WHAT WEAPON BUILD ARE YOU USING IN ONCE HUMAN? COMMENT BELOW 👇 🌭Other Food Buffs To Consider: Whilst Canned Meat is the most accessible food buff, you can take advantage of foods which contain higher buffs and could lead to more DPS. Shattered Bread: +25% Weapon damage Mixed Fried Hotdog: 20% toward enemies affected by The Bull's Eye 📌Frequently Asked Questions: Q: Can I use 3-piece Lone Wolf instead and remove the Bastille Boots? A: Yes! It works great, my tests with my current mods and specs were a little too inconclusive to really put my finger on which was the better one. I ran multiple DPS test runs on the dummy, 3-piece Lone Wolf did seem slightly more stable with results, however the 2-piece with Bastille did have tendencies of spiking higher. Right now It's looking like personal preference, although I can see having 3-piece Lone as a good thing as Bastille Boot's effect requires you to be over 70% HP, whereas the 3rd buff from Lone Wolf doesn't. Overall inconclusive on my end but if you have any data - leave it in the comments as I'd love to make a follow up SOCR Scar Build in the future with better information where possible. Q: Do the mods not cancel each other out with the weakspot damage?! A: Nope! Weakspot DMG is different to Shrapnel Weakspot DMG and they work differently so they do not cancel each other out Q: How do you make your SOCR Scar level 3* Star? A: You must obtain more SOCR Scar blueprint fragments to upgrade it, I did so by using the Wish Machine Gatcha game and got lucky! Q: What makes the gun auto reload ammo? A: The Shrapnel Souvenir Mod makes this happen Q: Is Shrapnel Still Strong in PVE? A: Yes, Shrapnel is one of the best builds in PVE because it's very strong against Monolith Bosses & Prime Wars Q: Did this get nerfed in the 1.1 Update? A: The crossbow received a nerf, but the shrapnel received a tiny buff. Overall if you adjust your build to the one in this guide, it's just as strong!
@@Snerra01 Because it gives us +20% Weakspot DMG from Bulls Eye making our crossbow even more effective. There is also no other cradles worth picking over it at this moment for this particular build. Long axe got nerfed, you now have to hit the enemy with it to get the buff and it ruins the flow of this build.
This is the type of style and format I wish all guide videos were like... It was straight to the point, easy to understand, and left me with no questions at the end. You created a detailed build guide in 5 minutes, well done!
Holy shit i rarely comment but this video deserves it. No time wasted getting to the point, quick and simple explanations, shows where to obtain which mod and what to look out for. I can tell you put a lot of effort into this. 10/10
Really have to second this, too many OH videos have a long intro and a convoluted discussion about their testing; this really dives right in. 11/10, well done!
@@HeyImLewis Yeah, really appreciate your content, no clickbait, no bullsh*t , no skipping important parts of the build, keep up like it, you're doing better than all the other builds i saw (ah yeah, and no 3 hours videos that you need to search for intel) i loved your loot routine and i lead me to keep watching your videos, Thx mate!
This is the best video with showing all the location to where to find the mods! all the other guide never show that. Well done. I wish you could make a power surge build as well :)
Ah, I finaly found something to correct: 3:00 The Deadshot mod (bottoms) isn't found in Phi but in Psi. 3:09 As for the Crit Amplifier (gloves) is found in Sigma. But hey, as long as you get all of them, it's ok... Remember to look at the first logo on the silo description, it is the type of mod that you get by killing the boss. Helmet : Alpha Mask : EX1 Gloves : Sigma Top : Theta Bottom : Psi Boots : Phi If you have any doubt, go into the mod conversion menu, it tells you where to go and possibly help you get what you're looking for if you're unlucky on the suffix (like me). This schrapnel build is so OP that you can pretty much do the normal mod to get the purple mods, and once you get all of them, switch to hard mode to maximize the golden drops.
Love the details in the video, literally what someone actually needs to get a build done without looking everywhere for the stuff they need. I will be following all your instructions till my shrpanel build is done
Genuinely appreciate you taking the time to leave this comment, I definitely need to explore more builds (or even improve this one) and make more videos for sure
Comments weren't kidding when they said this was the perfect guide video with how straightforward it is. Zero BS. 100/10. Definitely more guides should be like this.
I've just came from a video which was obviously a generated AI video with stolen videos/images from other content creator with nonsense explanation on a build that doesn't make any sense. And I just watched your video, simple but packed with information which is all I need. You deserve a sub. Keep up the good content~!! 👍
Thank you so much for taking your time to send your kinds words , I put a lot of time and effort into my content so it’s super rewarding to get feedback like this 👏
Im new to the game working on this build now, but i do have a question. Where/what item mod whatever is making your ammo not drain? Why is your mag continuously refilling?
Loving the build so far! I do have a couple of questions. For Fateful Strike, it doesn't allow you to do Weakspot DMG. In that case, why would you still equip Steady Hand as your cradle skill? I also don't see a point to Steady Hand since there's nothing proccing Fortress Warfare and Fast Gunner?
No problem! Weakspot Damage and Weakspot Shrapnel Damage are different and they don't cancel each other out as they're different things. With this build, when you shoot you cannot deal weakspot damage (which is why I shoot the body of enemies and not the head). The Shrapnel splashes and hits the weakspot automatically. Because we're not actually shooting the weakspot, we can still deal shrapnel weakspot damage as it's splashing up to it. Steady hand increases weakspot damage percentage for a short amount of time, so for the same reason we use the crossbow, we get the benefit from it as the splashing damage of Shrapnel damage on the weakspot is buffed.
Hi there, I was wondering why you use fateful strike on the beret that disables weakspot damage, and then use shrapnel carnage on the mask that increases weakspot damage?
here is a TLDR I ran with AI. Weapon: Scar: Calibration: Level 10, three-star upgraded. Style Calibration: Rapid shot. Mod: Shrapnel souvenir (preferably with crit damage attribute). Armor: Falcon Armor: Pieces: Mask and gloves. Lone Wolf Armor: Pieces: Jacket and pants. Bastial Boots: Mods: Mask: Shrapnel Carnage (violent, with crit damage and weapon damage attributes). Jacket: Rejuvenating (violent, with crit damage and weapon damage attributes). Pants: Deadshot (violent, with crit damage and weapon damage attributes). Gloves: Crit Amplifier (violent, with crit damage and weapon damage attributes). Boots: Slow and Steady (violent, with crit damage and weapon damage attributes)
liked and subscribed for your silly little voice, also love the video. have you done damage testing for the helmet mod? when i used the no weakspot mod i was getting noticably less dummy dps than when i use the Momentum Up mod instead.
Thank you so much! I genuinely appreciate you taking the time to leave this comment. As for the damage testing on helmet mods, are you shooting the dummy in the body? With the weakspot mods you shouldn't be shooting the heads of enemies
Nice build. Do you know where to get calibration blueprints for Last Valor ? Ive tried farming Theta silo on all modes but only get LMGs and weird melee weapons :D It cant be random as I get LMGs every single time i do that silo :/
This part is sadly just good old RNG. Farming Pro Mode Silos or Bosses are your best bets to get your hands on the calibration you're looking for. Not only do you need to get lucky enough to get a gold AR drop, but then you need to get it to have the correct calibration, THEN for it to have double crit 😂 It truly is random, I've had almost every kind of weapon from various different silos and bosses.
Hey, thanks for the build and the video! I don't know if you'll see this or if this has been answered before, but would this build benefit from buying the Gas Tight Helmet BP at the Wish Machine, considering it grants +120% shrapnel damage and +1 to shrapnel target parts?
