Don't forget Nintendo likes to buy some percentage in other studios, but not overtake them. This way they are connected but not so toxic like buying the studio fully.
@@theviniso its kind of based on have people working as a full employee but giving them none of the benefits like healthcare that an employee would get because they are a contractor?
We can complain about Nintendo’s annoying, less-than-consumer-friendly decisions all we want, but at the end of the day, they run their business far more ethically than just about any other corporation of their size.
Nintendo of Japan is at least good in that regard. I dunno about the other regions. For example Nintendo of America has some scandals involving employees and I think has done the layoff after profit thing iirc. Could be wrong on that one.
Ftr I think the scandals were just employee reviews that said the usual things you hear of AAA studios. If you look at reviews for nintendo of America I believe you can find some ones with shitty conduct. Like, it really seems nintendo of Japan is the real part of nintendo that does right by it's workers
@@ilbroducciore Japanese culture and laws do play a role here, of course, but Japan's average new employee retention rate after 3 years is apparently 70%. At 98.8%, Nintendo's is significantly higher than that.
It’s crazy how Nintendo can run such a tight ship in terms of number of employees and compete with leviathans like Sony and Microsoft. I respect the measured, conservative way Japanese corporations conduct themselves vs. the “maximize shareholder value at all cost, growth at all costs, strip mine all value and burn it all to the ground” American method. Oh, and Sony is practically a California corporate entity at this point.
Now that you say it, mass layoffs may truly be the best time to hire. All of a sudden, you can pick and choose where at first talent was hard to come by.
Why not acknowledge the poor working conditions they have for the contractors they hire? They hire people as contractors and dont give them full employee title, I think they even have different color badges so everyone knows they arent real employees even though they do similar work. There are many articles about it and Nintendo just fired a bunch of those people. So you're saying if Xbox and Sony hired people like Uber and got rid of them that would be a pro gamer move instead of giving them real benefits as an employee?
@@chiquita683 Contractors existed since the industry started. Their whole point is that they are not a part of the company. They are there to provide extra work if there is a need for it and if there isn't a need for it then they just stop working for the company. Nintendo didn't fire anyone. They simply made a deal and the deal ended. Those people worked WITH Nintendo not FOR Nintendo. Of course they were threated differently they were for all intended purposes different. İmagine threating your sister and your classmate the same. That is pretty much the same. What are you Kotaku?
Fun fact, each Nintendo employee generates approximately 8 million dollars in value for the company (in market cap terms). Very few companies get that kind of efficiency.
Fun fact: Nintendo and Toei are the only two (large) companies in Japan that treat their employees like humans, giving shorter working hours than average, still has problems with outsiders but still somewhat admirable
When I saw Nintendo had hired 3000 employees, I was concerned. But seeing that's over the last 7 years, not just a recent hiring spree, I feel better about it. One of Nintendo's strengths is their long-term approach.
This is probably related to that new office space they were building a while ago. And with PS and Xbox laying people off, the talent was very available, and of course, the new talent that graduates every year.
"Will they be able to sell a remake of a gameboy game"? Yes. The appeal of Nintendo games is not tied to what typically makes a game AAA. They dont need to rely on the same gimmicks that most companies have to when they pitch a remake to consumers.
Please god lord in heaven let this mean Splatoon can work on some more ambitious projects, there is so much stuff from concept art and early production ideas that the devs clearly wanted to use but couldn't due to time and workload limitations.
Maybe they could, but they gotta balance it with Animal Crossing (same dev team), which fans want it to be the best it can be (which means everything from previous games day 1 + more)
@@erkantiryaki5542 idk, when you actually check the credits the only person who seems to consistently work on the Animal Crossing games is the producer. Seita Inoue certainly doesn't work on anything but Splatoon.
Working for Nintendo is a career, while other companies its a temp contract. They continue to put Customers first and roll in the money as a result and good on them 🙂
except at NOA where you get a green badge and get seperated and shunned by the "real" workers and snarled at by reggie fils aime for giving him a smile and a nod, and when your contract expires it's called it being "completed" according to anonymous former NOA contractors
5:45 That is actually kinda debatable. If you are producing High-end Graphic games, you usually do need more menpower, but if you are just upgrading to the currently most used performance, those work need to be done could be done with the same amount of menpower, if not less.
Most other companies: “We’re making lots of money? Sweet, that means we can lay people off and have even MORE money!” Nintendo: “We’re making lots of money? Sweet, that means we can give jobs to even more people!”
I love listening to you talk about things you are genuienly interested in, No script, no preperation just shoot and barf out your ideas and thoughts, so much so you jump into several different topics doing so.
