*FULL GAMEPLAY VIDEO* Project K - The League of Legends Trading Card Game

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  • Опубликовано: 18 янв 2025

Комментарии • 116

  • @jordankern7641
    @jordankern7641 Месяц назад +16

    *Alternante title* Lonely man plays card game by himself AND WINS! (All jokes much respect and love for putting this together played with friends yesterday and am really excited for the first set to drop and start deckbuilding)

  • @Xatumi
    @Xatumi Месяц назад +31

    Great video. Still confused a bit on scoring, exhausted, and moving to battlefields vs back to base.

    • @WillowCCG
      @WillowCCG  Месяц назад +5

      While a card is ready, you can exhaust it to move to or from a battlefield.
      Scoring is done when you Conquer a battlefield. Meaning you take control of it. Additionally at the start of your turn you score once for each battlefield you control.

    • @Xatumi
      @Xatumi Месяц назад +1

      @ ok that clears things up. So moving back to base would be to keep ur units safe essentially

    • @WillowCCG
      @WillowCCG  Месяц назад

      Correct.

    • @quoctrungbui3544
      @quoctrungbui3544 Месяц назад

      It basically is like attacking in MTG, but instead of just tapping creatures, you tap them and move them to a battlefield, and you can move them out of your battlefield to make them safe.

    • @phoenix1985gr
      @phoenix1985gr Месяц назад

      @@WillowCCG Is it at the end of turn? When Kayn moved to the void location you didnt score?

  • @MisterMutton
    @MisterMutton Месяц назад +16

    Was looking forward to this type of vid. Thanks.

  • @Gabbiroll
    @Gabbiroll Месяц назад +3

    Thank you for this! And everything you guys have been doing with the tabletop mod and discord discussions. I'm so hyped for this game since the mechanics seems fun!

  • @Maposil
    @Maposil Месяц назад +4

    14:11 I was a little skeptical about the game, until you did this kayn move, it hyped me up

  • @GretSeat
    @GretSeat Месяц назад +6

    I don't understand the logic of "volibear can't do anything" at 20ish minutes. He has full mana, and can do a lot of things.
    He can move one voli to a battlefield to get a point, and THEN put out his other Voli which would deploy onto that battlefield also, so now the yasou player would need to use 20might to take care of both, or some other cards.
    And since he's furious the yas player has to spend 2 more recycle to even target him.

    • @raido97
      @raido97 Месяц назад +3

      He wanted yasuo to win because Is a yasuo main

  • @thegoat9219
    @thegoat9219 Месяц назад +5

    You should upload gameplay videos like the ones that go on in the discord. There could even be a commentator since so many people are in the VC

  • @csxcat
    @csxcat Месяц назад +6

    at 13:30 shouldn't you have scored a point? moving unit to empty battlefield hence conquering it

  • @SeniorAdrian
    @SeniorAdrian Месяц назад +2

    Nothing comes close from the interactive gameplay in Legends of Runeterra. I thought they will implement a system like that here, but looks less interactive.

  • @ericbasnight2068
    @ericbasnight2068 Месяц назад +4

    Thanks for this. Solidified my disdain for the game. The reused art, the name changes, mechanics, etc. But at least I gave it a look. For all of you that are going to play, enjoy!

    • @antonis_spurs
      @antonis_spurs Месяц назад

      The art and names are not what they gonna be, we dont know how the game might look when published to be honest. This video just helps you understand the core mechanics and idea

    • @ericbasnight2068
      @ericbasnight2068 Месяц назад +2

      @antonis_spurs it's still my opinion the game is trash. I'm a jaded player that was discarded when they turned to PoC players to try and save LoR. This game doesn't look like fun. It probably has some fun elements. But it's trash. They couldn't save LoR. And LoR had storytelling that I would dare say rivals MTG before Hasbro ruined it.
      The game is coming out in China within a month. I doubt they will have fresh and new art for this. If they do, great. Game is still garbage. I hope that I'm wrong. I hope that it's better than LoR. I doubt it after everything they did to LoR. Stay to digital games Riot. The MMORPG and Project L seem more fun and interesting than... This...

