things i changed in the making of my one. - i changed where the ores spawn, and their sizes - addinge more ores such as topaz, sapphire, ruby. - adding a set size to 999999 at the top of the selectors Tick:PositionTiles then under the change y by, you set it back to normal (just makes the selector able to go off screen more) - adding more pickaxes for the new ores. - making the background transition more slow, so it fits in better (i did repeat 50 for both the loops in the switch background message) - i added more ores so i added more tile drops. - i made the background and backdrops both get darker using the GlobalSpriteBrightness block. these changes should be easy to add to your game if you want and also try to not do what shift did, where he allowed an item (ladders) to sell for more than it cost, (you could dupe money(i got the spoon in around 10 mins just from one leaf... and a bit of duping))
Ooh, nice additions! Also, thanks for pointing out the ladder bug. I got a bunch of comments telling me that you could dupe money with the ladders, so I fixed that issue. Thankfully people noticed that problem bc I didn't lol.
i messed up with the layering but it ended up looking cool when you buy an item because in the shop there is a bunch of dark glowy stuff and as you click the item goes behind the glowy stuff and then infront again, making it more obvious you got that item
It's really hard to know what's going on without seeing your code. Does the equipping work for the other items? Does the pickaxe just not show up? I'd start by checking the item meta to make sure ids are set correctly. I hope this helps. :D
@@Lukex305 try if the wooden pickaxe works? If it does not work you probably did something wrong(restart the whole series hehe) if does work its cause it a blank costume i think or the animation just does not like blank costumes. While i was reading this I realised how would you know if it equipped it blank costume lol
Yeah i want a save system too btw you can kinda save how? Like this show the tile grid list then right click you should see Somethings but the main is Export and import just export it and save it somewhere then when you start the it is different but you Show tile grid list again and import the thing you exported(the save) then you should see what you builded in the save but the shop guy might be under ground you might be underground too btw do not import on the new spawn platform move somewhere else then Import cause you cant mine spawn platform but atleast you get what you build. This was way longer than i expected
@@ShiftClickLearn thanks, but I'm trying to make an ecosystem game when the prey runs away from the predator if it gets close but the predator can still catch up, that would actually be a good video idea. You should make a tutorial on ecosystem games!
tbh im kinda paranoid that im gonna come across a single variable somewhere that is supposed to be the other option of "for this sprite only" or "for all sprites". i probably already have done that kinda mistake
I'm glad you figured it out! :D It can be really easy to accidentally make variable the wrong thing for sure- if it helps, there's an addon in Scratch Addons that will categorize variables into "for this sprite only" or "for all sprites". :)
I so dumb in the shop scrolling part when i pressed up it did not work i was trying to find what was the problem for a 6 hours The i realised to scroll you use the middle mouse ahhhhhhhhhhhhhhhhhhhhhhhh i have no knowledge hahahahah By the way i finished the game 2 days ago dont ask why i did not say this 2 days ago
i'm working on making a shoot em up game using the algorithms i have learnt from you shift. im using the sin stuff and the smOOthing Algorithm but i have a problem and its kinda wierd and annoying, when i die i put a set size to 0% and when i start the game up its still 100% even though there is no code that does that. i have a when flag clicked set player lives to 5, set ghost effect to 100, set size to 0% and hide, i have the same code in a when i receive player died. and for the main brainz of the lives i switch the costume to 5 (5 lives), i again set the player lives to 5 (because sometimes its inconsistant and wierddd), wait 1 sec, show, repeat 100 (change ghost effect by -1, change size by ((100 - size)/6)), forever(switch costume to player lives + 1 (its also kinda wierd and i have to do that +) if player lives < 1 then(broadcast player died, stop this script)) that was probably impossible to follow so i will try to type it in a more scratchy form when flag clicked - - - - - - - - Set (playerLives) to 5 | Set Ghost effect to 100 | set size to 0% | = = = they are the same | when i receive PlayerDied - - - - - - Set (playerLives) to 5 Set Ghost effect to 100 set size to 0% When i Receive (StartGame) Switch Costume to (5) Set (playerLives) to 5 wait (1) second show Repeat 100: change ghost effect by -1 change size by (( 100 - Size ) / 6 ) Forever: Switch Costume to playerLives + 1 if playerLives < 1 then Broadcast PlayerDied Stop this script so yeah in short the lives are supposed to do the smoothing algorithm but they dont the second time, the 1st time when you click the flag it works, but when you die and it sends you to the title screen and you press play it doesnt do the size algorithm thingy it just fades in (ghost effect). Dang i wrote half an essay in a youtube comment lol