HOW DO OTHER COMPANIES JUST MAKE EVERYTHING HARDER(For their workers and community) AND YET NINTENDO MAKE EVERYONE HAPPY(even during the Wii u/ 3ds era Iwata chose to give money to his employees and have less for themselves)
Nintendo does do some not really consumer friendly things, and they're super overprotective of their IP's, so it's not like they're making *everyone* happy, but they do seem like they treat their employees far better than pretty much any other large game company which is definitely a really good thing
To be honest this isn't even that big, the dev team for Red Dead 2 alone was 8k. Nintendo just knows how to be really efficient, and not caring about the typical triple a selling points certainly helps.
Nintendo swooping in to save the game industry by hiring everyone their competitors are laying off: [insert gif of Mercy from Overwatch reaching out her hand]
the possibility of Nintendo actually trying with Online play is unfathomably amazing to me. The concept of Smash being just as fun online as it is off, or the idea of Animal Crossing not being insanely hindering in it's multiplayer lobbies.... IM DROOLING
as someone in gaming and animation for a decade i can add context, nintendo’s growth is likely to assist with how much more art and people you need to do HD / modern games. when gaming went HD, like 70% of japanese game companies couldn’t scale to the ridiculous level they needed to to produce games at all. nintendo’s hiring is worrying, it’s hard to grow that much and keep quality, and you’ll likely see the rules on what makes nintendo games tighten, experimentation lessen, and games become blander. optimistically, more games!
to be fair some games dont need to change their core mechanics. change them at all and you get stuff like the modern paper mario, and the mini mario line of games wich have sparked debates with fans of said respected series.
That would be likely... But between the people from acquisitions, and all the job postings for networking and developer positions I'm not sure that's the main thing here. The main job postings for artists have all been from Retro. Monolith hired a whole new team, so that had some of everything, and the postings for the main team also were quite varied. Plus they're on a hiring spree for the NSO infrastructure too... Besides even their entire company is still far smaller than many AAA teams on a single game. I wouldn't worry too much.
They also want to expand to new countries more. They are hiring right now their first polish translator. Right now only junior, but I'm hyped for finally seeing Nintendo games in polish!
When you were talking about the weather at the end….I LIVE IN FLORIDA. THE PLACE WHERE THE 105 DEGREE HEAT AND HUMIDITY LIFTS IN MID NOVEMBER. AND RETURNS WITH A VENGEANCE EARLY MARCH. I ENVY YOU, ARLO. AND EVERYONE LIVING IN ALASKA.
While other companies are ridden with unfair lay offs, Nintendo gets fatter with more workers. Looks like Nintendo is the only winner in the industry so far 🤔
Nintendo wasn't the only publisher/developer to struggle with HD. The PS3 killed a lot of studios because of how much more difficult HD development it.
@@finnvaneekelen7740 it really just needs more devs. turnaround on 3D projects developed over 3 years should not be turning out that bad unless you have a LOT of inexperienced developers and terrible management. S/V turned out pretty bad because of legends arceus taking most of the devtime but the story in S/V is really really good.
GF is not part of nintendo, pokemon is a joint venture between Game Freak, Nintendo, and Creatures Inc. The Pokemon Company is just their branding company.
This also totally makes sense with their recent insane record profits from the last two years. 3k hires is awesome, but it's even more awesome that it comes after a massive inflow of profit instead of investor capital, because it means Nintendo is paying for all of this from their own pockets.
"More like...Ninten...grow." Unsubbed, unfollowed, you fell off, reported for cringe. On a serious note, Nintendo growing like crazy while the entire Western industry is falling apart at the seams is incredible.
Remember that many developers during the PS3/360 era were transparent about how they were ill-prepared for or experienced many challenges with HD development. Nintendo wasn’t built different, and it had the extra disadvantage of being in that nigh-impenetrable Nintendo bubble.
Apparently the Wii U wasn't dev friendly for 3rd parties, plus having to include the gamepad was an extra consideration. But some of the most fantastic first party games came from the Wii U so I don't know how much it was an issue for Nintendo staff.
@@evermillcreek correct. As for first-party games, many did come from Nintendo, but not without growing pains and a considerable drought. Miyamoto admitted that Pikmin 3’s HD visuals required double the amount of people than before to give them the necessary polish. The company absolutely underestimated the development challenges of HD. It seems they eventually developed their own workflow to meet those challenges and it has carried over into Switch and undoubtedly will with Switch’s successor.
Hello, Arlo. Hope you are doing well. In the follow up to the question “if this means that there will be more games?” Yes, but better than that, better quality games as well. The problem with buying up studios is that something always gets lost in transition.
