iRacing NEEDS to fix this...
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- Опубликовано: 21 авг 2024
- iRacing NEEDS to fix their penalty system. While the incident point based system does mostly increase competitivness and fairness, it often does the opposite as well. In this example, the car overtaking me hits me, and because he hit another car, I receive the maximum penalty of 4x (affects your license safety rating). I'm sure what the solution is to this problem, but you rarely see an innocent party penalized in real life, so I don't think it should be the case in iRacing either. Thoughts?
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GT7 players: first time?
Was about to type that lol
When we get 5 seconds of penalties for hitting the wall after being hit by a dirty driver
Yeah but you don't have to spend hundreds to thousands to play gt7.
@@LesVoituresOntLaParole we get our sr rating taken down by loads by people going into the side of you for no reason.
@@StormTheDoggo and when the sr goes down, its pull your dr altogether
its a no fault system. There really is no way to "fix" the system
Or just give the penalty to the people triggering the 4x? I mean there’s so much time with the awful net code a car you made no contact with gives you a 4x. It needs some work cause right now it is way too harsh.
I think anyone with common sense would understand that just because it's a no fault system now, doesn't mean it had to be like that forever.
it's not, 1000's of us do it without a problem
Their system works great, Just stop sucking ass and hitting things maybe
Aka get good or go back and play forza
@@dondelchulia3189what do you mean just give the 4x to the person triggering it. The game doesn’t know who’s at fault. It’s just not realistic to expect
@@xeuxis8892 the 2 cars that actually created the 4x. Not someone else that gets caught up in it, or in the case of net-code, drives 5 feet away and gets a 4x
Explain to me how an algorithm can accurately determine who is at fault in a racing incident. 90% of this community can’t get it right after watching “who’s at fault” videos 10 times. Professional racing stewards sometimes have a hard time.
Maybe the front half of the car is the driver’s responsibility. So hit detection, similar to how shooter detect headshots etc.
Then maybe something to do with relative velocity.
The input telemetry might be needed in situations the need deeper investigation.
At the very least you shouldn’t get 4x for someone hitting you from behind.
Also slight touches should not create a penalty. There should be a threshold for a light tap or accidental touch vs being hit from behind on purpose by a person who didn’t even touch the brakes. I’m not programmer but it seems like it wouldn’t be that hard. Give everything else they can simulate accurately.
@@goobytron2888 but then with your system if you turn in on someone it’s not your responsibility
@@ukdirtluke486 I see what you mean. A lot of times when people think they are being “turned in on” they are trying to fires a pass on the inside under braking off the racing line. It’s up to the car overtaking to do it safely. I’ve watched a lot of replays where a person claims they cut cut-off or turn in on, when the truth is they were way inside and then cut across the apex to hit the side of the car they were trying to overtake.
There’s always exceptions and that’s what the protest/review system is for. When it’s a judgement call.
Even if you get a blue flag your supposed to stay on the racing line and stay at speed. You’re just not supposed to defend. You’re not supposed to slow/ stop or go off line to let them pass. As a courtesy yes of course. But the idea that you have to pull over for them is also silly and often makes things worse.
If I’m overtaking back markers, I prefer they do nothing but keep going and ignore me. I’ll get by. Just don’t defend. 🚗 🚙.
@@goobytron2888but what if I break check someone out of a corner. That would put them at fault
Here I think quite easily. If Car 1 leaves the track in the outside while out of control and then rejoins and an incident occurs within 5 metres or 10 secs of the rejoin, and an incident occurs, it's their fault. If Car 1 hits car 2 and car 2 hits car 3 within 2 secs of fist contact, it gets tallied and all incident points get attached to car 1.
No one's turn looked safe, controlled, or thoughtful of other racers in this clip. To reduce incidents, drive defensively in these risky moments.
OK, Lewis smh.
I seriously don't know who let this dude in a real car
That's extremely boring. Pedal to the metal dude if I see a cloud of smoke I'm driving through it flatout
@@IDyn4m1CI this is a channel for REAL racing techniques not Forza or gran tursismo you're in the wrong place
@@Danefrak Booooring. Real racing techniques? What, do you think this is real life or something? lmao
I totally agree with you! I got out of rookies a few weeks ago and that was holding me back. I have at least 20 clips of people breaking checking me and I get 4 points and spun out.
