Every Mega Man X Level Ranked From WORST To BEST

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  • Опубликовано: 23 дек 2024

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  • @Warrior-Of-Virtue
    @Warrior-Of-Virtue Год назад +369

    The gap in quality between the good stages and the bad stages is just staggering.

    • @williampittman2432
      @williampittman2432 Год назад +2

      I guess they never miss, huh?😅

    • @LavaCreeperPeople
      @LavaCreeperPeople Год назад +19

      Half the games are mid, sadly

    • @panthekirb7561
      @panthekirb7561 Год назад +29

      @@LavaCreeperPeople And then there are X6 and X7, which are terrible. Sadly only a few of the games can be called good which pains me to say cus i used to be a massive X fan before I accepted just how bad nearly all of the post-SNES games are.

    • @LavaCreeperPeople
      @LavaCreeperPeople Год назад +1

      @@panthekirb7561 yes

    • @lordbored7006
      @lordbored7006 Год назад +15

      @@panthekirb7561 X6 was objectively terrible but it's... kind of grown on me? There were some genuinely great ideas explored in its level design, if the devs had bothered to actually polish the game beyond its 8 months of development. Gate is also one of the best villains in *any* Mega Man game and the soundtrack is among the top in the series. X6 is the type of game where, through many hours of agony and grit, you eventually reach a state of higher understanding and the bullshit the game throws at you now becomes a challenge to overcome (also Metal Shark's stage is peak level design I don't care what anyone says)

  • @michag798
    @michag798 Год назад +660

    McWhalen's stage gets me thinking: *Why the hell didn't they just remove the submarine after beating it once, and just make the whole thing scrolling?*

    • @the13thjoker
      @the13thjoker Год назад +72

      And you need to replay it 3 times in order to get armor upgrade and heart tank.

    • @megabuster3940
      @megabuster3940 Год назад +95

      It's clear that the devs stopped caring about MMX during 5's development
      It feels so cheap all around

    • @KieranHarris44
      @KieranHarris44 Год назад +48

      After messing around with gamedeving myself I'll just assume it was engine jank and they couldn't figure out how. No way they didn't know how lousy it felt on repeated playthroughs.

    • @abm128
      @abm128 Год назад +10

      @@KieranHarris44 prob not back then they cared alot about replayablity more than anything just look at ps2 and ps1 era games they reuse alot of content

    • @qpht7409
      @qpht7409 Год назад +17

      Outside the submarine, the stage is pretty much... nothing. Other than the short sunken ship with lots of spike, the stage is just: go straight, drop down, the ship, climb up

  • @tacoman422
    @tacoman422 Год назад +70

    Just started watching the video, already glad to see Duff McWhalen's stage next to dead last. It's one of the first stages I'd associate with the sentence "This level ****ing blows."

    • @symphomaniac
      @symphomaniac 10 месяцев назад +2

      Duff Mcwhalen stage is hurt so bad but having to do it three times

    • @ScrambledAndBenedict
      @ScrambledAndBenedict 5 месяцев назад +1

      I went into this video thinking "If the whale's level isn't dead last, or pretty damned close, I'm going to write a novel of a comment explaining why it should be" hahaha

  • @ThePynnacle
    @ThePynnacle Год назад +77

    Honestly, I think that Zero dying in Sigma Fortress 1 from MMX was more effective in terms of the story, it represented that X now had to face everything by himself.

  • @Airburn19
    @Airburn19 Год назад +260

    I'd love to see a list like this for the zero/zx series.

    • @mohdadeeb1829
      @mohdadeeb1829 Год назад +4

      Why not classic series?

    • @chomik172
      @chomik172 Год назад +14

      ​​​@@mohdadeeb1829They're all bad
      I'm just joking, tho

    • @DiegoArmando-ci7gg
      @DiegoArmando-ci7gg Год назад +1

      We*

    • @michag798
      @michag798 11 месяцев назад +4

      Fuck that underwater labyrinth stage in Zero 4, that was the worst.

    • @Kenny0136
      @Kenny0136 10 месяцев назад +6

      @@chomik172 i sat down for several hours a few months ago and made a tier list of my favorite classic megaman stages, and it really made me question how i ever got into the series. i hate most of them lmao

  • @bigrockerending7711
    @bigrockerending7711 Год назад +98

    I'm pleasantly surprised to see Sky Lagoon so high on the list as it's always been my personal favorite opening level in the series, though admittedly I might be biased because of its top tier music.

    • @rlscube
      @rlscube 9 месяцев назад +1

      I thought the same thing lol. That opening stage and theme from X4 is peak nostalgia for me

    • @ScrambledAndBenedict
      @ScrambledAndBenedict 5 месяцев назад +1

      Same. Believe it or not, I still think X4 is the definitively best X game. That was where they peaked in graphics and gameplay; it was all downhill from there lol.

  • @projectikaruga
    @projectikaruga Год назад +37

    I went straight to Top 10, and boy, I agree with many things you said. But, for me, X Sky Lagoon is easily the best level ever made. Playing Mega Man since it's humble beginnings, I was in awe when i played Sky Lagoon for the first time: The graphics, the scale, explosions! Everything was perfect, than comes the music: X Intro Stage music is ABSOLUTE PERFECTION!

    • @The_Natalist
      @The_Natalist Год назад +3

      Honestly, i came for the bad ones, and was delighted/shocked to find that not all of X6 was at bottom, its bad but people give it more crap than it deserves

  • @deserttail871
    @deserttail871 Год назад +89

    Amazing video from start to finish, i was honestly surprised to see X3's levels get so high and not see many of X2's levels higher up than they were, considering they were my favorite levels out of the X series. Neat thing about Boomerang Cutter from MMX- if you're falling when you use it, it goes down with you, but if you're standing still or jumping, it'll go up with you.

    • @PlumEXE
      @PlumEXE Год назад +2

      Is it possible to get the sub tank in Spark Mandrill stage without using the downwards one

    • @chewymew
      @chewymew Год назад +1

      ​@@PlumEXEIt's possible but it's really precise

    • @billlee3851
      @billlee3851 Год назад +4

      Yeah X3 levels feel pretty bland imo, like they're long but but the mechanics don't really build up on themselves and feel pretty random.

    • @Josuh
      @Josuh Год назад

      @@chewymew isn't the thing literally behind a wall?

    • @chewymew
      @chewymew Год назад +1

      @Josuh Yeah it's behind a wall. What Plum was referring to is if you can grab the Sub Tank without shooting Boomerang Cutter downwards, as in shooting it upwards. It's precise but it's possible

  • @TheAzulmagia
    @TheAzulmagia Год назад +24

    The fact it takes 12 minutes to get to the doughnut stage's rank is kind of terrifying in regard to the quality of everything that came before.