They may not be too bad with new games on Switch 2, many tech sites including digital foundry are questioning whether the console will even do 4K. Even PS4 pro barely did 4k and as some have said DLSS don't come for free it takes up the processor, so it's probably best to temper expectations on power but we will see when they show it off.
The “remake of gameboy game” level titles won’t need to be on the level of mainline Mario and Zelda. They could probably be about on par with their Switch 1 counterparts-the higher resolutions and frame rates will carry them far enough. Only big big releases will need to match up to modern AAA standards.
There is so much to this that i appreciate. I don’t need graphics significantly stronger than the switch - I just want every game to run well at higher resolutions
@@elsamarks8477 I mean it would definitely be cool to get a fresh coat of paint on the big selling series, but yeah for most games the switch’s graphics are all I really need. The thing I’m most excited for is higher resolutions. 1080p looks really crunchy on modern TVs
Yeah, I imagine games like Mario and Zelda among others will probably try to look significantly more detailed and up to modern visual standards, but I don’t see why EVERY one of their side games needs to be much more than the switch
On the topic of Switch Online and such, I just hope the next console has a lot of qol features that are missing on the switch and that everything just runs very consistent. I hardly ever play online but I really want to see them improve on those fronts. We know the "switch 2" will be somewhat more powerful at least but it's really those smaller details that will sell the next console to me
I was looking to apply to them as a german to english translator, but for starters their office is at the other side of the country and they're also not hiring english-german translators right now... Sad. Working for them sounds really pleasant.
I am a bit worried about the possibility of Nintendo getting pressured into some of the anti-consumer practices that most other game corporations have adopted. I hope that they find ways to simplify or optimize development for advanced hardware so they don’t have to throw a ton of money and people at one product’s development. Nintendo has historically been good at optimizing various things, after all.
Im curious how much of that hiring is accounted for by acquisitions? Shiver, Nintendo Pictures, SRD, NLG all are new employees that have nothing to do with expanding, just moving contractors in-house. We do know Monolith opened a new team and went on a hiring spree after BotW interfered with XC2, but that was only partially in the last 3 years. The main in-house team has been hiring too, as well as the NSO infrastructure team (a place that sorely needs help).
1:24 lmao Please do this more often. New sub here! ... They don't have to rely on the Switch's success, they did that during the Wii era and we all know it was a mess. I have some friends who won't upgrade just because the Switch 2 is more powerful. There are a lot of people who think like this. They better make a really attractive machine.
Hello TopicArlo, i'm Leo it's so nice to meet you and found your RUclips channel what RUclips wanted to show for me! What a coincidence I just today bought Mario VS Donkey Kong Remake for Nintendo Switch and then RUclips showed this video for me, is it a coincidence? I don't think so, maybe this is just my destiny being solded by Nintendo, but I LOVE that! 😅❤
Sounds like a dream❤ looks like they won't run into any problems in terms of manpower but we still need to keep an eye out for any weird changes though I like company growth but it may not be always what you'd think but exciting news nonetheless😮
I hope at this point, having the benefit of foresight watching the budgets of their competitors and other publishers balloon out of control, they're smart enough to avoid the same mistakes.
I hope game quality will be improved since this generation of games seem to a mix bag of some great games and some games that were lackluster. I hope Nintendo learns the right lessons unlike on the Wii U generations.
i can see the next system being a point of contention in developing games, doubling the time of development for their most visually impressive IP's so it' makes sense all the hiring and buying of companies lately. I hope they can somewhat manage it better than Sony and MS which their games take 5+ years of dev time.
You can't fault Nin for getting top talent when it's available. I'd wager a lot of western developers are banging down the doors hoping to get hired or a dormant franchise.
I have an interesting opinion on the growth - COMPATIBILITY - they need to test as many games as possible make sure their backwards compatibility works.
I actually strongly disagree with Nintendo being the only company that struggled transitioning to HD development. I think a lot of Japanese companies did early on. Judt in the previous gen. The first several years of the ps3 and Xbox 360 era were rough for Japanese developers and lead to the western centric, Japanese games are dead mentality that prevailed in that gen for a while. They later managed to get into the swing of things again. Meanwhile Nintendo had been chilling with the Wii that entire gen. So they struggled later.
Yep. This is what I tell people every time someone talks about the whole videogame industry collapsing again like in the early 1980s. Certain videogame companies are making great money, most of all Nintendo, but also some others like Capcom.
Well I believe Arlo himself pointed out they have games just sitting around until their ready for release. So if that's true then even if these employee's are for brand new projects they still have stuff ready in the mean time that will keep their money coming in.
