Crusade Narrative Game Mode for Warhammer 40K 9th Edition- Review + How to Play
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- Опубликовано: 10 сен 2024
- Today we'll discuss the crusade rules for 9th edition...
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I appreciate a competitive channel going over the "fun" rule set.
I quite don't like the whole competitive aspect of the game and even discussing it, but Auspex Tactics makes it simple, entertaining and useful not only for strictly competitive, but any player if you want to quickly learn about a unit or aspect of the game. It is really nice that we are also getting videos for narrative games.
I just wish this was less built against fuckery
@@SkeletalCommissar It is open to fuckery, but that's not the point of narrative gaming. Narrative gaming is about creating a mutual story, a fun and interesting experience for you and your opponent. If an opponent doesn't get that, if they're trying to game the system, then I'd suggest we played matched play instead.
Personally I love the idea of the crusade narrative system. I've honestly disliked the competitive side of warhammer due to bad experiences with players though I know that isnt everyone.
As for the imbalance rules I really dont care. I've actually always wished GW would make the game a little more skewed in certain game modes because it's fun to play the underdog and come out on top.
I can't wait to roleplay as an Administratum Servitor
Those legendary relics remind me of First and Second Edition 40K - the age of “Herohammer.” I remember back in Second Edition the meta where I played was to give your HQ/Warlord a Vortex Grenade and displacer field (3++) or conversion field (4++) and chuck it right into the enemy Death Star. Those things were ludicrously deadly. Blast template, instant death, one use only. I never, ever thought GW would bring them back.
I think it’s kind of cool that they’re revisiting some overpowered wargear options from the distant past, in a new narrative game format where balance isn’t the primary focus. Love it!
And then that tosser of a best friend had a vehicle with a Vortex Detonator -_-
I've been playing crusade with my friends already. It's a lot of fun. I like upgrading my units in ways that spec into a certain narrative for each unit. My shield captain is a monster in melee because i gave him the admonimortis flat 3 damage relic. With upgrades he has 6 attacks, exploding 6s to hit, flat 4 damage, and damage 8 on 6s to wound (all with d6 rolling). He killed a wraithknight with two unsaved wounds lol. He is the forgeworld captain with the big beefy axe so it seemed thematic and fun. His name is Yortar Ganyth
he sounds like a weakling
;p
Dice Doom big words for someone in crusading distance
Absolute unit.
I could take him.
But can he beat goku?
My disappointment with how Crusade is being received is that folks are drawing a line under these rules as the ONLY way to play narrative campaigns and not as a starting point to inspire groups to come up with some awesome stuff. I love the idea.
Some of the fan base for 40k have no imagination. The same thing happened with contrast paints, people got it in their head that you could only use contrast paints rather than using them in combination with normal ones. You can use any rules you want, hell you could play with 2nd edition rules if you can find someone who will agree.
@@defiante1 No it's that Crusade is just a bad system. Me and my friends have plenty imagination (we play 40k like it's an army RPG) and have already decided that if we do use crusade at all we will pre-allocate ~500pts of units that will receive the Crusade treatment, with everything else being ignored. As a guard player the idea of keeping track of ALL my units in the manner crusade says to is just so unappealing, as after getting up to a large crusade force I'd need 20+ 'character sheets' for all my units.
@@jorgejustin461 Thank you for proving my point. I.E. really doesn't matter if Crusade is good, its just a suggestion, take what works or what you like, do your own narritive rules.
@@jorgejustin461 As a guard player myself, I already paint each squad's name on their movement tray. So ill just print out their upgrades in a small font and glue them on the movement tray next to their names.
Easy reference thats always on hand. Theres only a handful of upgrades so Itll be pretty easy to commit them to memory.
You do you though, im glad your group found a way to incorporate crusade in a way that's fun for you guys.
It is framework given by GW. You can always modify it for your group if you wish. But if you playing with different groups it might be better to play it as it is. Similar idea to WOTC's AL D&D
My friends and I use rules for Theatres of war from Pariah, Custom Characters from CA 2018 (with some tweaks for the 9th edition ruleset) and some houseruled stuff to make Crusade even more fun, it is so epic and cool to write characters and storys, we enjoy it far more than competitive play already :D
Custom characters? Ca 2018? Explain me pls
@@juan_grande_128 In Chapter Approved 2018 you can find rules to build custom characters in the Open Play section 🙂
When you have a battle you don't use the entire roster, you pick from the roster upto the maximum points or power level for the game.
