Great message on the objective room. It's completely ok to play strict ITS if you like, but it's also perfectly fine if things are slightly irregular. I think that objective room looks great.
Hey guys! Nice batrep! Just one note, E/M CCW are 2 half BTS rolls to save, not one ARM and one half BTS :) It's basically the deadliest cc weapon in the game right now, as every hit are 2 BTS/2 rolls, each one of them doing a wound, and in addition, if you are REM, TAG or IP, isolate and immobilize!
@@mrafk5658 E/M is a type of ammunition, means electromagnetic. CCW = Close Combat Weapon. BTS is the statistic you use to save against "cyber attacks" or bioattacks, and ARM is Armor, used against normal ammunition.
@@mrafk5658 The Infinity Wiki is very helpful. It also has an example of E/M CCWs and how they work (Search for Combined Ammunition): "An impact with N+E/M Ammunition forces the target to perform two Saving Rolls (due to the E/M Ammunition) with the BTS Attribute halved (due to the E/M Ammunition). A Critical with N+E/M Ammunition forces the target to perform one extra Saving Roll with the BTS Attribute halved. Consequently, the target must perform three Saving Rolls with the BTS Attribute halved, for each Critical with N+E/M Ammunition (two due to the E/M Ammunition and one due to the Critical). Due to the Normal Ammunition, each failed Saving Roll causes the target to lose one point from his Wounds/STR Attribute. Due to the E/M Ammunition, any failed Saving Roll causes the target to enter Isolated State, and to enter Immobilized-B State if they are Heavy Infantry (HI), a TAG, a Remote (REM) or a Vehicle."
Great battle report as always guys - just a note, you can't open the door and move through it into the Armory in the same order. The opening of the door doesn't resolve until the end of the order.
Interesting we've always played it that way. But if the roll fails the movement doesn't happen as the door didn't open. Same as grabbing a box or activating a console. You can move away but may end up having to go back if it didn't work.
@@stormshroudtabletopgaming7541 It isn't the same as grabbing a box or activating a console. Movement happens as soon as you declare the skill. All other actions happen at the end of the order. So pushing a button, you can walk away from it, and the button push is resolved at the end - after you've already moved. With the door, the door *isn't open* when you declare the movement skill - so you can't legally move through it.
They came from Terrakami Games. www.terrakami.com/store/index.php?id_category=11&controller=category&id_lang=1 I've had them for years and I think the range has changed a bit since I got them.
I always struggle with how to deal with Avatar-style lists (tenpole) in non-kill missions. Do you ignore the Avatar (cause it's gonna be impossible to kill) and play the mission? Do you focus on trying to take the Avatar out (ignoring the mission) in the early/first turn to hamstring the opponent..? I guess it depends on your tools... but it's always so hard to gauge...
Yeah fair point I realised that after the game during the edit. But out of all the misplays I made during the game that one was so minor it doesn't annoy me too much.
Also @Claw - never ever ever EVER leave the Avatar in CC and "make it the CA player's problem" - Bixie should have died to the Caliban - you have a huge advantage with Bixie over the Avatar (especially if you play E/M ammo the right way) - and although you got very unlucky later when the Avatar hit Bixie and killed her, what you should have done was just keep whacking away - the first failed save and the Avatar is just a brick - it is isolated and immobilized and can't fight back - just keep banging away at it til it dies (which should be fairly quickly). Also - when Stormshroud was killing Krit with Anyat, Bixie should have been dodging - with a 4 inch dodge on 15s, you probably could have gotten in the room on the second melee attack. All that being said, the dice definitely were on Stormshroud's side this game.