Are they brake checking you or are you braking too deep and making moves that you shouldn't be making? Not implying you are, but it's a good chance for some introspection into why these incidents are occurring. If they truly are intentional brake-checks, file a protest. If it's a bit more wishy washy, ask yourself what you could have done to avoid running into the back of the car that is braking. Chances are there's something you could be doing better too, even if the incident isn't your fault.
@@u-wot-n8 so the most recent one happened a week ago on Oren park I think through the dogleg turns. They are corners that require maybe half off the gas. Never breaking. But on the exit this guy breaks about 300 meters before the breaking point for the next corner. So unless his foot slipped, I would assume he’s break checking me. There are times we’re I can tell that I’m breaking too deep and I just get back on the track and try and make that my only incident. I’m a C 2.88 after only about 3 weeks out of rookie so I would say I’m doing well
People drive differently and have different brake zones. Personally I would put your description on you as you could have given more room or been more prepared to brake following into a corner. If your going to be that much faster through a turn, give space take the turn faster and pass in the next section.
@@matt7830 also remember early on, a lot of people in your races may be inexperienced and not able to take corners as fast as you. Once your irating settles out generally around your skill level (and you get up into higher license series), the fields will feel closer and you can trust and race people more. C2.8 is a great start
Took me 4 months to get out of rookies and 3 to get to B class after that lol.
It’s not a problem that can be fixed as it’s intentional. It’s a no blame system that is frustrating when working against us but beneficial when we make the mistake
How come it's beneficial i don't see the point... It's literally rage that boils when you get smacked full speed from behind into turn 1 or 2 cause some1 not learnt the map properly its so easy fix.. If you get hit hard from behind no reason to give you 4x if you on pace and raceline
@@JG-vo8eyMost of the time it can be avoided by being more aware of what is going on around you.
@@JG-vo8ey a single 4x has no real impact on your SR over time. If you drive cleanly otherwise, you'll maintain a high SR despite these infrequent undeserved 4x's
@@JG-vo8ey Use your mirrors mate.
@@22Epic and radar, I back out immediately when I see an idiot on the radar making a stupid lunge.
That's some "I just started iracing" shit to say. Rookie
Yup
He isn't a rookie, he's one of the best new drivers I've seen in irl motorsport and one of the best long term video game drivers.
Roger that
@@blakejohnson6923 that means you agree w me?
@@blakejohnson6923 did you change your mind or somin?
Yep this is something you gotta get used to, iRacing's motto is "I don't care who caused the wreck everyone involved is getting penalized"
And it's completely fine imo. It prevents rammers and creates hate towards rammers. Also, there's no possible way of knowing if you caused or not the incident...
@@shorty______ The no fault penalties are fine, great even, but the amount of incident points you receive from contact has to be revised. I’ve gotten a 4x for contact that didn’t affect either driver in any way, no damage, not even moving off their line. It’s way too harsh for small contacts
F1 series be like
How do you dictate that via code, it’s crazy how good racers don’t complain about this system. Someone with good race craft wouldn’t have been involved in any way
@@codyjarvis You could check for the force of the impact by comparing the cars' relative positions to each other over the time span of a few seconds before the crash, and then check whether the driver that had been bumped by the one who made contact has lost control, went off-track or got total damage witin a couple seconds after the crash. If the latter occured, 2x for car contact. If the former occured, then might as well give 2x to BOTH drivers for contact, because there is no possible way of knowing through code what the drivers think, such as if they are brake checking intentionally, or if the one behind is accelerating intentionally so they bump each other.
this has debate has always been around, since day 1 of iracing.
the best argument I've heard:
IRL if you have an accident, even if there's absolutely nothing you could've done about it, you're just a victim of circumstance, you still have damage that needs to be fixed. you still have costs because of that damage. You might even be injured because of an accident that you couldn't do anything about.
it's not fair, but that's how it is. and that's how it's translated into the SR-system.
That's a shit argument since incident points can get you kicked...you aren't put in jail because someone crashed into you.
@@DxBlack if you’re getting enough incident points that you’re getting kicked then that’s completely on you. Don’t tell me you had 5 4x in a 15 minute race which weren’t avoidable at all
That's fair, but all of those things minus injuries apply to the game. In real life, you wouldn't be booted out of your racing league and dropped from say, Nationals to local club races, because of not at fault incidents. In iRacing, if you can't not get taken out by idiots you will be booted from your license and dropped with even worse drivers. It took me a full week of staying at the back of the pack in C class to get to B class because no matter how hard I tried to stay away from the turds they always found a way to rack me up incident points.
Very well said. Too many wild drivers are blaming the system.
