SimCity NES Unreleased Prototype Gameplay
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- Опубликовано: 29 сен 2024
- SimCity for the NES has been digitally preserved by the Video Game History Foundation! See the whole story here: gamehistory.org...
Here it is, the long-lost NES version of SimCity by Nintendo! This video condenses about three hours of normal gameplay into a four-minute highlight reel.
I'm surprised just how feature rich this seems to be. I think if it had been completed 6 months earlier we would have seen a release on the NES. The timing just was wrong. VGHF, thank you for preserving this little bit of NES history!!
Back in the day most of the developer will try to put many feature that the game can handle it,nowaday it called DLC
I’m not very familiar with other 8-bit versions of Sim City, but this one has a gorgeous UI. Love it.
Impressive. And really close to the SNES version.
3:57 - That sounds like such a Homestar Runner word! LOL
"UAAAH! Stwong Bad! Wun! It's a tornade!"
"a WHAT!?" *looks behind* "UAAAH! It IS a tornade!!"
I really hope the ROM of this gets released. I'd like to play it.
It is didt read story? The source code included with the zip package is a heavily improved version of the original with roughly 30 bugs fixed by CaH4e3. Extract the source . to new folder run build.bat and it will spit out !simcity.nes file ia801508.us.archive.org/zipview.php?zip=/8/items/simcity-nes/simcity_nes_archive_1.0.zip
A treasure. ❤️
This city had no roads. Wtf
I'm still amazed the ol' NES can handle the calculations required for the game to function. Even the SNES struggles with them at times. (when starting up a map it takes some time for the game to determine what has power, and you can practically feel the game freeze for a second when loading the statistics menu.) Very impressive programming.
That late into the NES life, they might have added a special chip like Castlevania 3 to deal with the more complex stuff.
Also keep in mind programmers were forced to write optimized code, likely directly in assembly, because they had to. Programmers get lazier as the computer got faster, for better or for worse.
@@neoasura While it is true that special chips could be added, according to my understanding, the only chip included in this NES Sim City prototype is a Mapper chip, which expands the amount of memory that the NES can access, but mappers are not co-processors, so it remains impressive that the NES can handle it just about all on it's own.
@@freespace2dotcom Those MMC chips can go pretty far. Just look at 92 Recca
@@neoasura The MMC chips only help with switching memory around, it's not like the SNES which could throw additional CPUs to aide the console. Argonaut Software put it best when they said that the Super FX chip was the one doing all the work, the SNES was just a glorified video out.
Super mario caught a star at 1:46
an evil star
You mean a ztar?
I don't know what I expected but yup... that's Sim City.
Daria! 🙂
Daria 🤨
I expected something that looked far worse than this actually does. This looks like it would have been quite playable and enjoyable.
I wonder when LGR will show up...
he probably won't care too much
Who?
@@TheGuyinShades LGR: Lazy game reviews
@@xMehL He cared. He built a raspberry pi NES case and put this on there and said he was excited it finally saw the light of day and able to play it.
"Greetings!"
This thing is blowing my mind, if this would have come out back when it was supposed to, this would have been probably the most technically impressive game for the NES. All those dang sprites and the below-the-surface calculations going on all at once... some hard work went into this and it's sad it didn't get to see the light of day
Now that's what I call a Christmas gift. It be great if Nintendo(or digital eclipse) made a compilation trilogy of Sim City nes, Sim City snes and sim City 64dd for the Switch. I'd love to have it physically.
Just burn it with emulators, it will be cheaper, with no marketing-related trouble, and it will work like a charm. I know what you mean, I love touching my video games, but I've become really bored of big vg companies. Currently I'm using Lakka / Retroarch a lot, and it's starting to be easy to emulate any system on the same machine.
I will make you one if want one...made shiity box scontent.fdet1-2.fna.fbcdn.net/v/t1.0-9/49778084_766193177076008_4353199055304654848_o.jpg?_nc_cat=109&_nc_ht=scontent.fdet1-2.fna&oh=0f8acf27bc97ade939a93002e4584ba4&oe=5CC27C52
This is quite the incredible Christmas gift indeed :) well done folks!
this was actually released 11 months ago.
@@bishopwilliams6817 The original Simcity.nes was ...not 30 bug fix by CaH4e3 !Simcity.nes that was 2018-12-24 ia801508.us.archive.org/zipview.php?zip=/8/items/simcity-nes/simcity_nes_archive_1.0.zip
www.google.com/amp/s/www.digitaltrends.com/gaming/sim-city-nes-video/amp/
Great find! My guess is they wanted to avoid a narrative where reviewers called the NES version just as good as the SNES version. Making the game SNES exclusive also would have given the system another exclusive early in its life.