    • @swaggymcgee4663
      @swaggymcgee4663 Месяц назад

      @@ericbasnight2068so… what don’t you like about the mechanics?

    • @ericbasnight2068
      @ericbasnight2068 Месяц назад

      @@swaggymcgee4663 the resource system. While there are games out now that require the use of an extra resource, shuffling your mana away to pay for costs seems bad. Yeah, you get two runes a turn but still feels bad. Physical TCGs always have a resource, except for Yu-Gi-Oh, but I think just making a passive Mana system could be done. Or make the battlefields, which make no sense in how they are used, the resource system. Battlefields could be similar to sites in Sorcery that provide mana and other abilities that make gameplay more interesting. Requiring a certain number of runes is good enough without also having to shuffle some away.
      Speaking of which, the battlefields seem to be the Landmarks from LoR. These could have stayed the same in this. They should be things that can be played and sticks around. Like enchantments from MTG. Static abilities or once per turn or countdown. All things that bring another level of depth to the game. Something that works super well in the game they have now.
      The base thing doesn't really make sense either. If the point is to control the battlefields, why not just fight over the sites? Choose your Battlefield. That's your board. You win the game when you gain control of your opponent's battlefield for a set number of turn cycles. I get that The Base is like league. You go out do your combat, come back and reset. I get it. But why have a base of you don't have at least one lane? Or turrets? The Base would make sense then. Hell, I'd be happy with that. Each Battlefield is a turret and when you lose your turrets you can be hit directly and when you take X amount of damage, you lose. The base makes zero sense.
      Deck building doesn't really make sense either. Probably because I'm used to LoR. The Champions are set into at least 2 types of runes and that's all you can use. While LoR did the same thing with the regions, the cards from those regions had their own flavor. While I'm sure the runes do too, the identity of the cards seems lost. I saw Single Combat art and it's a Demacian card and Demacia has probably the best stated units for fight spells. It's built for the Duelist. But not every region has Duelist units. And that's where the flavor comes in. Noxus glorifies Might and those that can wield it. Bloody Business shows that flavor by having certain restrictions to be used. The Driven spell is flavored nicely too. Can only be used in combat and it adds that flair that only Draven can provide. I don't see the flavor to be had in the runes. The runes seem to flavored yes, but cards from all over Runeterra, from all the regions, seem just mashed together. It's not flavor.
      The combat system doesn't make sense either... Damage resets each turn. Cool. Similar to MTG. Gotta kill it out right or it lives to fight on. But, unlike MTG, after combat health resets and then you have to potentially find another way to deal enough damage to kill it. Yes, there is a window to play spells and stuff in an encounter or whatever it's called. This window is a restriction and it's not good. If I can deal 3 damage to something that takes 4 to kill in combat, but I can't kill it at Burst or Fast speed, I lose the chance to remove it. The 1 damage ping spell won't kill it. Now, this is assuming that spells have different timing restrictions.
      Which leads me to my next point, spell timing. One thing that makes a game good or not is timing and interaction. Being able to leave mana open is HUGE. As of right now, it seems like all spells can be played whenever the window is open. Which could be anytime a game action is taken. Which doesn't seem... Right. I don't recall seeing anything in the rules section about it. And I didn't see anything in the gameplay about it either. It seemed like a Pokemon game where each player gets their turn to themselves and yeah. Pokemon doesn't have a lot of interaction on your opponent's turn, so it's boring to me. But it seems like more fun than this. Spell timing is an important aspect to many games. Combat Tricks, protection or evasion, counter play, etc. All things important to make a good interactive game.
      There isn't enough information in the video about some of these mechanics or details to make things very clear. Which also doesn't make the game very intuitive. Game is trash. I'll stand on it until I see different. I hope that it's going to be good. But I doubt it.