Issue, you have a mod on your head which stops weakpoint damage, then take a mod on your face slot to increase weakspot damage, damage you can't do with fateful strikes on your head slot... Note: Momentum up on your head slot might be a better option so you still get weakspot damage
Nope , they work separate and don’t cancel each other out , I know it’s confusing 😂 but shrapnel weakspot dmg isn’t the same as weakspot damage , they work alongside each other without cancelling each other out
@@HeyImLewis thats only half correct to be true. yes they work independently so even with fateful the +25% of carnage apply. however every other bonus to weakspot you have does not apply anymore. And even if anyone now comes to tell us but i dont have any weakspot damage in my build, no its not true the valor got 60% on its own and thats a chuck of damage we lose. Didn't calculated yet, if the 10% rate and 30% crit damage can make it up since shrap hits weakspots so often in this build. That calculation would be more complex since its depends on our crit rate. but 30% crit damage alone wont make it up since weakspot dmg and crit damage on a weakspot crit is exacly the same
Thanks for another great video, my friend :D this is the build I use, except instead of the bow I use the de.50 Wildfire (it spreads the bullseye and I like that it reloads faster hehe) and even though I'm still farming the violent variations of some mods, so far I'm super happy with it! I'm thinking of getting a second build to spice things up, but haven't decided between power surge or frost vortex... Any suggestions?
Yes ana! 😎 can’t go wrong with wildfire , I just prefer my single target damage (as crossbow is higher) …. As for next build …. Unstoppable bomber jaws maybe? I don’t know , looks cool! - but if it had to be from the two you said , I’d probably checkout frost
Do these mods not conflict with each other? Fateful Strike: *can not deal weakspot damage*, crit rate +10 crit dmg +30 on the mask. But then you have Shrapnel Carnage: *Weakspot dmg +25*
Thanks for the guide. Where did you get the "Rapid shot" for the rifle? I've already spent 100 controllers, I get absolutely everything! But, not this calibration. I got all the Calibrations in the world, but not this one. It enrages me off so much, I do not know where to get it
Unfortunately I just got lucky that one of the gold AK47 weapon drops from using a controller had this calibration , so I dismantled it in the machine and took the calibration
4 Piece Lone + 1 Bastille could be better depending on what specific stat rolls you got lucky with on your mods, depends on how high your base crit chance / damage is. So if I was you I would test both with the same mods to see which works best for you. I lack in crit percentage, which is why the falcon helped bump mine up and give better damage
I am a big fan of the bulls eye sniper and axe for melee. You can hevee strike with the axe before a dps phase to get fortress warfare buff, swap to the snipe and shooting anywhere gives you bullseye on the target, then swap to main weapon. you now have fortress warfare + bullseye with a +8% vuln if you run the mod on the sniper. For your current setup, I would expect that dps to be over 45k with that.
Not a bad little build, my DPS would probably fly up a bunch using the axe, I just personally hate the flow of it (I feel like I'm already doing a million things to activate my buffs and don't want to add axe swings to the mix 😂) But it's definitely another avenue for increasing dps
Please help me to understand why you use 2 pieces of falcon and not all 4 lonewolf. 2pc falcon set: 12% crit dmg, vs adding 2 more lonewolf: 60% crit damage, and 2s of extra crit after reloading. Yeah the lonewolf won't buff your crit damage on the first crit, but it only takes 4 crits to match the 12% on falcon and every two afterwards is even more. Do you roll so much that that 20% on falcon is worth the tradeoff? Genuinely want to understand. Thanks for the video!
The reason why I don't use 4 piece is because with this build I don't reload very much at all due to the mods refilling my ammo. The most consistent damage seems to be 3 piece lone wolf since you get the stacks without having to worry about the reload buff, then you can use bastille boots for 10% weapon dmg and 1 piece of anything you want the buff from. Or you could try 2 piece falcon without bastille boots ,but im not sure which would give higher dps. 4 piece lonewolf works much better in an obliterate reload build - it's something im working towards and will do a secondary video for, It's capable of much higher DPS , but includes lots of reloading
As a new player that just hot level 35 and started getting hurt pretty bad, how is it that the build auto heals? I'm not understanding what makes it happen. Thank you for the great video!
I will typically try shoot him again with the crossbow when I get a chance after like 40 seconds and continue the process. But I typically kill the shadow hound pro in around 50 seconds, so as I'm going to do it again he's almost defeated
how did you get the third star on the valor? I can't seem to get any frags to upgrade mine to 3 star. I have only got it to 2 star. Do you know where to get more legendary frags for that weapon.?
Just bear in mind: A no reload build will not out-dps a beret obliterate build, even when taking reloads into account. It's only a pure QoL for the enemies where weakspots apply.
I've been playing similar recently, but with precision calib instead of rapid and its very strong against tentacles. I used 3 lonewolf, a dropped bingo for repeated marking and heavy axe for fortress warfare buff instead. Deviants have some awesome traits, I have never had higher than a lvl4 wolf drop but still use lvl3 wolf due to it having +50% deviant energy (stays out 50% longer) and a perk called two-shift system which gives +20% load during the day and +12.5% speed at night lol
I hit 42k dps without buffs, 3 stars weapon with precision 2x crit rate calibration. Mods: weapon obliterate violent, beret momentum up violent, mask targeted strike violent, chest blue mod with 2% crit rate with crit damage, pant deadshot violent, gloves crit boost violent ( 15% crit rate), shoes covered advance violent. For max damage, about 120k dps: summon wolf lvl 5 heavy attack with long axe with Final teritory Fortress warfare mod, then quickly swap to crossbow by pressing 2, it will cancel the animation and give buff shoot weakspot with xbow Food: Shattered Bread, 25% weapon damage
if you dont have/like xbow use wildfire with rapid 2x weakspot calibration, shoot 5 times, 2 times to mark ( 60% chance plus 60% is 96% chance to mark with 2 bullets, the other 3 bullets to buff you )
This is where it gets a little complex, but here me out! (Great question btw) - So, firstly, the mask mod increases SHRAPNEL WEAKSPOT (not regular weakspot) They're two separate things. And with Shrapnel Crits, they activate where you do NOT shoot, so if we shoot as the legs/stumache of the enemy, the Shrapnel crits will always activate on the weakspot.
Shrapnel only hits at other body parts and never at the same part where you are shooting. So if you shoot at the body, shrapnel can hit the weakspot. Fateful strike only prevents you to do weakspot damage, but not the shrapnels.
Works just fine! It has less % damage than the crossbow when doing the Bull's Eye - but they both have different strengths. Crossbow = Single Target Damage DE 50 = Better for multiple target damage
там где сошлись 2 ББМ что-то с геолокацией не сходится. на видео - Т- образный перекресток а на Вашей геолокации дорога дугой идет.. возможно я не прав. а за Обзор - спасибо.
I don't understand........Fateful strike (doesn't do damage to weak points) doesn't go against other mods like shrapnel souvenir or shrapnel carnage that work on weak points. Did I miss something? can you explain to me why they should work?
Weakspot Damage is different to Shrapnel weakspot damage, they work separately and don't cancel each other out. You shoot the body, the crits from the Shrapnel hit the weakspot and cause Shrapnel Weakspot damage. But you cannot just shoot the weakspot of the enemy, you must shoot the body for example
Great video a question plz : Why not use 3 lonewolf , isnt the 3rd perk better than 10% weapon dmg from bastille which requires health above 70% , the 3rd perk can easily give u 48% crt dmg when shooting bosses , or even better , use full wolf set , the 4th perk alone gives u 12% which is the same us the 2 purples and in that way u can use balliste too , is this correct or am i understanding this incorrectly
You can totally do this! I tried this myself but with my mod rolls I got higher average damage with the build in the video. I think it's because my mod roll stats had a severe lack of crit rate %, so the falcon really helped me. But if you have better rolls than I do, you'll most likely see the benefits of the build you mention in this comment
@@HeyImLewis Non of my mods have crit rate , but what i have is 2 crit rate on the weapon frame itself which in my experience so far is enough, also correct me if im wrong but with 4 lone wolfs u get 3rd perks (48% crt dmg at 8 stacks) benefit and u only loose the 1st perk from the 2 purple peaces cos the 12% crt dmg u get it back from wolfs 4th
i believe dropping fateful strike ,and using crit boost on gloves proves to have more damage than fateful strike/crit amp, specially with shrapnel carnage i do know that the intro showcase on treant speaks volumes about the build, but still ahahah
nice little build. is your rejuvenating mod procing alot these days? since the latest patch it no way heals 15% and the proc rate seems to be awful..... im using it with a powersurge set up not like yours but im deffo copying this next season.
