you do get two physical checks when two medikits hit, succeeding on either one is enough, and it is a straight phys check, no -3 anymore (that is a N3 relic)
Great game chaps. 150 pts is always an interesting level to play at. If playing with new players, I do think it worth putting some additional limits on troop selection in an effort reduce impact of certain models (like impetuous troops), that seem.overly powerful on smaller boards.
57:10 - why not dodge/move the BH - THEN shoot the hacker? great game, shame about the dice. time to buy/use new ones I think :P 1:05:35 - had me in stitches.
On ths short boards, shotguns and rifles arr very effective. The spitfire becomes the most dangerous weapon. Camouflage is a big threat because it takes 1 to 2 orders and you are in the enemy deployment zone threatening their lieutenant.
so the Zapper is a template weapon so it ignores the -3 mimetism that the Dakini has, which is nice. So it's an auto hit, the Dakini can dodge it or shoot the Nox . say it dodges and fails it must make two Saving Rolls using half his BTS value so it would need to roll 2 12s or higher. if it fails the save then the Dakini is isolated and immobilised, which is bad. hope this helps. infinitythewiki.com/Electromagnetic_(E/M)_Ammunition
Thanks a lot ! I considered it a good idea to try and isolate the core, but yeah it's risky. Everyone and their dog may ARO with 6th sense and just for maybe being isolated. Thanks a lot for the answer! Have to learn more :)
Always nice to see the smaller game sizes for a change. Thank you! ❤
yeah it makes a pleasant change
you do get two physical checks when two medikits hit, succeeding on either one is enough, and it is a straight phys check, no -3 anymore (that is a N3 relic)
legend, thanks ⚡️🐼❤️
Great! I hope to see more OSS battle reports!
okay- TheClaw
Great vid, also a comment for the algorythm. :)
Cheers James, it's appreciated ⚡️🐼❤️
Yesss. Friday. Yes.
glad you like them ⚡️🐼❤️
Great content as always gents!
cheers Krobie
Yes but the cinematic posing lol sometimes you cant help it 😅
I have lost too many units that way 😅
Great report as usual.
cheers Dan
Great game chaps.
150 pts is always an interesting level to play at.
If playing with new players, I do think it worth putting some additional limits on troop selection in an effort reduce impact of certain models (like impetuous troops), that seem.overly powerful on smaller boards.
Good point , cheers mate ⚡️🐼❤️
Hey gents. Signed up for membership and was wondering when you ping out or how you ping out the discord invites?
Cheers! 👍🏻
that's great, drop me a PM on Facebook or Instagram and I will send you a link 😀
57:10 - why not dodge/move the BH - THEN shoot the hacker?
great game, shame about the dice. time to buy/use new ones I think :P
1:05:35 - had me in stitches.
didn't think about it 😕 doh
On ths short boards, shotguns and rifles arr very effective. The spitfire becomes the most dangerous weapon.
Camouflage is a big threat because it takes 1 to 2 orders and you are in the enemy deployment zone threatening their lieutenant.
150point games are a different beast for sure
I have a weird question of an absolutely newbie. What would have happened iif a Nox zapper hit the dakinis?
so the Zapper is a template weapon so it ignores the -3 mimetism that the Dakini has, which is nice. So it's an auto hit, the Dakini can dodge it or shoot the Nox . say it dodges and fails it must make two Saving Rolls using half his BTS value so it would need to roll 2 12s or higher.
if it fails the save then the Dakini is isolated and immobilised, which is bad.
hope this helps.
infinitythewiki.com/Electromagnetic_(E/M)_Ammunition
Thanks a lot ! I considered it a good idea to try and isolate the core, but yeah it's risky. Everyone and their dog may ARO with 6th sense and just for maybe being isolated.
Thanks a lot for the answer! Have to learn more :)
Just wanted to boost the channel! Cheers
it is appreciated
Been there Storm.
what comes around goes around
*Promosm*