So I know people have pointed out how to play the e/m ccw correctly so my point is more on the hulang vs avatar combat. Personally, since bixie has stealth I would have played the turn this way: 1) shoot the preta using Knauf 2) move bixie using stealth towards avatar and dodge into ccw 3) now hit with bixie (since hulang is in the cc as well) you now have B2 cc attack 4) once avatar is immobilised and isolated you can either continue attacking with em ccw or switch to hulangs mono ccw. Anyway you have b2, however if you dont kill the avatar ca will start their turn in LoL. So you might want to leave it there as a brick. 5) use the rest of the orders to deal with the camo caliban engineer since you dont want to let it eat your troopers. For example with the BH.
evo hacker skills are entire orders. Melee E/M damage is normal and em, so two saves at halved bts dealing normal damage and isolating (+ bricking HI/TAGs)
As I said elsewhere good catch on the E/M weapons I encounter it so infrequently I always forget how it is currently working and get it confused with E/M2. Basically Claw needs to use it against me more often. 😅
Why do you say that? As far as I am aware as Knauf was facing the attack it would have become a poor visibility zone. So he could dodge or have shot back at -6.
@@stormshroudtabletopgaming7541 oh you may be correct I thought you could only shoot back at -6 but now you actually have LoF due to a change or wording in an FAQ so can dodge.
Normally no one has an ARO, but if the trooper is a target of an attack through a zero visibility zone, then they can declare ARO's. The zone becomes a poor visibility zone for that trooper only with a MOD-6.
Superb looking table - love the thematic objective room
cheers Jan
Great message on the objective room. It's completely ok to play strict ITS if you like, but it's also perfectly fine if things are slightly irregular.
I think that objective room looks great.
Thanks. I was pleased with how the table looked.
Great Game guys! That Avatar was blessed! Good try Claw! Sometimes the dice go against you. Thank for your the wonderful video.
cheers Krobie
Hey guys! Nice batrep!
Just one note, E/M CCW are 2 half BTS rolls to save, not one ARM and one half BTS :)
It's basically the deadliest cc weapon in the game right now, as every hit are 2 BTS/2 rolls, each one of them doing a wound, and in addition, if you are REM, TAG or IP, isolate and immobilize!
Good catch. It is not a damage type that I encounter too often so I always struggle to remember how it is currently working.
For a new player this is so hard to follow. What does E/M, CCW, BTS, ARM mean?
@@mrafk5658 E/M is a type of ammunition, means electromagnetic. CCW = Close Combat Weapon. BTS is the statistic you use to save against "cyber attacks" or bioattacks, and ARM is Armor, used against normal ammunition.
Thanks! Really helpful! @@Achelon_lore
@@mrafk5658 The Infinity Wiki is very helpful. It also has an example of E/M CCWs and how they work (Search for Combined Ammunition):
"An impact with N+E/M Ammunition forces the target to perform two Saving Rolls (due to the E/M Ammunition) with the BTS Attribute halved (due to the E/M Ammunition).
A Critical with N+E/M Ammunition forces the target to perform one extra Saving Roll with the BTS Attribute halved. Consequently, the target must perform three Saving Rolls with the BTS Attribute halved, for each Critical with N+E/M Ammunition (two due to the E/M Ammunition and one due to the Critical).
Due to the Normal Ammunition, each failed Saving Roll causes the target to lose one point from his Wounds/STR Attribute.
Due to the E/M Ammunition, any failed Saving Roll causes the target to enter Isolated State, and to enter Immobilized-B State if they are Heavy Infantry (HI), a TAG, a Remote (REM) or a Vehicle."
Great game. Lovely looking table as usual.
cheers Kubladan ⚡️ 🐼 ❤️
Great battle report as always guys - just a note, you can't open the door and move through it into the Armory in the same order. The opening of the door doesn't resolve until the end of the order.
Interesting we've always played it that way. But if the roll fails the movement doesn't happen as the door didn't open. Same as grabbing a box or activating a console. You can move away but may end up having to go back if it didn't work.
@@stormshroudtabletopgaming7541 It isn't the same as grabbing a box or activating a console. Movement happens as soon as you declare the skill. All other actions happen at the end of the order. So pushing a button, you can walk away from it, and the button push is resolved at the end - after you've already moved. With the door, the door *isn't open* when you declare the movement skill - so you can't legally move through it.
Hey Storm, Controlled jump is an ARO when used to disrupt an enemy AD troop.
Good point I was thinking I needed to have it up in preparation.