Other companies: *Layoffs intensify*
Nintendo: "Where did all this free talent come from? Welp, waste not want not!"
Yup 😂
When smaller companies get bought out only to shut down, Nintendo will be there with doors wide open and better opportunities.
Grammar please
@@bluecorp8557 "Waste not want not" isn't bad grammar, it's an idiom.
@HealyHQ the amount of people that don't know idioms is insane
Don't forget Nintendo likes to buy some percentage in other studios, but not overtake them. This way they are connected but not so toxic like buying the studio fully.
Really? That's kinda based.
@@theviniso its kind of based on have people working as a full employee but giving them none of the benefits like healthcare that an employee would get because they are a contractor?
Buying another studio isn’t toxic, it’s what the parent company chooses to do afterwards.
@@theviniso Think Platinum games with Bayonetta and Astral Chain
@djdeadbeat4380 Studios being conglomerated under one corporate entity is industry poison. Its better for everyone if the industry stays diverse.
We can complain about Nintendo’s annoying, less-than-consumer-friendly decisions all we want, but at the end of the day, they run their business far more ethically than just about any other corporation of their size.
Yeah, for sure. They may be kind of mean towards consumers at times, but, at least to me, that's a lot better than being mean to their own employees.
Nintendo of Japan is at least good in that regard. I dunno about the other regions. For example Nintendo of America has some scandals involving employees and I think has done the layoff after profit thing iirc. Could be wrong on that one.
Ftr I think the scandals were just employee reviews that said the usual things you hear of AAA studios. If you look at reviews for nintendo of America I believe you can find some ones with shitty conduct. Like, it really seems nintendo of Japan is the real part of nintendo that does right by it's workers
Nintendo lets out all its anger on the customers.
@@Miccat87it’s not that they’re mean it’s just that you can’t understand their perspective
Remember that Nintendo's employees have over a 98% retention rate.
Different market culture in Japan where employees stick to the same company throughout their whole careers - for better or worse.
@@ilbroducciore Japanese culture and laws do play a role here, of course, but Japan's average new employee retention rate after 3 years is apparently 70%. At 98.8%, Nintendo's is significantly higher than that.
To be fair, it really doesn't mean much in Japan, cause in Japan, you join a company for life, it's part of the culture.
@@Shinyolo the guy above you is literally debating that though
@@Shinyolo i think the point here is more about layoffs vs people deciding to leave the company
It’s crazy how Nintendo can run such a tight ship in terms of number of employees and compete with leviathans like Sony and Microsoft. I respect the measured, conservative way Japanese corporations conduct themselves vs. the “maximize shareholder value at all cost, growth at all costs, strip mine all value and burn it all to the ground” American method. Oh, and Sony is practically a California corporate entity at this point.
They are indeed as infact are exactly that
Sony and MS are big... but they also do other business, so it's not like all of their money goes to their console divisions.
Every other company: laying off hundreds or thousands of employees
Nintendo: I’ma do what’s called a pro gamer move
this guy dunkeys
Nintendo=🗿
Now that you say it, mass layoffs may truly be the best time to hire. All of a sudden, you can pick and choose where at first talent was hard to come by.
Why not acknowledge the poor working conditions they have for the contractors they hire? They hire people as contractors and dont give them full employee title, I think they even have different color badges so everyone knows they arent real employees even though they do similar work. There are many articles about it and Nintendo just fired a bunch of those people. So you're saying if Xbox and Sony hired people like Uber and got rid of them that would be a pro gamer move instead of giving them real benefits as an employee?
@@chiquita683 Contractors existed since the industry started. Their whole point is that they are not a part of the company. They are there to provide extra work if there is a need for it and if there isn't a need for it then they just stop working for the company. Nintendo didn't fire anyone. They simply made a deal and the deal ended. Those people worked WITH Nintendo not FOR Nintendo. Of course they were threated differently they were for all intended purposes different. İmagine threating your sister and your classmate the same. That is pretty much the same. What are you Kotaku?
Fun fact, each Nintendo employee generates approximately 8 million dollars in value for the company (in market cap terms). Very few companies get that kind of efficiency.
lol i know i don’t generate 8 mil
@@winterwatson6437what do you do?
@@charlie7531That’s Miyamoto’s alt account
Imagine getting paid 50k to make your boss 8 million. Oof.
Almost like having employee loyalty by not constantly doing massive layoffs is a good thing. That'd be ridiculous though.