    • @The_Natalist
      @The_Natalist Год назад +9

      The music carries that stage so hard lol (that and spamming screen wipes is kind of fun to do)

  • @CrimsonMoonM
    @CrimsonMoonM Год назад +33

    You actually don't need all 3 characters to get every secret in Avalance Yeti's stage without the switching glitch. You can just combine Zero's airdash and Raikousen EX skill to get enough distance to make the jump. It doesn't make the miniboss any less tedious, but you do at least only need to experience it once.

    • @TempestKrimps
      @TempestKrimps 11 месяцев назад +1

      finally, someone who knows this!

  • @AngelPerez-tu1nk
    @AngelPerez-tu1nk Год назад +41

    Despite it's NUMEROUS flaws, Mega Man X 6 opening level is one of the most memorable for me. And Volcano from X4 was a thrill even though I always had trouble with the Ride Armor. I just sucked back then. But the music?! Oh my God I love it.

    • @lonewo1f045
      @lonewo1f045 Год назад +2

      Infinity Mijinion is my all time fave on X6 because of the music ❤

    • @AngelPerez-tu1nk
      @AngelPerez-tu1nk Год назад

      @@lonewo1f045 For real. Very atmospheric

    • @CreativityNull
      @CreativityNull Год назад +4

      I really hate that they used the version without the guitar for the legacy collection. I grew up with that since X6 was my first game in the series.

    • @Alejandro-er7rp
      @Alejandro-er7rp Год назад

      @@CreativityNull​​⁠I thought the version without the guitar went unused

    • @CreativityNull
      @CreativityNull Год назад

      @@Alejandro-er7rp It was apparently in the Rockman X6 version and then was used in the English release of the Legacy Collection (and I assume in the Japanese release of LC as well)

  • @peterfreeman2380
    @peterfreeman2380 Год назад +48

    It is incredible how much you love this video game franchise. An immense work has been done by you, thank you! Now ranking all of the bosses should be a no brainier 👌

  • @biggymouth
    @biggymouth Год назад +15

    Was extremely happy to see Cyber Peacock's stage in the top 2, cause it's easily my favorite Mega Man stage of all time for numerous reasons. Really good video! Definitely looking forward to the Classic Mega Man retrospective

  • @bulb9970
    @bulb9970 Год назад +56

    X5, X6, X7 and X8 have a big competition where they each try to come up with the most shitty idea for a level

    • @DIRTYSOUTHSHINOBI
      @DIRTYSOUTHSHINOBI 9 месяцев назад +9

      X5 at least is playable unlike the other 3

    • @kolkagaming1234
      @kolkagaming1234 7 месяцев назад +7

      @@DIRTYSOUTHSHINOBIso is X6. At least for the Opening stage & 3 of the Maverick Levels.

    • @helmeren3828
      @helmeren3828 5 месяцев назад +5

      x8 is good too, except for the vehicle levels

    • @ThatSquirtleGuylol
      @ThatSquirtleGuylol 4 месяца назад +2

      I feel like 5 and especially 8 are being done dirty here

    • @kolkagaming1234
      @kolkagaming1234 4 месяца назад

      @@helmeren3828 Central White is okay, but what makes it worse is that the Light Capsule had you play as Zero & X, but you also needed Axl for the Rare Metal, luckily the Character Switch exploit exists

  • @AcroxShadow
    @AcroxShadow Год назад +21

    20:08 - X's Shining Ray also melts the ice. The reason you need Zero is to double jump up there in the first place. Also you can use Zero's Raikousen from an airdash to get over to the platform on the left without using Axl or the air tag exploit. X8's stages are definitely its biggest problem, for sure, but it does a lot right in other areas.

  • @MomentumSonic
    @MomentumSonic Год назад +24

    Great rankings all around.
    I did find it entertaining watching through the whole video just to see how far each X game will last throughout the rankings and while wasn't a surprise seeing the first 4 X games outlast the rest, X5 and X6 surprisingly made it farther onto the list than I expected.

  • @RainbowMan9407
    @RainbowMan9407 Год назад +13

    I find it fascinating that the X subseries seems to contain both the best and worst of the Mega Man franchise. Great video as usual!

  • @Jackattack359
    @Jackattack359 Год назад +103

    Storm Eagle truly has best everything. Best stage, best music, best boss fight, best weapon, its all there😊😊😊😊

  • @Stew91
    @Stew91 Год назад +5

    X5 developers: "Let's have a capsule in Tidal Whale's stage only be obtainable through his weapon, and then have you go through the first half of the stage again".

  • @HybridAngelZero
    @HybridAngelZero Год назад +39

    This was an absolute treat! I really enjoyed hearing your thoughts on all of 'em, though it makes me a little bit sad realizing that X6 could have been pretty good if it hadn't been a messy rush job.
    Also, I think the hype of X8 is because it's a game that's pretty okay... that was the follow-up to X6 and X7, so I think for a lot of people, the fact that the series was starting to reorient itself at all ends up making it stand out positively to a lot of people

    • @ayrtonjoga
      @ayrtonjoga Год назад +1

      I don't think this "X6 and X7 sucking balls helped X8 to stand out" is the main reason, since everything that has this reputation, breaks when many years already passed, and gets accessible to wider audiences
      Both happened to X8, almost 2 decades since it released and is now available through the Legacy Collection 2, and is still mostly a well received game
      I just think the "hype", despite still not being nearly as praised as the first 4 games, for X8 is simply because it changed a lot of what the previous games did, and it worked well for most fans, maybe only we'll know if this is true if X9 will exist

    • @AcroxShadow
      @AcroxShadow Год назад +3

      Much of X8's praise comes from its array of new features and improvements to things previous games struggled with. The ideas X8 does well being carried into another, overall better game are a big part of what drives the craving for X9.
      It keeps the 2 armour set idea from X5 and X6, but lets you use each piece immediately, and mix parts from both sets together.
      It keeps the navigator, but they're generally more helpful and fun, give you two more to pick from with unique dialogue, and give you the option to not have them at all.
      Axl's a big improvement from X7, able to shoot in 7 directions to make him more distinct from X, while keeping his A-Trans, hover and dodge roll (down+dash, goes through some attacks similarly to X's shadow dash he gets from the Hermes Feet parts) from X7 as well.
      Tons of secrets and upgrades to find, which is cool, even if getting all of them is quite a daunting task.
      Continuing from X7's introduction of it, X8 also has New Game+, including bonus content with an Ultimate form for all 3 characters, and the three navigators being playable as well, among other things.
      Voice acting is also genuinely quite good, said voice cast carrying over into Maverick Hunter X as well.
      Going up to the moon is a cool setting, plus seeing Sigma finally go out leaves intrigue for where the series could have gone.