Thanks for explaining your game's issues! Maybe try changing the broadcast to a broadcast and wait. It looks like the smoothing stuff runs on the when I receive StartGame which stops the script if the health reaches 0. So it could mean that if you restart through the title screen, it won't broadcast the StartGame again which does the smoothing stuff (idk that's my best guess). I hope any of this helps. :D
@@ShiftClickLearn that didnt fix it, but im so dumb (for the 543683956th time) why did i not think about setting the size to zero before the smoothing algorithm stuff. anyway i fixed it :)
the cool thing about using the smoothing algorithm on the player is that you cant (if your on mobile) just click anywhere and go through like 268 bullets at a time, you smoothly move to the mouse x so you'll take all the hit
Yo shift I got a question, is it possible to make doors and chests, if one is possible can u explain how to do it, I need it for my sequel of my Minecraft game, thanks :)
i'm gonna make my game's light system really dark so i almost force the players to buy torches, because you could easily play the game without needing torches.
Heya! Do you know how to make it where you can teleport back to the spawn? I added a health bar so when you die, it clears your inventory and (should) teleport you back to the spawn but it's not working... Can you maybe tell me the code for it?
Thank you all so much for watching the final episode in the Tile Game seires!! :D
⛏ Check the game out here: scratch.mit.edu/projects/685142261/
You're welcome!
its how shift speels, heis the beest speelier in the wrild.
And i know i am annoying but how do you make the picture when People search an there is the photo before you go in the game?
I dont know how to explain
@@kuolettavahiiri the thumbnail?
YAAAAAY
things i changed in the making of my one.
- i changed where the ores spawn, and their sizes
- addinge more ores such as topaz, sapphire, ruby.
- adding a set size to 999999 at the top of the selectors Tick:PositionTiles then under the change y by, you set it back to normal (just makes the selector able to go off screen more)
- adding more pickaxes for the new ores.
- making the background transition more slow, so it fits in better (i did repeat 50 for both the loops in the switch background message)
- i added more ores so i added more tile drops.
- i made the background and backdrops both get darker using the GlobalSpriteBrightness block.
these changes should be easy to add to your game if you want and also try to not do what shift did, where he allowed an item (ladders) to sell for more than it cost, (you could dupe money(i got the spoon in around 10 mins just from one leaf... and a bit of duping))
Ooh, nice additions! Also, thanks for pointing out the ladder bug. I got a bunch of comments telling me that you could dupe money with the ladders, so I fixed that issue. Thankfully people noticed that problem bc I didn't lol.
Yes, it’s finally done! I don’t know what to say! Thank you so so much! 🎉
You're so welcome. :D
This was I SICKK series!
TYSM! :D
@@ShiftClickLearn np!
The finale!
Yep!
i messed up with the layering but it ended up looking cool when you buy an item because in the shop there is a bunch of dark glowy stuff and as you click the item goes behind the glowy stuff and then infront again, making it more obvious you got that item
That sounds crazy and cool!
I was just "scratching" for some Scratch content xD
no
@@wallwraf Oof, that bad?
lol 😂
you should revamp this series and add a day/night cycle and a quota you have to make each week
i just realised that the player and shopkeeper are red and green with blue overalls
mario and luigi?
I was at school but... this is awesome!!
Me too
Hey, thank you Mr. Bee! :D
Tysm! I’ve been waiting for this my whole life!
No problem!! :D
@@ShiftClickLearn :D
hello
just here to inform you that i won't be on this channel much
life stuff
sry..hope u reach 100k one day :)
Heya, that's ok- thank you!! :D
Can you make a history or geography game btw great video and series
Thanks. What do you mean history or geography game? Like a quiz or something?
