RTYI Demo playtest & RELEASE

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  • Опубликовано: 7 янв 2025

Комментарии • 259

  • @KazeClips
    @KazeClips  День назад +35

    download here romhacking.com/hack/return-to-yoshi-s-island-demo-2

    • @guillaumefigarella1704
      @guillaumefigarella1704 День назад

      What a tkme to be alive

    • @JP-mc8fg
      @JP-mc8fg День назад

      You should pin your comment my guy

    • @BingusDankleShmurtz
      @BingusDankleShmurtz 20 часов назад +1

      Imagine making a game so perfect and advanced that it can barely be emulated and basically none of your casual fans will ever be able to play it correctly/ at all

  • @pliz
    @pliz День назад +75

    Feedback/suggestion:
    - It seems easy to miss when Goomba King is getting hurt (I didn’t even realize what happened in your plathrough until you mentioned it). He should make a grunting sound when it lands on him, so it’s more obvious.
    - If the above still isn’t obvious enough, if the boulder is about to land on him, freeze the gameplay and focus the camera on the boulder landing on him. Then once he gets up and says his dialogue, resume gameplay.
    - The spiky goombas should probably be vulnerable during their getting-up animation.
    - I’m colourblind, so I didn’t realize the egg coin slot changes colours as you approach it. Maybe make it pulse faster when you’re closer, for accessibility?

  • @hellohi2516
    @hellohi2516 День назад +71

    4:05, maybe have the first boulder forced to drop on his head, then have him say something like “No, you fools, aim the boulder at Mario not me!”

    • @fudgi84
      @fudgi84 День назад +8

      yea that's how i'd imagine Nintendo doing it to teach the player what is supposed to happen

    • @ChiruKobra
      @ChiruKobra День назад +4

      I second this.

    • @mackit
      @mackit День назад +2

      Oh yeah, that's a great idea! I watched another playthrough and had no clue that winning was connected with the boulders. I thought you won when King Goomba got bored lol

    • @rhysbaker2595
      @rhysbaker2595 День назад +4

      "throw it at him, not me!"

  • @EnigmaticGentleman
    @EnigmaticGentleman День назад +35

    Damn Kaze, only been out for 4 hours and its already the 8th highest rated hack on the whole site.

    • @SmashyPlays
      @SmashyPlays День назад +5

      It's actually been a couple days which is surprising but yep when this hack is fully released it's gonna be insane

    • @Genzaijh
      @Genzaijh День назад +4

      Regardless whatever rating the game has, this is a highly anticipated game. After MITM release, this would be the most anticipated Mario64 fan game. If Kaze ever gives a HIT of when he'll drop the full release I'll download the full game from day one.
      As of now its clear he wants people to play this demo for testing. Full release is getting closer but the only one that knows when is Kaze himself. As he said, he wants to perfect the game and code have it super polished before it drops.

  • @mylittleparody2277
    @mylittleparody2277 День назад +14

    Kaze be like "Yeah, we drop at 47FPS on the game cube level, but if you desactivate DLSS and only use 1080p mode, you can go back to 60FPS."
    lol
    It's amazing anyway!
    I will try to take some time to test it!
    Thank you so much for sharing it with us!

  • @tinoesroho
    @tinoesroho День назад +16

    when i saw mario's model shading changing in reaction to light sources i gasped

  • @whickervision742
    @whickervision742 День назад +6

    For those colorblind with double green receptors, red on black is seen as black. Even if flashing.
    So as a visual designer, always try to avoid black on red, or red on black, in critical areas.

    • @SuperM789
      @SuperM789 11 часов назад +1

      creative liberty shouldn't be kneecaped by a small portion of the audience, so that solution to this is to add colorblind modes

  • @yoshideyoshis
    @yoshideyoshis День назад +14

    I found a glitch, in the smb1 area. If you climb from the bottom of the flagpole to the top coins will come out forever, or at least it seems like it. It went from 500 to 1500 and it's still going. Anyways awesome demo and i found the secret wich is pretty cool
    Right now it's over 10k coins and it's showing random sprites instead of the first number

    • @yurifairy2969
      @yurifairy2969 День назад +1

      imo keep it, its not gamebreaking

    • @angeldude101
      @angeldude101 День назад +2

      Call it a reference to Flagpole Glitch in SMB1.