Overbound from sonic time twisted here! Nice to see your interest in this lost game.
Yeah, Wario's Woods established that if it's just as good on the NES, it will kill the SNES version.
@@Medachod I don't think anyone thinks that.
@@Medachod Man, Wario's Woods was even worse because it was actually better on the NES.
@@Overbound Not anymore, obviously. We have better hardware now.
I expected Bowser to be Monster, but I guess this decision was made after the NES prototype was made.
It's looks beautiful in nes....
Gost even nes version has Godzilla to destroy your own town.
This is so cool! I got an NES Classic Edition today, and was looking to add some games. I play SimCity 2000 and 3000, and knew that there was a version of the original on the SNES, but wasn't sure about the NES. Incredible that it was found just today, as I though about it!
this was actually released 11 months ago.
Oh. I believe it, though many articles about it were written on the 25th.
I kinda expected this to have the same tunes as the SNES game!
There was the metropolis theme... that was the only one I recognized.
Simplecraft Productions I just noticed! That was my favorite track in the SNES version! It always plays in my head when I’m downtown in any city!
Careful with that “tornade”!
*Merry Christmas to us, what a great present! Thank you VGHF!*
You’re supposed to level the town AFTER hitting Megalopolis!
this is cool and all, but what about the SIMCITY 2013 PROTOTYPE? the map looks HUGE!
This is pretty amazing! That music was awesome too. I heard some similar notes to the SNES version (which I adore)
this was actually released 11 months ago.
The village theme is WAY better on the SNES, but still, this is good.
SimCity on SNES was a game that I wore out as a kid...This looks almost identical! Really amazing how they were able to do this. Missing that beautiful Soyo Oka SNES soundtrack though.
I'm still impressed that the developers managed to get this running on an NES.
Tornade!
Still waiting for Sim Sandwich.
What a wonderful and cheery soundtrack.
This sound this 8bit make me cry..sigh...80 forever...🤩🤩🤩
Link For Game
I remember reading in either Nintendo Power or Electronic Gaming that this game was never released because of bad timing.
Jesus fuck, imagine debugging this as developer.
Always pisses me off this kind of unreleased stuff. People worked their asses off on this, worked overtime, struggled with limited tools and devkits, made this amazingly playable and complex game, and they decide not to release it. Thanks for giving it a place to be seen.
❤😂🎉😢😮😅😊
Real World: Tornado
Sim City SNES: Tornado
Sim City NES: Tornade
Looks great, let's build a Metropolis
I wish Nintendo supported both the NES and SNES better back when they coexisted...
This is eerily similar.
NES games are comparatively easy to preserve. Just find a lucky cartridge and boom, done. Much more challenging (and interesting) to try and preserve modern online heavy games and digital only DLC. For example, Playstation Home. Whoever manages to preserve and archive that will have achieved something truly remarkable.
Because of the nature of PS Home, that would've need someone using packet sniffing software to backwards engineer how the server software worked to program an emulator of the server while it was still online, much like Twisted Metal Black Online, Toontown/Pirates of the Caribbean Online/etc
3:29 at this part of the video I had a strange feeling that I had eaten something that made me light up with rainbow colors and become invincible... is that weird or am I onto something?
As someone who played the eff out of the SNES version as a kid, I’d love to play this.
Please men, can you tell me which emulator did you use? My current emulators run the game with graphic bugs
Curious Which Cartridges can Support this game load?
Is this a finished product?? Damn... i wanna play it.. as a kid.. and now...
Download page for those who want to play it: archive.org/details/simcity-nes
Thanks for the vid. Always great.
Has anyone tried a cart of this on a bootleg 60000-in-1 console that has a nes on a chip?
For a prototype, this is surprisingly complete...
Aww, just when I thought we were gonna get a BS SimCity ROM dump before NES SimCity...! :p
Great work. It is interesting just how different it is.
Kiddo Cabbusses's Unpoplar Obscurities I do hope a ROM dump of BS SimCity happens someday.
No streets? :D
In this game, streets only cause traffic jams. That's why we only used train (it's more expensive, but frees us from future headaches).
@@rodrigodias3000 I remember seeing somewhere that the SNES version recommends the same thing in the manual, to cut down pollution.
@@LorenHelgeson Yes, you're right. Pollution AND traffic jams.
Runs better than Saturn. That's crazy.
