That could have really been a good option too I kind of debated that, but I felt like he constantly improves his suit and there's so many iterations of it that it kind of felt fun to play with, but web shooters being the force ballista is definitely a possibility
Me when I made a Spider-Man influenced character I used the dhampir race and flavored it to be part Spider-Man instead of Vampire the main reason was their spider climb ability which let's me fight and stay on walls
I've been working on a webslinger homebrew. The lore is that it's a monastic order of devotees to Lolth hence why I give it the option of some poison based features, but really it's just me trying to make spiderman. The base monk already has danger sense (instinctively anticipating your opponents attacks, you add wisdom your AC and at higher levels your evasion lets you dogde fireballs completely unharmed) and limited amounts of wallcrawling (unarmored movement 9th level feature). Additionally, my "Way of the Spider" monastic tradition uses way of the shadow as a template and grants you some appropriate "Web Arts" instead of "Shadow Arts". Instead of _minor illusion,_ you get a version of _thorn whip_ you can use to swing around and zip yourself closer to a target. You also replace _darkness, darkvision, pass without trace_ and _silence_ for _earthbind, entangle, spider climb_ and _web._ Hitting a target with an unarmed strike or _thorn whip_ also allows you to grapple the target with small splashes of web. At higher levels, getting off a combo of these hits on an already grappled creature allows you to restrain them in web. It's a very versatile control subclass that fills out an appropriate niche for the monk. There are also features that let's you coat your fists in poisons and turn web invisible to set up ambushes, but these lean more to the lolthite side of the subclass.
@@F0NZ13 It's by no means complete but here's my first draft. == Monastic Tradition: Way of the Spider == Not all of Lollth's most devoted take up priesthood to serve their queen. Indeed, since divine magic is the exclusive purview of drow women, the men sometimes seek other paths to serve the Temple of Lollth. Honing their discipline as monks and martial artists, these drow pursue the Way of the Spider, dedicating themselves to becomming as agile, as poisonous and as skilled at trapping their prey as Lolth's favored animal.
= Web Arts = Starting when you choose this tradition at 3rd level, you can use your ki to duplicate the effects of certain spells. As an action, you can spend 2 ki points to cast earthbind, entangle, spider climb, or web, without providing material components. Additionally, you gain the thorn whip cantrip if you don't already know it and it is treated as a string of web originating from your wrist or foot sole. You can choose to concentrate on this cantrip as if concentrating on a spell extending its duration to 1 minute. While concentrating on thorn whip in this way, it can attach itself to any solid surface that isn't considered difficult terrain and you may treat it as 60 feet silk rope usable for swinging and carrying up to 1000 pounds of weight. At 5th level, you no longer need to spend your concentration to gain these benefits. However, each "rope" created in this way withers after 1 minute or after three castings of this cantrip, whichever comes first. = Webslinger = At 6th level you've honed your technique with your web arts. When you hit a large or smaller creature with your thorn whip, you can force the creature to make a Strength savingthrow. On a failure, the target is grappled until the end of your next turn. Instead of pulling the creature up to 10 feet towards you with thorn whip, you can opt to instead zip yourself up to 20 feet towards the hit creature costing you no movement after which you may immediate use your flurry of blows, spending Ki points as normal. Additionally, casting a spell using your web arts counts as using your attack action for an unarmed strike for the purposes of your martial arts and ki features. = Poisonous Striker = Also at 6th level, you gain proficiency with Poisoner's Kit. With this proficiency, you've learned how to safely coat your unarmed strikes with injury and contact poisons as if they were weapons dealing piercing damage Additionally, when when you hit a creature with an attack from your flurry of blows, you can force the creature to make a Constitution savingthrow vs your Ki save DC throw or be poisoned for one minute. While poisoned, the creature can repeat the save at the end of each of its turns. On a success, the creature is no longer poisoned and is immune from getting poisoned in this way for 24 hours. = Arachnid Hunter = At 11 level, you're skilled at entrapping your prey. When you use your web arts feature to cast the web spell, you increase the casting time to 10 minutes to give the spell additional effects: The web is invisible. A creature spots the web on a successful intelligence (investigation) check against your Ki save DC. When cast web in this way, the spell no longer requires concentration and it has a duration of 24 hours. The spell ends early if you use this feature to cast web again.
--- Still miss a 17th level feature and the existing features may be a bit too extensive. If your DM is on the fence, offer to give up on the second paragraph of poisonous striker and the ability to zip yourself closer to creatures hit with thornwhip. The later features are also way more lolth than spider-man inspired to so I'm looking into possibly providing choices at 6th, 11th and 17th level between features complimententing the poisonous ambusher and the crowd controlling martial artists.
