As an older guy learning Blender, I just want to say how much I enjoy watching your creations and your tutorials. All brilliant! Thank you so much for sharing your knowledge. THANK YOU! Dg
I'm on a run where I keep watching your videos and you're an awesome teacher! I think it's just your calm nature that just keeps me attentive throughout the whole video!
The first polyjford tutorial I watched I but like imagine scrolling through RUclips and you see a video that was recommended to you 5-6 months ago.of course I would rewatch it
Hi! Great video! In regards to small rigid bodies, I believe that the reason they don't work is because of internal rounding. If you have a small object doing small movements, the small numbers involved in the simulation will at some level be rounded up or down, thus breaking movement and collisions. I could be wrong, but I think this is the case!
I hope that you're able to see the statistics of what time during the video, the viewers click like... 99% will be because of that end animation. Good one. For real, I really like your content. Perfect mix of entertaining, and properly useful.
Thanks a lot for your tutorials. They are short and comprehensive at the same time. If you have more time, please do more streams and uploads. I turned the notification bell on :D
I had NO idea you could parent directly to vertices. That blows my mind. Side note, something interesting you can try doing is parenting the Camera to an armature bone (Child Of modifier). You can get some interesting results by varying the influence. You can take it a step further by making the Camera track to an empty as well. Parenting to an armature bone makes the camera's position match the movement of that particular bone, so on a walking character for example, you could parent it to the hip movement. Reduce the influence and it'll look like a handheld camera. The Track To modifier will attempt to track the camera's rotation to a given object, you could do this with something that a 3D model is holding in their hands. So you get the somewhat random counterbalanced motion of the armature's walk cycle, with the tracking on a specific object that you may want to focus on for a particular scene. Really cool stuff to experiment with.
Seriously? This is too good. Like. Subscribed. Ham on Notification Bell. Can you do a tutorial for beginners where a fire-man, a smoke-man, and a particle-man are swinging side-by-side on a playground swing? That would break the Blender Internet community (perhaps).
Your are genius bro Please make some tutorial like smoke simulation and animation tutorial And your animation is cool We all learn a lot from your TUTORIAL
Yes you could keyframe the gravity! Very practical if you just have one brick wall like in this one. However if you need multiple objects to start being simulated at a later stage, the global gravity will affect them all. The ‘Start Deactivated’ feature is really nice to prevent anything weird to happen before the impact, like premature sliding or exploding
You could but there will be a small problem, You would like to turn the gravity "ON" as soon as any part of the character touches the pieces, but, say for eg, when the character's hand touches a particular piece, and you turn the gravity on on that keyframe, the other pieces, who stil are not yet touched/affected, will start goin down because of gravity. So it may not look very realistic. But i guess for a fast animation and less number of pieces, this may work.
dude im so happy becos i saw your all tutorial video,i learn a lot becos of your owesome idea and talent.im beginner to blender feb. im download that installer :) but my pc is low end.haha.its not like yours.but thanks to u dude :)
Hi, I'm noob in 3d animation I watched some videos from this channel I realize that this channel is really perfect for new animaters 👍👍👍👍 Because this dude teach you everything in detail
Hi PolyFjord! Very impressive and awesome, your video here!!! I have an important question: While using the current downloadable version of BLender, I also created a cube and made a cell fracturing on this. After this, my cube was separated into (about) 50 parts. Each part had an active rigid body as shown in the video (-> COPY FROM ACTIVE ... to all parts). I also set the gravity to zero - in the rigid body world settings as well. After pressing ALT-A in order to start the animation, my cube really explode like a bomb. But your cube parts didn't show any move or movement until the animated character touched them. What is still wrong now in my scene? Did I forget any important rigid body setting? Thanks in advance for any help 🙂
to whom having problem with the rigid body exploding before the collision happening try setting the steps per frame in the rigid body's setting to 10 and checking split impulse and setting the cache simulation start and end frames
This is great thanks so much. 2 questions. 1) When I download the mocap from Maximo. It downloads the red model when I downloaded the blue model. Any idea what this is. 2) Please make a tutorial of that same charter walking through water and making it splash and ripples and things like that. I don't understand water simulations at all in blender and nothing seems to work for me. That would be great. Earned a sub.
please do a livestream every Sunday or any one day in a week if you are free because you are the only content creator on RUclips who provide best blender content . I LOVE YOUR CHANNEL. and please check your dm once i have made a animation by taking inspiration from you.