This is like peeking into an alternate timeline.
does it work on a real NES?
Nice to see an NES game finally release and nice to see gameplay footage
this was actually released 11 months ago.
@@bishopwilliams6817 I didn't know that at all. I saw this on a Google update of a Sim city unreleased game just today
@@MartellThaCool That's why I commented. Its old news
Anyone heard slightly different Mario Bros tune? 😅
it has the same rhytm&composition, but different tune. Sonetimes it gets a right chord, but not that often
This is amazing! I've been playing the heck out of SimCity on the SNES for years. I'm amazed and surprised that this exists. Not to mention that the game looks very stable and functions very well on the NES.
They weren't kidding when they said Oka made some truly amazing soundtrack for this game, that unfortunately never got used. This is some of the best NES music I've heard.
Had this gotten released (and it should have), I imagine the cute green hair guy would've been the original mascot of Maxis games rather than the green plumbob.
Still a better game than Factorio.
Nice! I LOVE NES music/chip tunes! I first played Sim City 30 years ago on my Dad’s Macintosh 512K.
Do you guys notice the twin towers.
Imagine if the other launch titles that were planned for NES were re-surfaced (F-Zero, Pilotwings, etc)
NES games depended on action to compensate for the graphics and sound.
Sim City needs SNES level sound and graphics to be pleasant.
Very cool. Wish it would end up on the NES emulator for Switch. Would be very fun to play on there.
wonder if this amiga 2000 i have here with the old maxis logo saying property of was used to make this also
wish i could get some info from the serial/barcode on it
the amiga was sold to me by a old video toaster school in Berkeley,CA that was next to where maxis was back then
This is actually pretty cool
The menu theme is kind of haunting... not something I'd imagine for SimCity!
This works shockingly well on the NES, which makes me feel like the SNES version must have had some wasted potential
When you work your whole LIFE to buy a great car in STUPID TOWN
For a prototype, it sure looks finished. I guess they scrapped it in favor of the SNES version?
must. get hands. on port.
This is eerily similar.
very ambitious NES title wow.
Seeing this in 8 bit including the animations is quite charming
I see no reason why this couldn't have been released
There was none other than a pure business decision. They had already been working on the SFC version and the decision was made not to have them compete with one another. The same thing happened with StarFox 2, it was so late in the SNES lifecycle that Nintendo felt it best to just wait to put it out on the N64. Crappy for us gamers, but for the most part I stopped buying NES games when I got my SNES. I think I bought like 3 total after the SNES was released.
wow, surprisingly pretty close to the SNES version minus some colors
This reminds me of the MS-DOS version.
Pretty nice
FANTASTIC....
Thanks for uploading this gem.
I love it on my SNES but looks not bad on the NES.
I would love this on the Switch.
Cities skylines on switch are almost as good as this
@@Tofu3435 I can't tell if you're being serious or not bcs of your name.
I heard it was a laggy mess.
Perfect christmas present
Looks like the money trick works on this one same as the SNES.
2:21 What a beutiful melody!
OMG Plz build some roads ffs !
It looks really nice~!
Has this been rom dumped yet? I want to play it
yes here archive.org/details/simcity-nes
Congratulations on building a city without streets!
and less pollution from cars!
This is badass!
This game has great music.
Looks great actually
I absolutely love it on SNES. I would definitely play this should the rom emerge.
It's on Archive.org!
The rom has emerged. Link should be there at the bottom
Thanks for a great Christmas present!
this was actually released 11 months ago.
Gojira!!
wow
Very cool
I hope someone will upload the full OST soon ^^
ruclips.net/video/HmJP5EFUEpw/видео.html
Oh, thank you! :D
They also have a NSF rip and mp3s on the Internet Archive.
Why are you only building railroads? Is that a tactical decision or just a weird choice?
Probably less pollution to put train stations every two blocks or so.
More traffic means more factories, more factories means more pollution from both cars and factories.
Not sure if it works like that in the game or not.
No roads = no cars = no traffic
In the original SimCity - not so much so its sequels, where they balance traffic control more - there's no reason to use roads rather than rails aside from the slightly reduced initial cost. As far as I can tell, in the original SimCity (maybe not in the computer versions but I know it's seemingly the case for console), in regards to transport, the game only cares if there's transport access AT ALL to any given zone, and rails do it without pollution or traffic.
SimCity was a damn complex game for its time, but it was quite simple in comparison to its successors, this being one of the most glaring ways.
rom dump?
archive.org/details/simcity-nes