I feel like the distaste for clones is a bit over blown and characters over emphasized. If they focused more on movesets the game could easily fall into the trap Hyrule Warriors did where in the late game the effectiveness of your moveset was more important than most things. In the late game I had 1 maybe 2 characters of each element that I stuck with. New characters/weapons meant more characters/weapons to leave behind. In FEW stats determine how you will build and play character. For instance I build a critical focused Takumi, a magic attacking supporter build for Sakura, a power tank Anna, and awakening focused Niles that take advantage of their stats and feel different to play even though they have the same moveset. I know it cones to personal preference, but for FEW I put far value in weapon abilities, skills, and the map themselves than the characters. Hell, grinding Navarre' s skill got me to play Lyn more who's terrible skill prevented me from using her more often since I wasn't trying to pass it to other characters.
I feel like focusing only on movesets really does a disservice to what makes this game fun. Tailoring skilling and weapon attributes toward getting the most out of a character's stats are where it's at in this game. You can blast through HW without ever really caring about your weapon. In FEW I'm constantly considering how to make my weapons and skill set better, and DLC came with some awesome weapon attributes and skills that give considerable buffs to characters that needed it.
Thats probably personal preference, but in Hyrule Warriors I was always exited if I unlocked a new characer because they could be something completely new like Zant. It feels just a bit cheap to recycle stuff. Owain could have been a magival swordfighter with a unique moveset to reflect his fates and awakening appearance but instead hes just Ryoma.
@@billchipher4053yeah I love unique move sets in these games and he’s right about purchase value if I’m spending $30.00 for the season pass and 9 characters released 4 new play styles and 5 clones how am I getting my money worth for repeated content especially if I already leveled up the characters before hand like lyn and Navarre I had lyn at level 65 before I got shadow dragon then saw Navarre as a clone and I’m like um I just gonna play lyn
I only recently got Fire Emblem Warriors game and I love playing it. I have some griefs about it, but it’s still fun to play. I also got the season pass, after all of the DLC had been released. I wasn’t going to get it, but I had gotten a $10 video game credit from Amazon for pre-ordering Smash Ultimate. I decided to use the credit there and got the season pass for just about half the cost. That made it worth the clone characters for me.
Thank you for being the first RUclipsr I've seen to be disappointed with this dlc. Every other RUclips is blinded by the fact that Minerva and Navarre make their counterparts useless that they can't see that they got ripped off. I was so exited to find out how Minerva and Linde would play. Only to find out that Minerva was a clone. It triggers me so much that they would do this to us. I love this game and I've spent well over 200 hours getting everyone leveled up and completing everything in the game. But it sucks that they ripped us off this time and will probably do it again in the awakening dlc pack. Anyway thanks for realizing these abusive dlc practices and speaking against them. Also thanks for giving me a place to vent. 😪
Because I'm not maining any specific character and playing though the whole roster, I'm not careing that much about playstyles. The maps, costumes and the supports are the most important thing in this DLC for me. The playstyles do each 10% for me. 9/10
We knew from data miners that Niles, Navarre and Owain were clones, so them being clones doesn't surprise me, though it does disappoint me, but Minerva has no right being a clone of camilla, as camilla's moveset is designed with her brutal and violent behaviour, and her class, Malig Knight's unique ability of being a wyvern class which can use axes and tomes in fates, Minerva has no such ability, she can wield Axes and Lance in her class, Lances being seen in her awakening special, but she has no reason to be using the Magic based attacks Camilla uses, like SUMMONING FIRE BALLS, this is not for flair like Chrom's lightning, this is just pure magic, and I sure hope that Tharja (the one i consider most likely to be a clone in the Awakening DLC, as I can see them doing a lot with the Sword dancer for a moveset) is not a clone, but I am beginning to lose hope and trust with Koei
Luankachu firstly, one of Oboro's promotions is Basara which can use magic Secondly when you move your weapon through the air it moves it, the warriors series has always used this to add flair to movesets, which is what is being done here, like I said with chroms lightning, which is often used to show strength in warriors games, these are literal fireballs conjured through the magic used in the malig knight, given the way they are cast and the animations used
Krystal - Petal no they dont, Falcon knights can use staves, therefore they get access to light based attacks, Xanders sword shoots beams of darkness, therefore he has that in his moveset, Lissa takes the bolt axe out for around half of her moves, the archers are all takumi clones, and borrow the fujin yumis energy attack, which is only for 1 move in their moveset, Marth has the power of the divine dragons falchion, and Celica can use magic, Lyn doesn't use any magic, they based her playstyle on her critical animations, they all have explainations, Minerva doesn't at all,
Firstly, while Basara technically can use Magic, Hoshidan Magic uses conjuring scrolls. Why would Oboro use Nohrian Magic in her moveset? Secondly, the only Wind Magic that exists in Fates is Excalibur, which Basara aren't capable of using. If she were to use electricity, it'd make more sense since the Bolt Naginata exists. Thirdly, how is the "flair" added to Camilla's and Minerva's weapons any different than the flair added to Frederick's and Oboro's?