@@xeuxis8892someone hasn't raced in rookie classes in a while. Where nobody knows their braking points due to being new, 5 4x's that aren't someone's fault are completely plausible to happen to someone starting out. Sure you can see it coming and dive off the track in a panic and that's a 1x for off track and a 2x for loss of control unless you're lucky enough for there to have been a big runoff on the corner.
If you read the sporting code you would discover that incident points are not a blame or fault system.
This^^ It has become clear reading these comments that people dont read the sporting code.
You should never get 4x for such a small contact though
@@Xerxes1337 You misunderstand. The contact between Cameron and the black car is a 0x. When the black car made contact with the car in front that was a 4x as that was definitely enough of a contact to cause the other car to go off (the half spin is not counted). As the 0x has a timer to track incident inheritance, that’s where the 4x came from.
you should when you losing control of the car and coming back onto the track cause the contact, and caused the other car to straighten in the turn, meaning you actually caused both collisions. @@Xerxes1337
@@DanFraserUKbut even with a no fault system it’s not the best. If someone rejoins after a spin and just doesn’t look where they are going, you shouldn’t get hit with a penalty if you hit them when you acted properly. They absolutely could figure out an algorithm to determine a better fault system, it’s just easier to leave it as a no fault because it makes things simpler. If I have a clean overpass and another driver decides to retaliate and divebomb into me on a slower corner, why should I receive a penalty for a collision if I’m racing clean? It’s a system that needs to be addressed since it benefits risky driving more than clean driving
You went skidding off the race line and corrected back into him… atleast that’s the way I see it.
he went up bc the car infront of him was spinning then he corrected and the black car break check bc the other car was spinning into him
@@venompogg4231 he was still off the race line, car inside on the race line, made it inside his rear bumper giving him position then this guy corrected to avoid running into the other car which made him hit the car and get 4x points, it’s his own fault any way you look at it.. if he had not gone off the race like he would have never been in this position, get better.
@@adrianadams3846 his "race line" option was running right behind the car losing control on the bottom of the corner and his other option from correcting and barley tapping the black is stoping entirely and probably getting hit from behind
And people like you are the problem. Accept that not everything is your own fault and that sometimes, you just get screwed
That's just a racing deal though. Nothing intentional and shouldn't be penalized.
An automated penalty system will never work perfectly unless you literally spend months training an AI for it i guess
Alternatively you can have the system work just fine and a couple people get annoyed by it, then they forget the next day anyway
Good news is we all pay a monthly subscription fee and we have months and years to train an AI. Without live stewards nothing is perfect but the system can certainly be better.
Maybe the IA can compare consistency to see which car caused the problem. But It would be harder to do that the IA could guess if the guy that has to evade the accident did everything in his hands. Or for example if he does an evasion move, if he gets hit later the IA could detect him as the infractor.
Another case is that generally dangerous drivers usually gets a lots of penalties. If u get a high number of hits but with a player flagged as dangerous, you would get less resposability. But a dangerous driver could also farm that elo. It is very hard to make. And when training the IA, a human has to tell him who is the infractor
One thing that is very easy to do, is dynamic slow downs. Iracing put it even you go slow out track evading an accident, and the x1 penalty. In rfactor when you go outside they calculate delta to see if you went faster in that microsector. This only penalty out tracks to get advantage, but not the out tracks because you brake late and go off track to the gravel
or just have no penalties at all (unless its ridiculous dive bombs) because rubbin's racin'. In real life the mx-5 cup are banging doors through the whole race every single week.
@@justinheld5393 it would cost too much to implement a different penalty system for each class of car in iracing.
The 1st thing they should fixe is the tire model that makes a spec miata drive like its on 15x15 slicks with no slip angle
For the first couple laps, then it's fine. Just like skippy has always been.
Name me a sim with a working blame system, I'll be waiting
NFS most wanted. If you cause incident police will defo find you. And it is a shame of you if you won’t consider it as a sim 😂
@tolgayilmaz86 facts and iRacing is still a video game too 😂
Exactly this needs to be fixed
Someone turned down on me, wrecked themselves, and I got 4 incident points. It is so annoying when you are trying to improve your rating
Totally agree! Sick of losing SA cause of other people mishaps.
Yeah, I got rear ended after another two car accident happened behind me into a hairpin.. I got the DQ for incident points
One reason to play RF2 instead of iRacing
How's did you get the other 14+ incident points?
