6 DEVS Make a GAME without COMMUNICATING!!

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  • Опубликовано: 27 сен 2024

Комментарии • 1,5 тыс.

  • @Blackthornprod
    @Blackthornprod  Год назад +2867

    Would you like to see MORE videos like this? and if YES, which other DEVELOPERS should we invite to the challenge?

  • @dangeroushanako5623
    @dangeroushanako5623 Год назад +4836

    AIA: "I don't wanna step on anyone's toes..*repaint princess to be a little prettier*"
    Owen: "TF is this walking fish with a aquarium on the head *delete the princess*"

    • @Dijits
      @Dijits Год назад +571

      Losing the princess was a solid move honestly. I think it would have been cool if she was like powerful and you could upgrade her or something like the Archer and King in Clash of Clans. They would need more time to do that though.

    • @paladinoestetica
      @paladinoestetica Год назад +20

      @@Dijits Nooo rip princess

    • @coolice5786
      @coolice5786 Год назад +65

      @@Dijits Oh yeah! From a very simple and pathetic pea shooting princess, into a freaking powerhouse of a princess!

    • @vic_710
      @vic_710 Год назад +51

      @@Dijits yea it would've been cool to see her as something that both needed to be protected and was able to get stronger slowly but surely. Maybe make her and god cursor the only thing which would be able to damage the final enemy and if you don't upgrade her enough, you'll never be able to win.

    • @justamanofculture12
      @justamanofculture12 Год назад +9

      Her sacrifice was for a noble cause lol

  • @Alateriel91
    @Alateriel91 Год назад +2646

    I like how it went from “Green background” to “green is bad for colorblind have red on red” to “this needs a green background”
    Then it was like “Here’s a princess” to “I’ve recolored the princess because I don’t want to step on someone else’s toes” to “Princess begone”

    • @QuietWind01
      @QuietWind01 Год назад +137

      It actually kind of bothered me personally. I preferred the first background change, instead of the plain green and/or green-field vibe. I also agreed with the color blindness thing. It would be better if this was a case of something that wasn't so time limited, and they could implement a feature for color blindness and/or have backgrounds/grounds to choose from as a setting since it wouldn't change gameplay much

    • @Sedobreev
      @Sedobreev Год назад +354

      @@QuietWind01 red enemies on a red background make me color blind

    • @ultimaxkom8728
      @ultimaxkom8728 Год назад +11

      @@Sedobreev ikr

    • @user-zp8ph6xo3l
      @user-zp8ph6xo3l Год назад +41

      @@Sedobreev as a color blind Person: couldnt really See enemys on First and third background

    • @Sedobreev
      @Sedobreev Год назад +30

      @@user-zp8ph6xo3l if you cant distinguish red and green, what differnce changing green background to red would make? Did it really make difference? Maybe he should have tried just brighter green, wouldnt it result in making it better for you too, without turning everybody else color blind? or just blue or yellow background? It wasnt the wisest decision if you ask me

  • @jazzminjohnson257
    @jazzminjohnson257 Год назад +8223

    What if, when the castle gets destroyed, the queen spawns in its place for the player to protect and runs around in a panic? This would give the player one last chance to stay alive before the game ends.

    • @Blackthornprod
      @Blackthornprod  Год назад +1623

      That's actually a really cool idea!

    • @AIAdev
      @AIAdev Год назад +255

      I like this idea too

    • @PersonManManManMan
      @PersonManManManMan Год назад +264

      Also maybe once Castle is destroyed there would be a way to rebuild it with materials, that is if Princess is still alive by then

    • @SubzeroYoutube
      @SubzeroYoutube Год назад +93

      Sounds perfect, have the music hit a all time high and you got yourself a very enjoyable last stretch!

    • @rosalyschijf2157
      @rosalyschijf2157 Год назад +9

      Exactly what I was thinking!

  • @MineCartable
    @MineCartable Год назад +176

    I couldn't help but giggle at the devs basically undoing each others work repeatedly.

  • @r3nmgod
    @r3nmgod Год назад +9411

    Last dev should get an extra hour or two. Gives them time to polish.