Firstly: Basara can still use Nohrian Magic, they are both classed as tomes, Secondly, Fimbulvtr and Rat Spirit are both classed as wind magic, as well as Disrobing Gale, all of which are fates magic. The rat spirit being a hoshidan Scroll tome if you really still insist Thirdly, because it isn't flair, They are LITERALLY using magic, they based the animation directly off of the Malig knights magic casting animations, and the attack is charging up using the same animation style for when all the mages cast their magic, whereas with Frederick and Oboro, they just swing their weapon and wind flies out. This still doesn't disprove the point the moves animations don't fit her personality as well, being that Minerva is a calm and composed character, she would grab her enemies on the ends of her axe and smash them into the ground. My last point is that, Wyverns from Shadow Dragon also have front arms, while her Warriors one is just a recolour of Camilla's wyvern, and her Idle animation isn't even changed to grab the new armour they fitted on the old wyvern model
To be completely fair comparing the franchises the 2 only Nintendo Warriors games so far are based on. Hyrule Warriors playable roster are all unique and considering the franchise it was worked with which is full of unique characters. Compared to Fire Emblem Warriors based on a franchise where in the source franchise where some characters who share the same class just have different stats and growths it wouldn't be shocking for in a Warriors title some would end up as clones as much of a downside that is. An obvious example is the Archers looking at Koei's Warriors franchises and it's Archer characters being I believe Ina and another whose name escapes me they are the only two Archers at least to my knowledge to have had unique move sets in the franchise. Granted one could argue with DW8 where everyone was given a unique moveset and weapon but Koei has been known to be lazy and go the clone route often. A prime example? Warriors Orochi 3 a game with over 120 playable characters so clones are inevitable with that huge of a roster.
Hey Gamesbrained. It’s me. Sorry I missed your stream the other day, I had other plans. In any case though, I agree with you on the Shadow Dragon pack review and am also disappointed the established trend didn’t continue. If we get a third “Nintendo Warriors” or an FE Warriors or HW 2, I hope the trend gets back on track, and at the very least, I hope tharja and Olivia feel completely unique and enjoyable, considering Owain will be a Ryoma clone
I'm curious. Would you prefer a pack with 2 new movesets, but one of the movesets is objectively bad? They could have not given us Minerva and instead give Lana's Spear to Chrom. That'd be value right? I prefer one polished moveset than 2 half-assed ones. Not to mention that these packs require more work than the HW packs, since it's new models instead of just new weapons for the same model, as well as full voice acting and supports for each character. Personally, these packs are still value to me, because I don't put so much weight into new movesets. I like the new maps, the new voices, the new supports, etc.
honestly, i actually probably enjoyed this dlc the most out of all three, but i think i know one reason why i feel this way: i barely used 2/3 of the playstyles that were copied in this pack, due to in FEH lyn getting a bunch of alts, i was completely not interested in her by the time i unlocked her, and ive just completely never cared for camilla, so while both are clones, they are clones of two characters i never bothered using (tbh i think lyn is still level 15, though im probably gonna put some work into her as well soon) also i just overall liked all the archanea characters, compared to not really liking most of the fates, and some of the awakening Edit: another thing that really popped into my head abouut why i also probably liked it the most: both the fates and awakening dlcs had 1 character i had no interest in using as well (niles for fates, since both takumi and sakura were way more enjoyable to me with that moveset, and tharja for awakening (she's just honestly really not the type of character i like, never liked the creepy stalker type, and dark mage and promotion outfits dont help me at all in having interest in her) but all three shadow dragon characters were interesting to me
I mean with the awakening pack basicly doing what the shadow dragon pack did I feel that buying hyrule warriors is way more worth it I just need to get a little more money and I can afford the game but at the same time I don't want to do that because first I'm just about finally finished with no dlc fire emblem warriors and if I buy hyrule warriors I'll just have a burnout of the warriors series, a lot more games that I want like the world ends with you hollow knight dk tropical freeze will be coming relativelly soon (even thought 2 of thouse don't have release dates yet I feel that the world ends with you will be coming around june or jully and hollow knight is very close to reaching it's final stages for the switch) so even thought that's the case I still want to play more fire emblem/hyrule warriors but I don't know if 60 more hours is what I want now it's an awkward situation to me
I was one of those people expecting 2 clones out of this pack, so while not surprised I'm still disappointed. I feel like the Fates pack having 2 unique characters was only since they added 2 spear users together as a new class type, so having them be identical would have looked especially bad. Unfortunately I'm expecting Owain to be a Ryoma clone and Tharja stuck as a Robin clone (since Linde has taken up being a new unique ground-based mage, I don't think they'll do it again). Hopefully Olivia (likely the unique one in my opinion) will be enjoyable still. I'd love to be wrong but I think it's probably a solid guess. I think the rest of the pack is of course nice having new content, but outside of Linde there's not a whole lot there. I'd personally rather just play with Camilla and Lyn that I've already built up over their new clones, so overall this was a less-interesting pack for me.
I can guarantee you that Olivia will have a unique playstyle, because none of the other sword characters have a elegant fighting style, because that is what I envision she would be like. Tharja, is where we struggle a bit. She is sadly most likely to have a playstyle similar to Robin, but since she is a dark mage, there is possibility for a new playstyle. Also rip owain my dood
I really almost didn't buy the season pass, but I'm a sucker for the Magic users. The second I saw Linde had a unique playstyle, I had to get it.. Now I only hope Tharja and Linde aren't clones of each other....