    • @SomeRobIoxDude
      @SomeRobIoxDude День назад +3

      @@yurifairy2969would kinda break the whole coin economy of the game since i think you may eventually be able to use coins to get stars (cuz otherwise why even have them) so itll just kinda break the difficulty of getting those stars

    • @SomeRobIoxDude
      @SomeRobIoxDude День назад

      @@angeldude101flagpole glitch makes mario get off the flagpole quicker, this just makes him wanna stay on it for longer

    • @yoshideyoshis
      @yoshideyoshis День назад

      @@SomeRobIoxDude Yeah those stars would become really simple with this glitch. I did this for a while and got quite a lot of coins, but i don't know exactly how many since the counter didn't show numbers anymore and the number of coins saved properly so when i reset the game i still had them, meaning if you do this once you don't need coins for the rest of the game.
      It's also really easy to replicate since you just need to grab the bottom of the flagpole, not even climb to the top like i said earlier, so it's really game breaking if you know about it

  • @chrisdoil
    @chrisdoil День назад +4

    feedback/suggestion:
    · have a camera mode setting with both 'default' and 'swapped' options
    · have zoom level persist through doors/pipes
    everything looks and feels great, and course 1 is already fun to play. my only gripe is with the camera controls; i found myself wishing i could swap the fumctionality of c-buttons and the d-pad (playing on actual n64 controller).
    being able to tilt the camera did't feel that useful, but i would often want to zoom the camera out, and always would have to reach my hand over to the d-pad. it would also be nice if the zoom setting would presist through doors/pipes.

  • @saycrain
    @saycrain День назад +11

    it's still super cool that a gamecube level can be on the N64

  • @SuperBeastlyMario
    @SuperBeastlyMario День назад +10

    Can't lie I think I got a jumpscare crash. Long jumped onto the log outside the Windmill and my headphones got blasted with a static sound.
    Aside from that jumpscare a very joyful experience, would fully recommend playing (maybe just not with headphones for now lol)

  • @mackmoore481
    @mackmoore481 23 часа назад +1

    feedback/suggestion:
    Check HUD and text safe zone elements for CRT screen users. Older TV's do not display every pixel because of the border mask, so the edges might be cut off.
    Maybe add an option to scale overlays towards the center.

  • @Computer_Freak_2004
    @Computer_Freak_2004 День назад +16

    There is savestate detection in this romhack! Some guy from the moon rapped something about my savestates being rude. :(

  • @orizach01
    @orizach01 День назад +2

    demo was really fun, mind blowing amount of effort and so much has changed since the first demo, can't freaking wait for the full game

  • @fieryalbino
    @fieryalbino День назад +1

    Congrats on the progress!

  • @lunaumbra5179
    @lunaumbra5179 16 часов назад

    Damn Kaze. This is amazing! I can't wait to see the documented code for it 😎

  • @giovannygb
    @giovannygb День назад +1

    Congratulations on the results of the hard work, its simply amazing seeing a game this smooth running on real hardware.
    The only "issue" I had was that I couldn't judge the depth accurately to grab the Goomba Boss star, maybe some indication on the ground would be helpful?

  • @AjsStraight
    @AjsStraight 2 дня назад +6

    Love it. Couple of changes I would make that I put in that google form, but if it were to release exactly as is I would still say this is modern Nintendo quality, if not exceeding. Great work.

  • @BrapStephens
    @BrapStephens День назад +1

    BoB being level one is probably why everyone knows about the flower warp. It's where we all played around as kids the most! And DIRECTLY afterwards is WF where most people aren't aware of the bricked up 1-UP 👀

  • @unintelgen2510
    @unintelgen2510 День назад +3

    10:58 "Mm. A modder and a philosopher. You are full of surprises, Mr. Kaze."

  • @shalaSHASKA09mm
    @shalaSHASKA09mm День назад +2

    that was a fun time! the movement and camera feel really good!

  • @1MyNickname1
    @1MyNickname1 11 часов назад

    I found 2 things.
    1. I can press L + A to do an instant backflip forward, interesting
    2. Walking into the castle at the end of the retro level from behind after ledge grabbing there is probably not intended.

  • @AlecLeigh
    @AlecLeigh 2 дня назад +4

    this looks absolutely amazing !

