for some reason rendering the guide got all wonky and i couldnt control it on after effects side and didnt wanna re render as it would have taken a while lol
Great stuff my man. I recently hit a wall in ranked and implementing some of these tips will surely up my game. Thanks for taking your time to make it!
Nice job man. You could explore more specific situations or even theorycraft honda patch notes. All in all tho keep up the great work homie and thanks for the video
Really good, some tips there I didn't see in any other guides, gotta get to practicing them! And yeah, much as people complain about Honda players spamming Headbutts and Buttslam over and over again, they don't realize that the true terror starts with Honda who does 5 other things in neutral and then throws the specials in when they've already forgotten about them. I think the biggest thing that could be added is that Buttslam on top of different timings can be steered left/right, and once you get good at crossing the opponent up a lot of anti-airs become really risky to use.
Nice job conveying some good info without making the video 1.5 hours long lol. I've been playing around with some modern Honda recently. His supers are pretty solid, especially level 2. And the option for no motion input M headbutt anti-air in a pinch is nice. And IMO he really doesn't lose very much in modern. His special moves are all there except for the strengths of oicho throw that don't matter. 5MK and 5LK would be nice to have, but his most important grounded and air normals (j.LK, j.HP) are intact. The bigger loss is 3HK. Mhonda's only standing overhead is the 5MP target combo which is very telegraphed, but you can still catch them sleeping sometimes if you kara cancel into command grab.
for some reason rendering the guide got all wonky and i couldnt control it on after effects side and didnt wanna re render as it would have taken a while lol
0:00 intro/overview
0:40 normals
4:40 specials
7:25 drive usage
10:42 outro
Good video man
Great stuff my man. I recently hit a wall in ranked and implementing some of these tips will surely up my game. Thanks for taking your time to make it!
We need more honda content creators like you :(
Thought I'd watched all the Honda guides, but was glad to find this.
Great info, & concise. Interesting w/BH as the stage. 🙂Thanks!
Nice job man. You could explore more specific situations or even theorycraft honda patch notes. All in all tho keep up the great work homie and thanks for the video
I just made Diamond rank after suffering in Plat for 8 months because I didnt know this stuff. Thanks dudes!
nice work!
Really good, some tips there I didn't see in any other guides, gotta get to practicing them!
And yeah, much as people complain about Honda players spamming Headbutts and Buttslam over and over again, they don't realize that the true terror starts with Honda who does 5 other things in neutral and then throws the specials in when they've already forgotten about them.
I think the biggest thing that could be added is that Buttslam on top of different timings can be steered left/right, and once you get good at crossing the opponent up a lot of anti-airs become really risky to use.
Thanks for the guide. Best guide for honda I ever saw
Thanks, love to see guides like this!
Great work was looking for a video like this.
Solid guide, thanks for the tips :)
This is perfect. Thank you.
Thanks for this im in master and im stuck like a mofo and this is helping me
Excellent stuff!
Lmao the Dee Jay parry’s at 4:53
What do the numbers mean before the buttons? Like two LP etc?
Google for ‘numpad notation’
Nice job conveying some good info without making the video 1.5 hours long lol.
I've been playing around with some modern Honda recently. His supers are pretty solid, especially level 2. And the option for no motion input M headbutt anti-air in a pinch is nice.
And IMO he really doesn't lose very much in modern. His special moves are all there except for the strengths of oicho throw that don't matter. 5MK and 5LK would be nice to have, but his most important grounded and air normals (j.LK, j.HP) are intact.
The bigger loss is 3HK. Mhonda's only standing overhead is the 5MP target combo which is very telegraphed, but you can still catch them sleeping sometimes if you kara cancel into command grab.
Great content. But the audio really is all over the place. Really hard to understand you in the middle part as a non-native speaker.
Wait how did you get ultra David's voice to say all of this?!
neutral 🤔
Bro this guide started great, than like in the middle , some mumbling teenager takes over, I cant understand shit
this comment reeks of receding hairline and loneliness.