    • @PersonManManManMan
      @PersonManManManMan Год назад +1213

      Agreed, they each get 4h for their own input, but last one should have 2 extra for polish, or maybe instead 1st guy again does the finishing touch again starting and ending the project too

    • @TallGuyProds
      @TallGuyProds Год назад +620

      I would circle it back to the first dev for a polish round :D

    • @ItsAustinSea
      @ItsAustinSea Год назад +63

      @@TallGuyProds this

    • @MDG-mykys
      @MDG-mykys Год назад +22

      @@TallGuyProds I thought that is how it worked

    • @ramennoodle9918
      @ramennoodle9918 Год назад +48

      polish is a language of communication

  • @TBH_Inc
    @TBH_Inc Год назад +382

    I will say, the last video I saw like this (by another creator) developers were afraid to touch what other devs had done and solely just added new stuff. So it was nice seeing here, later devs doing things like updating sprites and other aspects to make the game much more polished.

    • @TheHeroBeats
      @TheHeroBeats Год назад +46

      I do feel some of the principal idea was lost when certain people outright removed a feature, the challenge is basically the Game Dev equivalent of "Yes, and?". So removing things others added instead of adding/tweaking features felt more like "No, Actually" if that makes sense.
      The princess being a primary example, it would be one thing if they changed the unit behavior, or maybe added a spawning condition or something, but instead they said "No, actually I don't like this" and removed it completely.

    • @Selrisitai
      @Selrisitai Год назад +37

      @@TheHeroBeats I think his reasoning for removing was good, but I also think, like you, that it changed the type of challenge it was. I would have preferred to see him modify the princess's purpose.

    • @TBH_Inc
      @TBH_Inc Год назад +13

      @@TheHeroBeats Ya, I agree with what people saying, it's better to modify than to completely remove. Of course, they are also time limited so maybe they would've modified it but just ran out of time. Maybe they could have left the code, just disabled it, and added a note for the next person.

    • @TBH_Inc
      @TBH_Inc Год назад +3

      ​@@pomelo9518 I mean, in an ideal world, they would read through every line of code to see what it does, allowing them to notice something is disabled and reimplementing it. However, people's time is valuable, and they have a time limit for this, so I'm not sure how much they actually read the code. I don't think just having a simple note that some code was temporarily disabled really corrupts the concept, it's not like they are telling the person what it is supposed to do or how to change it. Maybe if we draw a hard line and say that isn't allowed, maybe time limits should be a bit less strict. Idk the perfect solution, I just don't think it's a good thing that someone can spend hours on something and then it accidently gets completely removed.

    • @user-zg5oo5yk2v
      @user-zg5oo5yk2v Год назад +11

      I agree that generally something should be modified and not just removed, but the princess was just a terrible idea IMO. The game is so much better just being able to focus on the castle instead of also having to micromanage the princess

  • @Pablo4949
    @Pablo4949 Год назад +2228

    Would have liked to seen all of the different devs talk about the final game, maybe one by one. A lot of features were changed, removed, etc, and I would have liked their take on it. Feels kind of like the video wraps up so suddenly after a lot of detailed gamedev talk.

    • @bowmin1
      @bowmin1 Год назад +167

      It was a very unsatisfying end.

    • @psycless
      @psycless Год назад +37

      wish they kept the unicorn

    • @BrightNightmares
      @BrightNightmares Год назад +35

      Yeah the ending was super unsatisfying. It ended so abruptly.

    • @mr_confuse
      @mr_confuse Год назад +22

      @@bowmin1 generally, everything was extremely squished together, dev #1 and #3 basically added no value to the video - great idea, great outcome but poor execution imo

    • @bowmin1
      @bowmin1 Год назад +27

      @@mr_confuse The devs all had different styles of editing and how they showed stuff, and one dev didn't even bother recording the process. It just feels disjointed. Nothing blends together well from clip to clip. Makes for a meh viewing experience.

  • @cowforcow
    @cowforcow Год назад +3069

    One recommendation.
    You really need to get all of the game developers together after the game has been completed so that they can talk about what went right and what went wrong. It would also be cool for them to see and hear from each other a little bit about what each person was thinking.
    I then would give the entire team one more four hour window to work together (all at once) to complete the game so that you have a polished product to release to the general public.
    The chaos would give rise to some really cool ideas, and the teamwork afterwards would make the game some thing that RUclipsrs might actually want to play.
    I thought this is a really cool idea for a video series.
    I would watch it again.

    • @JeFF19AquiLeSs
      @JeFF19AquiLeSs Год назад +101

      I like your idea, but I'd have each of them finish the game separately. 6 versions of this game would be really incredible to see/play.