  • @ChristopherMoon31415
    @ChristopherMoon31415 День назад +1

    Had fun with the demo, and looks fantastic! Not sure what the issue with Everdrive is, but the tip on that ROMhacking site worked. Booting another SM64 romhack first and running around with Mario, hitting the reset button then launching the demo. Only works with Star Road for me. Every time too.

  • @IShallRiseAgain
    @IShallRiseAgain 2 дня назад +13

    Instead of a boulder for the goomba boss, maybe you could use a bullet bill or a bo-omb, or even a mecha-koopa.

    • @MrCheeze
      @MrCheeze День назад +3

      I agree with this - boulder movement being manipulable is unintuitive compared to those options.

  • @Broockle
    @Broockle День назад +2

    o dang, u fixed ur mic, it was an icon at this point 😆
    Can't wait to play, looks incredible, thx for all your hard work 😀

  • @donaldclark2735
    @donaldclark2735 День назад +1

    Had a little play on it, love the artstyle improvements! Well done!

  • @muizzsiddique
    @muizzsiddique День назад +2

    Oh! I cannot wait to try this at home!

  • @macksnotcool
    @macksnotcool День назад +1

    guy says he has nothing and then proceeds to give you a tropical vacation

  • @SnakekillerX
    @SnakekillerX День назад +2

    @KazeClips
    I soft locked while talking to the blue bunny on the bridge.
    I killed the 2 bully goombas and talk to the bunny while standing to his left.
    After doing so the game softlocks, everything continues to run in the background however I can no longer move mario or pause the game.
    (Running on updated Parallel Launcher v2.21.0)

  • @Sunny-di3ef
    @Sunny-di3ef 2 дня назад +11

    When playtesting I found a "grinding glitch" the one where your camera shakes when you are on a ledge in the carrot interior

  • @karolrosen9693
    @karolrosen9693 День назад +2

    Many thanks! It looks pretty good!
    Do you want the final version to actually play on most N64 emulators?

  • @MrCheeze
    @MrCheeze День назад +8

    The reason dropping a boulder is so hard to understand is that it's a _boulder!_ Nobody's used to those being manipulable - put some big cartoon eyes on it? (Making sure that they're facing forwards when the boulder is doing its "pause".)

  • @the_kovic
    @the_kovic День назад +6

    I'm surprised you haven't fixed those random black pixels appearing at the edge of the screen (especially the top edge) that are caused by something related to AA coverage. SM64 had them but most later N64 games were able to avoid them.

  • @Thalesperes
    @Thalesperes День назад

    11:22 on my playthrough, for some reason when I tried talking with the wall jump rabbit it froze Mario, I could control the camera, but the dialog box never showed, and also I could not pause the game, had to reset, but next time it worked, I have video evidence of this, I'll upload it somewhere

    • @KazeClips
      @KazeClips  День назад

      video of this would be great!

    • @Thalesperes
      @Thalesperes День назад

      @KazeClips I tried sending the link here but I guess YT automatically deleted my comment, I uploaded it to my channel, just happened once and I don't know how to reproduce, first I killed the right goomba, then the left one and pressed B to talk to the bunny

    • @KazeClips
      @KazeClips  День назад

      i see! good catch

    • @Thalesperes
      @Thalesperes День назад

      @@KazeClips this demo was awesome! It's incredible to see it running this good on real hardware! I can't wait to play the full release 😄

  • @electronash
    @electronash 2 дня назад +17

    The greatest Jiggle Physics since Tomb Raider.
    Seriously, though - this looks superb, including the frame rate.
    Well done!

  • @waitwhat7838
    @waitwhat7838 2 часа назад

    interesting, i think i'll try this tomorrow when i wake up. i don't wanna spoil myself too much beforehand

  • @fedpo6022
    @fedpo6022 День назад +4

    Is there an option for making the eggcoin indicator blink blue to red.

  • @dieveloper_64_smo-trickjumper
    @dieveloper_64_smo-trickjumper 2 дня назад +89

    Noooo Kaze! Why did you disable the function to change the direction of the ground pound dive?
    Edit: bro 72 likes and 14 replies just cause i said i want the function to change the ground pound dive direction
    Thank you all, and thank you also kaze for give us mods like this.

