Was Fire Emblem Engage a Failure?

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  • Опубликовано: 13 июл 2024
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    Has Fire Emblem Engage flopped? Let's have a talk about it!
    #fireemblem #engage #switch
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Комментарии • 1,7 тыс.

  • @Mangs1337
    @Mangs1337  Год назад +331

    I only critique because I love. Even with my heavier focus on Advance Wars, FE's an important series to me and I'd like to see it do better.
    Also if you're reading this sometime after the video goes up, I'm in the US of A, baby!

    • @oof776
      @oof776 Год назад +23

      YOU SOLD 2 COPIES OF REVELATIONS, YOU ARE ONE OF US ONE OF US
      Mangs is a REV CHAD!

    • @Steve_Johnson_
      @Steve_Johnson_ Год назад

      Enjoy your stay in the US, Rev-chad Mangs!

    • @Hedgehog_Ninja
      @Hedgehog_Ninja Год назад +3

      Welcome to 'Murica!

    • @tricmagic
      @tricmagic Год назад +1

      I've not ha time to play the game. Good cause reviews hold it up, bad cause I don't have time for games. Still haven't played Tears of the Kingdom. (Granted, it was mostly an issue of my Switch needing it's cooling paste replaced, got that fixed now so can play the A games.)
      Replaying games you've beaten usually needs some form of challenge or change, unless they're really really good..

    • @mayue2118
      @mayue2118 Год назад +1

      I think looking at everything collectively really shines a light on engage issues, I mean, there isn't a debateable right or wrong (like in 3 houses) to keep it relevent, personally I love that aspect in game narratives, we really don't get anything like that here, there's also things like characters and presentation, which most of us find lacking with the entry to say the least. Don't get me wrong I really learned to love a handfull of the characters in engage. But nothing in the game really pulls your interest other than the mechanics and sleek high fps paintjob, something the series lacked in a 3D sphere 😥

  • @bclinguist
    @bclinguist Год назад +1004

    Engage had good gameplay but failed to create a world you wanted to spend some time in. Once you were done, you were done.

    • @paranoia1896
      @paranoia1896 Год назад +138

      This pretty much. When you're not playing it you're not thinking about it at all.

    • @FuryousD
      @FuryousD Год назад +17

      ​@@paranoia1896agreed

    • @eternaldarklight8204
      @eternaldarklight8204 Год назад +73

      I highly agree because I was always invested in games like three houses, blazing blade and tellius because of the world, characters and plot twists but Engage felt extremely predictable and lack luster

    • @ac9265
      @ac9265 Год назад +7

      Facts

    • @glacierfox5237
      @glacierfox5237 Год назад +8

      yah this is my experience as i had several problems with the story especially with Alear and some of the choices they make when they find out the truth about themselves. Hell the DLC had a better story though that isn't saying much.

  • @michaelkimnguyen
    @michaelkimnguyen 11 месяцев назад +49

    I whole heartedly agree about the premise not feeling as special as the developers think. In most other series a crossover game is a fan's wet dream, allowing characters across dimensions to meet one another and calling back to old characters that haven't been relevant in years. The problem with Fire Emblem is this isn't the first time the series has done crossovers. In fact, you could say the series has too many crossovers within a short timespan. Fire Emblem Heroes, Fire Emblem Warriors, Tokyo Mirage Session, and now Fire Emblem Engage. It also doesn't help that Heroes is still ongoing and fresh in people's minds. When your main selling point is that the game will include heroes from older titles, it doesn't feel unique given we already had 3 games that beat it to the punch.

    • @justadriftingsoul2017
      @justadriftingsoul2017 5 месяцев назад +2

      Smash too, it's not a crossover per se but fighting using some of the most popular characters in the series (Marth, Lucina, Ike) does scratch that crossover itch to an extent also

  • @cursedchest6469
    @cursedchest6469 9 месяцев назад +63

    The thing that blows me away about Engage is that it's biggest flaw (the characters) should have been the largest fish on Intelligent Systems' radar. If FE Heroes has taught as anything it's that fans LOVE good characters; yet somehow despite being so obvious, it's where Engage failed the hardest

    • @cursedchest6469
      @cursedchest6469 9 месяцев назад +16

      And as crazy as it may sound, I kind enjoyed NOT having a route split this time. It was nice to not have to worry about "Oh, who am I going to side with this time?". I like route splits but I don't think every FE game should have one

    • @kamdenmadan3289
      @kamdenmadan3289 7 месяцев назад +1

      @@cursedchest6469 Yeah. I think primarily we got route splits before was primarily due to:
      1. IS tried a pokemon approach to Fates.
      2. KT who heavily worked on Three Houses, took alot of inspiration from their main game Romance of the three Kingdoms, Which resulted in the developed characters being split into 3 paths.

  • @Aether776
    @Aether776 Год назад +482

    I think Alear design filtered a lot of people out of the game
    And for better or worse, good storylines is what keeps discussion about the game going

    • @sonogrande7628
      @sonogrande7628 Год назад +70

      Also I think that only old g players play fe for the gameplay, the majority of people play for the story/characters.

    • @RaheemRollair
      @RaheemRollair Год назад +25

      Stories are what make things more interesting for me to play a Fire Emblem game. Not to mention, they gave us a dragon avatar when we already got one, one whose 3 stories in 1 was absolutely disappointing.

    • @neonoah3353
      @neonoah3353 Год назад +64

      Yeah, for me the design was a big motive as to why i didnt even care about this game.
      The blue/red together was so bad. Lmao

    • @Edax_Royeaux
      @Edax_Royeaux Год назад +48

      That's literally the main reason I avoided the game. The color clashing was painful to look at.

    • @Yunglex313
      @Yunglex313 Год назад +12

      ​@sonogrande7628 Even the og players acknowledge how important the story is to these games. 7 and 8 had great supports and solid stories which breathed a lot of life into the games replayability, same with the Tellius games, more so on the character side than the story, and even then at you could tell they were trying to write something decent. Anyone who claims otherwise is ignoring what supports have done for the games.

  • @alexlee4154
    @alexlee4154 Год назад +229

    Something just occured to me based on your thing about sakura and elise
    You can take a lot of moments where the characters of fates are on full display being cool or cute or whatever. If I close my eyes and imagine a character like ryoma or xander I see them on the battlefield with incredible strength and stubborn pride, despite their stories being quite bad.
    When I think of most engage characters I picture moments of them walking towards the camera saying something vaguely cringeworthy.
    This may mean the direction is worse than the visuals because it strips away the characterisation from the scenes and it makes you feel very detached

    • @Artemas_16
      @Artemas_16 Год назад +44

      What, you do not like moment when everyone says Time for Engage! and engage all over big evil dragon? Peak fiction.

    • @hatslapper6860
      @hatslapper6860 Год назад +5

      @@Artemas_16 Fire Emblem Engage!

    • @scarocci7333
      @scarocci7333 Год назад

      And yet we find engage characters fighting and beating ennemies more often that fates characters

    • @sophiagonzales8974
      @sophiagonzales8974 Год назад +10

      I think for me (even if I haven't played fates) the characters have distinctive identities beyond like that one quirk engage has like alear getting always praised as a divine dragon the twins frame and cramme being alear worshippers Céline liking tea, alfyn being anxious etc when I get first impressions I'll compare that to maybe flayn who at least the only thing I don't get in a first impression is she loves fish

    • @TreeckoBro
      @TreeckoBro Год назад +15

      I feel people confuse bad writing in Fates meaning bad characters.
      The characters in Fates, while most are dumb for sure, were still very likable. Especially the families.

  • @heath6802
    @heath6802 Год назад +27

    The characters didn’t quite appeal to me and I felt the rings were almost... baiting? Like “Hey!! Marth! Look! It’s Marth! You love that guy!” “Hey FE4 fans! We didn’t forget about Sigurd!” “Did you start with 3DS?! Here’s CORRIN!!!”
    It just doesn’t feel like it has its own identity.

  • @hkkobayashi7657
    @hkkobayashi7657 Год назад +203

    The characters in engage all looked like clowns from different circuses. They didn't fit. Like that one comment said, fates designs and outfits were great. I still think about their class outfits, they were amazing!! You looked at the retainers and knew who they went with. All the retainers in engage looked like random people picked from different worlds. No one matched at all. Yet fates was able to have characters fit the theme but look unique to themselves.

    • @tonyleite851
      @tonyleite851 8 месяцев назад +6

      this comment is too funny 🤣

    • @DonVito703
      @DonVito703 7 месяцев назад +5

      ​@@tonyleite851 "clowns from different circuses" just killed me 😂😂

    • @MrMarinus18
      @MrMarinus18 6 месяцев назад +2

      Also the art style just looks way too generic. The art style of Awakening and Fates and especially Echoes was great as it was modern yet still Fire Emblem. Three houses was a bit weaker but Engage feels like it's throwing out the entire Fire Emblem look. Especially the bright hair and ultra clean look just look out of place in a line-up of Fire Emblem.
      Engage feels like a bootleg Fire Emblem game.
      In terms of art style the best one is Echoes. Not just in modern fire Emblem but in the series as a whole.

    • @Yoshixandir
      @Yoshixandir 6 месяцев назад +3

      @@DonVito703Hostensia literally looks like a clown. I thought her being a princess was a joke and she was using it as a way for the characters to go easy on her in her fight. Did not expect her to join your party and her to have a tragic backstory. I couldn’t take her seriously since she sounded annoying and clown

  • @coltonowens2742
    @coltonowens2742 Год назад +323

    Three Houses set the bar really high for storytelling and setting. Its a really good example of an imperfect masterpiece. Its got A LOT of issues, but my god the good certainly outshines the bad, at least for me. Haven't played Engage, it just doesn't appeal to me. Three Houses grabbed me from that very first trailer, and never let go.

    • @greenmountainpokemon2112
      @greenmountainpokemon2112 Год назад +21

      I absolutely loved 3 house's... I enjoy it soooo much, I replay it about every 6mo 😅

    • @martinthomas2520
      @martinthomas2520 Год назад +4

      Yes, I haven’t touched mine in ages…

    • @orangeslash1667
      @orangeslash1667 Год назад +9

      @@greenmountainpokemon2112 Both Fire Emblem: Three Houses and Engage started development around the same time with work proceeding in parallel; Three Houses was mostly created by a separate team from Koei Tecmo working in collaboration with IS. One of the goals behind Engage was to do something different from Three Houses, which has a more epic and adult war story, and to hearken back to Awakening as a work with appeal to a broad audience.
      Tsutomu Tei also said that the decision for Engage to have a single path, rather than the branching paths in Three Houses and Fates, was made early. Genki Yokota, producer from Nintendo, said that some players were intimidated by too many branching paths and would assume they had to play all of them. Tei felt that a simplified story structure would allow players to put all their focus on the tactical gameplay. In other words, Intelligent Systems is trying way to appeal to beginners.

    • @EquaYonah
      @EquaYonah Год назад +20

      ​@orangeslash1667 Well now that we've seen the difference in reception between 3H and Engage hopefully we get more like the former.

    • @orangeslash1667
      @orangeslash1667 Год назад +3

      @@EquaYonah A couple alternative options to Fire Emblem are Valkyria Chronicles 1 and 4.

  • @ColbyP4Fan
    @ColbyP4Fan Год назад +551

    Fire Emblem 3 houses had 3 different stories, and characters really connected to. Felix stans, Dimitri bros, Claude fans, it had a real fanbase for the characters and a die hard interest in the dramatic storytelling and character conflicts. Regardless of if the strategy was the best or not, it had staying power because you thought about the story, the characters, the world.
    Fire Emblem Engage is a good strategy game. Fantastic gameplay. But as a strategy game, you pick it up, you beat the one route game, you say wow, good strategy game, and then you drop it. It's not worth thinking about further, the characters don't have staying power, I have not seen people be die hard fans of these guys, or talk about how the story was so profound or interesting. It might just be that as a good strategy game, it's good at being consumed, enjoyed, and then dropped for whatever next strategy game comes next. My thoughts on perhaps why interest declined so much.

    • @alosha4321
      @alosha4321 Год назад +49

      I think this describes the problem perfectly

    • @yang6642
      @yang6642 Год назад +13

      *four stories

    • @TheNuts1225
      @TheNuts1225 Год назад +36

      ​@@yang6642nah, the church route was copy pasted from Claude's route and it's existence undermines Claude's character in that Seteth comes up with the same schemes and plots that Claude did. That's what you get when you tell and don't show.

    • @demi-fiendoftime3825
      @demi-fiendoftime3825 Год назад +9

      @@TheNuts1225 and why I like three Hopes as it fully realized Claude

    • @PeruvianPotato
      @PeruvianPotato Год назад +42

      ​@@demi-fiendoftime3825AKA rewrote him entirely to where his actions don't even line up with his ambitions and overall feels like it was a fanfic

  • @JohnDoe-kn7ex
    @JohnDoe-kn7ex Год назад +76

    I think the character design point is probably the most compelling thing to me. One other gripe that I had with the game that I’m not sure whether it’s a popular opinion is that units don’t really feel like they stand out from each other. With the way the reclass system in Engage works, it felt like a lot of units were one reclass away from being the exact same as each other with the only difference being a few points in stats. Coupled with the way characters powercreep each other, for the most part I was just picking whichever ball of stats was the largest. Obviously there are a few exceptions to this but for the most part, Engage was a game full of characters I didn’t care about writing or designwise who I also had no interest in using gameplaywise because they all felt the same.