Gorgeous table and great battle report
Nice game and an excellent table, that was a really lucky Avatar though...
cheers storm ⚡️🐼❤️
Always good to see the good guys win:). Where do are all those lovely tokens/markers from? Cheers!
cheers James ⚡️🐼❤️
Wow, a celebration day for CA. The dice gods were against Yu Jing. Excellent BR and terrain.
thank youv⚡️🐼❤️
Great game again guys, thank you very much for the batrep. I feel for Claw! :D
So do I. I made so many misplays that I should have lost that game hands down.
Hi Pandas! A question about the terrain: who sells the big containers you built the armory from?
They came from Terrakami Games.
www.terrakami.com/store/index.php?id_category=11&controller=category&id_lang=1
I've had them for years and I think the range has changed a bit since I got them.
Thanks a lot mate! @@stormshroudtabletopgaming7541
I always struggle with how to deal with Avatar-style lists (tenpole) in non-kill missions. Do you ignore the Avatar (cause it's gonna be impossible to kill) and play the mission? Do you focus on trying to take the Avatar out (ignoring the mission) in the early/first turn to hamstring the opponent..? I guess it depends on your tools... but it's always so hard to gauge...
Btw, controlled jump is an active/aro skill that can be used in response to combat jump, so no need to waste an order on it.
Yeah fair point I realised that after the game during the edit. But out of all the misplays I made during the game that one was so minor it doesn't annoy me too much.
Super cool video!
thank you ⚡️🐼❤️
Nice batrep ! Usually difficult to counter alpha strike of avatars but this time yujing was closed to succeed! F…. one on CC die!
these things happen, they all so make the memorable games
Also @Claw - never ever ever EVER leave the Avatar in CC and "make it the CA player's problem" - Bixie should have died to the Caliban - you have a huge advantage with Bixie over the Avatar (especially if you play E/M ammo the right way) - and although you got very unlucky later when the Avatar hit Bixie and killed her, what you should have done was just keep whacking away - the first failed save and the Avatar is just a brick - it is isolated and immobilized and can't fight back - just keep banging away at it til it dies (which should be fairly quickly). Also - when Stormshroud was killing Krit with Anyat, Bixie should have been dodging - with a 4 inch dodge on 15s, you probably could have gotten in the room on the second melee attack. All that being said, the dice definitely were on Stormshroud's side this game.
Love the board, the objective room. Watching the game now, lets see if it's a classic FPG blow out, or a FPG 'almost tie' lol
or the more usual FPG frustration
So I know people have pointed out how to play the e/m ccw correctly so my point is more on the hulang vs avatar combat. Personally, since bixie has stealth I would have played the turn this way:
1) shoot the preta using Knauf
2) move bixie using stealth towards avatar and dodge into ccw
3) now hit with bixie (since hulang is in the cc as well) you now have B2 cc attack
4) once avatar is immobilised and isolated you can either continue attacking with em ccw or switch to hulangs mono ccw. Anyway you have b2, however if you dont kill the avatar ca will start their turn in LoL. So you might want to leave it there as a brick.
5) use the rest of the orders to deal with the camo caliban engineer since you dont want to let it eat your troopers. For example with the BH.
definitely would have been a better plan but I get excited 😊
evo hacker skills are entire orders.
Melee E/M damage is normal and em, so two saves at halved bts dealing normal damage and isolating (+ bricking HI/TAGs)
Most EVO hacking programs are but not Controlled Jump. Which one did we get wrong? We used a few this game.
As I said elsewhere good catch on the E/M weapons I encounter it so infrequently I always forget how it is currently working and get it confused with E/M2. Basically Claw needs to use it against me more often. 😅
Knauf doesn't get a dodge vs the Avatar in the white noise zone.
Why do you say that? As far as I am aware as Knauf was facing the attack it would have become a poor visibility zone. So he could dodge or have shot back at -6.
@@stormshroudtabletopgaming7541 oh you may be correct I thought you could only shoot back at -6 but now you actually have LoF due to a change or wording in an FAQ so can dodge.
Normally no one has an ARO, but if the trooper is a target of an attack through a zero visibility zone, then they can declare ARO's. The zone becomes a poor visibility zone for that trooper only with a MOD-6.
Felt like a bit of a list mismatch here
we write our list separately and only tell each other what faction we are taking so we don't bring the same