    • @MeltedButter77
      @MeltedButter77 Год назад +53

      @@JeFF19AquiLeSs interesting, however that’s a lot more work. Either way would be cool!

    • @worldweaver2691
      @worldweaver2691 Год назад +2

      same

    • @havefuntazarasu5367
      @havefuntazarasu5367 Год назад +2

      Yess

    • @JeFF19AquiLeSs
      @JeFF19AquiLeSs Год назад +4

      @@MeltedButter77 Hopefully not too much work, since the game is mostly done. Just a few tweaks and concepts/insights that each dev had that could've been implemented in each version would be pretty great.

  • @trashpanda9160
    @trashpanda9160 Год назад +497

    Owens audio quality is 5 parallel universes ahead of ours.

    • @daephx
      @daephx Год назад +48

      Audio is a finite resource, he made the right choice to instead spend on the music.

  • @AIAdev
    @AIAdev Год назад +852

    This was a ton of fun to be a part of. The game was fun when I had it but the devs after me really took it to another level

    • @r0y41ty
      @r0y41ty Год назад +14

      Love ur vids

    • @tcoder4610
      @tcoder4610 Год назад +85

      f in chat for the unicorn

    • @AIAdev
      @AIAdev Год назад +9

      @@r0y41ty Thank you

    • @Zharkan16
      @Zharkan16 Год назад +39

      I am sorry they removed your unicorns, I cried a little

    • @AIAdev
      @AIAdev Год назад +47

      @@Zharkan16 Never forget 🦄

  • @nolansmith7032
    @nolansmith7032 Год назад +421

    Liam’s “creative direction” was in the polar opposite of the rest of the theme lmao

    • @WallabyWinters
      @WallabyWinters Год назад +97

      Yeah his part was the weakest and probably most damaging to the whole project

    • @nyahnyah994
      @nyahnyah994 Год назад +67

      Yeah glad the dev after him remade the canon and bomb at least

    • @yuurina5092
      @yuurina5092 Год назад +6

      Its always the case

    • @elilundgreen
      @elilundgreen Год назад +3

      To be fair, he couldn't recreate the art style at all, because it wasn't his art style.

    • @poggestfrog
      @poggestfrog Год назад +5

      @@elilundgreen eh, he could've at least tried. the guy after that managed to at last have it look cohesive.

  • @Tarodev
    @Tarodev Год назад +679

    Here's your beer AIA 🍺

  • @l0lwarrior470
    @l0lwarrior470 Год назад +80

    We need full version of Owen's music, its just so cool

  • @MentalCheckpoint
    @MentalCheckpoint Год назад +626

    Oh wow, that end result is very impressive! Great job everyone!

    • @rubededcii2395
      @rubededcii2395 Год назад +3

      I love your videos!!

    • @trinexx2600
      @trinexx2600 Год назад

      Try playing it for an hour straight, you'll go mad

  • @AiTeee
    @AiTeee Год назад +91

    Tarodev part was amazing. Congrats to all devs

    • @johnsnow5125
      @johnsnow5125 Год назад +4

      I watched two of these vids so far (the other was the newest one). It seems like #5 and/or #6 are always the MVP that contribute the most

  • @TheShelfman
    @TheShelfman Год назад +359

    Wow this was so cool! Thanks again for inviting me😁
    I love the end result. Taro definitely blew my mind with the cursor ideas haha
    And it's sad to see AIA's unicorn go, but it's still with us, in our hearts😭

    • @Tarodev
      @Tarodev Год назад +55

      Rip unicorn 🦄

    • @Blackthornprod
      @Blackthornprod  Год назад +79

      Yes, and let's not forget Liam's princess that was also tragically lost 🤣

    • @AIAdev
      @AIAdev Год назад +44

      F 🦄 F🤴

    • @fictionmyth
      @fictionmyth Год назад +21

      @@Blackthornprod I like to think that somewhere they are together, riding through the clouds and looking down on the tragic world of constant fear and violence that they left behind. They were far to pure to be stuck in that horror show of a world. Apart they were but tragic victims of a cursed existence. Together, they are hope.

  • @HelperWesley
    @HelperWesley Год назад +212

    The princess being the Kenney art sprite I use all of the time for prototyping made me chuckle.