I love that idea I just wish there was more defined mechanics for using a grappling hook, unless there somewhere in the player's handbook that I've missed
@@dndbuilds I don't think your missing anything, no. But... If you sat down at a table and said "I'm building Spiderman" I'm pretty sure you'd get DM buy in for that grappling hook idea.
@@CanadianCrits if your DM is willing to play ball, you might be able to get a customized magic item/focus for web shooters. Otherwise it's all reflavoring and repurposing.
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This is a build for a character that tries to become like Spider-Man. That is very different than what Spider-Man and a lot of super heros are. Superhero characters don’t always need to feel traditionally balanced. Especially Spider-Man. Peter got powers by accident not through many adventures. Superheroes like that should simply be put against epic stakes! That’s how you balance them, by making Peter Parker fight a dragon! Maybe I should make my own video about a unique NPC that feels more like Spider-Man. I would 100% start with considering the spider bite a special type of homebrew lycanthropy for all intents and purposes. I strongly feel like characters like Spidey or even Super Man would work better as templates to be applied like lycanthropy or half dragon, complete with the dreaded level adjustment. I know a lot of players hate having a character with level adjustment but I strongly believe it matters for the roleplay of feeling like Spider-Man. So what if that means time spent at the table gaining XP but never leveling up? I don’t see any reason not to simply run it as a first level rogue with bonus HD for a colossal monstrous spider.
This was another fantastic hit of an episode 😊 Though I was expecting to see at least one level of monk in the build because of spidey's renowned dodging skills and fast fists but overall I got 2/3 classes that you'd use right. I'm also still hoping to see a Shinra Kusekabe build someday
@@dndbuilds you did well even without the minimum required amount of wisdom for multiclassing into monk. And I'll be patiently waiting for the Shinra Kusekabe build
Very good build ! Such a hard to build character, when i was looking into making Spidey Scout Rogue was definitely on my list of stuff to pick up. Only different things i did were , Alert feat for more Spidey Sense, and some Bard for Cutting Words, making Spidey's jokes and banter actually have mechanical benefit. It would also be cool to build something with Battle Maneuvers so you could do a lot of stuff like Goading Attack to annoy enemies into attacking you but being able to dodge easily. Only thing i had trouble with is trying to do web shooters. also the spell list i was trying to get was more flavour stuff like Hold Person/Monster and just say they were webbed up.
Yeah I was tempted to grab some bard, but I just couldn't bring myself to put the points into charisma for that type of multi-class because I would need 13 charisma for it to be possible. But I would have totally grabbed fish's mockery and cutting words. But every time I thought about the charisma I kept thinking of the emo Spider-Man
With every superhero build, there's always one element that is almost impossible to replicate in D&D, by RAW anyway. For Captain America and Thor, it's the throwing property. For Wolverine and Deadpool, it's the healing factor. For Spider-Man, it's the web shooters. D&D just doesn't have a grappling hook shot that you can then swing from. Batman builds have the same problem. In D&D, we have climb speeds, foot speeds, swim speeds, and flying speeds. And teleports. Mechanically, swinging as movement is more complicated than jumping. You need to affix the end. Then you need to figure out clearance. How much do you dip as you swing laterally? Yeah, not magical movement is a pain.
@@ericpeterson8732 Healing factors are actually possibly the single easiest partt of any hero to replicate- technically speaking. Wolverine is possibly the simplest character to translate into DnD provided you're willing to reflavour his claws so they aren't natural weapons because the only way to get those would be Beast Barbarian and that would eat at the most important part of making him. But the basic build is 18 levels champion fighter 2 levels barbarian with the unarmed and blind sight fighting styles, with hill dwarf as your race and picking up dwarven reslience at level 4. With this, you can heal up to 77 hit points in a turn using survivor+second wind+dodging+action surge. All without using a single spell. Deadpool is the bardiest bard that ever greaced the world of bards- cure wounds and healing word will have to do for regeneration until you reach level 13 at which point you can grab the spell regenerate with just gives you deadpools healing factor. Technically slower than Wolverines, but more consistant. There are two ways to do spidermans webshooters, but both involve spells and reflavoring. The way in the video, where you use artificer to get thorn whip+lightning lure+shocking grasp to mimic it as best you can. The other way is using Warlock with Madam Web as your patron (high charisma may seem wrong for Peter, but in the original comics he actualy very quickly becomes a playful confident trickster in and out of the costume. Peter is actually quite charming, he was just picked on for being smart.) With warlock you can pick up Eldritch Blast and use Lance of Lathergy and Grasp of Hadar to pull targets towards you then web their feet up, hold person will stand in place of web as webbing up one person over an area (not perfect but web isn't on the warlock spell list). Multiclassing into monk will get you most of spidy's other abilites. For actual swinging, that is a bit difficult but not impossibe. For me personally I would reflavour various jump boosting abilities as swinging. So for artificer I'd pick up the ring of jumping and maybe the athlete feat and call the increased jump distance web swinging. Or if I was going monk/warlock, I'd reflavour step of the wind as swinging, if I went high enough in warlock I might take the Otherworldly Leap invocation to give spidy the swinging speed he deserves.
