i rly hope they will give FSOA a passiv effect just like BOLG, hopefully some nice crit synergy. Also a second mage armor with passiv effects specific for Dual Wield and Tectonic a 2h passiv effect. or vise versa
FSoA is at least a valid t95 weapon for 4TAA and stuff other than just being a spec on a stick. Being able to use Gconc with it will surely make 2h camping an option. Now, lets see what is going for EZK; albeit being physically bigger than a halberd it has attack range of dagger, no passives, got a spec that if you use the physical copy instead of EoF+spear, you could as well use a pregnancy test instead of iq test since results won't be above 11 anyway.
Both will per Jmods likely happen (FSOA passive + elite tectonic set effect that is). The FSOA passive was worded to "hopefully get here before too many people have their dual wields" from the Sanctum of Rebirth. Elite tectonic was said to "eventually" get it. It's just the combat team is currently very busy, and it would be too much work to drop all of them at once. The plan is there, though.
@@videocrowsnest5251 jeah but i rly wish they make 2 and get away from 4taa. Even though its a skill expression, its still not intended the way it works atm and jagex themself said "we keep it for now" so magic doesnt fall off compared to the other styles. I think its silly to try and keep this mechanic in the game no matter what and 2 different magesets would be the perfect follow up to the gconc changes to split them finally up instead of a lazy charge mechanic they wanted to do but gladly got rid off.
"Please make magic good again. I just want to use magic instead of necromancy everywhere." Man, use the style you want. I have been using melee for years. even before the cap update. Necro is cool, but it just doesn't grab the same. Melee is insane now and i'm glad i stuck with it because i can do things that a lot of people can't because of my experience. Play the style you enjoy man.
I believe the set effect means while having one equipped you get only that one effect so you can use some kind of switch for off hand. I believe it so you can keep your stacks.
so since theyre unlocking abilities for both duel wield and 2h wouldnt the t92 sliske staff now shoot up in price? its currently sitting at around 200m which i always assumed was so low because it didnt have greater conc
its sitting so low because the special for it is useless. it was only a good weapon choice back in the day because we didnt have anything stronger. its a useless staff all in all, and needs fixed since release.
Because they don't have direction. They aren't sure what they want and why they would make the changes. They just take feedback which isn't what I would do.
Nah cause they want Ilya to make the choice of using hurricane or destroy in zerk, but it also helps the using of the new t99 stick to hurricane over using lengs. T99 will make a decent addition as long as you have zgs dropped into it I think, so you can sort of damage mitigate not having zerk up over time.
aslong as players overwrite eachothers bleeds, it wont be great.... the current issue with bleeds overwriting eachother and not being effected by rotational things like sunshine makes it rough to use
Down but not out .... sounds like a real mmo mechanic similar to borderlands2.. boss is live time fight..people can die. And still run back to rejoin mass
you will still be in the fight, but deal reduced damage while having immunity to damage for a short period of time, i think its really "easy mode" instead of normal mode the way they are suggesting it
Think they already said it comeing out in July man so it won't be August at all it will be July and I think it will come out with in the first 2 weeks of July well I hope soo
Melee is currently 2nd best at the moment. Not actually far from ranged at all. I somehow don't think magic will be meta though even with the new t95 release. I think it will be viable, but I can't see it competing with ranged unless the active is absolutely broken. Magic doesn't benefit from the hit cap increase, it still won't because bleeds aren't gonna tick for 30k haha. So idk if it will bring it close enough tbh.
For the down but not out why not just limit it to 2 resurrections per run. So if you die 3 times the run is over. I feel 3 deaths is a fair enough handicap
@itsyaboidragon 1% of dogs... They need to make changes, not give access to everything so the time. Just give gconc to 2h and Gsonic to dw. Just camp dw with Fsos in eof for best of everything. Doesn't bring choice or game style change. Just clumps it all together... so dumb
@@kroberts88krhaving the option of both is a good thing, gconc works with staff spec a lot better and it’s still there for dw. They said they have another ability to compete between the 2. Sonic is bad but I’d rather have it for caroming than not
i rly hope they will give FSOA a passiv effect just like BOLG, hopefully some nice crit synergy.
Also a second mage armor with passiv effects specific for Dual Wield and Tectonic a 2h passiv effect. or vise versa
FSoA is at least a valid t95 weapon for 4TAA and stuff other than just being a spec on a stick. Being able to use Gconc with it will surely make 2h camping an option. Now, lets see what is going for EZK; albeit being physically bigger than a halberd it has attack range of dagger, no passives, got a spec that if you use the physical copy instead of EoF+spear, you could as well use a pregnancy test instead of iq test since results won't be above 11 anyway.
Yep, a small passive crit buff would do it.