Yeah I've found it to be quite helpful! Especially in some silos where you get swarmed by enemies. I don't really use the healing deviants either so it helps me. And plus... the alternative mod options are no better anyways so it's worth having in my books - otherwise the only crit/dmg mod options for that armour piece left are: blue crit/crit dmg mods.
Rejuv heals you for *15% of your missing HP*. Not 15% *of your HP*. So if you have 70% HP, kill an enemy, you will heal for 4.5% HP (30*15%). If you want massive healing like that, you'll want to use the heal bulls' eye mod on a Wildfire.
@@OhItsNoctu Yep, bulls' eye is actually quite flexible. There's a mod to make things do less damage to you, heal you, mark other enemies on death and for you to do more damage. All of the mods are good in different scenarios.
Will this still work in a harder mode server (non-novice Manibus), or you would have a sub build to run to deal the with super anomaly (void/balance)? Thanks for the guide btw!
You’re very welcome! And thank you for your comment. This build should still work just fine in that server , it’s a very strong and stable PVE build (especially vs single targets)
thanks for this. I have a question. The beret has fateful strike which says cannot deal weakspot damage. So is there any reason behind using shrapnel carnage on the mask and shrapnel souvenir on the weapon since both are about dealing weakspot damage?
@@HeyImLewis got it. thanks for the build again. I dont have the SOCR but im using the blue AR with your build and it is still fun. For most build videos i get 1/10th the damage shown in videos and it disappoints me lol. But this one am really close to your damage numbers, ill get there with the right weapon and calibs.
One question, does every Violent variant has Crit DMG as one of its substats or no? Thanks. Edit: I also wanna know, even though its random, what should be the base stats of crit dmg so it can reach atleast 10% above after enhancing?(Assuming your 5 tries mostly goes to crit dmg stats enhance).
how is it possible to use faithful strike that completely remove weakspot dmg while same time using weapon mod shrapnel souvenir to auto refill the bullets? it doesnt work for me
Weakspot Damage & Shrapnel Weakspot Damage are different! So you stil deal Shrapnel Weakspot DMG When you shoot the body of enemies, the shrapnel weakspot will crit on the weakspot
Hi is that def the best armor combo?I've been wearing 4 pieces of Lone Wolf plus 1 bastile and the Beret but I do have full set of Falcon too so can copy your build if its def better.Also how do I make SOCR 2 star ?is wish machine gambling the only way ?Thanks in advance.
Try this out as one preset, then try 3 piece lone wolf out. I don't typically run the whole set of 4 piece because the buff comes from reloading, because of the souvenir mod regenning our ammo - we don't benefit from reloading buffs as much (if that makes sense) As for SOCR, you must obtain additional blueprint fragments from the wish machine and sadly the gamble is the only way
@@HeyImLewis Makes sense yeah .The actual hp is quite a bit higher on the Lonewolf tho and making it hard for me to change back now .might try a dif shrapnel mod and then try yours .I keep forgetting you can save dif load outs .Cheers
the little stars on each weapon - armor are really usefull? i mean, if i use much more as i can bp pieces in one weapon and I complete all the little stars, it worth it?
Not massively, but every little counts in this game! It's about 3-5% each star (roughly) and you can only progress this gun 3 stars per season reset, so it's worth doing before starting the new wipe
No , they work because Weakspot damage is different from shrapnel weakspot (both different). The idea behind shrapnel weakspot is that it cannot Crit where you hit , so if you shoot at the body of an enemy , it is forced to Crit on the shrapnel weakspot location
@@HeyImLewis oh my god thats so interesting! I had no idea those two were different things :0 tysm for the quick response, great job on another banger video ^^
If you use Fateful strike, you can still hit and do weakspot damage but you will not get the bonus. It only prevents you to do the bonus damage but that only applies to your raw damage or bullets, the shrapnel can still inflict crit and weakspot damage thats why if you use this build.. never shoot at the weakspot and shoot in the body instead because shrapnel will only hit at the other parts of the body and not on the same body part that you are shooting at. So shooting at the body allows you to inflict shrapnel on weakspot and get bonus damage and it also enables the effect of Shrapnel souveneir. It only returns 1 bullet if your shrapnel hits the weakspot.
Wow you really don't use 3 Lonewolf piece? First time I am seeing a shrap build with only 2pc. Curious if with all same mods but 3pc would be more dmg as I feel with the unlimited mag you stack up lonewolf quite easily.
@@jesusavarez1153 Yeah! so here was my findings (with my specs at least) so yours might differ mod dependent. Both of these tests were done without any buffs, just shooting mid body at the test dummy. Sometimes the tests were really inconclusive... guessing depending on how lucky I got with my crit rates and shrapnel hits. So take my findings with a grain of salt but here are what I found: 2 Piece Falcon + 2 Piece Lone + Bastille Boots = 28-30k AVG DPS 2 Piece Falcon + 3 Piece Lone = 29k AVG DPS It was interesting, the 3 piece lone seemed very stable (you'd get your 29k *most* times) whereas the Bastille boots was a little less stable, but there would be times where I spiked a good 1-2k higher DPS every 2 attempts or so. The one advantage I can see being really nice for the 3 piece lone is that you aren't relying on being over 70% HP (like you are to have the 10% weapon dmg from bastille boots) But regardless - It was great to test that out and I'm sure once I've cooked some more, I'll end up bringing out another SOCR Scar Build
@@Spicy4meal gas tight is the best in slot for a build like this however the amount of rng and/or starchrom for the blueprint can make it quite a challenge to get. If you can get it I'd recommend using it but it def doesn't need to be priority. It will buff your overall damage from shrapnel by a huge amount however.
@@Spicy4meal thats great to hear, compared to any of the other gear, gas tight is by far the most pricey to obtain a bp of haha. Good luck on the mod rng though, I have yet to get any luck on that department as well. another thing I've done to change the build in some ways is use more lonewolf armor as the armor set bonus is actually really solid for shrapnel and the gun itself. Just wanted to put that out there if you are ever looking to take it in a new direction :)
I may have missed it, but where does the "auto heal" come into play? The lack of healing is my biggest deterrent from using my shrapnel build over my bulls eye build.
Hey! when you fall under a certain health percent (60 i believe) every kill on a regular mob you make regens some life back to you, this is great for those end game silos or LEA where lots of enemies are involved.
@@HeyImLewis Also could you please explain when I try to upgrade my SOCR weapon Blueprints. I have recycled several other weapons of the same type. When I go there, it says Beyonder Blueprint fragment 960 / 1600 XP. What the hell is this XP?? What can I possibly do to gain more of this XP. I have no idea. When I click on the similar SOCR rifle to add to it, it says 16/16, legendary 30XP, and a slider that says REC on it. I have NO idea what any of this means and I have not seen it explained absolutely anywhere. How to have any sense of progression in upgrading weapons is a complete mystery in this game. None of this makes intuitive sense.
i use wildfire instead of the bow, cause you can just spam it a few times willynilly instead of having to aim for the weakspot. The dog gives 27% weapon dmg when used on a target, use that instead of the jelly.
