года назад

    Грабеж даёт половину стоимости от здания?

  • @lifewh1
    @lifewh1 2 года назад +1

    I never know how much i truly need this useless information, thank you funnywarcraft3

  • @dr.angerous
    @dr.angerous 2 года назад

    Cool

  • @влас-г9ю
    @влас-г9ю 2 года назад

    ха неплохой способ передавать ресурсы в ффа другому игроку без потерь: он будет ломать твое здание райдером а ты нон стоп чинить его

  • @andikayogautama8431
    @andikayogautama8431 2 года назад

    Can someone explain? Thx

    • @RedCaviarRus
      @RedCaviarRus 2 года назад +2

      Number of hp and upkeep affect pillage, everything else - doesn't.

    • @4bafiafzil999
      @4bafiafzil999 2 года назад

      See top comment

    • @naenae2350
      @naenae2350 2 года назад

      @@RedCaviarRus and some upgrades of towers

  • @KnuxSD
    @KnuxSD 2 года назад

    i dont understand the point of this video