@@ShiftClickLearn something like a very interesting game related to geography for people to play and pump the brain
This is very cool
Thank you! :D
Thank you so much bro!! this is very useful
Glad to hear that, you're welcome!
@@ShiftClickLearn :)
I have played this game
My Silver Ore has no Texture when i place it Please Help !
amazing tutorial, good stuff shift
Glad it helped, thanks! :)
Selll items O_O
Also how do you scroll though the block inputs in the editor? I can’t figure out how to do it
What do you mean "block inputs"?
He used scratch addons
@@ShiftClickLearn i already gave advice hehehehhee sorry
I made so you start with the fist.
Then you can buy wooden pick but it dosen't equip it. Can you please help me?
It's really hard to know what's going on without seeing your code. Does the equipping work for the other items? Does the pickaxe just not show up? I'd start by checking the item meta to make sure ids are set correctly. I hope this helps. :D
@@ShiftClickLearn Fist is just blank costume.
With the ID of 20.
@@Lukex305 try if the wooden pickaxe works? If it does not work you probably did something wrong(restart the whole series hehe) if does work its cause it a blank costume i think or the animation just does not like blank costumes. While i was reading this
I realised how would you know if it equipped it blank costume lol
01:48 why add BuyLock as input if it's always true?
make a save system and pls make an ep 13 with it i mean ik this is finale but still it could bee like extras
Yeah i want a save system too btw you can kinda save how? Like this show the tile grid list then right click you should see
Somethings but the main is Export and import just export it and save it somewhere then when you start the it is different but you
Show tile grid list again and import the thing you exported(the save) then you should see what you builded in the save but the shop guy might be under ground you might be underground too btw do not import on the new spawn platform move somewhere else then
Import cause you cant mine spawn platform but atleast you get what you build. This was way longer than i expected
That'd be cool (and very complex)!
Before 1000 views yayayyayaayyayayyaa and before 50 comments yayyayayyayayyayayyaya
Awesome!!
@@ShiftClickLearn i want mobs heheehhehhe
I used you tile engine to make a top down survival game
Can't figure out how to add a working inventory
hi
Helloo
Please tell me how to make sprites run away from mouse pointer or other sprite
You could try this:
forever {
point towards mouse pointer
move -1 steps
}
Hope this helps. :)
@@ShiftClickLearn thanks, but I'm trying to make an ecosystem game when the prey runs away from the predator if it gets close but the predator can still catch up, that would actually be a good video idea. You should make a tutorial on ecosystem games!
the shop scrolling for me isnt working, probably because its wednesday, ya know it doesnt want to work today.
i have no idea wha i messed up. 0 clue
once again im dumb and decided in the last video to SET the variables in the loopitem custom block. everything is working now
tbh im kinda paranoid that im gonna come across a single variable somewhere that is supposed to be the other option of "for this sprite only" or "for all sprites".
i probably already have done that kinda mistake
I'm glad you figured it out! :D It can be really easy to accidentally make variable the wrong thing for sure- if it helps, there's an addon in Scratch Addons that will categorize variables into "for this sprite only" or "for all sprites". :)
can you make an platformer obby made to make ppl rage like a troll obby?
how to place item in your game?
Can you make a video how to make a Diamond Pickaxe And Diamond ore
I would do it the same way I did for all the other picks/ blocks. :D
@@ShiftClickLearn but i do not understand the item meta so can you make a video about it please?
Is there a way to make it multiplayer?
Can you play milym adventure on scratch?
How do you do the thumbnail
Hi bro 🙃
Hey! :D
@@ShiftClickLearn hi 🥰🥰
Why have you not been uploading since?
Hi! I wanted to ask you if you still have your discord server? I really want to join.
Hey! I don't have a discord server anymore. :D
I so dumb in the shop scrolling part when i pressed up it did not work i was trying to find what was the problem for a 6 hours
The i realised to scroll you use the middle mouse ahhhhhhhhhhhhhhhhhhhhhhhh i have no knowledge hahahahah
By the way i finished the game 2 days ago dont ask why i did not say this 2 days ago
I'm glad you figured out the issue!! That sounds like something I would do lol.