    • @ericbasnight2068
      @ericbasnight2068 Месяц назад

      ​@@swaggymcgee4663ok this is gonna be a long one. And I had to type it again because it didn't save.... I'll try to keep it short and sweet.
      The Base aspect makes no sense. If this is supposed to be a representation of LoL, units go fight and come back. Which makes sense. Back to base heal up and go fight again. But there are no turrets. So what's the point of having a base? The base would make more sense if there were turrets. Once turrets are gone, you can start taking damage and when you take so much, or lose so much, GGs.
      Battlefields don't make much sense either. They are Landmarks in LoR and they do awesome things. Some are static and effect the board every turn. Some countdown to big payoffs. And others have once per turn effects. I don't understand why you should have to choose one at random. It seems odd. Why not just use them as the turrets? You choose a Battlefield to fight on and when you lose control of it, you have a turn cycles to contest or you lose the Battle and your Opponent can just attack the base. Or, like in Sorcery, they are the resource that provides mana and runes.
      Which brings me to the resource system. All TCGs I've played have a resource system, except Yu-Gi-Oh. But I'm sure there are others. And so far Runes make little sense. You get 2 for free. Every turn. And they make mana. But in order to play something big or impactful, you gotta shuffle some number of resources into the rune deck? They could easily make a one gem per turn system like they already have in LoR. Plus runes have an identity crisis.
      Which brings me to deck building and flavor. Runes seem to act like Regions. And you can only build decks using cards associated with certain runes. And each champion and their side champion are hard stuck in 2 rune types. But it seems like these runes lack flavor. Where in LoR the cards from each region had plenty of flavor and identity. Single Combat is a prime Strike spell. And Demacia has some of the best stated units for this. Very simple. While Noxus has strike spells, but they have certain restrictions. And their restrictions are flavored to the region they are in. I'm sure Runes are flavored too, but this game showed me cards from all regions mashed together. It takes away from the identity of the regions.
      Combat doesn't seem like fun either. Damage resets twice per turn? So I kill things in combat or I find spot removal? Something that makes a game fun is interacting with your opponent. Using a unit to soften a big unit and post combat using a ping spell to finish it off. It's common in so many games. Or playing combat tricks. But if damage resets after combat, that ping is worthless. Spell timing is important, but it doesn't seem like there are Slow spells. It all seems like spells can be played whenever the window is open. Which seems like anytime a game action is taken.
      I stand on my comment. Game is trash. I hope I'm wrong and it blows up. But I'm jaded after Riot drove LoR into oblivion. Hopefully it's good, but I doubt it.

  • @WillowCCG
    @WillowCCG  Месяц назад

    *CORRECTION:*
    In this video I claim that defend ability resolve before attack abilities. This isn't true, they are added to the STACK first. Because the stack is "first in, last out." attack effect resolve first.
    TLDR: Attack abilities resolve, then defend.

    • @LilPugHugs
      @LilPugHugs 27 дней назад

      If your the owner of the mod you might want to update the rules in the mod then, it also says that "when I defend" abilities activate first then " when I attack". Maybe tidying up the 8th point scoring rules too, I didn't fully understand them till watching this video. Thanks for the content though, loving seeing how the game plays. I used the mod to print off my own cards so I can mess around with the game with my brother to tide us over till the actual release!

  • @Squizzomatic
    @Squizzomatic Месяц назад +1

    Thanks for the video! I wanted to see a game play out to help me understand! To note you missed SO many volibear legend triggers lol you shoulda be at max runes a few times at the end there

  • @anirudhanandi2714
    @anirudhanandi2714 Месяц назад

    Love the commitment to the game. Great stuff. Exactly the content we needed

  • @ponyfish157
    @ponyfish157 Месяц назад +2

    Hm. I really like the partner champion mechanic. U get one turn where u can guarantee a play on turn but in return the enemy sees it coming.
    The battlefields are pretty cool for multiplayer but im not sold for 1 on 1s.
    Also what do the battlefields themselves do? U can choose battlefields, but i didnt see them interacting with the monster cards

  • @Koningg_
    @Koningg_ Месяц назад +1

    I think you missed a point when you moved kayne the first time to a battlefield (before you moved it back to base). Also you missed the passive of volibear deck card when you played volibear. Tough to keep track by yourself, especially when rules are not that clear yet. I’m excited to see more gameplay!