Lets be honest: Tharja will most likely be a clone of Robin. As bad as that would be, it would make sense if you think about Tharja and Robin. WATCH ONE VIDEO ABOUT THARJA, AND IT WILL EXPLAIN!
The comparison to Hyrule Warriors was not entirely fair. While the characters were new in hyrule warriors, they weren't nearly as fleshed out. Many characters have 5 attack strings or only 4 - 5 strong attack combos on top of being far more unbalanced. I also feel like the three history maps in FEW equated to more missions than just one larger map in the Hyrule warriors dlc (not counting replaying levels to get items). Factor in the fact that FEW has voice acting/supports and hyrule warriors generally had mode time to release its dlc and Koei is not being as lazy as it may seem. Time was prioritized elsewhere on top of having less time. I would personally place a larger emphasis on the maps more than you have as I feel a new move-set is worthless if there aren't any new missions to play it on. Still, I agree that the amount of clones we have is disappointing. The only true rip off is four archer clones.
I don't think the characters not being unique is that significant. The characters are just one small part of a pack full of tons of new content to collect. Personally, I value the new maps above the characters, and, because they only made one unique character, it gave the developers more time to work on the maps and make them even harder than they've ever been before. If they made two or even three unique playstyles in the next DLC pack, who's to say that the new levels will be as challenging?
KT really dropped the ball here by making Minnerva, who in the original have absolutely no magic stat (thia even reflected in FEW!) to share the same moves with Camilla (whom in the original class in the does involve magic usage). It is really shame because as much the moveset fun, it doesn't really work that well when you know the said character rely on brute strength while her attacks in game involved throwing fireballs everywhere. I'm curious, do you think that Nintendo didn't give budget as much as Hyrule Warriors did this time around? Hyrule Warriors is a spin-off of Nintendo prime franchise while FE now is could be considered as flagship, is still small compare to it. I just hope in the next game they not only gives us more new moveset but also reworking old characters. Anna could use a crossbow, Leo could use combination of magic and sword, Hinola could be different from the other two pegasus knight, and Lucina at the very least could received Tharja's treatment (having different heavy attack).
You're making it way to big of a significance with play styles. The maps and the unlockable content they have should be a bigger chunk than unique play styles. Plus it's still 3 characters regardless
I feel your very cynical view on clones and percentage break up of the content really hurt this review. Even though having new playstyles is important and fun to have, giving them 40% per playstyle is a bit too much. I don't think the playstyles matter as much as the new history mode maps and the new weapons/skills that come with the pack. Hell even if Minerva is just a Camilla clone her skill and stat spread make her much better. Navarre's skill lone wolf has also changed the meta from being just pair ups to making pair ups optional because of how good lone wolf is now. Your view on clones really hurt the score and I think, made you overlook the more finite details of certain things in this pack.
XplodMonky While people look forward to new costumes and maps The characters and more importantly the movesets are the main thing we care about And this game was lacking in the base game with the amount of clones Everything you do in the battlefield is done with your moveset and characters can be godly or shit because of their moveset Yes while their skills are nice it does t change the fact that they aren’t new it’s a disservice to the original characters and the ones that are clones It just leaves a bad taste in the mouth
Icaus I do agree that movesets are important but think about it this way. How many ways can koei techmo make someone swing a sword, first an arrow, use a lance on a Pegasus, not many ways at the end of the day. I think Minerva should've gotten better, but because of the overabundance of sword users Navarre makes sense to be a clone. I also think sometimes we forget even though it's a spinoff it's still following fire emblem tradition at the end of the day. Many units have the same class but the stats really differentiate some characters. For instance even though sakura is another archer, you need to give her topsy turvy to make her do the most damage. I do agree movesets matter but they are following tradition of fire emblem which some people don't get since it's a warriors game at the end of the day. They should have conveyed the message better in that sense.
Koei has shown they can be so creative with what they do Pirate warriors Hyrule warriors All of them have huge casts and not a single clone in them Yes I understand that they have their own elements that give them more freedom in movesets but the characters already have things they really shouldn’t like the abundance of magic in classes that shouldn’t use it Saying they couldn’t come up with anything is bullshit They had a dual wielder An axe user and a mage Not only that but characters to breathe life into the movesets Navarre is cold and collected that could’ve translated to attacks with thin hit boxes Not what we got Minerva is similar to Navarre While I’m fine with her x being the same camillas moveset is so personalized it makes no sense for her to be as brutal as her The mages are really where creativity barely shines but it’s so clouded in all the bs we’ve gotten and their track record makes it worse
XplodMonky I disagree with you wholeheartedly. You need to stop finding any kind of way to defend this bullshit. There shouldn't be any clones in a warriors game with a small cast, and there definitely shouldn't be clones in dlc. It's just lazy and sleazy, plain and simple. It's a rip off when the game they released prior gave you SO MUCH MORE bang for buck in content, and get this, NO CLONE CHARACTERS. Every character was unique in HW and even their sub weapons gave them unique animations. This dlc practice is a travesty and it's a damn shame Koei isn't getting shit on for it.