  • @dudujencarelli
    @dudujencarelli Год назад +25

    You ranked Squid Adler higher than Jet Stingray??? I agree with most of the rankings, but this? Adler's bike segment is beyond frustrating, especially if going for the barrier jewels, not to mention the insanely slow level afterwards with the colored locks.

    • @The_Natalist
      @The_Natalist Год назад +2

      Pretty much the only decision he made that made me say "wtf". I mean, sure, its only half the stage, but its sooo bad that that i would have placed it near dead last on the whole list

    • @symphomaniac
      @symphomaniac 10 месяцев назад +1

      The Squid Adler bike section is short.
      Jet Stingray was terrible and it was the ENTIRE stage

    • @dudujencarelli
      @dudujencarelli 10 месяцев назад +3

      Stingray is still a pretty easy level compared to Squid Adler. Not the best X4 level, given the bike's speed and limited reaction time, but hardly an infuriating one. Enemies and mines do little damage. No worse than X2's Ostrich level bike section. At worst, it requires a revisit or two to get the poorly placed heart and E-Tank.@@symphomaniac

    • @symphomaniac
      @symphomaniac 10 месяцев назад +2

      @dudujencarelli I'll take a slightly harder bike section than an entire bike stage
      (Also it has much better music like most X5 stages)

  • @TheSenateOfficial
    @TheSenateOfficial Год назад +36

    This rules man, would love to see you do this for zero! I’m sure that’d be exhausting to do, especially soon after this though.

  • @dragonclaw4159
    @dragonclaw4159 Год назад +1

    Anima Gate of Memories and its sequel, the nameless chronicles are games developed by Anima project studios. They are inspired by the Witcher, nier Automata, zelda and devil may cry. I think I distinctly remember you saying that one of your favorite series is the devil may cry games. Well the combat of Anima takes heavy inspiration from devil may cry. You also shown interest in zelda in the past and this games approach towards having a grand adventure is inspired by that series. It's on Playstation, Xbox, the switch and pc, and a video on the two games in the series would be really cool. Thanks!

  • @StormDragonZ
    @StormDragonZ Год назад +10

    Now I need a ranking of the music from every Mega Man X level.

    • @The_Natalist
      @The_Natalist Год назад

      @ #1, *BLAZE HEATNIX*

    • @Meowlegend7
      @Meowlegend7 2 месяца назад

      That would be too difficult to do, lol

  • @ThatguycalledJoe
    @ThatguycalledJoe Год назад +4

    About Crimson Palace, you don't have much health in the B-Roll. Also, something really weird about it is how at the junction you can go to either the long platforming segment with the turtles and the sonic towers that knock you over, or you can just go the other way for a short beat down room with a bunch of Ride Armor dudes that's way shorter. That said, I'll gladly take it over basically any of the auto-scrollers if time isn't a concern.
    It would be so nice if there were a hack of X5 that at the very least makes it so that if you re-enter Duff's stage after clearing the boss, you just enter at the non-autoscrolling section to bypass the first two parts.
    Funny thing about Palace Road is that Mole Bore is absurdly weak to Explosion.
    Recycle Lab is a right hassle without Hyper Dash.
    Something helpful to know about Dynasty is that your amount of boosts are increased with Weapon Energy upgrades, so getting those first can make it easier to ram your face into Man-O-War and close it in under a minute.
    Damage boosting is frankly just what you do in X7 since Triple Barrier is so ridiculous and Shock Buffer also helps. Voluntary invincibility is also just a thing that significant enemies should not be able to do, relating to Radio Tower specifically.
    X can get past that Gate's Lab 2 gap without parts, but it really seems like he's not supposed to be able to. I think Shadow Armor also can, but again if it can it really doesn't seem like it's meant to.
    One of the reploids in Cyber Field is annoying for having a Weapon Energy Up but being past one of the walls that Axl needs to A-Trans to go through, so if you want X or Zero to have it then you need to go through the wall, wait for A-Trans to fizzle out, switch, grab the Reploid, then switch back and get A-Trans again. Very annoying.
    In Lava Factory, Leon is an annoying one to get ahold of if you don't just face tank something small and rush in with Triple Barrier. Something good to know about Hyenard, while the antlers of his mech cannot be targeted that doesn't mean they can't be destroyed. Get rid of both of them and it'll stop firing missiles which makes Hyenard less cumbersome to fire at.
    In Air Force, most reliable way I've noted to get that Heart Tank is to stand on the right yellow/orange bar on the center of the craft. The collectibles do make a noise, just a very quiet one.
    Jakob is really stupid to get an AAA on if you don't know to stack No Damage Clear and EX Finish to inflate your rank.
    Speaking of No Damage Clear, getting that on Central White is one of the worst things in the series. Don't do it.
    Inferno is the worst autoscroller in terms of presentation because of how you can fall off the bottom of the screen, your character explodes, and then a platform rises up from the bottom of the screen in the exact vertical position where the explosion occurred such that you obviously would've just landed on that platform if it weren't autoscrolling. No excuse for that, not at all. Something you didn't mention is that in order to get the Rare Metal that requires Zero, you also need another Rare Metal. Which one? The one you need Axl for in the same stage. It's X5 all over again, is what it is.
    Acknowledgement of Central Museum being bad.
    Quick Lasers did not need not being able to see the entire screen at once.
    Regarding Primrose, I'm pretty sure you're meant to get to the Light Capsule by stacking boxes rather than trying to air dash or whatever.
    Planetarium actually doesn't have slowdown on the X Collection, go figure. You can also absolutely use the Falcon Armor to bypass the platform, there's enough space to reset your flight without it being too tight.
    That snail shaft is the worst thing in X3. Literally at a snail's pace.
    Booster Forest has an easier No Damage Clear by the game's standards than it seems at face because the Ride Armor getting damaged doesn't count so you can just plow through with that.
    Regarding Hornet's X3 stage, I genuinely find it faster to just do Beetle first because backtracking for that Heart Tank actively takes less time than sitting through the box loading segment, or at least it feels like it does.
    My hot take is that Central Highway kind of sucks. It's too long for never being able to dash, and I wouldn't dissaude anyone who's already seen it through from just using a password to skip it.
    Regarding Central Computer, pop the robot with with Speed Burner a few times. That helps.

  • @horricule451
    @horricule451 9 месяцев назад +1

    It's really amazing how much more positive your recent megaman x videos are when compared to your old videos, it's so refreshing to just listen to someone who has the same love for these games that I do

  • @zernek9199
    @zernek9199 Год назад +33

    As someone who found X2 and X3's level designs too difficult and unfair (for context, I'm good at most of the other X games and REALLY good at the Zero and ZX games), you're *really* making me wanna play X2 and X3 again.

    • @ModelJames13
      @ModelJames13 Год назад +10

      That's very interesting. I found X2 to be the easiest game in the series.