@@The_Crimson_Witch you started so strong and then you went and proved my point. While dwarven resilience and healing spells can restore health like a healing factor, they require actions to use. And using hit dice in combat means they are unavailable later. I'm not disputing that's how I would do it, but it's not a true healing factor. It all used resources you might need later. As for webs. Eldritch Blast only pulls in 10ft with grasp of Hadar. The Lance of Lethargy only slows 10ft. Thorn Whip pulls 15ft from 30ft away. Lightning Lure pulls 10ft in from 15ft away, so your attack range is quite small or your effect is. And then there is jump. Jumping is weird in 5e. It takes your movement and requires you to get a running start to use effectively. So if you went monk, you'd have the speed to jump, but not the strength. If you went strength like barbarian, you'd have the strength but not the speed and not step of the wind. The rules for jumping are bad, and I'm hoping that changes with the jump action in 1D&D. Flying is weird as a substitute for webswinging. It's great for super jumps, but not for webswinging. So you never did come up with a non-homebrew solution for Spider-Man's webs or Batman's grappling hook or Attack on Titan's rope harness. There is nothing you can attach to a roof and pull yourself up as a move action. Also nothing that can pull someone to you as an action, unless they are 15ft or less close to you. Sorry CW, my point stands.
@@ericpeterson8732 If you want an exact 1 to 1, play mutants and masterminds. That's what it's for Isn't a true healing factor my big furry behind. Doding is a great defensive move, and flavourfully you're having to focus on intensifying your healing factor. In DnD, commoners (the majority of the population) have 4 hit points. I played a character with a healing factor using dwarven fortitude and flavoured it that every point of damage over 4 he survived was due to his healing. And why could he run out? Because it took energy to heal, and at any given level his HP and hit die represented how much damage he could take before he'd taken too much damage for him to heal. Weaknesses? In my TTRPG? The horror! I could address the spiderman stuff but I'm in a rush. I'll come back later if it's important to you.
I was actually just thinking about how to make Spider-Man last week. I decided to focus on Miles Morales, so I went with a human variant sorceror focusing the stats on Charisma and Dexterity at max, then setting wisdom and charisma around 13 each with strength at 9 and leaving intelligence at 8. I then grabbed the spells Lightning Lure, Feather Fall, Shocking Grasp, Color Spray (because he prefers to paint with spray paint), and a few others that fit Spidey well. I plan to go up to level 5 in Sorceror to grab the spells web, spider walking, and a few others before multiclassing into Rogue for the rest of the build. Finally, I figure just keep using the ASIs to boost Dex and Wis each time, which would max out Dex at level 20 and make the passive perception 26.
If you're definitely focusing on Miles Morales try to find some way to grab some type of invisibility, otherwise you can still use this build and just use stealth expertise from being a rogue as you are form of invisibility
great video man, i didn't know how to do spider man but i wanted to play as him. i search up though internet but you ore the only one addressing. thanks
I'm happy I could help, he's definitely not super optimized in this build, but it would be super hard to optimize a character that can do this stuff that he does
I think the only original avenger I have left is Black widow, but if I do start expanding outwards that might be a bit different, because I haven't done falcon or Scarlet witch or even Ant-Man
Instead of gocus in strength, you could drop barbarian and use one of your expertises into athletics (that would be your super strength.) Without using a score improvement to get +2 strength, you could get the alert feat, that is more lole spider sense than danger sense.
Nice build. Does Simek hybrid climb ability allow you to crawl on ceilings? The manta glide has potential, though. The problem with scout is you only have one reaction and you already have uncanny dodge, so when are you going to use your scout ability? From level 3-5? The ambush ability is good, but I'm not sure you need so much rogue. Maybe seven to get evasion, then go for fighter 6 for unarmed fighting and more strength and longer jumps. You'd also get action surge, maybe some battle manuvers or a few more spells, depending on your subclass. I'll work on it and let you know.
I'm not entirely sure if it would have the ability to climb on ceilings, if it didn't, or if your DM ruled that it didn't them one of the infusions I would grab from artifice or would be boots of spider climb or something like that, otherwise you can use a spell for spider climb but I wouldn't want to waste a valuable spell slot when they're so few that you have as an artificer, but I don't have to double check to see if artifice are even gets that spell
Simic Hybrid climb is not spider climb. I checked. But if you take 10 levels of artificer you can get slippers of spider climbing. The Dhampir gets spider climb at level 3 but no manta glide. But Dhampir doesn't breathe and gets a bite attack that a Spidey build would ignore. So there's pros and cons with both.