For sure! I like the wildfire too , it’s just very situational since the wildfire is good for multiple targets , whilst the crossbow is higher buffs for single target damage , so if there is a boss which doesn’t have many support minions , crossbow will be your best bet
Oh and with the jelly , I used that during the tests because the dog now runs up and attacks the dummy and gets in the way of my shots so it’s hard to get a DPS reading , rest assured I use him 😂
Yes , you can do this - the wildfire is better for multiple targets (so if the boss has lots of enemies surrounding it) but if it’s just doing damage to a single target , crossbow does more damage
Nope! They work differently so you don't have to worry about them getting in each others way. As you shoot the body of the enemy, the shrapnel splash damage will shoot up and hit the weakspot without you physically shooting it, so it works around it
even that i dont have any weakspot bonus dmg from anything, somehow fateful strike drop my dmg a bit compared to other mod {forgot the name} maybe i just had worse attributes or smt
@@HeyImLewis in my case I use the bingo sniper(secondary weapon) instead of the bow. I have two blue prints with weakspot damage substats on one and crit damage/rate on the other. I wanted to know if the substats on the bingo applies for the SOCR AR(primary weapon)
@@Xandeco92 Sub stats only count on your main weapon, any sub stats on your bingo will only apply to your bingo. The only thing which works and transfers is your bull's eye buff.
It’s something I’ll have to look into? What specs does the sniper have? The reason we use the crossbow is because of the huge buffs it has when hitting a Weakspot , maybe the wildfire pistol would be a better choice for you? Does a similar job to the crossbow but is a little easier to hit
some mods dont make sense to me , you got one that deactivates weakspot damage but on the mask for example you have one that increases weakspot damage by 25% , isnt that redundant?
They work separate from each other , I see where the confusion comes from though! Weakspot DMG is different to Shrapnel Weakspot DMG so they don’t cancel each other out
Weakspot Damage and Weakspot Shrapnel Damage are different and they don't cancel each other out as they're different things. With this build, when you shoot you cannot deal weakspot damage (which is why I shoot the body of enemies and not the head). The Shrapnel splashes and hits the weakspot automatically. Because we're not actually shooting the weakspot, we can still deal shrapnel weakspot damage as it's splashing up to it. Steady hand increases weakspot damage percentage for a short amount of time, so for the same reason we use the crossbow, we get the benefit from it as the splashing damage of Shrapnel damage on the weakspot is buffed.
@@HeyImLewis First of all, thank you for that detailed explanation, I really appreciate it. I guess my question was leaning more toward the Fortress or Fast Gunner status required for the override to take effect, maybe I missed it somewhere in the video but when are those status ever activated?
WHAT WEAPON BUILD ARE YOU USING IN ONCE HUMAN? COMMENT BELOW 👇
🌭Other Food Buffs To Consider:
Whilst Canned Meat is the most accessible food buff, you can take advantage of foods which contain higher buffs and could lead to more DPS.
Shattered Bread: +25% Weapon damage
Mixed Fried Hotdog: 20% toward enemies affected by The Bull's Eye
📌Frequently Asked Questions:
Q: Can I use 3-piece Lone Wolf instead and remove the Bastille Boots?
A: Yes! It works great, my tests with my current mods and specs were a little too inconclusive to really put my finger on which was the better one. I ran multiple DPS test runs on the dummy, 3-piece Lone Wolf did seem slightly more stable with results, however the 2-piece with Bastille did have tendencies of spiking higher. Right now It's looking like personal preference, although I can see having 3-piece Lone as a good thing as Bastille Boot's effect requires you to be over 70% HP, whereas the 3rd buff from Lone Wolf doesn't. Overall inconclusive on my end but if you have any data - leave it in the comments as I'd love to make a follow up SOCR Scar Build in the future with better information where possible.
Q: Do the mods not cancel each other out with the weakspot damage?!
A: Nope! Weakspot DMG is different to Shrapnel Weakspot DMG and they work differently so they do not cancel each other out
Q: How do you make your SOCR Scar level 3* Star?
A: You must obtain more SOCR Scar blueprint fragments to upgrade it, I did so by using the Wish Machine Gatcha game and got lucky!
Q: What makes the gun auto reload ammo?
A: The Shrapnel Souvenir Mod makes this happen
Q: Is Shrapnel Still Strong in PVE?
A: Yes, Shrapnel is one of the best builds in PVE because it's very strong against Monolith Bosses & Prime Wars
Q: Did this get nerfed in the 1.1 Update?
A: The crossbow received a nerf, but the shrapnel received a tiny buff. Overall if you adjust your build to the one in this guide, it's just as strong!
Shattered Bread is +25% Weapon damage, not 10
@@SouIShot Appreciate that! Fixed it
Why are u running steady hand? Wouldn’t long axe be better if ur running that cradle?
@@Snerra01 Because it gives us +20% Weakspot DMG from Bulls Eye making our crossbow even more effective. There is also no other cradles worth picking over it at this moment for this particular build. Long axe got nerfed, you now have to hit the enemy with it to get the buff and it ruins the flow of this build.
@@HeyImLewis whaaaat I didn’t know that, I been running 4 lone wolf n long axe still 😭
perfect build video, straight to the point with location where to farm them and around 5min long. Executed to near perfection
W comment , really rewarding for people think this of the content I put a lot of effort into, I try my best!
This is the type of style and format I wish all guide videos were like... It was straight to the point, easy to understand, and left me with no questions at the end. You created a detailed build guide in 5 minutes, well done!
Thank you very much, I genuinely appreciate the time it takes to drop by my video and to leave a comment like this
Holy shit i rarely comment but this video deserves it. No time wasted getting to the point, quick and simple explanations, shows where to obtain which mod and what to look out for. I can tell you put a lot of effort into this. 10/10
I really appreciate you taking the time to leave a comment like this. Seriously!
That exactly. Good work must be pointed out.
Really have to second this, too many OH videos have a long intro and a convoluted discussion about their testing; this really dives right in. 11/10, well done!
@@JasonBowen-BZ Major W comment, truly means a lot - thank you so much!
@@HeyImLewis Yeah, really appreciate your content, no clickbait, no bullsh*t , no skipping important parts of the build, keep up like it, you're doing better than all the other builds i saw (ah yeah, and no 3 hours videos that you need to search for intel) i loved your loot routine and i lead me to keep watching your videos, Thx mate!
This is the best video with showing all the location to where to find the mods! all the other guide never show that. Well done.
I wish you could make a power surge build as well :)
Glad I could help! When I get lucky enough with mod drops and have enough starchrom to test additional builds I will totally make more guides
Ah, I finaly found something to correct:
3:00 The Deadshot mod (bottoms) isn't found in Phi but in Psi.
3:09 As for the Crit Amplifier (gloves) is found in Sigma.
But hey, as long as you get all of them, it's ok...
Remember to look at the first logo on the silo description, it is the type of mod that you get by killing the boss.
Helmet : Alpha
Mask : EX1
Gloves : Sigma
Top : Theta
Bottom : Psi
Boots : Phi
If you have any doubt, go into the mod conversion menu, it tells you where to go and possibly help you get what you're looking for if you're unlucky on the suffix (like me).
This schrapnel build is so OP that you can pretty much do the normal mod to get the purple mods, and once you get all of them, switch to hard mode to maximize the golden drops.
Thank you so much for taking your time to leave this thought out comment!
I rarely comment on videos, but this one really deserves praise; the explanations are very detailed and interesting, very enjoy watching
Thank you very much! I will try my best to continue making new builds and content
Nice touches on the video with the info bubble on where to farm each item.
Thank you! I appreciate that
Love the details in the video, literally what someone actually needs to get a build done without looking everywhere for the stuff they need. I will be following all your instructions till my shrpanel build is done
Genuinely appreciate you taking the time to leave this comment, I definitely need to explore more builds (or even improve this one) and make more videos for sure
Great video man! Keep grinding! The vid is very well edited and clean!