    • @Josuh
      @Josuh Год назад +1

      just play zero project for x3 or something

    • @joester4life
      @joester4life Год назад +1

      @@ModelJames13 Always thought MMX was the easiest. X2 just had most amazing music!

    • @MSCDonkeyKong
      @MSCDonkeyKong Год назад +4

      @joester4life IMO the first MMX is pretty different to compare for difficulty progression compared to the rest of the series, since it's built around the likelihood that people won't immediately grab the dash from Chill Penguin's stage.
      Honestly I love that the stages manage to be fun both with and without the dash, though!
      Aside from that, I agree that X2 is pretty easy.

    • @MSCDonkeyKong
      @MSCDonkeyKong Год назад

      I'm not a fan of X3 at all, but to be fair my issues were less with the core level design and more with the upgrade system.
      For starters, the game locks literally almost every upgrade around whether or not you figured out ONE FUCKING JUMP in the ice level.
      X1 also tied all of it's secrets behind you getting the dash, but you unlock that literally just by getting halfway through Chill Penguin's stage.
      X3 has you jump to some offscreen corner in it's ice level. If you don't figure that out, then exploring in ALL the other stages to find upgrades will give you jack shit.
      Then, they tried to justify wanting two armor upgrades that reduce damage, by making you die in 2 hits without any armor upgrades.
      X1 and X2 enemies were not made to do that much damage in one hit armorless, and classic Megaman enemies aren't built like that either. This isn't a series where enemies are built to be doing as much damage as most of the enemies or hazards in X3 do.
      If you DO actually try and get every upgrade, then the game just becomes super easy when you can just sit still and wait for the consequences of your mistakes to slowly disappear while you go and make a sandwich, or one shot Sigma with the Z Saber.
      It's not fun without upgrades and getting all the upgrades just made me feel like I won't be punished for making mistakes, and finding literally any upgrade was inherently frustrating because they were ALL tied to requiring you to have found a secret that I greatly disliked.
      I can at least see some of the appeal behind X3, but I think it's more appealing to people who've known about it for a long time and are more looking for a set of familiar stages to blitz through upon collecting all the upgrades. But I don't think it's a fun game to try and explore for the first time.
      X2 was "easier", especially since X1 and X2 don't outright hate you for playing without any upgrades the way X3 does, but it was also just a much more well designed and properly challenging game than X3 was, imo.
      It's weird because I normally really like big dick-sucky upgrade fests and I think X3 is sort of like a big playground, but I didn't find it a fun game to try and explore. And I first played it at an age where I'm more critical of games for making me feel that way on a first playthrough.

  • @CertavusGrey5450
    @CertavusGrey5450 Год назад +9

    Fun fact:
    In X1 you can use boomerang cutter on launch octopus and cut off his tentacles. This prevents him from using his homing missiles and his tornado attacks.
    You can also use it on flame mammoth to cut off his trunk. This prevents him from spitting out oil and changing the direction of the conveyor belt.

  • @awang_ir
    @awang_ir Год назад +4

    Almost 1 ½ hour?
    This video surely needs tons of effort.
    Nicely done!

  • @esmooth919
    @esmooth919 Год назад +3

    10:48 The first time I played this stage, I went down the bottom path, and I honestly thought that that was the main route! I didn't realize until I got to the end. And then when I did meet the actual boss, my reaction was "Wait a damn minute! Is this stage really that short!?"

  • @redblack8766
    @redblack8766 Год назад +20

    Since you asked, here are some of the reasons X8 is looked upon (overall) favorably by many:
    - Probably the most animate game in the series. From the freaking title screen to UI to enemies to boss introductions to the backgrounds of stages. Seriously, it's amazing how much goes on in this game. Swaying foliage, coursing rivers/waterfalls, birds in flight, computer monitors etc.
    - Dynamic lighting and camera angles. X7 may have had those first, but the execution was botched as opposed to X8.
    - Great sound design, which usually goes unappreciated.
    - Best English voice acting in the series FIGHT ME.
    - Dynasty might be terrible due to depth perception problems, but you can actually see what is up ahead, unlike the 2D games which with the exception of X2 hit you so often with insta death scenarios you absolutely couldn't have seen coming.
    - An air dash for every character by default. The freedom of movement and maneuvering this provides is awesome both for platforming and combat.
    - Best ride armor in the series. No debating.
    - *Best controls and physics in the series* FREAKING FIGHT ME. No matter how interesting or good you make the mechanics, stages, bosses and whatnot, having controls that don't measure up will always deduct major points. X8's dashing, jumping, attacking, and how all of that flows into each other is simply splendid with minimal lag and virtually no jank.
    - The tag team mechanic. Seriously, this is so underrated it's crazy. Gone are the days of struggling with X against crawling enemies cause Zero and Axl can easily attack those. The freedom and variety provided by this game and only this game's tag mechanic (X7's botched execution doesn’t count) is beyond awesome.
    - The balancing of the three characters is simply amazing. All of them have strengths that make them worthwhile and fun to play with.
    - The neutral armor is functionally the best X armor in the series. FIGHT ME. Great/Good effects, the ability to mix and match, you name it.
    - Enemies don't respawn infinitely if they go offscreen. Seriously, that was one of the most annoying aspects of previous games. And you don't need to worry about filling subtanks cause in addition to the usual way, you can charge them at the lab.
    - New Game Plus. Enough said.
    And much more. I can write a college essay on the great things X8 has. Don't get me wrong, it has a long list of problems and I can write another essay on those, but I genuinely believe the pros definitively outweigh the cons.

    • @swallender4528
      @swallender4528 11 месяцев назад

      Deep but true its the most overlooked of the series the one thing I hate is the rise chaser stages *cough cough dynasty* only reason is blind pits and wonky camera angles

    • @matthewrock4725
      @matthewrock4725 10 месяцев назад +5

      I mean having the best voice acting in this series isn't much to brag about.

  • @maximilian3544
    @maximilian3544 7 месяцев назад +4

    48:00 I'd actually disagree. Zero dying in sigma stage 1 gave the following sigma stages in X1 a more somber tone. Having him die in the last sigma stage sort of destroys the vibe and mood the sigma stages in the original game had.

  • @Rickfernello
    @Rickfernello Год назад +18

    Good list!
    I do agree the X1 to X4 levels just had a magical element to it.

  • @ColeFam
    @ColeFam Год назад +8

    This was a great list! I really agreed with the majority of things.
    Really looking forward to the Classic Retrospective. I think I'm most looking forward to Rockman & Forte, Mega Man 7, and the Game Boy titles. Best of luck!

  • @carloseduardomoura33
    @carloseduardomoura33 Год назад +2

    OMG! Finally a new content of Mega Man X! Love your videos man! I often put your reviews when I go to sleep and listen.