Its more balanced that way
So sort of a side board for 40k then? I can see that.
@@tanith117 Exactly :)
Giving my Judiciar from the Indomitus box the Displacer Belt sounds like loads of fun
(Teleports behind you) "Nutthinn personnel ked...CAST IN THE NAME OF THE GOD EMPEROR" (Slices off head) "Ye guilty!"
I've been playing crusade. Its been one of the best additions in a long time
You do realize that one can still make campaign rules right? Board effects, custom upgrades depending on setting, custom detachments, etc. Like the sky is the limit.
Exactly. I encourage people curious about narrative missions to do exactly the sorts of things you suggest. They can even try the new Crusade system and include [or exclude] any pieces that add or take away from their fun. I personally find this is cool when one person has a super strong army and the other has a relatively weak army. You can tailor the narrative to help balance the scales so that everyone has more fun ... that's the theory anyway :)
@@erutherford bingo. I think that narrative always has the advantage of being far more flexible than matched ever could be. Matched isn't bad, but I think there's so much undiscovered lands in narrative that we're finally exploring it for 40k
I wonder if we will get a new cities of death
From what I've heard, the upcoming codexes will have crusade agendas for their respective factions.maybe new relics and rules are part of it as well.
Yeah, the previewed that with the anouncment of the new Codexes for Necrons and SM. You can see it on the shots of the pages. SO excited for that!
Crusade sounds like fun!
Agreed. This is the meat-n-potatoes of why I entered the 40k hobby after years of playing TTRPGs.
@@ghostwood9174 I'd add in some custom upgrades and relics, like an auto bolt rifle with TWO Aux Grenade Launchers, or TWIN stalker bolt rifle. Stuff like that. Or allowing weapon upgrades to affect BOTH of a death cultist or Dire Avenger Exarch's catapults. The sky is the limit for narrative and playing with unbalanced units can be fun for both parties as long as the unit isn't unstoppable, and the rules (even as bare ones as they are) seem to account for this.
gjsncr I like your thinking. War is rarely ever “balanced”. I just want the creative freedom to stage some Alamo and Waterloo type scenarios.
This sounds extremely fun, thanks for explaining it! I have been thinking about names for my sister's ever since I started building them, maybe I will name some after past girlfriends, hell some I think where psychotic enough to beat down an Ork no prob
Just a slight error, crusade blessing is half the difference, not to full difference.
This sounds so awesome! I bought the Crusade Journal thinking I may toy with it, but after this I am all in!
#necrons4lyfe
So does each race have unique relics and upgrades? It'd be a little weird for say Nids to be running about with Archaeotech Las-Pistols
They've said this is the foundation. Each codec is to have its own set.
And in addition, you can imagine/rename them, just using the rules. E.g. this Warrior Alpha has a bio-deformity from the time an explosion fused his gun to radioactive debris. Bam, done.
I like most of this, but battle scars might end up being a bit unfair to armies like Imperial Guard or Orks, where their infantry is just cannon fodder.
I think it's pretty fair all things considered. A unit that simply acts as a buffer is going to degrade over time as morale, supplies, and fresh troops decrease.
I hope with the updated ork codex, however, that they include a rule that an ork unit that gets a certain number of kills loses scars. To show how the Orks evolve to overcome their weakness
Narrative play has supposedly existed since the early days, though I never saw rules for it until recently. The idea has always intrigued me. My brain generates head canon automatically when I'm painting these models and it's been a frustration of mine that that wasn't part of the game the way it is in DnD. I'm just now starting my Crusade army for the Blood Angels and I gotta say, it is a relief to leave the agonizing meta behind and to just have some fun. Now if they can come up with good rules for solo play, I'd be all about that too. I'd love to play some 40k at home when I don't have time to meet up with someone all afternoon! Between that and the Crusade rules, you could have something we haven't had since Joe Dever's Lone Wolf series!
I can't wait to try this format
I bet it will be great, i mean *really great* , with friends where you can accurately keep track of the system and change rules to your liking while crafting a nice campaign, but it won't catch on in the wider 40k scene because of the rules being a bit too swingy between winning and losing battles. Winning battles majorly seems to give you massive boons, but losing massively can completely grind a crusade army into the dust. Narrative play needs a bit of balancing if it wants to reach the point where two strangers can play a crusade game without it seeming a bit broken.