Thank you for the support mate!
Comments weren't kidding when they said this was the perfect guide video with how straightforward it is. Zero BS. 100/10. Definitely more guides should be like this.
Your W comment is genuinely appreciated! Thank you so much
Showing where to farm the mods to keep the information in 1 area is such a nice touch
Thanks for the kind comment!
This is how the build guides should be. 10/10
Appreciate that
Probably the best build video i have seen! Keep up with this format, and your channel will grow quickly.
Hope so! That's the plan, I'll keep at it!
The best 5 minutes that could be seen for a build tnx alot
You’re very welcome mate! And thank you for leaving a comment it’s much appreciated
I've just came from a video which was obviously a generated AI video with stolen videos/images from other content creator with nonsense explanation on a build that doesn't make any sense. And I just watched your video, simple but packed with information which is all I need. You deserve a sub. Keep up the good content~!! 👍
Thank you so much for taking your time to send your kinds words , I put a lot of time and effort into my content so it’s super rewarding to get feedback like this 👏
I love how much information you give ! Keep up the good work !!
Thank you so much for your kind words, I greatly appreciate each and every person who goes out of their way to leave a comment like this
bro... ur guide is insane... please never stop making videos
More to come! I appreciate your support
Keep up the good work loved the video and will be building this in the new season
Amazing! Enjoy!
Good job man the video is very well done!
I appreciate it mate! Thanks for leaving a comment
Very helpful and straightforward! subscribed!
Glad it was helpful!
great great video, thank you so much for the effort and time you spent making this
And thank you for taking the time to leave this comment! Very nice of you
this build actually slaps, good stuff
Thank you mate! Appreciate the comment
very well detailed guide keep up the great work!!
Much appreciated my friend 💯
Anytime bud and greatings from South africa!!
How does shrapnel carnage and fateful strike work together?
u need to do more build guide. u one of the best ive seen
I will do my absolute best! Thank you so much for your comment
where do you farm the armor mod form?
made it quick and simple with all details love it one of best video i ever found keep it up. just subscribed u
Thanks for the sub and the support! Much appreciated my friend
Awesome guide!
But how do you got 8 slots at your craddle? I only have 6... Am I missing something?
thanks alot mate yuo explain every single thing perfectly love yeah
Happy to help and thank you so much for leaving this comment
The boots and the pants are reversed :) and since the names of the silos are pretty darn close I see how that could happen.
doh! That's on me
Im new to the game working on this build now, but i do have a question. Where/what item mod whatever is making your ammo not drain? Why is your mag continuously refilling?
Loving the build so far! I do have a couple of questions.
For Fateful Strike, it doesn't allow you to do Weakspot DMG. In that case, why would you still equip Steady Hand as your cradle skill? I also don't see a point to Steady Hand since there's nothing proccing Fortress Warfare and Fast Gunner?
No problem! Weakspot Damage and Weakspot Shrapnel Damage are different and they don't cancel each other out as they're different things. With this build, when you shoot you cannot deal weakspot damage (which is why I shoot the body of enemies and not the head). The Shrapnel splashes and hits the weakspot automatically. Because we're not actually shooting the weakspot, we can still deal shrapnel weakspot damage as it's splashing up to it. Steady hand increases weakspot damage percentage for a short amount of time, so for the same reason we use the crossbow, we get the benefit from it as the splashing damage of Shrapnel damage on the weakspot is buffed.
Well done, and thanks for the tips!
You bet! Thank you for leaving a comment
Hi there, I was wondering why you use fateful strike on the beret that disables weakspot damage, and then use shrapnel carnage on the mask that increases weakspot damage?
They work differently, Weakspot Damage and Shrapnel Weakspot Damage are different things and don't cancel each other out
quite Starchrom friendly build only 2 armor pieces are from the shop nice
here is a TLDR I ran with AI.
Weapon:
Scar:
Calibration: Level 10, three-star upgraded.
Style Calibration: Rapid shot.
Mod: Shrapnel souvenir (preferably with crit damage attribute).
Armor:
Falcon Armor:
Pieces: Mask and gloves.
Lone Wolf Armor:
Pieces: Jacket and pants.
Bastial Boots:
Mods:
Mask: Shrapnel Carnage (violent, with crit damage and weapon damage attributes).
Jacket: Rejuvenating (violent, with crit damage and weapon damage attributes).
Pants: Deadshot (violent, with crit damage and weapon damage attributes).
Gloves: Crit Amplifier (violent, with crit damage and weapon damage attributes).
Boots: Slow and Steady (violent, with crit damage and weapon damage attributes)
Love this 👏
perfect tutorial but! "deadshot [violent]" is on PSI silo, not in the PHI
Thank you very much and yes … my mistake 🫠😭
liked and subscribed for your silly little voice, also love the video. have you done damage testing for the helmet mod? when i used the no weakspot mod i was getting noticably less dummy dps than when i use the Momentum Up mod instead.
Thank you so much! I genuinely appreciate you taking the time to leave this comment. As for the damage testing on helmet mods, are you shooting the dummy in the body? With the weakspot mods you shouldn't be shooting the heads of enemies
Nice build. Do you know where to get calibration blueprints for Last Valor ? Ive tried farming Theta silo on all modes but only get LMGs and weird melee weapons :D It cant be random as I get LMGs every single time i do that silo :/
This part is sadly just good old RNG. Farming Pro Mode Silos or Bosses are your best bets to get your hands on the calibration you're looking for. Not only do you need to get lucky enough to get a gold AR drop, but then you need to get it to have the correct calibration, THEN for it to have double crit 😂 It truly is random, I've had almost every kind of weapon from various different silos and bosses.
Hey, thanks for the build and the video! I don't know if you'll see this or if this has been answered before, but would this build benefit from buying the Gas Tight Helmet BP at the Wish Machine, considering it grants +120% shrapnel damage and +1 to shrapnel target parts?
I wouldn't waste your points on it, the Beret is still best in slot
TY for the Guide! its so good! But you forgot the Mod for the Melee :)
My bad! It doesn't matter what mod you use as we don't actually use the melee, I just use it to move faster
Issue, you have a mod on your head which stops weakpoint damage, then take a mod on your face slot to increase weakspot damage, damage you can't do with fateful strikes on your head slot...
Note: Momentum up on your head slot might be a better option so you still get weakspot damage
Nope , they work separate and don’t cancel each other out , I know it’s confusing 😂 but shrapnel weakspot dmg isn’t the same as weakspot damage , they work alongside each other without cancelling each other out
@@HeyImLewis thats only half correct to be true. yes they work independently so even with fateful the +25% of carnage apply. however every other bonus to weakspot you have does not apply anymore. And even if anyone now comes to tell us but i dont have any weakspot damage in my build, no its not true the valor got 60% on its own and thats a chuck of damage we lose. Didn't calculated yet, if the 10% rate and 30% crit damage can make it up since shrap hits weakspots so often in this build. That calculation would be more complex since its depends on our crit rate. but 30% crit damage alone wont make it up since weakspot dmg and crit damage on a weakspot crit is exacly the same
I'll try this on my next server, I hope I get to deal the same damage as you
Good luck my friend! I plan on doing the same next server , so I will also do an updated video on tweaking this to perfection
Thanks for another great video, my friend :D this is the build I use, except instead of the bow I use the de.50 Wildfire (it spreads the bullseye and I like that it reloads faster hehe) and even though I'm still farming the violent variations of some mods, so far I'm super happy with it! I'm thinking of getting a second build to spice things up, but haven't decided between power surge or frost vortex... Any suggestions?