@@dndbuilds Artificer does get spider climb as a spell, but having to concentrate means you can't climb and cast web or hold person or entangle. So the boots might be better. Like I said earlier, he doesn't need all that rogue. 5 or 7 levels would suffice. Artificer 10, Rogue 5, Barbarian 2, and Fighter 3. Maybe.
Totally agree, and I even wanted to try to include some weird clips from that animated one season in that alternate universe, that was pretty close to Spider-Man 2099 but not technically Spider-Man 2099 but there's plenty of references to Manta glide in the rest of the media as well, even if that is the best way to represent it in the comics
This was a really hard build and I think you did a good job. The race was a perfect choice. I didn't think of Barbarian, but you're right it makes a great base for Spidey's natural athleticism. The Rogue stuff all makes great sense too. I see why you went Artificer, but I wonder if maybe it was too much. Did you consider going Sorcerer instead for a couple of levels? I would have gone heavy at Dex instead of Str and I don't think I'd have run the Int up to 20. Peter Parker is smart, but he's not a Reed Richards or a Tony Stark. I think I'd have left the Int around 16 and put the difference in Wisdom for the spidey-sense.
Yeah it was definitely a toss up on the stats, I couldn't go sores for unless I put a lot more points into charisma, and anytime I thought about charisma I couldn't help but think of bully McGuire
Peter can lift 30 tons-high str Peter is agile as hell- high Dex Peter can take alot of hard hits-high con Peter is smart-high int Peter is very charismatic-high cha Peter has the spidiey sense- high wis Just take fighter and use all the stat increases lol
I feel like building Spider-Man would work better in a game like Pathfinder because of the Investigator class, which can use their Intelligence modifier for attacking instead of Strength or Dexterity. Seems like it would fit a smart science guy like Peter better 🕷
@@dndbuildsyou sir have earned another patron.. not cause you answer and gonna do it eventually. but you're deeply invested in the community and care for your subscribers. You litteraly replied to every comment and if you can't you get all majority. i never signed up to any patron or anything like that but you bro deserve it.
@@dndbuilds i thought he would be a bit difficult because he can eat fire, is pretty strong even without his fire as a hand to hand type fighter, has a power boost of dragon force or by becoming a demon temporarily. also fire doesn't heal him just ascts as an energy drink, wait now that i think about it you can just watch his stats in death battle
Another possible route is artillerist instead of armorer, tiny canons mounted on his wrists for force damage web blasts as a bonus action.
That could have really been a good option too I kind of debated that, but I felt like he constantly improves his suit and there's so many iterations of it that it kind of felt fun to play with, but web shooters being the force ballista is definitely a possibility
Me when I made a Spider-Man influenced character I used the dhampir race and flavored it to be part Spider-Man instead of Vampire the main reason was their spider climb ability which let's me fight and stay on walls
Thanks for making this video. It's cool that you were able to come up with all this.
I've been working on a webslinger homebrew. The lore is that it's a monastic order of devotees to Lolth hence why I give it the option of some poison based features, but really it's just me trying to make spiderman. The base monk already has danger sense (instinctively anticipating your opponents attacks, you add wisdom your AC and at higher levels your evasion lets you dogde fireballs completely unharmed) and limited amounts of wallcrawling (unarmored movement 9th level feature). Additionally, my "Way of the Spider" monastic tradition uses way of the shadow as a template and grants you some appropriate "Web Arts" instead of "Shadow Arts".
Instead of _minor illusion,_ you get a version of _thorn whip_ you can use to swing around and zip yourself closer to a target. You also replace _darkness, darkvision, pass without trace_ and _silence_ for _earthbind, entangle, spider climb_ and _web._ Hitting a target with an unarmed strike or _thorn whip_ also allows you to grapple the target with small splashes of web. At higher levels, getting off a combo of these hits on an already grappled creature allows you to restrain them in web. It's a very versatile control subclass that fills out an appropriate niche for the monk. There are also features that let's you coat your fists in poisons and turn web invisible to set up ambushes, but these lean more to the lolthite side of the subclass.
Could you somehow show me? I'd love to play this.
@@F0NZ13 It's by no means complete but here's my first draft.
== Monastic Tradition: Way of the Spider ==
Not all of Lollth's most devoted take up priesthood to serve their queen. Indeed, since divine magic is the exclusive purview of drow women, the men sometimes seek other paths to serve the Temple of Lollth. Honing their discipline as monks and martial artists, these drow pursue the Way of the Spider, dedicating themselves to becomming as agile, as poisonous and as skilled at trapping their prey as Lolth's favored animal.