    • @OriginalGameteer
      @OriginalGameteer Год назад +11

      For me, I think my thing with the reclassing is, I'm fine with it in 3H but found it largely worthless in Engage
      And I think why is as you said, units could quickly become very samey
      3H had every character have strengths and weaknesses in different areas, (along with varying unique spell lists), so to me reclassing was more fun when it came to making units classes they actively struggle with (General Flayn moment). So while anyone can be almost anything, there's still that upward climb that can make the experience feel different to me
      But in Engage, because there's no strengths/weaknesses meaning there's no real punishment to making units whatever you want. Doesn't help skills are almost exclusively tied to Emblems

    • @rhettmitchell
      @rhettmitchell Год назад

      @@OriginalGameteer high res units being in armored classes is actually such a good time! Probably won’t hit that hard on a counterattack unless it’s a magic weapon or combat art, but they’ll never die

    • @28Decimo
      @28Decimo Год назад +5

      And friend of mine and I had the same thought. The art style of the characters felt weird and even the online footprint of the main character was met EXTREMELY poorly, and rightfully so. I mean colgate/pepsi protagonist is a silly look at best. The previous games gave characters a lot more life, even with 3 Hopes, Shez turned out well and was uniquely designed. The new stuff feels like a regression with character specific skills being reduced, and overall just making the game from more noted into something more arcadey. The fact there were memes galore of unit uniqueness; “You did wait with Dedue? That’s illegal!” Anyways the characters in the new game just don’t have the charisma or pull the last game had. Plus Engage just overall looked rather cartoony.

    • @vags1234
      @vags1234 Год назад

      I agree wholeheartedly! As someone who only watches FE content, the reclassing and the rings also rob lets-plays of a lot of micro-storytelling, because every character feels the same, most become irrelevant past their joining chapter, and can be made good without much effort - there's is no emotional payoff of - for example - dragging someone like Rolf through FE9 for him to become good by the end. In Engage you would just put a ring on him, problem solved.

    • @orangeslash1667
      @orangeslash1667 Год назад +1

      @@28Decimo The game's art style was largely driven by Mika Pikazo, an illustrator new to the Fire Emblem series. The team at Intelligent Systems was impressed with her vivid and colorful drawings that "popped". This perfectly matched their goal of appealing to a broad audience, including younger players.

  • @YuryVVV
    @YuryVVV Год назад +29

    I guess everything mentioned are all very valid reasons for why Engage has plummeted in terms of relevance, but among other things I have to mention absolutely horrendous marketing - INTENTIONALLY horrendous marketing. And here is where comparing it to Three Houses gives us an interesting viewpoint.
    Three Houses was announced years before its launch. The initial trailer had no final logo, didn't use the final fonts, even the voice actor for Edelgard was changed after it. The UI was very raw, the battalions worked very differently, and a lot of characters weren't even given proper models yet. We were presented with a game that was so unfinished that even if they wanted, they couldn't give us much more information. So for months to come we were kind of just sitting there waiting for the next piece of news that came a year later with the release date being moved all the way to 2019. And that waiting while being in complete darkness in and of itself generated hype. Which they used to trick us into thinking Three Houses would simply be a school setting dating sim throughout the whole game.
    And then they dropped post-timeskip designs and everybody went crazy when they realized how epic this game and its story would be. That cathartic feeling of being hyped about something and having that feeling fulfilled is something Engage never did.
    The game was announced half a year before its release, by that time it had already been finished and immediately, from the first seconds of the trailer we knew EXACTLY what to expect - a generic Awakening inspired story with a lot of nods to the history of the franchise that wouldn't have much of its own to stand on. And that alone has killed the excitement for many people who started hoping that after the Fates backlash IntSys would've learned their lesson.
    Before the release of Three Houses everyone was talking about it - who is the best leader, which house to choose, what is that happens during the 5-year gap, what's with Dimitri's eye, why are they at war? After the release, the whole community was riled up, and even the voice actors like Joe Zieja became very active on social media, interacting with the fans and even streaming the game.
    Engage had none_of_that. No pre-release hype. No post-release hype. The cast is nowhere to be seen, the DLC was blurted out mindnumbingly fast and even Heroes has only launched ONE Engage banner so far. ONE. Look back at how much Three Houses content we got in 2019 in the first 6 months following the game 's release. And compare.
    It almost feels like IntSys are the ones who treat Engage as failure. It's like they never actually meant for the game to be successful and live long. Like they just needed this game to fill up a certain time frame while they work on the next, bigger project, and they don't want to waste time marketing a game that has very little replayability and little to nothing in terms of story and strong characters.
    But that's just my opinion.

    • @-lord1754
      @-lord1754 Год назад +1

      I think you are right on the last part but i think its heavily due to world circumstances. It was supppsed to be an anniversary game but got horribly delayed which also delayed a lot of their other projects. Engage is a simple game that was probably meant to be more fillery and tide people over. I mean just look at how fast the dlc released. all of it in like 2 months. Three Houses was super ambitious and literally according to interviews engage was suposed to be the opposite. I wouldnt say "want it to fail" but there definitely wasnt as much power behind it.

    • @orangeslash1667
      @orangeslash1667 Год назад +1

      @@-lord1754 Both Fire Emblem: Three Houses and Engage started development around the same time with work proceeding in parallel; Three Houses was mostly created by a separate team from Koei Tecmo working in collaboration with IS. One of the goals behind Engage was to do something different from Three Houses, which has a more epic and adult war story, and to hearken back to Awakening as a work with appeal to a broad audience.
      Tsutomu Tei also said that the decision for Engage to have a single path, rather than the branching paths in Three Houses and Fates, was made early. Genki Yokota, producer from Nintendo, said that some players were intimidated by too many branching paths and would assume they had to play all of them. Tei felt that a simplified story structure would allow players to put all their focus on the tactical gameplay. In other words, Intelligent Systems is trying way to appeal to beginners.

    • @-lord1754
      @-lord1754 Год назад

      @@orangeslash1667 I know how does this change what I said

    • @orangeslash1667
      @orangeslash1667 Год назад

      @@-lord1754 I had a hard time understanding what you just said, never mind!

  • @thepheeesh
    @thepheeesh Год назад +163

    I cannot agree more about your art direction opinion. When engage was just leaks I refused to believe it was real because I genuinely thought it looked too generic to be real. I said "Fe always has a style to it, these designs look like a bootleg genshin". Ik that's over said but if something echoed that much, maybe there's some truth too it.

    • @rogan4338
      @rogan4338 Год назад +2

      Same.

    • @supermariohack3218
      @supermariohack3218 Год назад +18

      When i first saw the game, i just thought "Why does this look so... cheap?"

    • @youtubedeletedmyaccountlma2263
      @youtubedeletedmyaccountlma2263 Год назад +9

      Problem with using unity engine and everyone pretty much using the same or similar "anime" shader... which unity don't even do well to begin with. Dragonball in UE already did a lot better but their technical artists also did a lot of their own shaders. Nintendo studios really need to hire graphic programmers that can do shader much better

    • @orangeslash1667
      @orangeslash1667 Год назад +10

      @@supermariohack3218 The game's art style was largely driven by Mika Pikazo, an illustrator new to the Fire Emblem series. The team at Intelligent Systems was impressed with her vivid and colorful drawings that "popped". This perfectly matched their goal of appealing to a broad audience, including younger players.

    • @timedasher
      @timedasher Год назад +17

      I also agree with the art design, for me the main issue is that the characters clothes, hairstyles and color combos are very mismatched , and they don't blend together , they look more like they are from a multiplayer game with "create your own anime skins of your avatar" so the characters don't feel like they are from a fantasy medieval settings, instead more like an anime cosplay convention without a set theme

  • @howlingdin9332
    @howlingdin9332 Год назад +196

    The issue is definitely the story. A good chunk of it consists of everybody telling Alear how amazing and important they are without showing *why* they're amazing and important.
    And they kill off a major character early, and played it up as a pivotal moment, but the drama surrounding it wasn't earned; it was the 2nd or 3rd chapter and we barely knew this person.

    • @VikTimmy
      @VikTimmy Год назад +17

      the killing off like that is Fire Emblem in a nutshell though, if you're a Fire Emblem parent, you are expected to die, it's more shocking when they don't.

    • @howlingdin9332
      @howlingdin9332 Год назад +22

      @@VikTimmy Oh yeah, it's fine that they did it. But the scene dragged on for like 10 minutes.

    • @turbo8628
      @turbo8628 Год назад +18

      ​@@howlingdin9332 legend has it that she didn't die, she is instead still dying

    • @rogan4338
      @rogan4338 Год назад +6

      That death scene was one of the worst scenes in the entire series. At least the gameplay was super good.

    • @vitortakara7090
      @vitortakara7090 Год назад +1

      fates also has a lot of deaths like that, corrin mother dies on the tutorial like part of the game that can be skiped, 2 sages die on revelation with like 1 chapter of lifespan and a few text boxes of screen time, deaths of npcs tends to be a very weak point of fire emblem though my perspective might be jaded since i played awkening and 3 fates only

  • @NeoN-PeoN
    @NeoN-PeoN 8 месяцев назад +20

    Is it just me, or does it seem like the characters in FE games are becoming more and more eccentric and tend to behave less and less like well-adjusted humans.
    Not every character needs to be quirky and out there. I found many, MANY characters in Engage to be outright bizarre, and that shit got annoying. It DEFINITELY makes the plot feel unserious, and that's boring.

    • @raccoonukisupportgroup7446
      @raccoonukisupportgroup7446 5 месяцев назад +4

      part of why Diamant is one of the most popular characters in Engage is BECAUSE he's boring. People prefer a boring character to a not-boring one that's just annoying.
      Says a lot about the cast, doesn't it lol

  • @superdawge808
    @superdawge808 Год назад +144

    I didn't realize just how important characters designs were until Engage. A lot of them were so busy or even downright eye sores it brought down my ability to get invested in them. I think what hurt this the most is the lack of art portraits. The 3D models with only like 4 face/body types shared between everyone did no favors

    • @supergoodadvice853
      @supergoodadvice853 Год назад +6

      And many of the characters with the better designs are bad in terms of stats, or character personality. Framme has one of my favorite designs in the game. But we all know how well she performs.

    • @dinar8749
      @dinar8749 Год назад +8

      A lot of new Fire Emblem fans care about character designs and playing waifu simulator. With engage having terrible designs, crap story and very little paired endings, the game is selling a lot less than Three Houses.

    • @mafiousbj
      @mafiousbj Год назад +10

      That's where 3 Houses more understated design knocked it out of the park in my view. It appealled to both anime fans and regular high/medieval fantasy fans as well, many of which had never played FE before.
      Intentional or not I feel that made it more digestable for a wider demographic to begin with. And once you started playing the story hooked you in and the rest is history 😂

  • @Meladoom
    @Meladoom Год назад +156

    Graphics makes you interested in game.
    Gameplay makes you return to the game.
    Story makes you remember the game.
    (c) Shigeru Kojima or whatever

    • @XalronsGacha
      @XalronsGacha Год назад +8

      Yes I still randomly play engage even after 3 runs. Awakening/fates too. While 3H was a master piece - it is too slow for me ever return to now.

    • @egbertmilton4003
      @egbertmilton4003 Год назад +3

      @@XalronsGachaWell you have no taste. The quote is right anyways, your just one of the exceptions

    • @tiagomariano1418
      @tiagomariano1418 Год назад +6

      @@egbertmilton4003 No he does in fact have taste in videogames. 3H is borderline unplayable in multiple playthroughs, the difficulty never hits a middle point of balanced and enjoyable, the story has a lot more flaws than the people discussing it ever give it thought to, the Monastery being the bigger problem and how long it does take to do anything in the game. Also memorable? 3 Houses? Blue Lions maybe, because Dimitri mogs the entire screentime to divert you away from all this pathetic attempt at telling a war story.

    • @matmil5
      @matmil5 11 месяцев назад

      Almost all i remember about 3H is the drama it caused 😅

    • @aaaaaaaaaaaaaaa..
      @aaaaaaaaaaaaaaa.. 8 месяцев назад +2

      ​@@egbertmilton4003brother they can have an opinion 💀 personally think 3H was amazing and would return cuz idm heavy story telling games, but the strategy aspect of 3H wasn't very gd at all. This person clearly finds more fun in gameplay than story and that's ohk. Also awakening respect I still love tht game

  • @CesarBarca
    @CesarBarca Год назад +244

    I feel that the creative team had a bunch of discarded character ideas and then they just decided to do a game with them.

    • @Buck_Bentley
      @Buck_Bentley Год назад +21

      Just like a band who puts a song that wasn’t good enough for the first album as the lead single for their second album.

    • @aninymouse1651
      @aninymouse1651 Год назад +1

      Didn't Mika Pikazo design them?

    • @zeroyuki92
      @zeroyuki92 Год назад +16

      ​@@aninymouse1651 I'm only aware that Mika designed the main characters? Anyway, to me Mika is a very hit or miss artist and so far her (?) art is much more suited for pin-up attention grabbing illustration rather than for character design that will be transfered to a simplified 3D and lost a lot of oomph in the process.

    • @aninymouse1651
      @aninymouse1651 Год назад +4

      @@zeroyuki92 I agree with you. But I'm just saying, isn't she to blame?

    • @zeroyuki92
      @zeroyuki92 Год назад +13

      @@aninymouse1651 You could say that, but if you want to go technical the responsibility should be the one who hire, give a direction on what to draw, and approves it. Usually producer/director/art director. Usually in this case concept artist/character designer just draws what they are told to and their designs must have faced revisions if the decision makers deemed it necessary.