Yes ana! 😎 can’t go wrong with wildfire , I just prefer my single target damage (as crossbow is higher) …. As for next build …. Unstoppable bomber jaws maybe? I don’t know , looks cool! - but if it had to be from the two you said , I’d probably checkout frost
Do these mods not conflict with each other? Fateful Strike: *can not deal weakspot damage*, crit rate +10 crit dmg +30 on the mask. But then you have Shrapnel Carnage: *Weakspot dmg +25*
Thanks for the guide. Where did you get the "Rapid shot" for the rifle? I've already spent 100 controllers, I get absolutely everything! But, not this calibration. I got all the Calibrations in the world, but not this one. It enrages me off so much, I do not know where to get it
Unfortunately I just got lucky that one of the gold AK47 weapon drops from using a controller had this calibration , so I dismantled it in the machine and took the calibration
Awesome build, Love your videos. I just wanto ask is 3 or 4 piece lone wolf not better then having the falcon?
Thanks :)
4 Piece Lone + 1 Bastille could be better depending on what specific stat rolls you got lucky with on your mods, depends on how high your base crit chance / damage is. So if I was you I would test both with the same mods to see which works best for you. I lack in crit percentage, which is why the falcon helped bump mine up and give better damage
I am a big fan of the bulls eye sniper and axe for melee. You can hevee strike with the axe before a dps phase to get fortress warfare buff, swap to the snipe and shooting anywhere gives you bullseye on the target, then swap to main weapon. you now have fortress warfare + bullseye with a +8% vuln if you run the mod on the sniper. For your current setup, I would expect that dps to be over 45k with that.
Not a bad little build, my DPS would probably fly up a bunch using the axe, I just personally hate the flow of it (I feel like I'm already doing a million things to activate my buffs and don't want to add axe swings to the mix 😂) But it's definitely another avenue for increasing dps
After the new patch you have to hit a enemy with the axe.. so now its useless..
@@pachchasiraa4838 I wouldn't say useless, but that does put a big dampener on things.
Please help me to understand why you use 2 pieces of falcon and not all 4 lonewolf. 2pc falcon set: 12% crit dmg, vs adding 2 more lonewolf: 60% crit damage, and 2s of extra crit after reloading. Yeah the lonewolf won't buff your crit damage on the first crit, but it only takes 4 crits to match the 12% on falcon and every two afterwards is even more. Do you roll so much that that 20% on falcon is worth the tradeoff? Genuinely want to understand. Thanks for the video!
The reason why I don't use 4 piece is because with this build I don't reload very much at all due to the mods refilling my ammo.
The most consistent damage seems to be 3 piece lone wolf since you get the stacks without having to worry about the reload buff, then you can use bastille boots for 10% weapon dmg and 1 piece of anything you want the buff from. Or you could try 2 piece falcon without bastille boots ,but im not sure which would give higher dps.
4 piece lonewolf works much better in an obliterate reload build - it's something im working towards and will do a secondary video for, It's capable of much higher DPS , but includes lots of reloading
As a new player that just hot level 35 and started getting hurt pretty bad, how is it that the build auto heals? I'm not understanding what makes it happen. Thank you for the great video!
Questions. How does the crossbow work for say 2 minute boss fights? Do you reload it at any point? IE: Shadow-hound PRO mode.
I will typically try shoot him again with the crossbow when I get a chance after like 40 seconds and continue the process. But I typically kill the shadow hound pro in around 50 seconds, so as I'm going to do it again he's almost defeated
how did you get the third star on the valor? I can't seem to get any frags to upgrade mine to 3 star. I have only got it to 2 star. Do you know where to get more legendary frags for that weapon.?
The only way to get extra SOCR frags is from the Wish Machine, you have to "gamble" for it.
Clean and good execution, perfect video build but not the best in terms of DPS, still top notch video. Like!
Yeah unfortunately I don’t have the best mods 😂 but thanks for your kind words
gas tight helmet winds up being better if you can afford it right? I happened to have the bp learned for it and I don't see a reason why not
Just bear in mind: A no reload build will not out-dps a beret obliterate build, even when taking reloads into account. It's only a pure QoL for the enemies where weakspots apply.
Yep! 100%, you said it perfectly, I'm working on an obliterate build (I just dont have all the stuff yet). Although I do like the comfy QoL
if any one could answer me thatd be great.
why wouldnt you run 3 pieces of lone wolf for the Lone shadow buff? thats almost a 48% crit damage buff.
Why would you choose a mod that increase weakpoint damage from sharpenel, when you dont deal weakspot damage due to you helm mod?
Weakspot damage and shrapnel weakspot damage are different things , weakspot damage doesn’t work , but sharpnel weakspot damage does
@@HeyImLewis THANK YOU for clearing this up for me
I've been playing similar recently, but with precision calib instead of rapid and its very strong against tentacles. I used 3 lonewolf, a dropped bingo for repeated marking and heavy axe for fortress warfare buff instead. Deviants have some awesome traits, I have never had higher than a lvl4 wolf drop but still use lvl3 wolf due to it having +50% deviant energy (stays out 50% longer) and a perk called two-shift system which gives +20% load during the day and +12.5% speed at night lol
Always love to hear other people’s builds! Hope you’re having fun with it , certainly sounds like you are!
Where do u get calibration blueprint for the bow?
I got this from running silos and killing enemies, it dropped attached to a crossbow, i then dismantled this and put it onto my main bow
I hit 42k dps without buffs, 3 stars weapon with precision 2x crit rate calibration. Mods: weapon obliterate violent, beret momentum up violent, mask targeted strike violent, chest blue mod with 2% crit rate with crit damage, pant deadshot violent, gloves crit boost violent ( 15% crit rate), shoes covered advance violent.
For max damage, about 120k dps:
summon wolf lvl 5
heavy attack with long axe with Final teritory Fortress warfare mod, then quickly swap to crossbow by pressing 2, it will cancel the animation and give buff
shoot weakspot with xbow
Food: Shattered Bread, 25% weapon damage
if you dont have/like xbow use wildfire with rapid 2x weakspot calibration, shoot 5 times, 2 times to mark ( 60% chance plus 60% is 96% chance to mark with 2 bullets, the other 3 bullets to buff you )
Great work! I like the sound of that - I appreciate you sharing your build with us, I'll be back with a further optimised build in the near future
What did you adjust with this post nerf?
@@x2puckthugfairy290 I still need to read the patch, crossbow nerf? if so - try wildfire pistol
Why do you have a mask mod that increases damage for weakspot but your helmet makes it where you cant get weakspots?
This is where it gets a little complex, but here me out! (Great question btw) - So, firstly, the mask mod increases SHRAPNEL WEAKSPOT (not regular weakspot) They're two separate things. And with Shrapnel Crits, they activate where you do NOT shoot, so if we shoot as the legs/stumache of the enemy, the Shrapnel crits will always activate on the weakspot.
@@HeyImLewis damn didn't even think about something like that awesome build man
@@npena95 Appreciate your kind words and yes, tell me about it 😂 Builds can get technical!
Shrapnel only hits at other body parts and never at the same part where you are shooting. So if you shoot at the body, shrapnel can hit the weakspot. Fateful strike only prevents you to do weakspot damage, but not the shrapnels.
@@evilkamatis542 Appreciate you helping me clarify that better
What are your thoughts are on the DE 50 pistol?
Works just fine! It has less % damage than the crossbow when doing the Bull's Eye - but they both have different strengths.
Crossbow = Single Target Damage
DE 50 = Better for multiple target damage
Are the bastille boots the same as the bastille shoes bp that appeas on the blueprint shop on my wish machine?
Yes, Bastille Shoes/Boots are the same thing - just make sure they're Bastille and the icon looks the same and you'll be fine!
там где сошлись 2 ББМ что-то с геолокацией не сходится. на видео - Т- образный перекресток а на Вашей геолокации дорога дугой идет.. возможно я не прав. а за Обзор - спасибо.