  • @ingusbingus8750
    @ingusbingus8750 Год назад +2

    bro devs 5 and 6 are the goats, turned and unfinished game to a masterpiece.

  • @JensDev
    @JensDev Год назад +117

    It's incredible how you can get such a great end result without even talking to each other. But sacrificing the unicorn cannot be forgiven 😖

  • @PitiITNet
    @PitiITNet Год назад +74

    Woah, I just cannot believe how much you all achieved in so little time! Really great job!

  • @jamol2tyjr413
    @jamol2tyjr413 Год назад +11

    tarodev really made the game stand out and seem more interactive. PROps to him

    • @iceman10129
      @iceman10129 Год назад

      Completely disagree compared to Owen who truly made the game great and then Tarodev kind of over devved it again.

  • @iHeartGameDev
    @iHeartGameDev Год назад +30

    What an awesome end result! Super impressive work from everyone involved!

  • @herbster12345
    @herbster12345 Год назад +16

    definitely more like this! But also, would love to see an informal section after the challenge is over where all the devs chat together about it (maybe even with a bit of small deving to fix any bugs or balancing issues in the final product).
    I love this series!

    • @NorthernDruid
      @NorthernDruid Год назад +2

      Would be cool, they could discuss dropped or failed ideas as well such as the princess and unicorn, how they could've been implemented/improved etc.

  • @overrideFunction
    @overrideFunction Год назад +6

    The amount of work you got done in 4 hours versus what I do is hilarious. I'm new so I'm lucky to complete one single new feature.

  • @convolve
    @convolve Год назад +7

    1st, 5th, and 6th guys completely carried the project. Especially 5th, they single-handedly turned a lackluster game into something that genuinely looks interesting

    • @Alexa-bp8rm
      @Alexa-bp8rm Год назад +2

      Agree, also 4th guy did major improvements imo because of all the qol stuff plus fixing the mana system and mouse

  • @samyam
    @samyam Год назад +12

    Turned out amazing! Great job to all devs involved 🔥

  • @moocowp4970
    @moocowp4970 Год назад +17

    I'm always amazed at what you accomplish in 4 hours. Just what Noah made in 4 hours would take me days I'm sure.

  • @mario_actually
    @mario_actually Год назад +15

    These kinds of projects are always so fun to watch.

  • @madelinewright5739
    @madelinewright5739 Год назад +3

    The units patrolling is so creative, how every unit has a different shape they patrol is something I've never seen in another game!! Whoever did that should be proud!!

  • @Hazlius
    @Hazlius Год назад +3

    It was so interesting to see the different types of devs; some were focused on polishing mechanics/gaps in the game that already existed, and others looked to make completely original additions. Cool experiment that shows a lot about the people you’re working with!

  • @fanrik9583
    @fanrik9583 Год назад +12

    That guy Liam really just took a big fat shit on what the two first guys had been building. Ya'll think he was trolling?

    • @blubaylon
      @blubaylon Год назад +6

      Seriously... If he cared so little about the project, why join?

    • @TheHeroBeats
      @TheHeroBeats Год назад +1

      Not sure how you came to that conclusion, he might not have added much, but the things he did add were all valid.
      The only thing lacking was his art, and that might simply be something he's not good at and didn't feel it necessary to waste his time trying to make something look good, rather than make something that worked.
      The entire point of the challenge was to take what was handed to you and add things to it.
      He added a unique enemy type to give enemy variety, which can diversify your strategy or at least freshen up the game.
      He added a unique failure condition that you have to protect, which is quite unique for what is essentially a tower defense game.
      He added a unique unit/building type as the cannon.
      He added an ability for the player to more actively respond to threats/mistakes with the bomb.
      And spent some time play testing and balancing.

    • @fanrik9583
      @fanrik9583 Год назад +2

      @@TheHeroBeats Even after the following devs did everything they could to be inclusive and make his pile of dung work it still got removed in the end. What does that tell you?

    • @TheHeroBeats
      @TheHeroBeats Год назад +1

      @@fanrik9583 Except they didn't get removed?
      The cannon and bombs are still there, same with the red goblins, literally the only thing that got removed was the princess, and considering the 5th dev who removed the princess made changes that ALSO got removed, indicating that other devs don't exactly think that the 5th devs decisions were perfect either.
      As far as play testing and the balancing goes, we don't know how much of that was changed later on since that's more backend stuff that wasn't shown.
      So with the art literally being a place holder by someone who is a programmer not an artist, and the princess removal being questionable, EVERYTHING else stayed in the game.

