Im so glad the economy buildings are non-cycle now- Being able to actually build economy without it just raising and dropping over and over will make Nurgle loads more managable early game.
while i absolutely love the changes, the fact that the manifestations and cults werent changed is a missed oppertunity, it also feels abit sad that Kugath is relative plain compared to epidemius and tamurkhan, especially when you consider that Kugath focuses on Nurglings and while he does boost them a fair deal he certainly doesnt do it enough for them to compare to higher tier units.
yeah I think the plan is gonna be confederating Kugath as the other two rather than choosing him sadly the only problem is you'll have to beeline straight to him before Ghorst wipes him out so it'll be rough but worth it since he's so strong
@@kiwiconephoneshome well you have that sea path that both the other ones start near so its pretty doable but the other 2 start near strong factions, like archeon and malus.
I dont played nurgle (or tww3 at all) very much bevor thrones of decay, but now i must say, from the chaos-demons is nurgle my most favorit fraction. You have interesting and working mechianics (not so nonsens like slaneesh and the vasal-system) and a nice flexible unit-pool. It make realy fun to play nurgle, with the other three i was most of time frustrated or (in slaneeshs case) bored
So I look at like old army composition grouping, and they say things like rott night and other things where on the tree are those cuz I don't find half of the units that people are talking about being good
I’ve been waiting to play nurgle since the release of TW3. They were so terrible before the update. Hoping now that everything is more fleshed out , they will feel better to start a campaign.
Meh liked the cycle building part imo, made it unique. Time to find a mod to revert it back. Too many ppl get comfortable with the usual bland build and forget static system.
I kinda like the system at the same time it mad it soooo slow to build a army and get higher tier units and they cost so much money while you barley made any at times since the income could just DROP DRASTICALLY every few turns. I like the style tho and glad they keept it, but glad it cost infections now instead and you can speed it up or slow down the cycle.
@@elite_rock_god2292 yeah if they made it infections from the start for all buildings, or half and half would not be so bad. And you really needed like 2-3 settlements to get rolling. But that’s ancient history now. Luckily mods can change it back. Because CA are monkeys.
Im so glad the economy buildings are non-cycle now-
Being able to actually build economy without it just raising and dropping over and over will make Nurgle loads more managable early game.
I'm probably the only person that absolutely LOVES playing as Nurgle
I love how different it is from the rest of the factions
My first campaign in wh 3 was with nurgle! So happy they where a thing, I always loved the disease and plague thing!
Come to Grandfather Nurgle
There's no pain and suffering
Only the gift of eternal life
Come join him in his garden
@@Sylvester4571 just got a buss ticket, omw pop pop!
The only?
Sorry dude your not that special 😂 alot of people like nurgle he's just not very popular cuz of kugaths start position
while i absolutely love the changes, the fact that the manifestations and cults werent changed is a missed oppertunity, it also feels abit sad that Kugath is relative plain compared to epidemius and tamurkhan, especially when you consider that Kugath focuses on Nurglings and while he does boost them a fair deal he certainly doesnt do it enough for them to compare to higher tier units.
yeah I think the plan is gonna be confederating Kugath as the other two rather than choosing him sadly
the only problem is you'll have to beeline straight to him before Ghorst wipes him out so it'll be rough but worth it since he's so strong
@@kiwiconephoneshome well you have that sea path that both the other ones start near so its pretty doable but the other 2 start near strong factions, like archeon and malus.
You got your wish, cults are getting an update
I’m so glad that the Grandfather has gotten a rework, it was just so painful to try and manage the macro before
I'm happy for you and other TWWH youtubers, finally some positive winds and hope around the game to create videos.
the most concise video i've seen on this. great job!
Great video m8. Keep the info flowing!
The eco building no longer being on a cycle will definitely help Nurgle campaigns run a lot more smoother compared to how they were before the rework.
Finally papa nurgle has returned
The rework is fantastic But
I wish to have a bit faster cicles, waiting 4 turns for a unit is a lot
Changes look hotter than a junkies spoon. ❤
actually pretty awesome, i played nurgle for some campaigns before and i hated it, ill give a try once the changes are live
Thanks for the video
I hope to see the old symptom icons show up in the new iteration
I dont played nurgle (or tww3 at all) very much bevor thrones of decay, but now i must say, from the chaos-demons is nurgle my most favorit fraction. You have interesting and working mechianics (not so nonsens like slaneesh and the vasal-system) and a nice flexible unit-pool. It make realy fun to play nurgle, with the other three i was most of time frustrated or (in slaneeshs case) bored
Can you do a Nergal follower build for balder’s gate 3
So I look at like old army composition grouping, and they say things like rott night and other things where on the tree are those cuz I don't find half of the units that people are talking about being good
Nurgle video?? Grandfather has blessed Damneders with.... toe fungus... lol.
so there's no main mechanic for ku'gath ?
whats the point for anyone who want to play with ku'gath ?
Nurglings rejoice!!
That is 1 chunky dude
I’ve been waiting to play nurgle since the release of TW3. They were so terrible before the update. Hoping now that everything is more fleshed out , they will feel better to start a campaign.
Is the update live
Are there any specialty plagues like prior to update 5.0?
😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊 it good
did they change port settlements in any way for nurgle, and is the cultist of nurgles summoning abilitys cooldown only when its low hp?
Damn so no change to the Unholy Manifestations or Cult Buildings? Oh well all these changes still look great.
Unholy Manifestations have been changed for all chaos factions
@@KittenCritters Woah who showed off those changes I'd love to see them.
@@BohemondBeastslayer Sotek showed it in his livestream
@@KittenCritters Thanks
Yes, they still are one of the slowest campains to play
Meh liked the cycle building part imo, made it unique. Time to find a mod to revert it back. Too many ppl get comfortable with the usual bland build and forget static system.
I kinda like the system at the same time it mad it soooo slow to build a army and get higher tier units and they cost so much money while you barley made any at times since the income could just DROP DRASTICALLY every few turns. I like the style tho and glad they keept it, but glad it cost infections now instead and you can speed it up or slow down the cycle.
@@elite_rock_god2292 yeah if they made it infections from the start for all buildings, or half and half would not be so bad. And you really needed like 2-3 settlements to get rolling. But that’s ancient history now. Luckily mods can change it back. Because CA are monkeys.
For good sake, please talk SLOWER… 🥹