  • @Fear-less-De-Adventure
    @Fear-less-De-Adventure Год назад +131

    I think some of the biggest issues with the character designs really just boil down to the fact it's trying to do too much. Either it added something really extra and wacky or random, over exaggerated something in the design, made something that instead of complementing the design it actively fights against it, arranged the design that draws the eye away and steals attention in a way that feels awkward, or any combination of these. It's just really busy and kinda chaotic to the point it almost comes off as random. If you showed me some of these characters and told me they were from some kind of lighthearted, whimsical fantasy Gacha game, I'd believe you.

    • @vivalaglavii6736
      @vivalaglavii6736 Год назад +18

      I love Mika Pikazo but I feel for her style to work with Fire Emblem, which I believe it could, she needed someone to help her "pull back" so to speak.

    • @rhettmitchell
      @rhettmitchell Год назад +2

      @@vivalaglavii6736 yeah I’ve seen some of her other stuff, and I quite like it. Idk what went wrong

    • @vivalaglavii6736
      @vivalaglavii6736 Год назад +10

      @@rhettmitchell Its a common issue in the media industry (video games or otherwise) where very talented artists and writers get carried away without someone to hold them back, resulting in good ideas being poorly executed. Most of the designs are fine they just have a few things too much in a lot of cases (Yunaka's stars or Celine's massive dress).

    • @-lord1754
      @-lord1754 Год назад +1

      @@vivalaglavii6736 Star wars prequels moment lol

    • @vivalaglavii6736
      @vivalaglavii6736 Год назад

      @@-lord1754 exactly that lol

  • @Doesnt_Matter7727
    @Doesnt_Matter7727 Год назад +89

    I recall when Engage came out everyone kept saying “story doesn’t matter as much to me as gameplay Engage has cool gameplay thus I’m gonna love this game.” These same people ended up being unable to complete a second playthrough of the game bc they just got bored. I think that really shows something. I don’t remember the last time I myself only played an FE game just once… I’ve always gone back for a second run through

    • @MP-tw4fc
      @MP-tw4fc 11 месяцев назад +11

      I completely agree, as I was one of those people lol.
      It’s worth noting I think, that part of the boredom is the barrage of horrible cutscenes and dialog. Contrast to shadow dragon for example, where the story and cutscenes is very minimal and one button skippable. With engage, I’m constantly reminded of the terrible story, which weighs on the boredom

    • @bearerofbadnews1375
      @bearerofbadnews1375 11 месяцев назад +11

      Doesn’t help that Alear’s character was about as *engaging* as a piece of drift wood. He’s like the worst aspects of Corrin and Robin rolled into one character.

    • @maro1139
      @maro1139 11 месяцев назад

      Odd take considering I only played Echoes once and could not be bothered to play it again. Maybe it's just me but replaying a fire emblem game is probably one of the most draining things to do. I think I forced myself to replay 3H and do silver snow and I ended up enjoying it significantly less

    • @Ultimabuster92
      @Ultimabuster92 10 месяцев назад +4

      Yep, i didn't finish my second playthrough either. Aside from the gameplay there was nothing for me. I really don't understand how anyone could like any of the characters, to this day. I won't shame anyone who likes them, but it feels very weird to me.

    • @alecseusalec3418
      @alecseusalec3418 10 месяцев назад +1

      There is just so much of it in this game. Almost like two cutscenes and three dialogues before each battle.

  • @lordbored7006
    @lordbored7006 Год назад +21

    people are harping hard on the character designs and, while not wrong, this problem could have been heavily alleviated by simply giving us the tried and true character portraits that fire emblem is known for to anchor each aesthetic into place

  • @jdb2002
    @jdb2002 6 месяцев назад +6

    Awakening-1.9 million
    Fates-3 million
    Echoes-1 million
    Three Houses-4 million
    Engage-1.6 million

  • @samueltitone5683
    @samueltitone5683 Год назад +114

    It definitely comes down to the characters and story. Yeah, Edelgard morality debates were, and remain, awful, but it kept people talking about the game. Plus the question of “what was your favorite route?” always gives Three Houses fans something to talk about.
    And then there’s the characters. Compared to Claude, Dimitri, and Edelgard, the lords are abysmal and one note. Even Byleth, the living embodiment of “no thoughts, head empty,” had more going on. Nearly the whole cast in Engage has just one joke that is beaten into a bloody pulp. Hope you find “Amber like alpacas” funny the first time you hear it, because you certainly won’t the 38th!

    • @DoragyoBlack
      @DoragyoBlack Год назад +7

      discrepo, Amber es el peak de la comedia

    • @aphato2770
      @aphato2770 Год назад +4

      Dem muss ich widersprechen, Bernstein ist das höchste komödiantischte Gut in Engage

    • @johnathanedwards9054
      @johnathanedwards9054 Год назад +6

      Amber constantly failing at being a warrior from a nation of warriors will never stop being funny. 😂

    • @OriginalGameteer
      @OriginalGameteer Год назад +2

      ​@@johnathanedwards9054in spite of the constant alpaca stuff, Amber is a good bean

    • @jameswasdin654
      @jameswasdin654 Год назад +4

      Idk really know if it's terrible localization or just bad writing in both JP and NA scripts but just hearing the word acid come out of some of Engage's characters give me bad flashbacks to Treehouse's butchered localization of Fates when it came out.
      Bad localization and lack of faithful translation in Japanese made games always churns my fucking bile.

  • @CWyvern57
    @CWyvern57 Год назад +61

    In terms of the story I've always been baffled at how many characters act. I haven't played Engage in a while but I still distinctly remember the revelation that Solm had a massive spy network and was able to prepare for the invasion that Elusia launched. Actively not telling Brodia and Firene, two kingdoms they HAVE AN ALLIANCE WITH about it. This information could have assisted Firene and Brodia in the war effort greatly, maybe Diamant and Alcrysts father would still be alive. Yet no one cares that they didn't say a word about this. Why? Cause they're the "good guys" too?
    Solm gets no reprecusions while characters like Ivy who go against their own country to fight for what they believe is right, get animosity throughout the story. Ivy betrayed the enemy to fight for us, Solm betrayed us for themselves.
    Engage characters rarely feel like genuine humans, and the only times they do are in cutscenes.
    Instances like that make me feel so disconnected. People can work together even if they have animosity towards one another. Conflict can be non-violent and not everyone can be friends.
    Path of Radiance had characters like Shinnon, Soren, and Janaff who showed animosity towards another race, yet could still work together for a common goal and even bond.
    Makalov was a scumbag charlatan who caused endless grief to his sister, people rarely just gave him a pass but some even fell in love with him.
    People are unique and react differently to different people. Having everyone like each other just because they're "good guys" is bad writing and it certainly isn't ENGAGEing.

    • @thomasquesada7248
      @thomasquesada7248 Год назад +7

      I very distinctively remember the country’s being in a non agression pact not an alliance

  • @whathappenswhenimbored
    @whathappenswhenimbored Год назад +12

    The biggest problem I have with Engage is the character designs. They just don't feel like they're real people living in a real world. Just made it feel like Fortnite to me. Like the designs came first and then they just plopped them into a random map. Really prevented me from empathizing with them. Doesn't help that the story is also pretty bland and uninspiring, but I could get into a generic story if I can empathize with the characters, and I just couldn't do that for a large portion of the cast. I do really love the gameplay though.

    • @ZorotheGallade
      @ZorotheGallade 7 месяцев назад

      I think they look more like random avatars created in a MMO's character selection. The same model with different hair and clothes picked from a small selection of styles, plus a ton of random accessories tacked on.

  • @mr.sellout6284
    @mr.sellout6284 Год назад +19

    3:01 "and their main character Ike having an insane popularity in Japan"
    I'm going to assume he meant the West because in what world is anything Tellius popular in Japan???

    • @BrianBernard-gi1mb
      @BrianBernard-gi1mb Год назад +2

      Lol no Ike merch consistently sells out in Japan over all other lords
      Japan likes big buff guys

    • @johnathanedwards9054
      @johnathanedwards9054 Год назад +5

      Ike plushies sold in Japan sell out at a similar rate to Lucina plushies. A few time on official merchandise websites in Japan, they ran out of Ike plushies around the same time they ran out of Lucina plushies. So, Ike has a pretty big following in Japan because he is the only main character in Fire Emblem who is just a normal guy, he has no special powers, he isn't royalty/demigod, people in his own mercenary company hate him, he doesn't rule a nation after his story concluded, he is just your average soldier who just got buff as he grew up.

    • @mr.sellout6284
      @mr.sellout6284 Год назад +5

      @@johnathanedwards9054 Ike is the son of a Daein Noble one of the Four Rider who is friends with the king of the largest Laguz country and he gets blessed by the goddess to be the only person allowed to kill the goddess.
      Not to mention, "your average soldier" doesn't inherit a personal army from their noble father after having a grand total of 2 missions under his belt by the ripe age of 17.

    • @johnathanedwards9054
      @johnathanedwards9054 Год назад +6

      ​@@mr.sellout6284 Maybe in the modern era, but in medieval times mercenaries were a dime a dozen with them making up the majority of armies. Some of which were former nobles who renounced their titles to seek adventure and glory for a price.

    • @RoyalWreckingBall
      @RoyalWreckingBall Год назад

      ​@@johnathanedwards9054"only normal guy who has no special powers"
      Ike has strength and speed superior to that of both branded and laguz, who are supposed to be blatantly superhuman, and the reason why? Because Greil just had magically superpotent genes and he was also insanely superhuman too- the strongest man in the world.
      Oh and his mom and sister are completely magically incorruptable too for some reason.
      Ike is by no means normal and his heritage is massively privileged with abilities for no good reason plotwise.
      He's also not of non-noble stock either, because Greil was a noble.
      Tellius has some real shitty writing in places, and Ike is often the center for it. It is hilarious how Micaiah used to get the "Mary Sue" treatment by fans when Ike is twice the Sue she is.

  • @brandonwilliams6119
    @brandonwilliams6119 Год назад +301

    Engage's lack of presence online isn't due to it's plot, it's due to one factor
    >unlike Fates and especially 3H, it didn't have team/faction wars to cause endless debates
    I also want to point out that at one point Nintendo actively mentioned “Hey remember those 8 guys from Smash? Yeah they’re in Engage, please play the game.” Also I guess you could argue Engage didn’t get a Smash Boost like 3 Houses got.

    • @finnbc4836
      @finnbc4836 Год назад +51

      This so much. One of the reasons Game of Thrones was so massive was the fact that people could root for one side or another, and there was no truly defined "good" side. 3H definitely took a lot of influence from that and that's a big part of why it succeeded so much.
      Also at least for me, the really good (by FE standards) writing in 3H gave the characters so much personality and made me care about them so much, that it augmented the gameplay. Because I actually felt like I was sending real characters I really liked into harm's way, and when they pulled off a particularly vital crit or survived on 1HP it was more meaningful. Definitely helped to makeup for the somewhat lackluster map design and balance.
      I still really like Engage but I don't think it's that mysterious why it hasn't taken a place in the zeitgeist like 3H did. As long as they do the Genealogy story justice in the remake though, I think that has a lot of potential.

    • @PeruvianPotato
      @PeruvianPotato Год назад +26

      Honestly I don't get the Smash argument. Byleth's inclusion in the game arguably made people even less interested in Three Houses and just dismissed it as another boring anime sword game without giving it an actual chance.

    • @brotbrotsen1100
      @brotbrotsen1100 Год назад +41

      ​@@PeruvianPotatoand if memory serves right byleth was the last character they revealed in the first Dlc wave. At that point the game was already a top seller for a while

    • @brandonwilliams6119
      @brandonwilliams6119 Год назад +2

      @@PeruvianPotato Well to add to that point they also released a DLC for 3 Houses after the Byleth Smash Reveal.

    • @kylewoodowens4488
      @kylewoodowens4488 Год назад

      I just been too busy with other things and haven't finished the game yet.

  • @nko1956
    @nko1956 Год назад +11

    Hi! Artist here! I loved your point about the aesthetics and wanted to elaborate with what I understand thus far. Engage’s art direction is hinged on the very attractive style of the artist rather than their affinity for character design- thus the very iconic class designs from previous games that add a lot to the game’s atmosphere and immersion are incredibly lacking.
    The very modern-fashion style of the characters (i.e sage outfit, yunaka thief outfit) with no clear inspiration or direction other than what is trendy in real life is very jarring and makes it very difficult to players to get a feel for the setting of the game, and thus ruins immersion and makes harder suspension of disbelief.
    In contrast, most fe games have very iconic class/character designs that are largely very specific; most armored classes (and I believe the mage classes too? not sure though) have been modeled off of medieval european aesthetics. Sword masters are chinese and japanese inspired. They also can convey a lot about the class/character- i.e thieves are dressed in very soft clothes that must help with sneaking around.
    Fe Fate’s european nohr classes and japanese hoshidan classes are very strong in design because the player/viewer recognizes the aesthetics and is thus able to make connections about the characters themselves, the setting, culture etc.
    Engage largely lacks this. Take Griss and Yunaka- they’re hard to even tell what class they belong to (why is the mage top-less? Why is the thief in clanky, gold plated heels?), even harder to determine is where they are from (lack of location/culture-based unity in designs outside the lords is very disappointing because of the premise of 4 large, geographically unique countries) or even what time period they are in (the oddly fan-service-y chest windows and yunaka’s… side windows? feel very much like modern, artistic runway models or gacha-esque, marketable design- which is odd for a game where said characters spend most of their time on battlefields).
    TLDR; the designs lack cohesiveness and specificity which is detrimental to the visual world-building and immersion of the game, leading to a overall foggy, dream-like experience of the game rather than a solid and memorable one.

