Hello! Please keep producing content. There are so few quality Pico-8 tutorials on RUclips but I have referred to your channel several times as you keep things simple and concise. You just helped me flip my sprite! Thank you. :)
omg this is like the BEST tutorial for me. you explain in plain english what each thing does, repeat it frequently, and i was able to follow along without running it back. i have adhd and i find it hard to learn things without doing them. in this case, i watched your video and picked it up. thank you!
Cleared up 3 months of confusion with a one minute sentence and annotation. Your channel will blow up, keep pushing. Subscribed and bell has been rang!
lot of pico programmes are afraid to use decimal value increment to slow frame's animation, but you can use it, it does no errors...without forget the modulo...but ok it's for advanced coder :) f=0 function _update() f+=0.2 f=f%3 end function _draw() cls() spr(1+f,64,64) end
You can even simplify like this: *spr(sprite_index+(time()*anim_speed)%anim_max_frames, x, y, ...)* Something like 2.5 may be nice for the animation speed. I do this in TIC80, and I have to divide *time()/1000* there to get it in seconds, or else the animations go way too fast. I don't think you need that in Piko8.
Great vid! I have one question, how do you make it for the up and down animations. I tried to make it with the same code just different animations, it didn’t work. Could you please help:)
Quick Question, what if i wanted to make a space shooter, and my ship is trying to move in a way where if i go right it goes to one sprite change of it turning left or right.
If you mean rotating a sprite, that's on a whole new level. You could draw several sprites or apply some maths to the whole thing but that's a whole new tutorial!
you are like the khan academy of Pico-8 tutorials
This deserves way more views. Great concise explanation with minimum wafflage. Subbed.
Hello! Please keep producing content. There are so few quality Pico-8 tutorials on RUclips but I have referred to your channel several times as you keep things simple and concise. You just helped me flip my sprite! Thank you. :)
omg this is like the BEST tutorial for me. you explain in plain english what each thing does, repeat it frequently, and i was able to follow along without running it back. i have adhd and i find it hard to learn things without doing them. in this case, i watched your video and picked it up. thank you!
Thanks for the positive message. I'm glad the videos are helpful!
Cleared up 3 months of confusion with a one minute sentence and annotation.
Your channel will blow up, keep pushing. Subscribed and bell has been rang!
lot of pico programmes are afraid to use decimal value increment to slow frame's animation, but you can use it, it does no errors...without forget the modulo...but ok it's for advanced coder :)
f=0
function _update()
f+=0.2
f=f%3
end
function _draw()
cls()
spr(1+f,64,64)
end
You can even simplify like this: *spr(sprite_index+(time()*anim_speed)%anim_max_frames, x, y, ...)*
Something like 2.5 may be nice for the animation speed. I do this in TIC80, and I have to divide *time()/1000* there to get it in seconds, or else the animations go way too fast. I don't think you need that in Piko8.
This is literally exactly what I was looking for when trying to figure out idle animation for a sprite in Pico-8. liked and Subscribed. THANK YOU!
Glad it's proving useful!
Good tutorial. I have used pico for a bit and never noticed there was a flip hahaha. Good stuff.
great video!!
Great explanation!! Thank you for sharing :)
Great tutorial, as always
(BONUS POINTS-A-RENO for including reference to Thimbleweed Park!) :D
It's such a great game!
do one in jumping animations and gravity
Great vid! I have one question, how do you make it for the up and down animations. I tried to make it with the same code just different animations, it didn’t work. Could you please help:)
Quick Question, what if i wanted to make a space shooter, and my ship is trying to move in a way where if i go right it goes to one sprite change of it turning left or right.
If you mean rotating a sprite, that's on a whole new level. You could draw several sprites or apply some maths to the whole thing but that's a whole new tutorial!
question how would you use the S variable when you are using an SSPR sprites I'm working on a thing in class so I don't have any audio
Sooo good!!!
how do you copy and paste?
Just use CTRL-C and CTRL-V
doc_robs oh lol, thanks