Daven Port I've taken some time to re-evaluate my point and I'm starting to see where people Point of view is coming from. I've always known that it was pretty scummy from the start. The reason I didn't think the dlc was too bad was because it had quite a bit of content that wasn't just characters. I was also thinking about it as a fire emblem and warriors game together. So similar movesets inherently made sense to me via a fire emblem spectrum. Since then I've re-evaluate everything and how koei has acted recently and It is pretty scummy. Especially for a beloved franchise like fire emblem. I still enjoy the content, but I do now agree that it needs to change.
Idk, I feel like this game got shafted by Koei Tecmo. I whole bunch of negative press (with some positives sprinkled in), plus them not exploring the series' roots as much as Hyrule Warriors really felt like they were putting out this game to fail. I love this game, and I've put over 120 hours into it, but I wish the company making the game put as much care into it as they did with HW.
I actually really like this dlc pack. Linde is fun, everything's challenging, and Minerva is a great thing for people who like Camilla's playstyle, but don't like hearing her moan or talk about corrin every five seconds. Navarre isn't really my favorite though. he looks bland and I'd rather play as Lyn. but I can definitely see where you are coming from. I'd rate it an 8/10 just because I really enjoy the pack and I finally don't have to play as Camilla if I want to use a flying axe wielder.
Honestly liked all the DLC from this game. I know, clones are a sore topic, but truth be told, still getting quite a bit. I tend to view DLC worth on how much time you spend in the game and if you enjoy it. This is far from the worst DLC ever, even if it's not as impressive as the last set. Plus, the Awakening skin for Lyn? Sign me up.
Personally, I'm not _quite_ as bothered, since for me, the movesets have been only 50% of the point of the DLC, with the maps and unlockables being the rest. So for me, only 25% of the value was lost. ...I mean, that's still not GOOD, by any means. This is still probably the worst DLC we've gotten in the Nintendo Warriors games. I'm just not quite as burned by this as some people likely were. As for how I think the Awakening DLC will turn out? It's probably going to be two clones again, with Olivia being the unique moveset. Owain is already obviously a Ryoma clone, and I personally can't see Tharja being anything other than a Robin clone. Maybe they could give her a dark magic based moveset, but considering how they gave Minerva a playstyle based on an entirely different class (Malig Knight rather than Wyvern Lord), I don't see Koei Tecmo being that generous.
Hyrule Warriors: Has a cast of 25 something characters and nearly all of them use swords. All of them feel completely differently Fire Emblem WArriors: Can't make an axe warrior that uses axes and lances play differently than an axe warrior with magic and axes.
Corran109 I couldn't remember exactly how many sword users there were. That's still just under half of the characters that use swords and are completely unique from each other
I haven't played most of the DLC, and I played on Wii U, but of the sword styles I played, at least one or two were pretty bad. I personally would rather have a clone than a bad moveset.
Fateful Prince I am getting a Switch march 30 (my bd) You Think I should buy Hyrule Warriors definitive Edition or Fire emblem Warriors? (Also I can buy another game which you would recommend getting? Not going to get Mario O. Or Zelda botw now, thinking bout Dragon ball xenoverse or Splat2, what do you think?
I honestly really liked this pack because I don't care much about clones and I prefer minerva 0ver flying boob Camilla and I hate Lyn so navare is a most have for me. Linde is really fun to use . I'm actually really surprised of your over reacting to this tho.
I think you are a bit overreacting. Of course it´s your opinion. But you still get 3 characters, support conversations, new maps, new missiontypes, new weapons, new costumes. The only thing missing is 1 unique moveset. You can complain about it, because you expected more. But I wouldn´t say this justifies a 5/10 It´s still a good DLC. I would say it´s a 7/10
I think the best part of this pack is the fact that both me AND my friend can play as wyvern riders and just smash the battlefield to shreds for fun.
I feel like the distaste for clones is a bit over blown and characters over emphasized.
If they focused more on movesets the game could easily fall into the trap Hyrule Warriors did where in the late game the effectiveness of your moveset was more important than most things. In the late game I had 1 maybe 2 characters of each element that I stuck with. New characters/weapons meant more characters/weapons to leave behind.
In FEW stats determine how you will build and play character. For instance I build a critical focused Takumi, a magic attacking supporter build for Sakura, a power tank Anna, and awakening focused Niles that take advantage of their stats and feel different to play even though they have the same moveset.
I know it cones to personal preference, but for FEW I put far value in weapon abilities, skills, and the map themselves than the characters. Hell, grinding Navarre' s skill got me to play Lyn more who's terrible skill prevented me from using her more often since I wasn't trying to pass it to other characters.
Brass Comics I agree with you 100%. I feel his cynical view on clones really made him overlook the rest if the content in the pack.
I feel like focusing only on movesets really does a disservice to what makes this game fun. Tailoring skilling and weapon attributes toward getting the most out of a character's stats are where it's at in this game. You can blast through HW without ever really caring about your weapon. In FEW I'm constantly considering how to make my weapons and skill set better, and DLC came with some awesome weapon attributes and skills that give considerable buffs to characters that needed it.
Thats probably personal preference, but in Hyrule Warriors I was always exited if I unlocked a new characer because they could be something completely new like Zant. It feels just a bit cheap to recycle stuff. Owain could have been a magival swordfighter with a unique moveset to reflect his fates and awakening appearance but instead hes just Ryoma.