= Web Arts =
Starting when you choose this tradition at 3rd level, you can use your ki to duplicate the effects of certain spells. As an action, you can spend 2 ki points to cast earthbind, entangle, spider climb, or web, without providing material components. Additionally, you gain the thorn whip cantrip if you don't already know it and it is treated as a string of web originating from your wrist or foot sole. You can choose to concentrate on this cantrip as if concentrating on a spell extending its duration to 1 minute. While concentrating on thorn whip in this way, it can attach itself to any solid surface that isn't considered difficult terrain and you may treat it as 60 feet silk rope usable for swinging and carrying up to 1000 pounds of weight. At 5th level, you no longer need to spend your concentration to gain these benefits. However, each "rope" created in this way withers after 1 minute or after three castings of this cantrip, whichever comes first.
= Webslinger =
At 6th level you've honed your technique with your web arts. When you hit a large or smaller creature with your thorn whip, you can force the creature to make a Strength savingthrow. On a failure, the target is grappled until the end of your next turn. Instead of pulling the creature up to 10 feet towards you with thorn whip, you can opt to instead zip yourself up to 20 feet towards the hit creature costing you no movement after which you may immediate use your flurry of blows, spending Ki points as normal.
Additionally, casting a spell using your web arts counts as using your attack action for an unarmed strike for the purposes of your martial arts and ki features.
= Poisonous Striker =
Also at 6th level, you gain proficiency with Poisoner's Kit. With this proficiency, you've learned how to safely coat your unarmed strikes with injury and contact poisons as if they were weapons dealing piercing damage
Additionally, when when you hit a creature with an attack from your flurry of blows, you can force the creature to make a Constitution savingthrow vs your Ki save DC throw or be poisoned for one minute. While poisoned, the creature can repeat the save at the end of each of its turns. On a success, the creature is no longer poisoned and is immune from getting poisoned in this way for 24 hours.
= Arachnid Hunter =
At 11 level, you're skilled at entrapping your prey. When you use your web arts feature to cast the web spell, you increase the casting time to 10 minutes to give the spell additional effects: The web is invisible. A creature spots the web on a successful intelligence (investigation) check against your Ki save DC. When cast web in this way, the spell no longer requires concentration and it has a duration of 24 hours. The spell ends early if you use this feature to cast web again.
---
Still miss a 17th level feature and the existing features may be a bit too extensive. If your DM is on the fence, offer to give up on the second paragraph of poisonous striker and the ability to zip yourself closer to creatures hit with thornwhip.
The later features are also way more lolth than spider-man inspired to so I'm looking into possibly providing choices at 6th, 11th and 17th level between features complimententing the poisonous ambusher and the crowd controlling martial artists.
@@oOPPHOo this looks great
@@F0NZ13 Thx ^^
Let me know if you ever get the chance to try this and you can consider yourself to be my first playtester
Reminds me of "Drider-Man" vs the "Mean Goblin".
One idea I had for web swinging is going Thief Rogue, and using grappling hooks to swing around like you do in the Far Cry games.
I love that idea I just wish there was more defined mechanics for using a grappling hook, unless there somewhere in the player's handbook that I've missed
@@dndbuilds I don't think your missing anything, no. But... If you sat down at a table and said "I'm building Spiderman" I'm pretty sure you'd get DM buy in for that grappling hook idea.
@@CanadianCrits if your DM is willing to play ball, you might be able to get a customized magic item/focus for web shooters. Otherwise it's all reflavoring and repurposing.
Nice profile picture
You could play grung, it gives you climb speed, and jump boost
Barbarian and rogue don't inherently sound friendly but this build works great and I like it.
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I've had tons of requests to make spidey, and it was a bit of a challenge but I think I managed to nail it, but would you do anything differently?
This helped me with a build i was trying to make for a bit. Thank you :)
Glad I could help!
This is a build for a character that tries to become like Spider-Man. That is very different than what Spider-Man and a lot of super heros are. Superhero characters don’t always need to feel traditionally balanced. Especially Spider-Man. Peter got powers by accident not through many adventures. Superheroes like that should simply be put against epic stakes! That’s how you balance them, by making Peter Parker fight a dragon! Maybe I should make my own video about a unique NPC that feels more like Spider-Man. I would 100% start with considering the spider bite a special type of homebrew lycanthropy for all intents and purposes. I strongly feel like characters like Spidey or even Super Man would work better as templates to be applied like lycanthropy or half dragon, complete with the dreaded level adjustment. I know a lot of players hate having a character with level adjustment but I strongly believe it matters for the roleplay of feeling like Spider-Man. So what if that means time spent at the table gaining XP but never leveling up? I don’t see any reason not to simply run it as a first level rogue with bonus HD for a colossal monstrous spider.
This was another fantastic hit of an episode 😊
Though I was expecting to see at least one level of monk in the build because of spidey's renowned dodging skills and fast fists but overall I got 2/3 classes that you'd use right.