  • @rvbrules
    @rvbrules 9 месяцев назад +1

    One of my favorite things in frost walrus’ stage is seeing blizzard buffalo & chill penguin frozen in the background. A pretty neat thing to spot whenever you do

  • @ghrtyeje
    @ghrtyeje Год назад +8

    X-Cellent job! The production value on this is very high and is just such a beefy video that clearly took a lot to make! The classic Mega Man retrospective will surely be awesome as well, and I'm looking forward to it!

    • @guilhermehx7159
      @guilhermehx7159 Год назад

      🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣

    • @seawind930
      @seawind930 Год назад +1

      That pun gets a Zero from me.

  • @MSCDonkeyKong
    @MSCDonkeyKong Год назад +5

    I think Chill Penguin's stage becomes SO much better when you're doing a run of Mega Man X where you try and avoid getting the dash for as long as possible, or at the very least for some of the stages.
    Keep in mind, the game starts with it's cursor on a different stage, and there's nothing IN GAME that tells you about Chill Penguin's stage. And because of that, what blows my mind with Mega Man X1 is how not only was every stage built to be fun and fair with the dash, but they're all fun WITHOUT the dash as long as you're used to the classic Mega Man game's difficulty curve. And you just end up getting better at it, because of Zero's words of encouragement. But even if you can't do a level, you always have another level to try.
    So, after checking out each level and maybe succeeding with a few, and generally just playing the whole game like a classic Mega Man game but with the wall jump and an occasional permanent health upgrade being the big distinctor... out of NOWHERE, the game puts an item capsule in the middle of a random level, revealing a HUGE amount of lore that COMPLETELY recontextualises X as a character, but also reveals that all over the game there were even MORE powers that you missed and can get now. Zero's words of encouragement weren't metaphorical, they were shockingly literal. Suddenly, the world is your oyster, and waiting for the reveal makes this feel like SUCH an awesome and significant moment that doesn't impact the player nearly as hard when you go for Chill Penguin's stage first.
    Mega Man X1's structure feels incredibly underappreciated, if you ask me. Or at the very least, it's not talked about enough considering how everybody talks about the game like players will or should go to Chill Penguin's stage first.
    The game does such an awesome job showing the player the strength and potential of the new gameplay ideas, not just through a tutorial level, but by demonstrating it's potential with how the game feels to play. And it does it by taking the really fucking hard route and making it's levels fun both with and without a major control option. No shortcuts taken, they just did it with raw good level design.
    If you want more platforming challenge in X1 levels, then do the game without the dash! It's why the game doesn't have a focus on it, since the game's hard jumps are made easy with the dash. And just as much as I find it incredible that the game is fun without the dash, I find it amazing that the dash doesn't completely ruin the level design, since platforming wasn't the biggest focus anyways.
    The levels still have a huge sense of identity and purpose, and I honestly love it.
    Once you have the dash, levels are focused on trying to maintain flow and not run into enemies, which is perfectly fair and fun if you ask me. And it wasn't a big enough part of the game's identity for the dash to completely ruin it, because if anything a lot of the bigger challenges just play differently.
    For example, Storm Eagle's stage demands more precision since using the dash you can overshoot due to how narrow the platforms are and how you've spent less time taking out enemies.
    But using it also cuts down on wait times for the platforms.
    And Armor Armodillo's stage doesn't HAVE platforming challenge without the dash, but it does when you don't since the spike pits become jumps you gotta think a little bit for.
    Less platforming precision, and more about maintaining flow and not running into enemies like a moron.
    And there are even levels that give the challenge of maintaining the flow of the dash even WITHOUT that upgrade! I think it makes Sting Chameleon's stage and Armor Armodillo's stages more fun to play, since both of them give challenges that foreshadow how the game plays without the dash. The ride armor is awesome in Sting Chameleon's stage since with it you can dash despite not having the upgrade. And Armored Armodillo gives you an extreme version of how Mega Man X1 plays with it's dash with how the minecart segments make you move fast against a bunch of enemies that you don't want to run into.
    Giving Chill Penguin's stage more complexity than being simple and linear would have taken away from its purpose, and I think people miss how awesome the stage's actual purpose is when they miss the dash. Subsequent Mega Man X playthroughs for me have focused on clearing the game with as few upgrades as possible, and I think it's actually super fun. It easily should have ranked higher just for how much of a game changer it is.
    The later games were probably right to make the dash standard, but X1's general design is honestly just so cool to me. That part of its design deserves more attention, and so do 0% runs.
    Also, for some reason I find Storm Eagle's first fight to be way easier when I don't have the dash. When you know his pattern, just walking is all you should really need to be able to avoid his attacks, as long as you're smart enough to know when to jump.
    So using the dash actually makes my positioning less precise and it tends to make me make mistakes more.
    It's not the same story for his rematch, oddly enough, since the arena is placed higher and you HAVE to dash to avoid his swoop move there. Which is fair to do because the dash is mandatory there.
    But everybody loves Storm Eagle.

    • @helmeren3828
      @helmeren3828 5 месяцев назад

      but it kinda does feel like the developers wanted you to get the dash. Its the only armor that you cant avoid

  • @coolsanjiguy2230
    @coolsanjiguy2230 Год назад +5

    Spark Mandrill's stage has always been my favorite. I just really love the music and the sections where you have to shoot the flying security mechaniloids while platforming.

    • @marcosdheleno
      @marcosdheleno Год назад

      not gonna lie, from the first x game, that stage was by far my least favorite. i hated all the lightning all over the place, and the heart piece(or was it the energy tank?) that you need to boomerang was always either a first try or lots of minutes lost, trying to get the perfect angle.

  • @sombremerde
    @sombremerde Год назад +11

    this is the kind of video I know I'll love before even watching, keep up the good work

  • @AlriikRidesAgain
    @AlriikRidesAgain Год назад +4

    Only gotten 20 in so far, but seeing how every level so far is from the latter half of Megaman X, it really shows the difference in quality in X Legacy Collection volumes 1 and 2.

  • @shane3674
    @shane3674 8 месяцев назад +1

    I think Flame Stag’s stage is one of my personal all-time favorites. It’s a short level but there’s something about it that just makes me run and gun and feel awesome. The music, the volcano exploding. It’s just an awesome level!

  • @edwinlee5145
    @edwinlee5145 Год назад +1

    Great video and analysis! Also a blast to the past to compare all the MMX games next to each other like this.

  • @darklight1030
    @darklight1030 Год назад +1

    I noticed how there are more X4 levels on the high end. Well done, you passed the test

  • @legomania2427
    @legomania2427 Год назад +6

    Hell yeah! This is awesome!
    Btw, for the downward sections in inferno you can spam tap Axl’s guns in the air to slowly move down and avoid all the platforming, making it way easier.
    Edit: why didn’t you cover Vile’s stages in MHX? aren’t they different than the normal ones?