Your message translates... very weird and I cannot understand! Sorry - Thanks for the comment though
got a question. Where is the auto reload coming from?, is it a mod, food or deviant? if someon could let me knwo it would be much appreciated
The auto reload comes from the Shrapnel Souvenir Mod on the SCAR
@@HeyImLewis preciate it bro
I don't understand........Fateful strike (doesn't do damage to weak points) doesn't go against other mods like shrapnel souvenir or shrapnel carnage that work on weak points. Did I miss something? can you explain to me why they should work?
Weakspot Damage is different to Shrapnel weakspot damage, they work separately and don't cancel each other out. You shoot the body, the crits from the Shrapnel hit the weakspot and cause Shrapnel Weakspot damage. But you cannot just shoot the weakspot of the enemy, you must shoot the body for example
Great video a question plz :
Why not use 3 lonewolf , isnt the 3rd perk better than 10% weapon dmg from bastille which requires health above 70% , the 3rd perk can easily give u 48% crt dmg when shooting bosses , or even better , use full wolf set , the 4th perk alone gives u 12% which is the same us the 2 purples and in that way u can use balliste too , is this correct or am i understanding this incorrectly
You can totally do this! I tried this myself but with my mod rolls I got higher average damage with the build in the video. I think it's because my mod roll stats had a severe lack of crit rate %, so the falcon really helped me. But if you have better rolls than I do, you'll most likely see the benefits of the build you mention in this comment
@@HeyImLewis
Non of my mods have crit rate , but what i have is 2 crit rate on the weapon frame itself which in my experience so far is enough, also correct me if im wrong but with 4 lone wolfs u get 3rd perks (48% crt dmg at 8 stacks) benefit and u only loose the 1st perk from the 2 purple peaces cos the 12% crt dmg u get it back from wolfs 4th
i believe dropping fateful strike ,and using crit boost on gloves proves to have more damage than fateful strike/crit amp, specially with shrapnel carnage
i do know that the intro showcase on treant speaks volumes about the build, but still ahahah
nice little build. is your rejuvenating mod procing alot these days? since the latest patch it no way heals 15% and the proc rate seems to be awful.....
im using it with a powersurge set up not like yours but im deffo copying this next season.
Yeah I've found it to be quite helpful! Especially in some silos where you get swarmed by enemies. I don't really use the healing deviants either so it helps me. And plus... the alternative mod options are no better anyways so it's worth having in my books - otherwise the only crit/dmg mod options for that armour piece left are: blue crit/crit dmg mods.
Rejuv heals you for *15% of your missing HP*. Not 15% *of your HP*. So if you have 70% HP, kill an enemy, you will heal for 4.5% HP (30*15%). If you want massive healing like that, you'll want to use the heal bulls' eye mod on a Wildfire.
@@SouIShot I actually use that on the wildfire if i know there's a swarm of normal enemies.
@@OhItsNoctu Yep, bulls' eye is actually quite flexible. There's a mod to make things do less damage to you, heal you, mark other enemies on death and for you to do more damage. All of the mods are good in different scenarios.
Will this still work in a harder mode server (non-novice Manibus), or you would have a sub build to run to deal the with super anomaly (void/balance)?
Thanks for the guide btw!
You’re very welcome! And thank you for your comment. This build should still work just fine in that server , it’s a very strong and stable PVE build (especially vs single targets)
thanks for this. I have a question. The beret has fateful strike which says cannot deal weakspot damage. So is there any reason behind using shrapnel carnage on the mask and shrapnel souvenir on the weapon since both are about dealing weakspot damage?
Weakspot DMG and Shrapnel Weakspot DMG are separate values, they aren't the same - so they don't counter each other
@@HeyImLewis got it. thanks for the build again. I dont have the SOCR but im using the blue AR with your build and it is still fun. For most build videos i get 1/10th the damage shown in videos and it disappoints me lol. But this one am really close to your damage numbers, ill get there with the right weapon and calibs.
Where or how do you obtain the portable style 2x crit for the crossbow? I cannot seem to find how to
I found this just by running dungeons and opening chests. It's all RNG unfortunately.
One question, does every Violent variant has Crit DMG as one of its substats or no? Thanks.
Edit: I also wanna know, even though its random, what should be the base stats of crit dmg so it can reach atleast 10% above after enhancing?(Assuming your 5 tries mostly goes to crit dmg stats enhance).
It seems that way , yes - violent always has more of the crit rolls 👍 I just upgrade whatever looks good to me personally
I'm wondering why you took the Steady Hand craddle, how are we getting into fortress warfare or the fast gunner status with this build?
It has a bull’s eye buff , we don’t use the fortress warfare portion of it
@HeyImLewis Steady hand doesn't have a bulls eye buff though, it has fortress warfare and fast gunner??
how is it possible to use faithful strike that completely remove weakspot dmg while same time using weapon mod shrapnel souvenir to auto refill the bullets? it doesnt work for me
Because you don’t shoot the enemies Weakspot , you shoot their body and the shrapnel Weakspot damage spikes onto their Weakspot for you automatically
why fateful strike with srapnel carnage if you cant deak weakspot? is it to trigger the reload?
Weakspot Damage & Shrapnel Weakspot Damage are different! So you stil deal Shrapnel Weakspot DMG
When you shoot the body of enemies, the shrapnel weakspot will crit on the weakspot
Hi is that def the best armor combo?I've been wearing 4 pieces of Lone Wolf plus 1 bastile and the Beret but I do have full set of Falcon too so can copy your build if its def better.Also how do I make SOCR 2 star ?is wish machine gambling the only way ?Thanks in advance.
Try this out as one preset, then try 3 piece lone wolf out. I don't typically run the whole set of 4 piece because the buff comes from reloading, because of the souvenir mod regenning our ammo - we don't benefit from reloading buffs as much (if that makes sense) As for SOCR, you must obtain additional blueprint fragments from the wish machine and sadly the gamble is the only way
@@HeyImLewis Makes sense yeah .The actual hp is quite a bit higher on the Lonewolf tho and making it hard for me to change back now .might try a dif shrapnel mod and then try yours .I keep forgetting you can save dif load outs .Cheers
the little stars on each weapon - armor are really usefull?
i mean, if i use much more as i can bp pieces in one weapon and I complete all the little stars, it worth it?
Not massively, but every little counts in this game! It's about 3-5% each star (roughly) and you can only progress this gun 3 stars per season reset, so it's worth doing before starting the new wipe
I have a little question... How does Shrapnel carnage interact with fateful strike? do they not cancel eachother?
No , they work because Weakspot damage is different from shrapnel weakspot (both different). The idea behind shrapnel weakspot is that it cannot Crit where you hit , so if you shoot at the body of an enemy , it is forced to Crit on the shrapnel weakspot location
@@HeyImLewis oh my god thats so interesting! I had no idea those two were different things :0 tysm for the quick response, great job on another banger video ^^
If you use Fateful strike, you can still hit and do weakspot damage but you will not get the bonus. It only prevents you to do the bonus damage but that only applies to your raw damage or bullets, the shrapnel can still inflict crit and weakspot damage thats why if you use this build.. never shoot at the weakspot and shoot in the body instead because shrapnel will only hit at the other parts of the body and not on the same body part that you are shooting at. So shooting at the body allows you to inflict shrapnel on weakspot and get bonus damage and it also enables the effect of Shrapnel souveneir. It only returns 1 bullet if your shrapnel hits the weakspot.
Wow you really don't use 3 Lonewolf piece? First time I am seeing a shrap build with only 2pc. Curious if with all same mods but 3pc would be more dmg as I feel with the unlimited mag you stack up lonewolf quite easily.
@@jesusavarez1153 Yeah! so here was my findings (with my specs at least) so yours might differ mod dependent. Both of these tests were done without any buffs, just shooting mid body at the test dummy.