Rudskogen norway 😎 i drive there often with motorcycles 😎
I couldn’t imagine this track in real life in a car!! Forget motorcycles!!!
It is what it is, the gods of racing will want you to succeed or not. Same for everyone too ! Controlling emotions is crucial. Imagine having to travel in a motorhome all week to be taken out on first lap
ahhh yes you are the first person in 10 years to notice this. truly a game changer to have a genius finally on iracing. please tell us more
Why is the iRacing community full of grizzled old racers who are mad at the world?
@@aaronf8710 nice generalization. Maybe because the main audience watching this dude is already on iRacing and the penalty mechanism is something you have to deal with.
There's no easy way to determine who's right and not during the race.
@@aaronf8710 why is the iracing RUclips commenter community filled with people who have never opened the sporting code or probably don't even know what it is?
@@laysdong amen.
@@aaronf8710better to be mad at the world, than mad at the mad at the world...
Imagine paying a subscription for a Racing Simulation that ranks you. IRacing is a joke and it has one of the worst communities I've ever dealt with.
The student driver livery is so funny 💀
I mean, if the 4x really hurts you, then why by the end of the race were you so close to the max?
I've never had an issue with these points. It all evens out in the end.
You can't fix this problem without live stewards. The 4x was not from the black car hitting you, but the spinning car hitting you mid spin.
Incorrect, the spinning car did not hit him at all. The 4x was from the black car hitting the spinning car. Hence the mechanic that he is saying needs to be fixed.
@@MrJohansen It looks a lot like he got netcoded by the spinning car, but I'm not entirely sure anymore. Still a weird netcode issue either way.
It teaches new drivers how to be aware of upcoming incidents and to avoid them. Also, if a driver is looking into endurance racing, then this is the perfect way to learn how to survive first and foremost.
iRacing uses this “no fault” thing which basically gives you incidents if you get involved in the wreck no matter if it was not your fault. Its kind of dumb but it would be really hard to fix it.
Lol. Everything is working as intended.
Ok I’m a subscriber of yours and you apparently haven’t been on iracing for very long and I say welcome and blessed to have you sir
I agree. Honestly, there's been too many a time where I've had nothing to do with the cause of a collison, but because of other driver's inability to control the car, my safety rating suffers. Extremely frustrating.
People have been complaining about this for years now. It isn't going away anytime soon.
This is probably a mass crash detection kicking in and thus not that easy to fix
This is not a bug that needs to be fixed. It is how the sim is designed. All involved in contact get 4x.
You were off line and sliding. He was on your inside. As you went wide out of control, you cannot then turn in on those overtaking you because of your mistake.
If you refuse to learn from your mistakes, you are doomed to continue repeating them.
He wasn't actually sliding; the video cropping to fit into the "Shorts" format makes it seem that way. Everything else you said is correct though - everyone involved in any incident gets incident points, regardless of who is at fault.
@@jrlepage2a03 Sorry totally disagree. Watched it again and he's clearly sliding. You can hear the tyres screeching and the attitude of the car is totally wrong if he's not sliding. The nose is not pointing in the same direction as travel. Clear slide.
@@jrlepage2a03 So he just turned his wheel 90º to the left on a right turn because why not right
Excatly what i saw ...
@@jrlepage2a03100%sliding. Watch the steering wheel as he tried to correct for the slide. Bro u cant see that u jeed glasses.
It is frustrating, sure, but the best way to avoid is situational awareness, patience, space, and reading the cars.
iRacing rookies always has that hangry impatient driver waiting for you to slip up and run wide.
They're not going to fix this. It is 100% by design.
So this kind of thing has been a unfair quality of life problem for decades and they still haven't fixed this.
They won't fix these kind of quality of life problems until another sim comes along and has a far more realistic experience for the users.
Welcome to iracing. They can't tell who's at fault, so everyone gets penalized. Wait until you get disqualified for a 17x when you didn't cause any and come talk to me.
If you get 17x, there is no fucking way you didnt have anything to do with any of the incidents.
That is how it should be. It’s not about who is at fault it’s just about contact. It doesn’t matter why you had contact, but you had contact…
I was nearly DQ'd on this very track people kept plowing into me from the rear because they couldn't pass safely. It's not how it should be. It's a BS system for no other reason than because iRacing doesn't care, just like their dispute function.
