Reminder that ‘during this battle’ is the shortest amount of time, just during that attack. ‘During this turn’ is during your whole turn, and ‘until your next turn’ lasts through the opponent’s turn.
the basics seem to have some inspiration from duel masters (shields/life, trigger effects), vanguard (guarding from the hand using shield/counters) and commander from magic. I like the replacement of lands with don cards since manascrew was the worst part of mtg and the don increasing by 2 each turn is a good way to mitigate the advantage of going first that was so pivotal in many card games
@@Drakno2 Oh interesting! I never played/watched duel masters but I have played magic and I couldn’t agree more! A few weeks ago I was playing a four-player commander game and had 2 mana for the first 7 turns and it was terrible 😅
@@OfficialBrockLee Duel masters had a different approach to the mana resource issue, any card could be played upside down as a mana resource but multicolored ones always came into play tapped. That allowed the players to never get mana screwed and imo is a large improvement from the mtg model but still favored the first player. I think the don system addresses the going first issue the best but I liked that in duel masters aggro decks would have more cards to use to make up for their cards being weaker/lower cost compared to midrange or control decks and choosing what to turn into a "land" depending on how useful it would be for the matchup was an important skill you needed to develop. Though it failed in the west due to a horrendous localization that didn't push the game and didn't even bother to explain how new mechanics worked the game was pretty big in asia last I checked
@@Drakno2 What an interesting idea to allow any card to be used! Marketing and guidelines plays such a big role! I think Dragon ball card games suffered from that as well
Yes it is!! I find the different uses for DON!! and character cards really provides a wide range of play style options. The games never feel linear with only one “best option”. There’s so much to consider but that’s what makes it fun!
@OfficialBrockLee I also like how most decks get to play a high end even if it's just 8 drops like the game is expected to go into the late game even when playing against a agro deck
Its duel masters but worse easy It was made for casuals and first time tcg players but the scalpers got to it before the children it was designed for could
Reminder that ‘during this battle’ is the shortest amount of time, just during that attack. ‘During this turn’ is during your whole turn, and ‘until your next turn’ lasts through the opponent’s turn.
@@tsc_blt very helpful addition!
Thanks for sharing this. This is dearly useful for beginners
Glad you found it helpful!
Thank you thank you thank you just what i need it 🙏🏻🙏🏻🙏🏻
@@Dihrob Awesome I’m glad it helped!
Very helpful guide! Need to go get a starter deck now 😅
@@BoredPanda-n4d Glad it helped!
the basics seem to have some inspiration from duel masters (shields/life, trigger effects), vanguard (guarding from the hand using shield/counters) and commander from magic. I like the replacement of lands with don cards since manascrew was the worst part of mtg and the don increasing by 2 each turn is a good way to mitigate the advantage of going first that was so pivotal in many card games
@@Drakno2 Oh interesting! I never played/watched duel masters but I have played magic and I couldn’t agree more! A few weeks ago I was playing a four-player commander game and had 2 mana for the first 7 turns and it was terrible 😅
@@OfficialBrockLee Duel masters had a different approach to the mana resource issue, any card could be played upside down as a mana resource but multicolored ones always came into play tapped. That allowed the players to never get mana screwed and imo is a large improvement from the mtg model but still favored the first player. I think the don system addresses the going first issue the best but I liked that in duel masters aggro decks would have more cards to use to make up for their cards being weaker/lower cost compared to midrange or control decks and choosing what to turn into a "land" depending on how useful it would be for the matchup was an important skill you needed to develop. Though it failed in the west due to a horrendous localization that didn't push the game and didn't even bother to explain how new mechanics worked the game was pretty big in asia last I checked
@@Drakno2 What an interesting idea to allow any card to be used! Marketing and guidelines plays such a big role! I think Dragon ball card games suffered from that as well
This game is awesome
Yes it is!! I find the different uses for DON!! and character cards really provides a wide range of play style options. The games never feel linear with only one “best option”. There’s so much to consider but that’s what makes it fun!
@OfficialBrockLee I also like how most decks get to play a high end even if it's just 8 drops like the game is expected to go into the late game even when playing against a agro deck
@@dixel2047 100% if you lose before 10 DON!! something has gone horribly wrong 😂
Someone remind me when it’s 2025 so I can learn the game
@@RomanTorchic you got it boss! 😂 only a few weeks away!
Welcome back! Time to learn 😁
Do you still have any questions? And what would you like me to cover next? Let me know down below!
Now show them the gecko moria special
@@KesslerVTuber With Rebecca and Spandine? Not sure if they are ready for that 😂😂
@@OfficialBrockLee They gotta learn the hard way like we all did. Than show them the banned law and saka special.
Blocker didn't go to trash after blocking?
@@kapanikah2786 If power of the attacker exceeds or matches the blocker, then yes he’s off to the trash!
Its duel masters but worse easy
It was made for casuals and first time tcg players but the scalpers got to it before the children it was designed for could