  • @Katie-hb8iq
    @Katie-hb8iq 8 месяцев назад +6

    I'm pretty sure the Switch's age is not the reason - Pokemon, Zelda, Mario are not suffering from this problem in 2023. I also don't think it's because there are more games to play - this had to be an issue in 2019 with Three Houses as well. Nothing has changed here in just 4 years. I really do think the issues with the character designs, the non-serious story and tone, avatar worship, poor writing, and weak world building rank among the top reasons people bailed on the game. What we're seeing from the sales numbers is that the hard-core Fire Emblem players bought it and stuck with it for the gameplay and the more casual players dropped off or didn't buy it (which is ironic because all of the stupid cooking and mini-games is primarily aimed at them). They need to realize the casual players really care about the writing, characters and designs - the mini-games don't matter. I have no doubt they will coarse-correct here because the problem isn't that hard to see.

  • @licota11
    @licota11 Год назад +54

    I honestly feel bad for Mika Pikazo. She's a pretty brilliant young artist IMO and clearly poured a ton of passion into the object. I honestly think she'd handle a more grounded medieval anime aesthetic quite well. Trying to push appeal to an audience that isn't there was just bizarre.

    • @RichardHannay
      @RichardHannay 9 месяцев назад +15

      She’s a talented artist but man, those designs look silly when translated to 3D in a medieval style setting. I’ve been looking at the concept art and character sketches and they look fine as 2D illustrations… If it was a 2D pixel art, it would’ve probably lent its over the top designs better.

    • @raviolibirb8009
      @raviolibirb8009 9 месяцев назад +11

      ​@@RichardHannaythe thing is that the producer told her to go crazy with the design and didn't bother to tell her which characters should look like and where they came from. That's why Solm lords' retainer are... wacky and weird, as if they weren't from Solm at all, even their clothes doesn't match the weather of Solm. It's sad that she actually has good art skill but the art direction for engage is bad, which makes her works for the ingame characters look so wacky and almost uninteresting for the most part

    • @burra007
      @burra007 8 месяцев назад +9

      @@raviolibirb8009these designs could go much better in another Tokyo Mirage Session, not a core Fire Emblem. Yet, she being told to go crazy should clear her of any faults, but I fear she may end up as a scapegoat

    • @MidlifeCrisisJoe
      @MidlifeCrisisJoe 8 месяцев назад +7

      Calling an artist "brilliant" when it's extremely clear that their art doesn't connect with many/most people is an absurd amount of cope. The art of Engage is bad. Straight up. And it's bad because it's ludicrously overdesigned. Every character is too busy with too much going on, visually. This is amateur hour stuff for visual design. Because achieving perfect simplicity of form is goal of any great artist.

    • @bobthebuilder609
      @bobthebuilder609 7 месяцев назад +4

      @@MidlifeCrisisJoe you appear to have COMPLETELY ignored the previous comments, despite having read them.
      even someone like mozart can make shit music if he's told to make shit music bud.

  • @shirox11
    @shirox11 Год назад +110

    I don’t necessarily think Engage was a full blown failure, but it is certainly not the long lasting success that 3 houses was.
    A modern day rpg needs a plot that grabs you and Engages incredibly basic “must stop the big bad evil dragon” style plot just does not cut it anymore.
    Add on top of that the mostly very forgettable characters and it’s pretty easy to see why Engage has zero longevity in comparison to its predecessor.

    • @SPONGCHAO
      @SPONGCHAO Год назад +14

      Man the worst part about it for me was like... I was actually liking the story towards the end. Things were picking up, being explained, getting a bit interesting. Then in the final chapter Sombron goes from being a threatening/kinda cool villain to like... whatever the hell they thought that shit was LOL. The entire final convo with him about his motivations killed him as a villain to me my god that segment actually was so bad it ruined all the buildup.

    • @shirox11
      @shirox11 Год назад

      @@SPONGCHAOi kinda got the same feeling, which made the story even more disappointing for me because the potential was there to make it something more.

    • @xana3961
      @xana3961 Год назад +8

      It actually does cut it... when you make it a simple plot so that you can have actual characters. As I understand it, Engage's story is abut stopping the dragon with cardboard cut outs for allies.

    • @anthonynguyen1289
      @anthonynguyen1289 Год назад +10

      @@xana3961I think Engage does a horrible job with making characters interesting in the actual plot because looking at supports most of these characters are a lot more interesting and deeper than their first impression. Like Celine seems like just a nice girl, but through her supports you see that she’s anxious about her brother’s potential to relapse into illness as well as her cold demeanor in willing to protect her country and brother. Though that’s only seen in supports. That’s the issue they’re only seen in supports which are an optional mechanic that requires you to use two characters and have them near each other to even unlock.
      Three Houses pushed the personalities of it’s characters way more in the plot. Yes some things wouldn’t be known without supports, but you could see how events affected them and their opinions on upcoming battles through the cutscenes before and after maps.
      Engage tries to do this with some text boxes in post battle maps and at the Somniel sometimes, but those text boxes are usually only relegated for the first heir to each country, any recruited character that map, and like a select handful of randoms. The royals also don’t seem to exhibit much change in actual cutscenes.

    • @OriginalGameteer
      @OriginalGameteer Год назад +4

      ​@@SPONGCHAOnot all did they make his motivations last minute, we still literally know basically knowing about the zero emblem
      Yknow, the reason this plot happened to begin with

  • @Helloim_anthony
    @Helloim_anthony 11 месяцев назад +32

    Couldn’t even finish this game. This made me want to go back to finish my maddening run on 3H

    • @Yoshixandir
      @Yoshixandir 6 месяцев назад +3

      The opening scene where we had the alear worshippers squeeing like annoying fanboys made me regret buying this game lol

    • @Helloim_anthony
      @Helloim_anthony 6 месяцев назад

      @@Yoshixandir Won’t lie to you i ended up beating the game last month on hard mode but i skipped every cut scene and support Gameplay like the majority said is pretty neat but the story is terrible mane. But i did end up finishing my maddening run on 3H.

    • @Yoshixandir
      @Yoshixandir 6 месяцев назад

      @@Helloim_anthonythat’s literally the only thing people talk about engage. Amazing gameplay but man is the story and character bland. At least was bad that we can talk about it and at least it had an interesting lore. Engage I can’t do another playthrough

  • @lowkey276
    @lowkey276 4 месяца назад +6

    Engage was disgusting, past heroes are stripped of their personality and just pandering to the fanbase as if we were complete idiots.

  • @VarsVerum
    @VarsVerum Год назад +7

    Even though I was a diehard fire emblem fan since like 2010, Engage was the first game that I didn't buy. I don't know why but it just doesn't tug at me the same way previous fire emblem games did. I think the wrestling analogy you made was a major contributing factor to that. Much as I love the older fire emblem games and constantly revisit them, the fact that they're given so much attention and emphasis instead of a small tribute (such as how Marth is Lucina's inspiration or how you could visit valm which used to be valentia in Awakening) overshadows the cast and makes them feel like "oh yeah I'm here by the way".
    What made the fire emblem franchise so interesting to me was that it was holistically the same engine and gameplay experience but with entirely new mechanics, entirely new cast, entirely new plots and entirely new settings. Having all the older lords appear next to you makes it feel so... fanservicey. Every fire emblem game had its own identity and own feel, that's what made each game memorable. It was a fresh, new experience with the familiar game systems we've come to know and love. By having older lords in the game it makes the existing cast (and world) forgettable, exactly how you made the reference to the wrestling stars of older times to boost ratings because they don't have faith in the new rising stars to take up that mantle. Bringing up old lords to this extent has the same sense of pandering as how Pokemon keeps remaking gen one games over and over.
    Another one that rubbed me the wrong way was how overly flambouyant some of the character designs of engage are. It just makes the game feel too focused on the wrong things. You look at the cast of path of radiance or blazing sword and while you see some colorful types, Ivy, Hortensia, Panette, and even Alear feel TOO outlandish in design to the point where it gets almost comical. I can't take my lord seriously when their hair looks like toothpaste (yes I know the narrative significance to it).
    Yes the game is anime with its designs and always has been. But it's been getting more and more and more pronounced. I actually liked that all the three houses characters wore uniforms and had mostly "plain" aesthetics because it made them look like *real* believable characters with normal lives. Some of the engage characters look like they come straight out of a kids cartoon. Not to say we didn't have some wacky designs before but they were believable. Even Lumera's design, it's TOO shiny. You look at other dragon goddesses like Mila or Naga they had very subtle outfits to them, whereas Lumera looks like a walking bouquet of flowers. She's gorgeous don't get me wrong. But why does everyone in this game look so over the top in appearance? I take one look at Yunaka and think: "You mean to tell me there's a girl who was born with a bunch of stars in her hair? (I'm guessing they're just accessories but come on...)
    I also feel like the premise of "evil dragon mwahahaha" has been overused at this point, along with the whole "kings and lords of different lands and their retainers" spiel. They used it for fates, then used it for three houses, and have now used it for engage. I loved path of radiance because instead of a stereotypical dragon or demon lord it was just Ashnard, some mad crazy dude. Same goes for radiant dawn where we got to fight a god. To a lesser extent, I enjoyed blazing sword's whole antagonism with nergal, his morphs and the black fang (even though it ultimately ended with a big dragon). Ike is so popular as a lord because he's not a lord. He's a dude ass dude who did his own thing. It's another reason why I liked Micaiah so much even though her development was more stunted. She's not some hoity toity princess, she was a girl just trying to get by. Alm and Celica were also great because even though they ARE royalty, it was only nominally. They lived completely normal lives. Now we have Corrin (born from a dragon god), Byleth (born from a dragon god), Alear (born from a dragon god). Like okay I get it you're the child of the most important figure in the world. So help me if the next game has another MC who is born from a dragon god I'm gonna-
    All in all Engage doesn't look or feel like a fire emblem game to me. It gives the same vibes as heroes where it's all about fanservice (with the past lords), fanart material (with character designs), and recycled almost fanfictiony content. I'll probably play it eventually just because I heard good things about the gameplay. But it's not fire emblem to me. It's not a fresh, new experience. It has the same feeling as Pokemon Sword and Shield for me. It just doesn't feel the same. Is change wrong? No, and in fairness I might sound like a biased genwunner fire emblem player since I played the games before it became popular. That being said, I want to experience fire emblem. This doesn't feel like fire emblem to me. It feels like a generic anime game with anime characters/tropes and SJRPG mechanics. And this is coming from a big anime fan. But if I wanna play an anime game I might as well play an anime game that doesn't try to hide the fact that it's an anime game.

    • @ALostExplorer
      @ALostExplorer 8 месяцев назад

      I guess Vars isn’t just an insightful voice for LoL, Smash and Genshin. He’s also one for Fire Emblem - the versatility!

    • @anristellariza9036
      @anristellariza9036 7 месяцев назад

      Evil Dragon Mwahahha isn't a recent thing though.
      Even Blazing Sword devolved into Evil Dragon mwahahha. Its a staple of the series, and honestly I'd hate for it to disappear.
      Engage has way too many flaws, but between the two Switch-Original Fire Emblems, Engage is far closer to the series' heart than Three Houses.
      Three Houses deviates from the formula in a way that worked. Engage takes the opposite road of sticking to all the tropes, the nostalgia, and fun, strategic gameplay, before ultimately failing because they were inattentive to what really matters: the Cast.

    • @Yoshixandir
      @Yoshixandir 6 месяцев назад

      @@anristellariza9036engage played way too safe. Its story is simple but very bland. You can have a simple story and still be entertained. However engage felt it was a chore since the cast barely did anything worthwhile since their goal was literally get the rings and power of friendship

  • @Painkiller1189
    @Painkiller1189 Год назад +8

    "And all those lord you like, come and play me haha"
    I think Excelblem already joked about it, but that gimmick is fun as fuck considering how available FE games are
    FE1 is no longer available because Nintendo tried to create FOMO with it
    FE2, FE3 are not translated and aren't on any virtual console
    FE4, FE5 and FE6 are only on JP's virtual console
    FE7 is only available in virtual console (unless you pay a truckload for a physical copy), which is gonna get taken down one day
    FE8 to FE15 are only obtainable by physical copies, which are extremelly expensive since Nintendo killed the eshop because fuck you
    FE16 is the only game you can get both physical and online for a fair price
    But hey, nostalgia! It's not like Heroes already took that spot or anything anyway!

  • @bluebomber875
    @bluebomber875 Год назад +7

    Fate’s story wasn’t GOOD, but it was still a STORY. A story that believed in itself, took itself seriously, it tried to be a real world with real characters, and established boundaries and artstyle. Engage doesn’t even try, the characters are hardly even characters, it’s essentially a string of random events just to tie together why you’re in fighting on sand instead of grass. Because of how all over the place it is, it feels like it doesn’t have it’s own personality. There’s nothing to talk about, because the game doesn’t give you anything to talk about as it has nothing to say.

    • @Yoshixandir
      @Yoshixandir 6 месяцев назад

      Heck fates story is bad but at least we can discuss about it. Engage you can’t cause it’s so generic and bland.