Are you planning on doing a compositing tutorial? You seem to know a lot about it and the effects you can create add the extra flare that the renders need
Hey man, will the project file come out somewhere? I'm having trouble with the graph editor (I'm new) Basically I don't see the long line of walking. Honestly, I don't really know how to use it XD Btw can you post the unedited version? there are steps I would like to see :D
Youre PC is very good can you tell more details about it ?... mybe But overall you're Videos are soooo good my first thing I've ever made in blender was you're twisting crystal animation
I'm using Sheepit to speed up rendering for my project. If I didn't my current project would take darn near a month to render the animation. I figured Sheepit could help those with weaker computers like myself. :)
nice tutorial, though i think you should have focused a bit more on the 'wall' part the cuts are to clean, its too geomotrical, cool would have been: some life like concrete and adding some dust on the cracks as well.
Help me please - at the end of the video the Like button is not cracked until the Cursor hits it, but the whole tutorial shows already cracked wall from the beginning. How to make it solid until something hit it?
Cool tutorial, but somehow I can't find it, because whenever my mesh runs against the cube pieces, I fly them for miles, even though I have gravity out.
Great tutorial, but for me something is not working. I have wired man (passive, animated) and he is kicking other man (not wired), but nothing happens. I think maybe it's because of wires are not big enough... Don't know...
can u pls make some tutorial for beginners i am new and i wanna learn blender i watched alot of ur videos but its hard for new beginners :) @@Polyfjord
I've learned a lot from your channel! You make things look super captivating so the tutorials are extra inspiring!
Thanks so much!!
omg it's Ben Levin!!
This is one of the most underrated channels for blender by far.
Thats what i always thought its so amzing
Have u seen the crystal twisting type of thing
Its like our little secret of good stuff.
Heard of blender secrets?
I would say. This man has the best tutorials and explains things very good! Like nobody else! Like the way you do!!! More tutorials! 💪🏻👍🏻😅😉🔨💨
As an older guy learning Blender, I just want to say how much I enjoy watching your creations and your tutorials. All brilliant! Thank you so much for sharing your knowledge. THANK YOU! Dg
I'm on a run where I keep watching your videos and you're an awesome teacher! I think it's just your calm nature that just keeps me attentive throughout the whole video!
I'll recommend the heck out of this channel
Ngl, this is one of the best channels, and has inspired me to learn new things. Keep giving us more nice content 💥 .Smashed the like button😤
Thanks so much!!!
The first polyjford tutorial I watched
I but like imagine scrolling through RUclips and you see a video that was recommended to you 5-6 months ago.of course I would rewatch it
Hi! Great video!
In regards to small rigid bodies, I believe that the reason they don't work is because of internal rounding. If you have a small object doing small movements, the small numbers involved in the simulation will at some level be rounded up or down, thus breaking movement and collisions.
I could be wrong, but I think this is the case!
That’s really interesting!! Thanks so much
No worries! Thanks for the ❤️
I feels a deferens when I watch you videos and other people, I really like your way in explaining,
Good job man 👊👊👊💣
I recently figured out your channel u are simply awesome. RESPECT MAN
I wish Polyfjord, Ducky 3D and Blender Guru comes together, combine their powers and make a 2 hours film...
عمر
no i dont think they can do 2 hour film with two animaters only
@@aimasisst411, I said 3 animators actually :)
And CGMatter
Maybe one day they will
@@aimasisst411 just add Ian hubert to the mixture
I loved your work and loved your personality, you are a great teacher its not easy to call out every steps.....Huge respect man
Thanks so much my friend!!! Very much appreciated
We need more videos like this pleaseee
TQ for making awesome tutorials it really helps with my work
One of the very best channels on YT I've found for Blender tutorials. Thanks for the awesome content as always! Would love more simulation content!
I love your work! You make it super engaging and interesting, even the simple things. Keep up the great work and I'm looking forward to more!!
This gave me the spark to start creating animations, not just renders )). This is an awesome tutorial!
I saw this on your Instagram! Such a cool effect!
Such a good episode - it helps with about 4 things I was having problems with (mixamo anim colliding with objects and having dynamic organic camera)
This video contains the best segue into a Like This Video plug that I've ever seen
I used my mouse cursor and liked this video :)
Your videos are so cool.
I want to like 100 times.