  • @joaocarloscarvalhopereira4300
    @joaocarloscarvalhopereira4300 Месяц назад +10

    They said that they are trying to get casual and try hards. But you never going to see a casual pick up this game with this level of complexity. Tapping, conquering, moving in, out, returning runes, types of runes. It got like 50 rules already. I'm a veteran TCG player and find it very confusing, I never think that I would say this, but this game will be a flop.

    • @WillowCCG
      @WillowCCG  Месяц назад +5

      @@joaocarloscarvalhopereira4300 when you’re playing it most of these rules aren’t especially relevant. I’m just explaining every possible step of the gameplay. Like you can explain combat in 200 characters, or you can just say “bigger total number wins”

    • @RoyVanstorm
      @RoyVanstorm Месяц назад +2

      You think so?
      Most mechanics come from Magic already (Tapping, Summoning Sickness/Haste) even recycling can be read as returning a land in play to the bottom of your deck. The energy cost is just Colorless Mana cost.
      The rune deck is just a Don! Deck from One Piece TCG but with colored Dons
      And the Battlefields are pretty much just Marvel Snap, but with Magic Combat. Even the recent changes to the Magic Combat Step make it fit Project K's combat.
      I really don't see what is so complicated, maybe moving between base and battlefields? Everything else comes from other games and even if you didn't play other Card Games, most effects and rules are one liners.

    • @joaocarloscarvalhopereira4300
      @joaocarloscarvalhopereira4300 Месяц назад

      @@RoyVanstorm I mean, I understood the rules, but as I said, I'm a veteran TCG player, Magic, Yugioh, OPTCG. The thing I like in OPTCG is it easy to play, easy rules, this one TCG that riot made, it's like 10 mechanics from these famous TCGs games mashed togheter for the sake of it. A non TCG player will have a bad time understanding these terms and mechanics. Don't get me wrong, I'll absolute clap all the casuals going to my locals to play this, then they will get frustated and blame the game mashed mechanics as "too hard to get into". I've seen this very strong in yugioh, the game is soo complex that the new players blame the player and not the game.

  • @davedoublee-indiegamedev8633
    @davedoublee-indiegamedev8633 Месяц назад +14

    I think they missed the mark a bit with why Commander is so popular in MTG.
    Number one is that in MTG your deck only has one of each card and 100 cards per deck. that prevents players from making combo decks that are insanely strong, it also increases RNG and because the game is more random, people can try and play various types of decks and actually have a chance to win with sub optimal strategies.
    I also feel like the runes mechanic is just something that adds barely any extra depth to the game but adds extra complexity with needing more cards.

    • @astrograph7875
      @astrograph7875 Месяц назад +10

      *Looks at Thassa/Demonic and Underworld Breach/LED/Brainfreeze*
      There are a million two card/three card combos that end the game right there in Commander. Nothing is preventing players from making these insane combo decks that can win turn 3-4. The only thing stopping them is playgroups either not playing them or banning them in their games.

    • @MichaelWBrennan
      @MichaelWBrennan Месяц назад +1

      @@astrograph7875Thoracle is why I stopped playing Cedh. It's boring when every deck is Thoracle with a different coat of paint. I was thankful to get a Slicer because it was at least different

    • @byeguyssry
      @byeguyssry Месяц назад +9

      Obviously it's imppossible for Project K to replicate what makes Commander popular. They don't have three decades' worth of cards

    • @lucasfigueroa6165
      @lucasfigueroa6165 Месяц назад +3

      I particularly like the runes mechanic. Remiands me of the memory system in Digimon. But making a second deck, and adding it up to the two commander, the battlefields, and the overly complex way of battle in and out makes it daunting. Seems like magic but with two hundred extra steps. They should've simplified where they could, and keep the battlefields, that seem the most unique mechanic they made.