A lot of Japanese developers and publishers struggled with HD development as well. They just went through it earlier than Nintendo did
Fun fact: Nintendo and Toei are the only two (large) companies in Japan that treat their employees like humans, giving shorter working hours than average, still has problems with outsiders but still somewhat admirable
Didn't hear about Toei there on that, but neat for them!
That’s why Toei is able to continue the long run for Rider, Sentai, and Precure. Tons of experienced writers, directors and new ones.
They just Nintendon't care about following the rest of the industry at all, do they? In this case, it's in a great way!
it's because they are leading the rest of the industry
Sometimes the best way to win a battle is to not participate.
They never have and they never will, and it has always worked out for them
The art of war level stuff@@Big-Image
"Firing a bunch of employees? Let me guess, you guys use AI. 😒"
8000 employees... There has to be someone working on new DK
I'm still hoping for DK64 2
please be true
I too hope some of these new hires are working on the left behind IP like DK, Star Fox, F-Zero etc.
@@rossruss6901 don't forget Chibi-Robo lol
Right for real haha...
But seriously.
great insight and thoughtful commentary! i loved watching this video at 100x speed to see the whole thing less than a minute after upload.
When I saw Nintendo had hired 3000 employees, I was concerned. But seeing that's over the last 7 years, not just a recent hiring spree, I feel better about it. One of Nintendo's strengths is their long-term approach.
This is probably related to that new office space they were building a while ago. And with PS and Xbox laying people off, the talent was very available, and of course, the new talent that graduates every year.
"Will they be able to sell a remake of a gameboy game"?
Yes. The appeal of Nintendo games is not tied to what typically makes a game AAA. They dont need to rely on the same gimmicks that most companies have to when they pitch a remake to consumers.
Imagine if nintendo picked up all of the employees from tango.
I had been thinking/wondering that myself for a while now and also wondering why no one seemed to be talking about or suggesting that possibility.
Like how they saved a bunch of AlphaDream employees?
Idk if this is sarcastic, but a lot of them did go to work at Nintendo. I bet half of Tango’s employees end up at Nintendo or Monolithsoft.
@@dr6559 this isn't supposed to be sarcastic. I don't know enough about them to follow where they are working.
Please god lord in heaven let this mean Splatoon can work on some more ambitious projects, there is so much stuff from concept art and early production ideas that the devs clearly wanted to use but couldn't due to time and workload limitations.
Maybe they could, but they gotta balance it with Animal Crossing (same dev team), which fans want it to be the best it can be (which means everything from previous games day 1 + more)
@@mariotheundying animal crossing has a similar dev team, I think it's an exaggeration to say they're the same
@@birdflox1337 They are the same EPD team. So yeah they are the same.
@@erkantiryaki5542 they arent, they share around 30% only
@@erkantiryaki5542 idk, when you actually check the credits the only person who seems to consistently work on the Animal Crossing games is the producer. Seita Inoue certainly doesn't work on anything but Splatoon.
Can Gamefreak maybe have some of those 3000+ employees?
True. Their staff as of now are currently low which is why recent Pokemon games have been panned lately. At least they ARE hiring more employees.
hopefully this means even more quality on their next system 🙏🏼🙏🏼
We
need
more
STATISTICS VIDEOS! 💪
Working for Nintendo is a career, while other companies its a temp contract.
They continue to put Customers first and roll in the money as a result and good on them 🙂
except at NOA where you get a green badge and get seperated and shunned by the "real" workers and snarled at by reggie fils aime for giving him a smile and a nod, and when your contract expires it's called it being "completed" according to anonymous former NOA contractors
Nintendo will be hiring Arlo as Director of Dad Joke Video Openings. Looking for a ton more Bowser jokes incoming.
5:45 That is actually kinda debatable. If you are producing High-end Graphic games, you usually do need more menpower, but if you are just upgrading to the currently most used performance, those work need to be done could be done with the same amount of menpower, if not less.
Every company struggled with HD arlo, every single one
Damn Nintendo is dunking on Sony and Microsoft
Most other companies: “We’re making lots of money? Sweet, that means we can lay people off and have even MORE money!”
Nintendo: “We’re making lots of money? Sweet, that means we can give jobs to even more people!”
If I were nintendo I'd definetly be looking for the people that were laid off and hire them just to flip off all their former bosses.
...which we help us make MORE money long-term! 💸
How capitalism is abused vs. How capitalism is supposed to work
@@labrynianrebel Yes, Nintendo is playing the long game. They've been at it since 1889
@@ramonmujica3193 Tbf, about 100 of those years had nothing to do with video games
Nintengrow is quite the epic
Edit: Yeah I am interested to see how this may affect the future for Nintendo, with games and stuff!
