Yellow Vegapunk Egghead Gameplay OP07 - One Piece Card Game
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- Опубликовано: 2 июл 2024
- 1xOP07-097
2xOP03-123
4xOP04-112
4xOP07-098
3xOP07-099
4xOP07-100
4xOP07-101
4xOP07-104
4xOP07-105
4xOP07-107
4xOP07-109
4xOP07-111
2xOP07-119
2xEB01-059
3xOP07-115
2xOP07-117
I feel like this deck needs an event which redirects attacks at characters into your leader. It would protect characters and force triggers out of life, seems like it would be decent.
17:00 oh no, oh no, oh nonononono
For that last game before the opponent surrendered, the best play was probably yamato, gain 1 life, leader ability, atlas to life.
That way, opponent has 3 "safe" swings with overbuffing garp, ace and luffy and maybe try his luck with 2 sabos swinging.
You had 2 2ks that could hold a tame swing, 2 blockers for heavy swings and 2 life that would result in 1 more atlas on the field and who knows what else could come from that last life.
Next turn you would have 3 bodies to swing and he would be out of counters.
He would need a lot of luck to pull 1 more sabo or ace from topdeck, but even if he did, that would drain his don considerably making his swings be still survivable via counters.
But definetelly yamato + leader ability would be the way to go.
I run almost the exact same list and it’s been killing it in locals. You got any tips against lucci? That’s the only deck I’m struggling with currently
Yeah it's a tough matchup tbh I'm usually holding on Katakuri for the 8 costs. And just playing defesive, hoping they run out of resources
Sanji is only 3 cost in hand not on field. It is in the skill text.
Reading cards helps I guess