    • @GretSeat
      @GretSeat Месяц назад +2

      league is a game about combos, why wouldn't you have combos in the game? lmao
      League isn't trying to do "Commander" and it's upsetting when people keep comparing it to commander, it's not commander, and it's not trying to be.
      It's league, you pick a champ, and you do team fights and combos, and gank to win.

  • @ocelot09
    @ocelot09 Месяц назад

    this is good stuff, it would be great if you posted more demo matches like these. i'm still trying to wrap my head around the rules/flow of matches and this video is really helping me understand.

  • @lucassoaresdossantos7065
    @lucassoaresdossantos7065 Месяц назад

    I need more project K videos!!! Play against someone, 3 matches in a single vid!!!

  • @snackelwolf4462
    @snackelwolf4462 Месяц назад +2

    On card appearance, look at games like Shadowverse Evolve. Relatively small presence in the States, but the card art is drop-dead gorgeous. Stunning even. Riot is going to have to up their game and get a sense of collectability and aesthetics infused into this TCG, or it's not going to even make a dent in the U.S. market. We are in a paradise era of good TCG's with high collectability.

    • @joshuamain5083
      @joshuamain5083 Месяц назад +1

      The card art is all incredibly lazy and reused. Yes, all the art is really amazing and well made, but that's because every card in this game reuses art from either the regular League of Legends champion art splash screens, or from Legends of Runeterra...The TCG that they already had and abandoned. To me this game doesn't look impressive in the slightest, the reuse of art marks it as very copy and paste and unengaging because nothing was made for it specially. People who have even a passing knowledge about the exsistance of Legends of Runeterra are going to look at this game and not want to collect it because they've seen all the art before.

    • @fkjfkrmrk
      @fkjfkrmrk 17 дней назад +1

      @@joshuamain5083 Hearthstone re-used art from the world of warcraft tcg that they shut down just before hearthstone released... and hearthstone was still successful...

  • @Kai-jn7pn
    @Kai-jn7pn Месяц назад

    I like the Battle system for this game, pretty unique plus there's interaction elements involved.
    Card frames need redesigning: You don't want people looking at this tcg and thinking that it's a "One Piece tcg clone"

  • @heitorpinati4940
    @heitorpinati4940 Месяц назад +4

    Could someone please explain to me what the orange voli effect means in the part that says "my base is not a battle field", like how does that fit in with the rest of the effect?

    • @UnovaNightly0108
      @UnovaNightly0108 Месяц назад

      It's more than likely reminder text, like in mtg, they italicize things that are rules or descriptions of abilities. Since battlefields are actual cards/places it would make sense to not count where he starts

  • @xibbas7055
    @xibbas7055 28 дней назад

    Played this game physically at a card shop with proxies printed. Definitely some balance issues with the demo decks that I expect the full release to fix. The wording on the cards needs some work and the way "chain links/the stack" work need some more clear definitions.
    After some testing id ranks the demo decks
    1. Volibear - Clearly the strongest by a large margin
    2/3. Jinx/Yasuo - Both are very good and I can see yasuao becoming quite strong with more support cards I couldnt quite say one was definitively better than the other.
    4. Viktor - Cool concept but seems to have very conflicting game plans split between death triggers and token generation

  • @MrWhiteLioness
    @MrWhiteLioness Месяц назад +1

    You see, Meditation is an ability that restores mana and YI use meditates to heal.
    But here, is to draw cards.
    Maybe cards are considered mana here?
    But honestly the ability doesn't match what Meditation/meditate actually does.