  • @chad3166
    @chad3166 Год назад +10

    This game fell into the same trap Fates did, where it's essentially "Fire Emblem Royals" where Royal and noble characters just are supposed to be the coolest ever, making the non noble/royal characters just cheerleaders for the non royals

  • @thenefariousbear4315
    @thenefariousbear4315 9 месяцев назад +6

    Engage was a personal failure for everyone who bought it 😢

  • @Hone_mor2525
    @Hone_mor2525 Год назад +72

    Sequel to 3Houses could not sell poorly, even if it outright tried to be a bad game. (The strongest marketing for a piece of media is the success of a previous entry in the series.)
    Also, i don't entirely buy the theory that the game failed due to lower attention span.
    TikTok was also around when 3Houses was released and it didn't suddenly take a nose dive i relevancy like Engage.
    I can go back and try out older games that I have never played of genres I don't even like and still have a lot more fun with those games than modern games.
    The worst part is that I can't even explain why I don't like Engage. I just get bored halfway through the game and don't want to continue.
    It's not the story or the characters. It wasn't even the reference pandering that made me drop it.
    I just don't think it's fun to play.
    Simple as.
    Edit: spelling

    • @Jugement
      @Jugement Год назад +9

      The story is bland and predictable, the characters are SUPER bland and their design are all over the place. The rainbow hairs and outfits just dont cut it. None have the presence, impact, or charisma of 3H lords
      The worst being the player avatar, who is extremelly gullible, and whos whole personality is being polite and non-offensive
      I'll tell you what is the "little something off" everybody mentions : they do not look/feel human, and arent relatable in the slighest as such, which makes it hard to _engage_
      They tried to please the _modern_ western audience, and lost their soul in the process

    • @lorewalkercho7291
      @lorewalkercho7291 Год назад +4

      big agree, i almost want a refund for engage NOT because I want my money back but just because I don't want to encourage games like engage to be made.

    • @-lord1754
      @-lord1754 Год назад +2

      @@Jugement This is the most ridiculously anime weeb game ever tf you mean western audience lol

    • @orangeslash1667
      @orangeslash1667 Год назад +1

      @@lorewalkercho7291 Both Fire Emblem: Three Houses and Engage started development around the same time with work proceeding in parallel; Three Houses was mostly created by a separate team from Koei Tecmo working in collaboration with IS. One of the goals behind Engage was to do something different from Three Houses, which has a more epic and adult war story, and to hearken back to Awakening as a work with appeal to a broad audience.
      Tsutomu Tei also said that the decision for Engage to have a single path, rather than the branching paths in Three Houses and Fates, was made early. Genki Yokota, producer from Nintendo, said that some players were intimidated by too many branching paths and would assume they had to play all of them. Tei felt that a simplified story structure would allow players to put all their focus on the tactical gameplay. In other words, Intelligent Systems is trying way to appeal to beginners.

    • @Yoshixandir
      @Yoshixandir 6 месяцев назад +1

      That’s the issue with engage. Ironically how unengaging it is. A bad story like fates can still make you want to continue since at least maybe either the cast is somewhat entertaining like the royals or your curious how the trainwreck of the story is gonna end. Engage is the opposite where the story is bland and predictable if you know the tropes or how safe the story is you can literally predict what’s gonna happen

  • @blazingswordchad3384
    @blazingswordchad3384 Год назад +47

    Very nice video Mangs, I appreciate the balanced and reasonable perspective on Engage, and I agree with the aesthetics point.
    However I do have a few points of contention here:
    It is actually very much speaking against its reputation that Engage had such low sales compared to 3 Houses.
    There is *far, far* more market saturation with more Switches than ever being in people's hands compared to 3 Houses. (literally there have been over 125 million Switches sold, compared to the comparatively low Switch numbers at the time of FE 3 Houses release), and comparing it to Thracia isn't exactly ideal since there was a *lot* going against Thracia besides just a late release. The Switch isn't anywhere close to dead/replaced yet, compared to the SNES which was already done as a console by that point in time. The Nintendo 64 was released *4 years* before Thracia 776. Imagine a DS game (not a 3DS game) releasing in 2015. for reference. There is no indication of anything to replace the Switch coming any time soon, its not comparable.
    Engage was coming off the heels of a successful game in 3 Houses so there was natural interest in another entry to a franchise that was beloved at the time.
    I personally believe that word of mouth just informed people that the game was not worth it, combined with the questionable promo materials turning people off.
    Also, Fates was a disaster for the community and many people don't realize that Nintendo *lied* about sales numbers to inflate its numbers, which is *horrendous* for any company to do, and doesn't make sales information on that game trustworthy. You can read the
    Not only this, but Fates was the release of 3 games, its (very sketchy) sales numbers taking *that* into consideration, was a flop.
    Engage will eventually get its community reputation above trash like Fates did because it has good gameplay, but it took years for people to "give it a pass".
    Funnily enough I had a friend who pretty much had almost the exact same experience with Fates that yours did, so... lol.
    I also think that blaming the internet/attention span for the failure of Engage is questionable, something like Elden Ring was very popular on the internet and also sold ridiculously well as a game. Same for Hogwarts Legacy. I think that the internet has a role in the fact that interest in Engage dropped off so quickly because of people's lowered attention span, but if Engage was universally beloved and handled things differently, I'm confident that Engage would've made a lot more splash and had its interest lasted longer.

    • @-lord1754
      @-lord1754 Год назад +1

      this comment confuses me. You tell mangs not to inflate fates numbers but then you say its a flop? I think what really happened is that there was inflated numbers because a lot of people bought all 3 routes lol

    • @blazingswordchad3384
      @blazingswordchad3384 Год назад

      @@-lord1754 No, you misunderstand.
      Fates' sales numbers were falsified by Nintendo, which makes all the sales numbers involving that game untrustworthy to begin with (especially the most recent BS one currently floating around saying it magically became 3 million, that's a total load lmao).
      Now, let's assume that, even excluding that ridiculous 3 million figure that came out of nowhere, that it was sold around 2 million total copies to be fair to Fates.
      That 2 million sold is for 3 games *combined*. Those 3 routes also had the development costs of 3 games associated with them, as opposed to Awakening's single game development costs.
      If each game sold only around 700K to reach that, that would be a failure compared to Awakening, which was only *1* game in terms of development and costs, but sold as much as *all 3 games combined*.
      Basically, with Fates, you have to account for it being like 2-3 games in terms of development costs, and with that in mind, its *total* sales were barely around Awakening's. We *know* Awakening was a success, but for all we know, they might not have even broken even on Fates.

    • @-lord1754
      @-lord1754 Год назад

      @@blazingswordchad3384 I see what you mean but it wasnt actually development costs of 2-3 games. Theres a LOT of asset reuse in between games even if they basically are separate games.

  • @MysteryDisc
    @MysteryDisc Год назад +50

    I think it has mostly to do with with story and characters, specifically the lack of inner conflict amongst the playable party. Debates over Edelgard kept the presence of Three Houses alive for a long, LONG time. I'll be curious about how the Geneaology remake goes, because that one will probably generate a lot of "takes" with its story.
    Personally, I didn't like how formulated the character recruitment was for most of Engage's story, " here's a royal and their 2 retainers, and here's their sibling and their 2 retainers". It kind of limits the variety your story can tell. It'd be like if Tellius made Sanaki and Kurthnaga playable in PoR, even though the plot needs them to not be directly involved yet.
    It seems like ever since Fates, the franchise has wanted to incorporate a "which Harry Potter house are you" style component into the different factions, and Three Houses was the only one that truly landed for the audience.

    • @samflood5631
      @samflood5631 Год назад +1

      Well speaking of Harry Potter, I guess the reason why Fire emblem engage didn’t “engage” with audiences is because they were focused on playing Hogwarts Legacy, which sold way more copies than engage at the time

    • @pearsemolloy9656
      @pearsemolloy9656 Год назад +1

      @@samflood5631I actually played Engage way more than Hogwarts. I still haven’t finished my first playthrough while I’ve completed two for Engage. Once the Harry Potter novelty wears off the game is very mid.

  • @zaliron
    @zaliron Год назад +28

    I'm just not into Fire Emblem anymore as much as I used to be. FE 7-10 were my favorite games but after that they just started adding new things and mechanics that I feel really bogged stuff down. That and I think reclassing makes things so boring. It was FUN having a normally great unit get terrible levelups, making you have to reconsider your roster and use someone you typically wouldn't use.

    • @carlosaugusto9821
      @carlosaugusto9821 Год назад +6

      The way i see it, FE is in a franchise management crisis. Not the worst point ever but it's not good. And interestingly, the commercial success also may have a negative impact on all that, because it misleads the team about the game's direction... It came to a point i started suspecting that FE cannot last longer without awfully unfitting extravagant designs, elaborate relationship mechanics, waifus and other fanservice. Still the legacy of 3ds games at work. And since they literally saved the series, it's hard to imagine the devs not relying desperately on that stuff... In fact the tendency is to gradually increase, as Engage showed.

    • @carlosaugusto9821
      @carlosaugusto9821 Год назад +6

      Another problem is that FE, despite how old and famous, overall became lacking in meaningful evolution of the gameplay formula and writing style. The game already had some issues since the beginning, but that could be more or less excused by how revolutionary and brilliant it was in the 90s. Then those lacking areas were never addressed, and after Kaga left the IS team shamefully exploited his original design without adding a fair number of important contributions, the necessary content to expand the franchise to the next level. And since the 3ds era that perspective became even more problematic... exactly because the waifus and stuff proved to be able to sustain the franchise. They became the priority to polish and elaborate in sequels, getting ahead of other issues.
      All that combined to the fact that Nintendo doesnt value FE as it deserved and has no ambitious vision for it. Like how they see and approach mainline Mario and Zelda games. The thing is that FE could have become much bigger and achieved so much more aside of good sales. But it's horribly stagnant and still one of the most barebones long running rpg franchises. Intolerable poor management, that just doesnt care enough to expand the games. After all it's the only healthy strategy rpg and it's safely carried by waifus and dating.

    • @tommycrawford1183
      @tommycrawford1183 Год назад

      This is me 100 percent!

    • @TheNuts1225
      @TheNuts1225 Год назад +2

      That happened to me with Rath once in FE7. I promoted him as soon as I got him in Eliwood's story and he hardly gained any stats. I forgot to heal him at one point and I think Lloyd or Linus killed him with a light brand of all things or something like that. I didn't care enough to reset because Rath had fell off so hard.

    • @therealjaystone2344
      @therealjaystone2344 Год назад

      People said the same to xenoblade series when people hated the machanics being changed they boggled them down. MMO FF12 games play was already outdated even by 2010 standards and it isolated the xeno fans.

  • @Tetragramix
    @Tetragramix Год назад +66

    I think if Engage released in place of Radiant Dawn, it would have actually killed the franchise. It sold well because of how popular Fire Emblem is right now (the fact that its main gimmick is being able to use lords from all previous popular titles is just more evidence of this). It will always be a failure to me. It might not be a financial failure, but if we get another Engage, it will start to damage the franchise significantly.

    • @thomasquesada7248
      @thomasquesada7248 Год назад +5

      I Think another three houses would damage the franchise espacially since people now know how fucking long the monastery is

    • @momokosakurada605
      @momokosakurada605 Год назад +3

      @@thomasquesada7248 lets not forget the story is quite bad and the setting is quite useless. a school that is closer to an army camp than a school

    • @ImmaLittlePip
      @ImmaLittlePip Год назад +21

      ​@@thomasquesada7248this is the worst take I've seen
      Is that why 3 houses is still being talked about and is still selling while engage isn't?

    • @c_f0rce
      @c_f0rce Год назад +6

      ​@@momokosakurada605You just love to hate if you think three houses had a bad story

    • @matmil5
      @matmil5 11 месяцев назад

      ​@@c_f0rceit has dawg don't lie to yourself

  • @kalameetsouls9554
    @kalameetsouls9554 10 месяцев назад +6

    Tbh engage feels almost like a "too safe" game
    There was so little risk there was next to no gain

  • @tehCostHD
    @tehCostHD Год назад +71

    After just finishing final fantasy 16, it really just makes me wish for another fire emblem game like path of radiance and radiant dawn. FF16 really gave me similar vibes that those games did. With different countries and leaders and political intrigue and a story that took itself seriously. With heavy themes about religion among others. That’s what really makes games stand out years later for me. The story, world and characters. Yes the gameplay of engage was fantastic, but the world and characters were so unbelievably dry and not memorable. Three houses was much better in this regard and why I remember the game so fondly all these years later. But even that game didn’t feel on the level of radiant dawn and path of radiance to me. I really hope the next fire emblem game has an epic, serious, and emotional story with a well thought out world and gritty character designs. That’s what will make it be a lasting game in my memory.

    • @erkantiryaki5542
      @erkantiryaki5542 Год назад +5

      Didn't Path of Radiance and Radiant Dawn almost killed the franchise? A mean engage sold 10 times more than those games. I am not saying that it couldn't work I am just saying that I probably wouldn't and it would be risky.

    • @tehCostHD
      @tehCostHD Год назад +13

      @@erkantiryaki5542 I’m not talking about what sold well. Of course a game like engage sold well, I’m talking about what makes a game memorable for me.

