thanks for the video, for some reason it doesn't work for me because 5.3 doesn't have the usual sample static mesh node, I tried static mesh location, but morphing does not happen, the last node of the two nodes rewrites the particle position.
Hey, I ran into the same thing but I have the Morph effect working with Static Mesh Location. Did you make sure to fix the rest of your errors that happen when you first use Static Mesh Location?
I used UE5.4 and my morph doesn't work. There are particles only on the 'SM_MatPreviewMesh'.. I use 'Static Mesh Location' instead of 'sample static mesh node'..😂😂 Could this be the source of the problem?
Great! I need morphing flame/fire in my game. Also into a mannequin too. Could be tricky.
Really cool thanks!
Question, is it possible to keyframe this effect to start and end in Sequencer?
Heyy, any ideas on how to implement it into a game and make the previous mesh and the next mesh move?
thanks for the video,
for some reason it doesn't work for me because 5.3 doesn't have the usual sample static mesh node,
I tried static mesh location, but morphing does not happen, the last node of the two nodes rewrites the particle position.
Hey, I ran into the same thing but I have the Morph effect working with Static Mesh Location. Did you make sure to fix the rest of your errors that happen when you first use Static Mesh Location?
Great😍😍
I used UE5.4 and my morph doesn't work. There are particles only on the 'SM_MatPreviewMesh'.. I use 'Static Mesh Location' instead of 'sample static mesh node'..😂😂 Could this be the source of the problem?