Never thought I'd have to learn actual car physics to tune a videogame car, lmao. I learned some things atleast. The amount of tuning options in this game is actually intimidating at first glance. Compare this to MostWanted and the difference is absolutely insane.
I agree right! When I was a child I never used to fiddle around there 🤣 I did the once and it scared me for life lol... Some of the new games are not even as advanced when it comes to the Dyno tuning 🙌
Finally! thanks for explaining such basic physics in a really fun way, i'll try and tweak this tuning next time i play nfsu2. keep up the good work bro, and surely this is one hell of a enjoyable way to educate people!!
I am super glad to hear that 😊 i tried to make it as simple as possible sothat people that doesn't understand anything about cars might even understand how to tune the suspension 🤣👌 thanks for the great comment :)
As an addendum: You can also modify numerous suspension and downforce values to encourage oversteer or understeer. Since these SUVs weigh a billion pounds, I'd guess some of these methods wouldn't be *as* effective as on regular road cars and race cars, but nonetheless the methodology still works: 1) Downforce. If you increase front downforce and decrease rear downforce (or vice versa), this can have a major influence on the car's steering ability. High front downforce/low rear downforce encourages oversteer, which would help getting these behemoths around the corners. 2) Anti-roll bars: these have a direct influence on steering as well. A soft front anti-roll bar with a stiff rear anti-roll bar grants oversteer, good for FWDs in general and any car that has a natural inclination towards understeer. The opposite is true as well, giving understeer, which is a good tactic to use when a car is really tail-happy and skittish in general. 3) Ride height. You can have a lower front and a higher rear to encourage oversteer, inverse is true for understeer. 4) Springs and dampers: soft front/stiff rear = oversteer, stiff front/soft rear = understeer. Turning ability can also be influenced by limited-slip differential tuning and toe/camber settings, but I'm not sure if NFSU2 supports these or not. I regularly used the RSX and Civic in this game for most events and this type of knowledge made those cars even more fun to drive, even for drifting events. Altering the tire grip settings for front/rear would also help naturally, less grip on the rear would let the rear slide more/easily.
Small teaser, i am doing a full campaign playthrough 🤐 going to release the series next year 💪 i am Using my G923 steering wheel setup 👌 never enjoyed nfsU2 this much haha
Aside from the corolla and miata, all of the cars have this really annoying pendulum feel to how they steer. It's really lazy and unresponsive cars like the 3000gt and eclipse especially suffer from it. I've tried tightening up the suspension in the rear to get it to respond a bit better but it hadn't helped. The stock setting seems to be the best. And because of this, nothing but the corolla and miata is fun to drive.
@@TheOverclock This arcade physics in nfsu2 came out fantastic, you explained it perfectly! The only thing that annoys me is the AI. I uploaded some mod that disables "ai catch up" and it's also hard++ level, but those damn cheaters are still catching up me. They have some ultra grip 😂
Obviously, you just need a hovercar to fly over the corners!🤣🤣 I enjoyed playing the older Gran Turismo games but the stat stuff was all far beyond my understanding. 😅😅
Never thought I'd have to learn actual car physics to tune a videogame car, lmao. I learned some things atleast.
The amount of tuning options in this game is actually intimidating at first glance.
Compare this to MostWanted and the difference is absolutely insane.
I agree right!
When I was a child I never used to fiddle around there 🤣 I did the once and it scared me for life lol...
Some of the new games are not even as advanced when it comes to the Dyno tuning 🙌
Finally! thanks for explaining such basic physics in a really fun way, i'll try and tweak this tuning next time i play nfsu2. keep up the good work bro, and surely this is one hell of a enjoyable way to educate people!!
I am super glad to hear that 😊 i tried to make it as simple as possible sothat people that doesn't understand anything about cars might even understand how to tune the suspension 🤣👌 thanks for the great comment :)
@@TheOverclock Keep spreading joy and excitement bro!!