    • @fanrik9583
      @fanrik9583 Год назад +4

      @@TheHeroBeats r u his girlfriend or something

  • @Ro4aL
    @Ro4aL Год назад +2

    Dev 1 = "I got big ideas!" Adds initial elements and basic functionality.
    Dev 2 = "Let's make this work properly" Adds back-end systems to make it work
    Dev 3 = "Let's make it mine!" Adds a bunch of 5yo artwork units including a d*ck cannon
    Dev 4 = "I gotta fix this hot mess" Reworks everything from Dev 3 and makes the game more approachable
    Dev 5 = "This needs jazzing up" Adds music, fixes the progression system, tries to make it colour-blind friendly
    Dev 6 = "Why would anyone play this game?" Improves upon god powers, adds scoring system, adds systems for constant engagement, deletes horse, thinks previous background is a placeholder

  • @SekyoT
    @SekyoT Год назад +11

    Liams artwork for the cannon and bombs were triggering my OCD, it didnt match the artstyle of the game, but I guess thats the point of the challenge

  • @jaimeseguraa
    @jaimeseguraa Год назад

    Couple of ideas to take from similarly successfull formats (like Sorted Food's Pass It On):
    - You could get community ideas to set a theme for the Pass the Game, so the first person doesn't hold all the initial power and the game idea can be bent more around the community driven topic.
    - Planning could be included in the 4h to induct more chaos
    - Depending on how much you know each other styles, the order of the devs could be set by a) the community somehow (e.g. from youngest to oldest) or b) the community chooses who starts, and that person chooses the next at the end of their turn.
    - You could score yourselves at the end of your turn
    - You could all review the final game together (over discord or whatever) and go through what you found and changed and review your self-set scores. Also possibly weighing whether or not you passed the challenge.

  • @cactusman7661
    @cactusman7661 Год назад +5

    You guys must do a part 2 with this game, this has alot of potential i wanna see the 2nd day product

  • @hiplo2468
    @hiplo2468 Год назад +2

    The last dev knocked it out of the park!

  • @camerongray7767
    @camerongray7767 Год назад +11

    Please mark a part 2! Go through this again, 4 hours each!

  • @seanet1310
    @seanet1310 Год назад +1

    It's amazing how quickly these devs could pick up a project and run with it.
    This game in 24hours without the complexity of the passing it on system would be quite impressive and far above my skill set

  • @Leafus
    @Leafus Год назад +15

    I love these types of videos keep it up!

  • @genevievedisemelo5584
    @genevievedisemelo5584 Год назад +4

    it would be great to see this idea executed on a more complex 3d game with like 20 developers and 100 total development hours. these videos do really great and have the potential to allow devs to get their name and games out there! you're doing a great job😁

  • @dad49998
    @dad49998 Год назад +10

    You should definitely make a series out of this.

  • @markjust86
    @markjust86 Год назад +1

    Im glad the last guy put the grass back. Much better than the purple!

  • @MoistPinkTaco
    @MoistPinkTaco Год назад +15

    LOVE what the last guy did. Would really love the princess feature to be added back and improved in some way, and curious about what the last guy was gonna do with the unicorn.

  • @varenoftatooine2393
    @varenoftatooine2393 Год назад

    It's amazing what developers make when they aren't trying to sell it, and are just making stuff for fun

  • @scolate_
    @scolate_ Год назад +9

    Tarodev is almost my favorite Unity coder in youtube :D I want to achieve his level in future

  • @FilmonGEMZ
    @FilmonGEMZ Год назад +1

    YES keep making collaborative videos like this! AND if any of the games gets a lot of attention you should continue development based on community feedback! I hope you're enjoying the process because we are REALLY ENJOYING THE CONTENT!