    • @ladyriethegoldendelmo5441
      @ladyriethegoldendelmo5441 Год назад +3

      @@erkantiryaki5542 wait really? path of radiance had way better story and character and gameplay but hmmm and wait how did both of them almost do that but games like awaken and fates saved it? wut? but still in my opinion fire emblem heroes mobile game has better story than engaged and yea engaged and fate story that bad

    • @MysteryDisc
      @MysteryDisc Год назад +14

      @@ladyriethegoldendelmo5441 While not the ultimate solution, I think the availability of handheld consoles over home consoles plays a role. The Gamecube didn't sell very well, so you already have a smaller pool of viable players to begin with, and Path of Radiance came out a year before the Wii launched.

    • @hylianfelldragon1308
      @hylianfelldragon1308 Год назад +12

      ​@@ladyriethegoldendelmo5441To put it simply, Awakening and Fates had better, more active marketing than the Tellius games. At the time the Tellius games were new, The GameCube was at its last years, (which the GameCube itself didn't sell very well compared to other consoles of its era due to DvDs and emo sh!t being trendy at the time) and Radiant Dawn came out literally the exact same day as Super Mario Galaxy 1. The latter dwarfed the former in terms of marketing.
      The closest we really had to mainstream marketing for the Tellius games at the time was Ike in Super Smash Bros Brawl and even then, Brawl came out a year after Radiant Dawn and Smash Bros wasn't nearly as oversaturated with Fire Emblem fighters back then as it is now.

  • @lil_mike_420
    @lil_mike_420 9 месяцев назад +5

    Let's be honest this game fell off because no one ever ever ever ever ever wants to hear "the divine dragon looked at me!"again

  • @MrPublius
    @MrPublius Год назад +19

    I watched the whole video. Three houses was my first FE game. I really enjoyed the fact that there were three factions, cool looking characters who are not over the top in design, and interesting gameplay. I’ve gone back and played awakening and that was even better designed than 3H. Engage was just, so, over the top with its characters and almost none are someone I can relate to. I do like the game a lot still.

    • @MrPublius
      @MrPublius Год назад +8

      @bomberL9xd You didn’t read dude. I also can assure you that you don’t determine who is or isn’t a fire emblem fan.

    • @eternaldarklight8204
      @eternaldarklight8204 Год назад +5

      @@MrPublius Don’t worry about this antagonistic jerk. Three houses had a few flaws but it truly shined in the character and story development where the characters grew in many of their supports while also removing many of their quirks from those supports. I would also recommend the Gba games as they are simple stories but are better than Engage due to the world building and character motivations that push the story. Hope you enjoy fire emblem and have fun

    • @thomasquesada7248
      @thomasquesada7248 Год назад +2

      @@eternaldarklight8204 lmao « few » flaws
      Three houses as flaws absolutely everywhere and even on it’s supposed strong points like unit building and story and that’s not even when it’s just horrible game design

    • @eternaldarklight8204
      @eternaldarklight8204 Год назад +4

      @@thomasquesada7248 Hahah, are you really going to go that route. Trust me, Engage just failed to connect with players due to its character writing and story telling that failed to keep people interested on the game. Meanwhile other fire emblem games showed plot twists and new information that helped keep the players engaged and interested like three houses, blazing blade, path of radiance and more. Overall Engage is a poorly executed game that fails in most aspects that are not gameplay

    • @MrPublius
      @MrPublius Год назад +4

      @bomberL9xd you assume that because I started with 3 houses that I, ab initio, cannot be a fan now? I never complained about the core mechanics of Engage.
      Firstly I’ve played 3H, Awakening, Engage, and now 7, in that order and have enjoyed them all. When do I get my fan card?
      Secondly, even if, let’s assume I played 3H and enjoyed that, does that automatically assume that I can’t criticize another game for certain things I enjoyed about 3H?
      Thirdly, combining one and two, if I played three houses first, enjoyed it, enjoyed engage, enjoyed awakening and 7, but think certain things were done better in three houses still, that completely invalidates ALL of my credibility? Or are you being too critical of a game that departed from the original formula because of personal preference?
      Lastly, persona is a great game too, but fire emblem is waaaaay better. I’ll let you know in a month or two when I finish shadows and fates, but I’ll still probably think three houses was good.

  • @kingpiniv
    @kingpiniv Год назад +34

    Just give us a game with Engage's gameplay and a story on the scale of three houses.
    Should be simple

    • @Factboy12
      @Factboy12 Год назад +10

      I agree. In terms of story, world and setting, Three Houses set the bar VERY HIGH.
      Felt that EnGAYge was to cutesy.

    • @eternaldarklight8204
      @eternaldarklight8204 Год назад +3

      @@Factboy12 It's not just the story or characters but how these factors are portrayed on Engage where they feel like caricatures rather then believable people. Many supports in Engage rely on the quirks of a character rather than allowing them to grow as people. While there are some good supports, these are the exception. Many other fire emblem games like blazing blade and the tellius games had simple stories but keep the player interested due to the world building, characters and how they fit into the game itself

  • @bubbles993
    @bubbles993 Год назад +29

    When you brought up fates compared to engage it got me thinking.
    I think the difference is that Fates story was bad while Engages story was boring. Bad is more interesting than boring at the end of the day. I also remember feeling like there was a lot of potential with fates and a lot of interesting story hidden behind supports. I think others must have felt that way as well because I've watched so many videos where people discuss how they could change or rewrite fates as well as analysis videos on characters or lore. I haven't really seen that for Engage much. Engage has no secrets, no hidden lore or greater world building to inspire discussion.
    I also agree that Story, Gameplay and character design are all equally important aspects of a video game.
    Awakening was a bit if a mess but it did good enough in those three area that it suceeds. Fates has good gameplay, good designs and just enough nuggets of potential sorry for people to want to still play and talk about it.
    Engage has good gameplay and some good supports but lackluster story and bad design. It's ironic that despite being so over the top the designs still manage to look generic. I like the artist, i think you can tell from her art that she is really good at making the crazy colours work, but in 3d is doesn't work at all, and it doesn't suit fire emblem.

  • @oKnuTo
    @oKnuTo Год назад +59

    personally i feel like three houses was the outlier not engage. the story of three houses sparking so much discussion alone probably carried the game. lots of people talked about things happening in three houses who was wrong who was right etc. its just no the same with engage.

    • @RaspbrylZ
      @RaspbrylZ Год назад +5

      the multiple routes probably help with that immensely as early on people would be talking with other players about how their experiences differed. People who were not playing the game could have easily wanted to be part of those discussions and FOMO is a powerful motivator.

    • @kylewoodowens4488
      @kylewoodowens4488 Год назад +21

      I think you got a point. 3 Houses was more about hard decisions that makes you fight against the other heroes that makes it impossible to have a ending without sacrifice while Engage was basically the MC gaining allies to take down the big baddie without much drama or backstabbing. I felt sad when I lost Edelgard on my first playthrough of 3 Houses for not getting max support.

    • @Videodrome1991
      @Videodrome1991 Год назад +6

      @@kylewoodowens4488 There are no hard decisions to make in 3H when you can recruit every character sans the other lord and their retainer. What's worse is that everything works out and Fodlan flourishes regardless of what lord you choose.

    • @Kageryushin
      @Kageryushin Год назад +13

      @@Videodrome1991 Midwit take. He's not talking about the purely practical gameplay decisions, he's talking about the moral complications associated with each lord and their method to reach Fodlan's prosperity. The characters can simultaneously all be well-intentioned and have equally valid visions for the future which will all lead to a good outcome, but also be incompatible with each other (at least as far as they can tell) and have various ethical failings, especially when they're on the losing side and start getting desperate.
      You could easily say that Byleth's influence is precisely what decides Fodlan's fate, since they're the one attracting students of other houses under the banner of the house they chose. In this sense the fundamental decision is which lord you think will lead to the best outcome for Fodlan, although this also limits the player's perspective. They're just not privy to the virtues of the other lords (or Rhea), or the full scope of what drives them.
      Could 3H's story have been even better? Certainly. But it's a great number of steps along the correct direction for the series going forward.

    • @Videodrome1991
      @Videodrome1991 Год назад +4

      @@Kageryushin Moral complications? Ethical failings? Dude please, this is 3H. Edelgard is an accessory to your father's murder and never gets reprimanded by Byleth for it in her own route. This is the same game where every route follows a strict script no matter what characters you recruit. It doesn't matter what values the lords hold or what actions you take, everything works out in the end. Fodlan prospers. The End. This isn't Fallout New Vegas where your actions have consequences.
      As for Byleth, he's a tool for self-inserting (until Hopes gave him a silver of soul) and one of the worst parts of the game because everyone washes his balls to the point of abandoning their home houses for him despite having little to no personality.

  • @kuyagab4444
    @kuyagab4444 Год назад +22

    This is, what I have observed, are the flaws that contributed to Engage not doing well as compared to Three Houses:
    Character design and writing: Engage character design ended up with less while doing more as the examples stated with Yunaka and Goldmary. They could've just went without the stars for Yunaka. As for Goldmary, the pauldron looks out of place for her outfit and she'd be better off without it. It may just be the team bringing on some of their design ideas from Atelier into Fire Emblem.
    Story and character writing: Storywise, Engage is your classic player character gathers an army in search of holy relics that will help them win the fight against the BBEG, which is an evil dragon. Not really that "engaging" (pun intended) compared to Three Houses. Character-wise, the fact that the designs were not that appealling contributed on how there were not that many memorable characters. Most would possibly remember Yunaka's "Hiya Papaya" meme but that's just it.

  • @brendanwiley253
    @brendanwiley253 Год назад +30

    I haven't even finished a playthrough yet but my big think of why people talk about this less than 3 houses is that stories are what people's minds attach to, and stories are only as good as their character's thoughts and actions. 3 houses was all new people in a unique setting for the series whereas in engage half the cast is "Hey 'member this guy."
    Yes there are all the new characters, but they're diluted by all the people who's function in the story and gameplay can be replaced by a magic crystal that makes you stronger.

    • @Mintcar923
      @Mintcar923 Год назад

      I'm torn on which Switch FE I prefer overall.. On the surface 3 Houses feels a little more vintage FE.. My only pet peeve was the text was a little small which made it difficult to see at times.. So many games nowadays make you strain your eyes which is a little uncomfortable.. I am a fan of both entries however and have minimal complaints.. I wouldn't say Engage is a failure as far as its peers but what I did notice is whenever a new big release drops the previous one appears to be instantly forgotten about.. And there has been quite a few noteworthy releases this year

  • @Prodawg
    @Prodawg Год назад +9

    I wanna be forced to impregnate a dragon

  • @papersamurai00
    @papersamurai00 Год назад +13

    I haven't played Enguage, and your point on character designs seems to match my feelings on the game. I just saw the box art, saw the two in center with the Pepsi colour scheme, and immediately wanted nothing to do with it. I like some absurd designs, but those hit in a weird way that bugged me.

    • @D0MiN0ChAn
      @D0MiN0ChAn Год назад +2

      My thoughts exactly!

    • @orangeslash1667
      @orangeslash1667 Год назад +3

      @@D0MiN0ChAn The game's art style was largely driven by Mika Pikazo, an illustrator new to the Fire Emblem series. The team at Intelligent Systems was impressed with her vivid and colorful drawings that "popped". This perfectly matched their goal of appealing to a broad audience, including younger players.

    • @D0MiN0ChAn
      @D0MiN0ChAn Год назад +4

      @@orangeslash1667 still, the colgate hair and v-tuber aesthetic sadly won't win me over 🥲 which is okay, i have plenty of other FE titles to return to and appreciate

  • @mitoe0
    @mitoe0 Год назад +35

    I absolutely love the gameplay in Engage; I think it's a ton of fun and much more player-phase oriented than most Fire Emblem games with is a huge plus for me.
    That said, I struggle to want to play through it a 2nd time because most of the characters just aren't likeable.

    • @eustacemcgoodboy9702
      @eustacemcgoodboy9702 Год назад +1

      Oof, Engage is heavily enemy phase oriented.

    • @hopeless1093
      @hopeless1093 Год назад +2

      Bingo!

    • @eternaldarklight8204
      @eternaldarklight8204 Год назад +7

      EXACTLY, these characters failed to leave an impression on people because they rarely grow as people in many of their supports and feel static

  • @TheBikeOnTheMoon
    @TheBikeOnTheMoon 11 месяцев назад +5

    well you could say people are getting burned out of fire emblem as Nitendo cranking them out like machine gun.

  • @chrisgarbutt1893
    @chrisgarbutt1893 Год назад +3

    I truly tried to enjoy Engage, however it's important aspect that made me quit the game was the lack of of that Fire Emblem charm. Like what Mangs said the character designs feel off even with great designs like Goldmary. The AI redesign of Celine looks more Fire Emblem than the official ballroom dress which looked distracting and impractical in a series where characters like Tharja exists. The Fire Emblem charm in my opinion is a combination of good medieval fantasy designs, strong character personality, and believable immersion into it's world. All of these FE Engage severely lacked.
    Compare Engage to FE Echoes, which also had a simple story. The difference was that Echoes continent of Valentia felt believable and oddly breathtaking at times with it's music and first person point and click viewing mechanic that gave players a more personal connection to it's characters and world. Engage showed a lack of care for the Fire Emblem world that captivated many of us to the point it felt like a knock off.
    Alear herself easily could had been on par with Alm/Celicia if she wasn't held back by the Avatar system. She has a good design, her voice acting carries the unremarkable story, and the divine dragon concept held a lot of potential. I tend to hold the unpopular opinion of liking the avatar characters due to seeing severe untap potential with their characters. For Alear it was fun seeing her act kinda dorky in her supports, but most of it was overshadowed by the cringe elements of Engages cast. The cringe got so bad, it felt like Alear was going to break the fourth wall out of frustration. To sum things up Alear belongs in a better Fire Emblem game.

