Competing with a Focus (The Mental Meta #1)

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  • Опубликовано: 6 окт 2024

Комментарии • 15

  • @AiZm8
    @AiZm8 Месяц назад +2

    2:34 that shot of the broken controller is so peak

  • @TheAlwaysAsian
    @TheAlwaysAsian Месяц назад +1

    Mental definitely is often overlooked. As much as I've tried practicing on the daily, the environment before and during does affect how you play. Great video :)

  • @mikelogie8668
    @mikelogie8668 Месяц назад

    Feels like a wise uncle giving his nephew a pep talk on the way to soccer practice. I love it

  • @mikelogie8668
    @mikelogie8668 Месяц назад

    Make more content like this. It's a very overlooked topic. It will skyrocket in views and subs by continuing great content like this. Great job man

  • @ChippieBoi69
    @ChippieBoi69 Месяц назад +2

    The #1, The Coach, The Goat! Take what this man says to heart he knows what hes on about!

  • @boko_kira
    @boko_kira Месяц назад +1

    This video is really helpful! Great work as always goat 💯

  • @Shmicah1235
    @Shmicah1235 Месяц назад +1

    Hey y'all, Sco- uh Silver here

  • @felixsierra625
    @felixsierra625 Месяц назад +1

    First, shout out to the cod clips, speaks to my heart lol! Second, this is a great topic/series idea! The mental side of competition often gets overlooked but can have such a huge impact on growth and performance. Imagine for a moment you're say....a 43 year old dad of 4 who is REALLY BAD at Smash, what would you say are some examples of tangible goals for people to have? I feel like people would probably be tempted to say something like "I want to get my win rate to x%!" but feel like that's not particularly useful(CoD players do the same thing with KD but it's only really a small piece of the whole story). Curious what goals you might consider valuable on this side of the learning curve :)

    • @silver_cck
      @silver_cck  Месяц назад +1

      Thanks for watching! Sorry for the incoming long response lol
      With goalsetting, you can have a goal of just about anything, though I would say that having a tangible goal will help. It doesn't really matter whether it's achieved soon or achieved at all; it just needs to be able to serve as a motivator to improve and put in effort. Setting something that you'd consider "doable" but is a little bit out of reach currently will bring you further along your journey, and when you get near it or when you reach it, you can shift the goalposts again. This can be done over and over, like taking steps.
      I'll highlight some examples, though for goals involving other players (such as peer/peer or brackets), you have to bear in mind that others are trying to improve as well, so just because things stay the same or get worse does not mean you aren't improving. Feeling your own improvement is extremely important.
      Peer-based goals
      - I want to be able to beat players like X
      - I want to take X games/sets in a round robin
      - I want to feel I can keep up with X (not necessarily winning, but feeling that the match is not just a wash)
      Individual goals
      - I want to land X in a real match
      - I want to be consistent at X input (maybe how many times can I do this in a row? How high could my success rate be?)
      Regardless of the specific goal itself, the idea is to consider the improvements that you think will get you further along; you can make a goal out of those ideas. It's also worth considering why you play, because competition for some does not necessarily equal "being the best player ever". Sometimes, we do it for other reasons, like spending time with friends, time sink, distraction from stress, feeling like we've mastered a certain game, etc. They're all valid reasons for playing, and so the reason you play has a level of influence on your motivation to strive for more. We would hope that these goals motivate us to achieve more in the games, and we also hope that achieving our goals will bring us more satisfaction. Hopefully this gives some ideas!

    • @SK-df1iw
      @SK-df1iw Месяц назад +1

      I think that goals with competition can broadly be split into two types. One is from the results of performance (ex. first time winning a set in bracket, starting to go consistently 2-2 in bracket, getting PR'd in a region, beating a player that you consider to be strong relative to yourself, etc.) and the other is based on your gameplay itself (ex. being able to execute your combos/tech more consistently, understanding your gameplans vs specific matchups better, learning how to ledgetrap, edgeguard, or catch landings better, getting a better feel for conditioning and mindgames happening in a match, etc.). I think that the former is a fine set of goals to have and achieving them can feel very rewarding, but they aren't nearly as actionable as the latter. I think a good starting point goal for a beginner is understanding and executing your movement options. Any decision that you end up making won't really matter if you aren't able to follow that decision with your hands. Eventually with practice, you should be able to move your character without having to consciously think about the inputs being done on your controller, at which point your brain is freed up to think about whatever you need to do in a match. Spending around 10-20 minutes a day in training room doing routines (like doing some from IzAw's art of training video) consistently can go a long way. Here's a progression of goals that I've had for getting consistent at neutral B wavebounce: learning the input -> practicing it until I've increased consistency -> getting it 10 times in a row -> getting it 10 times in a row while not looking at the screen (practice being able to do it while looking at the opponent's character) -> getting it 10 times in a row while watching a RUclips video (practice being able to do it without paying much attention) -> being able to freestyle and do it in conjunction with other techniques that I can do fluidly -> doing it in friendlies -> doing it in bracket. The specific goals should be adjusted to whatever you are trying to improve on but having multiple goals, each just beyond the scope of the last, has helped me a lot. Quantitative goals can help in some parts of the game (ex. I want to be able to wavebounce 10 times in a row), but qualitative goals also have their place. A lot of this game can't really be measured with numbers so you need to know how to observe your improvements. For example, ledgetrapping is pretty dynamic and there isn't really a quantitative goal that you can have to measure this. If your goal is "I want to improve at ledgetrapping," watching your own replays and seeing how your mistakes with ledgetrapping changes over time would be a good way to track that goal. Even something like "I want to improve at ledgetrapping," would likely be broken down into smaller goals like "I want to be able to position my character better while ledgetrapping," "I want to consistently ledgetrump to punish delayed getup options," or "I want to observe the opponent's ledge habits more closely."

    • @felixsierra625
      @felixsierra625 Месяц назад

      @@silver_cck That makes a lot of sense, thanks for the response and the examples! Time to set some goals now 🤔

    • @felixsierra625
      @felixsierra625 Месяц назад

      @@SK-df1iw thanks for the response! you gave me some really good examples to consider as well, I appreciate it!

  • @mphmiles
    @mphmiles Месяц назад +1

    Goat… inspirational…