I largely agree. Narrative works great with friends who have SIMILAR playstyles & desires in what they want out of the game. I don't really think Crusade is going to do much when it comes to random games with strangers.
I would actually try it out a few times. From what I have seen so far, it seems that you cannot really "lose" a crusade (the negatives outweighing the positives) because of the way the exp and resources are dished out. I think it you will always end up with "more" (resources, exp) than you had before you played, even if you got blasted off the table turn 2.
That depends. This could maybe replace the escalation tournaments at the flgs. You can choose your opponents and play whoever you wish.
Been waiting for this
Congrats on crossing the threshold from starving RUclips content creator to slightly fed RUclips content creator I’m so happy for you been a fan for quite some time
"slightly fed"
Starving?
Sorrowdusk starving
/ˈstärviNG/
Learn to pronounce
adjective
suffering or dying from hunger.
"the world's starving children"
Very complete and clear. Thank you!
Very cool, going to try it now thanks
This is cool! Not going to lie I didn't think this would be a game mode I'd be interested in but it's the closet thing to playing a Dawn of War II campaign game on the table top!!
Am I correct in my belief that In crusade, the Super-factions are allowed in the construction of your detachments, unlike in matched play?
Or, even though you can have say: a knight armiger, 2 tactical squads and an Inquisitor on your crusade army roster, you need 3 detachments to field them in the same engagement?
You can, but of course you'll not get any of the sub-faction specific bonuses. E.g. no chapter tactics for the tacticals, no household traits for the knights. Many strategems are also tied to the chapter tactics/doctrines/etc. and make them unusable too. BUT many can still be used. Try it out. It's in the publications you need anyway (Rulebook, Codices).
@@tripod222 Sweet, I play Corsair inspired Ynnari and it sounds like I can, in crusade, have my Archon/pirate prince [based on Sliscus] and his reavers/trueborn in his venomin a spearhead with my falcon, wasp warwalker, voidraven, and vyper.
@@Lightman0359 I think that was the plan. Chosing from several sub-faction but not getting all their benefits seems like a good trade-off. And, what's more: it's gonna be FUN :D
This looks really interesting.
I absolutely love Crusade, its the best way to play 40k imo. (unless they bring back Apocalypse INTO 40k 9th and not some wierdo estranged sidegame with no proper compatability.)
hmmm so i have a question, for the Tau, do we still declare montka or kau yon before the battle in crusades?
Some is interested play crusade here i am . But I tink we gona use points. 1 Power lvl is aproxemly 20 points. And some house rulles make some balance.
I agree on using points instead of power level as points are more granular and [eventually] the game is likely to be better balanced around points as opposed to power level. That's worked well for us in the past.
@@erutherford and limit how meny times you can use * increase supply limit* bekos if use it 5 times att start mens that player have 500 points extra from start 😁
As things stand for now I agree we need to use points, but I'll be keeping my eye out for when they drop the promised PL update. If they they do a decent job with it, it might be fine to jump over to PL for simplicity and speed of list building from your Order of Battle.
I don't see an issue with letting players expand their Order of Battle as many times as they want (with 'increase supply limit'). It doesn't allow you to bring any more points/PL to the battle it just gives you more units to pick between. The flexibility when list building is nice but it doesn't compaire in power to stacking multiple Warlord Traits, Relics and unit upgrade stratagems.
And I don't like the idea of telling a player nope, you can't expand your OoB any more, so you can never include that unit you own in your Crusade.
@@ChaosSwarm BUT "supply limit" just increases the order of battle/roster size not the PL you are playing at.
Thos is my first time looking into warhammer ever, just my first youtube and google searches for information. I gotta ask, why is every channel either set up in a way to put you to sleep like this one or ranting based on "i didnt look into it but i think its bad" like others. Jesus. The community is really putting its best face forward huh?
Might do a narrative thing with a knight where I wait to defeat enemy engines in game before painting the engine kill stripes, gone be hard since almost no one in my town plays...
I’m a bit confused: can I still play narrative scenarios from the old books, but using the most recent rules? Or it’s just history and there is no way? I just thought that GW released dozens of campaign books over last two decades and they are all invalid once a new edition kicks in?
Hi! I love your content! Are you allowed to use specialist detatchments and its warlord traits and relics from the vigilus defiant book in crusade?
Quick question. Do exarch powers count as specialist reinforcements?