I love listening to you talk about things you are genuienly interested in, No script, no preperation just shoot and barf out your ideas and thoughts, so much so you jump into several different topics doing so.
HOW DO OTHER COMPANIES JUST MAKE EVERYTHING HARDER(For their workers and community) AND YET NINTENDO MAKE EVERYONE HAPPY(even during the Wii u/ 3ds era Iwata chose to give money to his employees and have less for themselves)
Nintendo does do some not really consumer friendly things, and they're super overprotective of their IP's, so it's not like they're making *everyone* happy, but they do seem like they treat their employees far better than pretty much any other large game company which is definitely a really good thing
@@Printerpenguin yeah I also feel that if they encouraged the fan projects they could be a stronger Company
Makes sense since bigger games need bigger teams
To be honest this isn't even that big, the dev team for Red Dead 2 alone was 8k. Nintendo just knows how to be really efficient, and not caring about the typical triple a selling points certainly helps.
Which is all the more amazing that Nintendo is able to maintain levels of efficiency.
Where did you hear that? I’m looking it up and It’s saying 1600 people
@@NinToby1,600 may be the core team. 8,000 may be the number of people that worked on it, including contractors.
@@Clinkety damn, do they really outsource that many people?
@@Clinkety Tbf Nintendo does outsource too, I dont think this is a good comparision to make
Nintendo swooping in to save the game industry by hiring everyone their competitors are laying off: [insert gif of Mercy from Overwatch reaching out her hand]
No, that would make Nintendo fail. Nintendo will hire useful people
@@napoleonfeanor I recommend Starwars Hunters as a successor to Overwatch.
I read the title as "Nintendo is getting lazy." I think it's nap time.
Good nap?
@@ultimatebreak827 probably still sleepy time
eepy?
@@michaelcasiano9497VERY. VERY EEPY
the possibility of Nintendo actually trying with Online play is unfathomably amazing to me. The concept of Smash being just as fun online as it is off, or the idea of Animal Crossing not being insanely hindering in it's multiplayer lobbies.... IM DROOLING
If you told me Nintendo was working to make improvements to their online, I thought you was crazy and yet we're getting there.
as someone in gaming and animation for a decade i can add context, nintendo’s growth is likely to assist with how much more art and people you need to do HD / modern games. when gaming went HD, like 70% of japanese game companies couldn’t scale to the ridiculous level they needed to to produce games at all. nintendo’s hiring is worrying, it’s hard to grow that much and keep quality, and you’ll likely see the rules on what makes nintendo games tighten, experimentation lessen, and games become blander. optimistically, more games!
to be fair some games dont need to change their core mechanics. change them at all and you get stuff like the modern paper mario, and the mini mario line of games wich have sparked debates with fans of said respected series.
That would be likely... But between the people from acquisitions, and all the job postings for networking and developer positions I'm not sure that's the main thing here. The main job postings for artists have all been from Retro. Monolith hired a whole new team, so that had some of everything, and the postings for the main team also were quite varied. Plus they're on a hiring spree for the NSO infrastructure too...
Besides even their entire company is still far smaller than many AAA teams on a single game. I wouldn't worry too much.
Its an exciting time to be a Nintendo fan again. Young or old. Cant wait
Wonderful weather report, ty Arlo!
They also want to expand to new countries more. They are hiring right now their first polish translator. Right now only junior, but I'm hyped for finally seeing Nintendo games in polish!
When you were talking about the weather at the end….I LIVE IN FLORIDA. THE PLACE WHERE THE 105 DEGREE HEAT AND HUMIDITY LIFTS IN MID NOVEMBER. AND RETURNS WITH A VENGEANCE EARLY MARCH. I ENVY YOU, ARLO. AND EVERYONE LIVING IN ALASKA.
While other companies are ridden with unfair lay offs, Nintendo gets fatter with more workers. Looks like Nintendo is the only winner in the industry so far 🤔
This makes me more excited for Nintendo's plans in 1-5 years.
that means nintendo now has double square enix employees and about half the number of employees as ubisoft
Plot twist: all 3,000 new employees are employed solely to hunt down ROM sites
Gasp!
The plot thickens!
Games like 3D-Zeldas become more complex, I could see the need for more employees. I also would love more new or returning IPs or shorter dev cycles.
Oracle remake that gives you both games with no password shenanigans.
"You are now one of my elite employees!!!" Moment😂
Nintendo wasn't the only publisher/developer to struggle with HD. The PS3 killed a lot of studios because of how much more difficult HD development it.
I've highly been enjoying the doese of mostly daily content of topic arlo arlo. Really glad to hear your enjoying it up in Seatlle.