WWOOOOOWWW I'M COMMENTING ON MY OWN VIDEOOOOOOO
wOOWOwwOWW I'M rEPlYInGGgG
Hey! You can show me "How to make 3D ped game" ? 😃😃
> pen😅😅
Ooh, that'd be cool!
@@ShiftClickLearn thank
Not save ?
i'm working on making a shoot em up game using the algorithms i have learnt from you shift. im using the sin stuff and the smOOthing Algorithm but i have a problem and its kinda wierd and annoying, when i die i put a set size to 0% and when i start the game up its still 100% even though there is no code that does that. i have a when flag clicked set player lives to 5, set ghost effect to 100, set size to 0% and hide, i have the same code in a when i receive player died. and for the main brainz of the lives i switch the costume to 5 (5 lives), i again set the player lives to 5 (because sometimes its inconsistant and wierddd), wait 1 sec, show, repeat 100 (change ghost effect by -1, change size by ((100 - size)/6)), forever(switch costume to player lives + 1 (its also kinda wierd and i have to do that +) if player lives < 1 then(broadcast player died, stop this script))
that was probably impossible to follow so i will try to type it in a more scratchy form
when flag clicked - - - - - - - -
Set (playerLives) to 5 |
Set Ghost effect to 100 |
set size to 0% | = = = they are the same
|
when i receive PlayerDied - - - - - -
Set (playerLives) to 5
Set Ghost effect to 100
set size to 0%
When i Receive (StartGame)
Switch Costume to (5)
Set (playerLives) to 5
wait (1) second
show
Repeat 100:
change ghost effect by -1
change size by (( 100 - Size ) / 6 )
Forever:
Switch Costume to playerLives + 1
if playerLives < 1 then
Broadcast PlayerDied
Stop this script
so yeah in short the lives are supposed to do the smoothing algorithm but they dont the second time, the 1st time when you click the flag it works, but when you die and it sends you to the title screen and you press play it doesnt do the size algorithm thingy it just fades in (ghost effect).
Dang i wrote half an essay in a youtube comment lol
Thanks for explaining your game's issues!
Maybe try changing the broadcast to a broadcast and wait. It looks like the smoothing stuff runs on the when I receive StartGame which stops the script if the health reaches 0. So it could mean that if you restart through the title screen, it won't broadcast the StartGame again which does the smoothing stuff (idk that's my best guess).
I hope any of this helps. :D
@@ShiftClickLearn that didnt fix it, but im so dumb (for the 543683956th time) why did i not think about setting the size to zero before the smoothing algorithm stuff. anyway i fixed it :)
the cool thing about using the smoothing algorithm on the player is that you cant (if your on mobile) just click anywhere and go through like 268 bullets at a time, you smoothly move to the mouse x so you'll take all the hit
Yo shift I got a question, is it possible to make doors and chests, if one is possible can u explain how to do it, I need it for my sequel of my Minecraft game, thanks :)
Hey, good tutorial idea! I'm sure it's possible with enough time and effort put into it. :D
if 3D is possible
then that should be possible too
WWOOOOOWWW IM COMMENTING ON MY OWN VIDEOOOOOOO
wOWwW
hello
-skip skip
Hi! :D
Shiftclicklearn, can you make a tutorial on how to do a platformer shooter like madness combat?
im early yey 9th leik
i'm gonna make my game's light system really dark so i almost force the players to buy torches, because you could easily play the game without needing torches.
That's a good idea!
Ur Tile Dependencies fail to work on ladders.
The tile dependencies work fine, I just didn't make the ladders have to be placed on the ground. :)
@@ShiftClickLearn I did that for mine.
What’s a tile game?
Heya! Do you know how to make it where you can teleport back to the spawn? I added a health bar so when you die, it clears your inventory and (should) teleport you back to the spawn but it's not working... Can you maybe tell me the code for it?
Resolved! Just had to use a when I recieve "DEATH" set _x to _playerSpawnX, and set _y to playerSpawnY! This works! (after 3 days...😔)
PS. I used Griffpatch's health bar tutorial to make the health bar (for anyone wondering...)
Glad you figured it out. :D