  • @jamalmartin6507
    @jamalmartin6507 Месяц назад

    thanks for the video. please do more and show some interesting combos/effects

  • @astrograph7875
    @astrograph7875 Месяц назад

    Any plans to release gameplay videos soon? Woud love to see these decks in action.

  • @Yaoyue春
    @Yaoyue春 Месяц назад

    Question, can i move a "Ganking" unit without opponent's unit in that battlefield and gain point?

  • @Katar1995
    @Katar1995 Месяц назад

    Is there like a discord arround this tts mod to play with other ppl?

  • @mantryl
    @mantryl Месяц назад +2

    what happens during a tie in might?

    • @WillowCCG
      @WillowCCG  Месяц назад

      Both are destroyed, nobody gets a point.

    • @mantryl
      @mantryl Месяц назад

      @@WillowCCG thanks

  • @mauriciogarnier5778
    @mauriciogarnier5778 Месяц назад

    I am new here , love the video help me understand the flow of the game a lot better , but I am confuse about Blazing Scorcher , it says that you must pay an additional rune to enter "ready" but how do you know that you need to also return a rune to the rune deck ?

    • @WillowCCG
      @WillowCCG  Месяц назад

      The first number displayed in black is a "energy cost" and the colored red icon next to it is a "power cost."
      Energy costs are paid by exhausting a rune.
      Power costs are paid by recycling a rune.

  • @sebastianseemann8524
    @sebastianseemann8524 Месяц назад

    where did you find the rules and cards?

  • @aces6732
    @aces6732 Месяц назад

    When will be released

  • @muriloalves8703
    @muriloalves8703 Месяц назад +1

    Awesome content.

  • @ゼロ98
    @ゼロ98 Месяц назад +39

    Seems interesting, but the reused art its a No for me...

    • @lif3l3ssgaming
      @lif3l3ssgaming Месяц назад +10

      the reused art is such a sad thing atm. coming from lorcana the art is beautiful and then seeing this it makes me sad.

    • @Violet_Erin
      @Violet_Erin Месяц назад +6

      Reusing old art sounds like a fan project tbh. Did Pokemon TCG reuse the same arts for Pokemon over the years? No

    • @lif3l3ssgaming
      @lif3l3ssgaming Месяц назад +4

      @@Violet_Erin Yeah it seems very lazy and/or rushed. Idk im interested in the game and maybe future sets will be better but this seems like a poor way to start from their choice of card design to the art... Idk Collectors(not me im a player first usually) keep tcgs thriving and it just doesnt feel very collectable atm.

    • @UnovaNightly0108
      @UnovaNightly0108 Месяц назад +3

      @@Violet_Erinactually they have, it's just not as prevalent as this. Most Pokemon have their reused Ken Sugimori art on a generic background, and even more stylish art like Rotom in Ultra Prism and Forbidden Light (who is exactly the same card just type shifted) or Dunsparce EX Sandstorm and Celestial Storm)
      Not saying it's right, just saying they have. Im hoping for more original art, but considering they barely even wanted to make this available worldwide, it figures they wouldn't want to invest more in the arts yet, which is a shame.

    • @4pereal726
      @4pereal726 Месяц назад +2

      LoR is dying anyway might as well use it
      I know it's bad but most of the LoR cards arts are amazing
      hope the reusing is just the beginning

  • @happypepper9326
    @happypepper9326 Месяц назад

    Thank you.

  • @spockling6538
    @spockling6538 Месяц назад

    How does deflect work?

    • @WillowCCG
      @WillowCCG  Месяц назад

      Deflect just means "there is a cost for an enemy to target me with a skill or spell." sometimes its recycling a rune, other times its something else.

    • @spockling6538
      @spockling6538 Месяц назад

      @@WillowCCG does that Z kinda shape mean recycle?

    • @patrickrowland3932
      @patrickrowland3932 Месяц назад

      ​@@WillowCCGsimilar to mtg ward

  • @Fergit_
    @Fergit_ Месяц назад +4

    I wish it didn't look like that. Or play like that.