  • @kuro4493
    @kuro4493 Год назад +3

    Wow ! AIA and Tarodev really made this game beautiful and cool ! 🔥🔥

  • @entity1325
    @entity1325 Год назад +1

    this is really cool how every developer really improved on the game and all added something creative to the project. great video

  • @vctorxd
    @vctorxd Год назад +10

    Owen is simply a great dev, look at his thoughts on the game design, some devs simply wasted time adding useless features that didnt add at all to the game goal

  • @Leffycios
    @Leffycios Год назад +1

    Not only isit cool to see everyones thought processes, its also fun seeing the differences in editing style of each of the devs as well! Super fun concept, would love to see more of it

  • @C4NDYCatz
    @C4NDYCatz Год назад +4

    justice for the unicorn

  • @peileed
    @peileed Год назад +1

    I think at the end you should be playing with all Devs in a call so they can discuss how it ended and what they were thinking along the way

  • @HeedyMooding
    @HeedyMooding Год назад +8

    The 3rd dev really did a bad job lmao every dev after him spend some time to fix it

    • @cryfier
      @cryfier Год назад +1

      hope he gets kicked the project couldve been so much better with someone else

  • @PhaserFelix
    @PhaserFelix Год назад +1

    I like that they literally remade each other templates, like the bomb and some characters.
    Imagine if I was in the "art" team. Everyone would have stick figures to try to figure out wtf to do with them.

  • @Iwasonceanonionwithnolayers
    @Iwasonceanonionwithnolayers 3 месяца назад

    The cursor is one of the most awesome things I've seen in gaming, and an entire game could be made off of just that idea!

  • @Dildonahue
    @Dildonahue Год назад +4

    The third guy did like nothing

  • @chriswalker9641
    @chriswalker9641 Год назад

    youre telling me that you did all of that first part in 4 hours? the sprites, animation, patrolling, resources, etc...? nuts

  • @Rotem_S
    @Rotem_S Год назад +4

    Everyone did well, but specifically Owen and Tarodev were awesome! Kudos to them

  • @ferinzz
    @ferinzz Год назад

    omg Owen's thought process is so clear and user first o.o
    It's so difficult to recognize where users can have issues with a game ui etc and he recognized and adressed it so precisely. Going in blind likely helps a lot, but still impressive.
    "everyone has a youtube channel, except Owen" Aaaaaargh!!!

  • @fastalpaca
    @fastalpaca Год назад +6

    I want to do a project like this so badly because it looks so interesting and fun!

  • @mattmcrae629
    @mattmcrae629 Год назад

    just played it, actually amazes me how you guys can actually make something like that

  • @mariobaic6180
    @mariobaic6180 Год назад +7

    I went back to look at the name... Owen, pure talent, the music is something else.

  • @brbrbrbrbrbrbrfr
    @brbrbrbrbrbrbrfr Год назад

    Noa being the first person is the best idea , he makes a good base for other devs to continue, taro being last is like making a 2d game rdr2

  • @spudnic5849
    @spudnic5849 Год назад +4

    What would be cool is if you now got all the devs to talk for an hour about what they should do next for the project and then give them all another 4 hours each and see what else they can do.
    See how far they can now take it. From starting blind to now expanding the idea. I think that would be pretty interesting.

  • @tootsie437
    @tootsie437 Год назад +1

    Owen went off with the music. Loved it!

  • @cloke3076
    @cloke3076 Год назад +5

    You did more progress on a game in a day than YandereDev did in 7 years.

  • @gobdovan
    @gobdovan Год назад

    I stumble upon this in the RUclips feed and click on it, one minute in I realize I played this game yesterday. I didn't play too much since I thought it was all over the place, looking at how it was made I realize why! The mechanics are creative, what would put them nicely together would be introducing them one by one.

  • @Natibe_
    @Natibe_ Год назад +2

    I really want to see this polished up! Return the unicorn, fix the bugs, do some rebalancing! I’d love to play that!

  • @darrenbreydsor5604
    @darrenbreydsor5604 Год назад

    The design choices in this are genius, will steal for later

  • @TallGuyProds
    @TallGuyProds Год назад +2

    This was a beautiful creative process! RIP Unicorn

  • @ibrawolf8440
    @ibrawolf8440 Год назад +7

    Liam shouldn’t have touched the game

  • @UnrealSolver
    @UnrealSolver Год назад

    When I saw all the Channel Logos I was like “that’s gonna be awesome”, and it is! Really cool stuff 🔥

  • @TwistedMind1917
    @TwistedMind1917 Год назад +1

    This was an awesome time watching and seeing how you and the 5 developers think about the process without communicating.

  • @tacosuave9687
    @tacosuave9687 11 месяцев назад

    Its crazy how a team of 6 developers that dont communicate can make something better than a team of dozens that do. Granted, there is total freedom in this situation.