@@billchipher4053yeah I love unique move sets in these games and he’s right about purchase value if I’m spending $30.00 for the season pass and 9 characters released 4 new play styles and 5 clones how am I getting my money worth for repeated content especially if I already leveled up the characters before hand like lyn and Navarre I had lyn at level 65 before I got shadow dragon then saw Navarre as a clone and I’m like um I just gonna play lyn
Hold up... if Owain came first [though not playable at the moment] does that make Ryoma the clone?
I'm surprised you got cynical about this pack. But, I wasn't surprised it turned out as it did.
The only reason why I got the Shadow Dragon DLC was to get Sol Katti's Opus since I use my Lyn *ALOT* .
I only recently got Fire Emblem Warriors game and I love playing it. I have some griefs about it, but it’s still fun to play. I also got the season pass, after all of the DLC had been released. I wasn’t going to get it, but I had gotten a $10 video game credit from Amazon for pre-ordering Smash Ultimate. I decided to use the credit there and got the season pass for just about half the cost. That made it worth the clone characters for me.
Thank you for being the first RUclipsr I've seen to be disappointed with this dlc. Every other RUclips is blinded by the fact that Minerva and Navarre make their counterparts useless that they can't see that they got ripped off. I was so exited to find out how Minerva and Linde would play. Only to find out that Minerva was a clone. It triggers me so much that they would do this to us. I love this game and I've spent well over 200 hours getting everyone leveled up and completing everything in the game. But it sucks that they ripped us off this time and will probably do it again in the awakening dlc pack. Anyway thanks for realizing these abusive dlc practices and speaking against them. Also thanks for giving me a place to vent. 😪
Because I'm not maining any specific character and playing though the whole roster, I'm not careing that much about playstyles.
The maps, costumes and the supports are the most important thing in this DLC for me. The playstyles do each 10% for me.
9/10
We knew from data miners that Niles, Navarre and Owain were clones, so them being clones doesn't surprise me, though it does disappoint me, but Minerva has no right being a clone of camilla, as camilla's moveset is designed with her brutal and violent behaviour, and her class, Malig Knight's unique ability of being a wyvern class which can use axes and tomes in fates, Minerva has no such ability, she can wield Axes and Lance in her class, Lances being seen in her awakening special, but she has no reason to be using the Magic based attacks Camilla uses, like SUMMONING FIRE BALLS, this is not for flair like Chrom's lightning, this is just pure magic, and I sure hope that Tharja (the one i consider most likely to be a clone in the Awakening DLC, as I can see them doing a lot with the Sword dancer for a moveset) is not a clone, but I am beginning to lose hope and trust with Koei
Oboro and Frederick can't create tornadoes in their main games either. Why is it so surprising that Minerva can use fireballs?
Luankachu firstly, one of Oboro's promotions is Basara which can use magic
Secondly when you move your weapon through the air it moves it, the warriors series has always used this to add flair to movesets, which is what is being done here, like I said with chroms lightning, which is often used to show strength in warriors games, these are literal fireballs conjured through the magic used in the malig knight, given the way they are cast and the animations used
Krystal - Petal no they dont, Falcon knights can use staves, therefore they get access to light based attacks, Xanders sword shoots beams of darkness, therefore he has that in his moveset, Lissa takes the bolt axe out for around half of her moves, the archers are all takumi clones, and borrow the fujin yumis energy attack, which is only for 1 move in their moveset, Marth has the power of the divine dragons falchion, and Celica can use magic, Lyn doesn't use any magic, they based her playstyle on her critical animations, they all have explainations, Minerva doesn't at all,
Firstly, while Basara technically can use Magic, Hoshidan Magic uses conjuring scrolls. Why would Oboro use Nohrian Magic in her moveset? Secondly, the only Wind Magic that exists in Fates is Excalibur, which Basara aren't capable of using. If she were to use electricity, it'd make more sense since the Bolt Naginata exists.
Thirdly, how is the "flair" added to Camilla's and Minerva's weapons any different than the flair added to Frederick's and Oboro's?
Firstly: Basara can still use Nohrian Magic, they are both classed as tomes, Secondly, Fimbulvtr and Rat Spirit are both classed as wind magic, as well as Disrobing Gale, all of which are fates magic. The rat spirit being a hoshidan Scroll tome if you really still insist
Thirdly, because it isn't flair, They are LITERALLY using magic, they based the animation directly off of the Malig knights magic casting animations, and the attack is charging up using the same animation style for when all the mages cast their magic, whereas with Frederick and Oboro, they just swing their weapon and wind flies out.
This still doesn't disprove the point the moves animations don't fit her personality as well, being that Minerva is a calm and composed character, she would grab her enemies on the ends of her axe and smash them into the ground.
My last point is that, Wyverns from Shadow Dragon also have front arms, while her Warriors one is just a recolour of Camilla's wyvern, and her Idle animation isn't even changed to grab the new armour they fitted on the old wyvern model
How can you get the DLC pack for Fire Emblem Warriors
To be completely fair comparing the franchises the 2 only Nintendo Warriors games so far are based on. Hyrule Warriors playable roster are all unique and considering the franchise it was worked with which is full of unique characters. Compared to Fire Emblem Warriors based on a franchise where in the source franchise where some characters who share the same class just have different stats and growths it wouldn't be shocking for in a Warriors title some would end up as clones as much of a downside that is.