    • @KazeClips
      @KazeClips  2 дня назад +97

      we be testing

    • @dawne2780
      @dawne2780 2 дня назад +26

      I'm also missing the air dive direction change. Air dive only works well in Mario Odyssey bc you can change direction when you land on the hat imo.
      I know some people consider it op, but it is simply a very very fun mechanic.

    • @dav154
      @dav154 День назад +6

      When you do the mid air spin you can change your direction and chain it into the dive which I think works pretty well as a workaround

    • @fififati1683
      @fififati1683 День назад +1

      🎉

    • @fififati1683
      @fififati1683 День назад +4

      Can u make it playable on emulators like mupen plz

  • @Zaurthur
    @Zaurthur День назад +1

    Technical:
    Would not boot with Parallel launcher
    I found a few spots where you just cannot crouch or ground pound. Facing the wall in the divet with the tall mushroom with the weird texture in the back of the level comes to mind.
    Coins seemed to have a z buffer issue and were not visible much of the time. Yoshi coins were not affected. Shadows were still visible. playing on Luna-Project64 v3.5.4
    Aesthetic:
    Returning to the main area after getting a star or dying is very abrupt
    The theme for Bunny Brushwood sounds like a good main title theme, not really like a rabbit playground.
    Yoshi in the main area doesn't animate when he turns.
    Goomba king should have the boulder bounce off him not squish.
    Unclear in the air where while hovering where invisible walls at the edge of the level are.
    I feel like the bouncy flowers should make a noise when you bounce on them, not just Mario.
    Actors tend to slide during talking cutscenes
    You can build up a uncomfortable amount of momentum on the slide
    Pedantic Nitpicks:
    Font in text boxes is too aliased and does not fit in with UI text
    Complaining aside I had a lot of fun. I even did the 8 coin star when I couldn't see any of the coins.

    • @Zaurthur
      @Zaurthur День назад

      Also please make Mario's fist hitbox bigger. I had a hard time punching things in the kill 10 goombers area.

    • @KazeClips
      @KazeClips  День назад

      those tchnical issues are both emulator bugs unfortunately - PL only works on the newest version because i helped the creator fix a bug that prevented this booting a week before release (and 2 days before release, he updated and broke PL...)
      coins not showing is because you need to enable depth fragment writes in glideN.

  • @Remiweb
    @Remiweb День назад +3

    I am always amazed how it looks compared to the original SM64

  • @JoãoPaulo-u3d
    @JoãoPaulo-u3d День назад +6

    Guys, maybe if you download exagear and ares emulator, the game might work on android. This is at least the only alternative for me

  • @Melechtna
    @Melechtna 22 часа назад

    One other thing I'll note, is it's not readily apparent that the "radar" is the radar. Frankly it might be better to call it a detector, because I was expecting a circular radar to actually show up in the final level. Maybe some flavor text explaining that the bar up top is the radar might help, the hint the bunny gives was frankly not obvious enough that it itself was supposed to be the thing that tells you. I had to sit through the video to figure this out (I wanted to play it without spoilers)

  • @elyonsaint4113
    @elyonsaint4113 День назад +1

    I wonder if the full version of this will get homebrewd to 3ds.

  • @Mittens0407
    @Mittens0407 25 минут назад

    interesting how you can see the edge anti aliasing distorting the hud when it's being rendered on top of a polygon edge

  • @MofoMan2000
    @MofoMan2000 День назад +2

    I wonder if you can add native support for 21:9 widescreen resolutions? It'd be great to be able to play this on an ultrawide without using emulator hacks.

  • @GreatCollapsingHrung
    @GreatCollapsingHrung День назад +1

    Just watched DGR's playthrough.. he seemed to be very impressed

  • @Lizaerdape
    @Lizaerdape День назад +1

    Can anyone recommend a good video or know of decent instructions in order to use the parallel launcher in interpreter mode? I’ve been recommended to do that by enabling advanced rom settings and so far I haven’t found where I can do that. I must be doing something wrong.

  • @MayorOfYouTube
    @MayorOfYouTube 3 дня назад +1

    Fantastic work 🎉

  • @nanopi
    @nanopi 2 часа назад

    Thanks guys that was
    that was amazing thanks so much
    I'd say I was speechless but I have one more thing to announce coming this year
    DEMO TWO
    (parody E3 2013 Peggle 2 announcement)

  • @rayflyers
    @rayflyers 9 часов назад

    This looks really creative and high quality. I wish it didn't boot you out after each star though.