  • @soyeah64
    @soyeah64 Год назад +9

    Something I heard a while back which really interested me was that a lot of the character designs straight up don't look like they're in the correct setting. FE is a war like setting and having characters with kooky and bright flashy designs instead of darker colors or some type of battle armor just feels off. Almost like they don't take war effort seriously.

  • @Bethany38326
    @Bethany38326 Год назад +2

    Queen lumeras crown/floaty gold thing makes her look like a prophet from Halo 2 💀💀💀

  • @destinydivided8689
    @destinydivided8689 Год назад +6

    Story wise, it was too linear and the plot twists were terrible.
    MC dies three times: 1. In the past 2. Protecting best girl Veyle 3. Recharging the emblems. Then gets revived as an emblem? Come on.
    Not to mention the nations have no culture which is reflected by the cast, Zelkov, Kagetsu, Jean, Pannette.
    Character wise, localization hurt the game more than the story: Louis' "people watching", Etie and Goldmary's support (What? Women arent alow to have a beautiful body?), pact ring. Speaking of Goldmary, I'm mad that the censored her being self conscius about gaining weight.
    Unpopular opinion, I like Celine's dress and shoes. But I also like the AI designed Celine just as much
    I think Goldmary's design might be offputing by the shoulder piece or the color yellow or personal opinion, not enough emphasis on her booba
    The only character designs I don't like are Bunet, Jade, Amber, Boucheron, Etie, and maybe Hortensia because of the contrast in color

    • @user-rt6fq8wk1d
      @user-rt6fq8wk1d Год назад

      ENG localization destroyed this game for me, but playing in Japanese is more bearable.

  • @HanakkoLove
    @HanakkoLove Год назад +44

    The theory at the end makes a lot of sense and wow is it kinda depressing, but I hope Engage gets a wakeup call for what it did right and what it did wrong and the higher-ups don't just discard everything about Engage

  • @kirayuu9129
    @kirayuu9129 Год назад +5

    Engages Gameplay is definitely the best in the Series,but the Story and Charchter designs are just.. terrible.The Charchters feel overdesigned and they don't look like they are meant to be in a a Fire emblem game set in an mediveal world.I didn't finish engage because towards the end it just started feeling like a chore.The story was just so uninstersting and at times super frustrating because of how the Charchters were acting in the Main story's cutsence.(being dumbed down and obsessing over alear in the main story)The Somniel part was fun for like 1-2hours but afterwards it was really boring,and I wish we had more charchter dialogue on the somniel.Engage had so much poteinal but it all was wasted.I really hope they get better writers or spend more time on the story elements and the Charchter designs for future games.
    Another nitpick for me was as Mangs mentioned in the video-the lack of personality shown in the main story.Engages supports are really nice,and i liked a handfull of them but it saddens me that the Charchters feel so dull in the main story.Alear and Zelkov's support is by far my favourite, because you get to see how much personality both alear and Zelkov actually have, but in the main story alears personality is watered down to a point where you just don't like Alear.
    Really unfortunate, since alot of supports showcased how much personality the Charchters actually have ,that the main story failed to showcase.

  • @ihavenonameforyou1
    @ihavenonameforyou1 5 месяцев назад +3

    The level of censorship was a failure, I mean the MC is 17 so they decided to remove the entire concept of engagem leaving him/her a forever-alone loser rather than raise the age.

  • @Speedwinghere
    @Speedwinghere Год назад +48

    Great video with some very interesting points, I especially liked the zoomer attention span concept. I agree that Engage will most probably end up viewed like fates in the future as the actual core gameplay is fun. The main way I see it is the idea of in the future playing three houses again and skipping story or playing engage and skipping story is a complete no contest for me.

    • @JordiumZ
      @JordiumZ Год назад +18

      Zoomer attention span theory is flawed because this didn't happen with three houses and most FE fans are adults

    • @Speedwinghere
      @Speedwinghere Год назад +5

      @@JordiumZ When I refer to zoomers I mean generation Z, which can be as old as 26 years old now

    • @mcihay246
      @mcihay246 Год назад +8

      ​@@JordiumZ I feel that one's attention span matters little as long as the story overall creates immersion to retain one's attention.

    • @orangeslash1667
      @orangeslash1667 Год назад

      @@Speedwinghere Both Fire Emblem: Three Houses and Engage started development around the same time with work proceeding in parallel; Three Houses was mostly created by a separate team from Koei Tecmo working in collaboration with IS. One of the goals behind Engage was to do something different from Three Houses, which has a more epic and adult war story, and to hearken back to Awakening as a work with appeal to a broad audience.
      Tsutomu Tei also said that the decision for Engage to have a single path, rather than the branching paths in Three Houses and Fates, was made early. Genki Yokota, producer from Nintendo, said that some players were intimidated by too many branching paths and would assume they had to play all of them. Tei felt that a simplified story structure would allow players to put all their focus on the tactical gameplay. In other words, Intelligent Systems is trying way to appeal to beginners.

    • @Speedwinghere
      @Speedwinghere Год назад +1

      @@orangeslash1667 I'm confused by your last statement as from what you're saying right up to the last sentence instead implys that three houses is the casual game with more focus on story and character interaction hence being more appealing to beginners and engage with its heavier emphasis on gameplay and nostalgia baiting is more appealing for veterans of the series imo. Not that it nessisarily actually ended up that way for engage but from a design point of view I'm convinced that's what they were going for. It was meant to be the anniversary title after all.

  • @emmanuelviveros3399
    @emmanuelviveros3399 Год назад +9

    Hey Mangs, good points on the reasons. I did like myself Engage, and I would've loved to keep playing it for a few more playthroughs (i played 3), but so many games were releasing in quick succession. Advance Wars RBC, Zelda tears of the kingdom, and generally me being pretty busy with college the few months following Engage's release. That aside, these are the pros and cons I find with engage:
    Pros:
    -Combat animations have not been this great since the GBA era, normally i turn them off in fates/awakening and even 3Houses, but i kept these on for all my 3 playthroughs.
    -Map design was a breath of fresh air after the copypasta maps of 3Houses
    -Having less skill slots and skills being generally more impactful makes character building much more streamlined and a blast.
    -Engage rings are a pretty great and fun mechanic overall.
    -Bosses having resurrection stones and engage attacks makes them an actual challenge and thrill to fight this time around.
    -I personally like the more stylized artstyle of this game, guess i'm part of the 50% that liked the artstyle
    -Monastery/Somniel elements not being too intrusive and mandatory makes replaying less of a chore. I sometimes find myself wanting to replay 3Houses, but the thought of having to do monastery management to be able to play fire emblem puts me off.
    - Being able to just "buy" skills and reclass with easy makes it pretty easy and fun to try new builds
    -The soundtrack is insane
    Cons:
    -Character designs felt a little bit overdone. Don't get me wrong, I like some like Yunaka and Céline (i really like poofy dresses), but others like Timerra and Ivy's grate (they should have made Ivy's Somniel outfit her main design) are too much. It generaly made designs pretty hit-or-miss.
    -Lack of New game plus of sorts is weird, i really feel like we should've gotten a way to pass on skills we already knew, engage weapon upgrades, and bond rings.
    -Engage weapon upgrades being locked behind the tempest trials mode at such low drop rates is bad. I'd rather go through the game with the fallen off engage weapons in late game than grind for hours for little amounts of crystals (luckily mods have us covered with purchaseable crystals)
    -Mandatory "plot bad" point. I feel like it tries too hard to be generic, I feel like it could've been done better and allowed the personalities of the old lords to shine in the story.
    -The fact that many great characters are locked behind supports is weird. I used to hate Yunaka because of the impression she left on the player during main story, but her supports really show how deep of a character she actually is, making her one of my favourite. I feel like they should've made some of these characters shine in main story (was gonna make a 3Houses comparison, but 3H cheats by being able to allocate a route to a handful of characters each)
    -The world feels dead and uninteresting, seriously, are there no civilians anywhere apart from Firene and Solm? Would've loved to see the world developed a bit more.
    -Villians are badly written and comically evil.
    -Lack of true romantic S-rank supports for the main character is boring. Not sure why they decided to make them all platonic
    -Lack of paired endings, a feature that has been around for ages being removed is another red flag. Makes me question wether they're thinking of moving away from romance in FE in general. Paired endings added a level of replayability and interaction between the characters.
    -The Fell Xenologue was hella dissapointing. Can't believe I payed $20.00 for 7 bracelets (that arguably could've been in the game since the begginning) and a half baked Xenologue. IS needs to rethink DLC, cuz even Cindered Shadows in 3Houses gave us 4 deep characters that interact very well with the main cast. (and it gave us Constance)

  • @user-vk7cz5sf4w
    @user-vk7cz5sf4w 11 месяцев назад +6

    every time i see someone talk about how good engage's cutscenes looked i feel like they must be people who only played 3 houses because to this day the cinamatics from awakening are some of my favorite video game cutscenes ever. the one with grima looming over the dragons table? the zoom in on lucina's eye? they really handled the switch from 2d anime to 3d really well, i liked that they didnt try to make it look 2d and instead worked to make the 3d look as beautiful as possible. the bright purple and blue tones, sense of scale, facial animations and sense of movement was really well done in them. i liked the ones in fates too. i mean, the ones where you dont slam full speed into boobs. like the corrin transformation one with all the water in the air. possessed takumi, leo in the swamp, facing ryoma, theres a lot of really cool high impact visuals. i didnt really dig the way echoes, 3H and now engage kinda... dropped that direction to try to make everything look 2d again. espessially bc as an animator who pays attention to these details a lot, both 3H and engage just ended up looking uncanny. 3H felt a lot like a lot of 2d anime ppl with 3d hair on their heads. not ever model shades the same and they end up looking misplaced, or the focus on the 2d eliment begins to take more precedent over making them look good at all. i think back to the cutscene where jeralt gets stabbed. i thought that scene looked like shit. engage decided to take the worse parts of engage and make them look emptier, less organized, more misplaced and jumbled, and too visually busy at all times. at some point, engage became so much at once it became a visual load of nothing. when every character is trying to be the quirky one, nobody is charming. people liked henry in awakening because he was so starkly different than everyone else. when everyones henry, henry just becomes annoying. engage was a master of taking characters no one cared about and putting them in giant empty rooms to say mind rottingly boring, predicable things. i love story, i love animation, when i played engage, i felt tempted to skip cutscenes and dialogue, on a first playthough. i didnt even know what i was going to see and i didnt really care to. the fans want more mature story telling, and they gave us the most dumbed down immature story yet. at some point i feel like IntSys isnt listening to fans at all. hell, i dont feel like IntSys is looking at what makes their games succesful at all either!

  • @NeoN-PeoN
    @NeoN-PeoN 8 месяцев назад +4

    I feel like the newer FE games are made for younger audiences than the FE games that came before it.
    That really sucks.

  • @redlord4321
    @redlord4321 Год назад +10

    gameplay keeps you in the moment to moment but story is what carrys you after finishing a game

  • @LuiBei1994
    @LuiBei1994 5 месяцев назад +4

    The entire engage cast looks like they are about to say some stupid shit on twitter. So im good

  • @professorq4081
    @professorq4081 Год назад +4

    I kind of miss the option given to you when making your main character like in Fate and awakeing.

    • @thomasquesada7248
      @thomasquesada7248 Год назад

      Yea if their gonna give us an avatar anyway they should let us customize it

  • @trodenn4977
    @trodenn4977 Год назад +6

    it was not really a failure, but more like could have done more than what they presented. For instance, more supports converations (maybe not all voiced and more bonds with the emblems), bigger story in each nation, more side missions, more variety in emblem trials, a past arc, and the fell xenolgue would have being so much better if it continued from the point where the MC knows about him/herself's nature. If the DLC was much longer I think it would have being more interesting too.
    Main campagin story wise, I think they could have added more time between each event. so that it feels logical that the MC gets attached to certain characters, and that it feels more like an ongoing war with the Fell Dragon....etc

  • @rubemartur8239
    @rubemartur8239 Год назад +3

    I will always remember this as Iron colgate game. Sweet flavor, but you cannot swallow it.

  • @RyanKnight30
    @RyanKnight30 6 месяцев назад +6

    I forgot this game exist.....

  • @Tizi1999
    @Tizi1999 Год назад +12

    It just didn't feel like Fire Emblem.

  • @MrBoooooring
    @MrBoooooring Год назад +8

    Elden Ring. Tears of the Kingdom.
    No, it's not an attention span issue.
    It's just not a game worth caring about more than one playthrough.

    • @johnathanedwards9054
      @johnathanedwards9054 Год назад

      I didn't care for Elden Ring, too much lore to sift through and I kept dying every three seconds

  • @andrewlesniak8018
    @andrewlesniak8018 Год назад +5

    Personally, I've never forgiven Fates. Then again, I didn't enjoy the incredibly dense skill gameplay either. There are a lot of enemy skills that completely invalidate a unit's stats or positioning, and I found it to be incredibly frustrating and often found it feeling very unfair. I played through the entirerty of conquest, hoping I would eventually come to like it. I think running straight into Camilla's tits in the end cutscene was the last straw for me. I heard birthright was different, and purchased it... but only made it through about 5 maps before shelving the game permanently.
    Game story is very important to me for any rpg, and strategy rpgs like Fire Emblem are not remotely an exception. And seeing that Engage was a cringefest that I could have written better in my sleep was far and away the largest reason I didn't buy it.