No way? It’s sunny in Seattle? That’s nuts Arlo. What do you mean?
I was just there a few days ago, it was constantly raining lol, was still cool though, I got to see the space needle.
Newsanchor Arlo is priceless! 😁
4:58 Arlo's caveman talk here made me think of "hello, me Oog"
I demand that 60% of these new hires be put in Game Freak for future game quality and play test purposes. Lmao 🤣
TBH i think game freak needs time at least as bad as it needs more people
@@finnvaneekelen7740 it really just needs more devs. turnaround on 3D projects developed over 3 years should not be turning out that bad unless you have a LOT of inexperienced developers and terrible management. S/V turned out pretty bad because of legends arceus taking most of the devtime but the story in S/V is really really good.
GF is not part of nintendo, pokemon is a joint venture between Game Freak, Nintendo, and Creatures Inc. The Pokemon Company is just their branding company.
This also totally makes sense with their recent insane record profits from the last two years. 3k hires is awesome, but it's even more awesome that it comes after a massive inflow of profit instead of investor capital, because it means Nintendo is paying for all of this from their own pockets.
"More like...Ninten...grow."
Unsubbed, unfollowed, you fell off, reported for cringe.
On a serious note, Nintendo growing like crazy while the entire Western industry is falling apart at the seams is incredible.
Remember that many developers during the PS3/360 era were transparent about how they were ill-prepared for or experienced many challenges with HD development. Nintendo wasn’t built different, and it had the extra disadvantage of being in that nigh-impenetrable Nintendo bubble.
Apparently the Wii U wasn't dev friendly for 3rd parties, plus having to include the gamepad was an extra consideration. But some of the most fantastic first party games came from the Wii U so I don't know how much it was an issue for Nintendo staff.
@@evermillcreek correct. As for first-party games, many did come from Nintendo, but not without growing pains and a considerable drought. Miyamoto admitted that Pikmin 3’s HD visuals required double the amount of people than before to give them the necessary polish. The company absolutely underestimated the development challenges of HD. It seems they eventually developed their own workflow to meet those challenges and it has carried over into Switch and undoubtedly will with Switch’s successor.
@@earlyriser03 the sky is the limit now ✨
Maybe Gamefreak should hire like, a third guy to work on pokemon games or something.
Hello, Arlo. Hope you are doing well. In the follow up to the question “if this means that there will be more games?” Yes, but better than that, better quality games as well. The problem with buying up studios is that something always gets lost in transition.
They may not be too bad with new games on Switch 2, many tech sites including digital foundry are questioning whether the console will even do 4K. Even PS4 pro barely did 4k and as some have said DLSS don't come for free it takes up the processor, so it's probably best to temper expectations on power but we will see when they show it off.
This channel is becoming one of my new favorite channels to watch
Thank God for Nintendo and their unique approach.
The “remake of gameboy game” level titles won’t need to be on the level of mainline Mario and Zelda. They could probably be about on par with their Switch 1 counterparts-the higher resolutions and frame rates will carry them far enough. Only big big releases will need to match up to modern AAA standards.
There is so much to this that i appreciate. I don’t need graphics significantly stronger than the switch - I just want every game to run well at higher resolutions
@@elsamarks8477 I mean it would definitely be cool to get a fresh coat of paint on the big selling series, but yeah for most games the switch’s graphics are all I really need. The thing I’m most excited for is higher resolutions. 1080p looks really crunchy on modern TVs
Yeah, I imagine games like Mario and Zelda among others will probably try to look significantly more detailed and up to modern visual standards, but I don’t see why EVERY one of their side games needs to be much more than the switch
On the topic of Switch Online and such, I just hope the next console has a lot of qol features that are missing on the switch and that everything just runs very consistent. I hardly ever play online but I really want to see them improve on those fronts.
We know the "switch 2" will be somewhat more powerful at least but it's really those smaller details that will sell the next console to me
I was looking to apply to them as a german to english translator, but for starters their office is at the other side of the country and they're also not hiring english-german translators right now...
Sad. Working for them sounds really pleasant.
“What coast knows not our games?”
ALPHADREAM IS BEING REVIVED
I'm sorry, I'm just coping insanely hard right now
I am a bit worried about the possibility of Nintendo getting pressured into some of the anti-consumer practices that most other game corporations have adopted. I hope that they find ways to simplify or optimize development for advanced hardware so they don’t have to throw a ton of money and people at one product’s development. Nintendo has historically been good at optimizing various things, after all.
It's only gonna get hotter, man. Yeah, movin' north was the smart play. I did similar. Other coast though. New England is gorgeous.