I have been playing crusade with my friends and its a great break from the constant tournament lists they keep bringing 😅
Great summary
I will defo try this mode but i think i will end up enjoying a campaign with a large map alot more. I like capturing territory
I am definitely looking at combining the two. I think it will be fun to have both a map and Armys that reflect a history of what has happened in the Campaign.
Can you have more CP than the starting number due to crusade point difference and relics??
You can start with more cp than the standard. For example, your units have crusade points, qnd whoever has the least gains cp equal to half the difference. There qre also relics which give extra cp qt the start of the game, but you lose those cp if the model with the Relic is destroyed.
I want sold on Crusade until this vid. I’m kind of stoked for it now.
YES!
Assassination should be removed from the list of match options. Any match where you can potentially lose Turn 1-2 isn't fun and shouldn't have been included.
Honestly think that this system was more for competitive players looking to have a more narrative experience. If you have played narrative games you know you can do everything in this crusade system without the rules presented here. Personally a bit disappointed and would have liked to see more narrative tools like templates on how to create your own items, characters and special rules. The amount that balance came up in this video seemed to miss the point of playing a story instead of a game.
All said and done tho, I think this will still be fun.
Stuff like the Create Your Own Land Raider Variant in Chapter Approved?
I believe in chapter approved 2018 they have instructions on creating custom characters.
Choosing battle scars instead of rolling sounds kinda low stakes tbh
I’ll definitely suggest homeruling that if I ever organise some crusade players
Would it be possible to convert from PL to points in order to make a more balanced games? As of right now (and this could change) Crisis Suits and Bodyguards are like 13 power which *ONLY* balances out if those Crisis Suits are completely and utterly kitted to the 9s. Like, literally 3xCIBs per model and Iridium would still only barely hit the 20points/power ratio (3x30+1x10+9x18=262, just over 20:1). With that said, Riptides are 14pl right now even though they're ~300 points for a basic load out (1:21+) and breachers are 2pl even though they can be taken up to ~50points (1:25).
I'm really hoping they majorly fix PL when they update it in the free PDF they promised next month.
But yeah, a lot of people are saying just do the 1PL=20pts Conversation to Points. So increase supply limit would be a increase of 100pts to you Order of Battle. And it starts out with 1k pts.
I played two games of crusade, got a headache from all the bookkeeping, looked through a codex, and gave up on this edition altogether
When choosing an unit for a Crusade list you need to use the same Army Faction keyword or they need to be Unaligned.
Is there any units that are Unaligned, I can't find any?
Just fortifications, I think.
Question: Pg 314-316 9th ed rulebook: From the rules for crusade, the maximum REQ points you can have is five and it costs 1 REQ to increase power by 5; so crusade campaigns can only max out at 75 power?
No. You can add as high og PL as you want. Once you spend the RP it is permanent to the army
Do note that the highest game that the rules provide for is 150 power, so you could have an absolutely massive army but no logical way to use it at the same time
I’ve never been a fan of narrative warhammer games. I hope they a good job In this edition!
I like narrative games just fine. it allows you to tell a story and depending on the scenario it allows both sides to play around with units that aren't necessarily competitive per-se but that fit well into specific scenarios. What I don't care for are the narrative systems that overly reward early winners and/or punish early losers.
Do you have to pay 1 requisition point for the warlord trait a named character has to take i.e. Marneus Calgar? Unclear to me in book
Named characters in your force always have they warlord trait in use but they donth gain anything from the battles
War is rarely balanced or fair for both sides, so using power level for me and the unbalanced nature of narrative isn't too bad if you are okay with being a little over-matched. Makes for a better story imo.
I was going to disagree then realized I was wrong. Duh ... You & the people you play with should do what YOU think is fun .. not what I think. :) For me I don't like when both sides quit on a campaign because one side is too-far-ahead to be fun. I like to get to the end and see how things turn out as opposed to starting over & over again but never really finishing anything.
@@erutherford We all have different preferences of course. I was talking about how Power Level isn't quite accurate so it can lead to a slightly, again slightly, more powerful army on one side. Well, then again, is PL/points even accurate to begin with lol
Well first turn is so big a lot of the time you may as well just use PL anyway tbh
Bro, that frenzon injector will be great on my alpha strike list, you can use Crusader units and relics in normal game right?
I really think battle scars should have a positive and a negative instead of just a negative.
Its to push you to be smart with your larger units rather than treat them all as cannon fodder. Play stupid games win stupid prizes sort of situation.
Can you give an example of a positive battle scar?