  • @spartan576
    @spartan576 Год назад +3

    "characters look like V-tubers"
    Truly nailed the problem with the character design in the head, all of those exaggerated and nonsensical accessories/clothes really look jarring when put right next to the "style" fire emblem usually goes for, even though each game kinda has its own style, but when you put a character from this game, right next to a previous game lord, you really get a feel to how weird they all look.

  • @ssgseb2doeseverything219
    @ssgseb2doeseverything219 Год назад +81

    I think engage was a weird title. It had in my opinion the best gameplay I’ve played in the series but has one of the worst stories 😭. I personally though looked passed the story issues and played for the gameplay and it was amazing for me. It definitely isn’t the best or the worst so it’s in a weird place of just being middle of the road

    • @raincastmusic
      @raincastmusic Год назад +9

      I agree
      Its the most fun ive had with a FE Game but the story was underwhelming after playing Three Houses

    • @paladinslash4721
      @paladinslash4721 Год назад +2

      When I heard the title Engage from the leaks, I thought it was some weird Gacha game or something like Megaman Battle Network but Fire Emblem.

    • @Aeivious
      @Aeivious Год назад +12

      Engage by no means had the worst story, litterally all of fates exist first off.
      Engage knew what it wanted to be and executed on it. Was the story good? No it was never meant to be, it was meant to be a highly stereotypical story of fire emblem, but it was coherent and finished what it set out to start.

    • @akiradkcn
      @akiradkcn Год назад +1

      @@Aeivious ikr

    • @johnathanedwards9054
      @johnathanedwards9054 Год назад +2

      It was definitely a first for the franchise. A game being named for its main mechanic.

  • @F_Yale
    @F_Yale Год назад +4

    Not a commercial failure, obviously, but a failure to anyone who cares about whether or not a Fire Emblem game can tell a compelling story and portray characters in a believable and mature fashion. And as for the commercial failure of Radiant Dawn and Path of Radiance, it is common knowledge that the utter lack of marketing and poor timing of release that coincided with other, huge and heavily marketed titles, and the end of life span for the consoles, doomed these games.
    It's a pity that Nintendo took the "failure" of those games to mean that they should try and appeal to different demographics with new Fire Emblem games.

  • @MrScigeek101
    @MrScigeek101 Год назад +6

    I think starting with Awakening the art direction has been pretty polarizing.

  • @mafiousbj
    @mafiousbj Год назад +3

    If anything I think it was a contextual failure.
    Releasing a nostalgia trip game about celebrating the franchise with a more simplistic story after the first mainline release in home consoles in over a decade which pushed FE forward in many aspects (class flexibility was my favorite for replayability) and hooked literally millons of new fans to the series was Engage's biggest mistake in my mind.
    It didn't feel like a build up or progression in all fronts but rather a back to the roots approach that targeted hardcore fans. Not bad in itself but timing wasn't great.
    (Also V-tuber design protagonist may have killed a bit of the hype pre-release becoming the but of jokes. Next time I hope we get avatar customization and be done with that aspect)

  • @dereka5017
    @dereka5017 6 месяцев назад +3

    Three Houses was my first ever Fire Emblem game, and I loved it. Going from that to Engage, narratively, just felt so cheesy and weak. I couldn't get engaged in the characters and story the same way I did with Three Houses. Could be I simply didn't have the history with Fire Emblem to enjoy a game that focuses so much on that history.

  • @bowserchu
    @bowserchu Год назад +3

    I don't think it was quite the art style at all, I like the character designs, it's the cleanest looking game in the series imo and I also stopped paying attention to it myself as soon as I was done with it.
    Engage had a single path story with a lame twist with almost no moral grey to discuss. It felt like the story was designed for young children so it really kind of leaves nothing to discuss.
    You're right that it's most apt to compare it to Fates but I'd argue in that comparison, the lack of paths compounds the problem. On top of that Fates at least did fan service well, something Engage also didn't do well at all.
    Now I'm not trying to claim that a game can't be done with a single path anymore, I just think it requires some depth and moral grey. Any of the 3 houses paths provide a higher level of discussion than the single Engage path.
    Now I'm not saying Engage even had a bad story, I think you don't really need anything more than what we got when the mechanics are great, but it's a story that goes out of it's way too provide little discussion. On top of that because it was coming off potentially the most interesting scenario in the series the whiplash kind of turned people off.

  • @sunkeyavad6528
    @sunkeyavad6528 Год назад +31

    3:50 I noticed the same trend by comparing metacritic number of user review increases. Engage & 3H having similar initial waves but then 3H getting a 2nd much larger wave, while Engage dried up. Experiencing the story takes time. That explains the delay for 3H's 2nd wave. People learned that the story was good and recommended it to others alot. Engage's story if anything did the opposite. (Accelerating the drying up of the initial wave by people warning that the story is bad.)

  • @chillstoneblakeblast3172
    @chillstoneblakeblast3172 Год назад +14

    Even if this video is not as Edited as the "3Houses did right/Wrong", I like this style of podcast videos. Would not mind for more in the future. Great video Mangs!

  • @IronLordEXO
    @IronLordEXO Год назад +3

    Let me put it this way: Three Houses was talked about for 2 or 3 years after release
    I have not heard a single thing about Engage other than the fact that it released at some point. So something must have gone wrong

    • @Yoshixandir
      @Yoshixandir 6 месяцев назад

      What went wrong is how unengaging the game really is after the hype wore out. It’s fun to play but boring to discuss and a bit uninteresting. The issue with engage is how bland it feels. The world characthers supports story feels bland. Fates may had a bad story but at least we can still talk about it heck I at least remember many of the fates cast name meanwhile I can only remember a few of the characters in engage

  • @tacticianM
    @tacticianM Год назад +1

    Hey is there a place where I can see the ai art at 16:30 it's really good

  • @eiffel217
    @eiffel217 Год назад

    What app did she use for that sketch to ai redesign of Celine?

  • @soundinaroom3021
    @soundinaroom3021 Год назад +11

    New to fire emblem and so far got to chapter 24 on normal in Engage and feel that without playing 3H I can see the character design being disappointing and overly shiny plastic by comparison. Really enjoyed the gameplay and feel that the snappy animation adds to it but it has to be looked on as a slightly shallow celebration title but there's a game in here.

  • @MrTheboomboxer
    @MrTheboomboxer Год назад +4

    The take on people's attention spans is an interesting take, i do also believe that many just wrote this game off at first despite the high numbers talking about how bad it looked and all that.
    Warning for those who care, this comment contains spoilers for the game.
    Personally i think it's perfectly fine. It's not perfect, but certainly not bad. The gameplay's great, that goes without saying since many do seem to agree on this.
    But saying the story is a failure in return doesn't sit well with me. Fates's story is pretty bad because of how much it tries to overcomplicate things, and Corrin is worshipped a lot despite them doing some pretty silly things. With Engage i just feel like that's not the case. Its story is just very simple, and Alear's basically a celebrity who has to cope with what's expected of them and i think their journey is pretty well executed. I also think Veyle's arc is really well done, she's basically become one of my favourite FE dragons because she's actually very relevant to the story. I think the story is pretty decent, especially in the 2nd half from when the first truly major roadblock happens. Even Tiki did a few favors and then kind of disappeared. As for character designs, i agree with that they are overdesigned but personally i prefer complicated over boring. That might just be me, though. Combined with that, a lot of the characters are likeable and i enjoy their supports.
    That said, there's some flaws for sure. I like Clanne and Framme, and i understand Lumera making a big impression on Alear. But the twins being overly excited to meet their hero and the drawn out death scene are kind of awkward. The story actually gets quite good in the 2nd half as i said, but the first impression is pretty poor. Moreover, the villain motivations are pretty weird. The hounds (notably Zephia) and Sombron really did not need sympathetic backstories, especially Zephia since hers wasn't rightfully rebutted by the heroes. I did understand, but i'd rather they were truly evil like the likes of FE4 Hilda or Gharnef.
    The simple story does make sense as a reason why this game would fall off, though. There's just little to discuss, aside from what characters people do and don't like. But most characters just aren't that controversial, not enough to get into long rants about them anyway. But maybe i prefer it this way, to not have continuous keyboard wars over Edelgard, Dimitri, Claude and Rhea and who is actually the evily evil dastardly villain. You can't really do that about the characters in Engage, since they're so clear cut about where their allegiances lie and what they're about.
    TL:DR: I think the quality of this game's aspects is just fine, and that it's mostly poor first impressions mixed with characters being not controversial enough to be so aggressively talked about as the 3H lords.

  • @gavinnelson3402
    @gavinnelson3402 Год назад +4

    I love the wrestling analogy, and various other points as well. I'll throw in by saying I dislike yt shorts and I only view them because they get shoved in my face, and I have always preferred hours long vods. Well put together video that had me thinking.
    Also, my purchase of engage is holding out hope for future titles. I wouldn't mind a game like any of the other titles except engage, heroes, and warriors. Fates, awakening, and other problem children of the series I would happily receive a carbon copy of due to the "feel" of them. And yes, I would be so hype for any and all remakes.
    Probably the most dissappointing piece of engage for me was how watered down all of these iconic fire emblem characters felt, and how instead of a collaboration of the best bits of each game it felt like the opposite. At this point I likely won't be pursuing the subject further, but I'll finish by saying I didn't enjoy the powerful nature of the rings. I felt like the story and new characters, like the game, relied too much on the crutch of old heroes carrying them.

  • @pinacolada8040
    @pinacolada8040 Год назад +3

    I felt so identified with your friends story, cause, mine was very similar, but with Azura, my friend introduced me with fire emblem heroes, but damn, researching about the franchise i encountered the Nohr dance azura cutscene and boom, i bought the game just because of how much i loved her dress, hes voice, her everything, and she's still one of my fav fire emblem characters and im sad that she wasnt the revelation emblem in Engage :C

  • @francoperalta5986
    @francoperalta5986 Год назад +2

    Folks who make claims of Fire Emblem Engage failing never really answer what it failed at or look at what it was trying to be. I mean yeah they bring up aspects like character designs and story, but not the specifics of them. But don't see the big picture regarding what Engage wanted to be..

  • @kanrakucheese
    @kanrakucheese Год назад +4

    The translation was definitely a failure. Didn't even try at points and just made stuff up.

  • @RaspbrylZ
    @RaspbrylZ Год назад +3

    I don't agree with the take there is too much competition or that people don't have the attention span anymore or even that the switch is aging and under-powered.... those were all true when Three Houses blew up.
    I think the weak response from the initial purchasers to the story and characters turned to much less favorable word of mouth, that turned into less of an algorithm push on social media and it just naturally petered out. Engage just... couldn't compete and didn't live up to the expectations three houses built for new fans who wouldn't buy the game day one.

  • @FletcherReedsRandomness
    @FletcherReedsRandomness Год назад +6

    I see more people being apathetic to Engage's story than being outraged like they were with Fates, which might actually be worse for its legacy in the long run. With Fates, I remember so many people being furious at how awful the story was, but that made the game stick with them in the years since its release. I still see people arguing over characters like Corrin and Takumi and Azura seven years later. Meanwhile, Engage's story seems to be more "in one ear, out the other", which is probably going to result in most people completely forgetting about it over time. None of the characters have made much of an impact on the community, for good or ill, like Lucina, Xander, or Dimitri have (except maaaaaaaaaybe Yunaka? Maybe?), and for such a character-driven series, that's practically a death sentence for this game's memorability. I enjoyed going through Engage as a video game, but while there were some characters that I liked, like Yunaka, Fogado and Griss, I barely remember what happens in the plot besides the Emblems being corrupted and Veyle having a Gollum personality split (and also "the Fire Emblem", for obvious reasons), while I can recall almost everything that happens in Three Houses from memory.

  • @robbylava
    @robbylava Год назад +3

    Brilliant vid Mangs, I'm really glad you covered this. Have fun over here in the States!

  • @heroicgangster9981
    @heroicgangster9981 11 месяцев назад +4

    To me I think Fire Emblem Engage had an story engagement problem. It's how you compare Sonic 06 and Sonic Forces. Both have bad gameplay and story in their own respects, BUT 06 had ambition that people like talking about. Forces had a bad story but it had NO AMBITION, I think people can detect intentionally held back ambition.

  • @exmaarmaca
    @exmaarmaca Год назад +7

    I wonder if the desing of the characters for Engage was "lets appeal to the zoomes, what do they like? ah sparky colors and excesive accesories... so be it".

    • @therealjaystone2344
      @therealjaystone2344 Год назад

      And most are 25 years old

    • @-lord1754
      @-lord1754 Год назад

      Zoomers dont have patience for the most unfiltered classic FE gameplay to date

  • @redwolvlives
    @redwolvlives Год назад +13

    I’m a strong believer that STYLE can make or break a game. Persona (5) being a great example. I consider both series to be in a unique niche regarding their overall appeal. Persona 5 catapulted the series in popularity but the overall gameplay compared to early entries was changed much. But its style, from the flashy special moves, the cut-ins, cut scenes, even the menus and their transitions blend so well together. It knows the style it wanted and was refined to a razor edge.
    Engage feels lose it’s it style, frist the extreme, over the top, and clashing character designs don’t mesh with each other, specially when put next to the simpler designs of many of the ring heroes. Drop that in to a generic fantasy setting it it just compounds it.