An obvious example is the Archers looking at Koei's Warriors franchises and it's Archer characters being I believe Ina and another whose name escapes me they are the only two Archers at least to my knowledge to have had unique move sets in the franchise. Granted one could argue with DW8 where everyone was given a unique moveset and weapon but Koei has been known to be lazy and go the clone route often. A prime example? Warriors Orochi 3 a game with over 120 playable characters so clones are inevitable with that huge of a roster.
Hey Gamesbrained. It’s me. Sorry I missed your stream the other day, I had other plans. In any case though, I agree with you on the Shadow Dragon pack review and am also disappointed the established trend didn’t continue. If we get a third “Nintendo Warriors” or an FE Warriors or HW 2, I hope the trend gets back on track, and at the very least, I hope tharja and Olivia feel completely unique and enjoyable, considering Owain will be a Ryoma clone
I'm curious. Would you prefer a pack with 2 new movesets, but one of the movesets is objectively bad? They could have not given us Minerva and instead give Lana's Spear to Chrom. That'd be value right? I prefer one polished moveset than 2 half-assed ones.
Not to mention that these packs require more work than the HW packs, since it's new models instead of just new weapons for the same model, as well as full voice acting and supports for each character.
Personally, these packs are still value to me, because I don't put so much weight into new movesets. I like the new maps, the new voices, the new supports, etc.
Ah, Shadow Dragon is gimped again ~
I'm praying that the make Olivia a very agile attacker. She's a dancer which would definetly make a very unique looking playstyle
Did he take down the Awakening Pack DLC review?
honestly, i actually probably enjoyed this dlc the most out of all three, but i think i know one reason why i feel this way: i barely used 2/3 of the playstyles that were copied in this pack, due to in FEH lyn getting a bunch of alts, i was completely not interested in her by the time i unlocked her, and ive just completely never cared for camilla, so while both are clones, they are clones of two characters i never bothered using (tbh i think lyn is still level 15, though im probably gonna put some work into her as well soon)
also i just overall liked all the archanea characters, compared to not really liking most of the fates, and some of the awakening
Edit: another thing that really popped into my head abouut why i also probably liked it the most: both the fates and awakening dlcs had 1 character i had no interest in using as well (niles for fates, since both takumi and sakura were way more enjoyable to me with that moveset, and tharja for awakening (she's just honestly really not the type of character i like, never liked the creepy stalker type, and dark mage and promotion outfits dont help me at all in having interest in her) but all three shadow dragon characters were interesting to me
I mean with the awakening pack basicly doing what the shadow dragon pack did I feel that buying hyrule warriors is way more worth it I just need to get a little more money and I can afford the game but at the same time I don't want to do that because first I'm just about finally finished with no dlc fire emblem warriors and if I buy hyrule warriors I'll just have a burnout of the warriors series, a lot more games that I want like the world ends with you hollow knight dk tropical freeze will be coming relativelly soon (even thought 2 of thouse don't have release dates yet I feel that the world ends with you will be coming around june or jully and hollow knight is very close to reaching it's final stages for the switch) so even thought that's the case I still want to play more fire emblem/hyrule warriors but I don't know if 60 more hours is what I want now it's an awkward situation to me
I was one of those people expecting 2 clones out of this pack, so while not surprised I'm still disappointed. I feel like the Fates pack having 2 unique characters was only since they added 2 spear users together as a new class type, so having them be identical would have looked especially bad. Unfortunately I'm expecting Owain to be a Ryoma clone and Tharja stuck as a Robin clone (since Linde has taken up being a new unique ground-based mage, I don't think they'll do it again). Hopefully Olivia (likely the unique one in my opinion) will be enjoyable still. I'd love to be wrong but I think it's probably a solid guess.
I think the rest of the pack is of course nice having new content, but outside of Linde there's not a whole lot there. I'd personally rather just play with Camilla and Lyn that I've already built up over their new clones, so overall this was a less-interesting pack for me.
I can guarantee you that Olivia will have a unique playstyle, because none of the other sword characters have a elegant fighting style, because that is what I envision she would be like. Tharja, is where we struggle a bit. She is sadly most likely to have a playstyle similar to Robin, but since she is a dark mage, there is possibility for a new playstyle. Also rip owain my dood
Love the game, but I don't like the DLC for this game half as much as every Add On in HW... Disappointing :/
I really almost didn't buy the season pass, but I'm a sucker for the Magic users. The second I saw Linde had a unique playstyle, I had to get it.. Now I only hope Tharja and Linde aren't clones of each other....
I really hope Tharja is unique. I can see them doing so much with dark magic... but meh, won't get my hopes up
Lets be honest: Tharja will most likely be a clone of Robin. As bad as that would be, it would make sense if you think about Tharja and Robin. WATCH ONE VIDEO ABOUT THARJA, AND IT WILL EXPLAIN!
The comparison to Hyrule Warriors was not entirely fair. While the characters were new in hyrule warriors, they weren't nearly as fleshed out.
