It was on from a previous request i believe or I threw it on as a meme because 3 gamers had flashlights and I thought carni break speed plus shadow be funny
IMO he's really good. With the guards you can bring alot of macro pressure to the table if you have a guard chasing someone throughout the match. Hell, if you hook one person, chase another and send a guard after a third that leaves one person to go secure the unhook and just like that you've pushed everyone off the gens. The best way survivors have of countering is to be good at looping but even then, regardless of the changes you can still use the guards to pincer survivors if need be. You just have a much shorter window of doing it. Of course, the counterplay in the event of this is to rush gens or heal up while Knight is focused on one survivor.
Knight from the changes is in a much better spot in terms of feel when playing as and against the knight. He truly is a Macro killer that strategizes the game as a whole rather than any 1v1. As far as tier list of power he probably hovers in B Tier to maybe lower B Tier. His lack of mobility and chase potential will probably gatekeep him out of A Tier.
No Where To Run Bubba Build 1. thanatophobia 2. Dying Light 3. Lethal pursuer 4. Infectious Fright Add ons Rusted chains Begrimed Chains / or Shop lubricant
You can switch out lethal pursuer for sloppy butcher for longer M1 heal times if you can’t get enough chainsaw hits. If you have a general idea on where survivors are
At 10:00 that guard being outplayed by running around a tree is ridiculous and shouldn’t be a thing. Guards when knight first came out were better. He has some good changes but the nerfs to the guards themselves make him feel pretty bad.
Not to my knowledge but what is prolly happening is a survivor is behind the gens aura so it's easy to miss. Look below gens when eruption pops and you will sometime see an aura disappear under a generator meaning there is someone behind it.
Five hits out of 12 hunts, with the guards not counting the guards who patrolled and didn't start hunt Guards are too easily looped now, and if guards are getting hits, they aren't really useful on their own. It's still something, and it's better than nothing but.... guards arnt a real threat which really hurts the knight
Guards are more meant for the macro play and delaying survivors rather than getting hits. Balancing guards is a fine line, if you make them too strong then they will be op for very little skill input and too weak they will become useless or even inefficient. We are pretty close to the middle atm and that is probably as good as it can get currently outside of maybe cooldown changes. An actual rework of the entire power would be the only fix to make guards stronger but much more difficult to use.
@RedsGamingGears reduce that 3x a bit so the knight can counter infinite guard loop if needed cause if all four can loop the guards and not get hit once it requires the knight to assist the now useless guards Id also say if a guard has already been duped by a window fake that they will ignore the next window fake to get rid of infinite window touches by bouncing between two windows Just for starters to help get him better without busting him completely as i do understand, making guards to good is an issue, but having no counter play to the survivor counter play is well bad 😅
I swear these post have been so perfectly timed I just bought the knight and I was looking for some gameplay lol
14:53 MY BOI👑 this peace is what all true warriors strive for!
This was Chaos Shuffle, wasn’t it? No shot you purposely equipped SHADOWBORN
I was shocked by this too, then he replied to the livestream, implying he didn't, so I'm totally confused
Who cares lol this shadow born hate is getting weird
@@jaceerimcghee5082shadowborn is kinda cool now ¡!!
Implying he didnt what?@@03sanat
It was on from a previous request i believe or I threw it on as a meme because 3 gamers had flashlights and I thought carni break speed plus shadow be funny
Hey Red, what's your honest opinion on Knight now after the changes? Where do you think he ranks?
Not Red but he's miles better to play as AND against
IMO he's really good. With the guards you can bring alot of macro pressure to the table if you have a guard chasing someone throughout the match. Hell, if you hook one person, chase another and send a guard after a third that leaves one person to go secure the unhook and just like that you've pushed everyone off the gens. The best way survivors have of countering is to be good at looping but even then, regardless of the changes you can still use the guards to pincer survivors if need be. You just have a much shorter window of doing it. Of course, the counterplay in the event of this is to rush gens or heal up while Knight is focused on one survivor.
Knight from the changes is in a much better spot in terms of feel when playing as and against the knight. He truly is a Macro killer that strategizes the game as a whole rather than any 1v1. As far as tier list of power he probably hovers in B Tier to maybe lower B Tier. His lack of mobility and chase potential will probably gatekeep him out of A Tier.
@@RedsGamingGears Thanks Red.
Love the vids man
No Where To Run Bubba Build
1. thanatophobia
2. Dying Light
3. Lethal pursuer
4. Infectious Fright
Add ons
Rusted chains
Begrimed Chains / or Shop lubricant
You can switch out lethal pursuer for sloppy butcher for longer M1 heal times if you can’t get enough chainsaw hits. If you have a general idea on where survivors are
At 10:00 that guard being outplayed by running around a tree is ridiculous and shouldn’t be a thing. Guards when knight first came out were better. He has some good changes but the nerfs to the guards themselves make him feel pretty bad.
23:04 - The Entity throws a knife back at the player :( rude!
Is eruption aura reading bugged? I never see it working
Not to my knowledge but what is prolly happening is a survivor is behind the gens aura so it's easy to miss. Look below gens when eruption pops and you will sometime see an aura disappear under a generator meaning there is someone behind it.
Five hits out of 12 hunts, with the guards not counting the guards who patrolled and didn't start hunt
Guards are too easily looped now, and if guards are getting hits, they aren't really useful on their own. It's still something, and it's better than nothing but.... guards arnt a real threat which really hurts the knight
Guards are more meant for the macro play and delaying survivors rather than getting hits. Balancing guards is a fine line, if you make them too strong then they will be op for very little skill input and too weak they will become useless or even inefficient. We are pretty close to the middle atm and that is probably as good as it can get currently outside of maybe cooldown changes. An actual rework of the entire power would be the only fix to make guards stronger but much more difficult to use.
@RedsGamingGears reduce that 3x a bit so the knight can counter infinite guard loop if needed cause if all four can loop the guards and not get hit once it requires the knight to assist the now useless guards
Id also say if a guard has already been duped by a window fake that they will ignore the next window fake to get rid of infinite window touches by bouncing between two windows
Just for starters to help get him better without busting him completely as i do understand, making guards to good is an issue, but having no counter play to the survivor counter play is well bad 😅
1st. Love you Red ❤
2nd
3rd 😎
4th. Hello