    • @ayrtonjoga
      @ayrtonjoga Год назад +2

      This strat is why I always pick Axl for Inferno, it doesn't make the level better, but at least makes it less unfair

    • @legomania2427
      @legomania2427 Год назад

      @@ayrtonjogaexactly.

  • @sonic_boredom
    @sonic_boredom Год назад +2

    _"So you like Rockman?"_
    *_"Name EVERY stage."_*

  • @ZenKrio
    @ZenKrio Год назад

    Great vid man, been watching your content for years, sometimes i watch your megaman x vids as bg noise despite their length, love em.

  • @megamob5834
    @megamob5834 Год назад +7

    I haven’t watched yet, but I love that you did this because I know Nico Evaluates never will 😂

    • @bulb9970
      @bulb9970 Год назад

      Ikr now we need him to make a list for the bosses and the special weapons

    • @Jackattack359
      @Jackattack359 10 месяцев назад

      Simp

  • @melty_x_
    @melty_x_ Год назад +1

    51:19 I have played X3 THOUSANDS OF TIMES, it has always been my fav X game of the franchise BUT I NEVER KNEW ABOUT THIS SECTION, IN THE 10 YEARS I HAVE BEEN REPLAYING THIS I HAVE NEVER SEEN THIS "PLANE" IN THE GAME

  • @razorchance6976
    @razorchance6976 Год назад +4

    Beautifully done on this list j ❤🙂 must've been a grueling task upon replaying every stage in this series, I was honestly surprised that the first X hunter stage of X2 ranked very high, just goes to show how well made X2 is *again I'll admit it's me being biased since X2 was not only one of the very first mega man games I ever played, but also one of my very first video games i ever played, along with super Mario world* on another note I know you mentioned very briefly that once upon a time that you enjoyed classic mega man 7 more than X1, 🙂 I actually typed about mega man 7 as one of the game's that saved me from 2020, I would honestly like to share it with you, mainly because I feel that game does stand tall with the snes X trilogy 🙏🙏

  • @milesprower6110
    @milesprower6110 11 месяцев назад +1

    Lol, you made me remember from X5's Jungle Facility area where I thought the Vine enemy were cheap and unfair BUT it was because that time we would have square TVs, and it was set to "fill the screen" (whatever it means) instead of showing the normal 4:3 entire screen, so in that level I wouldn't normally see the tips of the spikes because they were off screen for me, LOL.
    Not many years after, 16:9 would arrive but my family would always set the screen on Widescreen because it was "pretty" (and you know not many games or shows were made for those screens so it would look stretched to the sides). I would set it to 4:3 whenever I play or watch something that's originally for it, but my family would bother me for changing it and saying that I liked "small screens". Smh

  • @lordziz
    @lordziz Год назад +5

    Cyber Peacock's stage being so high threw me for a loop since that's my least favorite of the Maverick stages in X4. But pretty much everything else I can agree with

    • @DIRTYSOUTHSHINOBI
      @DIRTYSOUTHSHINOBI 9 месяцев назад

      It is actually fun stage to play if you not going for the heart tank and the sub tank there now if you are going for 100 percent then I understand ya frustration

  • @brentonbuchanan8445
    @brentonbuchanan8445 Год назад +1

    Not really relevant to the video at all but I just wanna say J's reviews is so amazing to me because we're both the same age and had all of the same media interests as me growing up (minus JRPGs) and its also just nice to see one of my peers give such well executed critical commentary on topics I was never really able to discuss as a kid ,because everyone I knew only played a handful of video games for fun and I was considered a hater if my opinion on a game wasn't just its good or bad.

  • @cringyperson9670
    @cringyperson9670 Год назад +3

    I've been patiently waiting for more Mega Man content and this did not disappoint. I'm PSYCHED for the Classic review series!

  • @TheGreatEmerorMu
    @TheGreatEmerorMu Год назад

    When I watch a longer video like this I usually just have it run in the background and do something else, but ur video was really interesting so I stop what I was doing and actually paying attention. Good job man.

  • @エレダー
    @エレダー Год назад +2

    Hey. For a little bit lore. Storm eagle was the onely one who was reluctant to serve Sigma but since he was the commander under Sigma force. He challenge X for a duel to death to keep his pride
    Another lore from X4 forst walrus. At the entrance of the stage, you will see blizard buffalo frozen. In X3 we didn't killed blizzard buffalo and blast hornet. They joined maverick hunter but blast hornet die during the encounter with the dragon intro stage. After return X and Zero fight because of thr conflict idea. X want to confront repliforce and Zero want a peace talk with them. They separate and buffalo join either who you are playing with to confront frost walrus, frost walrus threatened to destroy maverick hunters and try to kill X/Zero. Buffalo sacrificed to save X/Zero. The stage play after to revenge for blizzard buffalo

    • @エレダー
      @エレダー Год назад +1

      A long side of blasting Hornet and blizzard buffalo. Neon tiger also joined the maverick but he is nowhere to be found. Volt catfish we spared him to continue his work at electric tower

    • @mohdadeeb1829
      @mohdadeeb1829 Год назад +1

      ​@@エレダーStory is not accounted.

  • @Warrior-Of-Virtue
    @Warrior-Of-Virtue Год назад +6

    Have you considered ranking the music for each stage? Some of these are real bangers.

  • @JoesGuy
    @JoesGuy Год назад +1

    30:52 So about the slow motion thing, this is actually unintentional. The Mega Man X Collection on PS2 fixes the slowdown from the PS1 version, which served as the base for the new collection, which brings the slowdown back as a result.

  • @zenkudama2849
    @zenkudama2849 Год назад

    Super awesome video, dude! Very enjoyable watch! Great pick with Storm Eagle stage being first too!

  • @nixuniverse5240
    @nixuniverse5240 Год назад +15

    My personal favorite level of all time is Jungle Facility from X5, Axle the Red stages. This stage has just about everything going for it. I love rose aesthetics, the music is great, I love Axle the Red’s design, I love that it’s set at sunset which is rare in video games, his fight is hard but in a genuine way and not a bullshit way, and he’s named after my favorite Guns N’ Roses member 😅

  • @presidentforlife1732
    @presidentforlife1732 7 месяцев назад +1

    I always do wheel gator first and get the arm upgrade and heart tank while i'm at it too. The trick to dash wall jump to the arm upgrade area is to look at the rivets at the wall, that way you can find a spot that works every time.

    • @kolkagaming1234
      @kolkagaming1234 7 месяцев назад +1

      The devs I think the way they designed to collect the Heart Tank is to use a Charged Strike Chain or Speed Burner. But the Problem is, is that the Platform is too high. You can get the Heart Tank by using the Speed Burner in Mega Man Xtreme.