Much thanks for uploading this 🙏
I hope that you're able to see the statistics of what time during the video, the viewers click like... 99% will be because of that end animation. Good one.
For real, I really like your content. Perfect mix of entertaining, and properly useful.
Ployfjord i learned a lot from this channel so for the best.
Man, i love the work you do, excellent is not enough to describe what you do.
Absolutely amazed👌
Thanks a lot for your tutorials. They are short and comprehensive at the same time. If you have more time, please do more streams and uploads. I turned the notification bell on :D
I had NO idea you could parent directly to vertices. That blows my mind. Side note, something interesting you can try doing is parenting the Camera to an armature bone (Child Of modifier). You can get some interesting results by varying the influence. You can take it a step further by making the Camera track to an empty as well. Parenting to an armature bone makes the camera's position match the movement of that particular bone, so on a walking character for example, you could parent it to the hip movement. Reduce the influence and it'll look like a handheld camera. The Track To modifier will attempt to track the camera's rotation to a given object, you could do this with something that a 3D model is holding in their hands. So you get the somewhat random counterbalanced motion of the armature's walk cycle, with the tracking on a specific object that you may want to focus on for a particular scene. Really cool stuff to experiment with.
Seriously? This is too good. Like. Subscribed. Ham on Notification Bell. Can you do a tutorial for beginners where a fire-man, a smoke-man, and a particle-man are swinging side-by-side on a playground swing? That would break the Blender Internet community (perhaps).
Your voice is so calming
Really ...... awesome tutorial.. fav RUclips chnl
THIS IS THE BEST LEARNING BLENDER CHANNEL I LOVE IT :)
Just because of that last animation I smashed the like
Really learned a lot from your tutorial, thank you
wow the last technique was so cool i can now smash likes for u!!!
Super cool, thank you
Awesome energy.
I subbed and liked just because of that last animation
What amazing software is a blender. But it is still underrated because it is free and open-source software.
Really useful. Many Thanks.
Cool tutorial
Bro
Good video
Love it bro! Keep up that good work.
Like button smashed!
Your are genius bro
Please make some tutorial like smoke simulation and animation tutorial
And your animation is cool
We all learn a lot from your TUTORIAL
This is amazing!
Den utroen var utrolig smooth!
You're walking away with it! (chuckles)...
I usually ignore the fact when authors of videos tell to subscribe/hit like button, but here I had no other option, I just had to smash it.
11:37 Could you possibly keyframe the gravity to turn on as soon as your character collided with the block?
You set as not active or something like that and it only moves when another rigid body touches it
@@ramiere1412 ok
Yes you could keyframe the gravity! Very practical if you just have one brick wall like in this one. However if you need multiple objects to start being simulated at a later stage, the global gravity will affect them all. The ‘Start Deactivated’ feature is really nice to prevent anything weird to happen before the impact, like premature sliding or exploding
@@Polyfjord ok, cool!
You could but there will be a small problem, You would like to turn the gravity "ON" as soon as any part of the character touches the pieces, but, say for eg, when the character's hand touches a particular piece, and you turn the gravity on on that keyframe, the other pieces, who stil are not yet touched/affected, will start goin down because of gravity. So it may not look very realistic. But i guess for a fast animation and less number of pieces, this may work.
I love all your video sir. thank you very much for your great content enjoy it alot! :)
Thanks so much!!
Wonderful
cool stuff, would love to see more streams
I love them
Love it.
Keep making
if you are the expert - the the client can be relaxed and trusts in your Art :D
you are so good man
You literally deserve a million subscribers as of tonight 11:00 UTCFGX Time.
dude im so happy becos i saw your all tutorial video,i learn a lot becos of your owesome idea and talent.im beginner to blender feb. im download that installer :) but my pc is low end.haha.its not like yours.but thanks to u dude :)
Hi, I'm noob in 3d animation
I watched some videos from this channel
I realize that this channel is really perfect for new animaters 👍👍👍👍
Because this dude teach you everything in detail
I smashed!