Sorrowdusk like a battle scar that gives a -1 to movement advance and charge but also gives a +1 to WS. Just spitballing.
Battle scars do have an upside, that being that the unit still gains experience from the battle.
Sorrowdusk -2 to all movement but +1 to leadership and combat attrition rolls. Maybe a psykers could get a battle scar that makes them physically blind giving them a permanent -1 to WS and BS and the model can only fire a ranged weapon 3/4 its normal range, but a permanent +2 to manifesting psychic powers. More crippling scars with bonuses that give the battle-scars some unique characteristic and adding character to each model
trying to use power level is fucking comical. Just from Blood Angels-
warsuit 6pl
death co dread 9pl
regular dread 8pl
5 terminators 12pl
6! aggressors 12pl
5 primaris troops choices 5pl
5 tac marines 5pl
ridiculous
Are thunderwolves vehicles or monsters?
I'll take three Riptides with Objective Secured and S7 D3 Heavy Burst Cannons, please
I love Narrative games myself, but when I'm playing I am thinking about the story. Why are necrons attacking this planet, what secret did they discover, how are the humans defending themselves, when do the heroic space marines arrive? I also prefer doing smaller narrative games, only one to three games usually.
What I don't like, is overly complex rules and additions that not only take away from my brain's processing power towards story telling but also make the game far more broken then ever before. There are people in my group I'd never play crusade against because there much better than me and I'd just lose. there are others I wouldn't play against because there far worse than me and I'd just win and become OP. Honestly Narrative was supposed to be the time where you'd have 1000 points of space marines have there heroic last stand against 2000 points of regenerating tyranids, you know they'll die but how do they die was the point, the story, not some... rpg mechanics.
Its almost like they think rpgs are only about there mechanics and completely ignored the fact that there supposed to be about story. So crusade I'm ignoring, I'm just gonna keep using old 8th edition narrative missions for a long while.
You can still play Narrative games under the system you're used to - Crusade is designed to help bring in new players to narrative campaigns
I mean to be fair crusade is supposed to be a skeleton or a framework for a narrative. It’s supposed to make the crusade force, your own dudes, feel more like your own, special dudes. It’s not really supposed to make a story for you, just a framework to build off of. The stories are the games you play and whatever you guys decide. Just wanted to throw my hat in the ring
Well me personally? I like that there is more structure. I hope that when new campaign books come out they offer new rewards, rules, and Other stuff JUST for those who are playing Crusade (in addition to some stuff for matched players - like new units , but not specialist detachments)
I hope Crusade might replace Escalation tournaments.
@@cabbagelord342 in the beginning, 40k was about Your Dudes - like Erasmus Tycho.
At this point match play is no more "balanced" than fun mode
Agreed. Often it's not the points that make a list cheesy, but the strats etc. Take Obliterators for about 100 points. Expensive for what they do. Then give them endless cacophony for basically free and suddenly they're a steal. I like the strat system, but the buffs cannot be effectively put into points/power level, because it's up to the players how they use which. As such, points aren't as balancing as they used to be.
@@tripod222 ALSO it's not quite right to increase points of Oblitz because of a single possible stratagem , only allowed for Slaanesh units. That makes them underpowered if you don't use the stratagem. If anything the cost of Endless Cacophony should go up OR - the cost should vary depending on what unit is using it with certain ones increasing the cost.
@@Sorrowdusk Oh, I 100% agree. I'm not talking down Oblits specifically. It just shows that the value of a unit can differ a lot depending on factors outside the scope of points. Another example would be Redemptor Dreads with Duty Eternal, GreyKnight Pladins with max buffs vs no buffs, etc.. Points now are almost as limited in their balancing power as power level is concerning wargear.
@@tripod222 the cost of wargear also doesn't vary based on the units statline, a deathspitter on a tyranid prime that hits on 3+ costs the same as a deathspitter on a tyrannocite that only hits on a 5+.
@@Ghorda9 Yeah, I think the old fantasy battles system where each "datasheet" had its upgrades included pointswise was actually really the best way for balance. And with codices so big anyway nowadays, they should reintroduce the system.
I'm not a fan of any narrative system that allows a narrative campaign to snowball out of control. While I like 9th in general I'm pretty sure I'll leave Crusade alone.
I mean, units can accrue battle scars so I think this is as unbalanced as it seems. Also, you can choose what points levels to play at, so if you have less advanced units than your opponent, play at a lower pts level.