Sometimes the tests were really inconclusive... guessing depending on how lucky I got with my crit rates and shrapnel hits. So take my findings with a grain of salt but here are what I found:
2 Piece Falcon + 2 Piece Lone + Bastille Boots = 28-30k AVG DPS
2 Piece Falcon + 3 Piece Lone = 29k AVG DPS
It was interesting, the 3 piece lone seemed very stable (you'd get your 29k *most* times) whereas the Bastille boots was a little less stable, but there would be times where I spiked a good 1-2k higher DPS every 2 attempts or so.
The one advantage I can see being really nice for the 3 piece lone is that you aren't relying on being over 70% HP (like you are to have the 10% weapon dmg from bastille boots)
But regardless - It was great to test that out and I'm sure once I've cooked some more, I'll end up bringing out another SOCR Scar Build
I'm kinda confused between berret and gas tight helmet, which one is better?
I'd still recommend Berret, it's cheaper and better
@@HeyImLewis Alright, I'd try your build thanks a lot!
@@Spicy4meal gas tight is the best in slot for a build like this however the amount of rng and/or starchrom for the blueprint can make it quite a challenge to get. If you can get it I'd recommend using it but it def doesn't need to be priority. It will buff your overall damage from shrapnel by a huge amount however.
@@TMIKstudios I actually got it and completed the gear set, currently farming for good mods now.
@@Spicy4meal thats great to hear, compared to any of the other gear, gas tight is by far the most pricey to obtain a bp of haha. Good luck on the mod rng though, I have yet to get any luck on that department as well.
another thing I've done to change the build in some ways is use more lonewolf armor as the armor set bonus is actually really solid for shrapnel and the gun itself. Just wanted to put that out there if you are ever looking to take it in a new direction :)
i only have a 45 mag on my SOCR, same attachments and gear as well. How'd you end up with a 49 mag?
He got lucky with a mod that had a mag increase stat.
💯
I ended up getting lucky with my magazine stats on some mods
@@billvarner6548 i see, thanks.
I may have missed it, but where does the "auto heal" come into play? The lack of healing is my biggest deterrent from using my shrapnel build over my bulls eye build.
Hey! when you fall under a certain health percent (60 i believe) every kill on a regular mob you make regens some life back to you, this is great for those end game silos or LEA where lots of enemies are involved.
HOW do I jump and attack with that knife? I have put on the modification and calibrated it up. But why cant I jump-attack with it like in the video?
Do you have a MEDIUM speed melee weapon? you can't do it with the heavier options, has to be the same style melee weapon
@@HeyImLewis
Im using the exact same weapon as in this video.
@@HeyImLewis
Also could you please explain when I try to upgrade my SOCR weapon Blueprints. I have recycled several other weapons of the same type. When I go there, it says Beyonder Blueprint fragment 960 / 1600 XP. What the hell is this XP?? What can I possibly do to gain more of this XP. I have no idea. When I click on the similar SOCR rifle to add to it, it says 16/16, legendary 30XP, and a slider that says REC on it. I have NO idea what any of this means and I have not seen it explained absolutely anywhere. How to have any sense of progression in upgrading weapons is a complete mystery in this game. None of this makes intuitive sense.
i use wildfire instead of the bow, cause you can just spam it a few times willynilly instead of having to aim for the weakspot.
The dog gives 27% weapon dmg when used on a target, use that instead of the jelly.
For sure! I like the wildfire too , it’s just very situational since the wildfire is good for multiple targets , whilst the crossbow is higher buffs for single target damage , so if there is a boss which doesn’t have many support minions , crossbow will be your best bet
Oh and with the jelly , I used that during the tests because the dog now runs up and attacks the dummy and gets in the way of my shots so it’s hard to get a DPS reading , rest assured I use him 😂
Does this build work with the Wildfire Bullseye Pistol instead of the Recurve Crossbow?
Yes , you can do this - the wildfire is better for multiple targets (so if the boss has lots of enemies surrounding it) but if it’s just doing damage to a single target , crossbow does more damage
How to get the portable style calibration for crossbow?
Farm crates and bosses until you get lucky enough to get a bow with that calibration on, then you recycle it to get it
Nice build
W comment! Thanks mate
Does Fateful Strike not counter Shrapnel Carnage? You can't do weakspot damage but you are increasing weakspot damage?
Nope! They work differently so you don't have to worry about them getting in each others way. As you shoot the body of the enemy, the shrapnel splash damage will shoot up and hit the weakspot without you physically shooting it, so it works around it
@@HeyImLewisBeautiful! 🙏 Thank you
even that i dont have any weakspot bonus dmg from anything, somehow fateful strike drop my dmg a bit compared to other mod {forgot the name} maybe i just had worse attributes or smt
Yeah, most likely worse attributes for sure , it’s a rough one out there getting good stats
If the secondary weapon have crit DMG substats, does it also counts for the primary weapon? Or the substats are only for the secondary weapon?
No, the substats on the mod don't matter for the bow
@@HeyImLewis in my case I use the bingo sniper(secondary weapon) instead of the bow. I have two blue prints with weakspot damage substats on one and crit damage/rate on the other. I wanted to know if the substats on the bingo applies for the SOCR AR(primary weapon)
@@Xandeco92 Sub stats only count on your main weapon, any sub stats on your bingo will only apply to your bingo. The only thing which works and transfers is your bull's eye buff.
@@HeyImLewis thank you for the info!
@@Xandeco92 You're very welcome! Thanks for interacting with my content
will this build work with Sniper Bingo instead? I personally dont like the crossbow.
It’s something I’ll have to look into? What specs does the sniper have? The reason we use the crossbow is because of the huge buffs it has when hitting a Weakspot , maybe the wildfire pistol would be a better choice for you? Does a similar job to the crossbow but is a little easier to hit
what mod you use on ur butter knife? you skipped that in the video.
Absolutely any, If any increase speed go for it - I just use it for the swipe mechanism and never in actual combat
some mods dont make sense to me , you got one that deactivates weakspot damage but on the mask for example you have one that increases weakspot damage by 25% , isnt that redundant?
They work separate from each other , I see where the confusion comes from though!
Weakspot DMG is different to Shrapnel Weakspot DMG so they don’t cancel each other out
@@HeyImLewis well thanks for clearing that up
I'm confused how Steady Hand at 3:30 helps this build.
Weakspot Damage and Weakspot Shrapnel Damage are different and they don't cancel each other out as they're different things. With this build, when you shoot you cannot deal weakspot damage (which is why I shoot the body of enemies and not the head). The Shrapnel splashes and hits the weakspot automatically. Because we're not actually shooting the weakspot, we can still deal shrapnel weakspot damage as it's splashing up to it. Steady hand increases weakspot damage percentage for a short amount of time, so for the same reason we use the crossbow, we get the benefit from it as the splashing damage of Shrapnel damage on the weakspot is buffed.
@@HeyImLewis First of all, thank you for that detailed explanation, I really appreciate it. I guess my question was leaning more toward the Fortress or Fast Gunner status required for the override to take effect, maybe I missed it somewhere in the video but when are those status ever activated?
Isn't ur mask and helmet mods working against each other? No weak spot damage and weakspot damage weight and dps?
It doesnt mean you CANT hit weakspots. It just means you dont get the weakspot damage bonus when the your weapons or the Shrapnel hits a weakspot.
This 💯
As explained by @TheCoastalABCBrother - Weakspot DMG and Shrapnel Weakspot DMG are different things so they don’t cancel each other out
what mod or gear is coming into play for the no reload feature?
Shrapnel Souviner Mod on the weapon
Isn't Shrapnel Carnage's weakspot damage ineffective because of Fateful strike?
Nope, they both work independently and don't cross over
Nice 😮damn build🤩👍
Thank you!
Does it obliterate boss like nothing or is it based for crowd control?
This is made for more single target enemies, that is where it does the best