This was soooooo cool and you are soooooo handsome... 2 things I like, good tutorials and handsome guys explaining step by step
U are cool bro i love your work
you are the best
Yo man i love learning blender from you
I just keep waiting for you to do full series of toturial on how to use blender
Hi PolyFjord! Very impressive and awesome, your video here!!! I have an important question: While using the current downloadable version of BLender, I also created a cube and made a cell fracturing on this. After this, my cube was separated into (about) 50 parts. Each part had an active rigid body as shown in the video (-> COPY FROM ACTIVE ... to all parts). I also set the gravity to zero - in the rigid body world settings as well. After pressing ALT-A in order to start the animation, my cube really explode like a bomb. But your cube parts didn't show any move or movement until the animated character touched them. What is still wrong now in my scene? Did I forget any important rigid body setting? Thanks in advance for any help 🙂
same here:)
Man, you are sick! really! in a good way of course. I wish you'd render this animation. I really wanna see it in action...
quality over quantity
Друг, это очень круто, ты молодец
to whom having problem with the rigid body exploding before the collision happening try setting the steps per frame in the rigid body's setting to 10 and checking split impulse and setting the cache simulation start and end frames
Doesn’t work ! Please help
2080Ti is still a massive card and a flagship for blender. I have done simple renders in 1050Ti 😂!
This is great thanks so much. 2 questions. 1) When I download the mocap from Maximo. It downloads the red model when I downloaded the blue model. Any idea what this is. 2) Please make a tutorial of that same charter walking through water and making it splash and ripples and things like that. I don't understand water simulations at all in blender and nothing seems to work for me. That would be great. Earned a sub.
Tune!
what kind of camera are you using?? it looks so CRISPY i love it
please do a livestream every Sunday or any one day in a week if you are free because you are the only content creator on RUclips who provide best blender content . I LOVE YOUR CHANNEL. and please check your dm once i have made a animation by taking inspiration from you.
Hvilken skole går du på? Er usikker på om jeg bør studere film, vfx eller 3d!!!
25:00 that was probably the quickest simulation I've ever done xD
I used my finger to smash the like button
You: if you use your mouse thingy smash the like button
Me:I am on mobile
OOHOHOHOHOHOHOHOHOHOHO!!!!
Hi! Do you live stream on Twitch? If yes, what's your name on it?
Great work anyway. Cheers.
Are you planning on doing a compositing tutorial? You seem to know a lot about it and the effects you can create add the extra flare that the renders need
The like button deserves to be smashed, and subscribe also. Thank you
I really felt bad that I cant find the stream
Nice
Hey man, will the project file come out somewhere? I'm having trouble with the graph editor (I'm new) Basically I don't see the long line of walking. Honestly, I don't really know how to use it XD
Btw can you post the unedited version? there are steps I would like to see :D
Please make a live stream soon🙏 . On hard surface modelling.😎
Youre PC is very good can you tell more details about it ?... mybe
But overall you're Videos are soooo good my first thing I've ever made in blender was you're twisting crystal animation
I'm using Sheepit to speed up rendering for my project. If I didn't my current project would take darn near a month to render the animation. I figured Sheepit could help those with weaker computers like myself. :)
Can someone help please? How to make from 1 cube, many cubes. For rigidbody?
nice tutorial, though i think you should have focused a bit more on the 'wall' part the cuts are to clean, its too geomotrical, cool would have been: some life like concrete and adding some dust on the cracks as well.
What button are you pressing at 2:37 to select the "rest" of the keyframes on one specific curve?
Ctrl + [numpad +]
@@Polyfjord THANK YOU!
Help me please - at the end of the video the Like button is not cracked until the Cursor hits it, but the whole tutorial shows already cracked wall from the beginning. How to make it solid until something hit it?
i've been wondering about the same. anyone got a solution?
niceeee
Can't get the character to interact with the object. Any update on how to do this? Thanks. Using Blender 3.5
Done this before with glass
Cool tutorial, but somehow I can't find it, because whenever my mesh runs against the cube pieces, I fly them for miles, even though I have gravity out.
Do Crtl + Logo key + left/right arrow key to quickly switch between desktops ;)
Great tutorial, but for me something is not working. I have wired man (passive, animated) and he is kicking other man (not wired), but nothing happens. I think maybe it's because of wires are not big enough... Don't know...
@Polyfjord ls there a way we can change the exploded particles to something else is there any add on for that or anyway we can do that ??
Hi, I faced such a problem, on frame 2 my cube explodes, who faced the same problem
r u streaming on twitch or youtube ?
RUclips! Although I don’t stream very often
can u pls make some tutorial for beginners i am new and i wanna learn blender i watched alot of ur videos but its hard for new beginners :) @@Polyfjord