@@grimjack9139 In most of the 8th ED campaigns I've been in we usually start at low point levels and usually try to have different mixes of units [when possible] in different missions in the campaign. We do what we can to come up with a narrative and then field units appropriate to the narrative. What we don't necessarily have is a locked in system of rewards & penalties as IMHO that takes fun AWAY from the game instead of adding fun. We do have unit [or model] carryover though. Like "Bob" the sole survivor later on becoming a Sargent in his Primaris reinforcement unit. We still pay the points for Bob & his unit though so keeping track of things is just for the role-play / narrative aspect as opposed to "win more".
@@erutherford ah ok. Well I mean Mordheim and Necromunda have been doing this format forever now, and while they have snowballing problems, campaigns aren't really meant to last forever. I personally would not keep a Crusade force around forever though I'd keep the lists for some nostalgia gaming years later.
So i may just be dumb, but this sounds really complicated?
Essentially it is just adding an extra layer of RPG.
You no longer have "a squad" of faceless tactical marines.
You have "Judgement squad", who will gradually improve as you field them.
And your army becomes a list of such named units. For example, you add a second tactical squad with a slightly different loadout for vehicles, and call them the "Tankbuster" squad.
Now, every time you choose to play a Crusade mission, you pick which squad your models represent; Judgement squad or the Tank Busters.
And as you play, they gain a story in your and your friends heads, backed up by these small bonuses and penalties.
You imaginary army grows stronger or larger with every battle, even if your model collection doesn't change.
Judgement Squad can become the most hated unit by your friends CSM army for the Battle scar they gave "Lord Terrodon", and vice versa. Maybe the " Warbringers", a Havoc squad killed so many of your buddies imperial guard, you decide to make a point of getting revenge, wiping them off the board and trying to dock their XP.
No, but it seems kind of like taxes, if someone explains it to its sounds complicated but they really aren't. Unless you run a business in that case it's kind of complicated......unless you run a Fortune 500, in which case you just lie.
If anyone plays Warhammer on Tabletop simulator, I'm starting a narrative Crusade Campaign with some friends...if you wanna play comment here. No imperium though, since everyone is already playing imperium aside from me and an Ork player
Ill just play it with points like a civilized adult.
Bro talk like you're talking to a person. You don't need to end every sentence with a high tone like you're asking for permission from an overbearing boss.
Can't wait to play crusade mode and give my tyranids some vortex grenades and laurels of victory! Or some artificer weapons maybe even xenotech lasers.... I bet all demons and necrons feel the same way... makes absolutely sense narratively! Specially in a mode designed specifically with narrative setting in mind. And before anyone just spouts "oh mate just make it up with a name that suits your army!" Its besides the point... every single time... everything is designed to fit imperium forces... in complete disregard to any xenos forces...disgusting...GW, xenos are more than canon fodder for your space marines you know... just stop being such a biased w*nker...
you know every codex will come with their own crusade gear options? and that just now is just generic things?
You could reflavor the generic rules. BUT - you would probably use your own codex's crusade rules. You just need to wait for that codex to come out. That aside I can still see GSC using them, and Tau, I don't even think Orks would be against looting gear and makin it betta. Eldari could still use them.
That aside I think this edition will be the Xenos edition. Necrons refreshed. Tyranids in Segmentum Solar. Hespirax has a new model upcoming probably with range refresh
@@dungeonarchiv3758 i deffo did not know that thanks for the update
@@Sorrowdusk the only thing that really saves it its my codex having specifics, but yet again, tyranids and the short end due we cannot use the generics as they are not generic enough. So we get less options... just saying... and about reflavor, yes ofc... but like I mentioned on the original topic, its not about me adapting (easily) the naming scheme, its about the producer's stand on it... and see the message again, I did not mentioned GSC or orks for a reason, they can fit somewhat some of those (although orks with laurels its a bit daft if you ask me, yes there's convoluted ways to make it work but still... convoluted) so yeah its all about the non inclusive generic things that should fit all.
As warlord traits, the generic ones in 8th ( fighter, survivor, leader) were very inclusive and I had no beef with it ( ofc no one ever use them but lol)
This is what happens when rule writers try to make a “narrative” system
It is like Xcom and DnD combined
Pl is so dumb. Why even have war gear options if pl just makes you pay for the most expensive wargear options?
wysiwyg, my dude.
I know your info is good but your videos are so boring I fall asleep every time