  • @meganoob223
    @meganoob223 День назад +1

    the sliding sounds sounds like the wind from bbh in vanilla sm64

  • @StEvUgnIn
    @StEvUgnIn День назад +4

    If you could do the project all over again, do you think you would pick assembly over C?

  • @Nado_89
    @Nado_89 День назад +3

    looks so much better than the original demo can't wait to beat it in 0 stars again!

  • @bungler3000
    @bungler3000 День назад +1

    when you begin that sm64 port to your engine will it be just taking the maps from vanilla 64 or reworking them ?

  • @BomberDuck
    @BomberDuck 2 дня назад +7

    Do you plan to fix the emulator incompatibilities in later demos or the final game?

    • @KazeClips
      @KazeClips  2 дня назад +17

      the only way thats g oing to be possible is by me myself going into the emulators code and fixing like 20 different emulators

    • @S41t4r4
      @S41t4r4 2 дня назад +1

      @@KazeClips what is in your opinion the least bad n64 emulator?

    • @maxrichards5925
      @maxrichards5925 2 дня назад +1

      @@S41t4r4I think that is subjective

    • @KazeClips
      @KazeClips  2 дня назад +10

      @@S41t4r4 ares is the best publicly available one, the new nemu is the best private one imo

    • @Triiiple3
      @Triiiple3 День назад +2

      ​@@KazeClips Any chance Mupen 64 will be supported in the final release?

  • @newchallengers9420
    @newchallengers9420 День назад +1

    You're a Wizard, Kaze

  • @Izquierda
    @Izquierda 14 часов назад

    want to watch this but I don't want to spoil myself, gotta play the demo first.

  • @shescnt
    @shescnt День назад +1

    really cool but i'm having trouble understanding what the colors that show on the egg coin radars mean.. does anyone know

    • @KazeClips
      @KazeClips  День назад +2

      its a "cold - warm" scale on how close you are

    • @shescnt
      @shescnt День назад +1

      @@KazeClips o, thanks

  • @seanmachan6551
    @seanmachan6551 День назад +2

    PERFECT time for my Everdrive 64 to die... Error 91 :(
    Maybe time to get a Summercart... Been waiting for this demo, I can't not play it!!

  • @gnbman
    @gnbman День назад +1

    So goooood

  • @maxrichards5925
    @maxrichards5925 2 дня назад +1

    9:16 I think I know what secret you’re talking about because I found something when I was looking for yoshi coins lol. I can post a screenshot when I get the chance

  • @MrRaiPlays
    @MrRaiPlays День назад +3

    Has the groundpound + A spin jump been nerfed from Only Up? It feels like it's a bit less height now.
    As always, love your work!

  • @st0rmerc00l8
    @st0rmerc00l8 День назад +1

    Would the mario 64 ds map work in mario 64 nitendo 64 engine?

  • @muizzsiddique
    @muizzsiddique День назад +1

    I got my first crash on Ares! :D

  • @muizzsiddique
    @muizzsiddique День назад +2

    are you using a hw encoder or sw encoder in obs? maybe writing to a slow drive?

    • @KazeClips
      @KazeClips  День назад +3

      i've tried both, and yeah it seems switching the drive worked. although my other drive was also an ssd so no clue

  • @IvaneroWorld
    @IvaneroWorld День назад +1

    Do you have any release timeframe? Can't wait to play final version.

  • @kazooiebreegull4926
    @kazooiebreegull4926 День назад +4

    I knew it wouldn’t work on Android emulators in the end.
    It always happens like this: other demos work just fine (I even tried Peach’s Fury without any issues, and it ran at 60 fps), but when it gets close to the final release, everything goes wrong.
    Unfortunately, I don’t have a PC, and my Nintendo 64 is broken.
    Oh, and of course, I’m not blaming you.
    I’m just frustrated because I already know I won’t be able to play this amazing game, even though I’ve been waiting for it for so long.

    • @KazeClips
      @KazeClips  День назад +5

      it's because of f3dex3. but hopefully before the final release, someone makes a good enough android emulator.