I'm also still hoping to see a Shinra Kusekabe build someday
It was hard not to go monk, but I couldn't justify the Wisdom needed for it
I do have Shinra in mind for a future build for sure
@@dndbuilds you did well even without the minimum required amount of wisdom for multiclassing into monk. And I'll be patiently waiting for the Shinra Kusekabe build
Very good build ! Such a hard to build character,
when i was looking into making Spidey Scout Rogue was definitely on my list of stuff to pick up.
Only different things i did were , Alert feat for more Spidey Sense, and some Bard for Cutting Words, making Spidey's jokes and banter actually have mechanical benefit.
It would also be cool to build something with Battle Maneuvers so you could do a lot of stuff like Goading Attack to annoy enemies into attacking you but being able to dodge easily.
Only thing i had trouble with is trying to do web shooters.
also the spell list i was trying to get was more flavour stuff like Hold Person/Monster and just say they were webbed up.
Yeah I was tempted to grab some bard, but I just couldn't bring myself to put the points into charisma for that type of multi-class because I would need 13 charisma for it to be possible. But I would have totally grabbed fish's mockery and cutting words. But every time I thought about the charisma I kept thinking of the emo Spider-Man
With every superhero build, there's always one element that is almost impossible to replicate in D&D, by RAW anyway. For Captain America and Thor, it's the throwing property. For Wolverine and Deadpool, it's the healing factor. For Spider-Man, it's the web shooters. D&D just doesn't have a grappling hook shot that you can then swing from. Batman builds have the same problem. In D&D, we have climb speeds, foot speeds, swim speeds, and flying speeds. And teleports. Mechanically, swinging as movement is more complicated than jumping. You need to affix the end. Then you need to figure out clearance. How much do you dip as you swing laterally? Yeah, not magical movement is a pain.
@@ericpeterson8732 Healing factors are actually possibly the single easiest partt of any hero to replicate- technically speaking. Wolverine is possibly the simplest character to translate into DnD provided you're willing to reflavour his claws so they aren't natural weapons because the only way to get those would be Beast Barbarian and that would eat at the most important part of making him. But the basic build is 18 levels champion fighter 2 levels barbarian with the unarmed and blind sight fighting styles, with hill dwarf as your race and picking up dwarven reslience at level 4. With this, you can heal up to 77 hit points in a turn using survivor+second wind+dodging+action surge. All without using a single spell.
Deadpool is the bardiest bard that ever greaced the world of bards- cure wounds and healing word will have to do for regeneration until you reach level 13 at which point you can grab the spell regenerate with just gives you deadpools healing factor. Technically slower than Wolverines, but more consistant.
There are two ways to do spidermans webshooters, but both involve spells and reflavoring. The way in the video, where you use artificer to get thorn whip+lightning lure+shocking grasp to mimic it as best you can. The other way is using Warlock with Madam Web as your patron (high charisma may seem wrong for Peter, but in the original comics he actualy very quickly becomes a playful confident trickster in and out of the costume. Peter is actually quite charming, he was just picked on for being smart.) With warlock you can pick up Eldritch Blast and use Lance of Lathergy and Grasp of Hadar to pull targets towards you then web their feet up, hold person will stand in place of web as webbing up one person over an area (not perfect but web isn't on the warlock spell list). Multiclassing into monk will get you most of spidy's other abilites. For actual swinging, that is a bit difficult but not impossibe. For me personally I would reflavour various jump boosting abilities as swinging. So for artificer I'd pick up the ring of jumping and maybe the athlete feat and call the increased jump distance web swinging. Or if I was going monk/warlock, I'd reflavour step of the wind as swinging, if I went high enough in warlock I might take the Otherworldly Leap invocation to give spidy the swinging speed he deserves.
@@The_Crimson_Witch you started so strong and then you went and proved my point. While dwarven resilience and healing spells can restore health like a healing factor, they require actions to use. And using hit dice in combat means they are unavailable later. I'm not disputing that's how I would do it, but it's not a true healing factor. It all used resources you might need later.
As for webs. Eldritch Blast only pulls in 10ft with grasp of Hadar. The Lance of Lethargy only slows 10ft. Thorn Whip pulls 15ft from 30ft away. Lightning Lure pulls 10ft in from 15ft away, so your attack range is quite small or your effect is. And then there is jump. Jumping is weird in 5e. It takes your movement and requires you to get a running start to use effectively. So if you went monk, you'd have the speed to jump, but not the strength. If you went strength like barbarian, you'd have the strength but not the speed and not step of the wind. The rules for jumping are bad, and I'm hoping that changes with the jump action in 1D&D. Flying is weird as a substitute for webswinging. It's great for super jumps, but not for webswinging. So you never did come up with a non-homebrew solution for Spider-Man's webs or Batman's grappling hook or Attack on Titan's rope harness. There is nothing you can attach to a roof and pull yourself up as a move action. Also nothing that can pull someone to you as an action, unless they are 15ft or less close to you. Sorry CW, my point stands.