  • @superpenguinyt
    @superpenguinyt Год назад +2

    This is an interesting twist to game development! Well done.

  • @InsoiDev
    @InsoiDev Год назад +2

    Owen fr sounds like his on gunpoint

  • @weLiveInSociety
    @weLiveInSociety Год назад +2

    Let the last man cook. Let him cook!

  • @zolniu
    @zolniu Год назад

    9:50 "Mana is basically gold" it's like saying "Gas is basically minerals in Star Craft".

  • @BurlapBandit968
    @BurlapBandit968 Год назад +1

    The last guy really finished it up good

  • @smith3136
    @smith3136 Год назад +4

    damn Liam is quite bad compare to other.

  • @MattyDoesGameDev
    @MattyDoesGameDev Год назад

    This would make for such an epic Game Jam premise! Either getting paired up with random devs (which might fail miserably) or being able to team up with chosen friends... both sound exciting!

  • @Drakenborn
    @Drakenborn Год назад +1

    I absolutely loved everything about this challenge. I definitely want to see more.

  • @PSProduktions
    @PSProduktions Год назад

    This was so much fun to watch! Loved how the game transformed from where it started to what it became through 6 different developers! I've never seen a video like this. Gonna watch more now! Great video and great game!

  • @spadesofhearts7714
    @spadesofhearts7714 Год назад +1

    Honestly I wasn't feeling the whole princess idea. Glad it was removed.

  • @FordoTheKiller
    @FordoTheKiller Год назад +1

    SURELY we get a part two to this except with multiple rounds so that the developers can see what's changed since they've done their thing

  • @xandervdkolk9453
    @xandervdkolk9453 Год назад +1

    i found a great strat, i gave up at round 50
    -get lots of gold, defenses and cannons
    -place all cannons in the center
    -surround the castle and cannons with lots of defenses
    -keep getting gold and cannons

  • @chrislatta6251
    @chrislatta6251 Год назад

    That is a great end result for 6 devs x 4 hours! It would be great to have a sequel where the same devs take the game through another iteration of 4 hours each.

  • @Frob28
    @Frob28 Год назад +1

    This game is awesome I got a score of 529,591! I also love the style, kind of medieval castle fighting warriors just that kind of thing its really awesome!! keep up the good work.

  • @Comrade_Alpaca
    @Comrade_Alpaca Год назад +1

    I absolutely love videos like this. Really neat idea. Hope to see more!

  • @kriena4190
    @kriena4190 Год назад +1

    Tarodev has my favorite additions

  • @twinkyoctopus
    @twinkyoctopus Год назад +1

    It would be nice to see the other dev's reaction to the changes, and maybe a second round to develop it more

  • @Gaze73
    @Gaze73 Год назад

    If this game were made in a major studio, it would somehow take a team of 15 people working for 6 months.

  • @Reevin
    @Reevin Год назад

    This concept is very similar to the tandem story. The story where you write a sentence, or paragraph, and then pass it to the next person who continues the story.
    You guys should continue the game in the same loop or start another one and then repeat it. That way when it comes back you get to see what changed and could even complete what you wanted to implement the first time. You also should include a learning hour. If you aren't the starting dev then you get up to an hour to learn the game. Play it and read code, but when you start working on it that's when your 4 hour contribution timer begins.

  •  Год назад

    Add the unicorn thingy the guy wanted!! Also, make the princess throw bomb or lightening sometimes while insulting the enemies. And make her burn when the castle is destroyed!

  • @KrysiS
    @KrysiS Год назад

    you guys should continue to pass this game , every update would be interesting

  • @Stoy4ev92
    @Stoy4ev92 Год назад

    as a dev I enjoyed looking at how other devs think and my god, you can create so much in so little time :) Good job

  • @derpyderp9408
    @derpyderp9408 Год назад

    "I thought this was an inverted Minecraft cake you could feed to the princess to heal her... Turns out I was trying to feed the princess a bomb, oops" 6:07

  • @Gamovore
    @Gamovore Год назад +1

    I love everything about that video. Thank u! (Tarodev is a master at work)

  • @ItsAustinSea
    @ItsAustinSea Год назад +2

    that original cannon and bomb and princess design was so bad I'm glad it was immediately fixed by the next dev lmao good idea though just needed polish to make it fit