    • @presidentforlife1732
      @presidentforlife1732 7 месяцев назад

      @@kolkagaming1234 the heart tank is easy to get by damage boosting anyway. I always did the heart tank and the arm upgrade that way, seemed like the easiest ways to me.

  • @xensoldier
    @xensoldier Год назад

    Woah such a fantastic video and crazy amount of editing + script writing work! Your video deserves way more views and here's hoping this helps!

  • @flytomoon6095
    @flytomoon6095 Год назад +2

    Great video as always! Perhaps a boss weapon tier list would be nice? Just a suggestion for your future content.

  • @elfrangofrito
    @elfrangofrito Год назад +3

    I'm not going to watch the whole video for a lack of interest, so take my opinion with a grain of salt, but I took a look at the top 10 and I can't say I agree with Storm Eagle's stage as number 1.
    This level has one of my biggest pet peeves with platformers, which are moving platforms. In most games, which includes X1, moving platforms require you to sit down and wait while doing nothing until the platforms align in a way that allows you to progress, and it's so, SO BORING. It's especially frustrating when you have to wait until two vertical platforms line up so you can kill the turrets on the other side.
    I cannot understand at all how this stage can be more fun than Cyber Peacock's stage, which has much more dynamic level design that allows you to rush through everything non-stop if you're skilled enough.

  • @domikarus5237
    @domikarus5237 Год назад +1

    There is a Playstation trophy for beating Zero Virus 1 from Megaman X5 without using the time stop. That's one of the hardest things I ever done. Not just in a Megaman in gaming in general.
    Btw. you should add the music for each stage too, but still a fun list. Thanks for this

    • @The_Natalist
      @The_Natalist Год назад

      That *IS* tough to do, I think ive gotten really close, but that last section down is really tough

  • @TheLastGame666
    @TheLastGame666 Год назад +11

    Honestly X4-X6 had the best in my eyes, alot of variety and uniqueness, cool enemies and bosses, Decent challenge etc...
    Yes, even X6, Gate's laboratory is one of my favorite still. And recycle lab wasn't bad at all, It is pretty unique and allowed for more strategic approach, It's not great but not at the bottom tier.

  • @LionelRGuy
    @LionelRGuy Год назад +2

    Surprised ya didn't mention how in the Snow Base, you find frozen "corpses" of Blizzard Buffalo and Chill Penguin.

    • @dreemurchara
      @dreemurchara 3 месяца назад

      I think it's because that's a well known fact, just as much as "X5 was going to be the end of the X series".

  • @DolchOfHate
    @DolchOfHate 10 месяцев назад +1

    This video was great.
    Now rank all MMX stage songs from worst to best.

  • @ericvargas5362
    @ericvargas5362 Год назад +10

    i think leaving the soundtrack and presentation out of the equation was a mistake, it really can elevate a lot of stages, weapon center x6 is a great example, it's really not complex or somenthing like this, but the epic sounstrack and the massive robot in the background and the beautiful images really elevates the experience above some others that had a better score

    • @PieManZXY
      @PieManZXY Год назад +1

      1000%

    • @dnmstarsi
      @dnmstarsi Год назад +2

      Kinda disagree. While level music helps make a stage stand out, it's not that big of a factor and would make certain stages rank higher than it ever deserves to be. X6's music is some of the best in the franchise but that's no good excuse to bump up their score.

    • @ericvargas5362
      @ericvargas5362 Год назад

      yeah we'll have to agree to disagree then, i definitely would prefer to play a not so complex level but with awesome presentation, than a more complex one with boring music and presentation, that definitely would impact the score for me@@dnmstarsi

    • @dnmstarsi
      @dnmstarsi Год назад +3

      Fair enough, @@ericvargas5362 . Besides, it's just a fun list video so we shouldn't be too serious about how J ranked these levels when the best ones show that he knows what he's talking about when it comes to best stages in MMX.

  • @Juanfcoglezf
    @Juanfcoglezf Год назад +19

    My guy really does NOT like X7

  • @zemchia
    @zemchia Год назад

    Holy shit, the editing really improved. This was a fun video to watch, and while I disagree with some placements (like all of X8's), it was fun to watch a video like this, especially since it's not a type of video you make often.
    oh also first

  • @skyvipers
    @skyvipers Год назад

    One thing I loved about Toxic Seahorse level in X3 is that the frost-shield from Blizzard Buffalo appears GIGANTIC underwater, it’s a super nice detail to make that weapon behave differently under the surface, aside from the charged up version that creates a floating ice block.

  • @BknMoonStudios
    @BknMoonStudios 10 месяцев назад

    Would you believe me if I told you I've watched the entirety of this video more than 10 times?
    Game Design is something that deeply fascinates me, Mega Man is one of my favorite franchises, and I find it extremely interesting to hear the opinions of a massive fan of the game such as yourself.
    It is a very thorough breakdown. Truly impressive and praiseworthy.
    If you do a similar video for 2024, I personally would vote for a Ranking of all bosses. Though I would understand if that is an unreasonably long project.
    In any case, I thank you for producing this content, as well as your reviews.
    I hope you have an excellent day, week, month and year.

  • @mattlester3757
    @mattlester3757 Год назад +2

    It would've been interesting to see how you would rank the various chapters of MMXCM as levels in tandem with the levels on this list just to see how you would rank them among all these levels as well.

  • @ostar1183
    @ostar1183 Год назад

    Amazing video, thank you for all the hard work into making it, hope you do a lot more of these!

  • @Ganonmustdie2
    @Ganonmustdie2 Год назад

    Beautiful video. The criteria shifts some things around that I didn't expect, but I think overall you had a good blend of personal opinion and systematic evaluation for each stage.

  • @mattpotts995
    @mattpotts995 10 месяцев назад

    Awesome video, J. Looking forward to any others like this. Any reason to dive deep into the X series works for me!

  • @Rabbitlord108
    @Rabbitlord108 Год назад +1

    In case you didn't already know. Those dissappearing platforms are called Yoku Blocks.

  • @apselbluestar2223
    @apselbluestar2223 Год назад +1

    love the editing here!

  • @CascadeHope
    @CascadeHope Год назад

    Let me start by saying how much I love and appreciate your videos.
    I discovered you when I was starting to go through the X Legacy Collections, which has been on my goals for quite some time.
    It was super helpful to see the no-backtracking and minimal backtracking guides for X2 and X3 respectively.
    That out of the way, I personally would have put Central Museum lower on the list. But to be fair... I didn't learn until about 2 hours later that you could destroy those damn metal blocks with an anchor attack... The Museum took me about 2 hours of grinding, and that was with me getting the lucky all collectibles on the first run. This was simply due to me getting into one of the rooms, crushed by a super narrow gap of the metal block. Then trying to climb through the block but instead clipping through it to take another big hit to my health, and repeating.
    I still didn't end up hating X6 as much as I thought I would... but when the stages were bad... hoo boy were they bad.