If you really like cars, i got a channel for cars, its called tuning with sabertooth performance :)
As an addendum: You can also modify numerous suspension and downforce values to encourage oversteer or understeer. Since these SUVs weigh a billion pounds, I'd guess some of these methods wouldn't be *as* effective as on regular road cars and race cars, but nonetheless the methodology still works: 1) Downforce. If you increase front downforce and decrease rear downforce (or vice versa), this can have a major influence on the car's steering ability. High front downforce/low rear downforce encourages oversteer, which would help getting these behemoths around the corners. 2) Anti-roll bars: these have a direct influence on steering as well. A soft front anti-roll bar with a stiff rear anti-roll bar grants oversteer, good for FWDs in general and any car that has a natural inclination towards understeer. The opposite is true as well, giving understeer, which is a good tactic to use when a car is really tail-happy and skittish in general. 3) Ride height. You can have a lower front and a higher rear to encourage oversteer, inverse is true for understeer. 4) Springs and dampers: soft front/stiff rear = oversteer, stiff front/soft rear = understeer.
Turning ability can also be influenced by limited-slip differential tuning and toe/camber settings, but I'm not sure if NFSU2 supports these or not. I regularly used the RSX and Civic in this game for most events and this type of knowledge made those cars even more fun to drive, even for drifting events. Altering the tire grip settings for front/rear would also help naturally, less grip on the rear would let the rear slide more/easily.
Some great info here... Thanks for taking the time... This deserves to be pinned 💪
@@TheOverclock Thanks for the shout man, your vids for NFSU2 rule btw, this game is still so much fun even to this day 😎👍
Small teaser, i am doing a full campaign playthrough 🤐 going to release the series next year 💪 i am Using my G923 steering wheel setup 👌 never enjoyed nfsU2 this much haha
Very helpful read. Thank you my friend
This is the explanation I was searching for. Good job !
Thanks my dude 😎👌
Engineering Explained 2.0
Lol just need his sub count 🤣
love your artwork lol. doesnt underground 2 give you an option for weight reduction?
Yes but not under tuning :) :) and thanks lol
Aside from the corolla and miata, all of the cars have this really annoying pendulum feel to how they steer. It's really lazy and unresponsive cars like the 3000gt and eclipse especially suffer from it. I've tried tightening up the suspension in the rear to get it to respond a bit better but it hadn't helped. The stock setting seems to be the best. And because of this, nothing but the corolla and miata is fun to drive.
That's why I brake just before the corner, and the manual tranny (downshift before) does the rest of the work :P
Lol 💪 but mayne this can help you not to slow down so much... And hold the corner with some better speed
@@TheOverclock This arcade physics in nfsu2 came out fantastic, you explained it perfectly! The only thing that annoys me is the AI. I uploaded some mod that disables "ai catch up" and it's also hard++ level, but those damn cheaters are still catching up me. They have some ultra grip 😂
Lolololol 😂🤣 true that...
HELL YES YES YES NFSU2
Your first haha well done!
at last!!
btw what's the name of this texture pack
I made it on photoshop :)
Obviously, you just need a hovercar to fly over the corners!🤣🤣
I enjoyed playing the older Gran Turismo games but the stat stuff was all far beyond my understanding. 😅😅
Lolol dont stress i will guide you with my art 🤣🤦♂️
Or if you guys still not happy about the results, just use a Corolla and do the same lol
Plus it's a beast in street x
True 🙌 thanks for adding
You sounded exactly like the dyno tutorial guy himself from the game
Ohhhh! I WILL take that lol 🤣💪
@@TheOverclock I swear I thought you were him🤣🤣
What does stability control do
Stability control is basically just like traction control, it tries to prevent the car from spinning or skidding and loose control
For this game this tune isnt really the best and all you really did was max out the sliders, kind of a lazy tune but its realistic.
We all have our own opinions, cant blame your point of view 💪
@@TheOverclock but maxing out everything is actually what i see everyone do
Bro he is first but he doesn't like your video see there is only one like
Yes he must step up his game 🤣👌
Hellooo
How are you doing buddy 😬💪
@@TheOverclock i was playing pokemon all the time xd
Nice 😎🤣