Blender Design Basics for 3D Printing | Beginner Guide with Keychain Tutorial

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  • Опубликовано: 10 янв 2025

Комментарии •

  • @xhyldazhk
    @xhyldazhk 2 месяца назад +1

    I'm a longtime Blender user but the correct scales both for units and grid baffled me. Thank you so much for your detailed explanation. You are amazing!

    • @kevandram
      @kevandram  2 месяца назад

      Glad it was helpful!

  • @lawrenceyaw8042
    @lawrenceyaw8042 Месяц назад +1

    i paid for a course on udemy and this has taught me more then that course did. looking forward to learning more here.

  • @Kirtez
    @Kirtez Месяц назад +2

    Great tutorial! Just made my first creation ever in Blender and printed it - thanks!

    • @kevandram
      @kevandram  10 дней назад

      Glad it was helpful!

  • @Cybrid2684
    @Cybrid2684 Месяц назад +1

    This was excellent! Thank you!

    • @kevandram
      @kevandram  10 дней назад

      Thanks for watching!

  • @evanmattingly7234
    @evanmattingly7234 2 месяца назад

    Very nicely done!

    • @kevandram
      @kevandram  2 месяца назад

      Thank you very much!

  • @tomsue3302
    @tomsue3302 12 дней назад

    When do you do the “all transform” button on a design? Are there certain times this action has to be performed?

    • @kevandram
      @kevandram  10 дней назад

      You'd generally use the "All Transform" button when resizing in Object Mode to reset those values, especially if you're planning to use modifiers or exporting, so everything works as expected and prints correctly. Hope that helps!

  • @tomsue3302
    @tomsue3302 12 дней назад

    When you have some red and blue how do you fix the red parts ?

  • @supervan10
    @supervan10 3 месяца назад

    hi, thanks for the tutorial!!! i'm a beginner and i want to do a keychain round instead: how can i make a round plan? if i add a circle mesh when i do the solidify it doesn't work

    • @kevandram
      @kevandram  3 месяца назад +1

      Sure, no problem! If you want to make it round, hit Shift + A to bring in a Circle Mesh. Once you do, a menu at the bottom right of the viewport will appear and you'll be able to specify the number of vertices. Make sure to put in a higher number, around 64 since this will affect your print. Size it accordingly and then, Tab into Edit Mode, hit F to fill it so it's a solid mesh. Go back into Object Mode, Apply Transforms (CTRL + A) and then you can add the Solidify modifier as needed. Hope that helps!

    • @supervan10
      @supervan10 3 месяца назад

      @@kevandrami tried and it worked perfect!!! Tank you very much!!