See that Arlos an Astral Chain fan with that background music
The wii u makes me so sad. There are so few games, especially multiplayer games, that made use of the gamepad. There was so much potential
Im curious how much of that hiring is accounted for by acquisitions? Shiver, Nintendo Pictures, SRD, NLG all are new employees that have nothing to do with expanding, just moving contractors in-house.
We do know Monolith opened a new team and went on a hiring spree after BotW interfered with XC2, but that was only partially in the last 3 years. The main in-house team has been hiring too, as well as the NSO infrastructure team (a place that sorely needs help).
YES MORRRRE TOPIC ARLO!!! PLZ DO MORE SOON!!!!
3,000 more legal ninjas tho
Imagine the Nintendo Switch Online hires are actually just looking for Nintendo Switch rom sites Online to shut down
Also remember that a lot of the old guard are starting to push retirement age.
They are theoretically getting ready for a console launch, so increasing their staff makes a fair bit of sense.
1:24 lmao
Please do this more often. New sub here!
...
They don't have to rely on the Switch's success, they did that during the Wii era and we all know it was a mess. I have some friends who won't upgrade just because the Switch 2 is more powerful. There are a lot of people who think like this. They better make a really attractive machine.
They're already big enough. They just gotta lock in
Hello TopicArlo, i'm Leo it's so nice to meet you and found your RUclips channel what RUclips wanted to show for me! What a coincidence I just today bought Mario VS Donkey Kong Remake for Nintendo Switch and then RUclips showed this video for me, is it a coincidence? I don't think so, maybe this is just my destiny being solded by Nintendo, but I LOVE that! 😅❤
Ok, now we need a TopicArlo news stinger opening
The twist is that all 3,000 employees were lawyers.
Sounds like a dream❤
looks like they won't run into any problems in terms of manpower but we still need to keep an eye out for any weird changes though
I like company growth but it may not be always what you'd think but exciting news nonetheless😮
resolutions go up. pretty simple. "hd" is an arbitrary line in the sand (with a word-definition they cant even agree on).
I hope at this point, having the benefit of foresight watching the budgets of their competitors and other publishers balloon out of control, they're smart enough to avoid the same mistakes.
Square enix: HD town are hard 😢 (final fantasy XIII)
Sony and especially Microsoft- Laying off thousands of employees
Nintendo- Ooooo free talent laying around
I hope game quality will be improved since this generation of games seem to a mix bag of some great games and some games that were lackluster. I hope Nintendo learns the right lessons unlike on the Wii U generations.
Nice choice showing Mario Vs. Donkey Kong some love
i can see the next system being a point of contention in developing games, doubling the time of development for their most visually impressive IP's so it' makes sense all the hiring and buying of companies lately. I hope they can somewhat manage it better than Sony and MS which their games take 5+ years of dev time.
Go, Glow, Grow Nintendo is eating good this past year.
4:56
Arlo never beating the cookie monster allegations
You can't fault Nin for getting top talent when it's available. I'd wager a lot of western developers are banging down the doors hoping to get hired or a dormant franchise.
Nintendo be like:you thought you could live with your own failure,and where did that bring you,back to me.
I haven't used Nintendo Online an awful lot recently but I don't see it as lacking, especially for the price. They keep it nicely minimalist I think.
I just reccomended both your channels to a bff. Then I heard your "Ninten-grow" bit... C'mon man 🤦
lol ur doin great, man. Keep it up :3
I have an interesting opinion on the growth - COMPATIBILITY - they need to test as many games as possible make sure their backwards compatibility works.
The moment i heard "More like..." i knew it was gonna be Nintengrow jaja.
I actually strongly disagree with Nintendo being the only company that struggled transitioning to HD development. I think a lot of Japanese companies did early on. Judt in the previous gen. The first several years of the ps3 and Xbox 360 era were rough for Japanese developers and lead to the western centric, Japanese games are dead mentality that prevailed in that gen for a while. They later managed to get into the swing of things again. Meanwhile Nintendo had been chilling with the Wii that entire gen. So they struggled later.
Yep. This is what I tell people every time someone talks about the whole videogame industry collapsing again like in the early 1980s. Certain videogame companies are making great money, most of all Nintendo, but also some others like Capcom.
More profits, more employees to make more games. Makes sense to me. I just hope it doesn't reverse itself later.
Well I believe Arlo himself pointed out they have games just sitting around until their ready for release. So if that's true then even if these employee's are for brand new projects they still have stuff ready in the mean time that will keep their money coming in.
Now we just have to hope Nintendo puts some of those people to work with Game Freak.
That Astral Chain music kicking hard