Many characters have 5 attack strings or only 4 - 5 strong attack combos on top of being far more unbalanced. I also feel like the three history maps in FEW equated to more missions than just one larger map in the Hyrule warriors dlc (not counting replaying levels to get items).
Factor in the fact that FEW has voice acting/supports and hyrule warriors generally had mode time to release its dlc and Koei is not being as lazy as it may seem. Time was prioritized elsewhere on top of having less time.
I would personally place a larger emphasis on the maps more than you have as I feel a new move-set is worthless if there aren't any new missions to play it on.
Still, I agree that the amount of clones we have is disappointing. The only true rip off is four archer clones.
I don't think the characters not being unique is that significant. The characters are just one small part of a pack full of tons of new content to collect. Personally, I value the new maps above the characters, and, because they only made one unique character, it gave the developers more time to work on the maps and make them even harder than they've ever been before. If they made two or even three unique playstyles in the next DLC pack, who's to say that the new levels will be as challenging?
KT really dropped the ball here by making Minnerva, who in the original have absolutely no magic stat (thia even reflected in FEW!) to share the same moves with Camilla (whom in the original class in the does involve magic usage). It is really shame because as much the moveset fun, it doesn't really work that well when you know the said character rely on brute strength while her attacks in game involved throwing fireballs everywhere.
I'm curious, do you think that Nintendo didn't give budget as much as Hyrule Warriors did this time around? Hyrule Warriors is a spin-off of Nintendo prime franchise while FE now is could be considered as flagship, is still small compare to it.
I just hope in the next game they not only gives us more new moveset but also reworking old characters. Anna could use a crossbow, Leo could use combination of magic and sword, Hinola could be different from the other two pegasus knight, and Lucina at the very least could received Tharja's treatment (having different heavy attack).
Minerva is literally the only reason I'd ever buy Warriors to begin with lol
You're making it way to big of a significance with play styles. The maps and the unlockable content they have should be a bigger chunk than unique play styles. Plus it's still 3 characters regardless
It's p good
I feel your very cynical view on clones and percentage break up of the content really hurt this review. Even though having new playstyles is important and fun to have, giving them 40% per playstyle is a bit too much. I don't think the playstyles matter as much as the new history mode maps and the new weapons/skills that come with the pack. Hell even if Minerva is just a Camilla clone her skill and stat spread make her much better. Navarre's skill lone wolf has also changed the meta from being just pair ups to making pair ups optional because of how good lone wolf is now. Your view on clones really hurt the score and I think, made you overlook the more finite details of certain things in this pack.
XplodMonky
While people look forward to new costumes and maps
The characters and more importantly the movesets are the main thing we care about
And this game was lacking in the base game with the amount of clones
Everything you do in the battlefield is done with your moveset and characters can be godly or shit because of their moveset
Yes while their skills are nice it does t change the fact that they aren’t new it’s a disservice to the original characters and the ones that are clones
It just leaves a bad taste in the mouth
Icaus I do agree that movesets are important but think about it this way. How many ways can koei techmo make someone swing a sword, first an arrow, use a lance on a Pegasus, not many ways at the end of the day. I think Minerva should've gotten better, but because of the overabundance of sword users Navarre makes sense to be a clone. I also think sometimes we forget even though it's a spinoff it's still following fire emblem tradition at the end of the day. Many units have the same class but the stats really differentiate some characters. For instance even though sakura is another archer, you need to give her topsy turvy to make her do the most damage. I do agree movesets matter but they are following tradition of fire emblem which some people don't get since it's a warriors game at the end of the day. They should have conveyed the message better in that sense.
Koei has shown they can be so creative with what they do
Pirate warriors
Hyrule warriors
All of them have huge casts and not a single clone in them
Yes I understand that they have their own elements that give them more freedom in movesets but the characters already have things they really shouldn’t like the abundance of magic in classes that shouldn’t use it
Saying they couldn’t come up with anything is bullshit
They had a dual wielder
An axe user and a mage
Not only that but characters to breathe life into the movesets
Navarre is cold and collected that could’ve translated to attacks with thin hit boxes
Not what we got
Minerva is similar to Navarre
While I’m fine with her x being the same camillas moveset is so personalized it makes no sense for her to be as brutal as her
The mages are really where creativity barely shines but it’s so clouded in all the bs we’ve gotten and their track record makes it worse
XplodMonky I disagree with you wholeheartedly. You need to stop finding any kind of way to defend this bullshit. There shouldn't be any clones in a warriors game with a small cast, and there definitely shouldn't be clones in dlc. It's just lazy and sleazy, plain and simple. It's a rip off when the game they released prior gave you SO MUCH MORE bang for buck in content, and get this, NO CLONE CHARACTERS. Every character was unique in HW and even their sub weapons gave them unique animations. This dlc practice is a travesty and it's a damn shame Koei isn't getting shit on for it.
Daven Port I've taken some time to re-evaluate my point and I'm starting to see where people Point of view is coming from. I've always known that it was pretty scummy from the start. The reason I didn't think the dlc was too bad was because it had quite a bit of content that wasn't just characters. I was also thinking about it as a fire emblem and warriors game together. So similar movesets inherently made sense to me via a fire emblem spectrum. Since then I've re-evaluate everything and how koei has acted recently and It is pretty scummy. Especially for a beloved franchise like fire emblem. I still enjoy the content, but I do now agree that it needs to change.