So then what’s to stop you from just driving aggressive on later laps to pick up more positions? A no fault system isn’t a good system since it punishes clean drivers just as much as dirty drivers. If it’s questionable it could be reviewed afterwards but it’s a system that does need to be reworked
The reason you got that 4x is because you tipped the black cars back bumper enough to move him. Alone that would of been a 0x but since the other car hit him (pretty hard) it saw it as you having involvement in that collision due to the previous contact.
All in all be more aware of the cars around you and give up the time or track position if you don’t want to risk it because coding these anomalies in will take a while, especially because the detection system is already best in class so they create the standard vs follow it.
Slow down when the other cars sideways, leave room and you won’t get hit as much.
I think people shouldn't worry about it because it all averages out. Safe drivers will always have a better score than unsafe even with incidents like this.
That red and black Miata was trying out for the formula drift team
so was the guy in this video. he almost seemed like he thought drifting makes you faster, because his set up and turn looked like he was drifting on purpose
As others have said, incident points don't necessarily denote blameworthiness. It means YOU were IN an incident. Which makes sense in this case, that bend was overcooked.
The issue is giving the points regardless of fault. I’ve been involved in collisions where I was hit and thrown into a spin that caused me to collide with another car that also had the same issue. It was all caused by one single driver and yet all 5 of us received a penalty. The only one that should have gotten those points was the initial car and yet every single person got them. It’s a flawed system but fixing it is just too difficult to do without somehow implementing thousands of live stewards to watch over every race. The only realistic option would be to have a delayed penalty system so you could have a program review each incident to determine fault in some way. It punishes clean racers just as much as dirty racers currently and it isn’t how any other racing league would consider penalties
Yes exactly I’m saying the same … Im
Loosing rating because of others crashing into me on purpose.. that’s BS
I’ve been spun by someone sending a turn using no brakes and given 4x incident points
To be fair, if either of those touches had of happenned in isolation it would likely only be a 0x. But it was upgraded to 4x because they were close together. That's what the 0x-->4x line means. It's a good part of the system that helps keep minor incidents from ruining sr.
Because it's a system of averages, generally safe drivers will increase thier sr over time, generally bad drivers will lose sr over time.
One of the reasons I quit iRacing. The points system is the worst. Getting points due to other bad drivers is so stupid.
This is really the most annoying part of iRacing - and also the shadow penalty when you don’t even touch the guy but are very close to the driver as he spins out himself
This is covered in the beginner’s guide. There’s really no way to precisely fix this, so it’s a no-fault system. It sucks, but you just have to get back out there and hope it doesn’t happen every race.
We certainly understand how frustrating these incidents can be.
We understand that every iRacer will receive incident points as the result of being involved in accidents which they did not cause and were unable to avoid, particularly in the lower license levels.
However, it is impossible for us to accurately determine fault for every incident that happens in every race.
That is why we employ a “No Fault” penalty system and why we believe it is the best system for our service, given the number of drivers on the service and the number of races being run at any given time.
It’s also why, given the comparatively high rate of accidents, our safety ratings formulas are very forgiving in the lower levels.
We believe that anyone who is a safe driver will find it relatively easy to move to 4.0 rating in a short time.
Over time, safe drivers will be involved in fewer accidents than drivers who are less safe.
Those who are not safe will have to adjust their driving to advance their license rating.
If you’d care to read more about the specific philosophies behind the ratings and licensing systems, check the iRacing Sporting Code.
Its because you are doing Rookie races. It more forgiving in higher licenses. This is to make you more aware and avoid any contact.
Higher licenses allows a fair amount of racing etc.
I’ve said this for years. And the stubborn a holes who defend this game to no end say “it’ll even out” or “just get better it’s a skill issue”.
It’s always been an issue and until people stop dick riding iRscing, it won’t get fixed. I’m sure there is a better algorithm to figure this out by people who are much smarter than me. But again if their forums and Reddit keep defending this why would they fix it
The Track is in Norway, called Rudskogen. that corner is called "Angsten" wich means: "anxiety"
😱 not 4x. You've got a brake pedal as much as the other guy, if you're really that protective of your safety rating
Rather than changing the no-fault rule, reduce the severity of each incident point. There’s no way they can fix this without altering the rules.
Next, he is going to advocate for real life stewards watching every race and manually handing out X's
I have been iracing for 12 years now, they will never change it. They will argue if you didnt want any incident points taken off you should of slowed down and used caution
You would still have to repair your car irl sooooo yeah you could’ve been way more cautious, and that’s what they want!
The same reason I didn't renew my iRacing membership, 13 years of contents down the drain.