Both will per Jmods likely happen (FSOA passive + elite tectonic set effect that is). The FSOA passive was worded to "hopefully get here before too many people have their dual wields" from the Sanctum of Rebirth. Elite tectonic was said to "eventually" get it. It's just the combat team is currently very busy, and it would be too much work to drop all of them at once. The plan is there, though.
yeah a mage set that actually has effects like melee's. techonic not having anything is kind of crazy to me.
@@videocrowsnest5251 jeah but i rly wish they make 2 and get away from 4taa. Even though its a skill expression, its still not intended the way it works atm and jagex themself said "we keep it for now" so magic doesnt fall off compared to the other styles.
I think its silly to try and keep this mechanic in the game no matter what and 2 different magesets would be the perfect follow up to the gconc changes to split them finally up instead of a lazy charge mechanic they wanted to do but gladly got rid off.
"Please make magic good again. I just want to use magic instead of necromancy everywhere." Man, use the style you want. I have been using melee for years. even before the cap update. Necro is cool, but it just doesn't grab the same. Melee is insane now and i'm glad i stuck with it because i can do things that a lot of people can't because of my experience. Play the style you enjoy man.
I believe the set effect means while having one equipped you get only that one effect so you can use some kind of switch for off hand. I believe it so you can keep your stacks.
so since theyre unlocking abilities for both duel wield and 2h wouldnt the t92 sliske staff now shoot up in price? its currently sitting at around 200m which i always assumed was so low because it didnt have greater conc
its sitting so low because the special for it is useless. it was only a good weapon choice back in the day because we didnt have anything stronger. its a useless staff all in all, and needs fixed since release.
it may shoot the price of fsoa up only because it will make crits easily available
spec
@@TheJam42I mean the t92 duel wield equivalent doesn’t even have a spec so it could go up
No because the spec is shit
I just saw that thing yesterday when i open launcher still no update on the t95 upgrades they said were coming with sanctum
Yeah I assume they will be keeping some stuff secret for hype probably
I 100% support that ending sentiment, make magic good again! 😄
Wonder why they removed hurricane from dw melee but then make gconc, gsonic and magma available for dw and 2h magic
melee always gets shit on
because they hate melee players
Because they don't have direction. They aren't sure what they want and why they would make the changes. They just take feedback which isn't what I would do.
Nah cause they want Ilya to make the choice of using hurricane or destroy in zerk, but it also helps the using of the new t99 stick to hurricane over using lengs. T99 will make a decent addition as long as you have zgs dropped into it I think, so you can sort of damage mitigate not having zerk up over time.
"Set (1)" you have one item equipped. "Set (2)" you have both items equipped
aslong as players overwrite eachothers bleeds, it wont be great.... the current issue with bleeds overwriting eachother and not being effected by rotational things like sunshine makes it rough to use
Yeah gonna be weird to use outside of sun / in duo+
Wonder if the new death scenarios will only be restricted to bosses in the Sanctum
Ofc
Only the new dungeon for now since it’s coming out with 3 hard-ish bosses
Down but not out ....
sounds like a real mmo mechanic similar to borderlands2.. boss is live time fight..people can die. And still run back to rejoin mass
you will still be in the fight, but deal reduced damage while having immunity to damage for a short period of time, i think its really "easy mode" instead of normal mode the way they are suggesting it
Think they already said it comeing out in July man so it won't be August at all it will be July and I think it will come out with in the first 2 weeks of July well I hope soo
Oh nice I missed that, thanks : )
@@InitYeah and do you also think 12b will be enough for the duals when they drop
I don't like that magic will probably be meta again. When will melee be in the spotlight? It's been ranged, magic, Necro, ranged for so so long
Melee is currently 2nd best at the moment. Not actually far from ranged at all.
I somehow don't think magic will be meta though even with the new t95 release. I think it will be viable, but I can't see it competing with ranged unless the active is absolutely broken.
Magic doesn't benefit from the hit cap increase, it still won't because bleeds aren't gonna tick for 30k haha. So idk if it will bring it close enough tbh.
For the down but not out why not just limit it to 2 resurrections per run. So if you die 3 times the run is over. I feel 3 deaths is a fair enough handicap
Possible magic debuff
it was almost a good update... until they confirmed the L for FSOA.
well done Jagex for only listening to the 1% again...
1% of who? What are you even talking about
@itsyaboidragon 1% of dogs...
They need to make changes, not give access to everything so the time. Just give gconc to 2h and Gsonic to dw.
Just camp dw with Fsos in eof for best of everything. Doesn't bring choice or game style change. Just clumps it all together... so dumb
@@kroberts88krhaving the option of both is a good thing, gconc works with staff spec a lot better and it’s still there for dw. They said they have another ability to compete between the 2. Sonic is bad but I’d rather have it for caroming than not
1st