Idk, I feel like this game got shafted by Koei Tecmo. I whole bunch of negative press (with some positives sprinkled in), plus them not exploring the series' roots as much as Hyrule Warriors really felt like they were putting out this game to fail. I love this game, and I've put over 120 hours into it, but I wish the company making the game put as much care into it as they did with HW.
I actually really like this dlc pack. Linde is fun, everything's challenging, and Minerva is a great thing for people who like Camilla's playstyle, but don't like hearing her moan or talk about corrin every five seconds. Navarre isn't really my favorite though. he looks bland and I'd rather play as Lyn. but I can definitely see where you are coming from. I'd rate it an 8/10 just because I really enjoy the pack and I finally don't have to play as Camilla if I want to use a flying axe wielder.
Honestly liked all the DLC from this game. I know, clones are a sore topic, but truth be told, still getting quite a bit. I tend to view DLC worth on how much time you spend in the game and if you enjoy it. This is far from the worst DLC ever, even if it's not as impressive as the last set. Plus, the Awakening skin for Lyn? Sign me up.
So how significant are the new support conversations for you? Playstyle doesn't represent everything of a new character……🤔🤔
It seems like Linde is a mix of Robin and Ryoma
Not really. I noticed her NPC version got this Electric circle Ryoma has but that´s it.
Beny well I meant like fast and focused magic attacks so I literally just named the first fast and focused sword character I could think of
Fast? Really?
I put Astra on everyone including Linde, but she actually feels kinda slow
Beny i meant in comparison to other mages
Personally, I'm not _quite_ as bothered, since for me, the movesets have been only 50% of the point of the DLC, with the maps and unlockables being the rest. So for me, only 25% of the value was lost.
...I mean, that's still not GOOD, by any means. This is still probably the worst DLC we've gotten in the Nintendo Warriors games. I'm just not quite as burned by this as some people likely were.
As for how I think the Awakening DLC will turn out? It's probably going to be two clones again, with Olivia being the unique moveset. Owain is already obviously a Ryoma clone, and I personally can't see Tharja being anything other than a Robin clone. Maybe they could give her a dark magic based moveset, but considering how they gave Minerva a playstyle based on an entirely different class (Malig Knight rather than Wyvern Lord), I don't see Koei Tecmo being that generous.
Hyrule Warriors: Has a cast of 25 something characters and nearly all of them use swords. All of them feel completely differently
Fire Emblem WArriors: Can't make an axe warrior that uses axes and lances play differently than an axe warrior with magic and axes.
Today I learned that 11/25 = "nearly all of them." Also, considering the number of bad movesets in HW, I'd rather have clones.
Corran109 I couldn't remember exactly how many sword users there were. That's still just under half of the characters that use swords and are completely unique from each other
I haven't played most of the DLC, and I played on Wii U, but of the sword styles I played, at least one or two were pretty bad. I personally would rather have a clone than a bad moveset.
Well in a way, it's being true to the source material. The characters are based on classes and stats rather than everyone is completely unique.
Owain is gonna be a ryoma clone Tharja is gonna be a clone of Robin and Olivia will be a new playstyle
Fateful Prince weren't dlc supposed to be 2 og playstiles and only 1 clone?
Sonikku yeah but the shadow dragon pack proved that wrong with only Linde being unique
Fateful Prince Oh wow
I would like to complain but the fanservice is too great
Sonikku yeah I already brought the season pass so...
Fateful Prince I am getting a Switch march 30 (my bd)
You Think I should buy Hyrule Warriors definitive Edition or Fire emblem Warriors?
(Also I can buy another game which you would recommend getting? Not going to get Mario O. Or Zelda botw now, thinking bout Dragon ball xenoverse or Splat2, what do you think?
I honestly really liked this pack because I don't care much about clones and I prefer minerva 0ver flying boob Camilla and I hate Lyn so navare is a most have for me. Linde is really fun to use . I'm actually really surprised of your over reacting to this tho.
chansey2 > hates Lyn
You sir are horrible
Sadly, Fire Emblem Warriors has been infected by the Smash Bros Syndrome, (clone characters) or Sakurai Syndrome depending on people.
I think you are a bit overreacting.
Of course it´s your opinion.
But you still get 3 characters, support conversations, new maps, new missiontypes, new weapons, new costumes.
The only thing missing is 1 unique moveset.
You can complain about it, because you expected more.
But I wouldn´t say this justifies a 5/10
It´s still a good DLC.
I would say it´s a 7/10
Look on the bright side......uh...hyrule warriors for switch
HW is definitely looking better than this game. Seems like Koei has gotten worse recently.
If Tharja or Olivia are clones, I'm deleting this game.
Ya Dun Goof'd good luck getting that money back
Delta kai09 - Money is an object. All I have to do is go get some more.
Ya Dun Goof'd it's still a waste
Don't be that guy. You already bought it
Anybody found a way to deal with the constant crashes yet?
I've experienced two crashes in my total playtime of 186 hours. Is it crashing a lot for you?