It’s designed this way to be a no fault system, been on here 12+ years now, it’s not changing and at this point I’m kind of glad about it
This is my largest gripe with iracing. I went all in on a simpit, dd wheel/pedals, etc. WAY in. Then after 20+ races I started getting into similar situations as I progressed through C license. I got so close to 4.0SR and some BS like this would happen in a string of bad races and I’d get smacked down below 3SR. The penalty system is not logical and I get so aggravated at it, that I don’t touch the game now for months. Getting into races just makes me so anxious that often times I just don’t know if I feel like dealing with it, so I just putz around solo.
Try getting black flagged on the start for passing on the inside to avoid a wreck because someone spins out before the start/finish line
RR3E does this. A guy comes up behind me and hits ME while I'm on the racing line, I get points. For someone else's actions.
That boy was Tokyo drifting for a sec tho
THIS SHOULD BE A REQUIREMENT TO FIX
The first premise in the iracing code of conduct is to ask yourself: Did I do everything I could to avoid that contact? If the answer is no, there you have your 4x
Iracing: you watched him spin so it’s your fault. *10 incident points*
Yea they really need to fix this it, it gets really annoying at times
It's ridiculous, they beat me in formation lap and -4X for me! 🤬
I read somewhere that this was actually meant to be a substitute for repair costs. Has anyone else read that?
I think the worst is to be lauched to the sky from behind and still get the 4x. At least contact from behind should not be penalized, it's ridiculous
Happens all the time in oval, someone made slight contact with me and then they wrecked someone else and it gave me a 4x
Fr bro I felt that last week
Absolutely rage inducing.
I got 4x the other night and didn’t even make contact with someone.
You actually get a 0x when the black car hits you and a 4x when you tap the car that was sliding ahead.
I laugh when people argue that iRacing is a hardcore sim - until they fix the penalty system to punish only the dirty and the careless drivers, it's really nothing more than a game.
If a car rams into me at the start for no reason I get incident points so I have no clue why you wouldn't get incident points here when you could have done something. Sometimes you gotta let the faster car through.
Had my first iracing race today, 1st place!!! Even though i was pile drived first lap!!!
Yeah got a 4x today from someone locking up and hitting me, guy even admitted it was his fault
Its very hard for the game to perfectly account for what happened. You almost have to just adopt a mindset of not even racing but just staying away from people, even if it means dropping positions. Sometimes doing that will actually place you higher in the end
Ah, yes. The curse of the indirect kiss. ✌️😮💨
The system worked exactly like its intended to. You were involved in an incident with heavy contact so you got a 4x.
Its not a big deal either. One 4x isnt going to get you demoted.
Yea I agree. Can be very frustrating
HONESTLY, The locenses make no sense and the SR only brings negativity. They need to remove the SR system and just give everyone the licenses. That would eliminate most of the negativity.
You were involved in an incident. The incident involved heavy contact between cars. All cars involve get 4 incident points. There's nothing to fix.
No. They DONT need to fix this. Its stated clearly "car contact" and prevents Mayhem in tracks because índices fear into hitting Cars or being hit by others.
only this ?! they given us half a game with a full smile the penalty system is completely broken
Think of incident points and sr as cost to fix repairs. Regardless of who’s at fault, it cost money to fix it.
Welcome to iRacing
yeah they really need to fix that tire physics lol
It’s So bad… trying to get out of d class mx5 at spa swear I’ve had 1 clean race and that’s when I started at the back.. every other time people just do DUMB THINGS 😩😩
Iracing needs to fix the garbage tire model first.
Yes. Its very frustrating
Nah it’s fine. There’s no way to predict fault perfectly so this way it covers all the bases. Plus teaches you to be more aware to your surroundings because you know contact can lead to much more if something then happens to the other driver. Plus if you got a 0x contact that forced you off track, you would want the other driver to have the same penalty (which would be 0x -> 1x)
You can't fix this because it's so hard to tell whos that fault even irl for people. And you just can't do ai that would be better than human in this situations
They don't need to fix anything. This is the best you are going to get with a no fault system. It's working as intended.
This is why I don't waste my money
BASED
Full drifting the corner with zero control and blames the guys in front of him. Classic iracing move.
Iracing does NOT need to fix this. You must be new. If anything the safety rating system needs to be more strict. Maybe that will give guys a reason to make an effort to clean up some of the bs. This isnt bs
the issue is, fixing it would be so stupidly difficult that it isnt worth it. How do you expect iracing to make a license and rating system that can tell fault between drivers?