    • @KazeClips
      @KazeClips  День назад +7

      (also keep in mind there may be a static recomp natively compiled for android which would run 10x better)

    • @BingusDankleShmurtz
      @BingusDankleShmurtz День назад +2

      Idk what that means but it sounds like hope? ​@KazeClips

    • @kazooiebreegull4926
      @kazooiebreegull4926 День назад +2

      On Android, using Mupen64 FZ with the Rice Video plugin, the game starts and runs at 60 fps, but the graphics are very buggy:
      Characters like Mario, NPCs, enemies, and other objects like flowers are completely black (except inside the giant carrot).
      The retro sections are completely unplayable because nothing is visible.
      Coins don't appear when you get close to them.

    • @nihelnina2153
      @nihelnina2153 19 часов назад

      Maybe Kaze could fix m64fz only cuz most of the players play on parallel launcher

  • @visualsynthetics9882
    @visualsynthetics9882 День назад +1

    Did you add coyote time?? Sorry if this was covered in one of your updates cause ive been ignoring most of them so that theres more surprises when i play it

    • @KazeClips
      @KazeClips  День назад +1

      yes! 2 frames to match input lag on console

  • @SalvadorButtersworth
    @SalvadorButtersworth День назад

    Coin radar is an amazing innovation. All games will try to copy this feature from now on.
    And soon, all games will be on Switch 2. All other consoles except Nintendo 64 will be obsolete.
    Did you know the Switch now has a separate emulator for N64 and N64 adult games?

  • @kevinboggs7952
    @kevinboggs7952 День назад +1

    Will this work on the everdrive x7?

  • @twello9969
    @twello9969 2 дня назад +5

    Is the plot still that bowser kidnaps all the Yoshi? because then i might find it weird that there are no yoshi to save in the level. Maybe the egg in the level should be a captured yoshi instead where you instead pay some baddy the 5 egg coins to open a cage where the yoshi is captured. maybe i have just misunderstood. Its going to be a awesome hack either way :D

  • @Person-who-exists
    @Person-who-exists День назад +1

    Will there be a replay intro cinematic button?

  • @meganoob223
    @meganoob223 День назад +1

    GUYS I FOUND THE SECRET THAT KAZE WAS TALKING ABOUT!

  • @mikemariosonicfan_and_pokemon
    @mikemariosonicfan_and_pokemon День назад +1

    One question, why does the dark place with the goomba's looks so dark?

  • @notarandom7
    @notarandom7 День назад +1

    9:14 you mean the blue coins right? Cuz I found that (it's behind the you know what).
    Also the secret level is actually really cool to see and obviously very buggy

  • @mrsaturn1102
    @mrsaturn1102 День назад +1

    Hi Kaze,
    Boss the Goomboss feels a bit too short in my opinion. It would be cooler if you had to platform through some areas first before facing the boss.

  • @epicjoshy1485
    @epicjoshy1485 День назад +7

    “In order to run Return to Yoshi Island 64, you’ll need the expansion pak installed in your Nintendo 64 system” … just kidding 😂

    • @DistantPeak
      @DistantPeak День назад +1

      It works without the expansion pack?

    • @epicjoshy1485
      @epicjoshy1485 День назад

      @DistantPeak Oh i don’t know. I was making a joke.

    • @DistantPeak
      @DistantPeak День назад

      @@epicjoshy1485 fair

  • @captndingpot3981
    @captndingpot3981 День назад +2

    This was only a minor issue I had with this most recent demo. What's the point of limiting the player from collecting the egg coin star to only the final act? I get emphasizing that there's a radar available, but it's strange how both red coins and egg coin stars don't boot you out of the stage but only one of them you can pretty much complete in any act. I feel like the player should at least be rewarded for not needing the radar if they find all egg coins before the last act.

    • @KazeClips
      @KazeClips  День назад +2

      oh it's supposed to spawn any time you approach it with all egg coins collected. if it does not, then that's a bug.

  • @samesjustwimpy
    @samesjustwimpy День назад +1

    ohhhhhhhhhhhhhhhhh, that weird beep noise is the camera turning sound

  • @anon_y_mousse
    @anon_y_mousse День назад +1

    That's pretty cool, especially considering how old the N64 is. So when is Nintendo hiring you to work on their next Mario game?