  • @namel3469
    @namel3469 Месяц назад

    Interested

  • @subfrost7
    @subfrost7 Месяц назад +1

    so it seems....good i just kind of dont like the muiltiple people thing.. it changes rules and im already like...uuhhhhhhh on a 1v1 lol imma try it but i dont know why this seems so confusing

    • @WillowCCG
      @WillowCCG  Месяц назад +3

      Trust me, once you get used to the flow its so easy to learn and the multiplayer free for all games are really fun.
      Excited to try 2v2 once we get the 2v2 rules.

    • @subfrost7
      @subfrost7 Месяц назад

      @@WillowCCG so what do you think is going to be the main ....game? like in one piece tcg 1v1 is standard for their reginals and nationals and stuff. do you think this will be 1v1 standard? or the 2v2 is going to be the headline in huge tournaments?

    • @davedoublee-indiegamedev8633
      @davedoublee-indiegamedev8633 Месяц назад

      @@subfrost7Arguably the main casual mode in MTG is commander which is 4 FFA and this is their primary aim with Project K. So I assume the main game mode is 4 FFA

    • @brexcubo6766
      @brexcubo6766 Месяц назад

      ​@@subfrost7they said there will be a competitive circuit.
      1v1 is the only real competitive format in card games, and riot seems to know that from the first video.
      It will be marketed in both direction, but big competitive events will probably be 1v1

  • @horanelawrence241
    @horanelawrence241 Месяц назад

    Good example

  • @Hydr312
    @Hydr312 Месяц назад

    Is this not like marvil snap?

  • @lucarizzi9576
    @lucarizzi9576 Месяц назад +3

    Unfortunately the game design seems pretty bad, on top of that the champion design seems underwhelming. That's really disappointing because LoR was awesome on that part, champions were well designed with different aspects, but rn they are mostly +1 atk or -1 atk. For example, Viktor is one of my favourite champions and his design doesn't remind me of him at all. They could adapt LoR into a TCG card game and that would be a really good starting point, but this battlefield conquer and this cheap and unattractive champions game design (Vi and Miss Fortune has quite similar design, how's that possible?) is a giant NO.

  • @Ortelim
    @Ortelim Месяц назад

    Any way to try this on mobile?

  • @rkstrips8000
    @rkstrips8000 Месяц назад +6

    Just like the other Riot games it feels and looks clunky and slow. The gameplay is not engaging, it's boring compared to modern card games

  • @subasafreak
    @subasafreak Месяц назад +4

    summoning and attacking in the same turn with no cost, such a lame game, how can they attack when they are exhausted it makes no sense, trash game.

  • @garthixd
    @garthixd Месяц назад

    First

  • @DapumaAZ
    @DapumaAZ Месяц назад

    Why do
    You keep bouncing to every new game instead of gaining skill at X game?
    Most new card games
    Die even if they have great gameplay aka The Spoils

  • @kawaiisnake8201
    @kawaiisnake8201 Месяц назад +5

    Ugh it´s so ugly looking...

    • @Violet_Erin
      @Violet_Erin Месяц назад +1

      Cards feel cheap unlike LoR

    • @raidbossmorde3024
      @raidbossmorde3024 Месяц назад +1

      Have you seen One Piece? Looks the same yet it's popular

    • @fkjfkrmrk
      @fkjfkrmrk 17 дней назад

      @@Violet_Erin LoR looks like trash

  • @northstar12389
    @northstar12389 Месяц назад +1

    A lot of unfun complexities. If i was the designer I would make it simpler.

  • @BlackRoseTC
    @BlackRoseTC Месяц назад

    I have a trade group made in prep for release for UK and europe, gonna have an automated ref system and stuff and I have other groups I aready mod etc, if you wanna drop me a pm if you wanna post on there or I could even mod you if thats something youid be interested in, just reply or pm me