@@ericpeterson8732 If you want an exact 1 to 1, play mutants and masterminds. That's what it's for
Isn't a true healing factor my big furry behind. Doding is a great defensive move, and flavourfully you're having to focus on intensifying your healing factor. In DnD, commoners (the majority of the population) have 4 hit points. I played a character with a healing factor using dwarven fortitude and flavoured it that every point of damage over 4 he survived was due to his healing. And why could he run out? Because it took energy to heal, and at any given level his HP and hit die represented how much damage he could take before he'd taken too much damage for him to heal.
Weaknesses? In my TTRPG? The horror!
I could address the spiderman stuff but I'm in a rush. I'll come back later if it's important to you.
I don't know if it would be possible, but I'd love to see a vash the stampede build.
I thought about him quite a bit actually, but that like super overpowered arm that can happen towards the end of the series, that's the tricky part
Ya. I knew it would be. But fingers crossed.
Thank u for this build, it actually has me wanting to try artificer but I’m going to slightly tweak it because mine’s gonna be Miguel aka 2099 Spidey
I was actually just thinking about how to make Spider-Man last week. I decided to focus on Miles Morales, so I went with a human variant sorceror focusing the stats on Charisma and Dexterity at max, then setting wisdom and charisma around 13 each with strength at 9 and leaving intelligence at 8. I then grabbed the spells Lightning Lure, Feather Fall, Shocking Grasp, Color Spray (because he prefers to paint with spray paint), and a few others that fit Spidey well. I plan to go up to level 5 in Sorceror to grab the spells web, spider walking, and a few others before multiclassing into Rogue for the rest of the build. Finally, I figure just keep using the ASIs to boost Dex and Wis each time, which would max out Dex at level 20 and make the passive perception 26.
If you're definitely focusing on Miles Morales try to find some way to grab some type of invisibility, otherwise you can still use this build and just use stealth expertise from being a rogue as you are form of invisibility
@@dndbuilds Invisibility is a second level spell, which I do plan on grabbing when reaching Sorceror level 3.
great video man, i didn't know how to do spider man but i wanted to play as him. i search up though internet but you ore the only one addressing. thanks
I'm happy I could help, he's definitely not super optimized in this build, but it would be super hard to optimize a character that can do this stuff that he does
Always love it when you do the Marvel characters. Would still love to see the rest of the Avengers (MCU lineup,) and of course....Kilgrave!
I think the only original avenger I have left is Black widow, but if I do start expanding outwards that might be a bit different, because I haven't done falcon or Scarlet witch or even Ant-Man
@@dndbuilds dont forget the Hulk
I always imagined him as a soul knife (whip shaped psyonics)+monk
Kenpachi Zaraki
I've gotten plenty of requests for him and I'm definitely planning to do him in the future
Instead of gocus in strength, you could drop barbarian and use one of your expertises into athletics (that would be your super strength.) Without using a score improvement to get +2 strength, you could get the alert feat, that is more lole spider sense than danger sense.
Dhampyr race wouls be also nice for the stats and climbing. Sysmic Hibril wouls be my pic for Iron Spider (Artíficer Armored)
Dhampir’d be specifically good for a 2099 build seeing as he’s actually got fangs.
Great that you took Miles Morales in consideration
It only felt natural since there's so much crossover and it was so easy to hit the additional abilities
Nice build. Does Simek hybrid climb ability allow you to crawl on ceilings? The manta glide has potential, though. The problem with scout is you only have one reaction and you already have uncanny dodge, so when are you going to use your scout ability? From level 3-5? The ambush ability is good, but I'm not sure you need so much rogue. Maybe seven to get evasion, then go for fighter 6 for unarmed fighting and more strength and longer jumps. You'd also get action surge, maybe some battle manuvers or a few more spells, depending on your subclass. I'll work on it and let you know.
I'm not entirely sure if it would have the ability to climb on ceilings, if it didn't, or if your DM ruled that it didn't them one of the infusions I would grab from artifice or would be boots of spider climb or something like that, otherwise you can use a spell for spider climb but I wouldn't want to waste a valuable spell slot when they're so few that you have as an artificer, but I don't have to double check to see if artifice are even gets that spell
Simic Hybrid climb is not spider climb. I checked. But if you take 10 levels of artificer you can get slippers of spider climbing. The Dhampir gets spider climb at level 3 but no manta glide. But Dhampir doesn't breathe and gets a bite attack that a Spidey build would ignore. So there's pros and cons with both.