  • @DWN22
    @DWN22 Год назад +1

    Toxic Seahorse's stage popped into my head randomly when I saw this title, glad it got high marks!

  • @grandruby5343
    @grandruby5343 Год назад +1

    Now I patiently and eagerly await ranking all the bosses of the X series!

  • @GodChaos333
    @GodChaos333 Год назад +3

    This video was just so good to watch. Gonna take a while to finish, but man it’s making me want to replay the games all over again, except X7. X6 I have a huge soft spot for. One of the first I played to completion. Crazy right? Considered one of the worst. But I loved it as a kid, and still play it a lot.

  • @DarkEinherjar
    @DarkEinherjar Год назад +1

    You mentioned blasting through X3 with the charged buster, right?
    Have you tried blasting through it with Spinning Blade? That weapon is deceptively powerful at close range, allowing X to tap into his inner Zero (despite the fact that Zero is in the game) and play the game as a close range fighter.

  • @nigini6092
    @nigini6092 Год назад +2

    While I like the graphical style, I wish the editor used more renders than the main trio. The mavericks, the shadow armor for x6, more use of the falcon armor render, the villains of the respective games like gate for his lab, berkana for her lab or red would've made the visuals a little bit more interesting thanks to the limited renders of the heroes in comparison to the avalanche of levels

  • @senor-achopijo3841
    @senor-achopijo3841 Год назад +1

    If I had to pick my favorite stage of every Mega Man X game:
    X: Flame Mammoth's stage / Storm Eagle's stage
    X2: Morph Moth's stage
    X3: Blast Hornet's stage
    X4: Magma Dragoon's stage
    X5: Axel the Red's stage
    X6: No
    X7: God, no
    X8: Bamboo Pandamonium's stage

  • @MikhaliX
    @MikhaliX Год назад

    Always a joy to see new videos from this channel

  • @SerpentHashiraObanaiIguro
    @SerpentHashiraObanaiIguro Год назад +1

    This is the vid where I realize J doesn't piggyback off the opinions of other MegaTubers and fairly evaluates stages here. I take that! Nice to see reappraisals of stages that don't warrant such scathing lambasts...
    Also, at 20:18, Zero can reach that Rare Metal with his Air-Dash Lightning Stab.

    • @The_Natalist
      @The_Natalist Год назад +1

      He doesnt dunk on X6 just because its popular to do so. Its refreshing

    • @SerpentHashiraObanaiIguro
      @SerpentHashiraObanaiIguro Год назад

      @@The_Natalist Well- even _before_ the Tweaks mod was published, QG and AeroDragon never outright _hated_ X6.

  • @neonthunder3261
    @neonthunder3261 Год назад +7

    I think if I had to say what stages I enjoyed the most, X3 would definitely be up there. I remember being frustrated at the game as a kid, but found more fun later in just blitzing through every level, getting the collectibles, then going back to beat them as a stronger X. I remember even Tunnel Rhino forced me into using Zero because things were getting dire! I'm not the most skilled player, but I think the lack of skill also made some levels more memorable for me.

    • @MSCDonkeyKong
      @MSCDonkeyKong Год назад +1

      I think X3 is just a really tough game to try and explore in, in general. Enemies do so much damage with no armor upgrades, since there's two damage reduction upgrades. And they lock most of the upgrades behind a wall in the ice level. Exploring it for the first time is harsh.

    • @neonthunder3261
      @neonthunder3261 Год назад

      @@MSCDonkeyKong 100%. I remember when I first tried the game I hated it for that reason, but after coming back to it later on, I really enjoyed it.

  • @mikecraftbro
    @mikecraftbro Год назад

    Great video I loved watching it all and love to see more Megaman rankings

  • @Officialkvi
    @Officialkvi Год назад +1

    No final horizon review? Would like to hear your thoughts

  • @MusaFinderi
    @MusaFinderi Год назад

    You did a huge amount of work for this, good job. In 1993 MMX was a dream come true. Whereas later entires, especially X3, expanded on powerups and secrets, it worked as a perfect bridge from classic series onto Snes, since it let you play Nes style without boots (when leaving Chill Penguin for last) or dash through the stages. Although not the hardest of the X games it definitely has replay value thanks to the amazing level design and music. The build up was perfect, and it's a shame that Capcom dropped the ball after X4 when story and gameplay became a mess.

  • @shawnganske8731
    @shawnganske8731 11 месяцев назад +1

    Mmx4 volcano level should be higher for the fact you can fight magma dragoon in a ride armor (in the PC version on steam you get an achievement for beating him in it. "Brought fists to a mech fight")

  • @iamLI3
    @iamLI3 Год назад

    cool list vid lol
    that highest rank you gave an X3 stage was #4 wowow
    hah i knew i was going to be able to guess what your top ranked stage was , thought it was either armadillo or storm eagle stage XD

  • @LAZY-RUBY
    @LAZY-RUBY Год назад +1

    Ouch, Metal Shark Player being that low stings. I always thought that was one of X6's genuinely _good_ stages, given that it's all based around timed platforming that gets progressively more dangerous, yet never in the realm of outright _bullshit_ like Gate's Lab. Granted I was unaware about the capsule lockout, which does bite, but still, I wouldn't put it on the same level as Tidal Makkakoen.

  • @lovemancrashburn6514
    @lovemancrashburn6514 Год назад +1

    What a fun and clever way to rank the levels!

  • @matthewgillis2617
    @matthewgillis2617 8 месяцев назад

    One thing about Metal Valley: it's the best stage to grind metals at for all the upgrades, especially the expensive Sigma Blade, the Double Armors, and unlocking the three navigators as playable characters

  • @prometheusmodelow8322
    @prometheusmodelow8322 4 месяца назад

    Love the X3 appreciation, i agree Toxic Seahorse's stage is a fantastic level, and i also agree with your top 1 when i think of Megaman X i think of Storm Eagle, the music, the level, and the boss fight.
    It's interesting how X5 is all over the list lol.
    Also props to the editor for their great work on this.

  • @basurama555
    @basurama555 Год назад +1

    33:06 you can reach the Light capsule by using Zero through convoluted means such as equipping both Jumper and Hyper Dash/:Speedster, and spawning more Sigma Virus through proximity on the moving platform so you can get the invincible virus state to walk through the spike platform and then dash jump to the capsule.
    Highly unecessary? yes, but still a funny method.

    • @The_Natalist
      @The_Natalist Год назад

      That's clever, never heard that one before

  • @daryljr5361
    @daryljr5361 Год назад +1

    Ahh yes about time I been waiting for this