  • @ElCalcios
    @ElCalcios День назад +1

    by some reason i cant patch the game, i'm using usa .z64 version and i always get a compatibility error when trying to patch it

  • @fudgi84
    @fudgi84 День назад +1

    did i find an infinite coin glitch?
    I climbed up the pole in the retro pipe from the bottom and the flag won't stop spawning coins

  • @Bombs-_-
    @Bombs-_- День назад +2

    Lmao i beat the demo and I didnt even realize until watching this video that you were supposed to aim the boulders to goomboss

  • @ericlizama8552
    @ericlizama8552 День назад +1

    Reading the comments it seems I’m not alone on this observation, but it’s not obvious at all that you can aim the boulders in the Goomboss fight. I remember watching Snooplax play it and thinking, “Is this scripted??”

  • @Vigilador
    @Vigilador День назад +1

    encontre algunos bugs... y desde el sabado que lo andaba jugando y se me hizo raro que no lo publicaras en tus canales

  • @Kniffel101
    @Kniffel101 2 дня назад +1

    Is the music for SMB 1 and the "secret" level sequenced or streamed as an MP3 or something?
    It's amazing that it appears to be 1:1 as on the GCN. ^^

  • @splatmar7208
    @splatmar7208 День назад +1

    will your game be playable on coop when it will be done ?

  • @xdanic3
    @xdanic3 2 дня назад +1

    9:32 Oh so you could scroll up so the coins don't fall everywhere if you didn't get high with the jump
    12:40 Yeah I never ued ground pound, only the other shananigans on the air

  • @tgrey_shift..mp334
    @tgrey_shift..mp334 День назад +2

    May I suggest a toggable feature where, if a button is pressed on the controller, one can climb up any vertical surface, and be able to wall-kick anytime?
    I feel it would be stellar for parkour and modded levels!
    Love everything you do Kaze! Keep it up!

  • @AndrewClunn
    @AndrewClunn День назад +1

    So the Yoshi coins not resetting after leaving the stage / getting a different star. Is that intentional?

  • @JoãoPaulo-u3d
    @JoãoPaulo-u3d 2 дня назад +2

    Which Super Mario 64 rom should I use to patch this?

    • @Mohammed1000real
      @Mohammed1000real 2 дня назад +1

      The USA one, duh.

    • @Triiiple3
      @Triiiple3 2 дня назад

      Are there any compatible n64 emulators for Android beside retroarch?

    • @maxrichards5925
      @maxrichards5925 2 дня назад

      Only the North American SM64 rom. Not any other ones

    • @maxrichards5925
      @maxrichards5925 2 дня назад +1

      @ Not that I know of. PC is recommended for N64 emulation besides just playing on a real N64.

    • @fififati1683
      @fififati1683 День назад

      Is it compatible with RetroArch 🧐🧐

  • @BingusDankleShmurtz
    @BingusDankleShmurtz День назад +2

    I hope the full release will be playable on Mupen64. Seems like a lot of ppl here use it on android and most of the rom hacks I play work great. Why won't this one? Too much original code? I thought any game that's console compatible should work on most emulators, but I also have a very loose understanding of how all this works. What you do is essentially Magic To me Kaze

    • @KazeClips
      @KazeClips  День назад +4

      im using too many console features to save performance for such inaccurate emulators to work correctly

  • @sillybritishbomb
    @sillybritishbomb 3 дня назад +8

    is this supposed to be unlisted

  • @JoãoPaulo-u3d
    @JoãoPaulo-u3d День назад +4

    Dont work on Android...

  • @denischen8196
    @denischen8196 День назад +1

    Are all 5 Yoshi Coins accessible from the last act(Egg Coins on the Radar!) in every level?
    Can you make the Yoshi Coin use the Yoshi's Island Smiley Flower sound effect instead of the coin sound effect? Why do Yoshi Coins sometimes not play its sound effect?

  • @sstteev
    @sstteev День назад

    pretty nifty is right

  • @dr_s_e_x
    @dr_s_e_x День назад

    Is the demo in 60fps? Or it’s just I can’t tell?

  • @CalebV64
    @CalebV64 2 дня назад +1

    OH MY GOD

  • @theftking
    @theftking День назад +3

    I would play it, but I have a crippling phobia of infinite expanses and the overworld being a black void greatly unsettles me.

    • @KazeClips
      @KazeClips  День назад +3

      lol fortunately for you, that's only the demo