@@dndbuilds Artificer does get spider climb as a spell, but having to concentrate means you can't climb and cast web or hold person or entangle. So the boots might be better. Like I said earlier, he doesn't need all that rogue. 5 or 7 levels would suffice. Artificer 10, Rogue 5, Barbarian 2, and Fighter 3. Maybe.
Awesome build. How would you build Vampire Hunter D?
Amazing video :) I had an idea for a possible character build The Master from Doctor Who
I've been thinking about some Doctor who related builds, but they can definitely be a challenge especially if I'm doing an actual timelord
Manta glide is best for Spider-Man 2099
Totally agree, and I even wanted to try to include some weird clips from that animated one season in that alternate universe, that was pretty close to Spider-Man 2099 but not technically Spider-Man 2099 but there's plenty of references to Manta glide in the rest of the media as well, even if that is the best way to represent it in the comics
This was a really hard build and I think you did a good job.
The race was a perfect choice. I didn't think of Barbarian, but you're right it makes a great base for Spidey's natural athleticism. The Rogue stuff all makes great sense too. I see why you went Artificer, but I wonder if maybe it was too much. Did you consider going Sorcerer instead for a couple of levels?
I would have gone heavy at Dex instead of Str and I don't think I'd have run the Int up to 20. Peter Parker is smart, but he's not a Reed Richards or a Tony Stark. I think I'd have left the Int around 16 and put the difference in Wisdom for the spidey-sense.
Yeah it was definitely a toss up on the stats, I couldn't go sores for unless I put a lot more points into charisma, and anytime I thought about charisma I couldn't help but think of bully McGuire
@@dndbuilds You're right on CHA and Sorcerer.
Peter can lift 30 tons-high str
Peter is agile as hell- high Dex
Peter can take alot of hard hits-high con
Peter is smart-high int
Peter is very charismatic-high cha
Peter has the spidiey sense- high wis
Just take fighter and use all the stat increases lol
I would pick variant human with the alert feat, but s.h. sounds interesting
The alert feat could definitely help with the spidey sense, but I figured I was pretty well covered between danger sense and expertise in perception
Have you put thought into what a Megatron build could look like?
I have not, I do have a couple other mech related builds in mind for the future, but I had not considered Megatron at all
I feel like building Spider-Man would work better in a game like Pathfinder because of the Investigator class, which can use their Intelligence modifier for attacking instead of Strength or Dexterity. Seems like it would fit a smart science guy like Peter better 🕷
This channel in D&D
That would be a very difficult very meta build lol and it would be very difficult to try and give myself stats
Black panther would be super cool and maybe similar?
Well Black panther does have some cool things with his suit I would definitely do him very differently
Man! Can you do Buffy the vampire slayer next?
I can definitely do Buffy at some point, and I already know how I would build her it's just figuring out when I will build her lol
Can you do Guts from berserk!!!
Definitely he's lined up for the future
@@dndbuildsyou sir have earned another patron.. not cause you answer and gonna do it eventually. but you're deeply invested in the community and care for your subscribers. You litteraly replied to every comment and if you can't you get all majority. i never signed up to any patron or anything like that but you bro deserve it.
I want dc speedster in D&D
Pls do gojo from jujutsu kaisen
I absolutely plan to dive into some jujustu kaisen soon
@@dndbuilds thanks
natsu dragneel fairy tail
He's going to be pretty straightforward but I definitely have him lined up
@@dndbuilds i thought he would be a bit difficult because he can eat fire, is pretty strong even without his fire as a hand to hand type fighter, has a power boost of dragon force or by becoming a demon temporarily. also fire doesn't heal him just ascts as an energy drink, wait now that i think about it you can just watch his stats in death battle
Can you do winter soldier next ?
I thought about plenty of marvel characters but for some reason I hadn't quite thought about the winter soldier yet, but I can definitely do him
Can you do a character from undertale like sans
Can we see builds for the Teenage Mutant Ninja Turtles?
They are definitely planned, and I've even include the them in the campaign that I'm doing for my dungeon master level patrons
@@dndbuilds I look forward to seeing the builds you come up with the TMNT!
I'm just so shocked you pick not variant human.
Yeah, there's just too many benefits bringing you closer to being spiderman with the choice I made, instead of just the feat
what about symbiote spider-man
Can you do a character from fire emblem
I definitely plan to
@@dndbuilds may i suggest crom or lucina or maybe any of the main lords from three houses including byleth
instead of stealth you should definitely have picked acrobatics
🥑
That's a very spidey avocado
Kevin Ethan Levin
That's a character I hadn't even considered before... but could be a fun one.
Please guts in dnd
Oh I already have him lined up, I just got a record it
@@dndbuilds yessirrr
Steven universe (the main charater kkkk)
Too difficult just make a homebrew race called arachid totem